Re: [Bf-committers] softbodies might subsurf

2020-06-22 Thread Bassam Kurdali via Bf-committers
On Sat, 2020-06-20 at 02:39 +0200, bjornmose via Bf-committers wrote: > Hi all, > > spent a few days to get things sorted. > > How cool would it be to have the softbody modifier anywhere on the > modifier stack? Super cool! Also welcome back (I think you were away from blender dev for a bit?) >

Re: [Bf-committers] GPL header...

2019-02-17 Thread Bassam Kurdali
Thanks Brecht, I like this simple rule. That way even if you only have one file (and don't know where it came from) you can still know the license. Bassam On Sun, 2019-02-17 at 20:26 +0100, Brecht Van Lommel wrote: > The convention is to always use the full license header when the code > is >

Re: [Bf-committers] Misguided maximums on fps, fps_base?

2017-07-04 Thread Bassam Kurdali
like it was a mistake (to close) cheers, Bassam On Thu, 2017-06-22 at 15:55 -0700, Bassam Kurdali wrote: > https://developer.blender.org/T51873 > rather than attach I linked as my smaller videos didn't exhibit the > problem. > > I don't think anything is wrong with ffprobe. It just

Re: [Bf-committers] Misguided maximums on fps, fps_base?

2017-06-22 Thread Bassam Kurdali
> report and > assign to me. If it's possible, attach small videos which ffprobe > reports > bad framerate for you. > > On Jun 21, 2017 05:16, "Bassam Kurdali" <bas...@urchn.org> wrote: > > > Hi folks, > > While doing some (Python) testing at work I ran in

[Bf-committers] Misguided maximums on fps, fps_base?

2017-06-20 Thread Bassam Kurdali
Hi folks, While doing some (Python) testing at work I ran into what seems to be a misguided setting of maximum values on scene.render.fps and scene.render.fps_base As we know: frame_rate = fps/fps_base fps is an integer, fps_base is a float so for instance, we get: 29.97 = 30 / 1.001 I found

Re: [Bf-committers] [SPAM] Re: Suggested removal of noise modeling tool

2016-05-04 Thread Bassam Kurdali
Wow, I didn't even know this existed. I think it's ok to remove - it's quite undiscoverable, and I'm guessing is an old method that got superseded by others (displace, random falloff) Using displace modifier with a texture is more flexible, and can be applied to be destructive if needed. On

Re: [Bf-committers] Incorporation of Stencil painting controls in Blender for Maya mode

2015-03-26 Thread Bassam Kurdali
It might be helpful if you could set the key interactions you require (user preferences - Input - set a bunch of interactions - export key configuration) unless the said interaction is not doable with the current options. Reason I say is that I doubt most blender developers know what the maya

Re: [Bf-committers] VSE caching

2015-03-23 Thread Bassam Kurdali
Does the sequence editor in it's current state do any caching during playback? If you're editing exr sequences it might really make sense to work with jpg proxies. On Mon, 2015-03-23 at 12:05 +0100, Antony Riakiotakis wrote: Hmmm...it sounds like it's just way more expensive to process the

Re: [Bf-committers] OpenEXR issue ubuntu

2015-03-23 Thread Bassam Kurdali
It could be that you have 2.2 in /opt/lib and system installed 2.1 (or vice-versa) and that one of the libraries blender uses links system exr and the other links locally installed copy. Maybe you could check for that and try to use e.g. just the system one? On Sun, 2015-03-22 at 23:36 +0100,

Re: [Bf-committers] Scons building under Ubuntu broken

2014-09-03 Thread Bassam Kurdali
As far as I know you should not have to type make after scons; scons builds everything for you, you should then have a working executable! Cheers, Bassam On Wed, 2014-09-03 at 23:15 +0200, Sam wrote: Same error here (Ubuntu 14.04 64bits). Anyway after that error you can do make and it will

Re: [Bf-committers] No caustics

2014-08-21 Thread Bassam Kurdali
have any... so would not be affected. But I don't want to speak up for everybody. So from me personally there are no objections to changing it (but I don't have such a problem with it staying the way it is, either) On Thu, Aug 21, 2014 at 5:40 AM, Bassam Kurdali bas...@urchn.org wrote: On Thu

Re: [Bf-committers] No caustics

2014-08-20 Thread Bassam Kurdali
On Thu, 2014-08-14 at 18:40 -0700, gandalf3 wrote: This has bugged me for a while now.. Is there particular reason the no caustics option in *render settings light paths* is called no caustics as opposed to just caustics? - was it a good idea to do it this way? Not sure! you're right in that

