[Flashcoders] Flash IDE ASO Files

2008-09-03 Thread Juan Pablo Califano
I was just bitten again by the buggy Flash IDE compiler, which seems to be particularly moronic handling the infamous classes cache. I've read a number of posts about this issue, and have come across it in the pass, especially when working with network shares (which, admitedly, is not the ideal

[Flashcoders] Open Source YouTube Player

2008-09-03 Thread Elia Morling
Is there a stable open source FLV player? Or should I reinvent the wheel? Thanks, Elia ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Re: [Flashcoders] Open Source YouTube Player

2008-09-03 Thread Ashim D'Silva
The JW Player seems to be popular. Haven't used it yet, but I intend to soon. http://www.jeroenwijering.com/?item=JW_FLV_Player 2008/9/3 Elia Morling [EMAIL PROTECTED] Is there a stable open source FLV player? Or should I reinvent the wheel? Thanks, Elia

Re: [Flashcoders] MouseEvents on overlapping siblings in AS3

2008-09-03 Thread Matthias Dittgen
Thanks for all the answers!!! So I went back to a solution where the upper MovieClip listens to the MouseMove event and hittest while the lower MovieClip is using Rollover now. That works for me. But nonetheless it is frustrating that there is no other way to get an ROLLOVER event for two or even

[Flashcoders] AS3 Minimal Class Props + Methods ...

2008-09-03 Thread S0 F1
Does anyone know how to find out the bare minumum Attributes and Methods of all built-in/intrinsic Classes being used in a SWF/AS3 application. Something perhaps that can parse a SWF, identify what intrinsic classes are being used and what is redundant or could be stripped out of those classes?

[Flashcoders] combobox still giving grief

2008-09-03 Thread allandt bik-elliott (thefieldcomic.com)
sorry to necro an old thread but i still have a problem file structure: one index swf that preloads the main swf main swf that loads in several different section swfs and masks them in a frame the combobox is in one of the masked sections the issue is this: i have a combo box that uses an array

Re: [Flashcoders] combobox still giving grief

2008-09-03 Thread Hans Wichman
Hi, you're not using runtime file sharing right? greetz JC On Wed, Sep 3, 2008 at 11:48 AM, allandt bik-elliott (thefieldcomic.com) [EMAIL PROTECTED] wrote: sorry to necro an old thread but i still have a problem file structure: one index swf that preloads the main swf main swf that loads in

Re: [Flashcoders] combobox still giving grief

2008-09-03 Thread allandt bik-elliott (thefieldcomic.com)
i've tried amending the combo box to instantiate it on the fly and that doesn't seem to work either // first attempt using the component as an mc //var c:MovieClip = mc_university.cb_listOfUniversities; //var c:MovieClip = mc_university.attachMovie(ComboBox, cb_listOfUniversities,

Re: [Flashcoders] combobox still giving grief

2008-09-03 Thread allandt bik-elliott (thefieldcomic.com)
just tried putting the box on the stage and applying the style to it on the first frame and putting the rest of the code on the second but no joy On Wed, Sep 3, 2008 at 11:49 AM, allandt bik-elliott (thefieldcomic.com) [EMAIL PROTECTED] wrote: i've tried amending the combo box to instantiate

RE: [Flashcoders] combobox still giving grief

2008-09-03 Thread Cor
Why can't you put all the code in the first frame? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of allandt bik-elliott (thefieldcomic.com) Sent: woensdag 3 september 2008 13:22 To: Flash Coders List Subject: Re: [Flashcoders] combobox still giving grief

[Flashcoders] [solved] combobox still giving grief

2008-09-03 Thread allandt bik-elliott (thefieldcomic.com)
i thought maybe the style needed to be applied before the data is added I found the problem - the data provider wasn't full so i've moved the code into the onLoad of the xml and it's all behaving lovely jubbly now thanks for your time guys - i really appreciate it a On Wed, Sep 3, 2008 at 12:32

[Flashcoders] How to avoid little blink while loading another movie ...

