Re: [Bf-committers] Blender developers meeting minutes - December 15, 2013

2013-12-15 Thread Damir Prebeg
I don't use any MS viruses called Windoze but I wonder is it wise to drop support for virus called XP that is still having about 30% market coverage? A lot of miss leaded folks are still hooked on that OS? http://en.wikipedia.org/wiki/Usage_share_of_operating_systems On 15 December 2013 16:35, T

[Bf-committers] Problem with Open Source ATI drivers on Linux

2015-02-08 Thread Damir Prebeg
Hi to all. I know, I know, ATI sucks generally but is there any work around this problem on Linux with their OpenSource drivers? Should I send a bug report? I have laptop with AMD Radeon 4500 and I'm on Linux Mint 17.1 Rebecca, based on Ubuntu 14.04. Yeah, I would use proprietary drivers but supp

Re: [Bf-committers] Problem with Open Source ATI drivers on Linux

2015-02-08 Thread Damir Prebeg
My biggest apologies for bothering developers with this issue. Won't happen again. On 8 February 2015 at 22:36, Antony Riakiotakis wrote: > If you can't see this in other systems/GPUs with the same version of > blender then it's likely that it's a driver issue. Not seeing the > issue in 2.72 is a

[Bf-committers] Translators aid

2012-06-06 Thread Damir Prebeg
Hi all, I think that many translators are having the same problem: English language is contextual and it has countless number of terms that are having completely different meaning in different contexts. Because of that, It's very hard to translate many Blender terms to my language (Croatian) if on

Re: [Bf-committers] auto-generation of Credits

2012-10-05 Thread Damir Prebeg
I don't see my name listed there :( On 3 October 2012 18:02, Remigiusz Fiedler wrote: > ok, here it is: > User Id 30897 on projects.blender.org > Login name vencax > Real name Vaclav Klecanda > > rev.2292 on 2011.11.02 "DXF-exporter script - initial files submitted > by Vaclav

Re: [Bf-committers] Blender not compiling after latest svn up

2012-10-22 Thread Damir Prebeg
Completely the same error here after a clean build. For some reason CTR_TaggedIndex.h is missing... On 22 October 2012 04:55, James Wrigley wrote: > I deleted the cache and rebuilt blender, which compiled fine. Then I > did a svn up and recompiled, and now I'm getting another build error > :( I'

Re: [Bf-committers] Defaults Patch (Redux)

2012-10-29 Thread Damir Prebeg
Would it be possible to create some overloaded ui_def_but, uiDefBut etc. so they include that forgotten parameter named for eg. "float dfault"? Instead of creating hundreds of constants, in time all old buttons would be changed and new would be created with that new overloaded version. For eg: ins

Re: [Bf-committers] F2 adoption

2013-01-21 Thread Damir Prebeg
This is gread script, I like it. Thanks guys! On 21 January 2013 21:16, Sean Olson wrote: > This does not seem far out of context in the world of Blender User > Interaction. The rip key (V) also takes into account mouse hover position. > Once you know how it works, it works well. I think the

Re: [Bf-committers] Minimal Blender specs - 5 year old systems & OS

2013-01-31 Thread Damir Prebeg
By reading some great proposals I conclude that Blender should have a minim requirement: 1. Quad Core 2. OpenGL 4.3 (pref mid to high nvdia quadro) 3. 8-16 GB memory 4 And beside that maybe Blender should go in direction of Gnome 3, Unity and Win8, and start hiding options from users. Who nee

Re: [Bf-committers] Weight paint: display unreferenced verts in black instead of blue ?

2013-02-14 Thread Damir Prebeg
I agree with Gaia, Blender lacks in visual feedback in some areas, this is one of them. On 14 February 2013 09:59, Gaia wrote: > Hi, Campbell; > > So i have to ask back: Where would it be bad to get a visual > information about unreferenced vs. referenced verts using > the black/blue color code

Re: [Bf-committers] Windows XP and the future of Blender

2013-05-17 Thread Damir Prebeg
My advance apologies for this... After a few days of painful experience I would strongly recommend dropping of Win8 support. On 17 May 2013 17:26, Daniel Genrich wrote: > +1 for that. > > Dropping Win XP would be too soon since many people from south america > and africa are still using Win XP.