Re: [Bf-committers] New Modifier : Morph Target

2014-05-27 Thread Bassam Kurdali
The main difference of this modifier has to do with order of operations, even discarding (or ignoring) topology mapping. shape-keys always happen *before* anything on the modifier stack. This is similar to the edit mesh modifier in MAX and perhaps there is some sort of tweak modifier in Maya, but

Re: [Bf-committers] New Modifier : Morph Target

2014-05-26 Thread Bassam Kurdali
Hi Kurdad, this looks GREAT!!! I would have one feature request, probably possible: Instead or as well as using reference other-meshes, to use own mesh shapekeys as reference. benefit is that you then won't have to worry about keeping a bunch of reference objects in the file. Other thing to

Re: [Bf-committers] Smart Body

2014-04-23 Thread Bassam Kurdali
+1 The developer behind it has expressed interest in blender integration (perhaps he's even on this list) I think this could be good for blender (previs, crowds, perhaps interactive) I'd certainly like it. Jürgen Herrmann shadow...@me.com wrote: I recently read an article about a project

Re: [Bf-committers] Blender 2.70a OpenMP issues

2014-04-09 Thread Bassam Kurdali
It might be nice to be able to seperately turn off scene/depsgraph multithreading and keep rendertime threads; avoiding multithread bugs during render (and depsgraph update is just a small fraction of rendertime) On Thu, 2014-04-10 at 00:26 +0300, Antony Riakiotakis wrote: I don't disagree with

Re: [Bf-committers] Blender developer meeting notes, February 9, 2014

2014-02-13 Thread Bassam Kurdali
On Thu, 2014-02-13 at 09:48 -0800, Nathan Vegdahl wrote: Regarding the Gooseberry meeting: Is this a good time to finally revisit the proxy system as well? I.e. making it useful for all object types and data, not just Armatures. And ridding it of the weird and obscure quirks it currently

Re: [Bf-committers] Blender developer meeting notes, February 9, 2014

2014-02-13 Thread Bassam Kurdali
+0001 ;) Oh one more thing: The current system relies heavily on groups + proxies for overrides. Among the current limitations of the system right now is that there is no way to make an instance 'unique' with flexibility: cycles has some tricks for shaders, but animation is copied to all

Re: [Bf-committers] Blender developer meeting notes, February 9, 2014

2014-02-13 Thread Bassam Kurdali
for making a bigger project feasible, but it kind of means that you have to throw out the 'good stuff' - or resort to horrendously massive rigs and/or cumbersome workarounds. On Thu, Feb 13, 2014 at 3:03 PM, Bassam Kurdali bas...@urchn.org wrote: +0001 ;) Oh one more thing: The current system

Re: [Bf-committers] A key map tweak for (possibly) letting LMB and RMB cooperate better

2013-10-18 Thread Bassam Kurdali
An aside: in your haste to got to left mouse selection, please don't make the mistake (yes it is a mistake) of overloading the left mouse with functionality and removing it from right; personally I feel that it is easier to keep consistency with right mouse selection, and I also feel like changing

Re: [Bf-committers] Patch to allow recording of static objects in game engine

2013-09-08 Thread Bassam Kurdali
At the risk of stating the obvious: this is not something that can be done with the new rigid body bullet integration? ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] expectations about spline-handle type-toggle behavior...

2013-07-02 Thread Bassam Kurdali
Personally I like this mode, but I could live without it I guess - for me it isn't a bug, I often combine vector/aligned or free/aligned. the former is more obviously useful, the second only marginally so ( you get one handle that keeps the tangent, and only slides in line, and the other handle is

Re: [Bf-committers] Module Owner teams - proposal to extend formalize it more

2013-06-12 Thread Bassam Kurdali
I would love to help with the animation system / graph editor modules if I'm welcome there :) either as owner or as member as the current module owner (Aligorith) would see fit. Rationale: I'm a heavy user of these modules, with some experience, and I work with animators/ riggers from other

Re: [Bf-committers] Please turn off Auto Run Python Scripts by default

2013-06-05 Thread Bassam Kurdali
On Wed, 2013-06-05 at 14:35 +0200, Ton Roosendaal wrote: Hi, Here's just some ideas to investigate: 1) Better location for temp saves 1) is actually really nice, /tmp has issues on some systems still and we often move the default to inside the home dir. esp. some systems don't keep /tmp

