RE: [computer-go] 19x19 CGOS server down?

2008-06-25 Thread David Fotland
My clients all got "irregular response from the server" at the first move of the game, and it won't let them reconnect. Says they are already logged on. SO maybe there is still some problem. David > -Original Message- > From: [EMAIL PROTECTED] [mailto:computer-go- > [EMAIL PROTECTED] On

RE: [computer-go] 19x19 CGOS server down?

2008-06-25 Thread David Fotland
Seems to be working now. I restarted the low level Many Faces, and added a strong Many Faces. Looks like the reference gnugo is still missing though. David > -Original Message- > From: [EMAIL PROTECTED] [mailto:computer-go- > [EMAIL PROTECTED] On Behalf Of Seth Pellegrino > Sent: Tuesda

Re: [computer-go] 19x19 CGOS server down

2008-06-02 Thread Olivier Teytaud
Yes, the 19x19 server is down. It's up and running now. Olivier ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] 19x19 CGOS server down

2008-06-02 Thread Olivier Teytaud
Yes, the 19x19 server is down. The file system of the virtual machine is down, nothing works until the machine is rebooted, and I can't reboot it myself (I'm not admin of the machine). I've sent plenty of emails to the admins for requesting a reboot. Best regards, Olivier It seems to be down f

Re: [computer-go] 19x19 cgos ranking page

2008-01-22 Thread Alain Baeckeroot
Le mardi 22 janvier 2008, Olivier Teytaud a écrit : > > >Have you selected the room with bot's name as a member? > > > > > > > Yes. Seemingly only public rooms are possible for bots. > I'm interested in if someone has a solution for private rooms. > I know that Aloril is running one mogobot clo

Re: [computer-go] 19x19 cgos ranking page

2008-01-22 Thread Olivier Teytaud
Have you selected the room with bot's name as a member? Yes. Seemingly only public rooms are possible for bots. I'm interested in if someone has a solution for private rooms. Olivier ___ computer-go mailing list computer-go@computer-go.org http:

Re: [computer-go] 19x19 cgos ranking page

2008-01-22 Thread Hideki Kato
Have you selected the room with bot's name as a member? -Hideki Olivier Teytaud: <[EMAIL PROTECTED]>: >> The crosstables are back, but the sgf archives ar not. > >Sorry, many troubles since the maintenance of the website... i'm >on that. >___ >computer-

Re: [computer-go] 19x19 cgos ranking page

2008-01-20 Thread Olivier Teytaud
The crosstables are back, but the sgf archives ar not. Sorry, many troubles since the maintenance of the website... i'm on that. ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] 19x19 cgos ranking page

2008-01-20 Thread Jacques Basaldúa
Olivier Teytaud wrote: > the 19x19 CGOS ranking page is back (but might be still unstable) > and Leela seemingly performs quite well. > The crosstables will come back soon also. The crosstables are back, but the sgf archives ar not. I get: "Forbidden You don't have permission to access /~tey

Re: [computer-go] 19x19 CGOS

2007-11-01 Thread Jason House
I'd love to CGOS use something like sourceforge for tracking feature requests, bugs, and even source code. On 11/1/07, Olivier Teytaud <[EMAIL PROTECTED]> wrote: > > I have re-launched the cgos 19x19 web-updater for > http://www.lri.fr/~teytaud/cgosStandings.html. > > I suggest that bug-reports an

Re: [computer-go] 19x19 CGOS

2007-10-31 Thread Jacques Basaldúa
Don Dailey wrote: > There is no simple way to fake it with combinations of pass > moves with programs cooperating. Probably most programs > won't pass on the first 20 moves or so, but we can't count on > that behavior because it's incorrect. You should always pass > immediately if it wins the gam

Re: [computer-go] 19x19 CGOS

2007-10-30 Thread Andrés Domínguez
2007/10/30, Christoph Birk <[EMAIL PROTECTED]>: > On Mon, 29 Oct 2007, Christoph Birk wrote: > >> Of course it seems silly to have 2 of these programs play each other - > >> which could easily happen. The game might start like this: > >> > >> pass > >> pass > >> pass > >> etc. > > > > And

Re: [computer-go] 19x19 CGOS

2007-10-29 Thread Christoph Birk
On Mon, 29 Oct 2007, Don Dailey wrote: My only arugment is that it would look silly - but it would be correct. But I guess passing on the first few moves will always look silly. That's actually the way Ing-rules work. White passes the first N moves. There is one side effect that we have to kee