Re: [Bf-committers] Moving to Python 3.2.x

2011-03-07 Thread Damir Prebeg
All is getting to complicated to fast... On 7 March 2011 14:16, rsaave...@ono.com wrote: > Hi, >  I compile blender once o twice a week, but today I got this > error: > > #error "Python versions below 3.1 are not supported anymore, > you'll need to update your python." > >  That keep me wondering

Re: [Bf-committers] CMake Build Changes

2011-03-08 Thread Damir Prebeg
Well, my x64 Windows build (Cmake+MSVC) compiles but it's not installed correctly. blender.exe, makesdna.exe and makesrna.exe (with some vc files) everything else is missing. On 8 March 2011 10:02, Campbell Barton wrote: > On Mon, Mar 7, 2011 at 8:46 PM, Richard Shaw wrote: >> On Mon, Mar 7, 201

Re: [Bf-committers] CMake Build Changes

2011-03-08 Thread Damir Prebeg
et needs to be checked though you might not > want to always be removing python + scripts an re-copying & unzipping > for every build, > for more info see: > http://www.mail-archive.com/cmake@cmake.org/msg17035.html > > On Tue, Mar 8, 2011 at 10:13 PM, Damir Prebeg wrote: >&g

[Bf-committers] Don't use checkinstall to create Python 3.2 package from source on Ubuntu (Mint)

2011-03-10 Thread Damir Prebeg
If you are not careful, you will broke your system for sure, trust me. Procedure will replace default Python 2.6.5 witch will broke many dependencies (in my case 106 packages). But I have managed to fix broken deps by downgrading newly installed package (forcing version) back to default 2.6.5.

Re: [Bf-committers] Adding material slot behaviour - proposal

2011-04-02 Thread Damir Prebeg
I also find this automatic material creation very annoying. Thumbs up for empty slot or link to existing mat. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Blender IRC meeting

2011-04-03 Thread Damir Prebeg
2.47 :-) On 3 April 2011 20:22, Ton Roosendaal wrote: > Hi all, > > There's two add-ons candidate to be included for 2.47 (bevel, > looptools). > Campbell would check on it, if that fits well we better have it in RC2 > though. Will wait for his advice before calling the next build. > > -Ton- > >

[Bf-committers] Hair settings suggestion - Hair density setting instead of fixed Amount of hair particles

2011-04-13 Thread Damir Prebeg
Well, I'm not a programmer so I don't know how hard would that be for implement, but I think that some kind of hair density option instead of current overall amount of particles would be much better option for hair system. For instance Number of hairs per square BU or something like that. That way

Re: [Bf-committers] Why has "CTRL y" been changed to "CTRL SHIFT z" ?

2011-04-14 Thread Damir Prebeg
Yeah, we demand that you evil developers tell us that. Why, oh Good, why :( (Just joking Gala, I also miss that ordinary Ctrl+Y) On 14 April 2011 08:54, Jass wrote: > Hi, all. > > Is there a good reason why the redo keyboard shortcut > has been changed from "CTRL y" to "CTRL SHIFT z" ? > > cheers

Re: [Bf-committers] multi-window support

2011-04-15 Thread Damir Prebeg
How did you tested? Try CTRL+ALT+W, you'll get second Blender window. Move a cube in one window and switch to another and you'll see that Cube is moved. Create new scene in that second window, add some objects. You should have option to select that new scene in first window. On 15 April 2011 12:2

Re: [Bf-committers] multi-window support

2011-04-15 Thread Damir Prebeg
> It works for me too, although if I have active cameras in both scenes it > only will render one of them. > Davis > > > On Fri, Apr 15, 2011 at 2:04 PM, Damir Prebeg wrote: > >> How did you tested? >> Try CTRL+ALT+W, you'll get second Blender window. Move a cube

[Bf-committers] Numeric fields should accept coma and convert it to dot

2011-04-15 Thread Damir Prebeg
I use numeric keys a lot, but on my locale settings num key DEL is coma not dot. Because of that I often make mistakes with numeric inputs. I think that all numeric fields should accept and convert coma to dot. ___ Bf-committers mailing list Bf-committers

Re: [Bf-committers] Numeric fields should accept coma and convert it todot

2011-04-16 Thread Damir Prebeg
I've seen numbers setup like 1000.00 / 1'000.00 / 1,000.00 >>> / 1'000,00 -> >>> simply accepting "." and "," will not solve this issues, >>> the "parser" >>> needs to be locale aware instead of just replacing >>> things

Re: [Bf-committers] Why has "CTRL y" been removed from blender ?

2011-04-16 Thread Damir Prebeg
This is again question of locale problems in blender and again you are looking on this only from one point of view - as users of standard US keyboard layout. I use keyboard that has Z in place of Y and Y in place of Z. While hitting Ctrl+Z is easy, hitting Ctrl+Shift+Z i quite tedious to reach with

Re: [Bf-committers] Why has "CTRL y" been removed from blender ?

