Re: [Bf-committers] Weights range in vgroups

2011-07-31 Thread Daniel Salazar - 3Developer.com
ier or anywhere else. I keep looking forward to the nodetree and for now I'll go with not enabling this where it doesn't belong. cheers! Daniel Salazar 3Developer.com 2011/7/31 Campbell Barton : > On Sat, Jul 30, 2011 at 6:09 AM, Daniel Salazar - 3Developer.com > wrote: >>

Re: [Bf-committers] New BF team member: Sergey Sharybin

2011-07-31 Thread Daniel Salazar - 3Developer.com
super news, congrats SG :) Daniel Salazar 3Developer.com On Sun, Jul 31, 2011 at 11:24 AM, Troy Sobotka wrote: > On Sun, Jul 31, 2011 at 9:47 AM, Ton Roosendaal wrote: >> Welcome Sergey! :) > > Congratulations Sergey. Well deserved sir. > >

Re: [Bf-committers] Weights range in vgroups

2011-07-29 Thread Daniel Salazar - 3Developer.com
Maybe, all i know is I tried setting via python and it clamped them.. i really wanted to store unclamped values that time Daniel Salazar 3Developer.com 2011/7/29 Αντώνης Ρυακιωτάκης : > On 29 July 2011 21:29, Daniel Salazar - 3Developer.com > wrote: > >> VGroups are clamped in

Re: [Bf-committers] Weights range in vgroups

2011-07-29 Thread Daniel Salazar - 3Developer.com
ender Daniel Salazar 3Developer.com 2011/7/29 Αντώνης Ρυακιωτάκης : > Hi Bastien. My thoughts on this: it's not so much 'prohibited', it may even > be desirable to do so but it may be important to store some normalization > factor so that they may be clamped back to 1-0.

Re: [Bf-committers] Cycles bugs

2011-07-26 Thread Daniel Salazar - 3Developer.com
Thank you brecht Daniel Salazar 3Developer.com On Tue, Jul 26, 2011 at 10:07 AM, Brecht Van Lommel wrote: > Hi, > > Thanks for reporting these. I've added them to the list on the wiki now: > http://wiki.blender.org/index.php/Dev:2.5/Source/Render/Cycles/KnownIssues > &g

Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-07-24 Thread Daniel Salazar - 3Developer.com
Would be killer if 2D space zoom got inverted too with this option so pull closer means zoom in, pull towards the screen means zoomout Daniel Salazar 3Developer.com On Sun, Jul 24, 2011 at 6:37 PM, Daniel Salazar - 3Developer.com wrote: > Hi mike, the zoom is still inverted! when I pull

Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-07-24 Thread Daniel Salazar - 3Developer.com
Hi mike, the zoom is still inverted! when I pull the knot to me i expect the object to get closer. remember: brain wires crossed! :) cheers Daniel Salazar 3Developer.com On Sun, Jul 24, 2011 at 6:25 PM, Mike Erwin wrote: > There's a new option in the 3D mouse popup menu. It

Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-07-24 Thread Daniel Salazar - 3Developer.com
Well be sure to share some of that, maybe I'll suddenly get it :D Thanks for the option, will test and report back ASAP. Also the open source driver seems much nicer, no need for that annoying window open all the time. happy Daniel Salazar 3Developer.com On Sun, Jul 24, 2011 at 5:12 PM,

Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-07-24 Thread Daniel Salazar - 3Developer.com
t feels natural And I forgot to say, 2D spaces are wonderful, totally intuitive to navigate on images :) I hope we can get the same soon for node space and others! Daniel Salazar 3Developer.com On Sun, Jul 24, 2011 at 4:47 PM, Daniel Salazar - 3Developer.com wrote: > Double reading the comm

Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-07-24 Thread Daniel Salazar - 3Developer.com
Double reading the comments you posted it seems they are talking about *fly mode*, which as I said works as expected Daniel Salazar 3Developer.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf

Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-07-24 Thread Daniel Salazar - 3Developer.com
I don't know what are they smoking to expect this behavior, it's impossible! in fly mode it works fine tough, I really hope this isn't the default. I expect it to work like the old test program (cube) in the drivers Daniel Salazar 3Developer.com On Sun, Jul 24, 2011 at 4:38

Re: [Bf-committers] Blender developer IRC meeting notes, July 24 2011

2011-07-24 Thread Daniel Salazar - 3Developer.com
And Ctrl Alt Shift S = Shear Shift Alt S = To Sphere Daniel Salazar 3Developer.com On Sun, Jul 24, 2011 at 1:14 PM, Martin Poirier wrote: > S and Alt-S are transform operations already, so it makes as much sense from > that angle. > > > Martin > > > > - Or

Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-07-24 Thread Daniel Salazar - 3Developer.com
Mike I managed to get it working! but it's unusable. seems that all axis are inverted cheers Daniel Salazar 3Developer.com On Fri, Jul 22, 2011 at 9:57 PM, Stephen M. McQuay wrote: > On Fri, Jul 22, 2011 at 10:32:08PM -0500, Mike Erwin wrote: >> Either check out the merwin-s

