Re: [Dri-devel] Re: future of DRI? - why we need 3D

2003-03-08 Thread Jon Smirl
Is this the future of kernel development and DRI? http://perso.wanadoo.fr/pascal.brisset/kernel3d/kernel3d.html = Jon Smirl [EMAIL PROTECTED] __ Do you Yahoo!? Yahoo! Tax Center - forms, calculators, tips, more http://taxes.yahoo.com/

Re: [Dri-devel] Re: future of DRI? - why no one plays with Glide3.

2003-03-06 Thread Suzy Deffeyes
| This is encouraging to hear. Have you heard any rumblings about where | the common code base would come from? I was thinking more about the intellectual-property issues than the shared-code issues. There has been some encouraging efforts by ARB members to share source recently. nVidia,

Re: [Dri-devel] Re: future of DRI? - why no one plays with Glide3.

2003-03-06 Thread Alan Cox
On Thu, 2003-03-06 at 15:49, Suzy Deffeyes wrote: I sure hope the new rules from the Bylaws Working Group make life easier for someone. ;-). Maybe it will be easier now MS have resigned, although that puts them in a nice position to avoid declaring patent interests and destroy OpenGL by

Re: [Dri-devel] Re: future of DRI? - why no one plays with Glide3.

2003-03-06 Thread Allen Akin
On Thu, Mar 06, 2003 at 05:06:41PM +, Alan Cox wrote: | Maybe it will be easier now MS have resigned, although that puts them in a | nice position to avoid declaring patent interests and destroy OpenGL by | submarine patenting games Microsoft caught a lot of flak over their

Re: [Dri-devel] Re: future of DRI? - why no one plays with Glide3.

2003-03-05 Thread Frank Earl
On Saturday 01 March 2003 07:19 pm, Alan Cox wrote: Old SiS - public Trident - public Drivers - none. Old SiS - Utah-GLX. They had an alpha of a driver for that chipset (I happened to have one, but not the time to pursue improving upon it at the time...). As for me and helping out,

Re: [Dri-devel] Re: future of DRI? - why no one plays with Glide3.

2003-03-05 Thread Jens Owen
Allen Akin wrote: Microsoft bears a lot of the burden for D3D by collecting and maintaining the common code (as well as nontechnical stuff like patent licensing and sublicensing). SGI didn't do that for OpenGL in the early days, and by the time it understood the problem, most hardware vendors had

Re: [Dri-devel] Re: future of DRI? - why no one plays with Glide3.

2003-03-05 Thread Allen Akin
Hi, Jens! On Wed, Mar 05, 2003 at 09:52:58PM -0700, Jens Owen wrote: | Allen Akin wrote: | Microsoft bears a lot of | the burden for D3D by collecting and maintaining the common code (as | well as nontechnical stuff like patent licensing and sublicensing). SGI | didn't do that for OpenGL in the

Re: [Dri-devel] Re: future of DRI? - why no one plays with Glide3.

2003-03-03 Thread Jos Fonseca
On Sun, Mar 02, 2003 at 01:35:08PM +, Ian Molton wrote: On Sun, 2 Mar 2003 11:58:44 + José Fonseca [EMAIL PROTECTED] wrote: To me, thats arse backwards. It should be that the documentation eases people into develpoing the code. not the other way round. But there *are* specs

Re: [Dri-devel] Re: future of DRI? - why no one plays with Glide3.

2003-03-03 Thread Ian Molton
On Mon, 3 Mar 2003 14:58:01 + José Fonseca [EMAIL PROTECTED] wrote: You can get back now to your dri-has-no-docs-and-developers/ihvs-are-elitists speech for all I care. No thanks. I'll just continue reverse engineering my e740. ---

Re: [Dri-devel] Re: future of DRI? - why no one plays with Glide3.

2003-03-03 Thread Philip Brown
On Mon, Mar 03, 2003 at 02:58:01PM +, José Fonseca wrote: ... An existing DRI driver has much more relevant information for a developer than the hardware specs. except for the fact that the dri cvs tree, seems to have some sort of auto-applied strip for source code on commit. As strip

[Dri-devel] Re: future of DRI? - why no one plays with Glide3. - documentation.

