}
}
How do I do this? Or does this break encapsulation? I'm a bit stuck, would
appreciate any advice.
Cheers
Andrew
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Is there also some way to do this using a command called getinstance() ?
I've seen it in some AS script and it looks like it passes data between
classes?
Cheers
Andrew
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Our artist made an animated character by over-lapping different body
parts. Strange thing, when I fade out the character using an
alpha-tween of the outer-most clip, I can see the overlapping parts at
the joints. It's like the alpha is affecting the individual parts
within the movieClip rathe
Funny thing is that even turning on cacheAsBitmap before doing the tween
doesn't help. I guess I'll just have to do it faster and hope nobody
notices. Huh!?
Andrew Sinning wrote:
Our artist made an animated character by over-lapping different body
parts. Strange thing, when I fa
Thanks Zeh. Your solution should have been SO easy for me to implement,
but it seems that setting this using AS right before doing the tween
doesn't work. I had to change it in the IDE. But it works great! Thanks!
Zeh Fernando wrote:
Our artist made an animated character by over-lapping dif
You are correct Jonathan, but loop blocks are delimited by brackets, so
the "for ( ... )" declaration is outside of the loop block.
jonathan howe wrote:
I had always thought that the scope of variables declared in the
initialization part of the for loop were local to the loop block
__
I was getting this error "Error creating Flash movie. There was not
enough memory available" when I tried to compile a project this
morning. I went back to last Thursday's backup and got the same
result. Then I loaded the project onto my old laptop and it compiled
just fine.
Finally, I ran
To clarify: the comment in the live docs that mentions problems with
shared libraries is in the section under "Delete ASO Files and Test Movie".
Andrew Sinning wrote:
The comments in the live docs mention that there are some issues with
shared
I may not quite understand how to use the the isStreaming:Boolean
parameter of the Sound.loadSound() function in AS2.
If set to true, the sound will start playing as soon as enough data is
downloaded. I got that. But what if I want to load the sound, _allow_
streaming, but _not_start_ it as
Don't you think that a bit too obvious? ;-)
Thanks Steven!
Steven Sacks wrote:
uh.
mySound.loadSound(url, true);
mySound.stop();
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hblah yackitty schmackity."
}
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scrolling
except by exiting the application and re-starting it.
Any ideas of what could be wrong or what I should investigate?
Thanks. :)
Andrew Murphy
Interactive Media Specialist
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Oop! Just realized this is a Flex issue, not Flash coding specific. Sorry
'bout that...
Andrew Murphy
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214 King Street West, Suite 214
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F 416.364.9
I have a problem somewhere in my movie but I'm not sure where to look.
Something somewhere is intercepting the TAB key and preventing it from
getting to the object that handles the selection focus.
If I just create a movie with four fields then tabbing is automatic, but
in my project I can't
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I'm using AS2.
In my movie, I have some external mp3 files that will start streaming
and then just stop playing. It's as if the streaming suddenly stops,
but this happens even if I'm playing the sound back locally. From the
documentation, if looks like there are just two ways to stop a sound
I figured out the problem -- the array holding the pointer to the
instance if the sound object was getting indexed with an empty string
(""), and thus never actually getting added to the array, thus there was
no persistent pointer to the instance.
Andrew Sinning wrote:
I'm
I'm trying to trouble shoot some problems possibly related to a specific
versions of the player. So, I've downloaded the Flash Player
Uninstaller and the complete set of installers for F8 and F9 (these are
the files "fp8_archive.zip" and "fp9_archive.zip").
I'm currently working under Windows
Clarification: I'm using AS2.
Andrew Sinning wrote:
I've found that the F8 debugger is completely useless for any project
using more than a few hundred lines are a few classes. The
Flash-Tracer widget is really helpful, but I need something more.
Is there a widget anywhere tha
Clarification: I'm using AS2.
Andrew Sinning wrote:
I've found that the F8 debugger is completely useless for any project
using more than a few hundred lines are a few classes. The
Flash-Tracer widget is really helpful, but I need something more.
Is there a widget anywhere tha
I've found that the F8 debugger is completely useless for any project
using more than a few hundred lines are a few classes. The Flash-Tracer
widget is really helpful, but I need something more.
Is there a widget anywhere that a person could use to explore the
properties of objects in a movie
We're seeing a strange behavior with Firefox running under Windows on a
MacTel. We're seeing it under both Parallels and VMWare.
