Re: [Flashcoders] Best way to find a REALLY specialized flash/actionscript developer?

2009-10-12 Thread jared stanley
charles i have a guy that can do it, he's not cheap but he's fast. shoot me an email if you're interested. jared at jared stanley dotcom On Mon, Oct 12, 2009 at 1:51 PM, Charles "Skip" Norton wrote: > Hey everyone - this is my first post to this list (I've been part of the list > for several ye

[Flashcoders] Best way to find a REALLY specialized flash/actionscript developer?

2009-10-12 Thread Charles "Skip" Norton
Hey everyone - this is my first post to this list (I've been part of the list for several years knowing 1 day I'd need to learn something from everyone here) and I apologize if this is the wrong place to be asking a question like this. - If anyone knows of a place where I can better ask a questi

Re: [Flashcoders] best way to use external interface

2009-09-30 Thread Joel Stransky
Keep in mind as a second parameter to ExternalInerface.call() you can pass arguments. There's actually some hidden power to EI where the js doesn't even need to exist physically in the html. You can actually write js right from EI and then call it and or delete it later. http://www.actionscript.or

Re: [Flashcoders] best way to use external interface

2009-09-28 Thread Gregory Boland
yup just like that On Mon, Sep 28, 2009 at 2:17 PM, Gustavo Duenas < gdue...@leftandrightsolutions.com> wrote: > Ok, thanks, so it should work this way right? > > Gustavi > > On Sep 28, 2009, at 12:53 PM, Gregory Boland wrote: > > thats essentially it. >> >> Syntax is slightly different >> >

Re: [Flashcoders] best way to use external interface

2009-09-28 Thread Gustavo Duenas
Ok, thanks, so it should work this way right? Gustavi On Sep 28, 2009, at 12:53 PM, Gregory Boland wrote: thats essentially it. Syntax is slightly different if (ExternalInterface.available){ ExternalInterface.call("openMyWindow");} } make sure to import flash.external.ExternalInterface;

Re: [Flashcoders] best way to use external interface

2009-09-28 Thread Gregory Boland
thats essentially it. Syntax is slightly different if (ExternalInterface.available){ ExternalInterface.call("openMyWindow");} } make sure to import flash.external.ExternalInterface; and when u tell it what the name of the method in the javascript is leave off the () On Mon, Sep 28, 2009

[Flashcoders] best way to use external interface

2009-09-28 Thread Gustavo Duenas
Hi I have a function in javascript on the html like:

Re: [Flashcoders] Best way to detect key KEY_DOWN on MovieClip

2009-09-27 Thread Glen Pike
Hi, You should be able to do this with something like below. You can add your code on the timeline, or inside a class, it's up to you. You will need to make sure that the thing the code is inside has been added to the stage - you listen for keyboard events on the stage, not the movieclip, so

[Flashcoders] Best way to detect key KEY_DOWN on MovieClip

2009-09-24 Thread ktt
Hello, I would like to add listener to movieclip, listenining for DELETE. What is the best way to do that? In Actionscript 3 it gets complicated. Thank you in advance, Ktt ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://c

Re: [Flashcoders] best way to save as pdf from flash?

2009-05-13 Thread Anthony Pace
13, 2009 7:37 PM Subject: Re: [Flashcoders] best way to save as pdf from flash? I believe he is trying to export as a PDF from FlashPlayer, not from Flash itself You could be right, but Antony has been going on about the IDE and illustrator, so for such a simple subject, I'm a bit con

Re: [Flashcoders] best way to save as pdf from flash?

2009-05-13 Thread Paul Andrews
- Original Message - From: "Anthony Pace" To: "Flash Coders List" Sent: Wednesday, May 13, 2009 10:03 PM Subject: Re: [Flashcoders] best way to save as pdf from flash? Hi Paul, No one else uses Xara, and it lacks a lot of photo editing and brush customization f

Re: [Flashcoders] best way to save as pdf from flash?

