...
Maybe I'm just doing something wrong?
-Mike
---
Michael D Labriola
Electric Boat
mlabr...@gdeb.com
401-848-8871 (desk)
401-848-8513 (lab)
401-316-9844 (cell)
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Johannes Hirte wrote:
With 2.6.32.2 the system hangs completely with black screen when modprobing
radeon with modeset=1. I was able to connect via ssh, but after entering the
password nothing happend. I didn't got a prompt. Only SysRq worked. I've
tracked it down to the following patch:
I wonder if this has anything to do with this:
https://bugzilla.redhat.com/show_bug.cgi?id=475890
Long story short, default settings for Fedora (and probably other
distros as well) now have a vt and X clashing on vt1/tty1.
Dave Airlie wrote:
On Wed, Nov 25, 2009 at 5:21 PM, Andrew Morton
Same thing with 2.6.31-rc2. Am I sending this to the right list?
On Thu, Jun 18, 2009 at 08:06:43PM +0300, Michael S. Tsirkin wrote:
On T500 thinkpad, I enabled KMS on i915, and noticed that only a single mode
shows up in xrandr output. Without kms, all modes are supported.
Tested on 2.6.30
... Looks like I managed to mess up
most shifts when converting from bitfields. :(
The patch below works on my Thinkpad T500 (as well as on my PowerBook,
where the previous change worked as well, maybe out of luck...). I'd
appreciate more testing and eyes looking over it though.
Michael, does
On T500 thinkpad, I enabled KMS on i915, and noticed that only a single mode
shows up in xrandr output. Without kms, all modes are supported.
Tested on 2.6.30 and 2.6.29.4-167 that ships with Fedora.
xrandr output:
With kms enabled:
Screen 0: minimum 320 x 200, current 1680 x 1050, maximum
make with CONFIG_DEBUG_SECTION_MISMATCH=y warns about the function
intel_lvds_init() referencing the variable __initdata intel_no_lvds.
Since intel_lvds_init might get called after module has been loaded,
intel_no_lvds shouldn't be marked __initdata.
Signed-off-by: Michael S. Tsirkin m
to rhd_dump and rhd_conntest if you would
like to try them out.
Cheers
Michael.
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detected
Submitter : Michael S. Tsirkin m.s.tsir...@gmail.com
Date: 2009-01-29 11:35 (11 days old)
/var/log/message dump below.
===
[ INFO: possible circular locking dependency detected ]
2.6.29-rc4-mst-debug #95
On Friday 15 December 2006 16:53, Michel Dänzer wrote:
On Fri, 2006-12-15 at 15:17 +0100, Michael Buesch wrote:
I just tried to load the nouveau driver on my
Apple G5 Quad machine.
The kernel module loaded fine, but an attempt to start the
x-server resulted in a frozen userinterface
I think this post could belong here.
someone an Idea what went wrong?
Original Message
Subject: Re: [ltp] R50p Suspend issues
Date: Mon, 22 May 2006 08:41:22 +0200
From: Michael Heinrich [EMAIL PROTECTED]
Reply-To: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
References: [EMAIL
Am Mittwoch, 26. April 2006 23:00 schrieb Stephane Marchesin:
Michael Schreckenbauer wrote:
that's really interesting news to me :) Am I correct, that newer
GeforceFX are not (yet?) supported by this driver? Is there anything I
can do to help with this? I have a few nvidia cards here
,
Michael
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Hello All,
I have a question about texture memory management in the r200 driver.
What is a primary need for a separate memory layout version for every client?
Would not it be simpler if there was only one memory heap in the sarea with a
global LRU list? Then there would be no need for heap
Am Donnerstag, den 26.01.2006, 13:38 -0500 schrieb Alex Deucher:
On 1/26/06, Michael Karcher [EMAIL PROTECTED] wrote:
Hello DRI developers,
on my ThinkPad T20, I experience Lockups with either type of DMA, be it
Vertex DMA or AGP texture access. With Option DmaMode None and
Option
?)
Thanks for your work,
Michael Karcher
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for debugging this problem?
Screenshots are on http://www.physik.fu-berlin.de/~karcher/good.png
(software rendered) and http://www.physik.fu-berlin.de/~karcher/bad.png
(hardware rendered).
Michael Karcher
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everything worked fine. The current snapshot crashes on BusType PCI
without DmaMode None.
It surely is not a VIA AGP problem, my chipset is a i440BX. But the
agpgart backend drivers are all quite like to each other, so i would
expect common bugs.
Michael Karcher
add that I am using 16bpp, which makes bitmask errors
possible.
