Just for the note,
All issues with windows and msvc2008 should be solved now. However, not
sure if msvc2010 work now. Also not sure if it's possible to avoid
commiting 300 more megabytes of debug libs to make msvc2010 happy. Still
would be nice if somebody soublecheck on this :)
Thanks Thomas and
Sure.
Any improvement of the Collada module is welcome and appreciated :)
Please can you add the patch to the patch tracker at
http://projects.blender.org/ ?
Then i will take a look on it.
thanks!
Gaia
On 20.11.2012 00:37, Daniel Jungmann wrote:
> Hi everyone!
>
> As I use multiple vertex color
Hi everyone!
As I use multiple vertex colors in blender and found out that the
collada exporter can't export them all, I wrote a patch so blender
exports all vertex colors. Is there any interest here for the patch?
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Thanks for looking into this guys! You're the best :D
> Date: Mon, 19 Nov 2012 17:12:00 -0600
> From: jason.a.wilk...@gmail.com
> To: bf-committers@blender.org
> Subject: Re: [Bf-committers] Cursor to center of mass
>
> Brecht, I figured that was what it did after testing it some, but
> since
Brecht, I figured that was what it did after testing it some, but
since subdividing a face caused the center to move slightly I had my
doubts. If it was vertexes I expected a really large move (since
there were 100 times as many vertexes in my subdivided face than the
rest of the model), but using
Just FYI - I did something similar ("Snap Cursor to Centroid") as a script a
while back.
http://projects.blender.org/tracker/index.php?func=detail&aid=30299&group_id=153&atid=467
Cheers,
Martin
Original-Nachricht
> Datum: Mon, 19 Nov 2012 19:00:23 -0300
> Von: Juan Pablo Bouza
It's based on face areas, so it could be interpreted as the center of
mass of a hollow object.
Brecht.
On Mon, Nov 19, 2012 at 11:37 PM, Jason Wilkins
wrote:
> I did some experiments and it does seem to work quite well, whatever
> method is used. If nobody else wants to look at adding a "cursor
I did some experiments and it does seem to work quite well, whatever
method is used. If nobody else wants to look at adding a "cursor to
center of mass" option for placing the 3D cursor then I'll do it.
On Mon, Nov 19, 2012 at 4:00 PM, Juan Pablo Bouza wrote:
>
> Hi! The addition of the "center
I'll ask, since I hope it will save time instead of looking at the
code. Is the "center of mass" option actually calculating a center of
mass or is it calculating a centroid? A centroid would be equivalent
to the center of mass of a set of equally massive points at the
vertexes. A true center of
Hi! The addition of the "center of mass" option for object origins is really
cool!
Now, there are many times in rigging when you need the center of the object to
be at 0 0 0, specially for exporting meshes. So, in these cases, the "origin to
center of mass" option would not be used.
Neverthele
Could I get a quick review of patch #33196? It isn't anything too
complicated and I could apply it myself once I get the "lgtm".
http://projects.blender.org/tracker/?func=detail&aid=33196&group_id=9&atid=127
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Hi Sergey
As as I know
there are no ways to have aac sound in ffmpeg in GPL compatible way
--enable-libfdk-aac
is also incompatible with GPL.
as to what to make with such situation - it is up to developers.
Regards
Sergey
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Hi,
Well, issue is simple -- in FFmpeg this codecs are marked as experimental
and unless you're configuring export context in a proper way (enable
experimental codecs) you can not use this codecs. It seems that if FFmpeg
is compiled with libfaac this codecs could be used. Bad thing that it makes
F
Thanks,
I've commited tweaks to CMake so localization _shouldn't_ require debug
library anymore. However, i do have quite the same backtrace on startup as
with i18n disabled and OIIO enabled. Perhaps that's related somehow.
On Mon, Nov 19, 2012 at 7:25 PM, Thomas Dinges wrote:
> Hi Sergey,
> I
Hi Sergey,
I dropped debug boost libs from SVN as they are quite big (160-200 MB
per architecture).
In case someone needs them, you can find them here (for x32 and x64):
http://blender.dingto.org/builds/dev/
Am 19.11.2012 13:18, schrieb Sergey Sharybin:
> Hello everyone,
>
> I've tried to work o
Hello everyone,
I've tried to work on some bugs on Windows today and i couldn't do that.
First issue was missed debug library for i18n (seems it's substituding by
#pragma in boost includes as a recommended).
I was able to compile blender on windows without i18n but it crashed on
startup -- somet
I'm both surprised and not surprised that syncing two Blender
instances would be considered difficult to add.
Not surprised because this has always been a difficult problem to add
to a program after the fact, but surprised because of how powerful DNA
and the loader seem to be.
On Mon, Nov 19, 201
Hi,
I work at Blender Addon with Verse integration, but it is still very WIP
(it is only possible to connect and disconnect from Verse server):
https://github.com/jirihnidek/verse-blender
Intention of this Addon will be collaborative editing in 3D view. My
main targets are following:
* Visualiz
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