Re: [computer-go] 19x19 CGOS

2007-10-29 Thread Don Dailey
My only arugment is that it would look silly - but it would be correct. But I guess passing on the first few moves will always look silly. - Don Christoph Birk wrote: > On Mon, 29 Oct 2007, Christoph Birk wrote: >>> Of course it seems silly to have 2 of these programs play each other - >>> whic

Re: [computer-go] 19x19 CGOS

2007-10-29 Thread Don Dailey
> Of course it seems silly to have 2 of these programs play each other - >> which could easily happen. The game might start like this: >> >> pass >> pass >> pass >> etc. > > I think it is very unlikely for any program to pass in the early > game (my would not :-) > And if, there is no har

Re: [computer-go] 19x19 CGOS

2007-10-29 Thread Christoph Birk
On Mon, 29 Oct 2007, Christoph Birk wrote: Of course it seems silly to have 2 of these programs play each other - which could easily happen. The game might start like this: pass pass pass etc. And if, there is no harm done, as at some point the 'self-handicapped' program will start t

Re: [computer-go] 19x19 CGOS

2007-10-29 Thread Christoph Birk
On Mon, 29 Oct 2007, Don Dailey wrote: So the suggestion is to throw out games that end in less that 20 moves? No, just have the server not stop games before move-20. Of course it seems silly to have 2 of these programs play each other - which could easily happen. The game might start like

Re: [computer-go] 19x19 CGOS

2007-10-29 Thread Don Dailey
So the suggestion is to throw out games that end in less that 20 moves? Or simply to not rate them? Or is it to not consider 2 passes a draw unless 20 moves have been played? Of course it seems silly to have 2 of these programs play each other - which could easily happen. The game might sta

Re: [computer-go] 19x19 CGOS

2007-10-29 Thread Christoph Birk
On Mon, 29 Oct 2007, Don Dailey wrote: The whole idea is to not have to change the server. If I'm going to change the server I might as well do handicap the right way. But this is a trivial change compared to dealing with an ad hoc ELO/handicap conversion. Christoph __

Re: [computer-go] 19x19 CGOS

2007-10-29 Thread Don Dailey
The whole idea is to not have to change the server. If I'm going to change the server I might as well do handicap the right way. I remember us talking about this before - we went back and forth on how to implement handicap with chinese scoring and CGOS but I don't remember what conclusion I c

Re: [computer-go] 19x19 CGOS

2007-10-29 Thread steve uurtamo
ah, well, okay then. :) s. - Original Message From: Christoph Birk <[EMAIL PROTECTED]> To: computer-go Sent: Monday, October 29, 2007 6:24:41 PM Subject: Re: [computer-go] 19x19 CGOS On Mon, 29 Oct 2007, steve uurtamo wrote: > or to simply not include the results of s

Re: [computer-go] 19x19 CGOS

2007-10-29 Thread Christoph Birk
On Mon, 29 Oct 2007, steve uurtamo wrote: or to simply not include the results of such games, so as not to break the protocol for machines that wanted to have such games take place. What would break? Server -> clientB: genmove clientB -> Server:PASS server -> clientW: play PASS se

Re: [computer-go] 19x19 CGOS

2007-10-29 Thread steve uurtamo
mputer-go] 19x19 CGOS On Mon, 29 Oct 2007, steve uurtamo wrote: > there's not really much sense in a game 'won' in the first 10 moves. > i.e. i mean that it doesn't have much intrinsic meaning. i think > it's fair to throw away game results that have this feature t

Re: [computer-go] 19x19 CGOS

2007-10-29 Thread Don Dailey
One way to handle handicaps without a server change which could be easily implemented with the client is to to simply make the first N moves random - but it would not resemble a traditional handicap system in any way. Plus the first N moves might end up being pretty good moves so it would be a

Re: [computer-go] 19x19 CGOS

2007-10-29 Thread Christoph Birk
On Mon, 29 Oct 2007, steve uurtamo wrote: there's not really much sense in a game 'won' in the first 10 moves. i.e. i mean that it doesn't have much intrinsic meaning. i think it's fair to throw away game results that have this feature to them, then only cooperating programs will have their resu

Re: [computer-go] 19x19 CGOS

2007-10-29 Thread steve uurtamo
. - Original Message From: Don Dailey <[EMAIL PROTECTED]> To: computer-go Sent: Monday, October 29, 2007 5:23:46 PM Subject: Re: [computer-go] 19x19 CGOS One way to handle handicaps without a server change which could be easily implemented with the client is to to simply make th

