Hi,
The TileSet class will split up a bitmap into square tiles for you -
look at the convertBitmapTiles function.
It also has a loadTiles function which does all this for you.
Have a look at the SpaceMap demo - which uses the TileMap, TileSet &
the dragging stuff.
TileMap ju
Hi, I get a security error in my AIR app when I try to draw a video that's on
my computer to a BitmapData. How can I fix this?
Is it because I'm using a self-signed certificate?
Should I buy a certificate form Verisign?
___
Flashcoders mailing list
F
Hello,
Can someone send me a link/tutorial on breaking a byteArray up and moving it
along x/y coordinates?
In Colin Moock's book Ess. A 3.0 he shows on pg. 528 how to take a set array
elements (products) and and give a width/height to them.
I would like to do the same with a set of byte
Because when adding listeners you are implying asynchronous mode.
In other words, as soon as you add listeners, you have to use openAsync().
I've found the use of synchronous mode to be alot easier.
regards,
Muzak
- Original Message -
From: "Jiri Heitlager" <[EMAIL PROTECTED]>
To: "Fl
And the problem becomes obvious... once I think about it.
AS2's to attempt to execute code on a variable containing null was used over
and over to determine when I reached the end of a set of pages in a
particular topic.
Code like
switch(node.nodeName)
...
case undefined:
Happily executes an
I think eric is already aware of bulk loader ;)
http://www.ericd.net/2007/11/as3-class-bulkloader.html
On 4/16/08, laurent <[EMAIL PROTECTED]> wrote:
>
> You can use BulkLoader to catch your downloaded asset:
>
> http://code.google.com/p/bulk-loader/
>
> L
>
> jonathan howe a écrit :
>
> > To pu
yeah, typo (copied code without changing the names to make any sense in the
context of this post).
If that code is working, I may have a more subtle bug working
somewhere...I'm going to guess that it may be from running a filter and
setting the XMLList directly to an XML object -- Either way, some
When porting from AS2, you might find it more direct to use
XMLDocument instead of XML. This behaves exactly like the AS2 XML
object.
Having said that, I tried your code and it seemed to work (I assumed
where you put node.childIndex() it was a typo and you meant to write
_currentPage.childIndex())
Can anyone definitely tell me that this isn't possible, or point me to
additional information?
I want to compare two files, but they are binary. The nearest example I can
think of is an encoded text file. That is, no audio, video, sound, etc. but
something like Word vs. ASCII or Quicken vs. QIF, e
Im not sure fi this will work but try WinMerge www.winmerge.org
- Original Message -
From: Rich Shupe
To: FlashCoders
Sent: Wednesday, April 16, 2008 7:16 PM
Subject: [Flashcoders] Reading and parsng binary file formats
Can anyone definitely tell me that this isn't possible
I was wondering if flash could do that, because I remember doing that
back with flash 5 or 4? anyway, right now, the only thing I have with
cs3 is the swf running in a player :( I've lost the source files
due a HD crash, so for that reason I'm asking.
and BTW, those programs cost, any i
Morten, i just burst my own bubble. It appears not to be working after all.
It seems the line Sql_conn.openAsync( Sql_db ) in the build() method is
the problem, becuase when I change it to
Sql_conn.open( Sql_db ) everything works fine.
Do you have any other suggestions?
Jiri
Morten Barklund
I'm in the process of switching some of my apps over to AS3, with one class
used to access and XML object giving me a fits.
The class is used to navigate through a serious of pages, with the XML
acting like the table of contents (chapter/topic/page). Applications using
this class would make calls
Oh, right. I never use setTextFormat, I always create the text box, format
it and put the text in.
public static function
makeTextField(x:Float,y:Float,w:Float,h:Float,f:String,
s:Float,rgb,t:String){
var newDepth=flash.Lib.current.getNextHighestDepth();
var tf2 =flash.Lib.current.createTe
I have a simple app which records a live webcam stream – works fine on
my local FMS3 – with a hosted solution I get the:
-à FMS 3.0 - Dropping application (record/_definst_) message. Clients
not allowed to broadcast message.
Error message. Has anyone encountered this before?
/*
* app
Perfect that was it. Thank you Morten.
Jiri
Morten Barklund wrote:
Hi Jiri,
I believe it is due to the default lock type. The default lock type (DEFERRED)
description says:
* SQLTransactionLockType.DEFERRED indicates that a lock is not acquired until
the first read or write operation.
And
Hi,
It is the other way around. setTextFormat is for formatting text currently in
the textfield (optionally text in the textfield within a certain range), and
setNewTextFormat is for text prepended to the current contents of the textfield
(either prepended by script or by the user in case of in
I'm creating a kiosk (using as3) to run as a standalone projector. We'd
like to track user-interaction if possible, but all tracking solutions i've
used in the past (web trends, omniture, google analytics) rely on
javascript calls. Can anyone recommend anything that would work without
javascript?
Yeah SWF Decompiler Tillix is great even if it really looks like a
Microsoft's Office software because of the design:
http://www.flash-decompiler.com/
There is one more i know: http://www.sothink.com/product/flashdecompiler/
Pedro D. K.
On Wed, Apr 16, 2008 at 5:54 PM, Glen Pike <[EMAIL PROTEC
Hi Jiri,
I believe it is due to the default lock type. The default lock type (DEFERRED)
description says:
* SQLTransactionLockType.DEFERRED indicates that a lock is not acquired until
the first read or write operation.
And since a "CREATE" is technically neither a data read or data write, but
You can use BulkLoader to catch your downloaded asset:
http://code.google.com/p/bulk-loader/
L
jonathan howe a écrit :
To put a practical question out about this. I'm setting up something that is
more or less a game with levels. Each level has a different set of
movieclips as its background gr
You can't but you can use a 3rd party decompiler like ASV or
SWFDecompiler. ASV is working on an AS3 version, not sure if Eltima are.
