MK: I don't understand why YOU wouldn't double at 99%? Can you
explain this?
If the oppenent will still take at 100% then why risk losing 2 points 1% of the
time?
I thought I answered your question about win rates previously.
A bot that always doubles, I'd expect to lose 0.3 ppg. It's hard
Sent: Wednesday, April 3, 2024 10:01:17 PM
To: Ian Shaw ; GnuBg Bug
Subject: Re: Interesting question/experiment about value of cube ownership
On 4/2/2024 5:13 AM, Ian Shaw wrote:
> What would be your proposed structure for training a
> cubeful bot? What gains and obstacles do you fores
On 4/2/2024 7:08 AM, Ian Shaw wrote:
A cube strategy against a bot that never passes:
Not never but we loosely say that since it takes at GWC > 0,
i.e. even at 0.0001%
only double when (a) you are 100% to win
I don't understand why you wouldn't double at 99%? Can you
explain this?
(b)
ms, people talk about doing "XG rollouts on
Amazon's cloud servers", etc. Doing more biased rollouts
is plain stupid/illogical. Any such efforts would be put
to better use in training a new bot instead. The question
is who would volunteer to do it.
People like the Alpha-Zero team, etc
On 4/2/2024 5:39 PM, Max S wrote:
HI
Am I able to import a file of a position, match score
etc and you would return the XG analysis to me?
If I understand correctly that you want to post here a
GnuBG ID, (i.e. position + match ID), and want someone
to post the XG analysis, I will do it for you
similar.
Does this answer your question?
Regards,
Ian Shaw
From: bug-gnubg-bounces+ian.shaw=riverauto.co...@gnu.org
on behalf of Max S
Sent: Wednesday, April 3, 2024 2:39:07 AM
To: bug-gnubg@gnu.org
Subject: question
HI
Am I able to import a file
Hello Max,
Il 02 aprile 2024 alle 19:39 Max S ha scritto:
> HI
> Am I able to import a file of a position, match score etc and you would
> return the XG analysis to me?
what do you mean with “XG analysis”?
—F
HI
Am I able to import a file of a position, match score etc and you would
return the XG analysis to me?
: Re: Interesting question/experiment about value of cube ownership
On 3/31/2024 4:18 AM, Ian Shaw wrote:
> If the mutant strategy is always to take, then gnubg GAINS when > Mutant
> takes a D/P because that increases the points GnuBg wins.
Yes, of course, but only and only if the G
, 2024 11:43:40 AM
To: Ian Shaw ; GnuBg Bug
Subject: Re: Interesting question/experiment about value of cube ownership
On 3/31/2024 3:53 AM, Ian Shaw wrote:
> I'm glad we agree on the basic 25% take point. Do you also agree on
> the the theoretical 20% take point for perfect cube effi
see your problem..?
MK
*From:* MK
*Sent:* Friday, March 29, 2024 2:28:09 AM
*To:* Ian Shaw ; GnuBg Bug
*Subject:* Re: Interesting question/experiment about value of cube ownership
On 3/19/2024
can't,
then I really don't care about my credibility with people who can't
understand my arguments, let alone rise up to defeat my arguments.
MK
*From:* MK
*Sent:* Friday, March 29, 2024 4:34:39 AM
would never pass.
From: MK
Sent: Friday, March 29, 2024 2:28:09 AM
To: Ian Shaw ; GnuBg Bug
Subject: Re: Interesting question/experiment about value of cube ownership
On 3/19/2024 3:54 AM, Ian Shaw wrote:
> MK "Those numbers are based on how the bot wo
for money.)
Regards,
Ian Shaw
From: MK
Sent: Friday, March 29, 2024 4:34:39 AM
To: Ian Shaw ; GnuBg Bug
Subject: Re: Interesting question/experiment about value of cube ownership
On 3/19/2024 7:44 AM, Ian Shaw wrote:
> I don’t "divinely believe" in the
On 3/19/2024 7:44 AM, Ian Shaw wrote:
I don’t "divinely believe" in the current cube theory. I understand
the maths behind it. If you have found errors in the maths, then I
would be glad to re-evaluate.