2003-03-03 Thread Smitty
On Sun, 2 Mar 2003 19:34:27 -0500 (EST) Mike A. Harris [EMAIL PROTECTED] wrote: On Sun, 2 Mar 2003, Smitty wrote: OK but here is my take on it, people will work on what they are interested in, so if someone wants to work on R128 and ATI does give out docs for that chip then they should give

[Dri-devel] Re: future of DRI? - why no one plays with Glide3. - documentation.

2003-03-03 Thread Mike A. Harris
On Mon, 3 Mar 2003, Smitty wrote: I'd love to see more vendors providing specs, and doing so more openly, and preferably without NDAs. Ragging on vendors who do permit access to docs under NDA to people of their choosing, for not providing them to the world, is more likely to dry up access

Re: [Dri-devel] Re: future of DRI? - why no one plays with Glide3.

2003-03-02 Thread Sven Luther
On Sat, Mar 01, 2003 at 04:56:18PM -0800, Jon Smirl wrote: --- Linus Torvalds [EMAIL PROTECTED] wrote: A simpler, more direct, infrastructure to the low-level driver might help. X has served us well for a long time but I just don't think it is sufficient to be the standard video

Re: [Dri-devel] Re: future of DRI? - why no one plays with Glide3.

2003-03-02 Thread Jos Fonseca
On Sun, Mar 02, 2003 at 02:38:09AM +, Ian Molton wrote: On Sat, 1 Mar 2003 15:11:06 -0800 (PST) Linus Torvalds [EMAIL PROTECTED] wrote: No, if that was all, it wouldnt be so bad... The project has no real documentation, theres no support from anywhere, and there is little help from

Re: [Dri-devel] Re: future of DRI?

2003-03-02 Thread Michel Dänzer
On Son, 2003-03-02 at 08:39, Philip Brown wrote: On Sun, Mar 02, 2003 at 02:26:04AM +, Alan Cox wrote: People were saying that ten years ago. They were wrong then, and I suspect they are wrong now. Too many people think X11 == XFree86. XFree86 is an *implementation* (arguably two

Re: [Dri-devel] Re: future of DRI?

2003-03-02 Thread Jon Smirl
--- Philip Brown [EMAIL PROTECTED] wrote: So for the X on top of OpenGL afficionados... you could get away with just writing a libX11 clone on top of a direct OpenGL implementation like Embedded Mesa or something. Skip the whole server fiasco entirely. Mind you, you'd need to cobble

Re: [Dri-devel] Re: future of DRI?

2003-03-02 Thread Michel Dänzer
On Son, 2003-03-02 at 16:41, Jon Smirl wrote: For the Xserver the XFree code base could be used. Or something like http://www.directfb.org/xdirectfb.xml might be easier to work with. Which uses the XFree86 code base as well. -- Earthling Michel Dänzer (MrCooper)/ Debian GNU/Linux

Re: [Dri-devel] Re: future of DRI? - why no one plays with Glide3.

2003-03-02 Thread Allen Akin
On Sat, Mar 01, 2003 at 06:47:26PM -0800, Linus Torvalds wrote: | ... | At some point that won't be true any more. And maybe it's just me, but | with programmable vertex and pixel shaders it looks like the onus is | shifting onto the _user_, and it's more likely that the hardware designs | won't

Re: [Dri-devel] Re: future of DRI? - why no one plays with Glide3.

2003-03-02 Thread Allen Akin
On Sun, Mar 02, 2003 at 12:57:42AM -0500, Daniel Vogel wrote: | On Sat, 1 Mar 2003, Allen Akin wrote: | | Once you get rid of the legacy stuff in OpenGL, drivers are pretty much | the same level of complexity for OpenGL as for D3D. | | I guess you also had to take away mandatory software

Re: [Dri-devel] Re: future of DRI?

