Re: Screen Reader Support in Audio Games

2019-12-28 Thread AudioGames . net Forum — General Game Discussion : philip_bennefall via Audiogames-reflector
Re: Screen Reader Support in Audio Games @32Certainly it could be used in other types of applications; there is nothing limiting it to games. It could also be wrapped fairly easily to work in other programming languages, if desired.Kind regards,Philip Bennefall URL: https

Re: Screen Reader Support in Audio Games

2019-12-28 Thread AudioGames . net Forum — General Game Discussion : devinprater via Audiogames-reflector
Re: Screen Reader Support in Audio Games Could this library be used in more than just games? For example, I could see this being used in Retroarch for Windows users, to hopefully cut down on needed libraries to access stuff. Also, Retroarch is written in C/C++, so it shouldn't be ha

Re: Screen Reader Support in Audio Games

2019-12-28 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: Screen Reader Support in Audio Games @24: Using both to get multiple information channels is brilliant. Information bandwidth is our biggest weakness compared to vision; tricks like this to get more manageable information flows are exactly what we need.@30: Oh, well, in that case, yes

Re: Screen Reader Support in Audio Games

2019-12-28 Thread AudioGames . net Forum — General Game Discussion : philip_bennefall via Audiogames-reflector
Re: Screen Reader Support in Audio Games Thanks everyone for your great feedback! It's very valuable to me to get this information at an early stage in my development, as I can then make choices that will hopefully satisfy as many people as possible.Now, to explain a little further w

Re: Screen Reader Support in Audio Games

2019-12-28 Thread AudioGames . net Forum — General Game Discussion : philip_bennefall via Audiogames-reflector
Re: Screen Reader Support in Audio Games Thanks everyone for your great feedback! It's very valuable to me to get this information at an early stage in my development, as I can then make choices that will hopefully satisfy as many people as possible.Now, to explain a little further w

Re: Screen Reader Support in Audio Games

2019-12-28 Thread AudioGames . net Forum — General Game Discussion : philip_bennefall via Audiogames-reflector
Re: Screen Reader Support in Audio Games Thanks everyone for your great feedback! It's very valuable to me to get this information at an early stage in my development, as I can then make choices that will hopefully satisfy as many people as possible.Now, to explain a little further w

Re: Screen Reader Support in Audio Games

2019-12-28 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector
Re: Screen Reader Support in Audio Games My reasons for using a screen reader are pretty much all the reasons listed in this topic thus far. The issue with using screen readers is that not all screen readers have APIs exposed, so you may not be able to interface with them. Its much easier

Re: Screen Reader Support in Audio Games

2019-12-28 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector
Re: Screen Reader Support in Audio Games My reasons for using a screen reader are pretty much all the reasons listed in this topic thus far. The issue with using screen readers is that not all screen readers have APIs exposed, so you may not be able to interface with them. Its much easier

Re: Screen Reader Support in Audio Games

2019-12-28 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector
Re: Screen Reader Support in Audio Games My reasons for using a screen reader are pretty much all the reasons listed in this topic thus far. The issue with using screen readers is that not all screen readers have APIs exposed, so you may not be able to interface with them. Its much easier

Re: Screen Reader Support in Audio Games

2019-12-28 Thread AudioGames . net Forum — General Game Discussion : Xoren via Audiogames-reflector
Re: Screen Reader Support in Audio Games Greetings Philip.I'm going to give you an account of my experience with trying to use built-in voices, as well as personal opinion on preferences and the reasons for them.A while back, I worked with Aprone on making Castaways 2. For that gam

Re: Screen Reader Support in Audio Games

2019-12-28 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector
Re: Screen Reader Support in Audio Games The biggest issue for me is that SAPI cannot be interrupted while a screen reader can. For example, playing a game like Entombed is ridiculous with SAPI, because I have to sit and wait until it's done reading everything. However, I assume s

Re: Screen Reader Support in Audio Games

2019-12-28 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector
Re: Screen Reader Support in Audio Games The biggest issue for me is that SAPI cannot be interrupted while a screen reader can. For example, playing a game like Entombed is ridiculous with SAPI, because I have to sit and wait until it's done reading everything. However, I assume s

