On Wed, Feb 20, 2002 at 01:06:58PM +0000, José Fonseca wrote: > I usually get 10 to 20 fps with the settings attached.
Thank you very much, Jose. I used your UnrealTournament.ini and it really works fine for me! I even can use 640x480 and it is still really o.k. My chipset seems to be a little faster then yours. How can you measure the frame rate? I am just curious! > I think that when it's able to do AGP texturing and is better optimized it > should be able to do 25 fps on low resolution. Do you think the Mach64 is capable to render Unreal even if you turn more eye-candy on or is this limited by the Mach64 chipset? > OpenGL is itself platform indepent, so any of the books referred in > http://www.opengl.org/developers/documentation/index.html . The GUI window > setup is platform dependent. On Linux you can use GLUT, X11, SDL, and few > more probably. If you're not familiar with any of the GUIs I would advise > to use GLUT, wich is quite simple to learn, cross-platform, and several > textbooks use it for examples. I am not familiar with these GUIs. I can program some C, C++ and Java, but I never did any graphics stuff. I hope I will have some time to look at it (I am just writing my diplmoma thesis now...) Thank you very muchfor all your efforts, Jose, Greetings, Michael _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel