Re: [Bf-committers] softbodies might subsurf

2020-06-22 Thread Bassam Kurdali via Bf-committers
On Sat, 2020-06-20 at 02:39 +0200, bjornmose via Bf-committers wrote: > Hi all, > > spent a few days to get things sorted. > > How cool would it be to have the softbody modifier anywhere on the > modifier stack? Super cool! Also welcome back (I think you were away from blender dev for a bit?) >

Re: [Bf-committers] GPL header...

2019-02-17 Thread Bassam Kurdali
Thanks Brecht, I like this simple rule. That way even if you only have one file (and don't know where it came from) you can still know the license. Bassam On Sun, 2019-02-17 at 20:26 +0100, Brecht Van Lommel wrote: > The convention is to always use the full license header when the code > is > under

Re: [Bf-committers] Blender developers meeting notes - 2018-10-22

2018-10-23 Thread Bassam Kurdali
I think that would be a really good goal for 2.81 also. I'm personally not to sure how important backwards compatibility is, especially when fixing problems-in this case it's kind of a shame that it's not a good goal for 2.80 at this point, since there's more of an expectation that things will b

Re: [Bf-committers] Misguided maximums on fps, fps_base?

2017-07-04 Thread Bassam Kurdali
rity. But this seems like it was a mistake (to close) cheers, Bassam On Thu, 2017-06-22 at 15:55 -0700, Bassam Kurdali wrote: > https://developer.blender.org/T51873 > rather than attach I linked as my smaller videos didn't exhibit the > problem. > > I don't think anything i

Re: [Bf-committers] Misguided maximums on fps, fps_base?

2017-06-22 Thread Bassam Kurdali
g. Please make a > report and > assign to me. If it's possible, attach small videos which ffprobe > reports > bad framerate for you. > > On Jun 21, 2017 05:16, "Bassam Kurdali" wrote: > > > Hi folks, > > While doing some (Python) testing at work

[Bf-committers] Misguided maximums on fps, fps_base?

2017-06-20 Thread Bassam Kurdali
Hi folks, While doing some (Python) testing at work I ran into what seems to be a misguided setting of maximum values on scene.render.fps and scene.render.fps_base As we know: frame_rate = fps/fps_base fps is an integer, fps_base is a float so for instance, we get: 29.97 = 30 / 1.001 I found that

Re: [Bf-committers] [SPAM] Re: Suggested removal of noise modeling tool

2016-05-04 Thread Bassam Kurdali
Wow, I didn't even know this existed. I think it's ok to remove - it's quite undiscoverable, and I'm guessing is an old method that got superseded by others (displace, random falloff) Using displace modifier with a texture is more flexible, and can be applied to be destructive if needed. On Wed

Re: [Bf-committers] Bring multiple objects to edit mode

2016-02-20 Thread Bassam Kurdali
Multi Edit (and multi pose) would be amazing. Is there a real technical reason it can't be done currently? Or is it a matter of design,or risking new bugs, etc.? There's so many reasons a user would want this. On Sat, 2016-02-20 at 13:11 +0100, Doeke Wartena wrote: > yeah I mentioned MultiEdit in

Re: [Bf-committers] Incorporation of Stencil painting controls in Blender for Maya mode

2015-03-26 Thread Bassam Kurdali
It might be helpful if you could set the key interactions you require (user preferences -> Input -> set a bunch of interactions -> export key configuration) unless the said interaction is not doable with the current options. Reason I say is that I doubt most blender developers know what the maya i

Re: [Bf-committers] OpenEXR issue ubuntu

2015-03-23 Thread Bassam Kurdali
It could be that you have 2.2 in /opt/lib and system installed 2.1 (or vice-versa) and that one of the libraries blender uses links system exr and the other links locally installed copy. Maybe you could check for that and try to use e.g. just the system one? On Sun, 2015-03-22 at 23:36 +0100, Anto

Re: [Bf-committers] VSE caching

2015-03-23 Thread Bassam Kurdali
Does the sequence editor in it's current state do any caching during playback? If you're editing exr sequences it might really make sense to work with jpg proxies. On Mon, 2015-03-23 at 12:05 +0100, Antony Riakiotakis wrote: > Hmmm...it sounds like it's just way more expensive to process the > fil

Re: [Bf-committers] Scons building under Ubuntu broken

2014-09-03 Thread Bassam Kurdali
As far as I know you should not have to type "make" after "scons"; scons builds everything for you, you should then have a working executable! Cheers, Bassam On Wed, 2014-09-03 at 23:15 +0200, Sam wrote: > >Same error here (Ubuntu 14.04 64bits). > >Anyway after that error you can do "make" and it w