We're running WinXP with the latest FF (2.0.0.13) and the latest Flash
(9.0.0.124). I'm running the latest Parallels under Leopard and my
colleague is running VMWa
We (www.learningware.com) are looking for somebody with 3+ years of
object-oriented AS2 and significant AS3 experience to work with us.
We'll need to meet face-to-face in Minneapolis 2-3 times per week.
Please contact me off-list if interested.
Thanks!
A
Michael,
My 2 cents: Please don't stop posting jobs to this group. I am sure
there are folks on this list who would welcome the opportunity. I think
as long as you post each job only once you shouldn't get any complaints.
Andrew Sinning
Bright, Michael wrote:
Sorry for the e-m
In my implementation of mvc, data objects (in the model) have external
images associated with them The presentation is non-linear, and data
objects can be displayed in any of several different views, depending on
the context.
Currently, I'm using the Loader component to load images into a spe
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I'm working in AS2. I have some TextFields with html = true and I've
embedded uppers, lowers, numerals, punctuation and basic latin for Arial
font.
The htmlText gets set dynamically. In the htmlText, I'm using " "
for any two spaces in a row and for line breaks. If I don't embed
the font,
ower video datarates.
I hope that helps... ^_^
(ps: That's a delightful looking home. :D)
Andrew Murphy
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or(var i:uint = 0; i < cueArray.length; ++i) {
html2render += "" + cueArray[i] + "";
}
mainText.htmlText = html2render;
Andrew Murphy
Interactive Media Specialist
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ithin
the output loop.
----
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ueArray) == -1) {
Shouldn't it be:
if (contains(texthtml, cueArray) == -1) {
...otherwise you're comparing the string value "texthtml" rather than the
value of the texthtml String variable.
Andrew Murphy
Interactive Media Specialist
You're welcome, glad that I was able to help. :) And don't feel bad 'bout
it, typos happen to everyone and can be a complete nightmare to sort out.
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Interactive Media Specialist
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How about using the LoaderInfo class?
LoaderInfo(this.root.loaderInfo).parameters;
That should, I believe, return an object with key/value pairs of the vars
passed into the .swf file via the object embed on the webpage.
Andrew Murphy
Interactive Media
I'm using AS3. After loading in an arbitrary swf using the Loader
class, getRect and getBounds don't necessarily reveal the internally
defined boundaries of the loaded swf, rather they seem to return the
boundaries of the stuff inside the loaded swf which can be either
smaller or larger than t
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header, so you would actually have to do a lot of work to figure out
what size the swf should be masked at.
Steve
On Thu, Oct 2, 2008 at 7:36 AM, Andrew Sinning <[EMAIL PROTECTED]>wrote:
I'm using AS3. After loading in an arbitrary swf using the Loader class,
getRect and get
ize is
not directly available in AS code. I believe it is only in the swf
file's header, so you would actually have to do a lot of work to figure out
what size the swf should be masked at.
Steve
On Thu, Oct 2, 2008 at 7:36 AM, Andrew Sinning
<[EMAIL PROTECTED]>wrote:
I'm using
Thanks Juan. I have a question about the internal class SwfRect that's
at the end of the SwfHeader class. I'm really new to AS3, so this will
sound like a really dumb question: Where does the internal class
SwfRect go? It's outside of the package. Can it be in the same file?
Does it need
Hi Juan Pablo,
I just got back to this problem and tested your SwfHeader class. From
the few tests that I've run, this returns exactly the same dimensions
that the LoaderInfo class does.
I'm still stuck. Here's an example of a swf on YouTube:
http://www.youtube.com/v/C7PH3GVj104
The Lo
new argb.
var a:uint = val >> 32 & 0xff;
var rgb:uint = val - (a << 32);
a = a / 2;
var newval:uint = rgb + (a << 32);
Andrew Murphy
Interactive Media Specialist
[EMAIL PROTECTED]
Delvinia
214 King Street West, Suite 214
Toronto C
quot; reflect the nominal w and h of their loaderInfo
object.
3) swfs like the YouTube examples that are none of the above.
Ian Thomas wrote:
But to add to the SWF header debate etc. - I believe the
loaderInfo.width and .height gives you what's in the header, so I
don't think there'
Other swfs don't fit nicely
into either of these categories.
Ian Thomas wrote:
Hi Andrew,
As far as I remember, the YouTube .swf is a shell around an .flv.
