Re: mario run

2021-03-15 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
Re: mario run Well, it doesn't work for me on my iPhone SE 2020. URL: https://forum.audiogames.net/post/622856/#p622856 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: mario run

2021-03-14 Thread AudioGames . net Forum — New releases room : Boo15mario via Audiogames-reflector
Re: mario run @28 and @29 is correct URL: https://forum.audiogames.net/post/622632/#p622632 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: mario run

2021-03-14 Thread AudioGames . net Forum — New releases room : Aron Leppik via Audiogames-reflector
Re: mario run It depends on the processor. If you've got an XS/XR at least you're good to go. The 8 won't work unfortunately. URL: https://forum.audiogames.net/post/622582/#p622582 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: mario run

2021-03-14 Thread AudioGames . net Forum — New releases room : rings2006 via Audiogames-reflector
Re: mario run no, i dont think thats how it works. sr uses a thing that only the iphone xr and later has URL: https://forum.audiogames.net/post/622579/#p622579 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Re: mario run

2021-03-13 Thread AudioGames . net Forum — New releases room : smoothgunner via Audiogames-reflector
Re: mario run an iphone 8, should be able to download the latest IOS update right? as long as you can, then you can use sr URL: https://forum.audiogames.net/post/622575/#p622575 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: mario run

2021-03-13 Thread AudioGames . net Forum — New releases room : rings2006 via Audiogames-reflector
Re: mario run if you mean the voice over recignition stuff? unless you somehow trick the phone to think its a newer phone then probably not URL: https://forum.audiogames.net/post/622530/#p622530 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: mario run

2021-03-13 Thread AudioGames . net Forum — New releases room : waders1987 via Audiogames-reflector
Re: mario run I have an iPhone 8. Is there a way where I would be able to get this to work on an iPhone 8? URL: https://forum.audiogames.net/post/622519/#p622519 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi

Re: mario run

2021-02-10 Thread AudioGames . net Forum — New releases room : Aron Leppik via Audiogames-reflector
Re: mario run Guessing the update isn't out for ya yet then. URL: https://forum.audiogames.net/post/614242/#p614242 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: mario run

2021-02-09 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
Re: mario run smoothgunner wrote:if the game is not reading, and you have screen recognition on, then update it. remember while inside the game go to your rotery, go over to screen recognition, swipe up to turn it on, then swipe left and right to read game menusI install the game the same

Re: mario run

2021-02-08 Thread AudioGames . net Forum — New releases room : Aron Leppik via Audiogames-reflector
Re: mario run Wondering if mario cart tour would work with sr as well... URL: https://forum.audiogames.net/post/613707/#p613707 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames

Re: mario run

2021-02-08 Thread AudioGames . net Forum — New releases room : smoothgunner via Audiogames-reflector
Re: mario run if the game is not reading, and you have screen recognition on, then update it. remember while inside the game go to your rotery, go over to screen recognition, swipe up to turn it on, then swipe left and right to read game menus URL: https://forum.audiogames.net/post/613630

Re: mario run

2021-02-08 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
Re: mario run Hi.I can't get this to work. I turn on Screen recognition and nothing reads at all. I'm using an iPhone SE 2020. Any clue on what to try? URL: https://forum.audiogames.net/post/613628/#p613628 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: mario run

2021-02-07 Thread AudioGames . net Forum — New releases room : zargonbr via Audiogames-reflector
Re: mario run smoothgunner wrote:azure i only have an iphone, so i turn on screen recognition, then it reads the game menus and buttonsshouldn't that be in the general discussion room?  the guy says he only has one iPhone, and just turn on the iPhone's OCR.  this topic is more confusing

Re: mario run

2021-02-07 Thread AudioGames . net Forum — New releases room : Maranatà via Audiogames-reflector
Re: mario run I tried to play but VoisOver says absolutely nothing, just activates direct touch for this app so I can't start the game. URL: https://forum.audiogames.net/post/613441/#p613441 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: mario run

2021-02-06 Thread AudioGames . net Forum — New releases room : the godfather via Audiogames-reflector
Re: mario run @meatbagThanks for being blatantly obvious and accomplishing, what, exactly?At no point did @jj say that its an android problem due to which he could not  run the game, he just had a misconception that he could not play it on his phone, someone replied stating the contrary