Re: [Bf-committers] No caustics

2014-08-21 Thread Bassam Kurdali
7; personally I don't have any... so would not be affected. But I don't want to speak up for everybody. So from me personally there are no objections to changing it (but I don't have such a problem with it staying the way it is, either) > > > On Thu, Aug 21, 2014 at 5:40 A

Re: [Bf-committers] No caustics

2014-08-20 Thread Bassam Kurdali
On Thu, 2014-08-14 at 18:40 -0700, gandalf3 wrote: > This has bugged me for a while now.. > Is there particular reason the "no caustics" option in *render settings > > light paths* is called "no caustics" as opposed to just "caustics"? - was it a good idea to do it this way? Not sure! you're righ

Re: [Bf-committers] New Modifier : Morph Target

2014-05-27 Thread Bassam Kurdali
The main difference of this modifier has to do with order of operations, even discarding (or ignoring) topology mapping. shape-keys always happen *before* anything on the modifier stack. This is similar to the edit mesh modifier in MAX and perhaps there is some sort of tweak modifier in Maya, but I

Re: [Bf-committers] New Modifier : Morph Target

2014-05-26 Thread Bassam Kurdali
Hi Kurdad, this looks GREAT!!! I would have one feature request, probably possible: Instead or as well as using reference other-meshes, to use own mesh shapekeys as reference. benefit is that you then won't have to worry about keeping a bunch of reference objects in the file. Other thing to cons

Re: [Bf-committers] Smart Body

2014-04-23 Thread Bassam Kurdali
+1 The developer behind it has expressed interest in blender integration (perhaps he's even on this list) I think this could be good for blender (previs, crowds, perhaps interactive) I'd certainly like it. Jürgen Herrmann wrote: >I recently read an article about a project from the University

Re: [Bf-committers] Blender 2.70a OpenMP issues

2014-04-09 Thread Bassam Kurdali
It might be nice to be able to seperately turn off scene/depsgraph multithreading and keep rendertime threads; avoiding multithread bugs during render (and depsgraph update is just a small fraction of rendertime) On Thu, 2014-04-10 at 00:26 +0300, Antony Riakiotakis wrote: > I don't disagree with

Re: [Bf-committers] Blender developer meeting notes, February 9, 2014

2014-02-13 Thread Bassam Kurdali
ked files are so needed for making a bigger project feasible, but it kind of means that you have to throw out the 'good stuff' - or resort to horrendously massive rigs and/or cumbersome workarounds. > > > On Thu, Feb 13, 2014 at 3:03 PM, Bassam Kurdali wrote: > > +0

Re: [Bf-committers] Blender developer meeting notes, February 9, 2014

2014-02-13 Thread Bassam Kurdali
+0001 ;) Oh one more thing: The current system relies heavily on groups + proxies for overrides. Among the current limitations of the system right now is that there is no way to make an instance 'unique' with flexibility: cycles has some tricks for shaders, but animation is copied to all instances

Re: [Bf-committers] Blender developer meeting notes, February 9, 2014

2014-02-13 Thread Bassam Kurdali
On Thu, 2014-02-13 at 09:48 -0800, Nathan Vegdahl wrote: > Regarding the Gooseberry meeting: > > Is this a good time to finally revisit the proxy system as well? I.e. > making it useful for all object types and data, not just Armatures. > And ridding it of the weird and obscure quirks it currentl

Re: [Bf-committers] A key map tweak for (possibly) letting LMB and RMB cooperate better

2013-10-18 Thread Bassam Kurdali
An aside: in your haste to got to left mouse selection, please don't make the mistake (yes it is a mistake) of overloading the left mouse with functionality and removing it from right; personally I feel that it is easier to keep consistency with right mouse selection, and I also feel like changing

Re: [Bf-committers] Patch to allow recording of static objects in game engine

2013-09-08 Thread Bassam Kurdali
At the risk of stating the obvious: this is not something that can be done with the new rigid body bullet integration? ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [58802] trunk/blender/source/blender: Fix [#36265]: Smoke doesn't work if domain object has negative scale.

2013-08-01 Thread Bassam Kurdali
On Thu, 2013-08-01 at 16:18 +0300, Miika Hämäläinen wrote: > Yes, ideally it would use the matrix scale instead to account scale > changes from parents and constraints. > > However, smoke has always used ob->size there, so changing it could > possibly break old files. Also I can imagine scaling

Re: [Bf-committers] expectations about spline-handle type-toggle behavior...