Re: [computer-go] 19x19 CGOS

2007-10-29 Thread steve uurtamo
Subject: Re: [computer-go] 19x19 CGOS On 10/29/07, Christoph Birk <[EMAIL PROTECTED]> wrote: On Mon, 29 Oct 2007, Jacques Basaldúa wrote: > This can also be done by the programmers. E.g. If CrazyStone is too strong, > Rèmi can introduce a CrazyStoneH3 which passes 3 times > at the

Re: [computer-go] 19x19 CGOS

2007-10-29 Thread Jason House
On 10/29/07, Christoph Birk <[EMAIL PROTECTED]> wrote: > > On Mon, 29 Oct 2007, Jacques Basaldúa wrote: > > This can also be done by the programmers. E.g. If CrazyStone is too > strong, > > Rèmi can introduce a CrazyStoneH3 which passes 3 times > > at the beginning. But not at the first move, to av

Re: [computer-go] 19x19 CGOS

2007-10-29 Thread John Tromp
On 10/29/07, Christoph Birk <[EMAIL PROTECTED]> wrote: > On Mon, 29 Oct 2007, Jacques Basaldúa wrote: > > This can also be done by the programmers. E.g. If CrazyStone is too strong, > > Rèmi can introduce a CrazyStoneH3 which passes 3 times > > at the beginning. But not at the first move, to avoid

Re: [computer-go] 19x19 CGOS

2007-10-29 Thread Don Dailey
It would be easy to change the cgos3.tcl script to enable self-handicap in this way. I would make this change if crazy-stone or mogo would agree to put up a copy. - Don Christoph Birk wrote: > On Mon, 29 Oct 2007, Jacques Basaldúa wrote: >> This can also be done by the programmers. E.g. If

Re: [computer-go] 19x19 CGOS

2007-10-29 Thread Christoph Birk
On Mon, 29 Oct 2007, Jacques Basaldúa wrote: This can also be done by the programmers. E.g. If CrazyStone is too strong, Rèmi can introduce a CrazyStoneH3 which passes 3 times at the beginning. But not at the first move, to avoid smart tricks. If CrazyStoneH3 is given white and plays: 2. whatev

Re: [computer-go] 19x19 CGOS

2007-10-29 Thread Jacques Basaldúa
Don Dailey wrote: Of course that's better, but I'm talking about a quick and dirty solution. I may never implement handicap games since it's tricky with ELO ratings. This can also be done by the programmers. E.g. If CrazyStone is too strong, Rèmi can introduce a CrazyStoneH3 which passes 3

Re: [computer-go] 19x19 CGOS handicaps

2007-10-28 Thread Don Dailey
I think I would handle this by assuming 100 ELO is 1 stone handicap. The data on CGOS would eventually tell me if this should be adjusted. Or I would probably just make it self adjusting. - Don David Doshay wrote: > I agree that a lengthy discussion right now is probably not needed, > but I

Re: [computer-go] 19x19 CGOS

2007-10-28 Thread David Doshay
This sounds very good to me. Cheers, David On 28, Oct 2007, at 2:05 PM, Don Dailey wrote: The plan is that I will combine fast and slow games into one server.When a slow round is complete, there will be a delay while the current fast round is being completed.In this way a program

Re: [computer-go] 19x19 CGOS handicaps

2007-10-28 Thread David Doshay
I agree that a lengthy discussion right now is probably not needed, but I want to toss in a thought: Every now and again, perhaps every 3 months, turn off ELO rating and instead start using a variant of the "3 games in a row" method for a fixed period of time, perhaps 2 weeks. Many players at cl

Re: [computer-go] 19x19 CGOS

2007-10-28 Thread Christoph Birk
On Oct 28, 2007, at 2:37 PM, Don Dailey wrote Jason House wrote: gtp has specific support for handicap games. If we do handicap, I'd prefer to see the server use those specialized commands. Of course that's better, but I'm talking about a quick and dirty solution. I may never implement ha

Re: [computer-go] 19x19 CGOS

2007-10-28 Thread David Doshay
On 28, Oct 2007, at 7:59 AM, Edward de Grijs wrote: > Subject: RE: [computer-go] 19x19 CGOS > From: [EMAIL PROTECTED] > > On Sun, 2007-10-28 at 11:54 +0100, Edward de Grijs wrote: > > Hi all, > > For CGOS 19x19 I prefer a short time control (10min/game) because: &g