2011-04-17 Thread Damir Prebeg
Again, as I've said, CTRL+SHIFT+Z is perfect for standard US keyboard users. For the rest of us (or at least users of QWERTZ) it's not. But according your responses I see that we'll have to change that individually. P.S. I don't think that Adobe is an example of standardisation. Although it uses

Re: [Bf-committers] Numeric fields should accept coma and convert it todot

2011-04-17 Thread Damir Prebeg
nflict with units is input from multiple units system is > possible, so you can type in 10cm even if Imperial units are selected. > Or 10' when Metric is used. > > On Sat, Apr 16, 2011 at 10:24 PM, Damir Prebeg > wrote: >> Well, I know that Python interprets 1, 2 as (1,

Re: [Bf-committers] Why has "CTRL y" been removed from blender ?

2011-04-17 Thread Damir Prebeg
Blender is designed exclusively for US keyboard? Does that mean that Blender will never support non English diacritic sings as ČĆŽŠĐ? On 17 April 2011 10:32, Matt Ebb wrote: > On Sun, Apr 17, 2011 at 5:37 PM, Damir Prebeg wrote: >> Again, as I've said, CTRL+SHIFT+Z is perfect f

Re: [Bf-committers] Why has "CTRL y" been removed from blender ?

2011-04-17 Thread Damir Prebeg
hat it is. Of course there are now > customisable shortcuts so you can make whatever presets you like for > whatever keyboard layout you have. > > > Matt > > On Sun, Apr 17, 2011 at 7:01 PM, Damir Prebeg wrote: >> Blender is designed exclusively for US keyboard? Does

Re: [Bf-committers] Why has "CTRL y" been removed from blender ?

2011-04-17 Thread Damir Prebeg
Oh, I've forgot one thing to mention: Key 0 that resets numeric field to default. I think that key should also be configurable, not hard coded to 0. On 17 April 2011 11:53, Damir Prebeg wrote: > Thanks. Actually, my friend has already started to work on some theme > modifications so I

[Bf-committers] Unit system proposal

2011-04-18 Thread Damir Prebeg
Beside selection of metric and imperial system, I would like to be able to select "working" unit. For metric that would be [mm, cm, m, km], for imperial [in, ft, yd, mi]. And when one unit is selected, that unit is default in all numeric fields for length. Example: If I select metric system with cm

Re: [Bf-committers] Camera view navigation rant

2011-04-25 Thread Damir Prebeg
I'm talking about this for long time now but I always get this beautiful answer: We don't need that because we have fly mode. And if we really want to align camera to view, we have Ctrl+0. If you really need that (although we don't know why would you need such a thing), Blender is opensource so mak

Re: [Bf-committers] Camera view navigation rant

2011-04-25 Thread Damir Prebeg
That missing mmb Zoom in cam view is in todo list afaik. On 25 April 2011 09:50, Jarred de Beer wrote: > +1 this side, > > While on the topic of camera view navigation, if i may just add something > slightly related: not being able to zoom with ctrl+mmb while in camera view > catches me out a lot

[Bf-committers] Console and Text editor proposals

2011-04-26 Thread Damir Prebeg
I like Python and I like ability to edit Python scripts in Blender with built-in text editor. But in current state I find that editor quite impractical for anything more than text entering and simple debugging tasks. 1. Why in the world do we need undo for cursor movements? I mean, I change someth

Re: [Bf-committers] Camera view navigation rant

2011-04-26 Thread Damir Prebeg
How bout a pin icon in one corner of camera view so when activated, cam view (or any object view) would act as regular view? And ALT could be a shortcut key that would temporary glue cam to the view (Alt+MMB would rotate cam, CTRL+ALT+MMB would move camera forward or backward and SHIFT+ALT+MMB woul

Re: [Bf-committers] Camera view navigation rant

2011-04-26 Thread Damir Prebeg
oo hard and hotkey oriented, lots of local rotations and > grabs without the widgets there to help. I wonder if we could design a > set of in camera view widgets? > > Daniel Salazar > 3Developer.com > > > > On Tue, Apr 26, 2011 at 11:59 PM, Damir Prebeg > wrote: >> H

[Bf-committers] Loading of textures in UV editor

2011-05-03 Thread Damir Prebeg
Why we can't load textures in UV editor? I mean, we can load external files or generated images, but we can't load textures with transforms applied. Example: I load tileable roof image but I have to scale it down. Then I have to tweak position (or even rotation) of some UV island but I can't see wh

Re: [Bf-committers] Camera Guides

2011-05-09 Thread Damir Prebeg
This feature is great but without ability to orbit camera without leaving camera view it has limited functionality. And no, I don't use fly mode, because I get airplane sickness. Let's imagine that real life cameraman has to leave his cam and walk around some scene to see it from a different angle.