Michael Karcher
PS: Brian, sorry for the private copy. I didn't pay enough attention.
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Hello All,Sorry for possible offtopic, but I have a question related to Radeon 9250 card lockups. I am doing an experimental research project on graphics engine resource management based on the r200 driver. I have modified the drm implementation so that all the commands sent to the ring on behalf
to the kernel for other reasons...
Dave.
OK, I'll better shut up and be back with a patch ;)
Michael
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I like to upgrade mach64 driver for inclusion in kernel and
desire a datasheet.
Thanks Michael
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I like to upgrade mach64 driver for inclusion in kernel and
pull relevant version from cvs.
Thanks Michael
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On Wednesday 23 November 2005 18:32, Alan Cox wrote:
On Mer, 2005-11-23 at 11:46 -0500, Adam Jackson wrote:
On Wednesday 23 November 2005 07:48, Michael Frank
wrote:
Testing 2.6.15-rc2 in-kernel DRM, why still no
mach64 support which works fine for me from
snapshots/cvs?
Because
.
20050718 snapshot is close and builds after some small
fixes in mach64_drv.c but dma buffers fail to allocate.
Perhaps someone has a snapshot date?
Michael
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Testing 2.6.15-rc2 in-kernel DRM, why still no mach64
support which works fine for me from snapshots/cvs?
Michael
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Hi
I'm having problems compiling the r300 Mesa stuff
I get the following errors:
[EMAIL PROTECTED] ~/Mesa $ make linux-dri-x86
(cd configs rm -f current ln -s linux-dri-x86 current)
make default
make[1]: Entering directory `/home/fireburn/Mesa'
make[2]: Entering directory
Well, I got the latest cvs and patches again and tried them on my laptop
(TwisterK). I don't remember if it's closer to a savage3d or a savage 4
off the top of my head. 2d seems to still be working fine. I also get
over 100 more fps in glxgears. The downside is, I don't see the gears
any more,
I've been playing with the new savage patches. The latest cvs version
seems to have fixed the unresolved symbols I was getting and everything
seems to be working great. I've tested with glxgears, chromium and
regular usage, are there any other easy tests to run that would be
helpful?
I am
. Michael um 0:51:
You are correct about the unresolved symbols, they seem to happen with
the cvs code also (but I think they must be new in the last couple of
weeks sometime). Here is the output of my LIBGL_DEBUG=verbose glxinfo:
[EMAIL PROTECTED] ~ $ LIBGL_DEBUG=verbose glxinfo
name of display
0 16 0 r y . 5 6 5 0 0 16 8 16 16 16 0 0 0 Slow
0x29 16 tc 0 16 0 r . . 5 6 5 0 0 16 8 16 16 16 0 0 0 Slow
Felix Kühling wrote:
Am Do, den 28.10.2004 schrieb Daniel J. Michael um 16:56:
Well, it seemed to install fine, but direct rendering is disabled. I
also get this error
Well, it seemed to install fine, but direct rendering is disabled. I
also get this error in my Xorg.0.log:
Symbol SavageInitStreamsNew from module
/usr/X11R6/lib/modules/drivers/savage_drv.o is unresolved!
Symbol SavageInitStreams2000 from module
/usr/X11R6/lib/modules/drivers/savage_drv.o is
I appied the savage patches at http://freedesktop.org/~fxkuehl/savage/
to the latest cvs. The DRM and the 3d drivers build fine, but when I try
to build the ddx/xserver, I get this error:
86Server-DXF86VIDMODE
-DXvMCExtension
r200_context.c shows the following:
if(driQueryOptionb(rmesa-optionCache,
arb_vertex_program))
_mesa_enable_extension( ctx,
GL_ARB_vertex_program);
if(driQueryOptionb(rmesa-optionCache,
nv_vertex_program))
_mesa_enable_extension( ctx,
GL_NV_VERTEX_PROGRAM);
Should the nvidia extension be in
Diamond Speedstar a90 16MB (savage 4 pro+) Lots of
lockups.
I can confirm that this card locks up very frequently.
One way which I have found to immediately lock it up
is by attempting to use GL_NV_texgen_reflection.