2009-05-13 Thread Paul Andrews
- Original Message - From: "Taka Kojima" To: "Flash Coders List" Sent: Wednesday, May 13, 2009 7:37 PM Subject: Re: [Flashcoders] best way to save as pdf from flash? I believe he is trying to export as a PDF from FlashPlayer, not from Flash itself You

Re: [Flashcoders] best way to save as pdf from flash?

2009-05-13 Thread Taka Kojima
reme/) - it > has native PDF export and is far more > capable than flash for illustration.. > > Paul > - Original Message - From: "Anthony Pace" > To: "Flash Coders List" > Sent: Wednesday, May 13, 2009 6:07 PM > Subject: Re: [Flashcoders] best way t

Re: [Flashcoders] best way to save as pdf from flash?

2009-05-13 Thread Paul Andrews
t; To: "Flash Coders List" Sent: Wednesday, May 13, 2009 6:07 PM Subject: Re: [Flashcoders] best way to save as pdf from flash? I was referring to the ide; yet, even the flashplayer has the the same printing bugs -screenshots are out of the question; as I usually am printing very la

Re: [Flashcoders] best way to save as pdf from flash?

2009-05-13 Thread Anthony Pace
I was referring to the ide; yet, even the flashplayer has the the same printing bugs -screenshots are out of the question; as I usually am printing very large files -I have already tried printing directly to a PDF print server, from the flash IDE; however, the effects I place on MCs don't seem

Re: [Flashcoders] best way to save as pdf from flash?

2009-05-13 Thread Karl DeSaulniers
You can print what you have inside a MovieClip if you want. just put a label on the first frame of the MC that holds all the things you want printed and put a "#p" then place a "#b" on a frame in the MC that holds the other MC that has the "#p" and the print button. Then on the button use thi

Re: [Flashcoders] best way to save as pdf from flash?

2009-05-13 Thread Glen Pike
Hi, I am assuming you are talking about the IDE? Are you doing screenshots for the client? It might not be helpful, but I just do Test Movie then Alt+Print Screen or Ctrl+Print Screen and paste into my graphics program... Alternatively look at CutePDF or one of the "free" PDF

[Flashcoders] best way to save as pdf from flash?

2009-05-12 Thread Anthony Pace
I would print directly to pdf; yet, I lose the effects I have placed on MCs; as well, saving it to illustrator directly is a problem, because flash will screw up the file header when a custom font that I use is required. Thus, because flash doesn't have a decent printer driver, and its file c

Re: [Flashcoders] best way to perform collision detection on rigid objects?

2009-03-01 Thread Juan Pablo Califano
Hi, I haven't dig into 3D, but recently I've found this blog post about 3D collisions. http://papergem.wordpress.com/2009/02/13/3d-collisions-basics/ Cheers Juan Pablo Califano 2009/2/28, Anthony Pace : > > For 2d I would assume a xor for the solid object created by a shape created > by the dis

[Flashcoders] best way to perform collision detection on rigid objects?

2009-02-28 Thread Anthony Pace
For 2d I would assume a xor for the solid object created by a shape created by the displacement of object1 in the next frame and the object1 in the current frame to detect if a collision occurs between it and object2? For 3d spherical subdivision mixed with 6 sided bitmap xor in the same resp

Re: [Flashcoders] Best way to access my main class?

2009-02-05 Thread Muzak
Look into Event bubbling http://www.google.com/search?hl=en&q=AS3+event+bubbling&meta= - Original Message - From: "Lehr, Ross (N-SGIS)" To: "Flash Coders List" Sent: Thursday, February 05, 2009 8:14 PM Subject: RE: [Flashcoders] Best way to access my ma

Re: [Flashcoders] Best way to access my main class?