Re: mario run

2021-02-06 Thread AudioGames . net Forum — New releases room : singing butterfly via Audiogames-reflector
Re: mario run @15 Ouch! URL: https://forum.audiogames.net/post/613417/#p613417 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: mario run

2021-02-06 Thread AudioGames . net Forum — New releases room : Meatbag via Audiogames-reflector
Re: mario run @11 no one cairs, its your problom if you do not like csr, not an android problom URL: https://forum.audiogames.net/post/613385/#p613385 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: mario run

2021-02-06 Thread AudioGames . net Forum — New releases room : Gamulation via Audiogames-reflector
Re: mario run the problem I have with this is that when I turn off VO in a level it doesn't turn on recognition again, and if I do that manually it doesn't work for some reason. URL: https://forum.audiogames.net/post/613369/#p613369 -- Audiogames-reflector mailing list Audiogames

Re: mario run

2021-02-06 Thread AudioGames . net Forum — New releases room : azure via Audiogames-reflector
Re: mario run after all, if it is with CSR, I already tested it.so, for me this topic has no difference, except for iphone. xd URL: https://forum.audiogames.net/post/613365/#p613365 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: mario run

2021-02-06 Thread AudioGames . net Forum — New releases room : Angel via Audiogames-reflector
Re: mario run Ok so I installed it and I can say that I love it.Still don't understand everything and some times it glitches, but it is fun to play. URL: https://forum.audiogames.net/post/613359/#p613359 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: mario run

2021-02-06 Thread AudioGames . net Forum — New releases room : JayJay via Audiogames-reflector
Re: mario run Sorry, but not trusting CSR URL: https://forum.audiogames.net/post/613350/#p613350 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: mario run

2021-02-06 Thread AudioGames . net Forum — New releases room : rings2006 via Audiogames-reflector
Re: mario run the first 4 are their and i think remix 10 witch has like 30. but this is coool URL: https://forum.audiogames.net/post/613343/#p613343 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Re: mario run

2021-02-06 Thread AudioGames . net Forum — New releases room : Diego via Audiogames-reflector
Re: mario run No, its possible to play using virtual screen in csrA question: Is there other levels to play using the free mode or only the tutorial? URL: https://forum.audiogames.net/post/61/#p61 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: mario run

2021-02-06 Thread AudioGames . net Forum — New releases room : Diego via Audiogames-reflector
Re: mario run No, its possible to play using virtual screen in csr URL: https://forum.audiogames.net/post/61/#p61 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: mario run

2021-02-06 Thread AudioGames . net Forum — New releases room : JayJay via Audiogames-reflector
Re: mario run God, yet again Android has been left out URL: https://forum.audiogames.net/post/613314/#p613314 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: mario run

2021-02-06 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector
Re: mario run Which devices support screen recognition though? I've got a first generation iPhone SE, the one with the headset port on the bottom. I think it supports iOS 14 but I don't know if it supports the screen features. URL: https://forum.audiogames.net/post/613311/#p613311

Re: mario run

2021-02-06 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector
Re: mario run But how do you know where coins, obsticals, enemies etc even are? Or are you one of these people who sits there and learns the entire level by heart, you know, the thing 99% of normal people don't have time for? URL: https://forum.audiogames.net/post/613310/#p613310

Re: mario run

2021-02-06 Thread AudioGames . net Forum — New releases room : stirlock via Audiogames-reflector
Re: mario run ok, this actually rules. URL: https://forum.audiogames.net/post/613303/#p613303 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: mario run

2021-02-06 Thread AudioGames . net Forum — New releases room : smoothgunner via Audiogames-reflector
Re: mario run azure i only have an iphone, so i turn on screen recognition, then it reads the game menus and buttons URL: https://forum.audiogames.net/post/613279/#p613279 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: mario run

2021-02-06 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector
Re: mario run probably have to use jishuo's virtual view URL: https://forum.audiogames.net/post/613276/#p613276 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: mario run

