Gareth Hughes wrote:
Keith Whitwell wrote:
What is the point of sustaining such a frame rate that has no pratical
advantage?
You do see the partial frames, it seems. The eye seems to do a reasonable
job of integrating it all, providing you with a low-latency view of the game
On Wed, 20 Feb 2002, Michael Thaler wrote:
when I start UT I get the Intro. The Sound is o.k. but the Rendering
does not seem to delete old objects correctly. The same objected is
displayed at different positions of the screen without deleting the
old objects. The lights are just big white
On Tue, Feb 19, 2002 at 03:47:44PM -0500, Leif Delgass wrote:
First of all, I installed the same UT CD on a friends new Toshiba laptop
with a Geforce2Go and Unreal works just fine on this laptop. It is
definitely not the UT installation
Could you be more specific about what just rubbish looks
On Wed, Feb 20, 2002 at 11:07:49AM +0100, Michael Thaler wrote:
I played a little bit with the UnrealTournament.ini options. If I set
[SDLDrv.SDLClient]
NoLighting=True
I don't get these errors anymore. But UT is slow. I think I get 5 to
10 fps or something. Any hints how you can improve that.
On 2002.02.20 10:48 Michael Thaler wrote:
On Wed, Feb 20, 2002 at 11:07:49AM +0100, Michael Thaler wrote:
I played a little bit with the UnrealTournament.ini options. If I set
[SDLDrv.SDLClient]
NoLighting=True
I don't get these errors anymore. But UT is slow. I think I get 5 to
10
On Wed, Feb 20, 2002 at 01:06:58PM +, José Fonseca wrote:
I usually get 10 to 20 fps with the settings attached.
Thank you very much, Jose. I used your UnrealTournament.ini and it
really works fine for me! I even can use 640x480 and it is still
really o.k. My chipset seems to be a little
On Wed, 2002-02-20 at 15:10, Michael Thaler wrote:
On Wed, Feb 20, 2002 at 01:06:58PM +, José Fonseca wrote:
I usually get 10 to 20 fps with the settings attached.
Thank you very much, Jose. I used your UnrealTournament.ini and it
really works fine for me! I even can use 640x480 and
On 2002.02.20 22:04 Gareth Hughes wrote:
Jose Fonseca wrote:
The maximum framerate you'll ever get is limited by your screen refresh
rate.
If you implement sync-to-vblank, which no DRI driver other than tdfx
does...
-- Gareth
mmm... so in fast cards, they render frames that never
José Fonseca wrote:
On 2002.02.20 22:04 Gareth Hughes wrote:
Jose Fonseca wrote:
The maximum framerate you'll ever get is limited by your screen refresh
rate.
If you implement sync-to-vblank, which no DRI driver other than tdfx
does...
-- Gareth
mmm... so in fast cards,
Keith Whitwell wrote:
What is the point of sustaining such a frame rate that has no pratical
advantage?
You do see the partial frames, it seems. The eye seems to do a reasonable
job of integrating it all, providing you with a low-latency view of the game
world.
Hardcore gamers want
On Tue, Feb 19, 2002 at 05:17:16PM +, Jose Fonseca wrote:
No, there's no need. You probably just have to change the order on which
/usr/lib/ and /usr/X11R6/lib/ directories appear on /etc/ld.so.conf and
run '/sbin/ldconfig'
I just symlinked the libGL and the libGLU in /usr/X11R6/lib to
11 matches
Mail list logo