Re: [Bf-committers] Blender issues on Windows

2012-11-19 Thread Sergey Sharybin
Just for the note, All issues with windows and msvc2008 should be solved now. However, not sure if msvc2010 work now. Also not sure if it's possible to avoid commiting 300 more megabytes of debug libs to make msvc2010 happy. Still would be nice if somebody soublecheck on this :) Thanks Thomas and

Re: [Bf-committers] Collada exporter

2012-11-19 Thread Gaia
Sure. Any improvement of the Collada module is welcome and appreciated :) Please can you add the patch to the patch tracker at http://projects.blender.org/ ? Then i will take a look on it. thanks! Gaia On 20.11.2012 00:37, Daniel Jungmann wrote: > Hi everyone! > > As I use multiple vertex color

[Bf-committers] Collada exporter

2012-11-19 Thread Daniel Jungmann
Hi everyone! As I use multiple vertex colors in blender and found out that the collada exporter can't export them all, I wrote a patch so blender exports all vertex colors. Is there any interest here for the patch? ___ Bf-committers mailing list Bf-com

Re: [Bf-committers] Cursor to center of mass

2012-11-19 Thread Juan Pablo Bouza
Thanks for looking into this guys! You're the best :D > Date: Mon, 19 Nov 2012 17:12:00 -0600 > From: jason.a.wilk...@gmail.com > To: bf-committers@blender.org > Subject: Re: [Bf-committers] Cursor to center of mass > > Brecht, I figured that was what it did after testing it some, but > since

Re: [Bf-committers] Cursor to center of mass

2012-11-19 Thread Jason Wilkins
Brecht, I figured that was what it did after testing it some, but since subdividing a face caused the center to move slightly I had my doubts. If it was vertexes I expected a really large move (since there were 100 times as many vertexes in my subdivided face than the rest of the model), but using

Re: [Bf-committers] Cursor to center of mass

2012-11-19 Thread Martin Bürbaum
Just FYI - I did something similar ("Snap Cursor to Centroid") as a script a while back. http://projects.blender.org/tracker/index.php?func=detail&aid=30299&group_id=153&atid=467 Cheers, Martin Original-Nachricht > Datum: Mon, 19 Nov 2012 19:00:23 -0300 > Von: Juan Pablo Bouza

Re: [Bf-committers] Cursor to center of mass

2012-11-19 Thread Brecht Van Lommel
It's based on face areas, so it could be interpreted as the center of mass of a hollow object. Brecht. On Mon, Nov 19, 2012 at 11:37 PM, Jason Wilkins wrote: > I did some experiments and it does seem to work quite well, whatever > method is used. If nobody else wants to look at adding a "cursor

Re: [Bf-committers] Cursor to center of mass

2012-11-19 Thread Jason Wilkins
I did some experiments and it does seem to work quite well, whatever method is used. If nobody else wants to look at adding a "cursor to center of mass" option for placing the 3D cursor then I'll do it. On Mon, Nov 19, 2012 at 4:00 PM, Juan Pablo Bouza wrote: > > Hi! The addition of the "center

Re: [Bf-committers] Cursor to center of mass

2012-11-19 Thread Jason Wilkins
I'll ask, since I hope it will save time instead of looking at the code. Is the "center of mass" option actually calculating a center of mass or is it calculating a centroid? A centroid would be equivalent to the center of mass of a set of equally massive points at the vertexes. A true center of

[Bf-committers] Cursor to center of mass

2012-11-19 Thread Juan Pablo Bouza
Hi! The addition of the "center of mass" option for object origins is really cool! Now, there are many times in rigging when you need the center of the object to be at 0 0 0, specially for exporting meshes. So, in these cases, the "origin to center of mass" option would not be used. Neverthele

[Bf-committers] [#33196] Warning Fixes 11-16-2012

2012-11-19 Thread Jason Wilkins
Could I get a quick review of patch #33196? It isn't anything too complicated and I could apply it myself once I get the "lgtm". http://projects.blender.org/tracker/?func=detail&aid=33196&group_id=9&atid=127 ___ Bf-committers mailing list Bf-committers@

[Bf-committers] AAC and ACC3 support

2012-11-19 Thread Sergey Kurdakov
Hi Sergey As as I know there are no ways to have aac sound in ffmpeg in GPL compatible way --enable-libfdk-aac is also incompatible with GPL. as to what to make with such situation - it is up to developers. Regards Sergey ___ Bf-committers mailing l

[Bf-committers] AAC and ACC3 support

2012-11-19 Thread Sergey Sharybin
Hi, Well, issue is simple -- in FFmpeg this codecs are marked as experimental and unless you're configuring export context in a proper way (enable experimental codecs) you can not use this codecs. It seems that if FFmpeg is compiled with libfaac this codecs could be used. Bad thing that it makes F

Re: [Bf-committers] Blender issues on Windows

2012-11-19 Thread Sergey Sharybin
Thanks, I've commited tweaks to CMake so localization _shouldn't_ require debug library anymore. However, i do have quite the same backtrace on startup as with i18n disabled and OIIO enabled. Perhaps that's related somehow. On Mon, Nov 19, 2012 at 7:25 PM, Thomas Dinges wrote: > Hi Sergey, > I

Re: [Bf-committers] Blender issues on Windows

2012-11-19 Thread Thomas Dinges
Hi Sergey, I dropped debug boost libs from SVN as they are quite big (160-200 MB per architecture). In case someone needs them, you can find them here (for x32 and x64): http://blender.dingto.org/builds/dev/ Am 19.11.2012 13:18, schrieb Sergey Sharybin: > Hello everyone, > > I've tried to work o

[Bf-committers] Blender issues on Windows

2012-11-19 Thread Sergey Sharybin
Hello everyone, I've tried to work on some bugs on Windows today and i couldn't do that. First issue was missed debug library for i18n (seems it's substituding by #pragma in boost includes as a recommended). I was able to compile blender on windows without i18n but it crashed on startup -- somet

Re: [Bf-committers] Thinking about a "community edit mode" for blender

2012-11-19 Thread Jason Wilkins
I'm both surprised and not surprised that syncing two Blender instances would be considered difficult to add. Not surprised because this has always been a difficult problem to add to a program after the fact, but surprised because of how powerful DNA and the loader seem to be. On Mon, Nov 19, 201

Re: [Bf-committers] Thinking about a "community edit mode" for blender

2012-11-19 Thread Jiří Hnídek
Hi, I work at Blender Addon with Verse integration, but it is still very WIP (it is only possible to connect and disconnect from Verse server): https://github.com/jirihnidek/verse-blender Intention of this Addon will be collaborative editing in 3D view. My main targets are following: * Visualiz