2021-02-06 Thread AudioGames . net Forum — New releases room : azure via Audiogames-reflector
Re: mario run and finally, what do we have to activate to be accessible?I went to see the new update, and the last one was on August 30th.are you sure it is accessible?for android i don't see anything, lol .. URL: https://forum.audiogames.net/post/613272/#p613272 -- Audiogames

mario run

2021-02-06 Thread AudioGames . net Forum — New releases room : smoothgunner via Audiogames-reflector
mario run gamers are you ready to grab coins, double jump over obsticles, and smash on the heads of pesky enemies in your way? well finally we can do this with the latest update to mario run for ios and android. when you turn on screen recognition, you will be able to read all menus

Re: Super Mario 64 Blindfolded Speedrun

2021-01-15 Thread AudioGames . net Forum — General Game Discussion : Zarvox via Audiogames-reflector
Re: Super Mario 64 Blindfolded Speedrun thumbs up @10. It's interesting, but it's not mindblowing. Only sighted people could do this URL: https://forum.audiogames.net/post/607092/#p607092 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Super Mario 64 Blindfolded Speedrun

2021-01-15 Thread AudioGames . net Forum — General Game Discussion : Zarvox via Audiogames-reflector
Re: Super Mario 64 Blindfolded Speedrun thubs up @10. It's interesting, but it's not mindblowing. Only sighted people could do this URL: https://forum.audiogames.net/post/607092/#p607092 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Super Mario 64 Blindfolded Speedrun

2021-01-15 Thread AudioGames . net Forum — General Game Discussion : targor via Audiogames-reflector
Re: Super Mario 64 Blindfolded Speedrun That's obviously a great way to do it and I have lots of respect for people who did this, but when a game is only playable when we learn exactly how much distance a wall punch brings you and when we then memorize how many wall punches will get you

Re: Super Mario 64 Blindfolded Speedrun

2021-01-15 Thread AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector
Re: Super Mario 64 Blindfolded Speedrun @10Muscle memory and practice are definitely factors, and tedium, but that could also be up to the fact that they insist on doing straight runs with no breaks. While they do seem to use cues and some memorization, for the most part they try to rely

Re: Super Mario 64 Blindfolded Speedrun

2021-01-15 Thread AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector
Re: Super Mario 64 Blindfolded Speedrun @10Muscle memory and practice are definitely factors, and tedium, but that could also be up to the fact that they insist on doing straight runs with no breaks. For the most part, while they do seem to use cues and some memorization, for the most part

Re: Super Mario 64 Blindfolded Speedrun

2021-01-15 Thread AudioGames . net Forum — General Game Discussion : JaceK via Audiogames-reflector
Re: Super Mario 64 Blindfolded Speedrun @1:Ah so it's not the notorrious I am gonna fake it vid. That was instantly what I thought of when I saw the topic, admitedly not seen the vid yetbut the fakers/TAS users are just ruining it for everyone else honestly URL: https

Re: Super Mario 64 Blindfolded Speedrun

2021-01-15 Thread AudioGames . net Forum — General Game Discussion : targor via Audiogames-reflector
Re: Super Mario 64 Blindfolded Speedrun @6 What you're missing here is that this only works for them because they have years and years of practice playing it sighted. They can visualize every map, every movement, how quick they are, how many milliseconds to hold a button and so on and I

Re: Super Mario 64 Blindfolded Speedrun

2021-01-15 Thread AudioGames . net Forum — General Game Discussion : Gamulation via Audiogames-reflector
Re: Super Mario 64 Blindfolded Speedrun I tryde playing Mario 64, got a mental map of the castle and outside, I am stuck in the first level though. I don't play it very often, but some times. URL: https://forum.audiogames.net/post/606963/#p606963 -- Audiogames-reflector mailing list

Re: Super Mario 64 Blindfolded Speedrun

2021-01-14 Thread AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector
Re: Super Mario 64 Blindfolded Speedrun Frame perfect is more a question of spamming, timing, and positioning, not necessarily one of visual precision. If anyones interested in the Blindfolded Brotherhood community and how they operate, you can checkout [this] video, which also has links