Re: [Bf-committers] Proportional Editing Shortcuts

2011-07-23 Thread Daniel Salazar - 3Developer.com
I'd just want the same rules for cycling "off" pet mode used for cycling "in" you know :) Daniel Salazar 3Developer.com On Sat, Jul 23, 2011 at 2:17 PM, Alberto Torres wrote: > I agree, enabling PET with the O key should put it to connected if it > was in that

Re: [Bf-committers] Keymap storage & management

2011-07-23 Thread Daniel Salazar - 3Developer.com
NOT, we want to hide, hide, hide, unhide.. hence the two hotkeys Daniel Salazar 3Developer.com > also, would it be possible to get rid of the H, alt+H and just have h > hides, h unhides, h hides again, h unhides again? ___ Bf-committers mailing l

Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-07-22 Thread Daniel Salazar - 3Developer.com
symlinks didn't help ln -s /usr/local/lib/libspnav.a /usr/lib/libspnav.a ln -s /usr/local/include/spnav.h /usr/include/spnav.h Daniel Salazar 3Developer.com On Fri, Jul 22, 2011 at 8:38 PM, Daniel Salazar - 3Developer.com wrote: > it put the spnav.h in /usr/local/include/ > >

Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-07-22 Thread Daniel Salazar - 3Developer.com
it put the spnav.h in /usr/local/include/ and spnav.a in /usr/local/lib i just did a default installation so.. Daniel Salazar 3Developer.com On Fri, Jul 22, 2011 at 8:33 PM, Mike Erwin wrote: > It wants to find these: > > /usr/include/spnav.h > /usr/lib/libspnav.a > > Make

Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-07-22 Thread Daniel Salazar - 3Developer.com
Ok Mike, i've built the lib and now it's stuck here http://www.pasteall.org/23426 Daniel Salazar 3Developer.com On Fri, Jul 22, 2011 at 8:06 PM, Daniel Salazar - 3Developer.com wrote: > GAH! ok thanks > > Daniel Salazar > 3Developer.com > > > > On Fri, J

Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-07-22 Thread Daniel Salazar - 3Developer.com
GAH! ok thanks Daniel Salazar 3Developer.com On Fri, Jul 22, 2011 at 8:04 PM, Mike Erwin wrote: > Daniel Salazar wrote: >> So the drivers i installed from the site are not needed? > > >From the 3Dconnexion site? Toss them! Their Linux driver / API is > ancient and doesn&#

Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-07-22 Thread Daniel Salazar - 3Developer.com
So the drivers i installed from the site are not needed? Daniel Salazar 3Developer.com On Fri, Jul 22, 2011 at 7:53 PM, Mike Erwin wrote: >> Eh? can I compile this on my own or get this somewhere? I don't use >> ubuntu but opensuse >> >> Daniel Salazar > > Y

Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-07-22 Thread Daniel Salazar - 3Developer.com
Eh? can I compile this on my own or get this somewhere? I don't use ubuntu but opensuse Daniel Salazar 3Developer.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [38593] branches/merwin-spacenav/release/ scripts/startup/bl_ui/space_userpref.py: Show NDOF sensitivity field in userprefs

2011-07-22 Thread Daniel Salazar - 3Developer.com
After the fixes in svn it still gives me this error http://www.pasteall.org/23423 looks like a missing include? Daniel Salazar 3Developer.com On Fri, Jul 22, 2011 at 12:47 PM, Mike Erwin wrote: > Another tester reported the same build failure in X11 ghost, and I'll > issue a fix

Re: [Bf-committers] Cycles bugs

2011-07-22 Thread Daniel Salazar - 3Developer.com
if anyone wants write access to it tell me Daniel Salazar 3Developer.com On Fri, Jul 22, 2011 at 8:51 AM, Daniel Salazar - 3Developer.com wrote: > I can't resist, wanted or not here's a doc where I'll be putting > cycles bugs in case anyone want's to fix > > ht

[Bf-committers] Cycles bugs

2011-07-22 Thread Daniel Salazar - 3Developer.com
I can't resist, wanted or not here's a doc where I'll be putting cycles bugs in case anyone want's to fix https://docs.google.com/document/d/1rFAmjxJeSZegXsE5AfOJpaX0TIjR9Pyc3iSYw8FObIA/edit?hl=en_US cheers! Daniel Salazar 3Developer.com __

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [38593] branches/merwin-spacenav/release/ scripts/startup/bl_ui/space_userpref.py: Show NDOF sensitivity field in userprefs

2011-07-21 Thread Daniel Salazar - 3Developer.com
And after disabling itasc it fails on spacenav related code http://www.pasteall.org/23409 Daniel Salazar 3Developer.com On Thu, Jul 21, 2011 at 6:44 PM, Daniel Salazar - 3Developer.com wrote: > This branch is failing to build (cmake) with itasc > > http://www.pasteall.org/23408 &

