Re: [Bf-committers] Stepping away from Blender development

2016-08-01 Thread Erwin Coumans
Hi Campbell, Thanks for all your hard work in making Blender better, good luck with your next pursuit! Erwin On 1 August 2016 at 05:50, Campbell Barton wrote: > Hi, writing this mail to say that I'll be taking time away from > Blender development, > I'm stepping down as

Re: [Bf-committers] New game engine-no GPL

2014-02-06 Thread Erwin Coumans
http://gamekit.org does exactly this, using Ogre. It extracts any data directly from a blend file, from animationp, camera and lights to game logic nodes. You could reuse any bits from that, if you want to start from scratch on your own game engine. Gamekit only uses permissive licenses (BSD,

Re: [Bf-committers] New game engine-no GPL

2014-02-06 Thread Erwin Coumans
on this list. Thanks, Erwin On 6 February 2014 07:53, Arnaud Loonstra arn...@sphaero.org wrote: On 02/06/2014 04:16 PM, Erwin Coumans wrote: http://gamekit.org does exactly this, using Ogre. It extracts any data directly from a blend file, from animationp, camera and lights to game logic nodes

Re: [Bf-committers] Bullet integration

2013-12-11 Thread Erwin Coumans
Bullet 3.x is not ready for prime-time yet. I am currently merging Bullet 2.x into Bullet 3.x and filling the gaps. I will post here once that work is ready, some time in 2014. Thanks, Erwin On 11 December 2013 08:52, Brecht Van Lommel brechtvanlom...@pandora.bewrote: Hi, I don't now much

Re: [Bf-committers] developer.blender.org open!

2013-11-14 Thread Erwin Coumans
Just some honest feedback: I find it a very confusing page, all about Phabricator and not about Blender, why all the references to Phabricator? I don't care you are using Phabricator, but I do care about Blender. On the left bar, there is Differential, Maniphest, Diffusion, Audit, Feed, weird

Re: [Bf-committers] developer.blender.org open!

2013-11-14 Thread Erwin Coumans
, Erwin Coumans erwin.coum...@gmail.com wrote: Just some honest feedback: I find it a very confusing page, all about Phabricator and not about Blender, why all the references to Phabricator? I don't care you are using Phabricator, but I do care about Blender. On the left bar

Re: [Bf-committers] developer.blender.org open!

2013-11-14 Thread Erwin Coumans
, and for an official github repo so we can fork. Thanks, Erwin On 14 November 2013 09:31, Brecht Van Lommel brechtvanlom...@pandora.bewrote: On Thu, Nov 14, 2013 at 6:04 PM, Erwin Coumans erwin.coum...@gmail.com wrote: Just some honest feedback: I find it a very confusing page, all about Phabricator

Re: [Bf-committers] Adding support for tetrahedron and hexahedron elements

2013-11-07 Thread Erwin Coumans
I am also interested in having tetrahedral meshes, at some stage we want to add FEM simulation to the Bullet Physics library. In addition to manual editing, it would be nice to integrate a tool such as Tetgen: it can automatically generate a tetrahedral mesh. On 7 November 2013 16:31,

Re: [Bf-committers] BGE: Removing Singletexture Mode

2013-09-11 Thread Erwin Coumans
It is about time to remove it, I wrote that code more than 13 years ago :) On 10 September 2013 23:03, Mitchell Stokes moguri...@gmail.com wrote: Hello devs, Based on feedback from a BA thread[0], I would like to start working on removing the Singletexture material mode. By removing

Re: [Bf-committers] Game Development with Blender - bge book release 20/6/13

2013-06-19 Thread Erwin Coumans
I pre-ordered it, congratulations with the book! On 19 June 2013 12:13, Dalai Felinto dfeli...@gmail.com wrote: Dear fellow Blender developers and artists, After a long waiting period, Game Development with Blender book Mike Pan and I wrote together will be released this Thursday, the 20th.