Re: Super Mario 64 Blindfolded Speedrun

2021-01-14 Thread AudioGames . net Forum — General Game Discussion : rings2006 via Audiogames-reflector
Re: Super Mario 64 Blindfolded Speedrun well then thats actualy cool URL: https://forum.audiogames.net/post/606950/#p606950 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames

Re: Super Mario 64 Blindfolded Speedrun

2021-01-14 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: Super Mario 64 Blindfolded Speedrun Wow. Thanks for sharing. That means those games are fully playable for us if we know what the different sounds means and the layout of the levels. Amazing stuff for sure. Thanks for sharing. URL: https://forum.audiogames.net/post/606948/#p606948

Re: Super Mario 64 Blindfolded Speedrun

2021-01-14 Thread AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector
Re: Super Mario 64 Blindfolded Speedrun @5Not the same video, this was done on a streamed charity drive. URL: https://forum.audiogames.net/post/606949/#p606949 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Re: Super Mario 64 Blindfolded Speedrun

2021-01-14 Thread AudioGames . net Forum — General Game Discussion : rings2006 via Audiogames-reflector
Re: Super Mario 64 Blindfolded Speedrun if its what i think then its fake https://www.youtube.com/watch?v=Hdzo0IXtrtI URL: https://forum.audiogames.net/post/606946/#p606946 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Super Mario 64 Blindfolded Speedrun

2021-01-14 Thread AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector
Re: Super Mario 64 Blindfolded Speedrun Frame perfect is more a question of spamming, timing, and positioning, not necessarily one of visual precision. If anyones interested in the Blindfolded Brotherhood community and how they operate, you can checkout [this] video, which also has links

Re: Super Mario 64 Blindfolded Speedrun

2021-01-14 Thread AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector
Re: Super Mario 64 Blindfolded Speedrun Look into blindfolded punch out speedrunning. That shit is insane as well. URL: https://forum.audiogames.net/post/606919/#p606919 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Super Mario 64 Blindfolded Speedrun

2021-01-14 Thread AudioGames . net Forum — General Game Discussion : GrannyCheeseWheel via Audiogames-reflector
Re: Super Mario 64 Blindfolded Speedrun how the fuck? How can you pull off frame perfect exploits without being able to see? URL: https://forum.audiogames.net/post/606918/#p606918 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Super Mario 64 Blindfolded Speedrun

2021-01-14 Thread AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector
Super Mario 64 Blindfolded Speedrun Someone shared [this] with me a few days ago, it features a member of a blindfold speedrunning community playing during the Awesome Games Done Quick fundraiser. He blasts through Super Mario 64 in 39 minutes by pulling off a series of consecutive

Re: How do I turn on smart moving on mario kart 8 DX?

2020-09-20 Thread AudioGames . net Forum — General Game Discussion : rings2006 via Audiogames-reflector
Re: How do I turn on smart moving on mario kart 8 DX? when you are in the game. pause it. press l for smart stearing. and r for auto accelerate URL: https://forum.audiogames.net/post/572511/#p572511 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

How do I turn on smart moving on mario kart 8 DX?

2020-09-20 Thread AudioGames . net Forum — General Game Discussion : Gamulation via Audiogames-reflector
How do I turn on smart moving on mario kart 8 DX? Hi.So I downloaded Mario kart 8 DX for my switch emulator, I don't remember how I turned it on on my switch.Thanks URL: https://forum.audiogames.net/post/572452/#p572452 -- Audiogames-reflector mailing list Audiogames-reflector

Re: making super mario kart for snes playable?

2020-07-15 Thread AudioGames . net Forum — Developers room : ironcross32 via Audiogames-reflector
Re: making super mario kart for snes playable? Oh yeah you have to fight in realtime. URL: https://forum.audiogames.net/post/552571/#p552571 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: making super mario kart for snes playable?

2020-07-15 Thread AudioGames . net Forum — Developers room : devinprater via Audiogames-reflector
Re: making super mario kart for snes playable? Oh, even the NES version? That's interesting. URL: https://forum.audiogames.net/post/552554/#p552554 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: making super mario kart for snes playable?

2020-07-13 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: making super mario kart for snes playable? @19Zelda etc are significantly more tricky because they're fully realtime. URL: https://forum.audiogames.net/post/552027/#p552027 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: making super mario kart for snes playable?