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [38593] branches/merwin-spacenav/release/ scripts/startup/bl_ui/space_userpref.py: Show NDOF sensitivity field in userprefs

2011-07-21 Thread Daniel Salazar - 3Developer.com
This branch is failing to build (cmake) with itasc http://www.pasteall.org/23408 Daniel Salazar 3Developer.com On Thu, Jul 21, 2011 at 4:26 PM, Nathan Letwory wrote: > Revision: 38593 >           > http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revisi

Re: [Bf-committers] Fwd: knifeless.blend animation

2011-07-20 Thread Daniel Salazar - 3Developer.com
@Bassam: that's exactly how it works in BMesh Daniel Salazar 3Developer.com On Tue, Jul 19, 2011 at 4:06 PM, Bassam Kurdali wrote: >  One of the things that makes the softimage (for example) knife 'better' > is that you can continue to navigate the view while in the

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [38452] trunk/blender/source/blender/ editors/space_node/node_header.c: Removed the autoconnect call when adding new nodes, this h

2011-07-17 Thread Daniel Salazar - 3Developer.com
This should not come back as it was. Some specific cases like the mix node can be an exception but the rest is just total madness Daniel Salazar 3Developer.com On Sun, Jul 17, 2011 at 11:33 AM, PabloVazquez.org wrote: > Its been a topic for a while already, but in my perspective, -1 on t

Re: [Bf-committers] Can we please stop breaking APIs?

2011-07-17 Thread Daniel Salazar - 3Developer.com
+1 to campbell, and keeping fallbacks and deprecation warnings for some time should really make this easy to manage and evolve Daniel Salazar 3Developer.com On Sun, Jul 17, 2011 at 7:49 AM, Campbell Barton wrote: > Update, added back bgl.Buffer.list, but it prints a deprecation warn

Re: [Bf-committers] Can we please stop breaking APIs?

2011-07-17 Thread Daniel Salazar - 3Developer.com
e man. Back when we did the big gamelogic refactor, deprecated warnings worked wonders. I'd say that's the way to go here too. Don't let it accumulate into a second total re-write. Daniel Salazar 3Developer.com On Sun, Jul 17, 2011 at 5:22 AM, Jim Williams wrote: > I have to agr

Re: [Bf-committers] Is alpha within Blender totally broken?

2011-07-17 Thread Daniel Salazar - 3Developer.com
What format are you using to export, png? Daniel Salazar 3Developer.com 2011/7/17 Αντώνης Ρυακιωτάκης : > >From my little experience with color management, these issues > sometimes have todo with not being in the right color space(linear) > when compositing. Blender's internal

Re: [Bf-committers] PATCHES: Scale Node Filter, Input Node Image Match Movie Length Button, Render Bug Lossless Encoding Patch, and Marker Menu Unification

2011-07-14 Thread Daniel Salazar - 3Developer.com
Uh man, respect. All of this fixes are nice. It's great when users can polish the area of blender they use the most :) Daniel Salazar 3Developer.com On Thu, Jul 14, 2011 at 5:32 PM, Troy Sobotka wrote: > Hello all. I've put four patches in the tracker. They are as follows: &

Re: [Bf-committers] Keymap storage & management

2011-07-11 Thread Daniel Salazar - 3Developer.com
:D you can always reply to yourself if it's good news Daniel Salazar 3Developer.com On Mon, Jul 11, 2011 at 8:16 PM, Martin Poirier wrote: > The good news is that kmi already have unique ids, so tracking changes per > kmi is already possible. > > Martin > PS: I know, rep

Re: [Bf-committers] Keymap storage & management

2011-07-11 Thread Daniel Salazar - 3Developer.com
27;t it be better if you could edit just one hotkey and leave the rest default (unedited) even on the same context? Daniel Salazar 3Developer.com On Mon, Jul 11, 2011 at 4:57 PM, Martin Poirier wrote: > They also need to be able to remove entries from keymaps, not just add > entries or o

Re: [Bf-committers] Onion branch fails to build on cmake linux64

2011-07-10 Thread Daniel Salazar - 3Developer.com
Yep, downloaded source and typed "make" on the source dir :) Daniel Salazar 3Developer.com 2011/7/10 Αντώνης Ρυακιωτάκης : > Hi Daniel, is this after a clean build? I haven't had any problems > recently though I'will try rebuilding a clean b

[Bf-committers] Onion branch fails to build on cmake linux64

2011-07-09 Thread Daniel Salazar - 3Developer.com
http://www.pasteall.org/23107 cheers Daniel Salazar 3Developer.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [38090] trunk/blender: Current situation

2011-07-07 Thread Daniel Salazar - 3Developer.com
Hey man, nice going. I do detect a problem with node materials. I believe the MatID should be in "Render Pipeline Options" for node materials and affect the entire node shader. See why in this blend http://www.pasteall.org/blend/7439 cheers! Daniel Salazar 3Developer.com On Mon, J