Re: [Bf-committers] Bevel

2013-05-27 Thread Bassam Kurdali
Since we are on the topic of Bevel: It has gotten much love and improvement recently , both the modifier and the tool, thanks!!! One thing that would be amazing: If bevel could play nicer with at least UV maps: right now it is pretty much a destructive tool, even if you use the modifier, because

Re: [Bf-committers] GSoC 201 - Automatic Skeleton Extraction

2013-05-01 Thread Bassam Kurdali
- The skeleton mentioned is only the deforming joints right? or does it include (for example) IK/FK switching, controls, etc. ? If it is adding joints to the mesh via topology, I'm not sure that it is more than limited usefulness; agreeing with Nathan here. This might be an easy problem to solve,

Re: [Bf-committers] Fixing Windows console

2013-04-06 Thread Bassam Kurdali
also keep in mind that network/ renderfarm rendering needs to work from the console as well - and I'm guessing that running it with a special windows flag could be in issue for mixed OS renderfarms. On Sat, 2013-04-06 at 16:22 -0700, Dalai Felinto wrote: Hi Alex, The problem with this

Re: [Bf-committers] Weight paint: display unreferenced verts in black instead of blue ?

2013-02-14 Thread Bassam Kurdali
Keep in mind, that while weighting bones was the original purpose for vertex groups, they are used for other things as well now :) No opinion (so far) on whether it's useful to make a visual distinction between zero-weight and non belonging, but I do believe it does make a difference to some of

Re: [Bf-committers] Reset to Defaults...

2013-01-28 Thread Bassam Kurdali
+1 It's also the only sane way to deal with the layer buttons in dupligroup visibility . On Mon, 2013-01-28 at 01:43 -0500, PabloVazquez.org wrote: From a user perspective, 'Restore to Defaults' is very, very useful. Especially for beginners, but even from an advanced user perspective. Not

Re: [Bf-committers] Nodes Efficiency Tools Add-On permission to move to contrib

2013-01-25 Thread Bassam Kurdali
Hi Bartek: I'm not a decision maker at all, but I looked at the code and it certainly looks good enough- no trouble understanding it, plenty of comments, and I could hack a feature in without difficulty if I wanted. The functionality is great, and I had not encountered any bugs. +1 from me for

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [53355] trunk/blender: This commit frees list ui items from their dependencies to Panel, and hence from all the limitations this i

2012-12-29 Thread Bassam Kurdali
I'm a little bit confused about the changes also. This page: http://wiki.blender.org/index.php/User:Mont29/Dev/UI_Template_List_Enhancement states that generic templates in the old system, i.e. the non-hardcoded ones, display only the name of each item - but I have working lists where you can also

[Bf-committers] vfx white paper on color

2012-12-07 Thread Bassam Kurdali
Don't know if anyone here has seen it, but there's a description of the 'why' in the article and a link to the pdf itself. Might be useful information. http://www.animationmagazine.net/vfx/ves-tech-committee-releases-paper-on-color/ ___ Bf-committers

Re: [Bf-committers] handling large lists in Blender (vertex groups, shape keys, materials)

2012-12-06 Thread Bassam Kurdali
I was myself wishing for filtering in vertex groups recently. +1 from this user. Also agree the resize is a bit hidden. On Thu Dec  6 2012 11:01:59 AM EST, Gaia gaia.cl...@machinimatrix.org wrote: On 06.12.2012 16:52, Tobias Oelgarte wrote: We have resizeable list areas. Hold Shift and and

Re: [Bf-committers] Search Field for browsing Shapekeys

2012-11-23 Thread Bassam Kurdali
+1 yeah, that's a great idea for any list type menu that can grow to large numbers. On Fri, 2012-11-23 at 13:28 -0300, Juan Pablo Bouza wrote: A year ago or so I asked Campbell to add a search field for adding scene clips in the VSE, cause I was working with lots of scenes in the same blend

[Bf-committers] segfault trying to run recent svn builds on fedora

2012-10-31 Thread Bassam Kurdali
trying to pin down a segfault building here on fedora 17, 64 bit, intel processor and nvidia gfx card. revision 51753 builds fine, and runs. revision 51754 does not build revision 51758 and later build, however, I get a segfault on launch: (gdb) bt #0 0x00d57fea in