Hope this helps the savage developers.
could
do this using Windows XP on the same hardware.
thanks,
--
Michael
[EMAIL PROTECTED]
Release Date: 18 December 2003
X Protocol Version 11, Revision 0, Release 6.7
Build Operating System: Linux 2.6.6 i686 [ELF]
Current Operating System: Linux tarnish 2.6.6 #15 Thu May 13 21:23:29 EST 2004 i686
:
--- Daniel J. Michael [EMAIL PROTECTED] wrote:
I've been using plain CVS for a couple weeks now (latest checkout was
sometime last week). It was working great until the last time I
updated
it. Since then, I've had some problems with tuxracer (crashes) and
chromium (mouse responds slowly
I have a laptop, using a TwisterK, and I just applied this patch to the latest CVS
dri, then compiled and installed it. Now, when I start X the display is massively
corrupted, and basically useless. I went back to the version I was using previousyt,
and it works fine again. Just to make sure I
have seen corrupt 3d windows or cursor corruption (but,
afaik, I'm not using a hw cursor). Should I still try the new patch?
--On Monday, April 05, 2004 7:08 AM -0700 Alex Deucher
[EMAIL PROTECTED] wrote:
--- Daniel J. Michael [EMAIL PROTECTED] wrote:
I have a laptop, using a TwisterK, and I just
backend (HW).
So, there seem to be issues outside of AGP (HW)...
Will take a bit more time to research.
My gut tells it is where nobody ever looked - as usual ;)
Regards
Michael
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resets.
2.4 Resumes drivers _after_ reading image 2 as it should be.
Reason according to Nigel is that he has to find a way to
resume part of the device tree in 2.6.
AGP info is available here.
http://www.intel.com/technology/agp/toverview.htm
Any chance to get some datasheets?
Regards
Michael
Do you have an ATI card? The ATI proprietary driver has pbuffers implemented.
pbuffers would let you avoid a lot of the swapping. If you run out of room for
pbuffers you could go back to swapping.
I do have an ATI card, I'm developing on a mobility 9200 w/64MB ( also
testing on nVidia Quadro).
[EMAIL PROTECTED] is also supposed to be working on an OpenGL based
windowing
system. I don't know the status of his code.
Hi Guys-
My mike-d.org server is down, this is my work address. Here's the
status of my OpenGL window system:
client/server is working.
Right now communication is done
I have an old S3 M7 dual head card that I would like to port my
portrait code onto for XF86 for a hardware accelerated portrait dual
display system. I used to write drivers for the M7 and I am familiar
with the part but I am lacking documentation on it, this part is old so
is there still
the display. The video signals from the graphics cards were not used.
-Michael
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, but is slooow). No issues with BillardGL and foobillard so far,
except the resizing thing.
If you need further information or I can help in any ways, just tell me. I'm a
programmer, but have no experience with dri/drm or Xfree stuff :-(
Thanks,
Michael
PS: I hope, I'm understandable, natural
checked out the latest trunk but it seems that 4.3.0 is
currently used...
Hope someone could help me
Bye Thanks,
Michael
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If you upgrade SDL you often have to rename the sdl library shipped with
the game.
e) possibly others by now - it's been a while since I noticed this.
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Guido Landra wrote:
Is this enough to have lighted vertices color calculated?
Others will answer this better, but you need transformed vertices et al
to calculate lighting don't you?
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of dwords anyway and rounded up if necessary, no?
Dunno what performance advantage emitting two at once had over emitting
one, other than that, I don't suppose it matters either way.
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. My Card is a ATI RAGE FURY, 128, AGP with 32 MB Ram. There are
also faults in Flightgear and others. May I ask you to review those
problems for the next release?
Many thanks indeed.
With kind regards
Michael
AX: Screenshot of RTCW (RTCW is not fullscreen but that's no
problem.Thats from ksnapshot
://mazack.zikeai.com/misc/hg2_texture_issue.png
I'm pretty sure that this is a driver bug, since it
works with my Voodoo3.
If anyone thinks they have a patch to fix it, I'll
apply it.
Cheers
- Michael
=
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inserting mach64
(/lib/modules/2.5.66/kernel/drivers/char/drm/mach64.o): Invalid module
format
Is it possible to get the Mach64 driver working with ther developer
kernels? Will it help to coompile the mach64 branch?
Greetings,
Michael
Uh...GL_ARB_multisample is one of the required 1.3
extensions. It seems to have gone missing.
Any hope of GL_ARB_multisample being implemented in
the hardware?
=
The nice thing about Windows is - It does not just crash, it displays a
dialog box and lets you press 'OK' first.
--Arno
Hello,
I was wondering about the return value of
glGetString(GL_VERSION) on the R200 driver (may be on
other drivers too). It seems to return 1.2 Mesa
4.0.4 (this is with XFree86 4.3.0) but the Mesa
website says Mesa 4.0 implements the OpenGL 1.3
specification. Is 1.2 the version implemented in
Thanks for the info.