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [57433] trunk/blender/release/scripts/ modules/bpy_extras/object_utils.py: handy function for getting the 2d camera coords for a w

2013-06-13 Thread Erwin Coumans
I would use NDC, it is more clear and common terminology, while camera_view is imprecise and needs explanation in a comment, On 13 June 2013 08:55, Brecht Van Lommel brechtvanlom...@pandora.be wrote: world_to_camera_view would be good I think. On Thu, Jun 13, 2013 at 5:24 PM, Campbell

Re: [Bf-committers] Please turn off Auto Run Python Scripts by default

2013-06-07 Thread Erwin Coumans
Gaia had a very good suggestion that is overlooked, so I repeat his email: Currently we only have 2 options: - trust everybody (default) - trust nobody (use the -Y commandline parameter. We need the third option, selectively enable scripts, at loading time. - i care: ask me case by case Why

Re: [Bf-committers] Please turn off Auto Run Python Scripts by default

2013-06-07 Thread Erwin Coumans
I just want Blender to ask me at loading time, if I want to run scripts or not. Obviously option should be a user preference. At loading time you can then reply: 1) run script this time 2) don't run scripts this time 3) always run scripts and don't nag/ask me ever again 4) never run scripts and

Re: [Bf-committers] Please turn off Auto Run Python Scripts by default

2013-06-07 Thread Erwin Coumans
57A - 1018AD Amsterdam - The Netherlands On 7 Jun, 2013, at 18:15, Erwin Coumans wrote: I just want Blender to ask me at loading time, if I want to run scripts or not. Obviously option should be a user preference. At loading time you can then reply: 1) run script this time 2

Re: [Bf-committers] Blender issues on Windows

2012-11-20 Thread Erwin Coumans
An alternative to avoid huge libraries is to add cmake/scons support to build BOOST from source, at least for Windows. Just copy the BOOST source code in blender/extern for example. Of course this can stay pure optional, so it will be ignored if you use precompiled libraries. On 20 November

Re: [Bf-committers] Boost dependency

2012-11-05 Thread Erwin Coumans
I agree, BOOST is a too bloated and you likely only use 1% of its features. I would put some effort to get rid of it. Sent from my iPhone On Nov 5, 2012, at 7:30 AM, Ton Roosendaal t...@blender.org wrote: Hi, Can I get advice from the c/c++ devs here if Boost is going to be a default

Re: [Bf-committers] Boost dependency

2012-11-05 Thread Erwin Coumans
It would be interesting to what you are using from boost. Containers (replacements for vector, list, hashmap/unordered) doesn't seem enough for all those megabytes dependency. In our Bullet library they are just a few files. A threading abstraction or smart pointer isn't convincing either.

Re: [Bf-committers] PVS-Studio Static Analysis

2012-04-24 Thread Erwin Coumans
You are looking at the code that I fixed yesterday, see my commit message for details here: http://lists.blender.org/pipermail/bf-blender-cvs/2012-April/045090.html V610 Undefined behavior. Check the shift operator '. The left operand '(~0)' is negative. extern_bullet btquantizedbvh.h 82 ~(0)

Re: [Bf-committers] For MinGW builders

2012-04-22 Thread Erwin Coumans
It would be good to separate visual studio versions too. BOOST and OpenCollada added a lot of bloat to the Windows folder. 2 Gigabyte of support libs? Sent from my iPhone On Apr 22, 2012, at 8:27 AM, Antony Riakiotakis kal...@gmail.com wrote: Hi, to reduce the size of the windows lib folder

Re: [Bf-committers] For MinGW builders

2012-04-22 Thread Erwin Coumans
How about a lib/MSVC2008_64bit folder, replacing the lib/Windows folder (and perhaps similar for lib/MSVC2010, 32bit and 64 bit separately so that it is easy to just download the support lbs you need, without the other compiler/bit versions? On Sunday, 22 April 2012, Thomas Dinges wrote: I can

Re: [Bf-committers] Who is Phymec?

2012-04-19 Thread Erwin Coumans
I have been mailing with him (they are great Bullet demos after all) and will forward his email to you. Erwin On Thursday, 19 April 2012, Richard Shaw wrote: On Thu, Apr 19, 2012 at 8:13 AM, Ton Roosendaal t...@blender.orgjavascript:; wrote: Hi all, There's this awesome

Re: [Bf-committers] GSoC 2012 / Importer work

2012-04-05 Thread Erwin Coumans
That proposal looks great! I look forward to trying it out, and I like cats too. Erwin On 5 April 2012 08:01, Alexander Gessler alexander.gess...@gmx.net wrote: Hi! I finally finished my proposal, any feedback is highly appreciated. I hope the format and scope is fine and not too