2020-07-13 Thread AudioGames . net Forum — Developers room : devinprater via Audiogames-reflector
Re: making super mario kart for snes playable? I mean, with Final Fantasy 1 being made accessible to a point in the game, I'm pretty sure we could get Zelda or something. URL: https://forum.audiogames.net/post/552020/#p552020 -- Audiogames-reflector mailing list Audiogames-reflector

Re: making super mario kart for snes playable?

2020-07-12 Thread AudioGames . net Forum — Developers room : JayJay via Audiogames-reflector
Re: making super mario kart for snes playable? Hmm, i wouldnt mind auto aiming, as long as I get to pull the trigger, but autodrive iis a comlete waste of time on everybody's part. URL: https://forum.audiogames.net/post/551696/#p551696 -- Audiogames-reflector mailing list Audiogames

Re: making super mario kart for snes playable?

2020-07-12 Thread AudioGames . net Forum — Developers room : janagirl via Audiogames-reflector
Re: making super mario kart for snes playable? It really would be so cool if it would be possible to make it accessible!@2yeah, of course if it would be possible it could be like in top speed. It sure would be funnier to steer the kart yourself. URL: https://forum.audiogames.net/post

Re: making super mario kart for snes playable?

2020-07-12 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: making super mario kart for snes playable? @14You find an emulator that lets you script, get tolk, and have "fun".  I don't remember what was used for PCA, and I don't know which if any SNES emulators let you get scripts in, but there are certainly some.For A Link To The Past

Re: making super mario kart for snes playable?

2020-07-12 Thread AudioGames . net Forum — Developers room : ironcross32 via Audiogames-reflector
Re: making super mario kart for snes playable? SMC is 3D-ish with a map of the track below the game action, so it's split screen, dual pane. URL: https://forum.audiogames.net/post/551418/#p551418 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: making super mario kart for snes playable?

2020-07-11 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
Re: making super mario kart for snes playable? A lot of retro games have had their RAM mapped online. That isn't necessarily enough (Sonic RAM maps don't seem to contain level layout information, fwict, and I got confusing non-answers when I asked Sonic Hackers about it). For a side

Re: making super mario kart for snes playable?

2020-07-11 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: making super mario kart for snes playable? @12Suffice it to say that no source code is available and you have to disassemble it to assembly irregardless of what it was written in. URL: https://forum.audiogames.net/post/551300/#p551300 -- Audiogames-reflector mailing list

Re: making super mario kart for snes playable?

2020-07-11 Thread AudioGames . net Forum — Developers room : Mitch via Audiogames-reflector
Re: making super mario kart for snes playable? Yeah, the amount of work that would go into stuff like this would be a lot, that's for sure. Honestly I feel like Donkey Kong Country would be easier than A Link to the Past, imo. Heck, EarthBound probably could be made accessible too.@Camlorn

Re: making super mario kart for snes playable?

2020-07-11 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: making super mario kart for snes playable? @10Probably only if you're volunteering.  Can it be done? As someone who played a link to the past, yes.  Will it be done? Well...probably not. URL: https://forum.audiogames.net/post/551280/#p551280 -- Audiogames-reflector mailing list

Re: making super mario kart for snes playable?

2020-07-11 Thread AudioGames . net Forum — Developers room : Gaki_shonen via Audiogames-reflector
Re: making super mario kart for snes playable? can someone please do this with a zelda game? URL: https://forum.audiogames.net/post/551278/#p551278 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: making super mario kart for snes playable?

2020-07-11 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: making super mario kart for snes playable? @8Nah. Performance isn't a problem. SNES emulation runs at full speed on incredibly low-end phones.  The entire system itself had under a megabyte of memory and ran at 30 MHZ with a very simple architecture.  Interrupting it with debug

Re: making super mario kart for snes playable?

2020-07-11 Thread AudioGames . net Forum — Developers room : ironcross32 via Audiogames-reflector
Re: making super mario kart for snes playable? If it just steers, what's the point. i would want to make the inputs and get information to make smart decisions when it comes to cornering, breaking, jumping, and using items. There's also another thing, while SNES and N64 emulation generally

Re: making super mario kart for snes playable?

