[Bf-committers] Issues with building blender as a python module on Linux

2019-09-10 Thread Alex Delgado
successfully build blender as a python module on linux, and has ran into similar issues as mine and could point me to what I am doing wrong I will greatly appreciate it. Thanks, Alex ___ Bf-committers mailing list Bf-committers@blender.org https://lists.blender.org/mailman/listinfo/bf-committers

[Bf-committers] GSoC 2019 Proposal Review for "Embree BVH for GPU"

2019-04-06 Thread Alex Ozer
the final submission deadline, but any feedback would be very appreciated :) Best regards, Alex Ozer ___ Bf-committers mailing list Bf-committers@blender.org https://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] [GSoC 2019] Embree BVH for GPU Questions

2019-04-05 Thread Alex Ozer
r place like the Cycles mailing list. Alex On Fri, Apr 5, 2019 at 3:50 AM Sergey Sharybin wrote: > > Hi, > > The answers are inlined. > > On Fri, Apr 5, 2019 at 6:53 AM Alex Ozer wrote: > > > > Implement converter from Embree BVH to Cycles BVH data structures

[Bf-committers] [GSoC 2019] Embree BVH for GPU Questions

2019-04-04 Thread Alex Ozer
much appreciated. I also previously asked a smaller question about the project on the forums [2] where it was suggested I could direct further clarifications to the mailing list. Thanks! Alex [1]: https://wiki.blender.org/wiki/GSoC/Ideas_Suggestions#Ideas [2]: https://devtalk.blender.org/t/gs

Re: [Bf-committers] Proposal: include Python's distutils

2016-02-12 Thread Alex Fraser
line patch for Blender to remove that filter. Cheers, Alex ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

[Bf-committers] Proposal: include Python's distutils

2016-02-10 Thread Alex Fraser
ck test on my system suggests it would add about 160k to the size of package. Cheers, Alex -- Alex Fraser Software Engineer VPAC Innovations Pty. Ltd. [1]: http://www.pasteall.org/64483/python [2]: https://www.blender.org/api/blender_python_api_2_61_0/info_tips_and_tricks.html#bundled-python-

Re: [Bf-committers] Introduction

2016-02-05 Thread Alex Fraser
munity, simply change to `c:\blender-git\blender` and run `git diff origin/master`. That will show you the changes that you have made [2]. You can run `git diff origin/master > some_change.patch`; that will write the changes to the .patch file, which you can upload to the tracker [3]. Cheers,

Re: [Bf-committers] RFC: Continuous integration branch?

2015-03-07 Thread Alex Fraser
projects, although admittedly I don't have as many developers as Blender does. Cheers, Alex [1] https://www.atlassian.com/git/tutorials/comparing-workflows/gitflow-workflow On 7 Mar 2015 02:12, Sergey Sharybin sergey@gmail.com wrote: I would say: - Being able to filter in dev.b.o is omsething

[Bf-committers] Commercial license

2015-01-02 Thread Alex
Hi, I created the video with blender and I loaded them on youtube. Now to monetize Youtube asks me we need to confirm that they have received permission to use the material mentioned above for commercial purposes What documentation can I provide? Please help Thank You

Re: [Bf-committers] Fluid dynamic areas for development?

2014-08-20 Thread Alex Fraser
use the Classical SPH solver commercially for manufacturing simulations. It's accurate and flexible. Yes there are shortcomings (such as having to allocate all the particles up-front), but it's still useful and I can assure you it's being used in production. Cheers, Alex

Re: [Bf-committers] Making test builds for WIP projects.

2014-07-29 Thread Alex Fraser
Would it be possible to select an arbitrary branch on the builder page instead of only `master` or `testbuild`? Or, can you enter any git ref in the Revision text box? Then you wouldn't need to merge or revert anything. Cheers, Alex On Tue, Jul 29, 2014 at 5:25 PM, Lukas Tönne lukas.toe

Re: [Bf-committers] Fwd: Cloth simulation for a robot

2014-04-01 Thread Alex Fraser
continue discussion there. https://developer.blender.org/T39557 Cheers, Alex -- Alex Fraser Software Engineer VPAC Innovations Pty. Ltd. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Fwd: Cloth simulation for a robot