Re: [Bf-committers] Camera Guides

2011-05-10 Thread Damir Prebeg
n? :D On 10 May 2011 23:03, Bassam Kurdali wrote: > Thanks Campbell! this is really nice ! > On Tue, 2011-05-10 at 08:03 +0200, Damir Prebeg wrote: >> This feature is great but without ability to orbit camera without >> leaving camera view it has limited functionality. And no

Re: [Bf-committers] Camera view navigation rant

2011-05-13 Thread Damir Prebeg
sor" button, > > http://codereview.appspot.com/4528068/ > > On Wed, Apr 27, 2011 at 6:22 AM, Damir Prebeg wrote: >> Actually, IMHO Blender has the best 3D view navigation on the market >> and I simply love it. I realize that and I cry every time when I have >> to manipulate some othe

Re: [Bf-committers] Camera view navigation rant

2011-05-14 Thread Damir Prebeg
Aaa [blender user screams out of happiness]... Thank you Campbell, this one works without linking problems... and it's almost what I've had in mind. But... one question. Why did you decided to link Num keys with camera alignment? Wouldn't be better and more consistent just to treat Camera Vie

Re: [Bf-committers] Camera view navigation rant

2011-05-14 Thread Damir Prebeg
a good test and see >> how this feels :D >> >> Daniel Salazar >> 3Developer.com >> >> >> >> On Sat, May 14, 2011 at 9:50 AM, Damir Prebeg >> wrote: >>> Aaa [blender user screams out of happiness]... >>> >>> Th

[Bf-committers] Copy Data Path and API doc organization

2011-05-19 Thread Damir Prebeg
Hi there, It would be much more useful if we could copy full data path and not just the last part of it. For instance, If I copy data path of x render resolution, all I get is "render.resolution_x". And under witch module or class lives that render? It's like you are giving me a street name with a

Re: [Bf-committers] Copy Data Path and API doc organization

2011-05-19 Thread Damir Prebeg
But couldn't be there something like Copy Data Path -> Full | Truncated? Regarding tooltips, I didn't say that in them should be visible full path, I'm just saying that under the tooltip is displayed something completely different then you actually get when you copy data path. I didn't know any p

Re: [Bf-committers] Copy Data Path and API doc organization

2011-05-20 Thread Damir Prebeg
rcoders/apilayout.html When I click on View Docs for resolution_x, I would immediately get all info about that value: where is located (under bpy.context.scene.render) and that it's a member of RenderSettings class. Am I making any sense? > On Thu, May 19, 2011 at 4:44 PM, Damir Prebeg w

Re: [Bf-committers] Some ideas to improve the "Add-Ons" section

2011-05-23 Thread Damir Prebeg
I would like to see one more button - "Edit Addon" for quicker access to the addon code (I know, I can always navigate my self through folders but why not quicken things). Also, I think that Import-Export category should be divided in two separated Import and Export categories because the fact that

Re: [Bf-committers] SVN commit: /data/svn/bf-blender [36934] trunk/blender: == FFMPEG ==

2011-05-26 Thread Damir Prebeg
It fails for me on both systems, make and scons: Mint Isadora make log: http://www.pasteall.org/21960/text scons log: http://www.pasteall.org/21961/text best regards Damir On 27 May 2011 06:49, Sergey I. Sharybin wrote: >  Hi, Peter! > > It's cool that you've removed old code, but i'm unable

Re: [Bf-committers] Final FFMPEG compatibility fix (hopefully)

2011-05-28 Thread Damir Prebeg
Hm, build is successful but at runtime I get error "The procedure entry point RegisterDragDrop could not be located in the dynamic link library avcodec-52.dll" On 28 May 2011 02:08, Dalai Felinto wrote: > Thanks Peter, it all working now (windows 32 and 64). > > 2011/5/27 Peter Schlaile > >> Hi,

Re: [Bf-committers] Final FFMPEG compatibility fix (hopefully)

2011-05-28 Thread Damir Prebeg
It's fixed, Nazg-gul has already tracked down same error on x86, so it wasn't a big problem to catch this one on x64. On 29 May 2011 00:35, Peter Schlaile wrote: >> Hm, build is successful but at runtime I get error "The procedure >> entry point RegisterDragDrop could not be located in the dynami

Re: [Bf-committers] Visibility of attribution

2011-06-20 Thread Damir Prebeg
:cry: I don't see my name between patch makers ;-( :cry: On 21 June 2011 05:11, Tom M wrote: > Currently attribution is in a link on the download page for each version > > http://www.blender.org/development/release-logs/blender-257/contributor-credits/ > > And in the files that are patched. > > L

[Bf-committers] I still can't build release while debug passes without problems.