2020-07-11 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: making super mario kart for snes playable? O, no, all the data you need is there.  But you literally get "read the byte at this memory address" and "write a byte to this memory address" and have to build up *everything* from that.  It's a tiny bit easier than doi

Re: making super mario kart for snes playable?

2020-07-11 Thread AudioGames . net Forum — Developers room : sightlessgamer via Audiogames-reflector
Re: making super mario kart for snes playable? That's what I thought. Also someone would have to either map a course and then build the scripts around that or create some sourt of algorithm that I don't even want to think about how that would work. URL: https://forum.audiogames.net/post

Re: making super mario kart for snes playable?

2020-07-11 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: making super mario kart for snes playable? @4I was there for some of the development of PCA.  That took weeks to months and was by no means simple.  Also i think there was maybe already information on reverse engineering Pokemon Crystal out there.  And, the gameboy is actually a much

Re: making super mario kart for snes playable?

2020-07-11 Thread AudioGames . net Forum — Developers room : sightlessgamer via Audiogames-reflector
Re: making super mario kart for snes playable? I wonder how difficult this would be compared  to PCA? I'd think it would be a lot harder do to all of the moving parts involved. I guess it could be possible it just seems like it would be a lot of work for a relatively small payoff. I'm

Re: making super mario kart for snes playable?

2020-07-11 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: making super mario kart for snes playable? I might, might know 3 programmers who could pull this off.  One of them is me, there's only one other on this forum, and I'm out of touch with the third.  What is being discussed here is possible, and has even been done, but is incredibly

Re: making super mario kart for snes playable?

2020-07-11 Thread AudioGames . net Forum — Developers room : sightlessgamer via Audiogames-reflector
Re: making super mario kart for snes playable? While I think this would be pretty interesting, I don't think a racing game would be very fun without... uhh... racing. I am not trying to shoot down your idea, I just think it would be better to have something that would kind of be like top

making super mario kart for snes playable?

2020-07-11 Thread AudioGames . net Forum — Developers room : janagirl via Audiogames-reflector
making super mario kart for snes playable? Hi all,I had a lot of thoughts if it is possible to make supe rmario kart for the snes playable for us. The kart should do automatic steering and a sound should be played if an opponent is in range to hit.I asked in a forum and someone told me

Re: Thoughts on Mario and Sonic 2020 olimpic games?

2020-03-05 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector
Re: Thoughts on Mario and Sonic 2020 olimpic games? Hi.Hmm, as a fan of the sport I do need to ask this, how for example is the equestrian show jumping playable? I suppose you have to time the jumps and aim for the next hurdles to jump over, so how is this done? Checking a gameplay video

Re: Thoughts on Mario and Sonic 2020 olimpic games?

2020-03-05 Thread AudioGames . net Forum — General Game Discussion : Mitch via Audiogames-reflector
Re: Thoughts on Mario and Sonic 2020 olimpic games? Definitely playable, actually. Selecting events and characters can be done with a little poking around in the menus and clicking on things, as an announcer reads most of what you click on. As for the events themselves, there is really

Re: Thoughts on Mario and Sonic 2020 olimpic games?

2020-03-05 Thread AudioGames . net Forum — General Game Discussion : Aron Leppik via Audiogames-reflector
Re: Thoughts on Mario and Sonic 2020 olimpic games? I don't have a swich, but I liked the London 2012 one on the Wii. URL: https://forum.audiogames.net/post/506417/#p506417 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Thoughts on Mario and Sonic 2020 olimpic games?

2020-03-05 Thread AudioGames . net Forum — General Game Discussion : TheBlindSaiyan via Audiogames-reflector
Thoughts on Mario and Sonic 2020 olimpic games? Hi.As the subject says, I'm looking for thoughts if anyone has played the game on the switch.If someone could share their experience, if it was playable for a totally blind person, please share it.I'm going to guess that it isn't, what

Re: How Did a Blind Person Play Super Mario Brothers

2019-12-28 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: How Did a Blind Person Play Super Mario Brothers The audio version has a messed up jump compared to the original. So the layout is going to be pretty similar (in the first 4 worlds at least), but the mechanics different enough to be troublesome. Also, the audio version didn't really do