2008-09-03 Thread S0 F1
Can you load it behind another display object that is a copy (perhaps bitmap snapshot) of the main stage in question? This should fix it. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com

RE : [Flashcoders] combobox still giving grief ...

2008-09-03 Thread S0 F1
In regards to this part of your question: --- If the list is scrolled or an entry is selected (it's fully populated), the entire list renders properly, including the entry that's selected.

Re: RE : [Flashcoders] combobox still giving grief ...

2008-09-03 Thread allandt bik-elliott (thefieldcomic.com)
ah - i solved the problem - the dataprovider wasn't populated properly thanks for the response On Wed, Sep 3, 2008 at 12:46 PM, S0 F1 [EMAIL PROTECTED] wrote: In regards to this part of your question: --- If the list is scrolled or

[Flashcoders] Singleton lookups vs Events ...

2008-09-03 Thread S0 F1
Any thoughts on whether it's more efficient (in terms of development and player performance) to use Singleton's (with static public 'getInstance' or such) instead of Event's when developing mid-sized applications? (for classes that *are* Singleton's of course). Asking this in regards to when you

Re: [Flashcoders] Singleton lookups vs Events ...

2008-09-03 Thread Paul Andrews
- Original Message - From: S0 F1 [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com Sent: Wednesday, September 03, 2008 2:16 PM Subject: [Flashcoders] Singleton lookups vs Events ... Any thoughts on whether it's more efficient (in terms of development and player performance) to

RE: [Flashcoders] Singleton lookups vs Events ...

2008-09-03 Thread Merrill, Jason
From a performance perspective, using fewer listeners in favor of instance references will always be a performance gain since listeners take up way more system resources than object references do. From an architecture/design pattern perspective though, I can't say whether it's better or not, it

Re: [Flashcoders] Singleton lookups vs Events ...

2008-09-03 Thread eric e. dolecki
*I like events - but I am no computer scientist. Events allow flexibility. * On Wed, Sep 3, 2008 at 9:16 AM, S0 F1 [EMAIL PROTECTED] wrote: Any thoughts on whether it's more efficient (in terms of development and player performance) to use Singleton's (with static public 'getInstance' or

Re: [Flashcoders] Singleton lookups vs Events ...

2008-09-03 Thread Mark Winterhalder
Performance optimization is nice and all, but... how often will that happen in a frame? Once? A few hundred times? Then go with whatever is the easiest to understand, because you're still at fractions of a milisecond. Try it -- just time how long it takes to call a getInstance method a few

Re: [Flashcoders] AS3 Minimal Class Props + Methods ...

2008-09-03 Thread Mark Winterhalder
On Wed, Sep 3, 2008 at 10:36 AM, S0 F1 [EMAIL PROTECTED] wrote: Does anyone know how to find out the bare minumum Attributes and Methods of all built-in/intrinsic Classes being used in a SWF/AS3 application. Something perhaps that can parse a SWF, identify what intrinsic classes are being

[Flashcoders] Need a flash developer

2008-09-03 Thread Sheree Hill
I need help with a flash project and am looking for a freelancer it would be over the next 2 weeks. I need someone with xml/flash AS experience. Please email me if you¹re interested. [EMAIL PROTECTED] Thanks! ___ Flashcoders mailing list

Re: [Flashcoders] MouseEvents on overlapping siblings in AS3

2008-09-03 Thread allandt bik-elliott (thefieldcomic.com)
yeh hittests are the slowest way of doing things but they have their place On Wed, Sep 3, 2008 at 9:26 AM, Matthias Dittgen [EMAIL PROTECTED]wrote: Thanks for all the answers!!! So I went back to a solution where the upper MovieClip listens to the MouseMove event and hittest while the

Re: [Flashcoders] Open Source YouTube Player

2008-09-03 Thread allandt bik-elliott (thefieldcomic.com)
or there's swf and flv player on the mac http://www.apple.com/downloads/macosx/video/swfflvplayer.html On Wed, Sep 3, 2008 at 8:59 AM, Ashim D'Silva [EMAIL PROTECTED]wrote: The JW Player seems to be popular. Haven't used it yet, but I intend to soon.