Re: [computer-go] 19x19 CGOS

2007-10-28 Thread dhillismail
Hi Don, Sounds like a good idea. - Dave Hillis -Original Message- From: Don Dailey <[EMAIL PROTECTED]> To: computer-go Sent: Sun, 28 Oct 2007 5:05 pm Subject: Re: [computer-go] 19x19 CGOS Hi Dave, Two servers is easy, but 1 server is better.The plan is that I will combin

Re: [computer-go] 19x19 CGOS

2007-10-28 Thread Jason House
On Sun, 2007-10-28 at 17:33 -0400, Don Dailey wrote: > A lot of times there will be an odd number of players, in which case a > random slow player will sit out (but would get to play fast games.) The odd number thing won't help two dual speed bots play each other at fast settings. Of course, ne

Re: [computer-go] 19x19 CGOS

2007-10-28 Thread Don Dailey
Jason House wrote: > gtp has specific support for handicap games. If we do handicap, I'd > prefer to see the server use those specialized commands. > Of course that's better, but I'm talking about a quick and dirty solution. I may never implement handicap games since it's tricky with ELO

Re: [computer-go] 19x19 CGOS

2007-10-28 Thread Don Dailey
A lot of times there will be an odd number of players, in which case a random slow player will sit out (but would get to play fast games.) - Don Jason House wrote: > On Sun, 2007-10-28 at 17:05 -0400, Don Dailey wrote: > >> Hi Dave, >> >> Two servers is easy, but 1 server is better.The

RE: [computer-go] 19x19 CGOS (CS vs MFG)

2007-10-28 Thread David Fotland
Oops, I forgot to tell it to randomize. I'll restart it with random turned on. David > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Rémi Coulom > Sent: Sunday, October 28, 2007 1:39 PM > To: computer-go > Subject: Re: [

Re: [computer-go] 19x19 CGOS

2007-10-28 Thread Jason House
gtp has specific support for handicap games. If we do handicap, I'd prefer to see the server use those specialized commands. On Sun, 2007-10-28 at 17:21 -0400, Don Dailey wrote: > What if one program agreed to moving at a1 on the first move? Would > this simulate a handicap pretty well? > > Yo

Re: [computer-go] 19x19 CGOS

2007-10-28 Thread Jason House
On Sun, 2007-10-28 at 17:05 -0400, Don Dailey wrote: > Hi Dave, > > Two servers is easy, but 1 server is better.The plan is that I will > combine fast and slow games into one server.When a slow round is > complete, there will be a delay while the current fast round is being > completed

Re: [computer-go] 19x19 CGOS

2007-10-28 Thread Don Dailey
What if one program agreed to moving at a1 on the first move? Would this simulate a handicap pretty well? You could get up to 4 (or is it 5) by agreeing to move to various corner intersections. Is it better to pass than move A1 on the first move? I suggest it might be interesting if the really

Re: [computer-go] 19x19 CGOS

2007-10-28 Thread Don Dailey
David Fotland wrote: > It's hard to believe crazy stone is 7 stones stronger than mfgo. I'd > like to see some handicap games to show this. 100 ELO might have some > relation 1 handicap stone at low ratings, but at higher strengths, 1 > stone handicap must be a smaller ELO difference. > > Dav

Re: [computer-go] 19x19 CGOS

2007-10-28 Thread Don Dailey
PROTECTED]> > To: computer-go > Sent: Sun, 28 Oct 2007 2:16 pm > Subject: Re: [computer-go] 19x19 CGOS > > Regarding Don Dailiey's rationale for CGOS and 30-minute (or longer) > time controls: a hearty AMEN! > > The goal here is to improve the quality of play - not

Re: [computer-go] 19x19 CGOS

2007-10-28 Thread Don Dailey
I'm always going to tend to favor longer time controls. I don't think anyone here can reasonably argue that the quality of the games goes up with faster time controls - it's just the opposite.And given a choice between lower and higher quality games, I would tend to favor higher quality game

Re: [computer-go] 19x19 CGOS (CS vs MFG)

2007-10-28 Thread Rémi Coulom
Edward de Grijs wrote: The CrazyStone row has dissapeared because not enough games were played, so there will be a larger standard deviation around those values (I expect a 1 sigma value of about 50 elo. It would be interesting to incluse those numbers on every row (Don?)) Uncertainty about the

RE: [computer-go] 19x19 CGOS

2007-10-28 Thread David Fotland
al Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Edward de Grijs Sent: Sunday, October 28, 2007 12:15 PM To: computer-go Subject: RE: [computer-go] 19x19 CGOS If I combine some reactions so far I understand that the main motivation to have 30min/game or longer time contro