Re: [Bf-committers] segfault trying to run recent svn builds on fedora

2012-10-31 Thread Bassam Kurdali
thanks campbell, all is well now :) On Thu, 2012-11-01 at 15:28 +1100, Campbell Barton wrote: My mistake, fixed r51801. On Thu, Nov 1, 2012 at 3:15 PM, Bassam Kurdali bas...@urchn.org wrote: trying to pin down a segfault building here on fedora 17, 64 bit, intel processor and nvidia gfx

Re: [Bf-committers] M-Def Binding Accelerator

2012-09-25 Thread Bassam Kurdali
I've used it hear on tube also, pretty heavy character, with no issues. I'm also convinced that if you guys say there are issues with corner cases, that is indeed true however: It is *so much* faster that I don't even consider binding with the other tool. The only time I would if there was a

Re: [Bf-committers] Make Parent - shouldn't it work differently?

2012-09-21 Thread Bassam Kurdali
What i would like to see here is stack based (modo) or nodal (maya) transforms- that way you could: expose inverse parent transform get rid of hard coded dx dy dz transforms expose constraint offset transforms, and simplify constraints expose child of constraint freeze transforms ala maya by

Re: [Bf-committers] Make Parent - shouldn't it work differently?

2012-09-21 Thread Bassam Kurdali
what you want. Not sure if there is an operator that just does that It wouldn't be hard to script up an operator using those two operators. --Nathan On Fri, Sep 21, 2012 at 7:16 AM, Bassam Kurdali bas...@urchn.org wrote: What i would like to see here is stack based (modo

Re: [Bf-committers] Make Parent - shouldn't it work differently?

2012-09-21 Thread Bassam Kurdali
. The question still remains: How to make a parent such that the child stays at it's current location, rotation and scale, but the values of loc/rot/scale change. This is what should happen by default. @Bassam Kurdali: You wrote: the default behaviour should be kept, of course. Most users want

Re: [Bf-committers] The Future of Blender Projects WAS meeting notes

2012-06-17 Thread Bassam Kurdali
absolutely! though I'm not sure still what part is 'big enough' for 2.7/2.8 - it seems like more nodes is! but maybe dependency graph should even be a target for 2.6 series. my observations of 'weaknesses' from experience working on tube and other projects: 1- dependency graph 2- library linking

Re: [Bf-committers] Floating buttons proposal

2012-06-16 Thread Bassam Kurdali
Not to pile on here, but I have a user request: stack re-ordering is quite a bare currently (constraints/modifiers/animation channels) with the hotkeys/ tiny up/down buttons. This would be a *great* place to use drag and drop for the reordering. It is my impression that Ton already coded a drag

Re: [Bf-committers] Masks are not only for Mattes

2012-06-05 Thread Bassam Kurdali
This is maybe a ridiculous suggestion: feel free to shoot it down: - we currently have one 3D editor. Here we do all our 3d tasks, modelling, animation, rigging, curves, meshes, etc. We can select and manipulate many different types of 3d objects, in different ways. -we can do *much less* things

[Bf-committers] new armature option for mask modifier

2012-06-03 Thread Bassam Kurdali
Hi all, and especially thanks to joshua for the wonderful new option in mask modifier. This looks perfect for making *really* slick rigs, but there is one concern I have; we're going to be deforming a second mesh, and on complex rigs, this is getting quite expensive (they are already at around

Re: [Bf-committers] Quaternion interpolation is bumpy/wrong

2012-04-25 Thread Bassam Kurdali
Rotations in 3D are just a horrible beast, and I think it is non trivial to figure out what constitutes a 'nice' interpolation across all cases, perhaps not even possible. You might be to use hierachies to isolate axis for some very specific setups, however: way how it could be correctly

Re: [Bf-committers] collapse/flatten modifier stack?

2012-03-29 Thread Bassam Kurdali
Thanks so much!!! this works perfectly :) sorry for the bother everybody. -Bassam On Sat, 2012-03-24 at 10:24 +1100, Matt Ebb wrote: mesh = ob.to_mesh(scene, True, 'RENDER') ? On Sat, Mar 24, 2012 at 4:51 AM, Bassam Kurdali bas...@urchn.org wrote: The original object is fine, yes, and has

Re: [Bf-committers] collapse/flatten modifier stack?

2012-03-23 Thread Bassam Kurdali
? Which is exactly what you want. It is quite obscure though! On 21/03/2012 9:04, Bassam Kurdali wrote: Hello list, This has come up before, albeit in a python context: the desire to get the result of the modifier stack as a mesh. There was some discussion over the desirability

[Bf-committers] collapse/flatten modifier stack?