Re: Screen Reader Support in Audio Games

2019-12-28 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector
Re: Screen Reader Support in Audio Games The biggest issue for me is that SAPI cannot be interrupted while a screen reader can. For example, playing a game like Entombed is ridiculous with SAPI, because I have to sit and wait until it's done reading everything. However, I assume s

Re: Screen Reader Support in Audio Games

2019-12-28 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector
Re: Screen Reader Support in Audio Games The biggest issue for me is that SAPI cannot be interrupted while a screen reader can. For example, playing a game like Entombed is ridiculous with SAPI, because I have to sit and wait until it's done reading everything. However, I assume s

Re: Screen Reader Support in Audio Games

2019-12-28 Thread AudioGames . net Forum — General Game Discussion : devinprater via Audiogames-reflector
Re: Screen Reader Support in Audio Games Yeah, OneCore and SAPI5 both are pretty laggy and pause way too much after clauses and sentences. It's so bad that the Narrator team now simply overrides the pauses to make them shorter, lol. URL: https://forum.audiogames.net/post/488917/#p4

Re: Screen Reader Support in Audio Games

2019-12-28 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector
Re: Screen Reader Support in Audio Games The biggest issue for me is that SAPI cannot be interrupted while a screen reader can. For example, playing a game like Entombed is ridiculous with SAPI, because I have to sit and wait until it's done reading everything. However, I assume s

Re: Screen Reader Support in Audio Games

2019-12-28 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector
Re: Screen Reader Support in Audio Games The biggest issue for me is that SAPI cannot be interrupted while a screen reader can. For example, playing a game like Entombed is ridiculous with SAPI, because I have to sit and wait until it's done reading everything. However, I assume s

Re: Screen Reader Support in Audio Games

2019-12-28 Thread AudioGames . net Forum — General Game Discussion : devinprater via Audiogames-reflector
Re: Screen Reader Support in Audio Games I prefer screen reader output, very much because of synthesizer usage. In Manamon, eSpeak seems to be able to pronounce Manamon names correctly, whereas Microsoft David cannot. Also, has anyone used the OneCore voices to read a good deal of text

Re: Screen Reader Support in Audio Games

2019-12-28 Thread AudioGames . net Forum — General Game Discussion : pitermach via Audiogames-reflector
Re: Screen Reader Support in Audio Games Most of the time, I prefer screen reader output, for reasons that were already described of mainly voice customization and responsiveness. But also, regarding the translations, while it's great that you have a good localisation framework in

Re: Screen Reader Support in Audio Games

2019-12-28 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Screen Reader Support in Audio Games Philip, I use Vocalizer daniel on Windows, and Oliver on Ios. Unfortunately, with nuance silly licensing, I cannot use Vocaliser for Sapi output despite having purchased it to use with NVDA. Whilst I probably could buy a version of vocaliser to use

Re: Screen Reader Support in Audio Games

2019-12-28 Thread AudioGames . net Forum — General Game Discussion : RTT entertainment via Audiogames-reflector
Re: Screen Reader Support in Audio Games Yes! I know exactly what you’re doing! You are developing a secret mind control project along with the government that will give you access to our screen readers. After you have gained access, you will set our speech rates to 0 and set our

Re: Screen Reader Support in Audio Games

2019-12-28 Thread AudioGames . net Forum — General Game Discussion : pulseman45 via Audiogames-reflector
Re: Screen Reader Support in Audio Games I would say it depends on the game or even what you are doing in said game. Manamon 2 seems to be a pretty good example, battles are smoother with a screen reader since you can interrupt more stuff than with SAPI, but the tutorials in the Music Hall

Re: Screen Reader Support in Audio Games

2019-12-28 Thread AudioGames . net Forum — General Game Discussion : pulseman45 via Audiogames-reflector
Re: Screen Reader Support in Audio Games I would say it depends on the game or even what you are doing in said game. Manamon 2 seems to be a pretty good example, battles are smoother with a screen reader since you can interrupt more stuff than with SAPI, but the tutorials in the Music Hall

