Re: why no open source driver for NVIDIA/ATI

2005-08-10 Thread Matthias Hopf
On Jul 28, 05 19:29:19 +0200, Roland Scheidegger wrote: R200 did not really have pixel shaders. They had a configurable pixel pipeline, that's different. Comparable to GeForce2, a little bit better. Looks better to me than GeForce3/4, really, if only for the dependant texture read. You

Re: why no open source driver for NVIDIA/ATI

2005-07-28 Thread Wladimir van der Laan
This is the sound of me hating ATI for making such useless pixel shaders. Hey hey calm down a little there, up until the R300 ATI has been on the forefront for implementing new features on their chips like: - 3d textures. NVidia only came up with those in the FX5 series, ati had them already in

Re: why no open source driver for NVIDIA/ATI

2005-07-28 Thread Matthias Hopf
On Jul 27, 05 17:14:25 -0400, Patrick McFarland wrote: On Wednesday 27 July 2005 04:54 pm, Ian Romanick wrote: Also, what stops you from splitting up a shader, and running the peices back to back over multiple passes? Can't you emulate longer shaders doing that? No. Temporary

Re: why no open source driver for NVIDIA/ATI

2005-07-28 Thread Matthias Hopf
On Jul 28, 05 11:52:10 +0200, Wladimir van der Laan wrote: This is the sound of me hating ATI for making such useless pixel shaders. R200 did not really have pixel shaders. They had a configurable pixel pipeline, that's different. Comparable to GeForce2, a little bit better. Hey hey calm down

Re: why no open source driver for NVIDIA/ATI

2005-07-28 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Matthias Hopf wrote: On Jul 27, 05 17:14:25 -0400, Patrick McFarland wrote: On Wednesday 27 July 2005 04:54 pm, Ian Romanick wrote: This, BTW, is what ATI's fbuffer in all about. I'm trying to find more information about this fbuffer, but Google

Re: why no open source driver for NVIDIA/ATI

2005-07-28 Thread Roland Scheidegger
Matthias Hopf wrote: On Jul 28, 05 11:52:10 +0200, Wladimir van der Laan wrote: This is the sound of me hating ATI for making such useless pixel shaders. R200 did not really have pixel shaders. They had a configurable pixel pipeline, that's different. Comparable to GeForce2, a little bit

why no open source driver for NVIDIA/ATI

2005-07-27 Thread Juhana Sadeharju
Hello. I found a reason why ATI nor NVIDIA provides us hardware details: http://www.futuremark.com/companyinfo/3dmark03_audit_report.pdf Regarding ATI: This performance drop is almost entirely due to 8.2% difference in the game test 4 result, which means that the test was also detected and

Re: why no open source driver for NVIDIA/ATI

2005-07-27 Thread Roland Scheidegger
Juhana Sadeharju wrote: Hello. I found a reason why ATI nor NVIDIA provides us hardware details: http://www.futuremark.com/companyinfo/3dmark03_audit_report.pdf Regarding ATI: This performance drop is almost entirely due to 8.2% difference in the game test 4 result, which means that the test

Re: why no open source driver for NVIDIA/ATI

2005-07-27 Thread Roland Scheidegger
Patrick McFarland wrote: On Wednesday 27 July 2005 02:43 pm, Roland Scheidegger wrote: Juhana Sadeharju wrote: Please continue developing reverse-engineered, open sourced drivers. As time permits... Heh, the only thing I want is GL ARB fragment shaders accelerated as much as possible

Re: why no open source driver for NVIDIA/ATI

2005-07-27 Thread Patrick McFarland
On Wednesday 27 July 2005 03:18 pm, Roland Scheidegger wrote: Patrick McFarland wrote: Heh, the only thing I want is GL ARB fragment shaders accelerated as much as possible by R200 hardware. I don't see that happening with ATI's binary drivers, they only support the old ATI pre-ARB fragment

Re: why no open source driver for NVIDIA/ATI

2005-07-27 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Patrick McFarland wrote: Even if we violate precision/range stuff, being able to accelerate simplistic shaders would be quite useful. Its better than not having a software implementation of the shader pipeline. The problem is that most shaders

Re: why no open source driver for NVIDIA/ATI

2005-07-27 Thread Patrick McFarland
On Wednesday 27 July 2005 04:54 pm, Ian Romanick wrote: Patrick McFarland wrote: Even if we violate precision/range stuff, being able to accelerate simplistic shaders would be quite useful. Its better than not having a software implementation of the shader pipeline. The problem is that

Re: why no open source driver for NVIDIA/ATI

2005-07-27 Thread Roland Scheidegger
Patrick McFarland wrote: On Wednesday 27 July 2005 04:54 pm, Ian Romanick wrote: Patrick McFarland wrote: Even if we violate precision/range stuff, being able to accelerate simplistic shaders would be quite useful. Its better than not having a software implementation of the shader pipeline.

Re: why no open source driver for NVIDIA/ATI

2005-07-27 Thread Dave Airlie
So why can Doom 3 use R200 pixel shaders, and DRI can't? And we currently don't implement the two extensions on r200 that Doom3 uses, I've still got a 90% finished ATI_fragment_shader done but I've little time to pick it back up, and the only test code I had was doom3 and unfortunately when I

Re: why no open source driver for NVIDIA/ATI

2005-07-27 Thread Patrick McFarland
On Wednesday 27 July 2005 06:16 pm, Adam Jackson wrote: On Wednesday 27 July 2005 18:05, Patrick McFarland wrote: So why can Doom 3 use R200 pixel shaders, and DRI can't? Doom3's r200 shader pipeline gives different (read: worse) output than their arb shader pipeline. They have the liberty

Re: why no open source driver for NVIDIA/ATI

2005-07-27 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Patrick McFarland wrote: On Wednesday 27 July 2005 06:16 pm, Adam Jackson wrote: On Wednesday 27 July 2005 18:05, Patrick McFarland wrote: So why can Doom 3 use R200 pixel shaders, and DRI can't? Doom3's r200 shader pipeline gives different