Re: [Bf-committers] Blender developers IRC meeting minutes, 3 july 2011

2011-07-05 Thread Daniel Salazar - 3Developer.com
'k i also can think that since modifiers don't need any caching or progressive calculation this is better fit for rigs and other real time constructions :) Daniel Salazar 3Developer.com 2011/7/5 Vilem Novak : > Dynamic paint is really great, only thing I dont see for it is distan

Re: [Bf-committers] Blender developers IRC meeting minutes, 3 july 2011

2011-07-05 Thread Daniel Salazar - 3Developer.com
Is there an actual usage example of why this is useful? specially now that dynamic paint has a *flexible* way to animate weightgroups. Dynamic Paint is generic, works with particle systems, custom shapes etc Daniel Salazar 3Developer.com On Tue, Jul 5, 2011 at 5:35 AM, Campbell Barton wrote

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [38076] branches/soc-2011-pepper/source/ blender/editors: First stages of easier "expressions" creation...

2011-07-04 Thread Daniel Salazar - 3Developer.com
Tested a bit, it seems to work perfectly. I don't know why would we need an fcurve modifier by default tough. Maybe its just taking up space? cheers! Daniel Salazar 3Developer.com On Mon, Jul 4, 2011 at 3:03 PM, Daniel Salazar - 3Developer.com wrote: > that's it i'm movin

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [38076] branches/soc-2011-pepper/source/ blender/editors: First stages of easier "expressions" creation...

2011-07-04 Thread Daniel Salazar - 3Developer.com
that's it i'm moving to pepper NOW :D great ideas, unbeatable workflow! Daniel Salazar 3Developer.com On Sun, Jul 3, 2011 at 9:12 PM, Joshua Leung wrote: > Revision: 38076 >           > http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [38059] branches/soc-2011-pepper/source/ blender/blenkernel/intern/depsgraph.c: Experimental depsgraph tweak:

2011-07-03 Thread Daniel Salazar - 3Developer.com
definition of "frame" whenever is needed cheers! Daniel Salazar 3Developer.com On Sun, Jul 3, 2011 at 5:56 AM, Joshua Leung wrote: > Revision: 38059 >           > http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=38059 > Author:   aligorith &

Re: [Bf-committers] Drivers update fail

2011-07-03 Thread Daniel Salazar - 3Developer.com
Thanks a lot! will give it a good test now Daniel Salazar 3Developer.com On Sun, Jul 3, 2011 at 6:00 AM, Joshua Leung wrote: > Committed experimental tweak in Pepper - r.38059 > > While it solves this particular issue, it does potentially open some > other cans of worms (feature

Re: [Bf-committers] Material index

2011-07-03 Thread Daniel Salazar - 3Developer.com
That's just great, Mat ID is a most wanted feature Daniel Salazar 3Developer.com On Sun, Jul 3, 2011 at 7:14 AM, Jeroen Bakker wrote: > Hi all, > > last week I migrated the Material-index from the render branch to trunk > and my branch (not yet committed) as I had severa

Re: [Bf-committers] Default Extrude Operator

2011-07-02 Thread Daniel Salazar - 3Developer.com
Ahhh... its an individual faces extrude.. ack that's no good indeed. Well I'd like to request what you just said cheers Daniel Salazar 3Developer.com On Sat, Jul 2, 2011 at 9:55 PM, Daniel Salazar - 3Developer.com wrote: > Thanks martin, but that's what I don't u

Re: [Bf-committers] Default Extrude Operator

2011-07-02 Thread Daniel Salazar - 3Developer.com
Thanks martin, but that's what I don't understand, i get normal extrude in faces and global extrude in edges with edit_mesh_extrude_individual_move which seems to me like what we agree is a fine solution? cheers Daniel Salazar 3Developer.com On Sat, Jul 2, 2011 at 9:50 PM, Mart

[Bf-committers] Default Extrude Operator

2011-07-02 Thread Daniel Salazar - 3Developer.com
and a nice normal transform on faces. I strongly believe this is best since for faces I agree it's nice to extrude along normal.. just not on edges what do you say? Daniel Salazar 3Developer.com ___ Bf-committers mailing list Bf-committers@blende

[Bf-committers] Drivers update fail

2011-07-01 Thread Daniel Salazar - 3Developer.com
hat should work for decent expressions. I know there are workarounds to force a driver recalc on framechange but I'd think this should JUST WORK http://www.pasteall.org/blend/7307 cheers Daniel Salazar 3Developer.com ___ Bf-committers mailin

Re: [Bf-committers] splitting (off) hair

2011-07-01 Thread Daniel Salazar - 3Developer.com
I want to donate for Node Particles! with a strong particle system like what lukas is doing we can easilly do a card system for hair in the meantime. Don't let crappy features slow you down lukas! node tree particles and modifiers are extremely important Daniel Salazar 3Developer.com O

Re: [Bf-committers] petition to remove 'protected' layers from armature

2011-06-30 Thread Daniel Salazar - 3Developer.com
o to set them on the fly, here an 'SKIP_PROXY_REFRESH' (working tittle!) seems like the obvious way to go? cheers Daniel Salazar 3Developer.com On Thu, Jun 30, 2011 at 4:38 PM, Nathan Vegdahl wrote: > IIRC the reason for the protected/unprotected distinction is because > of t