2011-06-26 Thread Damir Prebeg
Here's my build log for release with linker /VERBOSE:LIB option: http://www.pasteall.org/22692 As you can see for some reason, linker in release build searches for debug libs. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.

Re: [Bf-committers] I still can't build release while debug passes without problems.

2011-06-26 Thread Damir Prebeg
Nope, it's not fixed for me, i get the same error on both x86 and x64. On 26 June 2011 10:21, Campbell Barton wrote: > r37809 fixed the error you reported for 32 bit. > is your test from after this revision. > > On Sun, Jun 26, 2011 at 7:52 AM, Damir Prebeg wrote: >>

Re: [Bf-committers] I still can't build release while debug passes without problems.

2011-06-26 Thread Damir Prebeg
g WITH_IMAGE_OPENEXR, msvc9ex throws this: >> > http://www.pasteall.org/22709 >> > I have to clear the build directory (then rebuild w/cmake, then rebuild >> > w/msvc9ex) to make it forget about OpenEXR. >> > >> > On Sun, Jun 26, 2011 at 7:26 AM, Damir Pr

Re: [Bf-committers] I still can't build release while debug passes without problems.

2011-06-27 Thread Damir Prebeg
cant redo the problem. > > On Mon, Jun 27, 2011 at 6:39 AM, Damir Prebeg wrote: >> Well, cmake is quite messed. On linux I get CMake Error at >> source/creator/cmake_install.cmake:72 (FILE):  file INSTALL cannot >> find "//python3.2". >> Call Stack (most recent c

Re: [Bf-committers] I still can't build release while debug passes without problems.

2011-06-27 Thread Damir Prebeg
Yes, it's alive :o) Thanks Campbell!!! On 27 June 2011 12:12, Damir Prebeg wrote: > Thanks Campbell, this Linux issue is solved. Still have to check how > Win x64 breathes... > > On 27 June 2011 11:38, Campbell Barton wrote: >> talked to Damir on IRC and removing the p

Re: [Bf-committers] Blender incorpore encryption???

2011-08-21 Thread Damir Prebeg
??? On 21 August 2011 11:10, Fabio Gonzalez wrote: > Blender incorpore encryption??? > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _

Re: [Bf-committers] Reminder: active devs get free conference ticket!

2011-10-06 Thread Damir Prebeg
Hi Ton, I'm Damir Prebeg and my friend Miro Brozovic is invited to conference and he asked me to check are my patches acceptable for free ticket so we can travel together. My patches aren't big but I hope they are useful: 1. Zerokey to Delkey for button reset: http://codereview.a

Re: [Bf-committers] UI changes from cycles branch

2011-10-24 Thread Damir Prebeg
Well, since we don't need any space between panels, let's go one step further and let's merge all panels into one big panel. That would be great. On 24 October 2011 22:23, Kel M wrote: > It just looks uncomfortable and inconsistent. They lines should at least be > made the same color as the panel

Re: [Bf-committers] UI changes from cycles branch

2011-10-24 Thread Damir Prebeg
s behind panels, but I'm afraid I'm asking too much. > On Mon, Oct 24, 2011 at 10:29 PM, Damir Prebeg > wrote: >> Well, since we don't need any space between panels, let's go one step >> further and let's merge all panels into one big panel. That would b

Re: [Bf-committers] Open Invention Network

2011-10-27 Thread Damir Prebeg
I'm sure that everyone has done this already but no one posted that here - If you google for OIN, you can find interesting things: http://www.itworld.com/open-source/117730/lawsuit-raises-questions-about-open-invention-network-linux-foundation In that article you can find this link: http://fossp

Re: [Bf-committers] Is Cycles going to support OpenCL 1.0 ?

2011-12-08 Thread Damir Prebeg
Yep, my Mobility Radeon HD 4550 is released last year and it was already obsolete. Crap. On 7 December 2011 20:04, Brecht Van Lommel wrote: > Hi, > > We probably won't support 1.0. It's a matter of priorities, if we > design our code such that it works on older hardware, it also makes it > more c

Re: [Bf-committers] blender UI state

2012-01-18 Thread Damir Prebeg
I agree with everything said. Blender interface currently looks unfinished and more as a testing field for different 3D tools. Someone has had nice idea what to do with but it looks like he lost that idea and now UI floats as unfinished experiment. big +1. On 18 January 2012 13:07, mindrones wro