2009-02-05 Thread Todd Kerpelman
eas in Learning? Check out the Innovative > Learning Blog and subscribe. > > > > > > > -Original Message- > From: flashcoders-boun...@chattyfig.figleaf.com [mailto: > flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Lehr, Ross > (N-SGIS) > Sent: Thursda

RE: [Flashcoders] Best way to access my main class?

2009-02-05 Thread Merrill, Jason
Ross (N-SGIS) Sent: Thursday, February 05, 2009 2:15 PM To: Flash Coders List Subject: RE: [Flashcoders] Best way to access my main class? This brings up a question I had about events. Is there a way to send an event all the way to the document class, no matter where it's been dispatche

RE: [Flashcoders] Best way to access my main class?

2009-02-05 Thread Lehr, Ross (N-SGIS)
the document class receive an event directly sent from the "icon button"? Thanks, Ross -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Merrill, Jason Sent: Thursday, February 05, 2009 1:03 PM

Re: [Flashcoders] Best way to access my main class?

2009-02-05 Thread Ian Thomas
al Message- > From: flashcoders-boun...@chattyfig.figleaf.com > [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Merrill, Jason > Sent: Thursday, February 05, 2009 1:03 PM > To: Flash Coders List > Subject: RE: [Flashcoders] Best way to access my main class

Re: [Flashcoders] Best way to access my main class?

2009-02-05 Thread Ian Thomas
Additionally, you should take a look at what the code is doing. Why does Bouncing Ball have to call something in the parent? Is it some sort of notification? ("I've finished animating/I've hit a wall!"). In which case an event is definitely the right solution. Is it to gain information of some s

RE: [Flashcoders] Best way to access my main class?

2009-02-05 Thread Merrill, Jason
>>I think I whip up custom events more than almost anything else. Yup - me too - in fact, in FlashDevelop, I have a nice event template in the form of a code snippet for a new custom events I use all the time: package { import flash.events.Event; public class extends Ev

Re: [Flashcoders] Best way to access my main class?

2009-02-05 Thread Eric E. Dolecki
Agreed on Option 3. Custom event inclusive of whatever kind of data you want to send to the associated listening method. I think I whip up custom events more than almost anything else. - Eric On Thu, Feb 5, 2009 at 1:30 PM, Nate Beck wrote: > Option 3! > > Always opt to use event based architec

Re: [Flashcoders] Best way to access my main class?

2009-02-05 Thread David Hershberger
My preference is usually option 3, using an event. It means you can use your ball in other situations, where that "call" back to the root may or may not be necessary. Regarding cleaning up references in event listeners, you can use a "weak reference" when you call addEventListener(). Also, I oft

Re: [Flashcoders] Best way to access my main class?

2009-02-05 Thread Nate Beck
Option 3! Always opt to use event based architecture. It promotes loose coupling of your components. Although it might be a bit more code, you will be able to use BouncingBall within many games, or other applications. On Thu, Feb 5, 2009 at 10:02 AM, Merrill, Jason < jason.merr...@bankofamerica

RE: [Flashcoders] Best way to access my main class?

2009-02-05 Thread Merrill, Jason
>>*Option 3:* I create a custom event, dispatch that event, and create a >>listener in MyGame rather than call a function directly. >>I'm guessing this is the best way to go theoretically, and will allow me to >>reuse my BouncingBall object in other applications, but it's a lot of extra >>code, and

[Flashcoders] Best way to access my main class?

2009-02-05 Thread Todd Kerpelman
Hey, FlashCoders. I'm wondering if you can help me out with a general style question that I keep running into. Let's say I've got a setup like this... class MyGame extends MovieClip - It creates a "camera" sprite that I can add children into - It then creates a "Bouncing Ball" object with t

Re: [Flashcoders] Best way to architect a kind of keyCode rotation

2008-06-12 Thread Kenneth Kawamoto
Will parseInt be quicker? Kenneth Kawamoto http://www.materiaprima.co.uk/ eric e. dolecki wrote: I am going to be getting key events that sum up a degree of rotation. ie. 3, 0, 1, ^ = 301 degrees (well, I get keCodes that I need to translate back into their corresponding numbers) So I was th

[Flashcoders] Best way to architect a kind of keyCode rotation

2008-06-11 Thread eric e. dolecki
I am going to be getting key events that sum up a degree of rotation. ie. 3, 0, 1, ^ = 301 degrees (well, I get keCodes that I need to translate back into their corresponding numbers) So I was thinking I have an array that I push the values (keyCode) into... when I get a delimiter, I then combin

RE: [Flashcoders] Best way...