[Flashcoders] Complex Hittest

2008-09-03 Thread Merrill, Jason
I have two display object I want to check overlapping on - one of the object will be very odd shaped, so I need to take advantage of the ShapeFlag of the hitTestPoint method to be sure the object's shape is taken into account. The problem is, each display object is nested inside other many

[Flashcoders] State Machines and user interaction

2008-09-03 Thread Weyert de Boer
Hello! I am curious if anyone on this list has ever tried to leverage state machines to handle user interaction gestures in Flash. If so, what's your opinion about this? Any tips how to implement this? Yours, Weyert ___ Flashcoders mailing list

Re: [Flashcoders] flash vars questions.

2008-09-03 Thread Gustavo Duenas
Thanks guys, instead to try to reinvent the wheel I read a thread about a youtube player and I did...voila! is working the way I was looking for...Thanks. Gustavo On Sep 2, 2008, at 10:15 PM, Ashim D'Silva wrote: AS3 example: http://www.permadi.com/tutorial/flashVars/indexAs3.html link

[Flashcoders] all useless: removeMovieClip, destroyObject, DepthManager.setDepthTo

2008-09-03 Thread Mendelsohn, Michael
Hi list... I can't seem to figure out in AS2 how to get V2 components off the stage. I've tried destroyObject, removeMovieClip and even used the DepthManager class to try to get the depth within range to be removed. It's showing as -32000. Any ideas how to get the movieClip off the stage?

RE: [Flashcoders] all useless: removeMovieClip, destroyObject, DepthManager.setDepthTo

2008-09-03 Thread Merrill, Jason
It's showing as -32000. Have you tried swapping it to a positive depth first before removing it? Not with the DepthManager, but with movieClip.swapDepths() (I think that's what it's called, its been a while since I worked in AS2) Jason Merrill Bank of America Enterprise Technology Global

RE: [Flashcoders] all useless: removeMovieClip, destroyObject, DepthManager.setDepthTo

2008-09-03 Thread Mendelsohn, Michael
Thanks Jason for replying, however it didn't work, but I appreciate the suggestion. I've tried swapDepths to a positive number, destroyObject of the components within that movieClip (2 get destroyed, the third one, a ScrollPane containing the other two doesn't), simple removeMovieClip calls, and

Re: [Flashcoders] How to avoid little blink while loading another movie ...

2008-09-03 Thread anuj sharma
Thanks I have figured that out by loading new movie just one frame before finishing the first movie. Your idea will also work. Thanks On Wed, Sep 3, 2008 at 4:41 AM, S0 F1 [EMAIL PROTECTED] wrote: Can you load it behind another display object that is a copy (perhaps bitmap snapshot) of the

Re: [Flashcoders] all useless: removeMovieClip, destroyObject, DepthManager.setDepthTo

2008-09-03 Thread Jon Bradley
On Sep 3, 2008, at 2:16 PM, Mendelsohn, Michael wrote: I can't seem to figure out in AS2 how to get V2 components off the stage. I've tried destroyObject, removeMovieClip and even used the DepthManager class to try to get the depth within range to be removed. It's showing as -32000. Any ideas

Re: [Flashcoders] Flash Perspective movement: Back button problem

2008-09-03 Thread sebastian
hi Rajiiv, nice movement so far. :) Don't have the time to dig into all your code, so if you could perhaps refine the problem to just one problematic equation/function/question, I (we) might be better [ more quickly] able to assist you. :) Sebastian Rajiv Seth (Pixelated) wrote: Hi there,

Re: [Flashcoders] Complex Hittest

2008-09-03 Thread sebastian
hi Merrill, Doing hit tests of nested objects is simply a question of referencing the right child within the hierarchy instead of the parent MC, who's x and y are potentially different. You can prove this to yourself by doing hit tests on a test stage with MC's in different MC trees and