Re: [Bf-committers] petition to remove 'protected' layers from armature

2011-06-30 Thread Daniel Salazar - 3Developer.com
es it more complicated. Terrible for production Daniel Salazar 3Developer.com On Wed, Jun 29, 2011 at 7:13 PM, Bassam Kurdali wrote: > Hello > >  Behavior of protected armature layers has changed a couple of times at > least, to the point where the original design intent is unclear at

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [37961] branches/cycles/intern/cycles/ cmake/external_libs.cmake: Cycles: cmake changes to make win32 use lib/ windows for boost a

2011-06-30 Thread Daniel Salazar - 3Developer.com
Thank you xavier, got it to work with that corrected path. It was simpler in the past :( Daniel Salazar 3Developer.com On Wed, Jun 29, 2011 at 7:33 PM, Xavier Thomas wrote: > I had the same error. I fixed it by using: > cmake ../blender -DCYCLES_OIIO=../oiio/dist/linux64 > > 2011

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [37961] branches/cycles/intern/cycles/ cmake/external_libs.cmake: Cycles: cmake changes to make win32 use lib/ windows for boost a

2011-06-29 Thread Daniel Salazar - 3Developer.com
I'm getting this error now when launching cmake on a clean build dir with "cmake ../blender -DCYCLES_OIIO=../oiio" http://www.pasteall.org/22821 dunno if its related to this commit? Daniel Salazar 3Developer.com On Wed, Jun 29, 2011 at 1:18 PM, Brecht Van Lommel wrote: &g

Re: [Bf-committers] Better approaches to Defocus?

2011-06-28 Thread Daniel Salazar - 3Developer.com
glitches, it's all glitches! how i'd love some good dof and vblur nodes :) Daniel Salazar 3Developer.com On Tue, Jun 28, 2011 at 10:39 AM, Troy Sobotka wrote: > On Tue, Jun 28, 2011 at 1:08 AM, j.bak...@atmind.nl > wrote: >> The brushes I already have an idea (requi

Re: [Bf-committers] Use cases for warp modifier?

2011-06-24 Thread Daniel Salazar - 3Developer.com
Oh and with this I believe there can be no further discussion about the usefulness of this tool http://zanqdo.com/tmp/blenderknockers.png Daniel Salazar 3Developer.com On Fri, Jun 24, 2011 at 10:59 PM, Daniel Salazar - 3Developer.com wrote: > Ehm, the name is bad IMO. could be &q

Re: [Bf-committers] Use cases for warp modifier?

2011-06-24 Thread Daniel Salazar - 3Developer.com
Ehm, the name is bad IMO. could be "pull" modifier? cheers Daniel Salazar 3Developer.com On Fri, Jun 24, 2011 at 10:48 PM, Daniel Salazar - 3Developer.com wrote: > test doing a bulge effect with the then called Transform modifier :) > > http://www.youtube.com/watch?v=gtK

Re: [Bf-committers] Use cases for warp modifier?

2011-06-24 Thread Daniel Salazar - 3Developer.com
test doing a bulge effect with the then called Transform modifier :) http://www.youtube.com/watch?v=gtK4rrPplnI 1 year old vid! somehow 2.5 still seems like the new thing to me! :p Daniel Salazar 3Developer.com On Fri, Jun 24, 2011 at 8:45 PM, Campbell Barton wrote: > On Fri, Jun 24, 2

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [37260] trunk/blender/source/blender: Support for update callbacks in python defined RNA properties as discussed last meeting .

2011-06-24 Thread Daniel Salazar - 3Developer.com
g box display type! :p after that it will correctly update on frame change.. even if the variable isn't even used in the expression http://www.pasteall.org/blend/7167 what's going on? cheers to you two! Daniel Salazar 3Developer.com On Fri, Jun 24, 2011 at 7:06 PM, Matt Ebb wrote:

Re: [Bf-committers] Fixing dynamically added lights (BGE)

2011-06-20 Thread Daniel Salazar - 3Developer.com
Honest question, how is that different to just keep some of the lights at energy 0 and turn them on at some points? is this proposal faster or something? cheers Daniel Salazar 3Developer.com On Mon, Jun 20, 2011 at 5:51 PM, Daniel Stokes wrote: > To clarify this is for the Cucumber Summer

Re: [Bf-committers] Layer UI

2011-06-14 Thread Daniel Salazar - 3Developer.com
It's perfect that they are all on by default, my problem is with the behavior of a "click" on such layers. Daniel Salazar 3Developer.com On Tue, Jun 14, 2011 at 3:24 AM, Ton Roosendaal wrote: > Hi, > > The logic is simple: this is not a layer setting itself, but a mask

[Bf-committers] Layer UI

2011-06-13 Thread Daniel Salazar - 3Developer.com
is this is apparently a feature! why? is it so hard to press shift if you want to toggle a single layer? This seems to me like an anti-feature based on a biased assumption. It removes one very desired functionality just so someone(?) doesn't have to press shift? back to pointless clicking!

