Re: [Dri-devel] Gains from doing 2D drawing using OpenGL/mesa

2004-04-26 Thread Martin Spott
Martin Spott wrote: > Alex Deucher wrote: >> I don't know about that. I can forsee IGP becoming _the_ standard >> method for video. Look at sgi... all of their video systems use >> system memory, [...] > Really ? Which one ? > I know the O2 does, but MGRAS and VPro ? I'm not absolutely s

Re: [Dri-devel] Gains from doing 2D drawing using OpenGL/mesa

2004-04-22 Thread Martin Spott
Alex Deucher wrote: > --- Martin Spott <[EMAIL PROTECTED]> wrote: >> Really ? Which one ? >> I know the O2 does, but MGRAS and VPro ? I'm not absolutely sure >> but I assume they have memory on their respective graphic boards, at >> least they have texture memory, > > I though they used syst

Re: [Dri-devel] Gains from doing 2D drawing using OpenGL/mesa

2004-04-22 Thread Jon Smirl
--- Ian Romanick <[EMAIL PROTECTED]> wrote: > Part of the point is that Linux has always be useful on "yesterday's" > hardware. Thanks to organizations like FreeGeek.org (they're in my > local area), hardware that you and I call garbage is getting a new lease > on life. It would be a shame to

Re: [Dri-devel] Gains from doing 2D drawing using OpenGL/mesa

2004-04-22 Thread Alex Deucher
--- Martin Spott <[EMAIL PROTECTED]> wrote: > Alex Deucher wrote: > > > I don't know about that. I can forsee IGP becoming _the_ standard > > method for video. Look at sgi... all of their video systems use > > system memory, [...] > > Really ? Which one ? > I know the O2 does, but MGRAS and

Re: [Dri-devel] Gains from doing 2D drawing using OpenGL/mesa

2004-04-22 Thread Martin Spott
Alex Deucher wrote: > I don't know about that. I can forsee IGP becoming _the_ standard > method for video. Look at sgi... all of their video systems use > system memory, [...] Really ? Which one ? I know the O2 does, but MGRAS and VPro ? I'm not absolutely sure but I assume they have me

Re: [Dri-devel] Gains from doing 2D drawing using OpenGL/mesa

2004-04-22 Thread Ian Romanick
Jon Smirl wrote: I wasn't thinking about IGP style hardware when I answered. But you do have to wonder if that solution will still be around two years from now. It probably will be but it will be the most basic, cheapest solution that ships for free on every motherboard. It may become tomorrow's

Re: [Dri-devel] Gains from doing 2D drawing using OpenGL/mesa

2004-04-22 Thread Paul J.Y. Lahaie
On Thu, 2004-04-22 at 08:42, Alex Deucher wrote: > I don't know about that. I can forsee IGP becoming _the_ standard > method for video. Look at sgi... all of their video systems use > system memory, once you have a high speed video<->memory bus in place, > I see video cards simply becoming ju

Re: [Dri-devel] Gains from doing 2D drawing using OpenGL/mesa

2004-04-22 Thread Alex Deucher
--- Jon Smirl <[EMAIL PROTECTED]> wrote: > I wasn't thinking about IGP style hardware when I answered. But you > do have to > wonder if that solution will still be around two years from now. It > probably > will be but it will be the most basic, cheapest solution that ships > for free on > every

Re: [Dri-devel] Gains from doing 2D drawing using OpenGL/mesa

2004-04-21 Thread Jon Smirl
I wasn't thinking about IGP style hardware when I answered. But you do have to wonder if that solution will still be around two years from now. It probably will be but it will be the most basic, cheapest solution that ships for free on every motherboard. It may become tomorrow's minimal VGA standa

Re: [Dri-devel] Gains from doing 2D drawing using OpenGL/mesa

2004-04-21 Thread Jon Smirl
I'm cc'ing this back to the cairo list since they did the orginal benchmarking. Maybe be someone there can do an i815 or sis315 run for you. I don't have that type of hardware. I suppose that any type of IGP chipset graphics would do the trick. --- Alan Cox <[EMAIL PROTECTED]> wrote: > On Mer, 200

Re: [Dri-devel] Gains from doing 2D drawing using OpenGL/mesa

2004-04-21 Thread Alan Cox
On Mer, 2004-04-21 at 02:03, Jon Smirl wrote: > coming of MS Longhorn is going to cause of shift in typical PC configurations to > ship with 3D hardware standard. Microsoft is going to cause this shift no matter > what happens with Linux. It's just up to us to decide if we want to take > advantage

Re: [Dri-devel] Gains from doing 2D drawing using OpenGL/mesa

2004-04-20 Thread Jon Smirl
--- Alan Cox <[EMAIL PROTECTED]> wrote: > For one benchmark on a high end 3D card. For a lot of hardware the > same will not be true - although it is likely to be for things like > alpha blend which a lot of chips can't do in the 2D engine although some > could. It's going to be two years before x

Re: [Dri-devel] Gains from doing 2D drawing using OpenGL/mesa

2004-04-20 Thread Alan Cox
On Maw, 2004-04-20 at 18:35, Jon Smirl wrote: > This is a post from the Cairo list. It benchmarks a Cairo program against image, > xrender, glx implementations of Cario. You can see that 2D drawing is a the > minimum 10x faster and sometimes 200x or more when using the 3D hardware. Data For one be

Re: [Dri-devel] Gains from doing 2D drawing using OpenGL/mesa

2004-04-20 Thread Jon Smirl
We need to build the open source version first in order to provide an API standard for the closed source ones to develop too. Once we get xserver server up on mesa-solo I wouldn't expect it to be too long until we have closed source solo versions from ATI and NVidia for all of their hardware. ---

Re: [Dri-devel] Gains from doing 2D drawing using OpenGL/mesa

2004-04-20 Thread Ian Romanick
Jon Smirl wrote: This is a post from the Cairo list. It benchmarks a Cairo program against image, xrender, glx implementations of Cario. You can see that 2D drawing is a the minimum 10x faster and sometimes 200x or more when using the 3D hardware. Data like this is the driving force for bring up x

[Dri-devel] Gains from doing 2D drawing using OpenGL/mesa

2004-04-20 Thread Jon Smirl
This is a post from the Cairo list. It benchmarks a Cairo program against image, xrender, glx implementations of Cario. You can see that 2D drawing is a the minimum 10x faster and sometimes 200x or more when using the 3D hardware. Data like this is the driving force for bring up xserver on a standa