2003-03-02 Thread Alan Cox
On Sun, 2003-03-02 at 07:39, Philip Brown wrote: There are still TWO SEPARATE APIs for doing 2d drivers. There's the stock-standard Xserver/hw/{standard-driver-here} (eg: Xserver/hw/sun) Thats the top level do it the hard way interface. Thats X11R6 vanilla not Xfree86. and then there's

[Dri-devel] Re: future of DRI? - why no one plays with Glide3.

2003-03-02 Thread Smitty
(oh, and please, I prefer being referred to by my first name.) one Molton many Ian's g From: Daniel Vogel [EMAIL PROTECTED] To: Smitty [EMAIL PROTECTED], [EMAIL PROTECTED] Subject: RE: [Dri-devel] Re: future of DRI? - why no one plays with Glide3. Date: Sat, 1 Mar 2003 16:35:15 -0500 a V3

Re: [Dri-devel] Re: future of DRI? - why no one plays with Glide3.

2003-03-02 Thread Alan Cox
On Sun, 2003-03-02 at 01:55, Jon Smirl wrote: --- Alan Cox [EMAIL PROTECTED] wrote: People were saying that ten years ago. They were wrong then, and I suspect they are wrong now. Looking out five years wouldn't OpenGL 2.0+ make a better core graphics API for Linux than XLIB? Hardware is

Re: [Dri-devel] Re: future of DRI? - why no one plays with Glide3.

2003-03-02 Thread Alan Cox
On Sun, 2003-03-02 at 19:15, Allen Akin wrote: | Once you get rid of the legacy stuff in OpenGL, drivers are pretty much | the same level of complexity for OpenGL as for D3D. Which is one reason | why several groups are able to use OpenGL subsets for embedded apps. | | I'll take your

[Dri-devel] Re: future of DRI? - why no one plays with Glide3. - documentation.

2003-03-02 Thread Mike A. Harris
On Sun, 2 Mar 2003, Smitty wrote: OK but here is my take on it, people will work on what they are interested in, so if someone wants to work on R128 and ATI does give out docs for that chip then they should give it to him. Whats the chance of ATI delegating some of this function to TG, ie just

Re: [Dri-devel] Re: future of DRI? - why no one plays with Glide3.

2003-03-02 Thread Keith Whitwell
Ian Molton wrote: On Sat, 1 Mar 2003 15:05:37 -0500 (EST) Mike A. Harris [EMAIL PROTECTED] wrote: Look at the Intel i8x0 driver for example. The Intel specs are publically available, and Intel funds development of the driver. The hardware is readily available too. Yet there is not any major

Re: [Dri-devel] RE: future of DRI?

2003-03-02 Thread Keith Whitwell
Arkadi Shishlov wrote: On Fri, Feb 28, 2003 at 05:33:29PM -0500, Daniel Vogel wrote: Fragmention still isn't good, which brings me back to my original question whether folks are talking to NVIDIA why they aren't using the DRI framework. Probably because of theirs UDA? I suspect it is easear to

Re: [Dri-devel] Re: future of DRI? - why no one plays with Glide3.

2003-03-02 Thread Ian Molton
On Sun, 2 Mar 2003 11:58:44 + José Fonseca [EMAIL PROTECTED] wrote: To me, thats arse backwards. It should be that the documentation eases people into develpoing the code. not the other way round. But there *are* specs for the Voodoo 3, so what are you complaining about!? I'm sorry to

[Dri-devel] Re: future of DRI?

2003-03-01 Thread Mike A. Harris
On Fri, 28 Feb 2003, David Bronaugh wrote: NVIDIA already has their own cross-platform low level driver, with a cross-platform 3d API. It's their UDI, Unified Driver Interface, or something like that. So if they switched to using DRI, they would then be looking at rewriting their own

[Dri-devel] Re: future of DRI? - why no one plays with Glide3.

2003-03-01 Thread Mike A. Harris
On Sat, 1 Mar 2003, Smitty wrote: The 3Dfx Voodoo 3 and Banshee specs are available, as are docs for other 3D hardware. Who is working on that right now? 3Dfx released the source code of Glide3 for example. I dont think a single line of code has been written for Glide3 for 2 years now.

Re: [Dri-devel] Re: future of DRI? - why no one plays with Glide3.