Perhaps this should be added to the FAQ (even thought
it probably isn't asked that frequently)?
=
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dialog box and lets you press 'OK' first.
--Arno Schaefer's .sig
E-Mail: [EMAIL
-efficient operating system would give Mac users a reason to have to
buy new hardware.
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[EMAIL PROTECTED]
Tilting at Windmills for a Better Tomorrow
IIRC, your log file that you attached a few days ago
said that the mga hal could not be found.
Perhaps this has something to do with your problem?
Any comments anyone?
=
The nice thing about Windows is - It does not just crash, it displays a
dialog box and lets you press 'OK' first.
), but with no driver
support I'll have to stay with Nvidia cards.
Hope you have some info for me.
Best regards
Michael Born
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I'd be willing to test Savage 4 based drivers.
If I ever learn anything about kernel hacking I'd also
be interested in Savage 4 driver development.
=
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dialog box and lets you press 'OK' first.
--Arno Schaefer's .sig
is
the only distribution using it right now. The only reason I can see
for this is, that RedHat _wants_ to be incompatible with other Linux
distributions. Many efforts are undertaken to make Linux distributions
more compatible to each-other, so please do not support RedHat in
this.
Greetings,
Michael
.
cheers,
Michael
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have done
what is needed.
Thank you for your time!
-Michael
=
E-Mail: [EMAIL PROTECTED]
IRC: irc.chatjunkies.org = cyrix; irc.openprojects.net = cyrix|michael
Web Site: http://mazack.zikeai.com
I just tried the game with the trunk. Same issue, but
it doens't print out the debug message.
=
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Web Site: http://mazack.zikeai.com
Am Fre, 2002-07-12 um 15.12 schrieb Keith Whitwell:
Michael Schlueter wrote:
I'm trapped in an infinite loop in
xc/xc/extras/Mesa/src/tnl/t_vb_render.c :)
Ok, I was debugging a program with ddd that crashes sometimes but this
time it took the hole cpu time so I broke it up and did
in any state of another variable I won't touch ddd for the
next three hours and send it to him.
Bye, Michael
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lots of people on
this list already talking about (wasn't able to follow all mail
threads). Looks like bzflag is a good test environment. Switching
texturing to mipmap makes them invisible?
Bye, Michael
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Am Fre, 2002-07-05 um 18.43 schrieb Michael Schlueter:
wolf: Missing the mouse cursor for the first menu
Preview movie of the multiplayer mission broken
After a few minutes screen freezes
Screen freezes are gone with cvs version from today.
Bye, Michael
find them. Have they moved
to another place?
And a last question. Is anybody working on the mga driver? I found a few
FIXME comments :)
Bye, Michael
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with RGBA
textures?
Bye, Michael
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introduced some kind of
binary incompatability?
Even stranger is that it was also reported here that the problem isn't
exclusive of radeon and affects voodoo cards too. But, e.g., the mach64
snapshots had given no problem.
The Matrox cards are also affected.
Bye, Michael
Am Mon, 2002-06-24 um 20.00 schrieb Michel Dänzer:
On Mon, 2002-06-24 at 18:21, Michael Schlueter wrote:
Am Mon, 2002-06-24 um 16.03 schrieb José Fonseca:
On Mon, Jun 24, 2002 at 01:52:06PM +0100, [EMAIL PROTECTED] wrote:
In http://dri.sf.net/snapshots/cf are binaries produced
,
World Texture: low
Skin details: low
Show decals: yes
dynamic lightning: yes
about 12 fps
Does it make a difference when I change resolution in XF86Config and
not in UT?
I will certainly try faster AGP transfer and bigger dma buffers.
Attached is the X log.
Greetings,
Michael
This is a pre
-linux.i386.tar.bz2 from http://dri.sourceforge.net/ had the
same result as with the XServer from extras.tgz.
So I've to do some printf into os-support/linux/drm/xf86drm.c to find
that problem first (or is that a known issure?).
Bye, Michael
Am Sam, 2002-06-22 um 20.45 schrieb Jens Owen:
Michael Schlueter wrote:
Hi Paul,
His first name is Brian :-)
Ups, sorry for that.
So I've to do some printf into os-support/linux/drm/xf86drm.c to find
that problem first (or is that a known issure?).
Make sure your DRM driver
/DRI10.htm) saying
that under certain conditions the dri driver will switch into software
rendering.
My question now is how can I detect that switch and find the gl call
that cause it? Is there a point where I can set a breakpoint or
something else?