2014-03-27 Thread Alex Fraser
in this example [1] could always push outwards instead of trapping the cloth and particles inside. Alex [1] http://www.pasteall.org/blend/27960 ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Attribute locking - UI feature

2014-01-27 Thread Alex Fraser
thoughts? Cheers, Alex (z0r) ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Buildbot status and the future

2013-12-29 Thread Alex Fraser
Hi all, Is there any news about the Windows buildbot? Cheers, Alex On 11 Dec 2013 03:38, Brecht Van Lommel brechtvanlom...@pandora.be wrote: Hi, Thanks for the info, we'll figure something out to keep windows builds going. Brecht. On Tue, Dec 10, 2013 at 10:46 AM, Jeffrey H

Re: [Bf-committers] Upgrading to Python 3.3.2

2013-12-18 Thread Alex Fraser
On 18 December 2013 05:53, Sergey Sharybin sergey@gmail.com wrote: Linux buildbot and release environment have been switched to Python-3.3.3. Please give it a test with buildbot builds :) Thank you~! I'll test it ASAP :) Alex ___ Bf-committers

Re: [Bf-committers] Upgrading to Python 3.3.2

2013-12-16 Thread Alex Fraser
. So could we please upgrade Python for Linux now too? Cheers :) Alex ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Upgrading to Python 3.3.2

2013-12-16 Thread Alex Fraser
has a bug in the game engine [2], I was hoping we could upgrade earlier than that so I can release my game. Cheers, Alex [1] http://www.python.org/dev/peps/pep-0429/ [2] http://developer.blender.org/T36963 ___ Bf-committers mailing list Bf-committers

Re: [Bf-committers] Upgrading to Python 3.3.2

2013-12-14 Thread Alex Fraser
Hi Jens, Did the upgrade to 3.3.3 go well? Are the OS X builds currently using 3.3.3? If so, it would be great if we could switch to 3.3.3 for Linux too. Cheers, Alex On 26 November 2013 09:08, Jens Verwiebe i...@jensverwiebe.de wrote: For i dunno when we will have write accessed libs back

Re: [Bf-committers] Upgrading to Python 3.3.2

2013-11-16 Thread Alex Fraser
with 3.3.0) This is to fix this bug: https://projects.blender.org/tracker/index.php?func=detailaid=36963group_id=9atid=306 Cheers, Alex (z0r) On 22 October 2013 20:52, Alex Fraser a...@phatcore.com wrote: On 21 October 2013 20:46, Bastien Montagne montagn...@wanadoo.fr wrote: Eh, I thought we

Re: [Bf-committers] Upgrading to Python 3.3.2

2013-10-22 Thread Alex Fraser
Not to be done before 2.69 is released, for sure! ;) Yep, absolutely. But at the same time I'd rather not wait for 3.4, if possible :) Cheers, Alex ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

[Bf-committers] Upgrading to Python 3.3.2

2013-10-21 Thread Alex Fraser
, with the same executable. Please see the bug report for details. Does anyone object to upgrading to Py 3.3.2? Cheers, Alex [1] https://projects.blender.org/tracker/index.php?func=detailaid=36963group_id=9atid=306 ___ Bf-committers mailing list Bf-committers

Re: [Bf-committers] Migration to git and upgrade projects website

2013-10-15 Thread Alex Fraser
which were never merged it adds a lot of overhead to making a full checkout - (a git clone would download every GSOC branch that was ever made for example). That might not be an issue - git is pretty efficient. It would be interesting to know how big that overhead would be. Alex

Re: [Bf-committers] Migration to git and upgrade projects website

2013-10-15 Thread Alex Fraser
, that's a decent saving. There will need to be some discipline too to not push or merge that sort of thing to the main repo :) Alex ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [60528] trunk/blender/intern/ghost/intern/ GHOST_WindowX11.cpp: Fix crash starting game engine on linux

2013-10-04 Thread Alex Fraser
on my computer even though my card supports it, but I'm happy. Thanks very much! Alex On 3 October 2013 23:15, Sergey Sharybin sergey@gmail.com wrote: Revision: 60528 http://projects.blender.org/scm/viewvc.php?view=revroot=bf-blenderrevision=60528 Author: nazgul Date