2003-03-01 Thread Philip Brown
On Sat, Mar 01, 2003 at 03:05:37PM -0500, Mike A. Harris wrote: On Sat, 1 Mar 2003, Smitty wrote: a V3 gets smacked around by a TNT2, Not with open source drivers it doesn't. got some specs on how the V3 performs, with glxgears? google only pulled up results from someone who said their

Re: [Dri-devel] Re: future of DRI? - why no one plays with Glide3.

2003-03-01 Thread Ian Molton
On Sat, 1 Mar 2003 15:05:37 -0500 (EST) Mike A. Harris [EMAIL PROTECTED] wrote: Look at the Intel i8x0 driver for example. The Intel specs are publically available, and Intel funds development of the driver. The hardware is readily available too. Yet there is not any major

Re: [Dri-devel] Re: future of DRI? - why no one plays with Glide3.

2003-03-01 Thread Martin Spott
Mike A. Harris [EMAIL PROTECTED] wrote: On Sat, 1 Mar 2003, Smitty wrote: Which is probably why Molton is trying to instigate a divorce from Glide for the V3. I certainly support that move. Anholt was working on Glide3 recently a bit as well. I dunno how far he got, but I've been meaning

Re: [Dri-devel] Re: future of DRI? - why no one plays with Glide3.

2003-03-01 Thread Ian Molton
On Sat, 1 Mar 2003 03:56:42 +0200 Smitty [EMAIL PROTECTED] wrote: Which is probably why Molton is trying to instigate a divorce from Glide for the V3. Well, more a merge of glide into the driver, at least short term. (oh, and please, I prefer being referred to by my first name.) I have two

Re: [Dri-devel] Re: future of DRI? - why no one plays with Glide3.

2003-03-01 Thread Antonino Daplas
On Sun, 2003-03-02 at 04:05, Mike A. Harris wrote: On Sat, 1 Mar 2003, Smitty wrote: Yes, it is. But you missed my point. The point being that code exists and nobody is hacking on it. I'm not *blaming* anyone. Volunteers work on what volunteers are interested in working on. That's

Re: [Dri-devel] Re: future of DRI? - why no one plays with Glide3.

2003-03-01 Thread Antonino Daplas
On Sun, 2003-03-02 at 07:11, Linus Torvalds wrote: On 2 Mar 2003, Antonino Daplas wrote: AFAIK, there are at least 2 versions of the i810 framebuffer driver publicly available, both of which are not possible without the public docs. I don't think that answers Mike's criticism that

Re: [Dri-devel] Re: future of DRI? - why no one plays with Glide3.

2003-03-01 Thread Alan Cox
On Sat, 2003-03-01 at 23:11, Linus Torvalds wrote: Quite frankly, DRI is the project from hell when it comes to getting into it, and I think that's largely because you have to have all the pieces in place to get something working, and you have to understand a wide range of different issues

Re: [Dri-devel] Re: future of DRI? - why no one plays with Glide3.

2003-03-01 Thread Alan Cox
On Sat, 2003-03-01 at 20:28, Philip Brown wrote: got some specs on how the V3 performs, with glxgears? google only pulled up results from someone who said their setup seemd to not be configured properly. (68 FPS) On the voodoo gears is a fine way to measure your monitor refresh rate. The

Re: [Dri-devel] Re: future of DRI? - why no one plays with Glide3.

2003-03-01 Thread Linus Torvalds
On 2 Mar 2003, Alan Cox wrote: Thats one reason I'd love to see the C++ framework proposed. Hell I can draw triangles on my SiS6326, its just there isn't a way to plug that code into an existing framework yet. I think this is the perfect example of hard to get into. A person who knows what

Re: [Dri-devel] Re: future of DRI? - why no one plays with Glide3.

2003-03-01 Thread Jon Smirl
--- Linus Torvalds [EMAIL PROTECTED] wrote: A simpler, more direct, infrastructure to the low-level driver might help. X has served us well for a long time but I just don't think it is sufficient to be the standard video platform for desktop Linux over the next ten years. We're not going to

Re: [Dri-devel] Re: future of DRI? - why no one plays with Glide3.