2012-03-21 Thread Bassam Kurdali
Hello list, This has come up before, albeit in a python context: the desire to get the result of the modifier stack as a mesh. There was some discussion over the desirability of hard-coded py api, and a question of why not just use the apply modifier approach one by one. I've encountered both

Re: [Bf-committers] collapse/flatten modifier stack?

2012-03-21 Thread Bassam Kurdali
what you want. It is quite obscure though! On 21/03/2012 9:04, Bassam Kurdali wrote: Hello list, This has come up before, albeit in a python context: the desire to get the result of the modifier stack as a mesh. There was some discussion over the desirability of hard-coded py api

Re: [Bf-committers] Reference counting, deleting data and fake users

2012-03-16 Thread Bassam Kurdali
: I think the easiest solution to this issue would be adding a prompt message on exit You have unsaved Actions. Would you like exit anyway? or something on that nature. This way user can go back and press F button on the Actions he wants to keep. --- On Fri, 3/16/12, Bassam Kurdali bas

Re: [Bf-committers] Weekly developer meeting minutes, march 4 2012

2012-03-05 Thread Bassam Kurdali
The original hinge option was added by Ton as a simplifier for users; the idea was to avoid using multiple bones and constraints when a simple option could take care of it. This fell down almost instantly, because animators asked for a 'global' parent bone. had there been an option to limit the

Re: [Bf-committers] Animation regression, quaternion normalization

2012-02-28 Thread Bassam Kurdali
Hmm, I think we shouldn't change this without Joshua weighing in first, in case something dangerous will happen, but... it might be good to have an operator for it in the meantime? so at least there's a way to normalize/fix (I realize that that conflicts horribly with Nathan's goal of not forcing

Re: [Bf-committers] Inconsistent Object add

2012-02-22 Thread Bassam Kurdali
On Wed, 2012-02-22 at 00:04 +0100, Thomas Dinges wrote: Hi, Today I became aware of some inconsistencies. I really doubt that this is intentional, because it does not make any sense! 1) Add a Camera and add a Cube The Camera is always aligned to view (the option for that is even missing

Re: [Bf-committers] Delta Scale (patch to multiply rather then add).

2011-11-27 Thread Bassam Kurdali
Question: I always assumed Delta Transforms were just one more transformation matrix, multiplied by the base transform matrix of the object. Am I incorrect? Longer term, might be nicer than tweaking hard coded delta transforms, to have a transform node graph (or stack) that encompasses multiple

Re: [Bf-committers] requesting reversion of 41550 despite downsides

2011-11-27 Thread Bassam Kurdali
: Bassam Kurdali bas...@urchn.org To: bf-blender developers bf-committers@blender.org Sent: Saturday, November 26, 2011 7:02:25 PM Subject: [Bf-committers] requesting reversion of 41550 despite downsides Hi all, http://projects.blender.org/scm/viewvc.php?view=revroot=bf-blenderrevision

Re: [Bf-committers] Fwd: knifeless.blend animation

2011-07-19 Thread Bassam Kurdali
One of the things that makes the softimage (for example) knife 'better' is that you can continue to navigate the view while in the knife mode.(imagine cutting e.g. a wrinkle around a character's trouser leg). I had a brief misunderstanding when 2.5 'non blocking/non modal' stuff was announced

Re: [Bf-committers] petition to remove 'protected' layers from armature

2011-07-03 Thread Bassam Kurdali
everything Just Work(tm). But just sayin' that it's not a totally trivial change. --Nathan On Wed, Jun 29, 2011 at 6:13 PM, Bassam Kurdali bkurd...@freefactory.org wrote: Hello Behavior of protected armature layers has changed a couple of times at least, to the point where

Re: [Bf-committers] Blender developers IRC meeting minutes, 3 july 2011

2011-07-03 Thread Bassam Kurdali
+1 my understanding: short term: add new particle system next to old one * *rename old one 'hair' and remove non hair types from it? *convert old .blend particles to new system, but leave hair emitters alone? long term: improvement / rewrite of hair as a thing different from particles. which

Re: [Bf-committers] petition to remove 'protected' layers from armature

2011-07-02 Thread Bassam Kurdali
. --Nathan On Wed, Jun 29, 2011 at 6:13 PM, Bassam Kurdali bkurd...@freefactory.org wrote: Hello Behavior of protected armature layers has changed a couple of times at least, to the point where the original design intent is unclear at best. I propose the option be removed entirely

[Bf-committers] petition to remove 'protected' layers from armature

2011-06-29 Thread Bassam Kurdali
Hello Behavior of protected armature layers has changed a couple of times at least, to the point where the original design intent is unclear at best. I propose the option be removed entirely, and revert armature behavior to that of *protected* layers, as it was in blender 2.49b. Link to

Re: [Bf-committers] Use cases for warp modifier?