[Bf-committers] Good AA Sampling for Blender

2011-06-12 Thread Daniel Salazar - 3Developer.com
nium and get a *great* AA sampling method? :) Daniel Salazar 3Developer.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

[Bf-committers] non animatable custom properties

2011-06-09 Thread Daniel Salazar - 3Developer.com
I'd like to request a flag to mark custom properties as non-animatable. This is important for rigs UIs where i need to prevent animator to key certain properties. This feature is of common use in maya (if that's worth something) cheers! Daniel Salazar 3Dev

Re: [Bf-committers] About decimals in UI

2011-06-06 Thread Daniel Salazar - 3Developer.com
That is great! thank you very much! Daniel Salazar 3Developer.com On Mon, Jun 6, 2011 at 10:18 PM, Campbell Barton wrote: > Committed an improvement to precision calculation r37286, so small > numbers don't display as zero, note that this isn't applied to values > like 10

[Bf-committers] About decimals in UI

2011-06-06 Thread Daniel Salazar - 3Developer.com
r not the solution any thoughts? Daniel Salazar 3Developer.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Smart nodes aren't so smart

2011-06-04 Thread Daniel Salazar - 3Developer.com
Yes, agree to all points; keep input links when duplicating should be default even Daniel Salazar 3Developer.com On Mon, May 30, 2011 at 3:26 PM, Lukas Tönne wrote: > +1 > > It would be much more helpful to have better tools to > * insert nodes into existing links > * replace

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [37095] branches/soc-2011-pepper/source/ blender/editors/transform: Bugfix: "Time Slide" tool broken

2011-06-02 Thread Daniel Salazar - 3Developer.com
I never used because had no clue about this. But after some hotkey commit by you we discovered and are using it. It's cool! Daniel Salazar 3Developer.com On Thu, Jun 2, 2011 at 5:51 AM, Joshua Leung wrote: > Revision: 37095 >           > http://projects.blender.org/scm/viewv

[Bf-committers] Smart nodes aren't so smart

2011-05-28 Thread Daniel Salazar - 3Developer.com
This behavior of nodes making connections automatically, can we just get rid of it pretty please? nice intention but it doesn't work :) cheers Daniel Salazar 3Developer.com ___ Bf-committers mailing list Bf-committers@blender.org

Re: [Bf-committers] Some ideas to improve the "Add-Ons" section

2011-05-22 Thread Daniel Salazar - 3Developer.com
i think adding keywords to addons would be good, Searching for a specific addon limmited by its name sometimes isnt the best Daniel Salazar 3Developer.com On Sun, May 22, 2011 at 11:58 PM, Hart's Antler wrote: > The Addons system badly needs a "recently added" list,

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [36779] trunk/blender/source/blender/ blenkernel/intern/fcurve.c: modify fcurve evaluation for bool/enum/ int values.

2011-05-21 Thread Daniel Salazar - 3Developer.com
hat's perfectly fine, specially knowing that driven Ints do a logical roundup is helpful Daniel Salazar 3Developer.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [36759] trunk/blender/source/blender: added math function isect_line_plane_v3(), use for window_to_3d rather then having it inline

2011-05-18 Thread Daniel Salazar - 3Developer.com
insect_line? is that something similar to this? http://www.australian-insects.com/imguploads/Ctenomorpha_chronus.jpg Daniel Salazar 3Developer.com On Wed, May 18, 2011 at 9:49 PM, Campbell Barton wrote: > Revision: 36759 >           > http://projects.blender.org/scm/viewvc.php?view

Re: [Bf-committers] Camera view navigation rant

2011-05-14 Thread Daniel Salazar - 3Developer.com
o zoom & pan the camera frame when the >>> camera is locked, or if this is even important to have. >>> >>> On Sat, May 14, 2011 at 4:41 PM, Daniel Salazar - 3Developer.com >>> wrote: >>>> Maybe 1, 3, 7 etc should be excluded.. will give a good test an

Re: [Bf-committers] Camera view navigation rant

2011-05-14 Thread Daniel Salazar - 3Developer.com
Maybe 1, 3, 7 etc should be excluded.. will give a good test and see how this feels :D Daniel Salazar 3Developer.com On Sat, May 14, 2011 at 9:50 AM, Damir Prebeg wrote: > Aaa [blender user screams out of happiness]... > > Thank you Campbell, this one works without linking proble

Re: [Bf-committers] Camera view navigation rant

2011-05-13 Thread Daniel Salazar - 3Developer.com
Ok this one runs smth :) Daniel Salazar 3Developer.com On Sat, May 14, 2011 at 12:01 AM, Campbell Barton wrote: > made a new patch, needs to be applied against r36680. > > - Camera view transformation is copied to the view before starting > zoom/pan/dolly. > - Delta rota