So the dimensions of the shell .swf may bear absolutely no
resemblance at all to the size of the contained video; and off-ha
Working on an old project in AS2.
I have what is essentially a button inside of a button. I'm using
movieClips, actually. The coding is very primitive.
Anyway, the parent movieClip has handlers for onPress, onRelease,
onRollover, etc. These are assigned at runtime.
I'm trying to add the inne
)
See? So Background and Button are both children of Container;
onRollover is set on Background and on Button.
But bear in mind that when you go from Background to Button, onRollOut
will be fired on Background. You might have to code around that.
HTH,
Ian
On Fri, Oct 17, 2008 at 4:33 PM, Andrew
In FlashDevelop working with AS2, I get a "Warning unsupported
#include". The warning refers to the line
#include "Version.as"
in mx.transitions.Tween, mx.transitions.easing.Strong and
mx.transitions.easing.Bounce
I never use a "#" in front of my includes, but these are mx files and
the
Thanks for all the input on this topic!
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s ability to do a Print Screen screen cap of a Flash
movie?
----
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CONFIDENTIAL
it
could make for a poor user experience and doesn't completely fix the
problem.
C'est la vie.
Thank you all for sharing your insights with me. ^_^
--------
Andrew Murphy
Interactive Media Specialist
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Delvinia
214 King Street West, Suite
10 seconds, but when I click the Forward and Rewind buttons it
only skips to the very beginning or end of the flv.
I've checked the FLVPlayback component's metadata and it does indeed have
the cue points once the video has loaded.
----
Andrew Murphy
Int
I figured it out: Need to use "Navigation" cue points rather than "Event"
ones.
----
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Hi all.
I'm loading several .swf files into another .swf, to produce a horizontal
bar of clickable "icons". The loaded .swf files animate, changing their
size, when they are clicked on.
I've written a script in the loading .swf that positions the loaded .swfs in
the scrollbar, but by the t
ash Coders List
Subject: Re: [Flashcoders] Height and Width of a loaded SWF before it
visuallyrenders?
On Sat, Jan 10, 2009 at 10:33 PM, Andrew Murphy
wrote:
> What I'd like to do is access the height and width of the loaded swf files
> before they visually render so that I can get them in
pt.php?file=ActionScript_3.0/com/se
nocular/utils/SWFReader.as
On Sat, Jan 10, 2009 at 5:03 PM, Andrew Murphy wrote:
> Hi all.
>
>
>
> I'm loading several .swf files into another .swf, to produce a horizontal
> bar of clickable "icons". The loaded .swf files animate, c
a loaded SWF before
itvisuallyrenders?
On 1/11/09, Andrew Murphy wrote:
> I need an event that fires after the swf does an enterframe, resizing as
the
> graphics animate, but before the Flash redraws itself.
The render event is supposed to get dispatched only if you've called
stag
efore
itvisuallyrenders?
On 1/11/09, Andrew Murphy wrote:
> I need an event that fires after the swf does an enterframe, resizing as
the
> graphics animate, but before the Flash redraws itself.
The render event is supposed to get dispatched only if you've called
stage.invalidate. Are you doi
t it loads.
--------
Andrew Murphy
Interactive Media Specialist
<mailto:amur...@delvinia.com> amur...@delvinia.com
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k you. :)
Andrew Murphy
Interactive Media Specialist
<mailto:amur...@delvinia.com> amur...@delvinia.com
Delvinia
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Hi Eric. :)
Unfortunately Event.DEACTIVATE also fires if a user clicks on a different tab
in their browser or a different application in their desktop.
Andrew Murphy
Interactive Media Specialist
amur...@delvinia.com
Delvinia
214 King Street West, Suite 214
Thank you. :)
Andrew Murphy
Interactive Media Specialist
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We've build an interface for a 512x384 movie using an external skin
movie built at 1024x768. We've actually been doing this for a number of
years, but now that we're trying to improve the quality of our art, I'm
noticing something for the first time. When the imported movie is
scaled down, th
hand" to pixel distances in filter parameters. (easiest)
If you can't edit the source file, Glen Pike s' bitmap is the only
solution I see.
Normally, wrapping the filtered clip in another clip doesn't change
anything.
Olivier
Andrew Sinning a écrit :
We've build a
I'm using AS2 and I have a symbol linked to a class that extends MovieClip.
There's a place in the class where the mc gets scaled. Because it
extends MovieClip, I didn't bother to use "this", as in "this._yscale =
90". I simply typed "_yscale = 90".
