charles i have a guy that can do it, he's not cheap but he's fast.
shoot me an email if you're interested.
jared at jared stanley dotcom
On Mon, Oct 12, 2009 at 1:51 PM, Charles "Skip" Norton
wrote:
> Hey everyone - this is my first post to this list (I've been part of the list
> for several ye
Hey everyone - this is my first post to this list (I've been part of the list
for several years knowing 1 day I'd need to learn something from everyone here)
and I apologize if this is the wrong place to be asking a question like this. -
If anyone knows of a place where I can better ask a questi
Keep in mind as a second parameter to ExternalInerface.call() you can pass
arguments. There's actually some hidden power to EI where the js doesn't
even need to exist physically in the html. You can actually write js right
from EI and then call it and or delete it later.
http://www.actionscript.or
yup just like that
On Mon, Sep 28, 2009 at 2:17 PM, Gustavo Duenas <
gdue...@leftandrightsolutions.com> wrote:
> Ok, thanks, so it should work this way right?
>
> Gustavi
>
> On Sep 28, 2009, at 12:53 PM, Gregory Boland wrote:
>
> thats essentially it.
>>
>> Syntax is slightly different
>>
>
Ok, thanks, so it should work this way right?
Gustavi
On Sep 28, 2009, at 12:53 PM, Gregory Boland wrote:
thats essentially it.
Syntax is slightly different
if (ExternalInterface.available){
ExternalInterface.call("openMyWindow");}
}
make sure to import flash.external.ExternalInterface;
thats essentially it.
Syntax is slightly different
if (ExternalInterface.available){
ExternalInterface.call("openMyWindow");}
}
make sure to import flash.external.ExternalInterface;
and when u tell it what the name of the method in the javascript is leave
off the ()
On Mon, Sep 28, 2009
Hi I have a function in javascript on the html
like:
Hi,
You should be able to do this with something like below. You can add
your code on the timeline, or inside a class, it's up to you. You will
need to make sure that the thing the code is inside has been added to
the stage - you listen for keyboard events on the stage, not the
movieclip, so
Hello,
I would like to add listener to movieclip, listenining for DELETE. What is the
best way to do that? In Actionscript 3 it gets complicated.
Thank you in advance,
Ktt
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http://c
13, 2009 7:37 PM
Subject: Re: [Flashcoders] best way to save as pdf from flash?
I believe he is trying to export as a PDF from FlashPlayer, not from
Flash itself
You could be right, but Antony has been going on about the IDE and
illustrator, so for such a simple subject, I'm a bit con
- Original Message -
From: "Anthony Pace"
To: "Flash Coders List"
Sent: Wednesday, May 13, 2009 10:03 PM
Subject: Re: [Flashcoders] best way to save as pdf from flash?
Hi Paul,
No one else uses Xara, and it lacks a lot of photo editing and brush
customization f
- Original Message -
From: "Taka Kojima"
To: "Flash Coders List"
Sent: Wednesday, May 13, 2009 7:37 PM
Subject: Re: [Flashcoders] best way to save as pdf from flash?
I believe he is trying to export as a PDF from FlashPlayer, not from
Flash itself
You
reme/) - it
> has native PDF export and is far more
> capable than flash for illustration..
>
> Paul
> - Original Message - From: "Anthony Pace"
> To: "Flash Coders List"
> Sent: Wednesday, May 13, 2009 6:07 PM
> Subject: Re: [Flashcoders] best way t
t;
To: "Flash Coders List"
Sent: Wednesday, May 13, 2009 6:07 PM
Subject: Re: [Flashcoders] best way to save as pdf from flash?
I was referring to the ide; yet, even the flashplayer has the the same
printing bugs
-screenshots are out of the question; as I usually am printing very la
I was referring to the ide; yet, even the flashplayer has the the same
printing bugs
-screenshots are out of the question; as I usually am printing very
large files
-I have already tried printing directly to a PDF print server, from the
flash IDE; however, the effects I place on MCs don't seem
You can print what you have inside a MovieClip if you want.
just put a label on the first frame of the MC that holds all the
things you want printed and put a "#p"
then place a "#b" on a frame in the MC that holds the other MC that
has the "#p" and the print button.
Then on the button use thi
Hi,
I am assuming you are talking about the IDE?
Are you doing screenshots for the client?
It might not be helpful, but I just do Test Movie then Alt+Print
Screen or Ctrl+Print Screen and paste into my graphics program...
Alternatively look at CutePDF or one of the "free" PDF
I would print directly to pdf; yet, I lose the effects I have placed on
MCs; as well, saving it to illustrator directly is a problem, because
flash will screw up the file header when a custom font that I use is
required.