RE: [computer-go] 19x19 CGOS

2007-10-28 Thread Edward de Grijs
If I combine some reactions so far I understand that the main motivation to have 30min/game or longer time controls is that that is more comparable to the pace of humans, and that is is more easy for some new programs (not MC based) I can imagine that some humans will argue that blitz ratings

Re: [computer-go] 19x19 CGOS

2007-10-28 Thread dhillismail
illis -Original Message- From: terry mcintyre <[EMAIL PROTECTED]> To: computer-go Sent: Sun, 28 Oct 2007 2:16 pm Subject: Re: [computer-go] 19x19 CGOS Regarding Don Dailiey's rationale for CGOS and 30-minute (or longer) time controls: a hearty AMEN! The goal here is to improv

Re: [computer-go] 19x19 CGOS

2007-10-28 Thread Christoph Birk
I think a lot of the early CGOS ratings were (are?) very skewed. It had two anchors at a (arbitrary) fixed distance of 600 but of almost the same strength (win-rate 49-51%). It will take several days to overcome that. Chrisotph ___ computer-go mail

Re: [computer-go] 19x19 CGOS

2007-10-28 Thread Christoph Birk
On Oct 28, 2007, at 11:16 AM, terry mcintyre wrote: Don's idea of packing in blitz games between the longer games makes a lot of sense; it would enable a second track for those who want results more quickly. I too like that idea. Christoph ___ co

Re: [computer-go] 19x19 CGOS

2007-10-28 Thread terry mcintyre
Regarding Don Dailiey's rationale for CGOS and 30-minute (or longer) time controls: a hearty AMEN! The goal here is to improve the quality of play - not merely at blitz pace, but at slower rate more comparable to the pace of humans. Some older programs peak at 10 minutes for a 19x19 game; th

Re: [computer-go] 19x19 CGOS

2007-10-28 Thread Hideki Kato
Don Dailey: <[EMAIL PROTECTED]>: > >> About fairness, as classical programs including GNU Go and ManyFaces >> need about ten minutes for their best performace, why do you give >> other (Monte Carlo) programs thirty minutes? >> >> >What time control do they use in serious tournaments?Do yo

RE: [computer-go] 19x19 CGOS

2007-10-28 Thread David Fotland
I'm working on MFGO 12 and I'd like 30 minutes so I can test against a variety of programs at tournament time limits. I don't need hundreds of games to tune, since my program is knowledge based. I'm not just changing parameters and seeing what happens. I'm looking for bad moves and adding knowled

RE: [computer-go] 19x19 CGOS

2007-10-28 Thread David Fotland
I added a copy of Many Faces of Go running at level 1 (with almost no search) to add some variety for the weak programs. This version looks at the top 2 suggestions from the move generator, does a 1 ply search without quiescence, does a full board evaluation for each, and picks the best one. Late

Re: [computer-go] 19x19 CGOS

2007-10-28 Thread Jason House
I think I agree with Ed, but I also see and appreciate the arguments you give as well. I also like to watch CGOS games to evaluate my bot, but 1 hour per game is somewhat past my attention span (for real go games too). In all likelihood, I'll probably stick to 9x9 for most of my stuff (largest re

Re: [computer-go] 19x19 CGOS

2007-10-28 Thread Don Dailey
> About fairness, as classical programs including GNU Go and ManyFaces > need about ten minutes for their best performace, why do you give > other (Monte Carlo) programs thirty minutes? > > What time control do they use in serious tournaments?Do you consider them fair or unfair? - Don

Re: [computer-go] 19x19 CGOS

2007-10-28 Thread Hideki Kato
Hi all, Jeff Nowakowski: <[EMAIL PROTECTED]>: >On Sun, 2007-10-28 at 11:54 +0100, Edward de Grijs wrote: >> >> >> Hi all, >> >> For CGOS 19x19 I prefer a short time control (10min/game) because: >> >> 1) More quickly a more accurate rating can be established. > >I agree with Don. 10 minute

RE: [computer-go] 19x19 CGOS

2007-10-28 Thread Jason House
While I don't own a copy of Many Faces (and probably won't for a while), what you suggest would be a big help to my use of it. On Sun, 2007-10-28 at 09:27 -0700, David Fotland wrote: > Would anyone be interested in a highly configurable version 11 with gtp > interface? > > Version 11 has a set of

RE: [computer-go] 19x19 CGOS

2007-10-28 Thread Ray Tayek
At 09:27 AM 10/28/2007, you wrote: Would anyone be interested in a highly configurable version 11 with gtp interface? ... i'll buy one. thanks --- vice-chair http://ocjug.org/ ___ computer-go mailing list computer-go@computer-go.org http://www.co