Re: Screen Reader Support in Audio Games

2019-12-28 Thread AudioGames . net Forum — General Game Discussion : philip_bennefall via Audiogames-reflector
Re: Screen Reader Support in Audio Games @18Of course I do have my reasons for posting this topic, other than just idle curiosity. But what those reasons may be, I shall keep close to my chest for now. *Smiles*Kind regards,Philip Bennefall URL: https://forum.audiogames.net/post/488899

Re: Screen Reader Support in Audio Games

2019-12-28 Thread AudioGames . net Forum — General Game Discussion : philip_bennefall via Audiogames-reflector
Re: Screen Reader Support in Audio Games @DarkThanks for your detailed post! Out of interest, what voice do you use? Is it available through Sapi, or only through your screen reader? One situation where I can definitely see screen reader output being useful for many people, as I mentioned

Re: Screen Reader Support in Audio Games

2019-12-28 Thread AudioGames . net Forum — General Game Discussion : RTT entertainment via Audiogames-reflector
Re: Screen Reader Support in Audio Games Philip, I think you just made a huge mistake lol JK.Are you cooking up a secret invention in that wonderful code-filled mind of yours?Lol sorry, just had to ask.I mean, why would you post a topic like this?Lol. URL: https://forum.audiogames.net

Re: Screen Reader Support in Audio Games

2019-12-28 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Screen Reader Support in Audio Games @Philip, this is an interesting thing for me to consider specifically, since up until 2017 I used supernova as my main screen reader and it was rarely supported. this meant I got used to using Sapi in a lot of games on windows. since 2017 however

Re: Screen Reader Support in Audio Games

2019-12-28 Thread AudioGames . net Forum — General Game Discussion : crashmaster via Audiogames-reflector
Re: Screen Reader Support in Audio Games To be honest it depends on the game.Some stuff works better with screen reader others sapi.Sometimes a screen reader can interupt something before the end of what it is saying.Now if you need to massively interact with something like big text blocks

Re: Screen Reader Support in Audio Games

2019-12-28 Thread AudioGames . net Forum — General Game Discussion : philip_bennefall via Audiogames-reflector
Re: Screen Reader Support in Audio Games @14I think these are all valid points. I had considered them, except for the interrupt key. I think that any professionally written game would have a way to interrupt the speech as necessary, and I can also picture a scenario where the control key

Re: Screen Reader Support in Audio Games

2019-12-28 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Screen Reader Support in Audio Games @Philip, this is an interesting thing for me to consider specifically, since up until 2017 I used supernova as my main screen reader and it was rarely supported. this meant I got used to using Sapi in a lot of games on windows. since 2017 however

Re: Screen Reader Support in Audio Games

2019-12-28 Thread AudioGames . net Forum — General Game Discussion : burak via Audiogames-reflector
Re: Screen Reader Support in Audio Games Hello,Using a screen reader in audiogames feels more comfortable for me. I can use the synthesizer I like, with the pitch and speed I want without buying a sapi version. Also there's the ability to interrupt it whenever I want, which I don'

Re: Screen Reader Support in Audio Games

2019-12-28 Thread AudioGames . net Forum — General Game Discussion : philip_bennefall via Audiogames-reflector
Re: Screen Reader Support in Audio Games @11 I have considered speech dictionaries, and that definitely makes a case for screen reader output if the user has spent a lot of time customizing their dictionary. My question would be, would that speech dictionary generally be relevant for in

Re: Screen Reader Support in Audio Games

2019-12-28 Thread AudioGames . net Forum — General Game Discussion : philip_bennefall via Audiogames-reflector
Re: Screen Reader Support in Audio Games @7You are absolutely right that a lot of Sapi voices suffer from lag, in fact this is also true for the OneCore voices. However, this can actually be fixed at runtime by the game to a great extent. The reason why many speech engines appear to lag is

Re: Screen Reader Support in Audio Games

2019-12-28 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: Screen Reader Support in Audio Games The levels of customization allowed by a screen reader are generally not available with a self-voicing game unless the game effectively recreates a screen reader. Furthermore, some customizations, such as speech dictionaries, develop over time and