2008-05-15 Thread Merrill, Jason
subscribe. >>-Original Message- >>From: [EMAIL PROTECTED] >>[mailto:[EMAIL PROTECTED] On Behalf >>Of Ricky Bacon >>Sent: Tuesday, May 13, 2008 2:51 PM >>To: Flash Coders List >>Subject: Re: [Flashcoders] Best way... >> >>Patrick J. Jank

Re: [Flashcoders] Best way...

2008-05-13 Thread Sidney de Koning
Hi Patrick, I have put my logger online at http://www.funky-monkey.nl/blog/ It is a very simple logger so i dont have to start the debugger in flash to trace out messages. It writes a file to the desktop, which you drag and drop in the AIR front end. Any comments are more than welcome! Sid

Re: [Flashcoders] Best way...

2008-05-13 Thread Ricky Bacon
Patrick J. Jankun wrote: pure as3 as for now :) is there a special air debugger available in the air package? One more vote for the Flex debugger, even if you are just doing pure AS3 projects. -Ricky ___ Flashcoders mailing list Flashcoders@chattyf

Re: [Flashcoders] Best way...

2008-05-13 Thread Sidney de Koning
Not thay i know of. I have written a AIR logger, class file an simple front end, so i dont have to call the debugger from flash everytime. It writes to a file on the file system, that you drag and drop in the front end. Give me a couple of hours and i'll put it online for the world to use. (

Re: [Flashcoders] Best way...

2008-05-13 Thread Patrick J. Jankun
pure as3 as for now :) is there a special air debugger available in the air package? Patrick On May 13, 2008, at 8:02 PM, Sidney de Koning wrote: I just started using LuminicBox (do a search on google for the AS3 version). And i have to say i'm quite impressed. It's a logger nd you can set t

RE: [Flashcoders] Best way...

2008-05-13 Thread Kerry Thompson
Patrick J. Jankun wrote: > Is there any other Debugger then one build in Flash IDE? How do you > guys Debug your Proejcts? The FlexBuilder 3 debugger is light years ahead of the Flash debugger. There's not that steep of a learning curve going from Flash to Flex, as long as you already know AS3.

Re: [Flashcoders] Best way...

2008-05-13 Thread Sidney de Koning
I just started using LuminicBox (do a search on google for the AS3 version). And i have to say i'm quite impressed. It's a logger nd you can set the importance of messages (log, warn, error etc); You can also use the alpha version of XRAY (but icant get the connector to work in AS3) And

Re: [Flashcoders] Best way...

2008-05-13 Thread Steven Sacks
The Flex 3 Debugger is solid. Patrick J. Jankun wrote: .. to debug AS3 [NOT AS2!] Is there any other Debugger then one build in Flash IDE? How do you guys Debug your Proejcts? What are the best practices in debugging? What tools should i consider? Greetings, Patrick

[Flashcoders] Best way...