2013-07-02 Thread Bassam Kurdali
Personally I like this mode, but I could live without it I guess - for me it isn't a bug, I often combine vector/aligned or free/aligned. the former is more obviously useful, the second only marginally so ( you get one handle that keeps the tangent, and only slides in line, and the other handle is

Re: [Bf-committers] Module Owner teams - proposal to extend & formalize it more

2013-06-12 Thread Bassam Kurdali
I would love to help with the animation system / graph editor modules if I'm welcome there :) either as owner or as member as the current module owner (Aligorith) would see fit. Rationale: I'm a heavy user of these modules, with some experience, and I work with animators/ riggers from other program

Re: [Bf-committers] Please turn off Auto Run Python Scripts by default

2013-06-05 Thread Bassam Kurdali
On Wed, 2013-06-05 at 14:35 +0200, Ton Roosendaal wrote: > Hi, > > Here's just some ideas to investigate: > > 1) Better location for temp saves 1) is actually really nice, /tmp has issues on some systems still and we often move the default to inside the home dir. esp. some systems don't keep /tm

Re: [Bf-committers] Bevel

2013-05-27 Thread Bassam Kurdali
Since we are on the topic of Bevel: It has gotten much love and improvement recently , both the modifier and the tool, thanks!!! One thing that would be amazing: If bevel could play nicer with at least UV maps: right now it is pretty much a destructive tool, even if you use the modifier, because th

Re: [Bf-committers] GSoC 201 - Automatic Skeleton Extraction

2013-05-01 Thread Bassam Kurdali
- The skeleton mentioned is only the deforming joints right? or does it include (for example) IK/FK switching, controls, etc. ? If it is adding joints to the mesh via topology, I'm not sure that it is more than limited usefulness; agreeing with Nathan here. This might be an easy problem to solve,

Re: [Bf-committers] Fixing Windows console

2013-04-06 Thread Bassam Kurdali
also keep in mind that network/ renderfarm rendering needs to work from the console as well - and I'm guessing that running it with a special windows flag could be in issue for mixed OS renderfarms. On Sat, 2013-04-06 at 16:22 -0700, Dalai Felinto wrote: > Hi Alex, > > "The problem with this appr

Re: [Bf-committers] Weight paint: display unreferenced verts in black instead of blue ?

2013-02-14 Thread Bassam Kurdali
Keep in mind, that while weighting bones was the original purpose for vertex groups, they are used for other things as well now :) No opinion (so far) on whether it's useful to make a visual distinction between zero-weight and non belonging, but I do believe it does make a difference to some of t

Re: [Bf-committers] Reset to Defaults...

2013-01-28 Thread Bassam Kurdali
+1 It's also the only sane way to deal with the layer buttons in dupligroup visibility . On Mon, 2013-01-28 at 01:43 -0500, PabloVazquez.org wrote: > >From a user perspective, 'Restore to Defaults' is very, very useful. > Especially for beginners, but even from an "advanced" user perspective. > >

Re: [Bf-committers] "Nodes Efficiency Tools" Add-On permission to move to contrib

2013-01-25 Thread Bassam Kurdali
Hi Bartek: I'm not a decision maker at all, but I looked at the code and it certainly looks good enough- no trouble understanding it, plenty of comments, and I could hack a feature in without difficulty if I wanted. The functionality is great, and I had not encountered any bugs. +1 from me for in

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [53355] trunk/blender: This commit frees list ui items from their dependencies to Panel, and hence from all the limitations this i

2012-12-29 Thread Bassam Kurdali
I'm a little bit confused about the changes also. This page: http://wiki.blender.org/index.php/User:Mont29/Dev/UI_Template_List_Enhancement states that generic templates in the old system, i.e. the non-hardcoded ones, display only the name of each item - but I have working lists where you can also

[Bf-committers] vfx white paper on color

2012-12-07 Thread Bassam Kurdali
Don't know if anyone here has seen it, but there's a description of the 'why' in the article and a link to the pdf itself. Might be useful information. http://www.animationmagazine.net/vfx/ves-tech-committee-releases-paper-on-color/ ___ Bf-committers mai

Re: [Bf-committers] handling large lists in Blender (vertex groups, shape keys, materials)

2012-12-06 Thread Bassam Kurdali
I was myself wishing for filtering in vertex groups recently. +1 from this user. Also agree the resize is a bit hidden. On Thu Dec  6 2012 11:01:59 AM EST, Gaia wrote: > On 06.12.2012 16:52, Tobias Oelgarte wrote: > > We have resizeable list areas. Hold Shift and and use the mousewheel to > > r

Re: [Bf-committers] Search Field for browsing Shapekeys

2012-11-23 Thread Bassam Kurdali
+1 yeah, that's a great idea for any list type menu that can grow to large numbers. On Fri, 2012-11-23 at 13:28 -0300, Juan Pablo Bouza wrote: > > A year ago or so I asked Campbell to add a search field for adding scene > clips in the VSE, cause I was working with lots of scenes in the same blend