[Bf-committers] Keyboard bug in BGE: high priority for release

2013-09-22 Thread Alex Fraser
Hi all, I see that we've moved to bcon4, so I'd like to raise the profile of bug [36319], which makes resource-intensive BGE games unplayable on Windows and OSX; apparently a regression since 2.67. I think this should be considered a high-priority bug for the release. Cheers, Alex [36319

[Bf-committers] Full screen problems with blenderplayer

2013-08-18 Thread Alex Fraser
video resolution in Mac OSX [36501] Thanks very much :) Alex (z0r) [36459] https://projects.blender.org/tracker/index.php?func=detailaid=36459group_id=9atid=306 [36502] https://projects.blender.org/tracker/index.php?func=detailaid=36502group_id=9atid=306 [36501] https://projects.blender.org

[Bf-committers] Question about libcarve simplification function...

2013-05-29 Thread Alex Pilafian
Hi all, My name is Alex. My company is using the Carve library for several different tasks (pertaining to 3d computational geometry) in our application. In this particular instance, we're trying to use carve::mesh::MeshSimplifier#eliminateShortEdges to modify a meshSet that we have. We pass

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [52989] trunk/blender: Adding a new SPH solver that is more physically accurate.

2013-01-10 Thread Alex Fraser
; r53723. It's interesting that it seemed to work quite well anyway. Maybe we don't need that first code fork. Alex -- Alex Fraser Software Engineer VPAC Ltd. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman

[Bf-committers] Two rendering targets for 2.66: vcol baking and fluid density texture

2012-12-18 Thread Alex Fraser
to applying these to trunk? Cheers, Alex -- Alex Fraser VPAC Ltd. [1] http://projects.blender.org/tracker/?func=detailaid=29035group_id=9atid=127 [2] http://projects.blender.org/tracker/?func=detailaid=29680group_id=9atid=127 ___ Bf-committers mailing list

Re: [Bf-committers] Development Environments

2012-12-06 Thread Alex Fraser
- Original Message - This makes me wonder if it would be worth blender having standard build environment VM images (for VirtualBox and maybe VMWare). +1, VM images would be very useful. Alex -- Alex Fraser VPAC Ltd. ___ Bf-committers

Re: [Bf-committers] Blender Logging

2012-10-16 Thread Alex Fraser
to send results over the network, that has already been done. +1. I don't know what this would be like to implement in Blender, but all the projects that I've converted to use logging have since been much nicer to develop. Alex ___ Bf-committers mailing

Re: [Bf-committers] New Categories for the BGE tracker

2012-06-24 Thread Alex Fraser
The new categories look fine to me; +1. I'm not worried about the rendering category - if it was more specific it might make it hard for users to decide how to file bugs. Alex On 23 June 2012 13:50, Dalai Felinto dfeli...@gmail.com wrote: I wonder if 'Rendering' will be so generic to the point

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [47023] trunk/blender/source/blender/ blenloader/intern: Fix a bad bug with direct/indirect linking since 2.5.

2012-06-07 Thread Alex Fraser
Hi Brecht, On 3 June 2012 22:26, Alex Fraser a...@phatcore.com wrote: [#31691] BGE: group with indirection not instantiated properly http://projects.blender.org/tracker/index.php?func=detailaid=31691group_id=9atid=306 I checked this again in r47539 - it's fixed! Thanks heaps :) Alex

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [47023] trunk/blender/source/blender/ blenloader/intern: Fix a bad bug with direct/indirect linking since 2.5.

2012-06-03 Thread Alex Fraser
/index.php?func=detailaid=31691group_id=9atid=306 Cheers, Alex On 26 May 2012 03:13, Brecht Van Lommel brechtvanlom...@pandora.be wrote: Revision: 47023           http://projects.blender.org/scm/viewvc.php?view=revroot=bf-blenderrevision=47023 Author:   blendix Date:     2012-05-25 17:13:30 +

[Bf-committers] Patch for review: new, realistic SPH solver

2012-05-18 Thread Alex Fraser
and GUI have been tidied up. Could somebody please review it? :) Cheers, Alex -- Alex Fraser Software Engineer VPAC Ltd. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [44015] trunk/blender/source/gameengine/ Ketsji/KX_FontObject.cpp: bge font objects: fix for difference in size when object has a

2012-04-24 Thread Alex Fraser
Remind me what was wrong with the mipmap patch? Didn't it just make the profiling overlay a bit funny in certain situations? I thought it worked pretty well. Alex On 10 February 2012 18:52, Dalai Felinto dfeli...@gmail.com wrote: Revision: 44015           http://projects.blender.org/scm

Re: [Bf-committers] Numpy integration

2012-04-23 Thread Alex Fraser
interest in speed, I'd like to keep the option to move to pypy open. Perhaps that conflicts with my first point ;) Cheers, Alex ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Have the 3D View support 3D hardware?