RE: [computer-go] 19x19 CGOS

2007-10-28 Thread David Fotland
Would anyone be interested in a highly configurable version 11 with gtp interface? Version 11 has a set of parameters that control the searching that I can easily read from a file. /* LEVELS:1 2 3 4 5 6 7 8 9 10 */ int maxmoves[NUMLEVELS] = /* maximum number of moves to try on

Re: [computer-go] 19x19 CGOS

2007-10-28 Thread Don Dailey
Hi Edward, I can give you the goals of CGOS since I wrote CGOS for my own reasons. As a chess programmer I noticed that serious events and competitions were a huge impetus to making programming improvements. A lot of programmers told me the same thing, that despite the testing they did on

RE: [computer-go] 19x19 CGOS

2007-10-28 Thread Jeff Nowakowski
On Sun, 2007-10-28 at 15:59 +0100, Edward de Grijs wrote: > > Hi, maybe so, but can you name some programs which cannot cope > with 10 minutes thinking time for 19x19? I'm working on my own program, and I don't want to be limited to 10 minutes for 19x19. I'll let others speak about their own pr

RE: [computer-go] 19x19 CGOS

2007-10-28 Thread Edward de Grijs
> Subject: RE: [computer-go] 19x19 CGOS> From: [EMAIL PROTECTED]> > On Sun, > 2007-10-28 at 11:54 +0100, Edward de Grijs wrote:> > Hi all,> > For CGOS > 19x19 I prefer a short time control (10min/game) because:> > 1) More quickly > a more accurate rat

RE: [computer-go] 19x19 CGOS

2007-10-28 Thread Jeff Nowakowski
On Sun, 2007-10-28 at 11:54 +0100, Edward de Grijs wrote: > > > Hi all, > > For CGOS 19x19 I prefer a short time control (10min/game) because: > > 1) More quickly a more accurate rating can be established. I agree with Don. 10 minutes sudden death is brutally short for 19x19. You are limit

Re: [computer-go] 19x19 CGOS

2007-10-28 Thread Don Dailey
here will not be a lot of "yellow" entries on the page because of this. - Don > > Edward. > > > > Date: Fri, 26 Oct 2007 07:32:42 +0900 > > From: [EMAIL PROTECTED] > > Subject: Re: [computer-go] 19x19 CGOS > > To: computer-go@computer-go.org > &

Re: [computer-go] 19x19 CGOS

2007-10-28 Thread Don Dailey
ed > playing, it's name was not displayed on the cgos list > anymore. > What's is the cause of this? > > Edward. > > > > Date: Fri, 26 Oct 2007 07:32:42 +0900 > > From: [EMAIL PROTECTED] > > Subject: Re: [computer-go] 19x19 CGOS > > To: co

RE: [computer-go] 19x19 CGOS

2007-10-28 Thread Edward de Grijs
. > Date: Fri, 26 Oct 2007 07:32:42 +0900> From: [EMAIL PROTECTED]> Subject: Re: > [computer-go] 19x19 CGOS> To: computer-go@computer-go.org> > I prefer shorter > time control.> > The object I use cgos is to measure my program's performance > against > o

RE: [computer-go] 19x19 CGOS

2007-10-27 Thread David Fotland
ECTED] On Behalf Of > Christoph Birk > Sent: Saturday, October 27, 2007 4:50 PM > To: computer-go > Subject: Re: [computer-go] 19x19 CGOS > > > On Oct 27, 2007, at 3:59 PM, David Fotland wrote: > > > Because gnugo has time control and when time is short it adjusts &g

Re: [computer-go] 19x19 CGOS

2007-10-27 Thread Christoph Birk
On Oct 27, 2007, at 3:59 PM, David Fotland wrote: Because gnugo has time control and when time is short it adjusts the level down between moves. I think with th 30 minute control it is staying at level 10 the whole game. But even now it is only using 3 minutes ... it was not short of time

Re: [computer-go] 19x19 CGOS

2007-10-27 Thread Don Dailey
> >> -Original Message- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of >> Christoph Birk >> Sent: Saturday, October 27, 2007 3:51 PM >> To: computer-go >> Subject: Re: [computer-go] 19x19 CGOS >> >> >> On Oc

RE: [computer-go] 19x19 CGOS

2007-10-27 Thread David Fotland
soon :) > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > Christoph Birk > Sent: Saturday, October 27, 2007 3:51 PM > To: computer-go > Subject: Re: [computer-go] 19x19 CGOS > > > On Oct 27, 2007, at 3:17 PM, David Fotland wr