Bye, Michael
with this for a few hours now, seems fine.
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On Fri, Jun 14, 2002 at 02:14:09PM +0100, Nick Brown wrote:
Are the various dri mailing list available as news groups anywhere?
I know that they are archived on Geocrawler, but searching it is not
available.
http://marc.theaimsgroup.com/?l=dri-devel seems better
--
Michael
) to the mach64-0-0-3 branch. I really
hope, 2D and 3D work together soon and I can switch the VTs (it is so
hard to remember that you can't without crashing the computer:-))
Thanks to all developers that make the dream of 3D on the old Mach
64 come true!
Greetings,
Michael
.
It now works for me (more importantly for the 3yo who actually wants to
play ita)
It still crashes for Keith (at least as of Monday).
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to play around and most important of all tests the fixes that
are done and reports back, then it probably doesn't matter where they post
or who/what they are.
The rest deserve redhat and bugzilla ;o)
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Perhaps I'm missing something or completely off the wall, but adding a
FlushCmdBuf to force each command buf to start with a 5 packet seems to
eliminate the hang (but I'm wary that the frequent flushing may have
fixed the real problem)
--
Michael
side to 4 and
the kernel should check for capability as it seems to do that now.
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[EMAIL
the feature from an application or you write one, or b) you invent your
own API and plug it on top of DRI.
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against the background, I bet.
Altering the texture means you need to duplicate it,
otherwise 1 shot is going to generate a lot of bullet holes you didn't
fire.
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interrupts for video. I couldn't see much (maybe I
haven't looked hard enough) that defined interrupts / status bits etc in
the various competing register headers ;o) So I was really thinking aloud if
that code would make it clear.
--
Michael
decoder, the performance will sink faster than the Titanic...and will
rot at the bottom of the ocean for just as long. :)
On upload implies swapping which is already a 'big problem performance
wise' for some applications and users so you've got negative time to do
the decompression...;o)
--
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a 16-bit raw 256x256 texture image that quite probably
looks worse than the original same sized texture.
load into the proper place the (hopefully) smaller texture
How will it be smaller?
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On Sun, Jun 02, 2002 at 06:14:08PM +0100, Michael wrote:
I'll happily test any patches, just send them my way.
Ok, I'll post something later...
hmm, further playing around, I changed the CPWaitForIdle to use the
non-CP WaitForIdle so the looping in X is in user space not system,
removed
in XFConfig-4
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On Fri, May 31, 2002 at 11:56:05PM +0200, Simon Cahuk wrote:
Hi, I have Rh 7.3.
I can't use DRI with higher resolution then 1024x768. Why? I'm the pakcages
that come with RH 7.3.
Which video card?
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On Fri, May 31, 2002 at 11:44:15PM +0100, Keith Whitwell wrote:
I'm off on a mountain-bikin' safari... I won't be checking email, back on
the 10th of June.
Have a good holiday.
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.
I'd just set supposedly 28mb of ring buffer too.
Now X c r a w l s at this point, but switching back to q3 you can play
quake, frame rates seem fine, with just the chattering of continual
*Error* out of fifo messages being written until you quit the game.
--
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On Thu, May 30, 2002 at 04:10:14AM +0100, Michael wrote:
I'd just set supposedly 28mb of ring buffer too.
^^^ Doh, I'm being dumb, ignore this line...different thing altogether...
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with 7000ve support, is the 128mb agp
size, try 64mb and see if it works.
Am I an idiot for trying to use the TCL driver on a non-TCL card?
Not at all. The TCL driver should detect and disable the TCL parts,
which are only 3d anyway and you're dying before then.
--
Michael
captured logs for three occurrences of this
happening and put them at
What 2d menus? From a window manager or in the app itself? I committed a
patch yesterday that fixed crashes with overlapping / moving / resizing
3d windows. If you got the tree before then you might not have it.
--
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confusion about which path is actually being used
(avoiding the TAG() stuff)
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On Fri, May 24, 2002 at 06:35:36PM -0700, Linus Torvalds wrote:
On Sat, 25 May 2002, Michael wrote:
As you surmise, it takes hours, more so now, because I'm pouring through
DEBUG_VERBOSE output. (I've noticed a couple of places where the packet
type isn't 6 because there's no cmd[0
On Sat, May 25, 2002 at 07:37:33AM +0100, Michael wrote:
On Fri, May 24, 2002 at 06:35:36PM -0700, Linus Torvalds wrote:
which certainly seems to imply that there are bogus command packets being
sent to the kernel by tuxracer.
Nod, this should be relatively easy given the nice way
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