2012-02-29 Thread Alex Fraser
a headache). Cheers, Alex On 28 February 2012 13:54, Alexandr Kuznetsov kuzsa...@gmail.com wrote: Hi. Afaik game engine already supports stereoscopic images. Moreover, I don't think sterescopic vision is hard to implement. You just need to cameras. But for 3D monitors, developers must have them

Re: [Bf-committers] Render Layer Proposal

2012-01-17 Thread Alex Glawion
, but did not get too far. Maybe I'll give it another shot. cheers, alex ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

[Bf-committers] Patches: new SPH solver and visualisation

2011-12-22 Thread Alex Fraser
more work before they can be accepted into trunk - see the tickets for details. But they are functional, and as always I'm keen to hear feedback. Cheers, Alex -- Alex Fraser Software Engineer VPAC Ltd. ___ Bf-committers mailing list Bf-committers

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [42708] trunk/blender: Removed buttons in node headers for hiding unused sockets and for hiding the (non-socket) option buttons.

2011-12-19 Thread Alex Fraser
is collapsed. The order is maintained, so it's easy to remember which node does what - especially for nodes like Separate RGB. You can quickly glance at the collapsed node and know which channel is being used. Cheers, Alex ___ Bf-committers mailing list Bf

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [42708] trunk/blender: Removed buttons in node headers for hiding unused sockets and for hiding the (non-socket) option buttons.

2011-12-19 Thread Alex Fraser
- Original Message - From: Alex Fraser adfr...@vpac.org I actually like the way the nodes remain visible when the node is collapsed. I mean sockets :) Alex ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org

[Bf-committers] SPH stability and multithreading patches

2011-12-19 Thread Alex Fraser
in the same locations). This patch builds on the stability patch above. Any feedback would be welcome! Alex -- Alex Fraser Software Engineer VPAC Ltd ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf

[Bf-committers] Patch: baking to vertex colours

2011-10-26 Thread Alex Fraser
a new field 'origindex' to VlakTableNode, as suggested by Brecht. This maps from VlakRen back to the face in the source mesh. It is only populated when doing a vertex colour bake. Any feedback on this patch would be welcome. Cheers, Alex ___ Bf

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [41071] branches/cycles/intern/cycles/ cmake/external_libs.cmake: Cycles:

2011-10-16 Thread Alex Opazo
Since CMAKE 2.8 devs included a findCUDA script that can be used to detect CUDA cross-platform. Documentation is here: http://www.cmake.org/cmake/help/cmake-2-8-docs.html#module:FindCUDA And the usage seems to be kinda simple... A simple example can be found at: 

Re: [Bf-committers] New *Physics / BGE* Developer

2011-09-24 Thread Alex Fraser
On Sun, Sep 25, 2011 at 7:20 AM, Daniel Salazar - 3Developer.com zan...@gmail.com wrote: Welcome Alex to the best team ever! Thank you! It really is an honour. I look forward to working more with all of you. Alex On Sat, Sep 24, 2011 at 6:38 AM, Campbell Barton ideasma...@gmail.com wrote: Hi

Re: [Bf-committers] Visibility of attribution

2011-08-30 Thread Alex Fraser
- Original Message - From: Alex Fraser adfr...@vpac.org For now it might be easiest to add all the 2.5x credits pages to the page mentioned above. But as suggested by Campbell, we could move to a more scalable format that shows each developer and the number of commits they have made

Re: [Bf-committers] Blender Release Cycle

2011-08-17 Thread Alex Fraser
, that's true.  Perhaps that's a good argument for switching to a DVCS: it makes it a lot easier to manage this kind of a workflow, since anyone can publish their own branch. +1; this would be unworkable without DVCS. Alex ___ Bf-committers mailing list