Re: [Bf-committers] Camera Guides

2011-05-09 Thread Daniel Salazar - 3Developer.com
they do :) and I agree, sounds pretty good, specially since we now can layer multiple BG images and the foreground option has been a long time request by many cheerd > This sounds best to me! Especially if camera bg/fg images support > alpha (not sure if they do atm) _

Re: [Bf-committers] Camera Guides

2011-05-09 Thread Daniel Salazar - 3Developer.com
Bassam i think the empties thing is totally unrelated, we still have to solve the guides thing. I dunno.. i like the current patch a lot, i use it every day. Maybe people are over thinking this? In any case if fox was working on configurable guides with presets, why did he stop? Daniel Salazar

Re: [Bf-committers] Camera Guides

2011-05-05 Thread Daniel Salazar - 3Developer.com
eh so what is the solution? i'd pretty much like to have this (other than my patched build) Daniel Salazar 3Developer.com On Thu, May 5, 2011 at 3:40 PM, Michael Fox wrote: > ok i will stop now, thank you all > > On 06/05/11 07:33, Campbell Barton wrote: >> On Thu, 2011-

Re: [Bf-committers] Camera Guides

2011-05-05 Thread Daniel Salazar - 3Developer.com
sounds interesting cam, could this approach be made to scale relevant to camera aspect ratio? Daniel Salazar 3Developer.com On Thu, May 5, 2011 at 3:33 PM, Campbell Barton wrote: > On Thu, 2011-05-05 at 20:03 +1000, Michael Fox wrote: >> In the past few days i have been working

Re: [Bf-committers] Drawing Drivers

2011-05-03 Thread Daniel Salazar - 3Developer.com
hah! for a moment I felt like in the 90s thanks anyway :) Daniel Salazar 3Developer.com On Tue, May 3, 2011 at 8:11 AM, Knapp wrote: > Take your mouse appart and clean you mouse. Hope this helps. ___ Bf-committers mailing list Bf-committ

Re: [Bf-committers] Drawing Drivers

2011-05-03 Thread Daniel Salazar - 3Developer.com
Then its broken, its not my mouse Daniel Salazar 3Developer.com On Tue, May 3, 2011 at 4:26 AM, Joshua Leung wrote: > AFAIK, it should really only be an issue if you're end all of your > strokes near number fields in your node setups. I've never seen any > problems with

[Bf-committers] Drawing Drivers

2011-05-03 Thread Daniel Salazar - 3Developer.com
I tough the conflict between (D)rivers and (D)rawing in the node editors where solved? people are still making drivers all over node editors when grease penciling cheers Daniel Salazar 3Developer.com ___ Bf-committers mailing list Bf-committers

Re: [Bf-committers] cycle todo list

2011-04-30 Thread Daniel Salazar - 3Developer.com
DRI.. there are some bugs like the floor image not showing anymore.. it used to! :) also lotsa crashes http://3developer.com/tmp/cycles_01.png Here's a luxrender version (composited) with all the features http://www.3developer.com/sala/sala.png keep up with the awesome job! Daniel Salazar 3De

Re: [Bf-committers] cycle todo list

2011-04-30 Thread Daniel Salazar - 3Developer.com
BTW me and other guys had this problem in Ubuntu and Suse http://www.pasteall.org/21264 had to copy the files manually Daniel Salazar 3Developer.com On Sat, Apr 30, 2011 at 12:36 AM, Paul Melis wrote: > On 04/30/11 07:52, Michael Fox wrote: >> Use ccmake as with it you can set the

Re: [Bf-committers] cycle todo list

2011-04-29 Thread Daniel Salazar - 3Developer.com
For now I've disabled openjpeg :) would be cool if it worked by dafault of course cheers! Daniel Salazar 3Developer.com On Fri, Apr 29, 2011 at 11:52 PM, Michael Fox wrote: > Use ccmake as with it you can set the paths of your includes > > > On 30/04/11 15:27, Daniel Salazar

Re: [Bf-committers] cycle todo list

2011-04-29 Thread Daniel Salazar - 3Developer.com
aniel Salazar 3Developer.com On Fri, Apr 29, 2011 at 11:09 AM, Paul Melis wrote: > Hi, > > On 04/28/11 12:28, Brecht Van Lommel wrote: >> Actually, anything on this list is open to be implemented by others. >> >From the point of view of the core engine, if implemented

Re: [Bf-committers] Reflection Coord in Geometry Node

2011-04-28 Thread Daniel Salazar - 3Developer.com
Hi Pete, one of the texture mapping modes is "reflection", it is used for reflection maps, curiously it isn't available from the geometry node. That's why i'm asking :) cheers Daniel Salazar 3Developer.com On Thu, Apr 28, 2011 at 7:42 AM, pete larabell wrote: > D

[Bf-committers] Reflection Coord in Geometry Node

2011-04-27 Thread Daniel Salazar - 3Developer.com
Hi, I'm wondering why isn't there a reflection coord output in the geometry node? any real reason or could it be just 5 min of hacking for someone? :) cheers Daniel Salazar 3Developer.com ___ Bf-committers mailing list Bf-committers@blende