Re: [Bf-committers] Del key behavior issue

2012-01-25 Thread Damir Prebeg
That's originally my patch, and it's easy to change that to some other key. I suggest X? On 25 January 2012 10:47, Mikhail Raisler wrote: >>...I must use redo... > Undo I mean -_- > > > Regards > Mikhail Raisler > ___ > Bf-committers mailing list > Bf-c

Re: [Bf-committers] Del key behavior issue

2012-01-25 Thread Damir Prebeg
nuary 2012 23:08, Damir Prebeg wrote: > That's originally my patch, and it's easy to change that to some other > key. I suggest X? > > On 25 January 2012 10:47, Mikhail Raisler wrote: >>>...I must use redo... >> Undo

Re: [Bf-committers] Delkey for button reset problem (issue 5693045)

2012-02-23 Thread Damir Prebeg
That zero key was replaced 8 months ago with del key and undo bug was fixed. So yes, currently del key should work on any field. But problem is that, if you use del key in the node editor, it'll delete active node. Until that that key becomes customizable, with this patch I suggest it should be rep

Re: [Bf-committers] 3D Cursor and Border Select

2012-02-28 Thread Damir Prebeg
Admit or not, this whole problem wouldn't exist at all If Blender would be consistent regarding RMB/LMB selection: Every Beginner(TM) by default will try to select something by clicking LMB. No matter what you say to him, he will do that intuitively because every other application he has ever used

Re: [Bf-committers] 3D Cursor and Border Select

2012-02-28 Thread Damir Prebeg
act, it's a generic system (hardcoded now) that can be extended freely. > Could be keymap or python once... > > -Ton- > > > Ton Roosendaal  Blender Foundation   t...@blender.org    www.blender.org > Blender Institute   Entrepotdok 57A  1018AD Amsterda

Re: [Bf-committers] 3D Cursor and Border Select

2012-02-29 Thread Damir Prebeg
if you want to start a discussion about selection please do it > in another thread > > cheers > > Daniel Salazar > patazstudio.com > > > > On Wed, Feb 29, 2012 at 12:15 AM, Damir Prebeg > wrote: >> Hi Ton, >> >> Yes, I know that I can select an

Re: [Bf-committers] Fast Render Layer Switching (issue 5938049)

2012-03-30 Thread Damir Prebeg
Great, thanks! On 30 March 2012 18:09, wrote: > LGTM, committed, I did change the code to use a for() loop rather than > repeating these lines 8x. > > http://codereview.appspot.com/5938049/ ___ Bf-committers mailing list Bf-committers@blender.org http:

Re: [Bf-committers] Improving Blender's keymap: a proposal

2012-04-05 Thread Damir Prebeg
+1 for all of these principles. Especially for the Principle 0. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

[Bf-committers] Actuall usability of some tools and new features

2009-11-19 Thread Damir Prebeg
I know that our programmers are making great efforts to make our beloved Blender better but I think that some UI changes and additions are not necessary a step forward. 1. Translate and Scale buttons under Object Tools panel are impractical and almost unusable. Example: When I click on Move but

Re: [Bf-committers] Is there a list of what blender svn reqiures to build somewhere?

2009-11-19 Thread Damir Prebeg
Hi there. Generally, you can find instructions for all platforms and list of needed packages here: http://wiki.blender.org/index.php/Dev:Doc/Building_Blender Best regards, Damir --- On Thu, 11/19/09, Dave Plater wrote: From: Dave Plater Subject: [Bf-committers] Is there a list of what bl

Re: [Bf-committers] Actuall usability of some tools and new features

2009-11-19 Thread Damir Prebeg
ry fast way to invoke an action. If that menu were hidden behind a complicated shortcut, that speed would be negated. I have comments on your issues with Windows Start buttons :) Cheers, -William On 19 Nov, 2009, at 11:09 AM, Damir Prebeg wrote: > I know that our programmers are making

Re: [Bf-committers] Actuall usability of some tools and new features

2009-11-20 Thread Damir Prebeg
What matters is that we have concluded and agreed that we disagree :D And what about menu scrolling? I've suggested that wheel rotation should only scroll menu content if needed, not used to change selection? --- On Thu, 11/19/09, Jon Sandström wrote: From: Jon Sandström Subject: Re: [Bf-comm

[Bf-committers] Trackball rotation acts diferently?

2009-11-30 Thread Damir Prebeg
Is it just me or trackball rotation acts differently then in 2.4x? I'm having difficulties with retaining center of rotation without use of 3D cursor. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/list

[Bf-committers] I need some help...