Re: [Bf-committers] Blender on the Mac App Store

2011-07-21 Thread Alex Fraser
, Alex ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [37885] trunk/blender: cleanup for cmake msvc build options, reference some libs directly, fix conflicting flags /Ob1 and /Zi for

2011-06-30 Thread Alex K
. /FORCE:MULTIPLE resolved it. Btw, I used cmake 2.8.4 Thanks, Alex ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [37885] trunk/blender: cleanup for cmake msvc build options, reference some libs directly, fix conflicting flags /Ob1 and /Zi for

2011-06-29 Thread Alex K
numbers of literal double-quote characters are acceptable to command line tools.C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Platforms\x64\Microsoft.Cpp.x64.Targets When CMakeLists.txt and macros.cmake reversed to 37884, Blender builds fine. Alex On Mon, Jun 27, 2011 at 10:49 PM

Re: [Bf-committers] splitting (off) hair

2011-06-28 Thread Alex Fraser
with each other so much. 100% agreed, very big +1 from me! +1 from me too. It might be nice to do it in C++ actually, but I won't push hard for that at this point. Alex ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org

Re: [Bf-committers] Create Link between logic bricks with Python

2011-06-28 Thread Alex Fraser
=) but could not find anything like it. Try something like this: ob.game.sensors['Name'].link(ob.game.controllers['And']) where ob is the object you added the bricks to. Cheers, Alex ___ Bf-committers mailing list Bf-committers@blender.org http

Re: [Bf-committers] Visibility of attribution

2011-06-21 Thread Alex Fraser
proposals (below) for the format and location of the attribution. Cheers, Alex -- Alex Fraser Software Engineer The Victorian Partnership for Advanced Computing On 21 Jun, 2011, at 4:52, Alex Fraser wrote: [...] I propose that: 1. All future contributions be attributed in modified

Re: [Bf-committers] [BGE Proposal] Improvement of dupli-groups for better workflow, new features, missing stuff (with working implementation)

2011-06-20 Thread Alex Fraser
devs could take a closer look. This page also contains patches, a windows build and some links to youtube that demonstrates some of the possibilities. I haven't tried your patch yet, but the videos look great. Cheers, Alex ___ Bf-committers mailing

[Bf-committers] Visibility of attribution

2011-06-20 Thread Alex Fraser
) or on a web page linked to from the splash screen. What do you think? Cheers, Alex -- Alex Fraser Software Engineer The Victorian Partnership for Advanced Computing [1] http://git.kernel.org/?p=linux/kernel/git/torvalds/linux-2.6.git;a=blob_plain;f=kernel/cgroup.c [2] http://git.gnome.org

Re: [Bf-committers] Visibility of attribution

2011-06-20 Thread Alex Fraser
. And it really is an incentive to contribute. Cheers, Alex -- Alex Fraser Software Engineer The Victorian Partnership for Advanced Computing ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Visibility of attribution

2011-06-20 Thread Alex Fraser
holders need to agree, There is a good point. That would seem to be a deal-breaker, right there. Copyright notices are a statement of fact. If you don't have them, the author still owns the code - you just don't know who they are. Cheers, Alex -- Alex Fraser Software Engineer The Victorian

[Bf-committers] Patch: Adaptive time step for fluid particles

2011-06-06 Thread Alex Fraser
appreciate feedback, if you would like to try it. After applying the patch, this feature can be enabled by ticking the box next to Particles Physics Subframes. There are demos in the tracker (sorry, they're a bit large) and a graph to illustrate how it works. Cheers, Alex -- Alex Fraser Software

Re: [Bf-committers] Patch: Adaptive time step for fluid particles

2011-06-06 Thread Alex Fraser
for trying it out. - Original Message - From: Shaul Kedem shaul.ke...@gmail.com Was it/Is it reproducible now ? Do you mean, can it be applied against HEAD? Yep - I just tested it; it applies cleanly against r37276. Cheers, Alex On Mon, Jun 6, 2011 at 1:16 AM, Alex Fraser adfr...@vpac.org

Re: [Bf-committers] Patch: Adaptive time step for fluid particles

2011-06-06 Thread Alex Fraser
a constant time step is still more appropriate. Cheers, Alex -- Alex Fraser Software Engineer The Victorian Partnership for Advanced Computing ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Patch: Adaptive time step for fluid particles