Re: [Bf-committers] Camera view navigation rant

2011-04-26 Thread Daniel Salazar - 3Developer.com
Yes Ive been thinking in something like that, I think the navigation is overall too hard and hotkey oriented, lots of local rotations and grabs without the widgets there to help. I wonder if we could design a set of in camera view widgets? Daniel Salazar 3Developer.com On Tue, Apr 26, 2011 at

Re: [Bf-committers] Camera view navigation rant

2011-04-26 Thread Daniel Salazar - 3Developer.com
@dfelinto(pto): nope, it would need to *stay* in camera view when panning and dollying around :) Daniel Salazar 3Developer.com On Tue, Apr 26, 2011 at 12:58 PM, Dalai Felinto wrote: >> Below you can find some code for (...) Lock camera to view. > Isn't this what Ctrl+Alt+Nump

Re: [Bf-committers] Camera view navigation rant

2011-04-26 Thread Daniel Salazar - 3Developer.com
Well that's a start :) Daniel Salazar 3Developer.com On Tue, Apr 26, 2011 at 7:43 AM, bartius crouch wrote: >> Also a lock camera to view option would be great so we can just move >> the camera like we move any other viewport > > Like Campbell said, that isn't very

Re: [Bf-committers] Sensor Size

2011-04-25 Thread Daniel Salazar - 3Developer.com
Thumbs up, very helpful for VFX Daniel Salazar 3Developer.com On Tue, Apr 26, 2011 at 12:07 AM, Troy Sobotka wrote: > Long time coming, but with recent patch upgrades from Ejner Fergo I'm > wondering what the percentage chance we can see this appear in trunk? > > http://pro

Re: [Bf-committers] Camera view navigation rant

2011-04-25 Thread Daniel Salazar - 3Developer.com
Yep, I agree :) so lets do this! Daniel Salazar 3Developer.com On Mon, Apr 25, 2011 at 7:07 PM, Matt Ebb wrote: > On Mon, Apr 25, 2011 at 7:55 AM, Daniel Salazar - 3Developer.com > wrote: > >> Also a lock camera to view option would be great so we can just move >> the ca

Re: [Bf-committers] Camera view navigation rant

2011-04-25 Thread Daniel Salazar - 3Developer.com
Ok so we got some attention :) now let's get this thing working great. Any py coders around? (better than me) Daniel Salazar 3Developer.com On Sun, Apr 24, 2011 at 3:55 PM, Daniel Salazar - 3Developer.com wrote: > So can we take a look at camera view navigation? It's like play

Re: [Bf-committers] Change default behavior of edge extrude

2011-04-24 Thread Daniel Salazar - 3Developer.com
Well I don't think it's pointless to be a little smarter in this case :D Daniel Salazar 3Developer.com On Sun, Apr 24, 2011 at 6:03 PM, Martin Poirier wrote: > The problem goes down to extrude keymapping. > > The "main" extrude operator now uses the Extrude Along

[Bf-committers] Change default behavior of edge extrude

2011-04-24 Thread Daniel Salazar - 3Developer.com
: regular extrude and using projection snap http://www.youtube.com/watch?v=5AzRpFfWR6k hope it's clear cheers Daniel Salazar 3Developer.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Camera view navigation rant

2011-04-24 Thread Daniel Salazar - 3Developer.com
Precisely, a non floor restricted FPS camera http://www.youtube.com/watch?v=8hx5iInorfE Daniel Salazar 3Developer.com On Sun, Apr 24, 2011 at 4:24 PM, Sean Olson wrote: > I would also really enjoy a 'first person mode' that works like every fps > game on the market.   (It doe

[Bf-committers] Camera view navigation rant

2011-04-24 Thread Daniel Salazar - 3Developer.com
st move the camera like we move any other viewport am I the only one that doesn't get this? peace, Daniel Salazar 3Developer.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Vector Separate/Combine

2011-04-21 Thread Daniel Salazar - 3Developer.com
cheers! Daniel Salazar 3Developer.com On Thu, Apr 21, 2011 at 4:01 AM, Lukas Tönne wrote: > Here's a patch with the new vector nodes: > > http://www.pasteall.org/21027/diff > > I will wait until 2.57a release is over before committing to trunk. > > @Dalai: True, the color

[Bf-committers] Vector Separate/Combine

2011-04-20 Thread Daniel Salazar - 3Developer.com
I really need Separate/Combine nodes for vectors in the compositor, can someone add? cheers! Daniel Salazar 3Developer.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [36237] trunk/blender/source/blender/ makesrna/intern/rna_scene.c: This was causing too many problems.

2011-04-20 Thread Daniel Salazar - 3Developer.com
Ah.. ok I'm good with that, thanks for explanation Daniel Salazar 3Developer.com On Wed, Apr 20, 2011 at 1:20 PM, Martin Poirier wrote: > You can animate object layers, you can't animate layer visibility in a scene > (which layers are used for rendering). > > Martin &

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