Re: How Did a Blind Person Play Super Mario Brothers

2019-12-28 Thread AudioGames . net Forum — General Game Discussion : manamon_player via Audiogames-reflector
Re: How Did a Blind Person Play Super Mario Brothers I think there's audiogame called Super Mario Brothers, try it URL: https://forum.audiogames.net/post/488843/#p488843 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: How Did a Blind Person Play Super Mario Brothers

2019-12-27 Thread AudioGames . net Forum — General Game Discussion : cyco via Audiogames-reflector
Re: How Did a Blind Person Play Super Mario Brothers There are three ways that someone who is totally blind can play this game. Before I continue I had sight when I use to play.However I have some friends that have been blind since birth so this is what they have said. If there was someone

How Did a Blind Person Play Super Mario Brothers

2019-12-27 Thread AudioGames . net Forum — General Game Discussion : Dan_Gero via Audiogames-reflector
How Did a Blind Person Play Super Mario Brothers Hi.So, a long time ago I saw a video about a blind person playing Super Mario Brothers. I don't think it's up anymore, but I still thought I'd ask; how? Did you play the audio version instead of the normal NES version? Did you memorize

Re: So... Mario Kart Tour is sort of playable

2019-09-28 Thread AudioGames . net Forum — General Game Discussion : Livdera via Audiogames-reflector
Re: So... Mario Kart Tour is sort of playable Definitely could use a walkthrough on how to get a race started.I was able to, with some difficulty, create a Nintendo account and login to said account via the app. (I admit to switching to my laptop briefly to create the account

Re: So... Mario Kart Tour is sort of playable

2019-09-28 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector
Re: So... Mario Kart Tour is sort of playable Hmm well, I don|t know what mario cart tour you have been playing, because mine doesn't speak anything. I managed to create a nintendo account and start a race. I think I won this one, but I guess it also just might have been just a demo video

Re: So... Mario Kart Tour is sort of playable

2019-09-28 Thread AudioGames . net Forum — General Game Discussion : Mitch via Audiogames-reflector
Re: So... Mario Kart Tour is sort of playable It should be a little ways above the bottom. The very bottom does not accept the license agreement, the button above it accepts it. URL: https://forum.audiogames.net/post/464934/#p464934 -- Audiogames-reflector mailing list Audiogames

Re: So... Mario Kart Tour is sort of playable

2019-09-28 Thread AudioGames . net Forum — General Game Discussion : Diego via Audiogames-reflector
Re: So... Mario Kart Tour is sort of playable On Android, you can have an ocr type:Enable in accessibility settings select to espeak. In the tool settings activate the option read experimental texts and confirm the necessary permissions.In the game, what I do is make the talkbackgesture

Re: So... Mario Kart Tour is sort of playable

2019-09-27 Thread AudioGames . net Forum — General Game Discussion : Mitch via Audiogames-reflector
Re: So... Mario Kart Tour is sort of playable Basically, whenever Voiceover goes over a button that looks like it has something on it, a possible text box will shshow up. URL: https://forum.audiogames.net/post/464825/#p464825 -- Audiogames-reflector mailing list Audiogames-reflector

Re: So... Mario Kart Tour is sort of playable

2019-09-27 Thread AudioGames . net Forum — General Game Discussion : TBlaze via Audiogames-reflector
Re: So... Mario Kart Tour is sort of playable Thanks for the info. I'll have to try it. URL: https://forum.audiogames.net/post/464823/#p464823 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: So... Mario Kart Tour is sort of playable

2019-09-27 Thread AudioGames . net Forum — General Game Discussion : Lirin via Audiogames-reflector
Re: So... Mario Kart Tour is sort of playable So, how this OCR works exactly? URL: https://forum.audiogames.net/post/464822/#p464822 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames

Re: So... Mario Kart Tour is sort of playable

2019-09-27 Thread AudioGames . net Forum — General Game Discussion : Mitch via Audiogames-reflector
Re: So... Mario Kart Tour is sort of playable Well... the OCR was working, but now it's not for some reason. OCR isn't manual like with NVDA, it does it automatically. As for comparing it to Mario Kart 8 Deluxe, I would say it's a lot simpler. Simpler to control, not as detailed sound