2011-06-06 Thread Alex Fraser
a problem with the way state is stored between frames. If two objects share the same particle settings, the results will differ; but if you make the particle settings single user and keep the parameters the same, the results will be the same. I'll see what I can do about that. Cheers, Alex -- Alex

Re: [Bf-committers] Let us switch to git, pretty please

2011-05-26 Thread Alex Fraser
orientation is significant? Cheers, Alex ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Blender 2.57 and Ubuntu 11.04

2011-04-28 Thread Alex Fraser
On Fri, Apr 29, 2011 at 7:45 AM, M.G. Kishalmi l...@kishalmi.net wrote: I like the PPA idea. FWIW, there already is a Blender PPA, and it seems to get updated daily: https://launchpad.net/~cheleb/+archive/blender-svn I have been using it for a while now. Cheers, Alex

Re: [Bf-committers] Python access to linked sensor/actuators/controllers in the logic window

2011-04-23 Thread Alex Fraser
]. But you're right, it would be nice to have a game.properties.new() function. Cheers, Alex ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Unit system proposal

2011-04-18 Thread Alex Fraser
the playback speed. But simulations might need to map to real-time differently. For example, a fluid simulation with a model defined in mm may need a smaller timestep than a model defined in m. Cheers, Alex ___ Bf-committers mailing list Bf-committers@blender.org

Re: [Bf-committers] GPL v2/v3 problem.

2011-04-12 Thread Alex Fraser
by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. Is there any plan to relicense it as GPLv2? Cheers, Alex ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo

Re: [Bf-committers] when blender2.57beta starts not make zoom at mouse wheel

2011-04-06 Thread Alex K
Hi. I also encountered this bug few times on start up but it is hard to replicate. I had a similar problem in Firefox few times. Dunno, may be it is driver problem. My mouse is Logitech. Win7 x64 Alex On Wed, Apr 6, 2011 at 11:15 PM, iozk hz iozk...@gmail.com wrote: 'some times' to my allways

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [35131] trunk/blender: fix for cmake not having the correct svn revision in buildinfo, now generate a header every build with the

2011-02-24 Thread Alex Fraser
to skip past the non-svn log messages. Cheers, Alex -- Alex Fraser Software Engineer The Victorian Partnership for Advanced Computing Mobile: +61 4 3440 8175 ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman

Re: [Bf-committers] Fluid particles refactoring

2011-02-20 Thread Alex Fraser
tension), and easier to make multi-threaded. Cheers, Alex -- Alex Fraser Software Engineer The Victorian Partnership for Advanced Computing ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] python mathutils api update proposal

2011-02-03 Thread Alex Fraser
, i.e. Vector(x,y,z) instead of Vector((x,y,z))? Cheers, Alex (z0r) ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] python mathutils api update proposal

2011-02-03 Thread Alex Fraser
to parse in C (see example below) OK, I can see that it could become quite hard to maintain. What if the extra argument, like 'angle' for quaternions, was keyword only? Just a thought; I'm not too concerned if this doesn't make it in. Cheers, Alex

[Bf-committers] New Blender Logo

2011-01-09 Thread alex
One thing I'd like is for the Windows icon to be updated to the much nicer Gnome version. The Windows one is all flat colour and looks really boring. Tom Edwards It's weird that blender have different icons for different platforms, so I made .ico file with updated icons and submitted it

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [33686] trunk/blender/source/blender/ editors/space_file/file_draw.c: Bugfix #25231

2010-12-15 Thread Alex K
=( FILE_IMGDISPLAY == params-display) ? layout-tile_w : layout-column_widths[COLUMN_NAME] + 4; Alex 2010/12/15 Ton Roosendaal t...@blender.org Revision: 33686 http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=revroot=bf-blenderrevision=33686 Author: ton Date: 2010-12-15 16:56:06

Re: [Bf-committers] Text Editor - Auto Complete

2010-12-12 Thread Alex Fraser
On Sat, Dec 11, 2010 at 1:48 PM, Alex Fraser a...@phatcore.com wrote: we could generate predefined completion files for Pydev:    http://pydev.org/manual_101_interpreter.html#id2 [...] it could be generated using introspection from a running game. Here is a game that does that: http