Re: [Bf-committers] About COLLADA im/export functionality situation

2012-02-07 Thread Erwin Coumans
I agree we need to test our COLLADA exporter AND our COLLADA importer, against various applications. In addition, you might want to test your export/import using the official conformance test: http://www.khronos.org/conformance/implementers/collada (I think this test became available free of

Re: [Bf-committers] Collada importer/exporter kickout

2012-01-10 Thread Erwin Coumans
Until Blender has good fbx import or an alternative collada import (python?) it would be good to postpone dropping OpenCollada. From the feedback, some people are using the import feature, and there is no replacement. Let's hope someone stands up and fixes the issues in trunk, rather then

Re: [Bf-committers] Collada importer/exporter kickout

2012-01-07 Thread Erwin Coumans
of an importer is the ability to bake everything (IK and other constraints) just like it's displayed in Blender. Cheers Juan Linietsky On Sat, Jan 7, 2012 at 2:07 PM, Erwin Coumans erwin.coum...@gmail.com wrote: Instead of going through the COLLADA or other intermediate format you can directly

Re: [Bf-committers] Collada importer/exporter kickout

2012-01-07 Thread Erwin Coumans
but the current discussion is what to do about collada for blender. Telling everyone to write .blend importers (incl artists) is not a viable alternative. That being said it sounds like Juan has a good start here. On Sat, Jan 7, 2012 at 9:23 AM, Erwin Coumans erwin.coum...@gmail.com wrote

Re: [Bf-committers] Collada importer/exporter kickout

2012-01-07 Thread Erwin Coumans
but the current discussion is what to do about collada for blender. Telling everyone to write .blend importers (incl artists) is not a viable alternative. That being said it sounds like Juan has a good start here. On Sat, Jan 7, 2012 at 9:23 AM, Erwin Coumans erwin.coum...@gmail.com

Re: [Bf-committers] CUDA compiler open-sourced

2011-12-15 Thread Erwin Coumans
AMD open sourced their OpenCL GPU LLVM backend a few days earlier, http://lists.cs.uiuc.edu/pipermail/llvmdev/2011-December/046136.html No matter how hard NVIDIA pushes their CUDA tech, I think it is unlikely that Intel, AMD and others will dropping support for the open standard OpenCL in favor

Re: [Bf-committers] Drop to ground mod idea

2011-12-15 Thread Erwin Coumans
A good starting point seems to use Bullet for that. Is there still a plan to integrate/merge Bullet in Blender (outside of BGE)? Thanks, Erwin On 15 December 2011 23:09, Campbell Barton ideasma...@gmail.com wrote: On Tue, Dec 13, 2011 at 7:24 PM, Knapp magick.c...@gmail.com wrote: I keep

Re: [Bf-committers] WIN32 cmake flag

2011-10-25 Thread Erwin Coumans
What is the problem of using CMAKE_CL_64 to detect 64bit builds? As far as I know, WIN32 and CMAKE_CL_64 are build-in CMAKE defaults, so they are not meant to be renamed. Thanks, Erwin On 25 October 2011 15:45, Campbell Barton ideasma...@gmail.com wrote: so far for windows we have been

Re: [Bf-committers] Fwd: [Bf-docboard] iPad/tablet

2011-08-15 Thread Erwin Coumans
Android C++ support is fairly OK, a recent NDK even support the STL template library. Some people can play Blender .blend files with Bullet/Ogre/Lua on Android: http://gamekit.org/forum/viewtopic.php?f=9t=29start=50#p732 Cheers, Erwin On 15 August 2011 10:45, Campbell Barton

Re: [Bf-committers] Can we please stop breaking APIs?

2011-07-17 Thread Erwin Coumans
A stable and backwards compatible API (and file format) is very important. Imagine if the C standard kept breaking its backwards compatibility every year? I think you owe it to your users to keep the API stable backwards compatible until a major version update (2 - 3 - 4, that's why Blender 2.5

Re: [Bf-committers] Node system for game logic

2011-05-28 Thread Erwin Coumans
Statically linking of games against the Hives logic system is the whole point of discussion. Gamekit exclusively uses permissive licenses, such as BSD, MIT, zlib etc, so if you insist on (l)gpl, your logic system is less attractive for BGE too, because BGE devs want to move towards BSD or dual

Re: [Bf-committers] Node system for game logic

2011-05-28 Thread Erwin Coumans
Gamekit relies on zero (l)gpl libs. Ogre uses the MIT license. Sent from my iPhone On May 28, 2011, at 9:28 PM, Sergey Kurdakov sergey.fo...@gmail.com wrote: Hi Sjoerd, so if you want games based on hive system to be GPL - then there is no problem with your GPL position. It is just -

Re: [Bf-committers] Blender 2.57a AHOY!