2003-03-01 Thread Alan Cox
On Sun, 2003-03-02 at 00:56, Jon Smirl wrote: X has served us well for a long time but I just don't think it is sufficient to be the standard video platform for desktop Linux over the next ten years. People were saying that ten years ago. They were wrong then, and I suspect they are wrong now.

Re: [Dri-devel] Re: future of DRI? - why no one plays with Glide3.

2003-03-01 Thread Jon Smirl
--- Alan Cox [EMAIL PROTECTED] wrote: People were saying that ten years ago. They were wrong then, and I suspect they are wrong now. Looking out five years wouldn't OpenGL 2.0+ make a better core graphics API for Linux than XLIB? Hardware is certainly trending towards the 3D model. I'd like

Re: [Dri-devel] Re: future of DRI? - why no one plays with Glide3.

2003-03-01 Thread Linus Torvalds
On 2 Mar 2003, Alan Cox wrote: Since XFree 4.0 you don't have to touch the core code, you don't have to duplicate a ton of stuff and you don't need to know zip about DDX, MI and the other core layers. Yeah, I don't think regular X is problematic. The Xv stuff used to be quite messy, but

Re: [Dri-devel] Re: future of DRI? - why no one plays with Glide3.

2003-03-01 Thread Linus Torvalds
On Sat, 1 Mar 2003, Jon Smirl wrote: I'd like to see Linux turn XFree inside out. Instead of OpenGL/DRI being bolted onto X, bolt X onto OpenGL/DRI. It might not even be that painful to try. X largely should support things like that simply thanks to the fact that people have already

Re: [Dri-devel] Re: future of DRI? - why no one plays with Glide3.

2003-03-01 Thread Allen Akin
On Sat, Mar 01, 2003 at 03:11:06PM -0800, Linus Torvalds wrote: | | ... you have to understand a | wide range of different issues (you can't just understand hardware, you | also have to have some understanding of OpenGL). | ... | Look at the size of a

Re: [Dri-devel] Re: future of DRI? - why no one plays with Glide3.

2003-03-01 Thread Linus Torvalds
On Sat, 1 Mar 2003, Allen Akin wrote: This is largely because there's a *much* greater emphasis on performance in the 3D world than in the 2D world. There's too much competitive advantage to be gained by exposing hardware peculiarities and by avoiding certain kinds of abstraction. Well,

Re: [Dri-devel] Re: future of DRI? - why no one plays with Glide3.

2003-03-01 Thread Mike A. Harris
On Sat, 1 Mar 2003, Jon Smirl wrote: X has served us well for a long time but I just don't think it is sufficient to be the standard video platform for desktop Linux over the next ten years. We're not going to replace X overnight, but we need a path to slowly evolve it. I am amazed at the rate of

Re: [Dri-devel] Re: future of DRI? - why no one plays with Glide3.

2003-03-01 Thread Ian Molton
On Sat, 1 Mar 2003 15:11:06 -0800 (PST) Linus Torvalds [EMAIL PROTECTED] wrote: Quite frankly, DRI is the project from hell when it comes to getting into it, and I think that's largely because you have to have all the pieces in place to get something working, and you have to understand a

Re: [Dri-devel] Re: future of DRI? - why no one plays with Glide3.

2003-03-01 Thread Daniel Vogel
On Sat, 1 Mar 2003, Allen Akin wrote: Once you get rid of the legacy stuff in OpenGL, drivers are pretty much the same level of complexity for OpenGL as for D3D. I guess you also had to take away mandatory software fallbacks and the imaging subset. In reality though, every IHV I've talked to

Re: [Dri-devel] Re: future of DRI? - why no one plays with Glide3.

2003-03-01 Thread Philip Brown
On Sun, Mar 02, 2003 at 12:57:42AM -0500, Daniel Vogel wrote: I guess you also had to take away mandatory software fallbacks and the imaging subset. In reality though, every IHV I've talked to stated their OpenGL drivers being far more complex to maintain. The question is does that really

Re: [Dri-devel] Re: future of DRI?