Re: [Bf-committers] segfault trying to run recent svn builds on fedora

2012-10-31 Thread Bassam Kurdali
thanks campbell, all is well now :) On Thu, 2012-11-01 at 15:28 +1100, Campbell Barton wrote: > My mistake, fixed r51801. > > On Thu, Nov 1, 2012 at 3:15 PM, Bassam Kurdali wrote: > > trying to pin down a segfault > > building here on fedora 17, 64 bit, intel processo

[Bf-committers] segfault trying to run recent svn builds on fedora

2012-10-31 Thread Bassam Kurdali
trying to pin down a segfault building here on fedora 17, 64 bit, intel processor and nvidia gfx card. revision 51753 builds fine, and runs. revision 51754 does not build revision 51758 and later build, however, I get a segfault on launch: (gdb) bt #0 0x00d57fea in RNA_def_property_enum_i

Re: [Bf-committers] M-Def Binding Accelerator

2012-09-25 Thread Bassam Kurdali
I've used it hear on tube also, pretty heavy character, with no issues. I'm also convinced that if you guys say there are issues with corner cases, that is indeed true however: It is *so much* faster that I don't even consider binding with the other tool. The only time I would if there was a consi

Re: [Bf-committers] Make Parent - shouldn't it work differently?

2012-09-21 Thread Bassam Kurdali
ird properties of the child. > The question still remains: > How to make a parent such that the child stays at it's current location, > rotation and scale, but the values of loc/rot/scale change. > This is what should happen by default. > > @Bassam Kurdali: > You wrot

Re: [Bf-committers] Make Parent - shouldn't it work differently?

2012-09-21 Thread Bassam Kurdali
rrent behaviour, if you: > >> ctrl p > >> then > >> ctrl alt p - clear inverse parent > >> i believe you'll have what you want. Not sure if there is an operator that > >> just does that > > > > It wouldn't be hard to script up an

Re: [Bf-committers] Make Parent - shouldn't it work differently?

2012-09-21 Thread Bassam Kurdali
What i would like to see here is stack based (modo) or nodal (maya) transforms- that way you could: expose inverse parent transform get rid of hard coded dx dy dz transforms expose constraint offset transforms, and simplify constraints expose child of constraint freeze transforms ala maya by popp

Re: [Bf-committers] The Future of Blender Projects WAS meeting notes

2012-06-17 Thread Bassam Kurdali
absolutely! though I'm not sure still what part is 'big enough' for 2.7/2.8 - it seems like more nodes is! but maybe dependency graph should even be a target for 2.6 series. my observations of 'weaknesses' from experience working on tube and other projects: 1- dependency graph 2- library linking ro

Re: [Bf-committers] Floating buttons proposal

2012-06-16 Thread Bassam Kurdali
Not to pile on here, but I have a user request: stack re-ordering is quite a bare currently (constraints/modifiers/animation channels) with the hotkeys/ tiny up/down buttons. This would be a *great* place to use drag and drop for the reordering. It is my impression that Ton already coded a drag a

Re: [Bf-committers] Masks are not only for Mattes

2012-06-05 Thread Bassam Kurdali
This is maybe a ridiculous suggestion: feel free to shoot it down: - we currently have one 3D editor. Here we do all our 3d tasks, modelling, animation, rigging, curves, meshes, etc. We can select and manipulate many different types of 3d objects, in different ways. -we can do *much less* things

[Bf-committers] new armature option for mask modifier

2012-06-03 Thread Bassam Kurdali
Hi all, and especially thanks to joshua for the wonderful new option in mask modifier. This looks perfect for making *really* slick rigs, but there is one concern I have; we're going to be deforming a second mesh, and on complex rigs, this is getting quite expensive (they are already at around 5-8

Re: [Bf-committers] Quaternion interpolation is bumpy/wrong

2012-04-25 Thread Bassam Kurdali
Rotations in 3D are just a horrible beast, and I think it is non trivial to figure out what constitutes a 'nice' interpolation across all cases, perhaps not even possible. You might be to use hierachies to isolate axis for some very specific setups, however: > >> way how it could be correctly imple

Re: [Bf-committers] collapse/flatten modifier stack?

2012-03-29 Thread Bassam Kurdali
Thanks so much!!! this works perfectly :) sorry for the bother everybody. -Bassam On Sat, 2012-03-24 at 10:24 +1100, Matt Ebb wrote: > mesh = ob.to_mesh(scene, True, 'RENDER') ? > > On Sat, Mar 24, 2012 at 4:51 AM, Bassam Kurdali wrote: > > The original object is f

Re: [Bf-committers] collapse/flatten modifier stack?