2009-12-07 Thread Damir Prebeg
Hi everyone. Since I have decided to stop bitching and start doing something, for last few days I'm digging thorough panel code (interface_panel.c) but I can't figure out simple things like what function defines panel dimensions and gap between two panels. Sorry for this noob question but Is the

Re: [Bf-committers] 2.5 UI font

2009-12-09 Thread Damir Prebeg
I completely agree with GSR, that's exactly what I wanted to say but I  couldn't find correct words: Provide an horizontal engine, that targets fixed height and variable width panels (in columns steps). What amuses me is argumentation that horizontal layout is bad since we had to scroll because

Re: [Bf-committers] version naming

2010-04-07 Thread Damir Prebeg
IMHO this debate is pointless. Would it be 2.5 or 2.6 or 3.0 it's completely irrelevant, new version with whatever number will be a completely new Blender. "Ordinary" old users will have to re-learn and adopt new UI and ways things are handled big time. A lot of scrolling (or MM dragging) and diffe

[Bf-committers] Merge Camera and Render Settings?

2010-04-15 Thread Damir Prebeg
I have been working on some stuff and I needed several different renders with different formats and resolutions so I've had to change those settings in Render buttons for every render or create new scene with different Render settings. I'm ok with multiple scenes technique but then my brain started

Re: [Bf-committers] Merge Camera and Render Settings?

2010-04-16 Thread Damir Prebeg
On 16 April 2010 11:17, Brecht Van Lommel wrote: > For animations where you switch between cameras you want all of them > to have the same settings, it makes no sense to change resolution in > the middle of an animation, and keeping all cameras settings in sync > would be a lot of work. Besides t

Re: [Bf-committers] Merge Camera and Render Settings?

2010-04-17 Thread Damir Prebeg
On 17 April 2010 08:07, Campbell Barton wrote: > > Linked camera data for render settings would be problematic, since you > may well want to have different lense angle, clip start/end, panorama, > ortho, dof-object etc. > > But that's exactly why I wish to have ability to change individual camera

[Bf-committers] Texture assignment workflow is confusing

2010-04-25 Thread Damir Prebeg
Since there's no texture panels in material (or World) buttons anymore, current texture assignment is anything but logic. If I want to assign texture to the world, as first step I have to click on world button, and second on texture button. Then, if I want to assign some texture to material, I mus

Re: [Bf-committers] Texture assignment workflow is confusing

2010-04-26 Thread Damir Prebeg
On 26 April 2010 10:34, Colby Klein wrote: > Is there a particular problem with just making a switch in the texture > panel itself to go between world and materials? > > I think that's better than duplicating anything and it's much less obscure > than changing based on the previous panel. > Hm,

Re: [Bf-committers] Texture assignment workflow is confusing

2010-04-26 Thread Damir Prebeg
I was to late to see this Knapp response before I've posted my but I agree with him completely especially with this last two sentences... On 26 April 2010 12:19, Knapp wrote: I hate sounding down on a > great work of programming but like the last few Star Wars movies, > someone needs to stand up

Re: [Bf-committers] Texture assignment workflow is confusing

2010-05-09 Thread Damir Prebeg
I've started this topic so It's would be rude from me not to suggest something. First of all I like Bassam suggestion about nodes, here is my suggestion how this should look. http://www.pasteall.org/pic/show.php?id=3202 I think image is pretty much self explanatory but if someone need more detail

Re: [Bf-committers] Texture assignment workflow is confusing

2010-05-10 Thread Damir Prebeg
Uhm... Please, can you explain "Hard to tell what's going in and what's coming out"? On 10 May 2010 09:45, Luke Frisken wrote: > Don't you think it's a little hard to tell what's going into the > material and what's coming out with that suggestion?

Re: [Bf-committers] Texture assignment workflow is confusing

2010-05-10 Thread Damir Prebeg
MatNode as input. In my suggestion, MatNode (Material in my image) is output. On 10 May 2010 11:00, Knapp wrote: > On Mon, May 10, 2010 at 9:52 AM, Damir Prebeg > wrote: > > Uhm... Please, can you explain "Hard to tell what's going in and what's > > coming out"

Re: [Bf-committers] Texture assignment workflow is confusing

2010-05-10 Thread Damir Prebeg
It looks that flow in my image wasn't self explanatory so here is modified one. And this one treats Material as ordinary node that also can be input one. Flow goes from right to left simply because that looks more logic to me. http://www.pasteall.org/pic/show.php?id=3220 __

Re: [Bf-committers] Texture assignment workflow is confusing

2010-05-11 Thread Damir Prebeg
c with or, more likely, without mho. When I grew up and learn how to program in C and C++, I'll do it my self. On 11 May 2010 21:04, Knapp wrote: > On Mon, May 10, 2010 at 7:50 PM, Damir Prebeg > wrote: > > It looks that flow in my image wasn't self explanatory so here is &g