Re: [Flashcoders] State Machines and user interaction

2008-09-03 Thread sebastian
Sure many times, There are different ways to implement it, depending on the applicaiton. State machines can be used to load Objects that load the subroutines [useful for things like changing AI behavior of a sprite], or for simply switching elements on/off, or for triggering an event [wide

[Flashcoders] smooth animations? AS3

2008-09-03 Thread sebastian
Hi everyone, so I have a MC I want to move very-very slowly across the screen; so that it is subtle. I have the frame rate set to 30fps and any increase to the FPS doesn't seem to make much of a difference. I have tried basic timeline motion tween, and also the AS3 Tweener class; but in both

RE: [Flashcoders] smooth animations? AS3

2008-09-03 Thread Jack Doyle
If you want sub-pixel movement, you must turn smoothing on for the asset, but there are a few gotchas that I'm aware of: 1) If DisplayObject/MovieClip has any filters applied to it (blur, drop shadow, etc.), I'm pretty sure it's impossible to get sub-pixel movement. It will only move on whole

Re: [Flashcoders] smooth animations? AS3

2008-09-03 Thread Zeh Fernando
I have tried basic timeline motion tween, and also the AS3 Tweener class; but in both cases I get the issue that the slow animation makes the image do little 1 pixel jumps that are VERY visible and break the effect I am going for [which needs to be extremely subtle]. If that's an image, set

Re: [Flashcoders] smooth animations? AS3

2008-09-03 Thread sebastian
Thanks Jack and Zeh, I have the bitmap smoothing on on the image's properties in the library, and I also turned on for every MC it is placed in 'use runtime bitmap caching' but i STILL get staggered movement... :((( It's nothing complicated, aside from using the Tweener AS3 class, I'm

Re: [Flashcoders] smooth animations? AS3

2008-09-03 Thread sebastian
also I tried replacing my PNG with a simple vector of a square, but it STILL skips as it moves every pixel... surely I am still missing something simple here... hmmm sebastian wrote: Thanks Jack and Zeh, I have the bitmap smoothing on on the image's properties in the library, and I also

Re: [Flashcoders] smooth animations? AS3

2008-09-03 Thread sebastian
ok I don't normally ask this, but I have made a very simple test flash file with just one vector graphic and with Tweener I am moving it across the screen; it doesn't move smoothly. The code you will find in my flash file is just this: package { import flash.display.MovieClip;

Re: [Flashcoders] smooth animations? AS3

2008-09-03 Thread Zeh Fernando
Square vectors might still look like they're snapping if they have an outline. Do you have a published example of that, as an SWF, so we can see and measure what kind of movement problem is it having? Zeh sebastian wrote: also I tried replacing my PNG with a simple vector of a square, but

Re: [Flashcoders] smooth animations? AS3

2008-09-03 Thread Zeh Fernando
There are two things wrong with that example: One, the square image you have has an outline. Because of the way Flash renders outlines, it'll always snap perfectly vertical and horizontal lines to the pixel, hence producing what looks like a hard bitmap move. In fact, if you cut a diagonal

[Flashcoders] Problem with flash site randomly crashing browsers

2008-09-03 Thread Steve Bailey
About a month ago I started developing a website using the Gaia flash framework (http://gaiaflashframework.com) and once I got a rough version 1.0 of the site together and started testing it hard (with various people on various OS and browser versions) I started to get feedback that it

Re: [Flashcoders] Flash Perspective movement: Back button problem

2008-09-03 Thread Rajiv Seth (Pixelated)
Hi Sebastian, Thanks for looking into my problem, but I have resolved the issue myself. Thanks Rajiv On Thu, Sep 4, 2008 at 6:04 AM, sebastian [EMAIL PROTECTED] wrote: hi Rajiiv, nice movement so far. :) Don't have the time to dig into all your code, so if you could perhaps refine the