Let's find out where you disagree by starting from the beginning.
What is your analysis
On 3/19/2024 7:37 AM, Ian Shaw wrote:
MK: This is why I am doing my various experiments. One of which
that I had previously mentioned in this very thread involves a
"mutant cubestrategy" of doubling at GWC > 50% and taking at
GWC > 0%. In that experiment of 20,000 money games, the mutant
won
On 3/19/2024 3:54 AM, Ian Shaw wrote:
MK "Those numbers are based on how the bot would play against itself.
If you accept the bot's decisions as best/perfect and if you try to
play just like bot, assuming that your opponent will also try to play
just like the bot, of course you
MK: Even though I think most of you won't absorb what I wrote above, because
you all "divinely believe" in the current "cube skill theory", I won't consider
it a total waste of my time even if it sows a seed of doubt in just one mind.
I don’t "divinely believe" in the current cube theory. I
MK: This is why I am doing my various experiments. One of which that I had
previously mentioned in this very thread involves a "mutant cube strategy" of
doubling at GWC > 50% and taking at GWC > 0%. In that experiment of 20,000
money games, the mutant won 40.80% of total points against GnuBG
MK "Those numbers are based on how the bot would play against itself. If you
accept the bot's decisions as best/perfect and if you try to play just like
bot, assuming that your opponent will also try to play just like the bot, of
course you wouldn't/shouldn't double."
Agreed. Against a worse
On 3/16/2024 6:15 PM, Ian Shaw via wrote:
As this thread became more about the starting position than
the original subject, I will branch out a separate thread
for that and only reply to the cube issue in this one.
Knowing the absolute equity is only useful for cube actions,
and since the
rgb threads. They descended into rudeness and I
lost interest.
For some reason, your last 2 messages got caught in my spam filter, hence the
late reply.
Regards,
Ian
-Original Message-
From: MK
Sent: Wednesday, March 6, 2024 9:35 PM
To: Ian Shaw ; bug-gnubg@gnu.org
Cc: Philippe Michel
Cat got your tongues?
Meow... ;)
MK
On 3/4/2024 5:26 AM, Ian Shaw wrote:
Since at least you care to continue this discussion, I will invest
more of my time and effort mainly for the sake of improving GnuBG.
Sorry, MK, I didn't read back over the old threads,
It was in my a previous post in this current thread here but it's
no
;;
bug-gnubg@gnu.org<mailto:bug-gnubg@gnu.org>
Cc: Philippe Michel mailto:philippe.mich...@free.fr>>
Subject: Re: Interesting question/experiment about value of cube ownership
On 3/1/2024 6:02 PM, Ian Shaw wrote:
> "Is making the bot auto-play the
> same as do
On 3/3/2024 8:16 PM, MK wrote:
The next day after that, I checked it in Snowie and I
posted a comprehensive recap about the subject. See:
Sorry I forgot to give the link. Here it is:
https://groups.google.com/g/rec.games.backgammon/c/rFZyUcg8IPQ/m/gxuWiERmCAAJ
MK
On 3/1/2024 6:02 PM, Ian Shaw wrote:
"Is making the bot auto-play the
same as doing rollouts?"
It sounds like you are asking what a rollout is?
I wasn't.
https://www.gnu.org/software/gnubg/manual/html_node/Introduction-to-rollouts.html
I had read it many a times before.
32: 18/13
From: MK
Sent: Friday, March 1, 2024 10:46:29 PM
To: Ian Shaw ; bug-gnubg@gnu.org
Cc: Philippe Michel
Subject: Re: Interesting question/experiment about value of cube ownership
On 3/1/2024 6:22 AM, Ian Shaw wrote:
> 27000 trials at 0-ply and 1-ply. 135000 trials at 2-ply.