2003-03-01 Thread Philip Brown
On Sun, Mar 02, 2003 at 02:26:04AM +, Alan Cox wrote: People were saying that ten years ago. They were wrong then, and I suspect they are wrong now. Too many people think X11 == XFree86. XFree86 is an *implementation* (arguably two with kdrive) of X11. Even ignoring kdrive, I'd call it

[Dri-devel] Re: future of DRI?

2003-02-28 Thread Mike A. Harris
On Fri, 28 Feb 2003, Jon Smirl wrote: Does DRI have a future with neither NVIDIA nor ATI participating? I really don't understand ATI's position on Linux drivers. They have better hardware but they are losing because of their drivers. I can't think of a better solution than having a couple

[Dri-devel] Re: future of DRI?

2003-02-28 Thread Jon Smirl
--- Mike A. Harris [EMAIL PROTECTED] wrote: On Fri, 28 Feb 2003, Jon Smirl wrote: I don't see 100 unpaid hackers hacking feverishly on anything X Obviously you wouldn't see 100 people working full time but you might get detailed bug reports or patches from 100 people. I know I get patches

[Dri-devel] RE: future of DRI?

2003-02-28 Thread Mike A. Harris
On Fri, 28 Feb 2003, Daniel Vogel wrote: Does DRI have a future with neither NVIDIA nor ATI participating? Are people actually talking to them about why they don't use it and what has to be done to remedy this fact? Shouldn't this be a top priority? To clarify: I meant what has to be done to

[Dri-devel] RE: future of DRI?

2003-02-28 Thread Daniel Vogel
Well... for starters ATI *is* using the DRI infrastructure. Does that mean that you think DRI is doomed to success now? I guess it means that it's at least not fundamentaly flawed ;-) Fragmention still isn't good, which brings me back to my original question whether folks are talking to

[Dri-devel] Re: future of DRI?

2003-02-28 Thread Mike A. Harris
On Fri, 28 Feb 2003, Jon Smirl wrote: I don't see 100 unpaid hackers hacking feverishly on anything X Obviously you wouldn't see 100 people working full time Obviously. Not even part time. I doubt you'd see more than 20-30 people working on it at all. And by that I mean making any

Re: [Dri-devel] RE: future of DRI?

2003-02-28 Thread Arkadi Shishlov
On Fri, Feb 28, 2003 at 05:33:29PM -0500, Daniel Vogel wrote: Fragmention still isn't good, which brings me back to my original question whether folks are talking to NVIDIA why they aren't using the DRI framework. Probably because of theirs UDA? I suspect it is easear to support 'more' common

Re: [Dri-devel] RE: future of DRI?

2003-02-28 Thread Joe O
NVidia wanted to keep the source code base of the Windows drivers and the Linux drivers as close as possible, including what would be considered kernel mode stuff. They started with windows drivers and adapted that to linux. Part of their porting effort was bulding a kernel level wrapper, which

RE: [Dri-devel] RE: future of DRI?

2003-02-28 Thread Gareth Hughes
NVidia wanted to keep the source code base of the Windows drivers and the Linux drivers as close as possible, including what would be considered kernel mode stuff. They started with windows drivers and adapted that to linux. Part of their porting effort was bulding a kernel level wrapper,

[Dri-devel] RE: future of DRI?

2003-02-28 Thread Mike A. Harris
On Fri, 28 Feb 2003, Daniel Vogel wrote: Fragmention still isn't good, which brings me back to my original question whether folks are talking to NVIDIA why they aren't using the DRI framework. I'm sure if Nvidia wanted to use DRI they would do so. What benefit would there be to Nvidia really of

Re: [Dri-devel] Re: future of DRI?

2003-02-28 Thread Ian Molton
On Fri, 28 Feb 2003 15:56:41 -0500 (EST) Mike A. Harris [EMAIL PROTECTED] wrote: I don't see 100 unpaid hackers hacking feverishly on anything X related right now. Why would 100 unpaid hackers come out of the woodwork all of a sudden? Quite unrealistic. If you stood a chance in hell of