2012-03-23 Thread Bassam Kurdali
riginal mesh, i.e. it didn't > > apply the modifier stack, but removed it. Is there something I'm > > missing? > > > >> > >> Which is exactly what you want. It is quite obscure though! > >> > >> On 21/03/2012 9:04, Bassam Kurdali wrote:

Re: [Bf-committers] collapse/flatten modifier stack?

2012-03-21 Thread Bassam Kurdali
missing? > > Which is exactly what you want. It is quite obscure though! > > On 21/03/2012 9:04, Bassam Kurdali wrote: > > Hello list, > > This has come up before, albeit in a python context: the desire to get > > the result of the modifier stack as a mesh. There was s

[Bf-committers] collapse/flatten modifier stack?

2012-03-21 Thread Bassam Kurdali
Hello list, This has come up before, albeit in a python context: the desire to get the result of the modifier stack as a mesh. There was some discussion over the desirability of hard-coded py api, and a question of why not just use the apply modifier approach one by one. I've encountered both the

Re: [Bf-committers] Reference counting, deleting data and fake users

2012-03-16 Thread Bassam Kurdali
" or > >> something on that nature. This way user can go back and press F button on > >> the Actions he wants to keep. > >> > >> --- On Fri, 3/16/12, Bassam Kurdali wrote: > >> > >> > From: Bassam Kurdali > >> > Subject:

Re: [Bf-committers] Reference counting, deleting data and fake users

2012-03-16 Thread Bassam Kurdali
big -1 I don't think it's simple, and I'm not sure it's even desirable; changing behavior like this, when the original complaint was that actions not getting fake users by default, going into a massive change of design. there are so many things in blender that need big redesign, like the dependency

Re: [Bf-committers] Weekly developer meeting minutes, march 4 2012

2012-03-05 Thread Bassam Kurdali
The original hinge option was added by Ton as a simplifier for users; the idea was to avoid using multiple bones and constraints when a simple option could take care of it. This fell down almost instantly, because animators asked for a 'global' parent bone. had there been an option to limit the hi

Re: [Bf-committers] Animation regression, quaternion normalization

2012-02-28 Thread Bassam Kurdali
Hmm, I think we shouldn't change this without Joshua weighing in first, in case something dangerous will happen, but... it might be good to have an operator for it in the meantime? so at least there's a way to normalize/fix (I realize that that conflicts horribly with Nathan's goal of not forcing a

Re: [Bf-committers] Inconsistent Object add

2012-02-22 Thread Bassam Kurdali
On Wed, 2012-02-22 at 00:04 +0100, Thomas Dinges wrote: > Hi, > Today I became aware of some inconsistencies. I really doubt that this > is intentional, because it does not make any sense! > > 1) Add a Camera and add a Cube > The Camera is always aligned to view (the option for that is even > mi

Re: [Bf-committers] requesting reversion of 41550 despite downsides

2011-11-27 Thread Bassam Kurdali
(and before you start, please *don't* disable edge slide with deform modifiers on) At best, can it get hidden under a magic RT number ;) ? > > > > Martin > > > > > __ > From: Bassam Kurdali > To: bf-blender developers > Sent: Sa

Re: [Bf-committers] Delta Scale (patch to multiply rather then add).

2011-11-27 Thread Bassam Kurdali
Question: I always assumed Delta Transforms were just one more transformation matrix, multiplied by the base transform matrix of the object. Am I incorrect? Longer term, might be nicer than tweaking hard coded delta transforms, to have a transform node graph (or stack) that encompasses multiple tr

[Bf-committers] requesting reversion of 41550 despite downsides

2011-11-26 Thread Bassam Kurdali
Hi all, http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=41550 removes 'partially working' functionality from blender. And breaks stnndard workflow for facial rigging. In the past even though this feature had problems, It was still used by many to create symetrical shap

Re: [Bf-committers] Fwd: knifeless.blend animation

2011-07-19 Thread Bassam Kurdali
One of the things that makes the softimage (for example) knife 'better' is that you can continue to navigate the view while in the knife mode.(imagine cutting e.g. a wrinkle around a character's trouser leg). I had a brief misunderstanding when 2.5 'non blocking/non modal' stuff was announced that

Re: [Bf-committers] Blender developers IRC meeting minutes, 3 july 2011

2011-07-03 Thread Bassam Kurdali
+1 my understanding: short term: add new particle system next to old one * *rename old one 'hair' and remove non hair types from it? *convert old .blend particles to new system, but leave hair emitters alone? long term: improvement / rewrite of hair as a thing different from particles. which wo