Re: [Bf-committers] Super-sampling and anti-aliasing

2010-09-20 Thread Damir Prebeg
Use http://pasteall.org/. There you can post your code, blends and images. Cheers On 20 September 2010 22:56, Tevhadij Shwejpoi wrote: > Dear all, > > > sounds good :) looking forward to them. > > What would be a good way of making these available? > > I made a simple Blender scene of a large pl

[Bf-committers] Build problem for X64

2010-09-22 Thread Damir Prebeg
Hello all, sorry for bothering you with this but I need some help because I'm trying to compile 64bit Blender on my Win7 with VC++2008 and Scons and process fails when it starts to link makesdna.exe with error: Linking program ==> 'makesdna.exe' bf_intern_guardedalloc.lib(mmap_win.obj) : error LNK

Re: [Bf-committers] Build problem for X64

2010-09-22 Thread Damir Prebeg
Well, actually, I'm using VC++ 2008 Express. I have succesfully compiled 64bit and OPENMP with help of CMake and VC++ Ide, but Scons fails and I can't find what's the problem. Yes, I've had to cheat scons and tell it tha VC++Express can compile amd64 and I also think that problem lies in mixing 32b

Re: [Bf-committers] Build problem for X64

2010-09-23 Thread Damir Prebeg
Hi all, Yes, I use 64bit command prompt and there's nothing special in my user-config.py (http://www.pasteall.org/15805/python), as you can see it's just a copy of the one that you can find here http://wiki.blender.org/index.php/Dev:2.5/Doc/Building_Blender/Windows#Configure_Options, except that I

Re: [Bf-committers] Build problem for X64

2010-09-28 Thread Damir Prebeg
Hi Nathan, > Since I'm using VC++ 2008 Express, I've had to add 'amd64' in > supported_arch > > list at line 235 in file > > scons\scons-local-1.2.0.d20090223\SCons\Tool\MSCommon\vs.py > > (supported_arch=['x86', 'amd64']) > > No idea why you have to do this, maybe because you use the express > ve

Re: [Bf-committers] Build problem for X64

2010-09-29 Thread Damir Prebeg
gt; Hash: SHA1 > > On 28.9.2010 15:13, Damir Prebeg wrote: > > Hi Nathan, > > > > >> > > Files libfaac-0.dll, libfaad-2.dll, libmp3lame-0.dll, libx264-67.dll and > > xvidcore.dll are still missing in repositories. > > They are not missing; instead, th

Re: [Bf-committers] Removing prefixes from BGE Python objects

2010-10-04 Thread Damir Prebeg
Well, I'm not a developer but IMHO if something needs to be changed (even if it's just for sake of beauty) now is best the time to make all the changes. Or maybe it would be better to do this: wait for the final Blender release and at least 100 working scripts and then start to change things so n

Re: [Bf-committers] extension clause

2010-10-05 Thread Damir Prebeg
That sentence is also unclear to me. If I understand it right, that means that Blender can't have for instance, a legal VRay plugin. That doesn't make much sense because If any proprietary program can use GPL'd DLL as long as they provide license and access to the code of that DLL, why GPL program

Re: [Bf-committers] Sequencer movie strips frame rate - bug or missing feature?

2010-10-20 Thread Damir Prebeg
> > Only a hobby grade system will attempt to convert for you. That's assumption or a fact? Please tell me witch 3D editor has something like Blenders Video Sequence Editor so I can see it and compare them. I think that there should be an option (maybe in file browser) to adopt Blender internal

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [32689] trunk/blender/source/blender/ editors/space_view3d: move fly mode operator into its own file.

2010-10-24 Thread Damir Prebeg
I think that "someone" has forgot to run "add" before "commit" :-) On 25 October 2010 07:44, wrote: > It looks like that view3d_fly.c is missing in the last svn update. > > jms > > Selon Nicholas Bishop : > > > Looks like view3d_fly.c wasn't added. > > > > -Nicholas > > > > On Sun, Oct 24, 2010

[Bf-committers] Object linking doesn't work?

2010-10-28 Thread Damir Prebeg
I have tried on Windows and Linux and linking (CTRL+L) and duplicating linked objects (ALT+D) doesn't work for me. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Object linking doesn't work?

2010-10-28 Thread Damir Prebeg
Ups, correction, it works but there's no immediate visual feedback like it was before... On 29 October 2010 06:28, Damir Prebeg wrote: > I have tried on Windows and Linux and linking (CTRL+L) and duplicating > linked objects (ALT+D) doesn&#x

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