On 2002.02.20 10:48 Michael Thaler wrote: > On Wed, Feb 20, 2002 at 11:07:49AM +0100, Michael Thaler wrote: > > I played a little bit with the UnrealTournament.ini options. If I set > > [SDLDrv.SDLClient] > NoLighting=True > > I don't get these errors anymore. But UT is slow. I think I get 5 to > 10 fps or something. Any hints how you can improve that. >
I usually get 10 to 20 fps with the settings attached. > I think someone told me that the light thing is fixed in CVS. I > downloaded the CVS branch just two or three days ago but I will try > again, maybe I get it working. > > By the way, where are the limitations of the mach64 chipset? Is it in > principle capable to run games like UT with say at least 25 fps and > some effects turned on like lights? I think that when it's able to do AGP texturing and is better optimized it should be able to do 25 fps on low resolution. > > Coletely different topic: are there any good books or docs to learn > OpenGL programming on Linux? > OpenGL is itself platform indepent, so any of the books referred in http://www.opengl.org/developers/documentation/index.html . The GUI window setup is platform dependent. On Linux you can use GLUT, X11, SDL, and few more probably. If you're not familiar with any of the GUIs I would advise to use GLUT, wich is quite simple to learn, cross-platform, and several textbooks use it for examples. Besides textbooks check the tutorials available at http://www.opengl.org/developers/code/tutorials.html . Mesa also has a nice set of OpenGL demos. > Thanks, > Michael > Regards, José Fonseca
UnrealTournament.ini
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