2011-04-21 Thread Erwin Coumans
Yes: http://www.blender.org/download/get-blender/ http://www.blender.org/download/get-blender/ On 21 April 2011 08:40, Mitchell Stokes moguri...@gmail.com wrote: Did the new Physics regression tests from Erwin get uploaded yet? --Mitchell On Thu, Apr 21, 2011 at 7:14 AM, Ton Roosendaal

Re: [Bf-committers] Experimental pydna

2011-04-03 Thread Erwin Coumans
Dan, Ton mentioned the fix that makes it work for Windows. What is the problem of adding such feature in 2.57, if it is marked clearly as experimental/temporary fix? When is a permanent fix ready? On Sunday, 3 April 2011, Dan Eicher d...@trollwerks.org wrote: Plus it doesn't work on windows

Re: [Bf-committers] Compile error with Bullet (Linux/CMake)

2011-04-03 Thread erwin coumans
it sound like you are using an outdated extern/bullet2, or old copied header files. can you checkout a fresh source tree in a separate location? Thanks, Erwin On Apr 3, 2011, at 8:59 AM, mindrones mindro...@gmail.com wrote: Hi, I'm getting this error compiling blender:

Re: [Bf-committers] Experimental pydna

2011-04-03 Thread Erwin Coumans
By the way, Bullet has it's own DNA structures for its serialization, with a few extra features, not the Blender DNA ;) Sent from my iPhone On Apr 3, 2011, at 5:44 PM, Campbell Barton ideasma...@gmail.com wrote: @Brecht, great to see you added this, saving second life devs further

Re: [Bf-committers] cmake OS X blender

2011-03-30 Thread Erwin Coumans
i reported the same problem under Windows (cmake/msvc) on this list recently. Why is an INSTALL target needed? I'm not installing Blender system wide. Can't we simply copy those files using something like below? ADD_CUSTOM_COMMAND( TARGET AppOpenCLClothDemo  POST_BUILD

Re: [Bf-committers] cmake OS X blender

2011-03-30 Thread Erwin Coumans
blender may not start properly and suggest to use the 'install' target. On Wed, Mar 30, 2011 at 6:12 AM, Erwin Coumans erwin.coum...@gmail.com wrote: i reported the same problem under Windows (cmake/msvc) on this list recently. Why is an INSTALL target needed? I'm not installing Blender system

Re: [Bf-committers] cmake OS X blender

2011-03-30 Thread Erwin Coumans
This doesn't help IDE developers using msvc and xcode. There is no message, just a crash. On Wednesday, 30 March 2011, Campbell Barton ideasma...@gmail.com wrote: On Wed, Mar 30, 2011 at 6:12 AM, Benjamin Tolputt btolp...@internode.on.net wrote: On 30/03/2011 5:12 PM, Erwin Coumans wrote

Re: [Bf-committers] Patches for gcc 4.6

2011-03-30 Thread Erwin Coumans
Hi, I keep on receiving patches to add those constructors, and later another patch to remove them again in those btSoftBody.h structs. What is the actual error that is fixed by this btSoftBody patch? Thanks, Erwin On 30 March 2011 06:57, Richard Shaw hobbes1...@gmail.com wrote: I thought I

Re: [Bf-committers] Blender developer IRC minutes, 27 March 2011

2011-03-29 Thread Erwin Coumans
- Test files for regression will be updated too. In case it hasn't been done yet, I converted a couple of old physics regression tests to Blender 2.57. Here is the download: http://bulletphysics.org/~erwincoumans/physics-2.57-physics-testfiles.zip It was too much work to convert the old FPS

Re: [Bf-committers] Compile problem on Fedora linux (cmake) svn 35657

2011-03-22 Thread Erwin Coumans
Strange, that code hasn't changed in a long time. What compiler (+version) are you using? Is it an alpha/beta compiler? Thanks, Erwin On 21 March 2011 11:42, Richard Shaw hobbes1...@gmail.com wrote:

Re: [Bf-committers] Compile problem on Fedora linux (cmake) svn 35657

2011-03-22 Thread Erwin Coumans
I removed the constructors (the original reason of a static variable in ZeroInitialize was removed). Can you try compiling the latest trunk? Thanks, Erwin On 22 March 2011 09:03, Erwin Coumans erwin.coum...@gmail.com wrote: Strange, that code hasn't changed in a long time. What compiler

Re: [Bf-committers] Official Automated Builds

2011-03-13 Thread Erwin Coumans
Blender used Thinderbox back in the NaN days. What happened to that? Is Hans Lambermont still around for advice? Thanks, Erwin Sent from my iPhone On Mar 13, 2011, at 12:37 PM, Daniel Salazar - 3Developer.com zan...@gmail.com wrote: Tinderbox ___

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [35500] trunk/blender: update Bullet physics sdk to latest trunk/version 2.78

2011-03-12 Thread Erwin Coumans
Please revert the file extern/bullet2/src/Bullet-C-Api.h to the previous version. Thanks! Sent from my iPhone On Mar 12, 2011, at 2:49 PM, Sergey I. Sharybin g.ula...@gmail.com wrote: extern/bullet2/src/Bullet-C-Api.h ___ Bf-committers mailing list

Re: [Bf-committers] Blender cmake build/execute issues

2011-03-12 Thread Erwin Coumans
: Looks like we don't have any docs on building 2.5 with CMake/MSVC, otherwise I'd have added a note about this. http://wiki.blender.org/index.php/Dev:2.5/Doc/Building_Blender/Windows On Sat, Mar 12, 2011 at 6:13 PM, Erwin Coumans erwin.coum...@gmail.com wrote: Ah, I missed the INSTALL target

Re: [Bf-committers] Proposal: to remove the TexFace options

2011-03-11 Thread Erwin Coumans
think it can be usefull to have Collision by Face. There is a new checkbox by the Physics panel. Turn it off and collision goes away. It is not clear: is there still an option to turn on/off collision per face? That is a very useful feature we shouldn't drop I think. Thanks, Erwin On 11

Re: [Bf-committers] Bullet physics update

2011-03-02 Thread Erwin Coumans
Stokes On Tue, Mar 1, 2011 at 11:38 AM, Erwin Coumans erwin.coum...@gmail.com wrote: Hi, That is a good idea but I don't think it is a full replacement unless BPY is available within the BGE. Having the option to export within the BGE allows you to 'debug' and export

[Bf-committers] Bullet physics update

2011-03-01 Thread Erwin Coumans
Hi, It has been a long time. I want to update Blender 2.5 (trunk) to a more recent Bullet Physics update, and make sure the version that Blender uses is in synch with the Bullet repository. Can I go ahead (in the upcoming few weeks) and make the change, or is someone else working on Bullet

Re: [Bf-committers] Bullet physics update

2011-03-01 Thread Erwin Coumans
. Thanks, Erwin On 1 March 2011 10:54, Carsten Wartmann c...@blenderbuch.de wrote: Am 01.03.2011 19:04, schrieb Erwin Coumans: Hi, It has been a long time. Indeed! Can I go ahead (in the upcoming few weeks) and make the change, or is someone else working on Bullet related things

Re: [Bf-committers] Bullet physics update

2011-03-01 Thread Erwin Coumans
the .bulle for his engine) -- Dalai 2011/3/1 Erwin Coumans erwin.coum...@gmail.com: Hi Carsten, No API or GUI changes, demos should work the same. I plan to add a single BGE physics API to export to a .bulle file, for example exportBullet(char* fileName); The physics behaviour

Re: [Bf-committers] Proposal: to remove the TexFace options

2011-02-04 Thread Erwin Coumans
Is there a way to automatically convert older files using TexFace, instead of requiring manual updates? On Feb 3, 2011, at 12:56 PM, Dalai Felinto dfeli...@gmail.com wrote: have suggestions to make]). Be aware that there is a big problem with backward compatibility here - old files relying

Re: [Bf-committers] Proposal: Blender OpenCL compositor

2011-01-16 Thread Erwin Coumans
Bullet uses its own MiniCL fallback, it requires no external references, the main issue is that it is not a full OpenCL implementation (no barriers yet etc). We developed MiniCL primarily for debugging and secondary to run the Bullet OpenCL kernels on platforms that lack an OpenCL

Re: [Bf-committers] iksolver_plugin.c error, MSVC 2010 express project files.

2010-03-28 Thread Erwin Coumans
As Tom mentioned, could you please try using cmake to autogenerate visual studio 2010 project files? It would be better for Thanks, Erwin Sent from my iPhone On Mar 28, 2010, at 17:19, Pacific Morrowind pacificmorrow...@gmail.com wrote: Hi all; I have finally gotten around to starting on

Re: [Bf-committers] iksolver_plugin.c error, MSVC 2010 express project files.

2010-03-28 Thread Erwin Coumans
(accidently hit the send button early) It would be better to support cmake, and not checking in manual generated visual studio 2010 projectfiles. Thanks, Erwin On Mar 28, 2010, at 18:23, Erwin Coumans erwin.coum...@gmail.com wrote: As Tom mentioned, could you please try using cmake

Re: [Bf-committers] gDEBugger GDC Video: Advanced OpenGL, OpenGL ES and OpenCL debugging and profiling using gDEBugger

2010-03-26 Thread Erwin Coumans
There is also glslDevil for Windows and Linux http://www.vis.uni-stuttgart.de/glsldevil/ And GLIntercept http://glintercept.nutty.org/ Cheers, Erwin http://www.vis.uni-stuttgart.de/glsldevil/ On 26 March 2010 14:59, Yves Poissant ypoissa...@videotron.ca wrote: Interesting. I wonder if I

Re: [Bf-committers] Blender security paranoia

2010-03-24 Thread Erwin Coumans
is executed from the command-line, i.e. by a script. In those situations, a simple command-line option forcing automatic execution of scripts, overriding the confirmation dialog, would be the way to go, I think. Excuse me if I misunderstood. :) /R On 24 mar 2010, at 14.46, Erwin

Re: [Bf-committers] Nodify logic , a GSOC project of idea list , need info

2010-03-19 Thread Erwin Coumans
that would be useful for a shader tree, etc. Not that nodal logic for something like crowds isn't wanted. ~ C On Fri, Mar 19, 2010 at 10:00 AM, Erwin Coumans erwin.coum...@gmail.com wrote: Note that a nodal logic GUI should not just target the rather obsolete BGE, but also external game

Re: [Bf-committers] Blender 2.5 malicious scripting

2010-02-26 Thread Erwin Coumans
The issue is about automatic running startup scripts, on loading a .blend file. I would like to turn off executing startup scripts, and want this off by default. a warning poping up for every file would just be annoying You could have the warning in the console. (and make it so no scripts can

Re: [Bf-committers] blender game engine as a plugin to blender

2010-02-22 Thread Erwin Coumans
Charlie (snailrose) and me originally looked into a BGE plugin, but we moved towards loading data directly from the .blend file. (as an alternative to a plugin or faster python fileformat io) Loading data from the .blend seems to work well and very fast, you can see our current work here:

Re: [Bf-committers] Particle surface reconstruction (Farsthary)

2010-02-06 Thread Erwin Coumans
Hi Farsthary, So you implemented some iso-surface generation for SPH particles? Sorry I've been busy with trying to get Bullet 2.76 out of the door (still more work), but I'm interested in your work. Do you consider making it available under the ZLib license? Thanks Erwin By the way: have you

Re: [Bf-committers] [Bf-blender-cvs] [26206] Compiling issue

2010-01-23 Thread Erwin Coumans
the firefox people got with it. Doug lea's malloc is a bit dated, iirc of the three or four good ones, it was the worst? can't remember precisely, I could easily be wrong. Joe On Sat, Jan 23, 2010 at 1:06 PM, Erwin Coumans erwin.coum...@gmail.com wrote: Have you tried the very fast

Re: [Bf-committers] New Developer Meeting minutes

2010-01-16 Thread Erwin Coumans
How about those projectfiles_vc9? A working cmake should make them redundant. It would be great if Andrea Weikert (Elubie) and Benoit could switch from manual updating those projectfiles_vc9 (and vc7) to cmake. That would help cmake in Blender quite a bit I think. Cheers, Erwin Out of