2008-05-13 Thread Patrick J. Jankun
.. to debug AS3 [NOT AS2!] Is there any other Debugger then one build in Flash IDE? How do you guys Debug your Proejcts? What are the best practices in debugging? What tools should i consider? Greetings, Patrick -- fancy skills to pay the bills www.jank

Re: [Flashcoders] best way to set up xml for site

2007-08-26 Thread Dayton Schlosser
Well, How do you code AS? Classes or on the timeline? Do you know the basics of creating an XML object, reading in the XML, and loading it in and all that? If not let us know. Myself or someone else could show you how to set it up. Also, it helps to know how you will be structuring your X

Re: [Flashcoders] best way to set up xml for site

2007-08-25 Thread Dayton Schlosser
Well, How do you code AS? Classes or on the timeline? Do you know the basics of creating an XML object, reading in the XML, and loading it in and all that? If not let us know. Myself or someone else could show you how to set it up. Also, it helps to know how you will be structuring your X

[Flashcoders] best way to set up xml for site

2007-08-25 Thread Julie Wilder
hi i'm wondering if anyone has any best practices for setting up xml for a site structure with flash pages or could point me to some examples. i'm trying to learn how to make a flash site with dynamic pages and pages that have other pages inisde them. tia! _

Re: [Flashcoders] Best way to control game character animations

2007-05-30 Thread Frederico Ferro Schuh
Well I figured out the problem, it once more was caused by modifications in the display list during an input event... calling updateAfterEvent() solved all the blinking issues. I'm still getting used to that... seems like it's easy to mess things up if you forget to call it. But I'm glad I can s

Re: [Flashcoders] Best way to control game character animations

2007-05-29 Thread Jim Berkey
If I'm understanding the question, I just read a blog about this . . . possibly Sprite sheets + scrollrect is what you are looking for?? http://mikegrundvig.blogspot.com/2007/05/as3-is-fast.html *** REPLY SEPARATOR *** On 5/29/2007 at 11:54 AM Bob Wohl wrote: >can you set their

Re: [Flashcoders] Best way to control game character animations

2007-05-29 Thread Bob Wohl
can you set their visability? (AS3 noob i am) B. On 5/28/07, Frederico Ferro Schuh <[EMAIL PROTECTED]> wrote: Hello list, I've been fiddling around with character animations for use in AS3 flash games. What's not clear to me is the animation control. What's the best way to switch the curre

[Flashcoders] Best way to control game character animations

2007-05-28 Thread Frederico Ferro Schuh
Hello list, I've been fiddling around with character animations for use in AS3 flash games. What's not clear to me is the animation control. What's the best way to switch the current animation of the character? I tried having each animation in its own MovieClip, and add/remove and play/stop them

Re: Re: [Flashcoders] Best way to detect an idle user?

2006-11-28 Thread Richard Helgor
Chester, Another dumb noob question from me, but I'm not great on Listeners... How do I stop the class from checking for activity? I'm using it to log-out back to a main menu swf on a certain duration, and I've tried: myActivityMonitor.removeListener(myActivityMonitor); Mouse.removeListener(myA

RE: [Flashcoders] Best way to detect an idle user?

2006-11-09 Thread Pete Miller
Thanx, I'll give that a try! P. >> -Original Message- >> From: [EMAIL PROTECTED] [mailto:flashcoders- >> [EMAIL PROTECTED] On Behalf Of Chester McLaughlin >> Sent: Thursday, November 09, 2006 5:39 PM >> To: Flashcoders mailing list >> Subject: Re:

Re: [Flashcoders] Best way to detect an idle user?

2006-11-09 Thread Millie Niss
vents Millie Niss [EMAIL PROTECTED] http://www.sporkworld.org - Original Message - From: "Ben" <[EMAIL PROTECTED]> To: "'Flashcoders mailing list'" Sent: Thursday, November 09, 2006 5:19 PM Subject: RE: [Flashcoders] Best way to detect an idle user?

Re: [Flashcoders] Best way to detect an idle user?

2006-11-09 Thread Chester McLaughlin
Here's a working class I whipped up. It uses onMouseMove to monitor their activity. // BEGIN CLASS // ActivityMonitor // Created by Chester McLaughlin on 2006-11-09. import mx.utils.Delegate; import mx.events.EventDispatcher; class ActivityMonitor { var nLatestActivity:Number;

RE: [Flashcoders] Best way to detect an idle user?