Thus, because flash doesn't have a decent printer driver, and its file
c
Hi, I haven't dig into 3D, but recently I've found this blog post about 3D
collisions.
http://papergem.wordpress.com/2009/02/13/3d-collisions-basics/
Cheers
Juan Pablo Califano
2009/2/28, Anthony Pace :
>
> For 2d I would assume a xor for the solid object created by a shape created
> by the dis
For 2d I would assume a xor for the solid object created by a shape
created by the displacement of object1 in the next frame and the object1
in the current frame to detect if a collision occurs between it and
object2?
For 3d spherical subdivision mixed with 6 sided bitmap xor in the same
resp
Look into Event bubbling
http://www.google.com/search?hl=en&q=AS3+event+bubbling&meta=
- Original Message -
From: "Lehr, Ross (N-SGIS)"
To: "Flash Coders List"
Sent: Thursday, February 05, 2009 8:14 PM
Subject: RE: [Flashcoders] Best way to access my ma
eas in Learning? Check out the Innovative
> Learning Blog and subscribe.
>
>
>
>
>
>
> -Original Message-
> From: flashcoders-boun...@chattyfig.figleaf.com [mailto:
> flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Lehr, Ross
> (N-SGIS)
> Sent: Thursda
Ross
(N-SGIS)
Sent: Thursday, February 05, 2009 2:15 PM
To: Flash Coders List
Subject: RE: [Flashcoders] Best way to access my main class?
This brings up a question I had about events. Is there a way to send an event
all the way to the document class, no matter where it's been dispatche
the document class
receive an event directly sent from the "icon button"?
Thanks,
Ross
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Merrill, Jason
Sent: Thursday, February 05, 2009 1:03 PM
al Message-
> From: flashcoders-boun...@chattyfig.figleaf.com
> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Merrill, Jason
> Sent: Thursday, February 05, 2009 1:03 PM
> To: Flash Coders List
> Subject: RE: [Flashcoders] Best way to access my main class
Additionally, you should take a look at what the code is doing.
Why does Bouncing Ball have to call something in the parent?
Is it some sort of notification? ("I've finished animating/I've hit a
wall!"). In which case an event is definitely the right solution.
Is it to gain information of some s
>>I think I whip up custom events more than almost anything else.
Yup - me too - in fact, in FlashDevelop, I have a nice event template in the
form of a code snippet for a new custom events I use all the time:
package
{
import flash.events.Event;
public class extends Ev
Agreed on Option 3. Custom event inclusive of whatever kind of data you want
to send to the associated listening method. I think I whip up custom events
more than almost anything else.
- Eric
On Thu, Feb 5, 2009 at 1:30 PM, Nate Beck wrote:
> Option 3!
>
> Always opt to use event based architec
My preference is usually option 3, using an event. It means you can use
your ball in other situations, where that "call" back to the root may or may
not be necessary. Regarding cleaning up references in event listeners, you
can use a "weak reference" when you call addEventListener(). Also, I oft
Option 3!
Always opt to use event based architecture. It promotes loose coupling of
your components. Although it might be a bit more code, you will be able to
use BouncingBall within many games, or other applications.
On Thu, Feb 5, 2009 at 10:02 AM, Merrill, Jason <
jason.merr...@bankofamerica
>>*Option 3:* I create a custom event, dispatch that event, and create a
>>listener in MyGame rather than call a function directly.
>>I'm guessing this is the best way to go theoretically, and will allow me to
>>reuse my BouncingBall object in other applications, but it's a lot of extra
>>code, and
Hey, FlashCoders.
I'm wondering if you can help me out with a general style question that I
keep running into. Let's say I've got a setup like this...
class MyGame extends MovieClip
- It creates a "camera" sprite that I can add children into
- It then creates a "Bouncing Ball" object with t
Will parseInt be quicker?
Kenneth Kawamoto
http://www.materiaprima.co.uk/
eric e. dolecki wrote:
I am going to be getting key events that sum up a degree of rotation.
ie. 3, 0, 1, ^ = 301 degrees (well, I get keCodes that I need to translate
back into their corresponding numbers)
So I was th
I am going to be getting key events that sum up a degree of rotation.
ie. 3, 0, 1, ^ = 301 degrees (well, I get keCodes that I need to translate
back into their corresponding numbers)
So I was thinking I have an array that I push the values (keyCode) into...
when I get a delimiter, I then combin
subscribe.
>>-Original Message-
>>From: [EMAIL PROTECTED]
>>[mailto:[EMAIL PROTECTED] On Behalf
>>Of Ricky Bacon
>>Sent: Tuesday, May 13, 2008 2:51 PM
>>To: Flash Coders List
>>Subject: Re: [Flashcoders] Best way...
>>
>>Patrick J. Jank
Hi Patrick,
I have put my logger online at http://www.funky-monkey.nl/blog/
It is a very simple logger so i dont have to start the debugger in flash
to trace out messages.
It writes a file to the desktop, which you drag and drop in the AIR
front end.