For me ASV is the better one for looking at ActionScript, but I have
found it easier to export assets with the SWFDecompiler
http://www.eltima.com/products/fl
Every SWF to be loaded would need an instance of that custom class and
register its events, etc. with it so a method could be called on it to blow
it up.
I think.
Seems like it would be a pretty monstrous booger to do and implement.
On Wed, Apr 16, 2008 at 11:01 AM, Matt S. <[EMAIL PROTECTED]> wr
- Original Message -
From: "Gustavo Duenas" <[EMAIL PROTECTED]>
To: "Flash Coders List"
Sent: Wednesday, April 16, 2008 4:16 PM
Subject: [Flashcoders] open swf file inside the flash editor
Ok, Coders, how is going long time no see.
I was wondering if I can open the swf files inside th
> also, have you put text in p_1 already? Because the order that Flash wants
> is you setTextFormat on the text field, and then you put the text in it.
>
> HTH
>
> Gabino
>
Really? I thought it was the other way around - put text in, then set
the format, *unless* you are using TextField.setNewT
Ok, Coders, how is going long time no see.
I was wondering if I can open the swf files inside the editor of
flash cs3 the way I could do in flash 5 or mx?
could I?
I mean the swf file in the stage and with the timeline...is that
possioble with nthe CS3 or I've been dreaming about it.
Regard
Is there any conceivable way that such a thing could be built as a
custom class, should Adobe choose to ignore the masses?
.m
On Wed, Apr 16, 2008 at 9:49 AM, Jer Brand <[EMAIL PROTECTED]> wrote:
> hmmm, that's not so bad... I'm kinda partial to:
>
> myMovie.forceUnload()
>
>
> or
>
>
I have a question about SQLite and AIR. Does anybody know why I get this
error, becuase the connection is open? I put the code below. The weird
thing is that when I use openAsync instead of open, it does work?
Error: Error #3105: Operation is only allowed if a connection has an
open transacti
- Original Message -
From: "Jer Brand" <[EMAIL PROTECTED]>
To: "Flash Coders List"
Sent: Wednesday, April 16, 2008 2:49 PM
Subject: Re: [Flashcoders] Is Adobe fixing this big FP9 problem?
hmmm, that's not so bad... I'm kinda partial to:
myMovie.forceUnload()
or
myMovie
On Apr 16, 2008, at 9:49 AM, Jer Brand wrote:
myMovie.iDontCareIfYouHaveListeners_DIE_DAMN_YOU_DIE() ;
LOL.
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
hmmm, that's not so bad... I'm kinda partial to:
myMovie.forceUnload()
or
myMovie.noSeriouslyUnload()
Although this also has it's own sort of personal charm:
myMovie.iDontCareIfYouHaveListeners_DIE_DAMN_YOU_DIE() ;
Sorry, read this after my morning caffeine rush hit a
Hi,
You can use FlashDevelop (Windows) to create "intrinsic classes" -
stub code that will allow you to compile a SWF without using the classes
(which go in a library).
I think there is a separate program called "Igen" which generates
these intrinsic classes for you from existing files
Hey!
I'm trying to reduce SWF file size to the minimum.
The problem that bothers is a large amount of unused code exported to the
SWF.
If I use a class, all the code from the class is exported.
Even if a single method with an empty body is used, the class is exported
completely.
I use Action Scrip
hmm, as in:
myMovie.unload (false);
which would then be documented as:
"Unload unloads your movie except when false is passed"
Feels...wrong somehow;)
On Wed, Apr 16, 2008 at 1:40 PM, Piers Cowburn <[EMAIL PROTECTED]> wrote:
> I think any kind of fix they implement now would have to have some
I think any kind of fix they implement now would have to have some
level of backwards-compatibility. Like passing a boolean which
indicates whether you want to fully unload the movie or not. It's
been too long without a fix for that in my opinion.
Piers
On 16 Apr 2008, at 12:19, Andrei Th
@andrei
Well, the alternative that I suggested at the end would be to just keep
track of the swfs that I had loaded and not go through the steps of
attempting to unload them described in previous posts. So, it would only be
"broken" after the bug fix in the sense that I could ideally be releasing
from my tests so far, this creates only one reference targetable by
your code, but two instances sit in memory ...
and some time after a new instance is created (given the complexity
of what's created in this newly created instance), everything crashes
cedric
if the player revisits a level,
dear Jonathan,
and what if Adobe fixes this in a near future? Your code would be broken...
So, I don't think is a good idea to write code that needs this "feature" of
Flash Player.
[]'s
andrei
On Wed, Apr 16, 2008 at 8:00 AM, jonathan howe <[EMAIL PROTECTED]>
wrote:
> To put a practical quest
To put a practical question out about this. I'm setting up something that is
more or less a game with levels. Each level has a different set of
movieclips as its background graphics and enemies for the level.
I store all assets for a single level in an external swf, and using
techniques we've talke
Just wanted to let everyone know I just launched a major release of my
Gaia Framework for Adobe Flash.
http://www.stevensacks.net/2008/04/16/gaia-flash-framework-21-seo-scaffolding/
Gaia 2.1 contains SEO Scaffolding. To find out more about it, check out
my blog post and the wiki. Gaia 2.1 co
Hi Jiri,
I moved from Freiburg to Berlin half a year ago and I don't know any
flasher group here other then my colleagues at work and some
freelancers. Perhaps we can start a new one (online first) and see if
we can go also offline, when we have aquired some more members. ;-)
What do you think? Wr
41 matches
Mail list logo