2006-11-09 Thread Ben
onderdag 9 november 2006 22:45 Aan: Flashcoders mailing list Onderwerp: [Flashcoders] Best way to detect an idle user? My application starts with a user login/authentication. I want to implement an idle user process that logs the user out after X amount of time of no activity. The most obvious way I

[Flashcoders] Best way to detect an idle user?

2006-11-09 Thread Pete Miller
My application starts with a user login/authentication. I want to implement an idle user process that logs the user out after X amount of time of no activity. The most obvious way I can think to do this is to start an interval timer, and keep reseting it any time a widget is used. That means ad

Re: [Flashcoders] Best way to pause/play video

2006-08-29 Thread Samúel Jónasson
ns.pause(); to pause...and then... ns.pause(); to play again. It works like a toggle. At least in AS3. Sammi Mendelsohn, Michael wrote: Hi list... How exactly do you pause and play a video? I'm trying to create a play/pause toggle button that isn't quite working. When pausing a video, sh

[Flashcoders] Best way to pause/play video

2006-08-29 Thread Mendelsohn, Michael
Hi list... How exactly do you pause and play a video? I'm trying to create a play/pause toggle button that isn't quite working. When pausing a video, should you close the netstream? And if so, how is the best way to reopen it to resume play? Thanks, - Michael M. case ("playPause") :

RE: [Flashcoders] Best way to learn OO Analysis and Design with ActionScript

2006-08-21 Thread Merrill, Jason
>>I also >>recommend downloading an Enterprise Architect trial >>http://www.sparxsystems.com/ or Poseidon Hmmm, I think however that software like Enterprise Architect is far too complex and requires at least minimal UML knowledge for someone just trying to wrap their head around OOP. It's a grea

Re: [Flashcoders] Best way to learn OO Analysis and Design withActionScript

2006-08-19 Thread Count Schemula
FWIW, I thought this book did a good job of of getting me past the jargon. Much more accessible to me than the Moock Essential AS2 has been. The Moock book is really good, but, I find it tough read. I'm not really a programmer though, it's just another hat I have to wear sometimes... http://www.f

Re: [Flashcoders] Best way to learn OO Analysis and Design withActionScript

2006-08-19 Thread Muzak
quot;David Bellerive" <[EMAIL PROTECTED]> To: Sent: Friday, August 18, 2006 3:41 PM Subject: [Flashcoders] Best way to learn OO Analysis and Design withActionScript > Hi everyone! > > I'm having real difficulty understanding how to > properly architect and structure Flash

Re: [Flashcoders] Best way to learn OO Analysis and Design with ActionScript (James Marsden)

2006-08-19 Thread Adrian Park
Joe, that sounds like a really useful approach. I imaging it gets you on the right track with distinct objects and duties. The way I understand MVC, I'd guess that you'd use MVC to implement the *nouns* (if it seemed appropriate). i.e. Pacman might have a model to store his state (e.g. location, p

Re: [Flashcoders] Best way to learn OO Analysis and Design with ActionScript

2006-08-19 Thread Adrian Park
Hi David, Like you, I didn't have any previous programming experience when I started using ActionScript. I *think* I'm now pretty nifty with my OOP but still feel like I have oodles to learn when it comes to structuring more complex app's in a good way. I'd echo the suggestions of learning a few

Re: [Flashcoders] Best way to learn OO Analysis and Design with ActionScript

2006-08-18 Thread Anggie Bratadinata
I'm sure a lot of excellent Flash developpers in this mailing list didn't have previous coding experience before they started Flash (like myself) and managed to become the ActionScript 2.0 OO pros aroud here. I'm not one of the pros here. I'm just another noob, lurking in his list to read some

[Flashcoders] Best way to learn OO Analysis and Design with ActionScript (James Marsden)