Re: [Bf-committers] petition to remove 'protected' layers from armature

2011-07-03 Thread Bassam Kurdali
rs (e.g. bones that get updated with the linked > >> armature) couldn't be transformed in the first place. > >> > >> I agree that this situation completely sucks and needs to be changed > >> at some point. Updating of bones in proxy armatures should

Re: [Bf-committers] petition to remove 'protected' layers from armature

2011-07-02 Thread Bassam Kurdali
oon. > > But just sayin' that it's not a totally trivial change. It's not a trivial change, which is why it shouldn't have been made so trivially in the first place. > > --Nathan > > > On Wed, Jun 29, 2011 at 6:13 PM, Bassam Kurdali > wrote: >

[Bf-committers] petition to remove 'protected' layers from armature

2011-06-29 Thread Bassam Kurdali
Hello Behavior of protected armature layers has changed a couple of times at least, to the point where the original design intent is unclear at best. I propose the option be removed entirely, and revert armature behavior to that of *protected* layers, as it was in blender 2.49b. Link to bug

Re: [Bf-committers] Use cases for warp modifier?

2011-06-25 Thread Bassam Kurdali
; > > > > On Fri, Jun 24, 2011 at 10:48 PM, Daniel Salazar - 3Developer.com > > >   wrote: > > > > test doing a bulge effect with the then called Transform modifier > > > > :) > > > > > > > > http://www.youtube.com/watch?v=gtK4rrPplnI &

Re: [Bf-committers] Use cases for warp modifier?

2011-06-24 Thread Bassam Kurdali
On Fri, 2011-06-24 at 21:15 +0200, Tobias Oelgarte wrote: > Recently i noticed the "warp modifier" inside the current builds. In my > understanding it works like an improved hook. But i had only very few > cases in which needed hooks anyway. So im a bit puzzled. What is so > special about this m

Re: [Bf-committers] bpy callback patch (replace scriptlink like functionality from 2.4x)

2011-06-24 Thread Bassam Kurdali
Will it be possible to set callbacks e.g. for transforms? i.e. if a bone/face/vert moves in edit mode? On Fri, 2011-06-24 at 09:02 -0700, Lorenzo Pierfederici wrote: > Hi Campbell, > > maybe the callbacks could have a name associated with them when registered, > like: > bpy.app.callbacks.render_p

Re: [Bf-committers] Copy Data Path and API doc organization

2011-05-19 Thread Bassam Kurdali
On Thu, 2011-05-19 at 09:31 +0200, Damir Prebeg wrote: > Hi there, > > It would be much more useful if we could copy full data path and not > just the last part of it. For instance, If I copy data path of x > render resolution, all I get is "render.resolution_x". And under witch > module or class

Re: [Bf-committers] Copy Data Path and API doc organization

2011-05-19 Thread Bassam Kurdali
On Thu, 2011-05-19 at 09:31 +0200, Damir Prebeg wrote: > Hi there, > > It would be much more useful if we could copy full data path and not > just the last part of it. For instance, If I copy data path of x > render resolution, all I get is "render.resolution_x". The primary use for this is in

Re: [Bf-committers] Camera Guides

2011-05-10 Thread Bassam Kurdali
I also use Ctrl+Alt+0 as convenient shortcut, but > I don't see any reason why Blender shouldn't have ability to "glue" > cam view. > > Oh, btw, when we'll go to Art Hostel again? :D > > On 10 May 2011 23:03, Bassam Kurdali wrote: > > Thanks Camp

Re: [Bf-committers] Camera Guides

2011-05-10 Thread Bassam Kurdali
omposition. Oh, I never use the fly mode either, but I'm sure some people do. > > On 10 May 2011 05:14, Campbell Barton wrote: > > On Tue, May 10, 2011 at 12:58 AM, Bassam Kurdali > > wrote: > >> > >> > >> On Tue, 2011-05-10 at 00:28 +, Ca

Re: [Bf-committers] Camera Guides

2011-05-09 Thread Bassam Kurdali
On Tue, 2011-05-10 at 00:28 +, Campbell Barton wrote: > Agree they are unrelated (except the case where Camera images could be > made to force foreground and overlay some reference). Not completely but it *is* close: images will suffer due to scaling (especially if you don't intend on making

Re: [Bf-committers] Camera Guides

2011-05-09 Thread Bassam Kurdali
What just happened? I'm guessing the original patch for camera guides got rejected. But it seems people think that bg images for empties is a replacement for it? why is this? And why is it cool to override Empties with a gazillion draw types, but somehow this is bad design for Cameras? If the rat

Re: [Bf-committers] [PATCH] Improved Copy Attributes Menu

2011-04-18 Thread Bassam Kurdali
I posted a reply on the tracker; the code in the addon py file itself looks fine to me, and merely implements missing functionality (that was already commented out in the menu ) I can't comment to the changes in 'c code', i.e. the change to startup.blend, which I presume makes the script active by