Re: [computer-go] 19x19 CGOS

2007-10-27 Thread Christoph Birk
On Oct 27, 2007, at 3:17 PM, David Fotland wrote: NO, it's because gnugo got stronger with longer time limits. Did it? I thought the anchor (gnugo-level-10) plays just that, at level10. How would it get stronger? When the time limit got longer Many Faces started taking 1 minute instead of 5

RE: [computer-go] 19x19 CGOS

2007-10-27 Thread David Fotland
[mailto:[EMAIL PROTECTED] On Behalf Of > Christoph Birk > Sent: Saturday, October 27, 2007 12:07 PM > To: computer-go > Subject: Re: [computer-go] 19x19 CGOS > > > On Oct 27, 2007, at 9:53 AM, David Fotland wrote: > > At 10 minute time limits Many Faces rated over 20

Re: [computer-go] 19x19 CGOS

2007-10-27 Thread Christoph Birk
On Oct 27, 2007, at 9:53 AM, David Fotland wrote: At 10 minute time limits Many Faces rated over 2000 and was top of the list. At 30 minutes it's 1650. Many Faces 11 was tuned for the machines in the 1990s, and clearly it needs work for modern machines. I don't understand that. The anchor

RE: [computer-go] 19x19 CGOS

2007-10-27 Thread David Fotland
[EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Ray Tayek > Sent: Saturday, October 27, 2007 11:05 AM > To: computer-go > Subject: RE: [computer-go] 19x19 CGOS > > > At 09:53 AM 10/27/2007, you wrote: > >At 10 minute time limits Many Faces rated over 2000 and was

RE: [computer-go] 19x19 CGOS

2007-10-27 Thread Ray Tayek
At 09:53 AM 10/27/2007, you wrote: At 10 minute time limits Many Faces rated over 2000 and was top of the list. At 30 minutes it's 1650. Many Faces 11 was tuned for the machines in the 1990s, and clearly it needs work for modern machines. i have a copy of 11. is there any way to crank it up ot

Re: [computer-go] 19x19 CGOS

2007-10-27 Thread terry mcintyre
a 2nd mortgage. Moore's law at this time encourages multicore in a big way. Terry McIntyre <[EMAIL PROTECTED]> - Original Message From: David Fotland <[EMAIL PROTECTED]> To: computer-go Sent: Saturday, October 27, 2007 9:53:15 AM Subject: RE: [computer-go] 19x19 CGOS At

Re: [computer-go] 19x19 CGOS

2007-10-27 Thread Don Dailey
Friday, October 26, 2007 6:13 PM >> To: [EMAIL PROTECTED]; 'computer-go' >> Subject: RE: [computer-go] 19x19 CGOS >> >> >> I puton Many Faces version 11, but it might not be playing at >> fill strength. It ouwld be nice if I can click on a game to

RE: [computer-go] 19x19 CGOS

2007-10-27 Thread David Fotland
MAIL PROTECTED] On Behalf Of > David Fotland > Sent: Friday, October 26, 2007 6:13 PM > To: [EMAIL PROTECTED]; 'computer-go' > Subject: RE: [computer-go] 19x19 CGOS > > > I puton Many Faces version 11, but it might not be playing at > fill strength. It ouwld be

Re: [computer-go] 19x19 CGOS

2007-10-27 Thread Gunnar Farnebäck
Don Dailey wrote: Who is running gnugo 10?You must using the right options. Here is how I run it: gnugo --mode gtp --score aftermath --capture-all-dead --chinese-rules --positional-superko You can skip "--score aftermath", it has no effect when "--mode gtp" is used. (Without "--mode gtp

Re: [computer-go] 19x19 CGOS

2007-10-27 Thread Don Dailey
You should only set one program to a fixed rating.Unless you know for sure that 1200 is what gnugo 0 will achieve, but it's not likely. - Don Olivier Teytaud wrote: > The anchors are: > > /usr/games/gnugo --mode gtp --score aftermath --capture-all-dead > --chinese-rules --level 0 > > /usr/ga

RE: [computer-go] 19x19 CGOS

2007-10-27 Thread Olivier Teytaud
If these two programs aren't 600 points apart and you anchor them that way it will prevent the rating system from stabilizing. You're right, I'll do that. Olivier ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mail

RE: [computer-go] 19x19 CGOS

2007-10-26 Thread David Fotland
Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > Olivier Teytaud > Sent: Friday, October 26, 2007 11:37 PM > To: computer-go > Subject: Re: [computer-go] 19x19 CGOS > > > The anchors are: > > /usr/games/gnugo --mode gt