2011-06-25 Thread Bassam Kurdali
thing to me! :p Daniel Salazar 3Developer.com On Fri, Jun 24, 2011 at 8:45 PM, Campbell Bartonideasma...@gmail.com  wrote: On Fri, Jun 24, 2011 at 7:52 PM, Bassam Kurdali bkurd...@freefactory.org  wrote: On Fri, 2011-06-24 at 21:15 +0200

Re: [Bf-committers] Use cases for warp modifier?

2011-06-24 Thread Bassam Kurdali
On Fri, 2011-06-24 at 21:15 +0200, Tobias Oelgarte wrote: Recently i noticed the warp modifier inside the current builds. In my understanding it works like an improved hook. But i had only very few cases in which needed hooks anyway. So im a bit puzzled. What is so special about this

Re: [Bf-committers] Copy Data Path and API doc organization

2011-05-19 Thread Bassam Kurdali
On Thu, 2011-05-19 at 09:31 +0200, Damir Prebeg wrote: Hi there, It would be much more useful if we could copy full data path and not just the last part of it. For instance, If I copy data path of x render resolution, all I get is render.resolution_x. The primary use for this is in the

Re: [Bf-committers] Copy Data Path and API doc organization

2011-05-19 Thread Bassam Kurdali
On Thu, 2011-05-19 at 09:31 +0200, Damir Prebeg wrote: Hi there, It would be much more useful if we could copy full data path and not just the last part of it. For instance, If I copy data path of x render resolution, all I get is render.resolution_x. And under witch module or class lives

Re: [Bf-committers] Camera Guides

2011-05-10 Thread Bassam Kurdali
either, but I'm sure some people do. On 10 May 2011 05:14, Campbell Barton ideasma...@gmail.com wrote: On Tue, May 10, 2011 at 12:58 AM, Bassam Kurdali bkurd...@freefactory.org wrote: On Tue, 2011-05-10 at 00:28 +, Campbell Barton wrote: Agree they are unrelated (except the case

Re: [Bf-committers] Camera Guides

2011-05-10 Thread Bassam Kurdali
have ability to glue cam view. Oh, btw, when we'll go to Art Hostel again? :D On 10 May 2011 23:03, Bassam Kurdali bkurd...@freefactory.org wrote: Thanks Campbell! this is really nice ! On Tue, 2011-05-10 at 08:03 +0200, Damir Prebeg wrote: This feature is great but without ability

Re: [Bf-committers] Camera Guides

2011-05-09 Thread Bassam Kurdali
What just happened? I'm guessing the original patch for camera guides got rejected. But it seems people think that bg images for empties is a replacement for it? why is this? And why is it cool to override Empties with a gazillion draw types, but somehow this is bad design for Cameras? If the

Re: [Bf-committers] Camera Guides

2011-05-09 Thread Bassam Kurdali
On Tue, 2011-05-10 at 00:28 +, Campbell Barton wrote: Agree they are unrelated (except the case where Camera images could be made to force foreground and overlay some reference). Not completely but it *is* close: images will suffer due to scaling (especially if you don't intend on making a

Re: [Bf-committers] [PATCH] Improved Copy Attributes Menu

2011-04-18 Thread Bassam Kurdali
I posted a reply on the tracker; the code in the addon py file itself looks fine to me, and merely implements missing functionality (that was already commented out in the menu ) I can't comment to the changes in 'c code', i.e. the change to startup.blend, which I presume makes the script active by

Re: [Bf-committers] gsoc and Durian artists wishlists

2011-03-29 Thread Bassam Kurdali
SEQUENCER/COMPOSITOR: - the ability to do GL preview renders from the sequencer. Among other things, this would complete the toolset for using the VSE for previz of multi camera scenes. IMHO, much nicer than the camera switching with markers method. Just a note that Chris Webber is