Curiously, without the "this", the comman
t may represent a scoping issue?
Where are you setting your _yscale?
jord
Andrew Sinning wrote:
I'm using AS2 and I have a symbol linked to a class that extends
MovieClip.
There's a place in the class where the mc gets scaled. Because it
extends MovieClip, I didn't bother to use
I'm working in AS2.
The skin-swf that I am embedding into my main movie contains symbols
that are linked to classes.
Objects in my main movie make calls to some of the classes that are
defined in the skin. In order to get nice code-hinting in Flash Develop
and compile-checking, I import the
Jordan, Mark et all advised:
If you are going to have your class used throughout various linked
swfs, then keep it in your main movie and exclude the class from the
links swfs when compiling (using an exclude xml file).
Thanks! This is really helpful. It seems so stupid of me to program
the s
Currently I only have one skin, but we plan to build more skins, at
which time we'll probably start to over-ride some members of various
classes to suit individual skins. If I do this by extending a
base-class, will I be able to keep a base class in the main-swf, exclude
it from the skin-swf,
A few days ago I made a post with the subject "unexpected result with
linked classes in embedded swf". The lesson I learned from this is that
an object is only imported into a movie player once, regardless of how
many swfs it occurs in.
Well, I'm dealing with a situation where I forgot to bac
s:
1. create a new movie with same size as the old movie
2. put this on frame one of the timeline:
import [new version of old class goes here];
var cls_0:[new version of old class goes here]=null;
loadMovie ('myOldSwf.swf");
3. compile and run
hth
JC
On Sat, May 23, 2009 at 12:00 AM, An
A partner we are working with explains that the reason a project wasn't
working under Mac with Safari 3.2.3 was because setInterval was
interrupting sendAndLoad calls. Is this a known bug?
They are working around this by using a movieClip instead of
setInterval. Does this make sense?
__
To compile and play a movie within Flash, I use control-enter. But
suppose I want to reload the local copy of movie within the Flash Player
without recompiling. How do I do this? Rewind seems to do nothing at all.
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n Thu, May 28, 2009 at 5:40 PM, Andrew Sinning wrote:
To compile and play a movie within Flash, I use control-enter. But suppose
I want to reload the local copy of movie within the Flash Player without
recompiling. How do I do this? Rew
tkeys.
Outside of the flash ide it is as simple as clicking recent; yet, the
above should do.
Anthony Pace wrote:
I have noticed the same thing; however, all I can suggest is click
simulate download on and off.
Andrew Sinning wrote:
To compile and play a movie within Flash, I use control-enter.
istener in the app's main class and
that doesn't trigger when the "Close" button is clicked in the Settings
Manager panel.
Thank you.
Andrew Murphy
Interactive Media Specialist
<mailto:amur...@delvinia.com> amur...@delvinia.com
D
If I draw a circle using the Graphics and Shape classes, and then add
the shape to a sprite, I can use the sprite for the hitArea of another
sprite and it works just fine. Everything within the circle is a hit,
everything outside of it is a miss.
However, if I create a sprite containing a Bit
rst I need to start a new thread.
Leandro Ferreira wrote:
BitmapData.hitTest:
http://livedocs.adobe.com/flash/9.0/main/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Parts&file=1410.html
Leandro Ferreira
On Mon, Jun 22, 2009 at 19:21, Andrew Sinning wrote:
If I draw a cir
A colleague converted a 640x480 .mov into a .flv and he says he left the
dimensions the same. When I stream it into a swf shell using the
NetSteam and Video object, the video.width and video.height dimensions
are 320x240 and that's how it shows up when I add it to the stage.
Is there a way to
Okay, I just tried another video that is definitely not 320x240. It
doesn't even have the same aspect ratio but it's coming in at 320x240 also.
What's up with this?
Andrew Sinning wrote:
A colleague converted a 640x480 .mov into a .flv and he says he left
the dimensions th
that's what i was looking for. thanks!
Davide Di Blasi wrote:
Hi Andrew ,
normally you can check the flv dimension by onMetaData handlers of
NetStream in As2,
I think there should by the same way in AS3.
Hope this help,
Davide.
Andrew Sinning ha scritto:
A colleague converted a 64
What types of objects other than FLV videos have metaData that triggers
the onMetaData event?
In AS3, why is the onMetaData event handled differently than all the
other events? I.e., why can't it be used with addEventListener?