>
ary 8, 2024 11:39 AM
*To:* playbg-...@yahoo.com; bug-gnubg@gnu.org
*Cc:* Philippe Michel
*Subject:* RE: Interesting question/experiment about value of cube ownership
It just so happens that I rolled out the opening position a few days ago for another reason. This
was at 7-away 7-away rather th
=riverauto.co...@gnu.org
On Behalf Of Ian Shaw via
Bug reports for and general discussion about GNU Backgammon.
Sent: Thursday, February 8, 2024 11:39 AM
To: playbg-...@yahoo.com; bug-gnubg@gnu.org
Cc: Philippe Michel
Subject: RE: Interesting question/experiment about value of cube ownership
On 2/11/2024 6:01 AM, EDWARD GOLDBERG wrote:
Can I be removed from this email list please?
https://lists.gnu.org/mailman/options/bug-gnubg/
Can I be removed from this email list please?
> On Feb 10, 2024, at 9:59 PM, MK wrote:
>
> Hi Ian,
>
> Thanks for the additional info. Unfortunately it didn't help
> me understand anything better or answer my own question. I'm
> still trying and hope that you or
Hi Ian,
Thanks for the additional info. Unfortunately it didn't help
me understand anything better or answer my own question. I'm
still trying and hope that you or others will continue this
subject to help me with it, which will benefit all in the end.
For the cubeless equity of the opening
.
Cube: 2-ply cubeful prune [world class]
Cheers,
Ian
-Original Message-
From: bug-gnubg-bounces+ian.shaw=riverauto.co...@gnu.org
On Behalf Of MK
Sent: Thursday, February 8, 2024 2:23 AM
To: bug-gnubg@gnu.org
Subject: Interesting question/experiment about value of cube ownership
I'm
I'm chugging along with my mutant cube skill experiments
as I can spare time, saving all games, which I will share
on my web site, when I'm done, along with my scripts.
While doing the double at > 50% experiment, I remembered
an old question I had asked in RGB about a year ago: W
Hi Tim,
What an awesome explanation. Thanks a lot.
-- Ian
-Original Message-
From: Bug-gnubg On Behalf
Of Timothy Y. Chow
Sent: 06 July 2022 14:59
To: bug-gnubg@gnu.org
Subject: Re: No bugs, just a question
There is a subtle point about luck that is not well understood even
There is a subtle point about luck that is not well understood even by
some professional mathematicians.
In a series of games (or matches, but for simplicity let me focus on
games), one must distinguish between
1. counting the number of games in which I was luckier, and
2. determining who
e.
>>> It’s often me!
>>>
>>>
>>>
>>> Perhaps you’re sample size is not large enough. That’s all I can suggest.
>>>
>>>
>>>
>>> (I’m not sure what happens if you play on any setting lower than ‘expert’).
>>>
s not large enough. That’s all I can suggest.
>>
>>
>>
>> (I’m not sure what happens if you play on any setting lower than ‘expert’).
>>
>>
>>
>> Best regards,
>>
>> Ian Shaw
>>
>>
>>
>> From: Bug-gnubg On
>>
ns if you play on any setting lower than ‘expert’).
>
>
>
> Best regards,
>
> Ian Shaw
>
>
>
> From: Bug-gnubg On
> Behalf Of hereodt Z
> Sent: 25 June 2022 20:04
> To: bug-gnubg@gnu.org
> Subject: No bugs, just a question
>
>
>
> Dear all who created
at happens
and the computer smashed me to pieces ha ha!
Ian, thank you for trying to answer my question
I just noticed that on a pretty large batch of matches, the winner is the
less lucky player in, let's say, 2 out of 1000, tops. And that seems not
normal.
I realize that I asked this question without
setting lower than ‘expert’).