[Bf-committers] Feature idea: material assigment for modifiers

2011-02-28 Thread Bassam Kurdali
I spoke with Campbell on irc, and he suggested I mail this to the list as a general proposal. It came up from me wanting a different material assignment for the inner and outer faces of a solidify modifier (as opposed to just the rim). Campbell suggested that hacking this in would be easy but a

Re: [Bf-committers] python mathutils api update proposal

2011-02-03 Thread Bassam Kurdali
+1 on the changes, with some qualifications: -for qualifying in place vs. returning new, whatabout verb/noun instead of present/past tense of verb: matrix.invert() inverts the matrix, returns none matrix.inverse() returns the new inverse matrix. in the rename methods we go from

Re: [Bf-committers] Default for Raytracer Instancing

2011-01-30 Thread Bassam Kurdali
I have noticed this too, turning on instancing, in scenes with lots of instances, sometime leads to longer render times. In the past it has been faster, too, so I don't know what's going on, or why it should have these results. On Sun, 2011-01-30 at 10:00 -0800, Randall Rickert wrote: When I

Re: [Bf-committers] Removing auto registration

2011-01-22 Thread Bassam Kurdali
a small comment if the core developers/ designers of the api can't decide which way is 'right': Don't change what's there. If there is controversy, it probably means there are pros and cons both ways; any change comes with a cost- every script has to be modified to work. In he case of stuff that

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [34241] trunk/blender/source/blender/ editors/space_action/action_edit.c: New Action Operator:

2011-01-12 Thread Bassam Kurdali
On Wed, 2011-01-12 at 21:48 +0100, PabloVazquez.org wrote: Hi Aligorith, Love this behavior, also goes along with how new material works now, making a copy of the active one. Cheers! -- Pablo Vazquez -- snip When creating new actions using the new button the Action Editor header

Re: [Bf-committers] New blog: code.blender.org (proposal)

2010-11-08 Thread Bassam Kurdali
as an alternative, you could consider an aggregator, like what jesterking made in planetblender, or planet.gnome.org, etc. advantages: -you can do cool design -has blog-like format -can invite only serious svn-write ppl -they can tag their posts so only the blender/code related ones are aggregated

Re: [Bf-committers] some Sequencer questions

2010-10-24 Thread Bassam Kurdali
to select a range to load into the timeline would make blender a first class editing tool! Well...on the other hand Blender is about 3D, and we can be fortunate that we have a basic editor at all :) cheers, Thomas On 10/24/2010 02:36 AM, Bassam Kurdali wrote: select all and e key kinda

Re: [Bf-committers] some Sequencer questions

2010-10-23 Thread Bassam Kurdali
select all and e key kinda does what you want with few steps.. or you could select the right triangle and everything after and grab g key (more steps) I agree the sequencer could get a few more tools to make faster work- I don't think I like the idea of making them 'modes',but I'm open to

[Bf-committers] registering 'dynamically generated' ops?

2010-09-13 Thread Bassam Kurdali
Hi all Since Martin's commit for I believe metaclassing, registering ops became obsolete, raising an AttributeError, instead, ops created (via python) are automatically registered- very nice! However I have one script (the clone of 2.4x's copy menu):

Re: [Bf-committers] registering 'dynamically generated' ops?

2010-09-13 Thread Bassam Kurdali
operator call OBJECT_OT_copy_OBJ_LOC on the console when trying to actually call the operators... something is still not right, any clues? cheers Bassam I can check that this week if there are still issues. Martin --- On Mon, 9/13/10, Bassam Kurdali bkurd...@freefactory.org wrote

Re: [Bf-committers] registering 'dynamically generated' ops?

2010-09-13 Thread Bassam Kurdali
On Mon, 2010-09-13 at 13:07 -0400, Bassam Kurdali wrote: On Mon, 2010-09-13 at 09:26 -0700, Martin Poirier wrote: Hi, I talked with Campbell about that problem yesterday, actually. I think the issue is that you're bypassing the metaclass by constructing the class through a call

Re: [Bf-committers] registering 'dynamically generated' ops?

2010-09-13 Thread Bassam Kurdali
-13 at 13:07 -0400, Bassam Kurdali wrote: On Mon, 2010-09-13 at 09:26 -0700, Martin Poirier wrote: Hi, I talked with Campbell about that problem yesterday, actually. I think the issue is that you're bypassing the metaclass by constructing the class through a call to type(). We

Re: [Bf-committers] registering 'dynamically generated' ops?