Re: Screen Reader Support in Audio Games

2019-12-28 Thread AudioGames . net Forum — General Game Discussion : RTT entertainment via Audiogames-reflector
Re: Screen Reader Support in Audio Games Screen reader support should be a must in all games that require text to speech. There are many reasons for doing this. First of all, I prefer having a screen reader running just in case the game decides to crash or my computer needs my attention

Re: Screen Reader Support in Audio Games

2019-12-28 Thread AudioGames . net Forum — General Game Discussion : ashleygrobler04 via Audiogames-reflector
Re: Screen Reader Support in Audio Games Ok, well my answer stays the same. i still prefere the screen reader due to the fact that i can customize speach. URL: https://forum.audiogames.net/post/488866/#p488866 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Screen Reader Support in Audio Games

2019-12-28 Thread AudioGames . net Forum — General Game Discussion : Slender via Audiogames-reflector
Re: Screen Reader Support in Audio Games I prefer using a screen reader for output, since I can use my synthesizer of choice, and SAPI also seems to suffer from a natural lag, though I see why developers don't like screen readers because they can't tell if they are speaking or no

Re: Screen Reader Support in Audio Games

2019-12-28 Thread AudioGames . net Forum — General Game Discussion : SkyLord via Audiogames-reflector
Re: Screen Reader Support in Audio Games @6, yep sure. Copying output to a buffer with the speech history addon for nvda, for example. That also can be achieved by a game programming, sure.And just i prefere screen reader output because i feel better that way for some reason. That maybe

Re: Screen Reader Support in Audio Games

2019-12-28 Thread AudioGames . net Forum — General Game Discussion : Slender via Audiogames-reflector
Re: Screen Reader Support in Audio Games I prefer using a screen reader for output, since I can use my synthesizer of choice, and SAPI also seems to suffer from a natural lag, though I see why developers don't like screen readers because they can't tell if they are speaking or no

Re: Screen Reader Support in Audio Games

2019-12-28 Thread AudioGames . net Forum — General Game Discussion : philip_bennefall via Audiogames-reflector
Re: Screen Reader Support in Audio Games @4In this case I am not comparing prerecorded speech with screen reader support. I am comparing screen reader output versus having the game render its text to speech directly through an engine, whether it be via Sapi or OneCore, Flite, ESpeak and so

Re: Screen Reader Support in Audio Games

2019-12-28 Thread AudioGames . net Forum — General Game Discussion : SkyLord via Audiogames-reflector
Re: Screen Reader Support in Audio Games Because screen reader has addons for example translation, which sapi does not support in most of the cases. I don't think it would be a problem to press enter some fewer times like in manamon/manamon2. At least it's not a problem for me.

Re: Screen Reader Support in Audio Games

2019-12-28 Thread AudioGames . net Forum — General Game Discussion : ashleygrobler04 via Audiogames-reflector
Re: Screen Reader Support in Audio Games I would prefere a screen reader. the reason why i would prefere this, is that it makes the game smaller than having to put a whole bunch of audio files indicating speach... and it is just a lot easier to implement in almost all games!the last reason

Re: Screen Reader Support in Audio Games

2019-12-28 Thread AudioGames . net Forum — General Game Discussion : philip_bennefall via Audiogames-reflector
Re: Screen Reader Support in Audio Games @2 Thanks for the feedback.First, to briefly address the film score themes question, I do not have any plans to make it free. It is still available from the same resellers as it always was, so nothing has changed except that the entry for royalty

Re: Screen Reader Support in Audio Games

2019-12-28 Thread AudioGames . net Forum — General Game Discussion : manamon_player via Audiogames-reflector
Re: Screen Reader Support in Audio Games helloI think yes, because screan reader is the thing that we are familia with it and it can help us more in the audiogamessorry for offftopic but, can you please make a topic about filmscore things and if it gonna be free for all or not? thanks URL

Screen Reader Support in Audio Games

2019-12-28 Thread AudioGames . net Forum — General Game Discussion : philip_bennefall via Audiogames-reflector
Screen Reader Support in Audio Games Hi all,From reading this forum for a number of years, I believe that there is a fairly strong consensus that screen reader support should be available in audio games that make use of text to speech for some or all of its output. If you agree with this