Re: [Bf-committers] gsoc and Durian artists wishlists

2011-03-29 Thread Bassam Kurdali
> > SEQUENCER/COMPOSITOR: > - the ability to do GL preview renders from the sequencer. Among other > things, this would complete the toolset for using the VSE for previz > of multi camera scenes. IMHO, much nicer than the camera switching > with markers method. > Just a note that Chris Webber is

[Bf-committers] Feature idea: material assigment for modifiers

2011-02-28 Thread Bassam Kurdali
I spoke with Campbell on irc, and he suggested I mail this to the list as a general proposal. It came up from me wanting a different material assignment for the inner and outer faces of a solidify modifier (as opposed to just the rim). Campbell suggested that hacking this in would be easy but a

Re: [Bf-committers] python mathutils api update proposal

2011-02-03 Thread Bassam Kurdali
+1 on the changes, with some qualifications: -for qualifying in place vs. returning new, whatabout verb/noun instead of present/past tense of verb: matrix.invert() inverts the matrix, returns none matrix.inverse() returns the new inverse matrix. in the rename methods we go from translation_part()

Re: [Bf-committers] Default for Raytracer Instancing

2011-01-30 Thread Bassam Kurdali
I have noticed this too, turning on instancing, in scenes with lots of instances, sometime leads to longer render times. In the past it has been faster, too, so I don't know what's going on, or why it should have these results. On Sun, 2011-01-30 at 10:00 -0800, Randall Rickert wrote: > When I rea

Re: [Bf-committers] Removing auto registration

2011-01-22 Thread Bassam Kurdali
a small comment if the core developers/ designers of the api can't decide which way is 'right': Don't change what's there. If there is controversy, it probably means there are pros and cons both ways; any change comes with a cost- every script has to be modified to work. In he case of stuff that sh

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [34241] trunk/blender/source/blender/ editors/space_action/action_edit.c: "New Action" Operator:

2011-01-12 Thread Bassam Kurdali
On Wed, 2011-01-12 at 21:48 +0100, PabloVazquez.org wrote: > Hi Aligorith, > Love this behavior, also goes along with how "new material" works now, > making a copy of the active one. > > Cheers! > -- > Pablo Vazquez <-- snip > > > > > When creating new actions using the "new" button the Action Edi

Re: [Bf-committers] New blog: code.blender.org (proposal)

2010-11-08 Thread Bassam Kurdali
The only issue with the current aggregators is that they are not restricted - or even exhaustive - to the code/coder related blogs. This is arguably something that could be added to one or the other of them (increasing the number of blogs subscribed and making sure there is a 'code' tag filter) Ton

Re: [Bf-committers] New blog: code.blender.org (proposal)

2010-11-08 Thread Bassam Kurdali
as an alternative, you could consider an aggregator, like what jesterking made in planetblender, or planet.gnome.org, etc. advantages: -you can do cool design -has blog-like format -can invite only serious svn-write ppl -they can tag their posts so only the blender/code related ones are aggregated

Re: [Bf-committers] some Sequencer questions

2010-10-24 Thread Bassam Kurdali
> improvement, this is what i found very comfortable in editing. These > things together with a preview window for source-clips with the ability > to select a range to load into the timeline would make blender a first > class editing tool! > Well...on the other hand Blender is ab

Re: [Bf-committers] some Sequencer questions

2010-10-23 Thread Bassam Kurdali
select all and e key kinda does what you want with few steps.. or you could select the right triangle and everything after and grab g key (more steps) I agree the sequencer could get a few more tools to make faster work- I don't think I like the idea of making them 'modes',but I'm open to argument.

Re: [Bf-committers] Super-sampling and anti-aliasing

2010-09-21 Thread Bassam Kurdali
Hi Tevhadij > plane covered by a checkerboard texture (created using nodes). > > http://www.pasteall.org/blend/3728 > > available, renderings look as though the procedural texture is being > sampled only once per pixel. Is this the case? If so, how can I change > this? Here are sample renderin

Re: [Bf-committers] registering 'dynamically generated' ops?

2010-09-13 Thread Bassam Kurdali
Hi Martin, > > > --- On Mon, 9/13/10, Bassam Kurdali wrote: > > > Final solution: > > It seems that using setattr() to set the invoke / execute / > > poll > > functions was the culprit, presumably metaclassing works > > *first, then > > setti

Re: [Bf-committers] registering 'dynamically generated' ops?