Best regards,
Ian Shaw
From: Bug-gnubg On Behalf
Of hereodt Z
Sent: 25 June 2022 20:04
To: bug-gnubg@gnu.org
Subject: No bugs, just a question
Dear all who created GNUBg,
Thank you for your wonderful, GREAT software.
It provided me with countless hours of fun
Dear all who created GNUBg,
Thank you for your wonderful, GREAT software.
It provided me with countless hours of fun and relaxation.Maybe a little
TOO much, but that's my problem ;).
How come the winner, be it me or the computer, is always the luckiest
player?
I thought backgammon was a
I believe something like this should work
https://www.sqlservertutorial.net/sql-server-basics/sql-server-update-join/
Using an inner join.
Let me know if you need help.
C
On Thu, 14 Jan 2021 at 22.52, Philippe Michel
wrote:
> A few weeks ago, someone reported two bugs (#59208 and #59209) in
A few weeks ago, someone reported two bugs (#59208 and #59209) in the
way match results are stored in the database.
I have committed a fix when for new entries, but existing ones have to
be updated directly in the database. The commands below should work for
sqlite3 but I think it should be
On Wed, Dec 25, 2019 at 10:20:42PM +, Cihan Göksu wrote:
> Is there a way to communicate between the interactive pyshell (by typing
> ">") and an external python script? For example, how can I send commands
> to py Interactive shells via another python script? Is it possible to
> import
Dear GNUbg,
First, I would like to greatly thank you for this fantastic software and
express a big big applause! Here, I'm trying to check out python
scripting and a little rookie :-)
Is there a way to communicate between the interactive pyshell (by typing
">") and an external python script?
-topmail.de
Sent: 18 August 2019 18:37
To: bug-gnubg@gnu.org
Subject: [Bug-gnubg] question about GNU Backgammon
Hello GNU team,
I have a question about how to change the settings in GNU Backgammon: Is it
possible to always and automatically get a hint after one's own dice have been
rolled?
Best
Hello GNU team,
I have a question about how to change the settings in GNU Backgammon: Is it possible to always and automatically get a hint after one's own dice have been rolled?
Best regards,
Robert
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Here is a theoretical question for all of you:
> >
> > Can a race (aka. non-contact) position, be possible to lose backgammon
> with
> > a good dash of unluck, and still be possible to win (with a good dash of
> > luck).
>
> Something like this ?
>
> GNU Back
On Tue, Jan 29, 2019 at 08:00:22PM +0100, Øystein Schønning-Johansen wrote:
> Hi all!
>
> Here is a theoretical question for all of you:
>
> Can a race (aka. non-contact) position, be possible to lose backgammon with
> a good dash of unluck, and still be possible to win
eph
On Wed, 30 Jan 2019 at 08:02, Øystein Schønning-Johansen
wrote:
>
> Hi all!
>
> Here is a theoretical question for all of you:
>
> Can a race (aka. non-contact) position, be possible to lose backgammon with a
> good dash of unluck, and still be possible to win (
Hi all!
Here is a theoretical question for all of you:
Can a race (aka. non-contact) position, be possible to lose backgammon with
a good dash of unluck, and still be possible to win (with a good dash of
luck). It is assumed that the player is really trying to get of the
backgammon, and plays
I'm wondering in which file of the project is move validation done,
more particularly if a given move is valid given a specific dice roll.
This is in eval.c. This is a part of the source I don't really understand
but GenerateMoves() should be a adequate starting point.
If you want to look at
Hello there,
I'm a student and I'm studying gnubg source code,
I'm wondering in which file of the project is move validation done,
more particularly if a given move is valid given a specific dice roll.
Sorry for this question, I generally try to avoid disturbing mailing lists
with non important
On Mon, 2015-08-31 at 22:22 +, Edward D. Collins wrote:
> Greetings,
>
>
> My gnu backgammon settings do appear to be saved during sessions. So
> I don't really have a problem. However, I do have a question. The
> help files talk about a SAVE SETTINGS option.