Re: [Bf-committers] Goodbye thanks for the scripts

2010-12-01 Thread Alex Fraser
a neutral email in a negative light - Moderate each other - Be tolerant They are both fairly long (about an hour each), but they are worth it if you have the time. Many more topics are covered. Cheers, Alex ___ Bf-committers mailing list Bf-committers

Re: [Bf-committers] A practical proposal for the task of re-licensing Blender

2010-11-26 Thread Alex Fraser
. Encouraging it is exactly what the GPL is supposed to do. My apologies for continuing this thread - I just thought another industry perspective would be useful. Cheers, Alex ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org

Re: [Bf-committers] A practical proposal for the task of re-licensing Blender

2010-11-25 Thread Alex Combas
On Thu, Nov 25, 2010 at 12:42 AM, Damir Prebeg blend.fact...@gmail.com wrote: I don't think *anyone* is suggesting that the Blender code end up in some closed source software. We're looking at making Blender capable (legally) of using third-party distributed closed-source plugins. This is

Re: [Bf-committers] A practical proposal for the task of re-licensing Blender

2010-11-25 Thread Alex Combas
On Thu, Nov 25, 2010 at 8:55 AM, Campbell Barton ideasma...@gmail.com wrote: Hi, All things considered I'm apathetic towards LGPL switch. Its still quite restrictive, and I'm not aware of any commercial extensions for blender so far, even though its possible to write them without changing to

Re: [Bf-committers] A practical proposal for the task of re-licensing Blender

2010-11-25 Thread Alex Combas
2010/11/25 José Romero jose.cyb...@gmail.com: Blender is a tool for artists, not programmers. I hate to break the news to you. It is because of programmers that Blender exists. ___ Bf-committers mailing list Bf-committers@blender.org

Re: [Bf-committers] A practical proposal for the task of re-licensing Blender

2010-11-25 Thread Alex Combas
On Thu, Nov 25, 2010 at 4:38 PM, Diego B bdi...@gmail.com wrote: Hi, Please stop the fight on this thread, there is no point to talk about LGPL, Maya, the good support or whatever. Ton already say that the possibility to re-licensing with LGPL is near zero, so we need focus on ways to get

Re: [Bf-committers] A practical proposal for the task of re-licensing Blender

2010-11-24 Thread Alex Combas
On Tue, Nov 23, 2010 at 11:33 PM, Campbell Barton ideasma...@gmail.com wrote: Look at the simplest case for a LGPL switch:  if all blender developers and all contributors agree to switch to LGPL. We still have libraries that are GPL, these cant just be made into extensions, they need to be

Re: [Bf-committers] A practical proposal for the task of re-licensing Blender

2010-11-24 Thread Alex Combas
On Wed, Nov 24, 2010 at 12:15 AM, Alex Combas blenderw...@gmail.com wrote: On Tue, Nov 23, 2010 at 11:33 PM, Campbell Barton ideasma...@gmail.com wrote: Look at the simplest case for a LGPL switch:  if all blender developers and all contributors agree to switch to LGPL. We still have

Re: [Bf-committers] A practical proposal for the task of re-licensing Blender

2010-11-24 Thread Alex Combas
if you distribute an LGPL application you MUST provide the source code if you modify and distribute an LGPL application you MUST provide the source code. It is NO different than the GPL in this regard. The only difference is that if a separate program links to an LGPL program then the separate

Re: [Bf-committers] A practical proposal for the task of re-licensing Blender

2010-11-24 Thread Alex Combas
to get end- user level useful extensions possible. - Alex, please drop it. You're not helping your position with false dichotomies and misrepresentations. Hello Martin, If you had read my last comment before you made yours you would have seen that I had already said this will be my

Re: [Bf-committers] A practical proposal for the task of re-licensing Blender

2010-11-24 Thread Alex Combas
On Wed, Nov 24, 2010 at 10:38 PM, Benjamin Tolputt btolp...@internode.on.net wrote: This I agree with too. LGPL will allow, if only through careful extraction of code into a shared library, the extraction of code from the Blender project into closed source projects. Personally, even though I