Re: [Bf-committers] New Developer Meeting minutes

2010-01-11 Thread Erwin Coumans
The stackoverflow answer seem to confirm there are some dependencies and performance issues with GLOB. I'm interested to hear what the 'official' recommendation is by the cmake developers. Cheers, Erwin 2010/1/11 José Ignacio jose.cyb...@gmail.com On Mon, Jan 11, 2010 at 1:17 PM, Erwin

Re: [Bf-committers] New Developer Meeting minutes

2010-01-11 Thread Erwin Coumans
that dependencies don't reliably work, or that cmake is a bit slow :-) I follow the advice of the CMake developers for the Bullet project, and I'm happy with it. 2010/1/11 Erwin Coumans erwin.coum...@gmail.com The stackoverflow answer seem to confirm there are some dependencies and performance

Re: [Bf-committers] New Developer Meeting minutes

2010-01-11 Thread Erwin Coumans
files (think msvc project files). On Mon, Jan 11, 2010 at 10:41 PM, joe joe...@gmail.com wrote: On Mon, Jan 11, 2010 at 10:10 AM, Erwin Coumans erwin.coum...@gmail.com wrote: Just don't complain that dependencies don't reliably work, or that cmake is a bit slow :-) I follow

Re: [Bf-committers] New Developer Meeting minutes

2010-01-11 Thread Erwin Coumans
that, and according to Campbell it is slower than cmake. In any case, lets just make sure Blender gets better, ok? Improving cmake is a great start in making Blender better. Thanks, Erwin 2010/1/11 Nathan Letwory jesterk...@letwory.net 2010/1/12 Erwin Coumans erwin.coum...@gmail.com: I'm

Re: [Bf-committers] New Developer Meeting minutes

2010-01-07 Thread Erwin Coumans
, 2010, at 6:28, joe joe...@gmail.com wrote: Do the makefiles it generate handle dependency updates correctly? That's the big reason I use scons, and why it's survived I think. Joe On Thu, Jan 7, 2010 at 6:22 AM, Erwin Coumans erwin.coum...@gmail.com wrote: The fact that cmake can create

Re: [Bf-committers] New Developer Meeting minutes

2010-01-07 Thread Erwin Coumans
cmake can create msvc and xcode projectfiles. scons cannot do this, and seems slower incremental builds (according to Campbell). This justifies fixing any remaining issues with cmake/CMakeLists.txt files I think. I'm tempted to install Windows just to get rid of the MSVC Project files and have

Re: [Bf-committers] New Developer Meeting minutes

2010-01-07 Thread Erwin Coumans
. Eclipse + Cmake is nicer, and takes the work out of setting up the project each time. especially if you want to switch to developing in branches for a bit. On Thu, Jan 7, 2010 at 3:52 PM, Martin Poirier the...@yahoo.com wrote: --- On Thu, 1/7/10, Erwin Coumans erwin.coum...@gmail.com

Re: [Bf-committers] Deleting deprecated Visual Studio projectfiles on windows

2009-12-11 Thread Erwin Coumans
I wonder why remaining developers can't try using the CMake generated MSVC project files. Benoit (who maintains the MSVC9 projectfiles), have you tried using the CMake generated projectfiles? Cheers, Erwin 2009/12/11 Andrea Weikert and...@aweikert.de Hi all, Just a short notice for all,

Re: [Bf-committers] Deleting deprecated Visual Studio projectfiles on windows

2009-12-11 Thread Erwin Coumans
they have been working well for me. - Andrea Erwin Coumans schrieb: I wonder why remaining developers can't try using the CMake generated MSVC project files. Benoit (who maintains the MSVC9 projectfiles), have you tried using the CMake generated projectfiles? Cheers, Erwin

Re: [Bf-committers] 2.5 release

2009-11-18 Thread Erwin Coumans
/024959.html 2009/11/18 Knapp magick.c...@gmail.com On Wed, Nov 18, 2009 at 8:19 PM, Erwin Coumans erwin.coum...@gmail.com wrote: That's what I wonder too, especially after Ton silenced the discussion of using the common term 'morph targets' instead of shape keys etc. Cheers, Erwin When