The n
Hi,
I'm using gnubg again since a few days ago, after several years not being
able to launch it. Michael Petch helped me to install it and now it works.
I dont know if he is the one to answer my next question and I dont wanna
bother him again.
I would like to play against my son using 2
, after several years not
being
able to launch it. Michael Petch helped me to install it and now it
works.
I dont know if he is the one to answer my next question and I dont
wanna
bother him again.
I would like to play against my son using 2 computers. I saw that an
external player can be set and I
On Sat, 9 Aug 2014, Michael Petch wrote:
At present we support Python back to about 2.3 (That I have tested). It
may work on 2.2 but I haven't tried. Pyhon2.2 is currently our minimum
version supported. My question is whether we wish to continue using 2.2
as the minimum going forward. I am
back to about 2.3 (That I have tested). It
may work on 2.2 but I haven't tried. Pyhon2.2 is currently our minimum
version supported. My question is whether we wish to continue using 2.2
as the minimum going forward. I am wondering if we might consider
something like Python 2.7 and higher.
Python2.7
Hi Nicholas,
I've never heard any talk on the list about developing a card
game, but It is definitely a possibility for other groups. A quick search of
SourceForge turned up four Rummy projects, with one Windows project named Gin
Rummy. Hope this helps.
That link is not working.
Open Source (Windows)
http://ginrummy.sourceforge.net/
And NetRummy (two players LAN / Intranet / TCP/IP)
http://sourceforge.net/projects/netrummy/
N.
On Tue, Feb 25, 2014 at 11:02 AM, Myshkin LeVine mysh...@verizon.netwrote:
Hi Nicholas,
I've
Nicholas Suplizio nicholassupli...@gmail.com writes:
Thank you for your help. So far I don't think anything like what I'm
looking for exists. I do quite a bit of programming but I've never taken
on a project like developing a Gin Rummy evaluator before. The most
valuable part of GNUBG to me
Hi, I was wondering if the GNUBG crew ever considered writing an
evaluator/SIM for Gin Rummy. Would something like this be a possibility?
If it has already been done can you point me in the right direction?
Please help, thanks.
Nicholas
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https://lists.gnu.org/mailman/listinfo/bug-gnubg
I've found Gnu evaluates desperation situations very poorly.
Specifically, if an opponent is rolling off and you are racing to get
one piece off to avoid a gammon, Gnu mis-evaluates moves.
From this position:
GNU Backgammon Position ID: GreDA0DbbgcBAA
Match ID :
On 19/06/2013 5:31 PM, progr...@nwon.com wrote:
I've found Gnu evaluates desperation situations very poorly.
Specifically, if an opponent is rolling off and you are racing to get
one piece off to avoid a gammon, Gnu mis-evaluates moves.
My moves of 63:13/10, 13/7, 31:8/5 7/6 and 65 10/4 8/3
On 19/06/2013 10:29 PM, Michael Petch wrote:
The reason I ask these questions is that my copy of GNUBG (0.90-mingw
20121023) has an analysis shows that the only one GNUBG disagreed a bit
with was the 63 and it didn't even rate as doubtful. It had about a
0.030 error. The rest of the moves the
The link to your screenshots do not work for me, I'm afraid.
-- Ian (more below)
i.e. it says my cube market window opens up at 50.286%... but I was around
55.7% to win the game at this point? yet it says my cube decision was very
bad.
Ian Shaw wrote
If this were the last roll of the
On 9 June 2013 15:34, sebalotek waynejos...@gmail.com wrote:
I've attached another example from my practice game today -
If I'm reading the screenshot correctly my Take Point for the offered cube
should be above 30.079.
My Current win percentage = 31.0%.
So why is it classified as 'Bad'
Hi Ian,
Thanks for your reply and for your example. In fact my question was not so
much to do with the 'position' of the game, but with how to understand the
relevance of the 'Analyse - Market Window' function.
i.e. it says my cube market window opens up at 50.286%... but I was around
55.7
Sent: 06 June 2013 19:05
To: bug-gnubg@gnu.org
Subject: [Bug-gnubg] Analyse - Market Window question?