Re: So... Mario Kart Tour is sort of playable

2019-09-27 Thread AudioGames . net Forum — General Game Discussion : darren via Audiogames-reflector
Re: So... Mario Kart Tour is sort of playable wow you can play this? yes i'd love to hear how you do it. also i didn't know ios had a ocr function how can you make that work? does it need a braille display to do this or can ocr work without a display? URL: https://forum.audiogames.net

Re: So... Mario Kart Tour is sort of playable

2019-09-27 Thread AudioGames . net Forum — General Game Discussion : Lirin via Audiogames-reflector
Re: So... Mario Kart Tour is sort of playable So, is it similar to the switch one? AS I don't think any other are playable. URL: https://forum.audiogames.net/post/464815/#p464815 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: So... Mario Kart Tour is sort of playable

2019-09-27 Thread AudioGames . net Forum — General Game Discussion : cyco via Audiogames-reflector
Re: So... Mario Kart Tour is sort of playable Can you do a recording of you playing the game? URL: https://forum.audiogames.net/post/464793/#p464793 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

So... Mario Kart Tour is sort of playable

2019-09-27 Thread AudioGames . net Forum — General Game Discussion : Mitch via Audiogames-reflector
So... Mario Kart Tour is sort of playable This morning, out of curiosity, even though I figured that it wouldn't be playable, I decided to test Mario Kart Tour on iOs. Upon opening the app, I came to some conclusions.1. I don't think it's made in Unity, as with Fire Emblem Heroes, mostly

Re: Super Mario Brothers: Audio Edition: No Sounds play, only speech

2019-02-16 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: Super Mario Brothers: Audio Edition: No Sounds play, only speech Piranha plants make sound without you moving, so you can get the answer by waiting a couple seconds. You can also pause and check with the camera.But as a general rule, no piranha plants in 1-1, but they do appear in just

Re: Super Mario Brothers: Audio Edition: No Sounds play, only speech

2019-02-16 Thread AudioGames . net Forum — General Game Discussion : Mitch via Audiogames-reflector
Re: Super Mario Brothers: Audio Edition: No Sounds play, only speech I got it to work, I just had novice windows user troubles. Now the question: world 1-1. This thing is HARD. Maybe it's because of the amount of objects on screen, but I have yet to get past the second pit.The one issue I

Re: Super Mario Brothers: Audio Edition: No Sounds play, only speech

2019-02-16 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: Super Mario Brothers: Audio Edition: No Sounds play, only speech https://www.sendspace.com/file/2fy8b3 URL: https://forum.audiogames.net/post/412192/#p412192 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi

Re: Super Mario Brothers: Audio Edition: No Sounds play, only speech

2019-02-16 Thread AudioGames . net Forum — General Game Discussion : adel . spence via Audiogames-reflector
Re: Super Mario Brothers: Audio Edition: No Sounds play, only speech ware can I get that URL: https://forum.audiogames.net/post/412180/#p412180 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: Super Mario Brothers: Audio Edition: No Sounds play, only speech

2019-02-16 Thread AudioGames . net Forum — General Game Discussion : Mitch via Audiogames-reflector
Re: Super Mario Brothers: Audio Edition: No Sounds play, only speech I will try again, but I do see the subfolder, and the sounds do play. However, some of the files, like drop.wav, are not located in it. URL: https://forum.audiogames.net/post/412144/#p412144 -- Audiogames-reflector

Re: Super Mario Brothers: Audio Edition: No Sounds play, only speech

2019-02-16 Thread AudioGames . net Forum — General Game Discussion : mongoo_4044 via Audiogames-reflector
Re: Super Mario Brothers: Audio Edition: No Sounds play, only speech strangeyou can use win rar URL: https://forum.audiogames.net/post/412083/#p412083 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: Super Mario Brothers: Audio Edition: No Sounds play, only speech

2019-02-16 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: Super Mario Brothers: Audio Edition: No Sounds play, only speech Are you sure it extracted everything? The folder should, iirc, contain mario.exe, readme.txt, and a subfolder called mario. The mario subfolder should contain a bunch of wav and ogg files. If all of these are where

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