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I've read though the documentation regarding event bubbling several
times, but the concept remains blurry. Perhaps this example will help
me get my head around it.
I want to display a custom cursor, a version of the Photoshop "flat
hand" cursor, whenever the mouse is over a cropped image to i
Thanks Rob. That's just the ticket.
Rob Romanek wrote:
Hey Andrew,
Try setting mouseEnabled to false for your cursor sprite.
hth,
Rob
On 5-Jul-09, at 8:40 AM, Andrew Sinning wrote:
The problem is that as soon as the custom cursor's sprite becomes
visible, it causes a MOUSE_OU
Are there known issues with player 10,0,22,87 with the Loader class
failing when there are multiple Loader children in the display list at
the same time?I had a prototype working just fine under Windows with
an older plugin, but after updating the plugin only one Loader will
complete at a t
How do I report this bug? After updating to player 10,0,22,87 (both the
debug player and the standard player), I am getting the following error
when calling the built-in "forEach" method on an array. It doesn't
happen every time, but it does happen consistently.
VerifyError: Error #1107:
ly have my head around what is going on, but at least I've
fixed the problem.
Andrew Sinning wrote:
Are there known issues with player 10,0,22,87 with the Loader class
failing when there are multiple Loader children in the display list at
the same time?I had a prototype working jus
Does AS3 support real custom cursors? The only solution that I've found
is to hide the cursor and to have a sprite follow the mousex/y around,
but it feels like the mouse is sticking when it doesn't refresh a
quickly as one would like.
___
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a and Flash talking to it (and controlled the
cursor position that way as well)... but that was for a standalone
special-case use. I am sure you're not after that kind of thing.
Eric
On Tue, Jul 28, 2009 at 3:09 PM, Andrew Sinning wrote:
Does AS3 support real custom cursors? The only
Using the LocalConnection object, is it be possible to pass a reference
to an object from one movie to another, and hence forth call functions
within the passed object directly, without having to go through the
LocalConnection?
This is in AS3.
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How could I let the user bookmark the current state of a dynamic flash
page? I know how to save the current state of the movie and then just
load that as the default, but what if the user should be able to
bookmark multiple states, each with its own address? Can javascript
tell the browser to
sounds like i need to use swfaddress!
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I'm a long-time Flash user just trying out Flex for the second time,
last time being about 3 years ago. I have the 60 day trial of Flex
Builder 3.
Anyway, I've been using FlashDevelop for so long I think I've really
become spoiled by its excellent auto-completion feature. Flex Builder
seems
Dave Watts wrote:
The trick is to type the
variable name and the colon, then choose the variable type using
autocomplete.
Okay, that part is the same in FlashDevelop. Thanks!
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Okay, so how do I use FD to edit Flex docs?
Steven Sacks wrote:
FlashDevelop auto-completes class, instance and local vars, as well as
native key words like public, private, class, interface, implements,
function, static, const, etc. FDT and FB do not.
Here's what toggle line does
hello();
fontWeight and fontStyle and nothing
seems to affect this error.
I've also tried not using "systemFont" and instead setting the "source" path
in the Embed to C:/WINDOWS/Fonts/gfm_.pfm, which is this font's source
file on my machine, and it throws the same error.
Hi, Ian. :)
Thanks, but I tried that already, I mentioned it in my first post. It
throws the same error.
Andrew Murphy
Interactive Media Specialist
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et it working, sort of, by just creating Font
Symbols in my FLA's Library. It means embedding the whole dern font, rather
than a smaller subset of characters, but at least it works.
I guess this is "solved". More-or-less.
Thank you for your help. ^_^
--
ms to be
the only solution.
Thank you anyway. :)
Andrew Murphy
Interactive Media Specialist
amur...@delvinia.com
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Hello Matt. :)
Yes, it's a Type1 font. .pfm
So Flash only allows the embedding of True Type (.ttf) fonts then? Okay.
I'll keep that mind in the future, though the choice of what font to use is
up to the Graphic Designers.
Thank you. :)
--------
And
I'll give that a try. Thanks! :)
Andrew Murphy
Interactive Media Specialist
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This
ring additional testing it broke in
the same way.
I wasn't quite sure what to try next so, experimenting, I tried turning off
"Use runtime bitmap caching" on that MovieClip, and that appears to have
fixed it.
Has anyone else run into this problem?
--------
A
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