Re: [computer-go] 19x19 CGOS

2007-10-26 Thread Olivier Teytaud
The anchors are: /usr/games/gnugo --mode gtp --score aftermath --capture-all-dead --chinese-rules --level 0 /usr/games/gnugo --mode gtp --score aftermath --capture-all-dead --chinese-rules --level 10 The numbers (1200 and 1800) are arbitrary; all suggestions welcome, as for the command-line abo

Re: [computer-go] 19x19 CGOS

2007-10-26 Thread Olivier Teytaud
19x19 server: I have changed 10 minutes to 30 minutes per side. I have modified the anchors (but the --positional-superko option is seemingly not recognized; I'll correct that later). Olivier ___ computer-go mailing list computer-go@computer-go.org h

Re: [computer-go] 19x19 CGOS

2007-10-26 Thread Olivier Teytaud
Sorry for the trouble for downloading the SGF files on the 19x19 server; it is seemingly ok now. Olivier ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] 19x19 CGOS

2007-10-26 Thread Don Dailey
- >>> From: [EMAIL PROTECTED] >>> [mailto:[EMAIL PROTECTED] On Behalf Of Don Dailey >>> Sent: Friday, October 26, 2007 6:24 PM >>> To: computer-go >>> Cc: [EMAIL PROTECTED] >>> Subject: Re: [computer-go] 19x19 CGOS >>> >>> &g

Re: [computer-go] 19x19 CGOS

2007-10-26 Thread Don Dailey
>>> -Original Message- >>> From: [EMAIL PROTECTED] >>> [mailto:[EMAIL PROTECTED] On Behalf Of Don Dailey >>> Sent: Friday, October 26, 2007 6:24 PM >>> To: computer-go >>> Cc: [EMAIL PROTECTED] >>> Subject: Re: [

Re: [computer-go] 19x19 CGOS

2007-10-26 Thread Hideki Kato
t remove dead stones, so the >score is often wrong. > >> -Original Message- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of Don Dailey >> Sent: Friday, October 26, 2007 6:24 PM >> To: computer-go >> Cc: [EMAIL PROTECTED] >>

Re: [computer-go] 19x19 CGOS

2007-10-26 Thread Don Dailey
> score is often wrong. > > >> -Original Message- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of Don Dailey >> Sent: Friday, October 26, 2007 6:24 PM >> To: computer-go >> Cc: [EMAIL PROTECTED] >> Subject: Re: [computer

Re: [computer-go] 19x19 CGOS

2007-10-26 Thread Chris Fant
2007 6:24 PM > > To: computer-go > > Cc: [EMAIL PROTECTED] > > Subject: Re: [computer-go] 19x19 CGOS > > > > > > Olivier needs to put a .htaccess file in the SGF directory > > that looks like this: > > > > -[ snip ]--- > > AddType applic

RE: [computer-go] 19x19 CGOS

2007-10-26 Thread David Fotland
> [mailto:[EMAIL PROTECTED] On Behalf Of Don Dailey > Sent: Friday, October 26, 2007 6:24 PM > To: computer-go > Cc: [EMAIL PROTECTED] > Subject: Re: [computer-go] 19x19 CGOS > > > Olivier needs to put a .htaccess file in the SGF directory > that looks like this: > > --

Re: [computer-go] 19x19 CGOS

2007-10-26 Thread Don Dailey
t;>>>>> The viewer is a really nice way to look at games. A 3rd argument >>>>>> will let you view a specific game number: >>>>>> >>>>>>cgosview.exe cgos.lri.fr 6919 777 >>>>>>(view

Re: [computer-go] 19x19 CGOS

2007-10-26 Thread Joshua Shriver
Alrighty figured it out ./cgosviewer cgos.lri.fr 6919 Sorry was going from various emails, but it works now :) yuppy -Josh ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] 19x19 CGOS

2007-10-26 Thread Joshua Shriver
gos.lri.fr 6919 777 > >>>>(view game 777) > >>>> > >>>> > >>>> - Don > >>>> > >>>> > >>>> > >>>> David Fotland wrote: > >>>> > >>>> > &

Re: [computer-go] 19x19 CGOS

2007-10-26 Thread Don Dailey
got the viewer to work for me. >>>>> >>>>> I was too conservative with time control so Many Faces is only playing at >>>>> level 8 (of 10), and finishing its games in 2 or 3 minutes. But it's >>>>> winning them all, so I guess I should prefer s

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