2010-09-13 Thread Bassam Kurdali
Hi Martin, --- On Mon, 9/13/10, Bassam Kurdali bkurd...@freefactory.org wrote: Final solution: It seems that using setattr() to set the invoke / execute / poll functions was the culprit, presumably metaclassing works *first, then setting the functions, so the operator doesn't

Re: [Bf-committers] PyRNA type definition changes (postpone beta until end of week)

2010-09-08 Thread Bassam Kurdali
Hi Campbell --snip Another change to help our api be less confusing is to have operator properties directly accessible. class Operator(bpy.types.Operator): myprop = bpy.props.BoolProperty() def execute(self, context): ... this line print(self.properties.myprop) ...could

Re: [Bf-committers] Would anybody have any time to look over these local changes I made to Blender?

2010-09-04 Thread Bassam Kurdali
On Sat, 2010-09-04 at 09:56 -0600, Antony Jones wrote: I have been playing with rigging in blender and have made some changes locally to my machine. Would these be changes someone would be interested in? It's premature for me to say how the bone visualization options work just from the

Re: [Bf-committers] Proposal: renaming Head/Tail into Root/Tip in armatures

2010-07-17 Thread Bassam Kurdali
-1 they are all analogies, seems a bit of splitting hairs. On Sat, 2010-07-17 at 09:35 -0500, Mike Belanger wrote: That actually makes sense. I few times I've been confused over Head/Tail. And hair, grass have Roots Tips, so I think the analogy makes sense. Maybe Start End too. On

Re: [Bf-committers] PyAPI breakage and possible solutions

2010-06-16 Thread Bassam Kurdali
Scripts that are bundled with Blender release must be working, correct? bf-extensions tracker having a broken category doesn't seem bad, since this is not release. script maintainers then have the responsibility of keeping their own scripts working. API breakage is a temporary problem; once

Re: [Bf-committers] Installation/file paths

2010-05-11 Thread Bassam Kurdali
My only suggestion is that quit.blend and files currently saved in /tmp should just be saved in the same folder as the blend file. 99% of the time you have to copy them there from commandline/external file manager because saving to /tmp (or elsewhere) just breaks all external references. (I guess

Re: [Bf-committers] Security gets in the way

2010-04-28 Thread Bassam Kurdali
+1 Dropping support for Python is going to be hard to accept for many. -it is extremely useful and rich -very easy/user friendly language -closest to 'industry standard' for scripting languages, common in other cg packages -heavily and well integrated into blender 2.5 -ppl have invested lots of

Re: [Bf-committers] Texture assignment workflow is confusing

2010-04-26 Thread Bassam Kurdali
How about (just a quick idea) treating textures like we do animations - give them their own space/editor. Reasoning: texturing a value is essentially 'wiring' the output of a function that value, similar to animation. the texture itself, is less specific than the thing it textures. so basically

Re: [Bf-committers] wacom tablet issues

2010-04-11 Thread Bassam Kurdali
I haven't, but I'm using linux (64 bit) so the driver situation is a bit different there (using an intous 3 or 4) On Sun, 2010-04-11 at 23:19 +0100, Michael Williamson wrote: / Hi all, I'm wondering if anyone else has experienced the following issues with Wacom tablets under 2.5, or if

Re: [Bf-committers] Mirror and array modifiers for curves

2010-02-21 Thread Bassam Kurdali
Is there a possible forth option; create a 'meshify' modifier for curves and or surfaces, which results in a derived mesh structure; then you can place any mesh modifier on top of the stack? note: this will not affect the control points of the curve/surface, just the resultant surface. On Sun,

Re: [Bf-committers] Mirror and array modifiers for curves

2010-02-14 Thread Bassam kurdali
I can only answer question 1: I have often wanted this feature. - Original message - Hi Blender community! I think it'll be useful if we could add mirror and array modifiers to curves. I tried to add this modifiers myself but there are some things which stopped me:         1.

Re: [Bf-committers] Extrude Popup

2010-02-13 Thread Bassam kurdali
Word of caution: the shift-key brings a popup and changes the default behavior , key just does the default idea proposed by matt d. Is only good where only one behavior is used frequently, otherwise you're going to be using the toggle all the time. In the specific case of extrude I think Martin

[Bf-committers] relative and absolute paths proposal

2009-12-07 Thread Bassam Kurdali
Please be patient with me for mailing the committers list. Working here on projects with others (and occasionaly just alone) one of the frequent irritations is accidentally saving with absolute paths and having to fix- it is almost always easy to fix, so not a 'big deal', but still. Making