Hallo all,
I am sorry for the new n00b question.
Please can anybody explain to me how the 'Analyse - Market Window' function
works?
In the screenshot below, I thought I offered a fairly decent
something ?
Thanks.
--
View this message in context:
http://old.nabble.com/GNUBg-Position-ID-question-tp34892952p34892952.html
Sent from the Gnu - Backgammon mailing list archive at Nabble.com.
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https
On Mon, Apr 23, 2012 at 9:24 PM, Philippe Michel philippe.mich...@sfr.frwrote:
On Sun, 22 Apr 2012, Øystein Schønning-Johansen wrote:
Hi,
The board type in GNU Backgammon is typedef'ed as a 2d array
anBoard[2][25], but which player is on roll? Is the player with index 0 or
the player with
On Sun, 22 Apr 2012, Øystein Schønning-Johansen wrote:
Hi,
The board type in GNU Backgammon is typedef'ed as a 2d array
anBoard[2][25], but which player is on roll? Is the player with index 0 or
the player with index 1 ? I'm getting confused.
Player 1 is on roll, at least when it comes down
Hi all,
just stumbled on this. Take the position below: all the moves have
cubeful equity of -1,
as next turn, O would double and X will have to drop, independently on
which move
X makes now.
Question: how can 0ply get this right, know that next cube decision is a D/P ?
I was under
The 0.17 weights and the benchmark files? They are no longer on
ftp://ftp.demon.nl/pub/games/gnubg/nn-training/benchmarks
Thanks, Joseph
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On 01/08/2012 10:05 PM, Joseph Heled wrote:
The 0.17 weights and the benchmark files? They are no longer on
ftp://ftp.demon.nl/pub/games/gnubg/nn-training/benchmarks
Thanks, Joseph
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On 01/08/2012 10:18 PM, Jim Segrave wrote:
On 01/08/2012 10:05 PM, Joseph Heled wrote:
The 0.17 weights and the benchmark files? They are no longer on
ftp://ftp.demon.nl/pub/games/gnubg/nn-training/benchmarks
Thanks, Joseph
___
Bug-gnubg
Øystein Schønning-Johansen wrote:
Sent: 12 December 2011 20:59
So, we don't care about the exactness of the absolute evaluation, we care about
the relative evaluation between the moves (or resulting positions after each
move). That is what makes it select good moves!
This strategy was
If gnubg could estimate the opponents rating based upon error rate then
it could be more aggressive
on a redouble since the other player is likely to make errors to modify
the cube decision.
This may have NOTHING to do with what your're talking about right now... :)
Tom
On 12/16/2011 06:43
thought about this
angle.
n Ian
From: Thomas A. Moulton [mailto:t...@moulton.us]
Sent: 16 December 2011 12:00
To: Ian Shaw
Cc: Øystein Schønning-Johansen; Mark Higgins; Frank Berger; bug-gnubg@gnu.org
Subject: Re: [Bug-gnubg] Neural network symmetry question
If gnubg could estimate
Subject: Re: [Bug-gnubg] Neural network symmetry question
If gnubg could estimate the opponents rating based upon error rate then it
could be more aggressive
on a redouble since the other player is likely to make errors to modify the
cube decision.
This may have NOTHING to do with what
I ran my test out to 400k runs and the symmetric network starting drifting
down, with the normal one edging it out in head to head competitions.
But the real evidence against it came from looking at probability estimates
from a couple benchmark positions: one where white is almost certainly
On Mon, Dec 12, 2011 at 9:11 PM, Mark Higgins migg...@gmail.com wrote:
I assume this is what the gnubg benchmark stuff is about btw? Comparing
probability estimates in a bunch of benchmark board positions against
rolled-out probabilities? How do you condense the many different cases into
a
I tried a little experiment on this: a 10-hidden-node network with a single
probability-of-win output, but two setups. The first doesn't have a whose turn
is it input and doesn't add any symmetry constraints. The second has the extra
inputs for the turn and makes the symmetry constraint I
My experience tells me that 100,000 trials may not be sufficient.