[Bf-committers] A practical proposal for the task of re-licensing Blender

2010-11-23 Thread Alex Combas
the branches, license Blender as LGPL, and the job is done. ~~ So that is my proposal. Sorry if it is a bit long winded. It is probably full of many holes which I am blissfully unaware of, but hopefully this can help roll the ball a little further. Best regards, Alex Combas irc: blenderwell

Re: [Bf-committers] extension clause

2010-11-22 Thread Alex Combas
On Mon, Nov 22, 2010 at 6:58 AM, Ton Roosendaal t...@blender.org wrote: Hi all, Phew, mind boggling discussions here. I know GNU GPL isn't easy to understand, but it would improve readability of the traffic on this list if we can stop with interpretations of the GNU GPL now. :) However,

Re: [Bf-committers] extension clause

2010-11-21 Thread Alex Combas
On Sun, Nov 21, 2010 at 8:01 AM, Martin Poirier the...@yahoo.com wrote: --- On Sun, 11/21/10, Benjamin Tolputt btolp...@internode.on.net wrote: On 22/11/2010 2:12 AM, Martin Poirier wrote: Stealing a copy doesn't count as distribution. The scenario I am talking about is not a stolen

Re: [Bf-committers] extension clause

2010-11-21 Thread Alex Combas
On Sun, Nov 21, 2010 at 3:30 PM, Dan Eicher d...@trollwerks.org wrote: For example, if I made an interesting game using the Blender Game Engine, I could sell my game as a binary with my only obligation to release the source to all components of the Blender Game Engine I used, as well

Re: [Bf-committers] extension clause

2010-11-19 Thread Alex Combas
On Fri, Nov 19, 2010 at 7:27 AM, Jason van Gumster ja...@handturkeystudios.com wrote: Alex Combas blenderw...@gmail.com wrote: Similarly, virtually zero companies actually go the route of making a modified internal version of GPL software. How would someone confirm that? By virtue

Re: [Bf-committers] extension clause

2010-11-19 Thread Alex Combas
On Fri, Nov 19, 2010 at 1:25 PM, Matt Henley nwm...@gmail.com wrote: I agree that company lawyers tend to be paranoid. I deal with that frequently in oil/gas equipment manufacturing. Right, I'm just saying this is the view that some companies would have. I'm not saying this is my view, or

[Bf-committers] lcms?

2010-11-19 Thread Alex Combas
if not? Or should we all just stop building with lcms and not mention it ever again ;) If we could get a definitive answer on this that would be great. Thanks, Alex ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman

Re: [Bf-committers] lcms?

2010-11-19 Thread Alex Combas
Thanks Matt, I will try to spread the word. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] extension clause

2010-11-19 Thread Alex Combas
On Fri, Nov 19, 2010 at 4:19 PM, Dan Eicher d...@trollwerks.org wrote: On Fri, Nov 19, 2010 at 3:40 PM, Alex Combas blenderw...@gmail.com wrote: Well the GPL has never been defended in court from what I've heard... You heard wrong... Yes, I am. Thanks for pointing that out

Re: [Bf-committers] extension clause

2010-11-18 Thread Alex Combas
On Thu, Nov 18, 2010 at 12:37 AM, Dan Eicher d...@trollwerks.org wrote: On Thu, Nov 18, 2010 at 12:15 AM, Alex Combas blenderw...@gmail.com wrote: You might also say that the GPL often says Yes you can sell GPL software, yet how many GPL projects are activelly sold and actively make

Re: [Bf-committers] Blender Tutorial from a hospital bed :)

2010-11-18 Thread Alex Combas
I liked it as well. Node stuff is always interesting. Hope you're feeling better soon. On Thu, Nov 18, 2010 at 1:20 PM, Jaevixa McNomera jjv@gmail.com wrote: Great to see fighting spirit in this way. I'm eager to see the rest of her series :) Thanks Mr. Letwory! I'm so happy people

Re: [Bf-committers] bind poses in Blender for the Collada 1.4.1 plugin

2010-11-18 Thread Alex Combas
well in general. best regards, Alex blenderwell Combas ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] extension clause

2010-11-17 Thread Alex Combas
On Wed, Nov 17, 2010 at 6:00 PM, David Jeske dav...@gmail.com wrote: When I write extension, I mean: an add-on which is compiled against and dynamic loaded into the address space of another program, but normally distributed separately. To write a closed source extension add-on you have to

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