2006-08-18 Thread Joe Cutting
Back when I was at college studying CS we were taught that the way to decide which objects to use was to write a simple description of what your program should do. Then go through the description and find all the nouns - these are your main objects. You can also go through and find all the verbs

Re: [Flashcoders] Best way to learn OO Analysis andDesign with ActionScript

2006-08-18 Thread James Marsden
tru tru... Mike Mountain wrote: I think (especially on forums and blogs etc.) that some of this comes down to a basic good old fashioned I know more oop than you do "dick measuring competition". Once initiated into this clique it then gives us a warm feeling to perpetuate the problem by showin

RE: [Flashcoders] Best way to learn OO Analysis andDesign withActionScript

2006-08-18 Thread Mike Mountain
ts Societies problem, not just OOP developers if that's any consolation! M > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf > Of James Marsden > Sent: 18 August 2006 16:23 > To: Flashcoders mailing list > Subject: Re: [F

Re: [Flashcoders] Best way to learn OO Analysis and Design withActionScript

2006-08-18 Thread James Marsden
I used to have a problem with this too, hating the 'verbal smokescreen' as you put it, but it's crucial to be in sync with specialist language and concepts in order to cut through misunderstanding between peers. I don't think it's about making ourselves more important, but making sure you're ab

RE: [Flashcoders] Best way to learn OO Analysis and Design withActionScript

2006-08-18 Thread Mike Mountain
explained within the bounds of this "jargon" - One question inevitably leads to many more. M > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf > Of Mike Britton > Sent: 18 August 2006 15:33 > To: Flashcoders mailing list > Sub

Re: [Flashcoders] Best way to learn OO Analysis and Design with ActionScript

2006-08-18 Thread Mike Britton
I second James' recommendation of Headfirst Design Patterns. I also recommend downloading an Enterprise Architect trial http://www.sparxsystems.com/ or Poseidon http://gentleware.com/index.php and learning some UML. It helps me to step outside of the code and focus on the logic behind the busine

Re: [Flashcoders] Best way to learn OO Analysis and Design with ActionScript

2006-08-18 Thread Adam Pasztory
lf Of David Bellerive >>Sent: Friday, August 18, 2006 9:41 AM >>To: flashcoders@chattyfig.figleaf.com >>Subject: [Flashcoders] Best way to learn OO Analysis and Design with ActionScript >> >>Hi everyone! >> >>I'm having real difficulty understanding ho

RE: [Flashcoders] Best way to learn OO Analysis and Design with ActionScript

2006-08-18 Thread Merrill, Jason
t;>[EMAIL PROTECTED] On Behalf Of David Bellerive >>Sent: Friday, August 18, 2006 9:41 AM >>To: flashcoders@chattyfig.figleaf.com >>Subject: [Flashcoders] Best way to learn OO Analysis and Design with ActionScript >> >>Hi everyone! >> >>I'm having r

Re: [Flashcoders] Best way to learn OO Analysis and Design with ActionScript

2006-08-18 Thread James Marsden
Hey, It's a state of mind being able to separate tasks into object relationships that only becomes natural with time and practice. I learnt by following an AS 1.0 game tutorial*, transcoding to AS 2.0 as I followed it. That way I didn't have to think at all about the actual content or directi

[Flashcoders] Best way to learn OO Analysis and Design with ActionScript

2006-08-18 Thread David Bellerive
Hi everyone! I'm having real difficulty understanding how to properly architect and structure Flash applications using ActionScript 2.0. I've read Colin Moock's excellent "Essential ActionScript 2.0" and several other books and articles on the topic and while I can safely say that I do understand

[Flashcoders] best way to correlate dates with DateChooser

2006-04-26 Thread matt ganz
hi. - i'm building a scheduler app where a user picks a starting day, month, and year for an infusion. - then they can choose how frequently they want an infusion, i.e. every week, every two weeks, etc.. - then i calculate every day for an infusion for the next year and throw all these dates