With today's computing power it should be easy to do at least a
couple of millions.
-Joseph
On 12 December 2011 11:22, Mark Higgins migg...@gmail.com wrote:
I tried a little experiment on this: a 10-hidden-node network with a
Thx - I'll run it longer and with more hidden nodes and see what happens.
On Dec 11, 2011, at 5:44 PM, Joseph Heled jhe...@gmail.com wrote:
My experience tells me that 100,000 trials may not be sufficient.
With today's computing power it should be easy to do at least a
couple of
You have an input that represents whose turn it is (one input for white, one
for black, value one if that player is on turn and zero otherwise). I think
that's in the original Tesauro setup isn't it?
On Dec 10, 2011, at 1:10 AM, Joseph Heled jhe...@gmail.com wrote:
Well, I am not sure how
Hi Mark,
If I take a given board and translate the position into the inputs and then
evaluate the network, it gives me a probability of win. If I then flip the
board's perspective (ie white vs black) and do the same, I get another
probability of win. Those two probabilities should sum to
Thx! Makes sense. Though I wonder if adding back in the whose move is it
input and reducing the hidden-output weights by half ends up as a net benefit
for training. Maybe I'll test it out.
On Dec 10, 2011, at 2:06 PM, Frank Berger fr...@bgblitz.com wrote:
Hi Mark,
If I take a given
I've been playing around a bit with neural networks for backgammon and found
something interesting, and want to see whether this is already part of gnubg.
Assume a Tesauro-style network with the usual inputs, and some number of hidden
nodes. And for simplicity, just one output representing the
Well, I am not sure how you flip the position, since it matters who is
on the move.
-Joseph
On 10 December 2011 16:17, Mark Higgins migg...@gmail.com wrote:
I've been playing around a bit with neural networks for backgammon and found
something interesting, and want to see whether this is
Hello all,
(1) As a sequel to a correspondence some months ago, here is a link for
downloading Joachim Matussek's important article about an
approximation-formula for EPC values and their use in cube decisions in
bearoff positions. This time it's the original article, and in English - not
just
Oops sorry I forgot to put the link in the last delivery. It's
http://home.arcor.de/joachimmatussek/BearoffGWC.zip
- Adi
-- Forwarded message --
From: Adi Kadmon adi.kad...@gmail.com
Date: Fri, Feb 4, 2011 at 3:42 PM
Subject: An important link and a question about using EPC
...@gnu.org] On Behalf Of
Adi Kadmon
Sent: 04 February 2011 13:45
To: bug-gnubg@gnu.org
Subject: [Bug-gnubg] Fwd: An important link and a question about
using EPC values in deciding cube actions
Oops sorry I forgot to put the link in the last delivery
On Thu 16 Dec 2010 (10:09 -), Ian Shaw wrote:
Hi Christian,
Thanks for the explanation.
So, just to clarify, the discrepancy of 0.133 from the theoretical 0 in
the result reflects discrepancies in the gnubg evaluation function.
To calculate luck, gnubg evaluates the equity after
time I could get a hit.
My question is what is the tutorial mode actually showing.
Thanks :-)
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Hi,
I have bought an a Apple Macbook Pro, running Mac OS X 10.6
Can you please let me know how I can install backgammon on this machine? (If
you could point me to a step-by-step guide I'd appreciate it as I am an Apple
novice).
Many thanks for any assistance.
Kevin
6-4 5-3(2)
in 1 match point gnu agree with me
but in money session he think best moves 13-11(2)5-3(2)
is gnu rollout wrong or some1 can explain me why its best move
for money session?
ty
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