2010-09-13 Thread Bassam Kurdali
n, 2010-09-13 at 13:07 -0400, Bassam Kurdali wrote: > On Mon, 2010-09-13 at 09:26 -0700, Martin Poirier wrote: > > Hi, > > > > I talked with Campbell about that problem yesterday, actually. > > > > I think the issue is that you're bypassing the metaclass by co

Re: [Bf-committers] registering 'dynamically generated' ops?

2010-09-13 Thread Bassam Kurdali
On Mon, 2010-09-13 at 13:07 -0400, Bassam Kurdali wrote: > On Mon, 2010-09-13 at 09:26 -0700, Martin Poirier wrote: > > Hi, > > > > I talked with Campbell about that problem yesterday, actually. > > > > I think the issue is that you're bypassing the me

Re: [Bf-committers] registering 'dynamically generated' ops?

2010-09-13 Thread Bassam Kurdali
i Martin, I tried this: http://pastebin.com/3j2HG5Yy and I still get: invalid operator call OBJECT_OT_copy_OBJ_LOC on the console when trying to actually call the operators... something is still not right, any clues? cheers Bassam > > > I can check that this week if there are st

[Bf-committers] registering 'dynamically generated' ops?

2010-09-13 Thread Bassam Kurdali
Hi all Since Martin's commit for I believe metaclassing, registering ops became obsolete, raising an AttributeError, instead, ops created (via python) are automatically registered- very nice! However I have one script (the clone of 2.4x's copy menu): https://svn.blender.org/svnroot/bf-extension

Re: [Bf-committers] PyRNA type definition changes (postpone beta until end of week)

2010-09-08 Thread Bassam Kurdali
Hi Campbell <--snip> > > Another change to help our api be less confusing is to have operator > properties directly accessible. > > class Operator(bpy.types.Operator): > myprop = bpy.props.BoolProperty() >def execute(self, context): > ... this line > print(self.properties.myprop)

Re: [Bf-committers] Would anybody have any time to look over these local changes I made to Blender?

2010-09-04 Thread Bassam Kurdali
On Sat, 2010-09-04 at 09:56 -0600, Antony Jones wrote: > I have been playing with rigging in blender and have made some changes > locally to my machine. Would these be changes someone would be > interested in? It's premature for me to say how the bone visualization options work just from the de

Re: [Bf-committers] Proposal: renaming Head/Tail into Root/Tip in armatures

2010-07-17 Thread Bassam Kurdali
-1 they are all analogies, seems a bit of splitting hairs. On Sat, 2010-07-17 at 09:35 -0500, Mike Belanger wrote: > That actually makes sense. I few times I've been confused over Head/Tail. > > And hair, grass have Roots > Tips, so I think the analogy makes sense. > Maybe Start > End too. > >

Re: [Bf-committers] PyAPI breakage and possible solutions

2010-06-16 Thread Bassam Kurdali
Scripts that are bundled with Blender release must be working, correct? bf-extensions tracker having a broken category doesn't seem bad, since this is not release. script maintainers then have the responsibility of keeping their own scripts working. API breakage is a temporary problem; once blender

[Bf-committers] bone matrix docs clarifications?

2010-05-21 Thread Bassam Kurdali
Hi, I've been trying to document the various bone matrices for my own usage in python, and ran into some inconsitancies/missing docs, possible bugs or clarifications. I'd like to update the docs with the results of my findings. editbone matrices: ** *matrix: DOC: "Read-only matri

Re: [Bf-committers] Installation/file paths

2010-05-11 Thread Bassam Kurdali
My only suggestion is that quit.blend and files currently saved in /tmp should just be saved in the same folder as the blend file. 99% of the time you have to copy them there from commandline/external file manager because saving to /tmp (or elsewhere) just breaks all external references. (I guess t

Re: [Bf-committers] "Security" gets in the way

2010-04-28 Thread Bassam Kurdali
+1 Dropping support for Python is going to be hard to accept for many. -it is extremely useful and rich -very easy/user friendly language -closest to 'industry standard' for scripting languages, common in other cg packages -heavily and well integrated into blender 2.5 -ppl have invested lots of eff

Re: [Bf-committers] Texture assignment workflow is confusing

2010-04-26 Thread Bassam Kurdali
How about (just a quick idea) treating textures like we do animations - give them their own space/editor. Reasoning: texturing a value is essentially 'wiring' the output of a function that value, similar to animation. the texture itself, is less specific than the thing it textures. so basically for

Re: [Bf-committers] wacom tablet issues

2010-04-11 Thread Bassam Kurdali
I haven't, but I'm using linux (64 bit) so the driver situation is a bit different there (using an intous 3 or 4) On Sun, 2010-04-11 at 23:19 +0100, Michael Williamson wrote: > / > > Hi all, > > I'm wondering if anyone else has experienced the following issues with Wacom > tablets under 2.5, or

  1   2   >