Any comments are more than welcome!
Sid
Patrick J. Jankun wrote:
pure as3 as for now :) is there a special air debugger available in the
air package?
One more vote for the Flex debugger, even if you are just doing pure AS3
projects.
-Ricky
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Flashcoders mailing list
Flashcoders@chattyf
Not thay i know of.
I have written a AIR logger, class file an simple front end, so i dont
have to call the debugger from flash everytime. It writes to a file on
the file system, that you drag and drop in the front end.
Give me a couple of hours and i'll put it online for the world to use.
(
pure as3 as for now :) is there a special air debugger available in
the air package?
Patrick
On May 13, 2008, at 8:02 PM, Sidney de Koning wrote:
I just started using LuminicBox (do a search on google for the AS3
version). And i have to say i'm quite impressed.
It's a logger nd you can set t
Patrick J. Jankun wrote:
> Is there any other Debugger then one build in Flash IDE? How do you
> guys Debug your Proejcts?
The FlexBuilder 3 debugger is light years ahead of the Flash debugger.
There's not that steep of a learning curve going from Flash to Flex, as long
as you already know AS3.
I just started using LuminicBox (do a search on google for the AS3
version). And i have to say i'm quite impressed.
It's a logger nd you can set the importance of messages (log, warn,
error etc);
You can also use the alpha version of XRAY (but icant get the
connector to work in AS3)
And
The Flex 3 Debugger is solid.
Patrick J. Jankun wrote:
.. to debug AS3 [NOT AS2!]
Is there any other Debugger then one build in Flash IDE? How do you
guys Debug your Proejcts?
What are the best practices in debugging? What tools should i consider?
Greetings,
Patrick
.. to debug AS3 [NOT AS2!]
Is there any other Debugger then one build in Flash IDE? How do you
guys Debug your Proejcts?
What are the best practices in debugging? What tools should i consider?
Greetings,
Patrick
--
fancy skills to pay the bills
www.jank
Well,
How do you code AS? Classes or on the timeline? Do you know the
basics of creating an XML object, reading in the XML, and loading it
in and all that? If not let us know. Myself or someone else could
show you how to set it up. Also, it helps to know how you will be
structuring your X
Well,
How do you code AS? Classes or on the timeline? Do you know the
basics of creating an XML object, reading in the XML, and loading it
in and all that? If not let us know. Myself or someone else could
show you how to set it up. Also, it helps to know how you will be
structuring your X
hi i'm wondering if anyone has any best practices for setting up xml for a
site structure with flash pages or could point me to some examples. i'm
trying to learn how to make a flash site with dynamic pages and pages that
have other pages inisde them. tia!
_
Well I figured out the problem, it once more was caused by modifications in
the display list during an input event... calling updateAfterEvent() solved
all the blinking issues. I'm still getting used to that... seems like it's
easy to mess things up if you forget to call it.
But I'm glad I can s
If I'm understanding the question, I just read a blog about this . . . possibly
Sprite sheets + scrollrect is what you are looking for??
http://mikegrundvig.blogspot.com/2007/05/as3-is-fast.html
*** REPLY SEPARATOR ***
On 5/29/2007 at 11:54 AM Bob Wohl wrote:
>can you set their
can you set their visability? (AS3 noob i am)
B.
On 5/28/07, Frederico Ferro Schuh <[EMAIL PROTECTED]> wrote:
Hello list,
I've been fiddling around with character animations for use in AS3 flash
games. What's not clear to me is the animation control.
What's the best way to switch the curre
Hello list,
I've been fiddling around with character animations for use in AS3 flash
games. What's not clear to me is the animation control.
What's the best way to switch the current animation of the character? I
tried having each animation in its own MovieClip, and add/remove and
play/stop them
Chester,
Another dumb noob question from me, but I'm not great on Listeners...
How do I stop the class from checking for activity? I'm using it to
log-out back to a main menu swf on a certain duration, and I've tried:
myActivityMonitor.removeListener(myActivityMonitor);
Mouse.removeListener(myA
Thanx, I'll give that a try!
P.
>> -Original Message-
>> From: [EMAIL PROTECTED] [mailto:flashcoders-
>> [EMAIL PROTECTED] On Behalf Of Chester McLaughlin
>> Sent: Thursday, November 09, 2006 5:39 PM
>> To: Flashcoders mailing list
>> Subject: Re:
vents
Millie Niss
[EMAIL PROTECTED]
http://www.sporkworld.org
- Original Message -
From: "Ben" <[EMAIL PROTECTED]>
To: "'Flashcoders mailing list'"
Sent: Thursday, November 09, 2006 5:19 PM
Subject: RE: [Flashcoders] Best way to detect an idle user?
Here's a working class I whipped up. It uses onMouseMove to monitor
their activity.
// BEGIN CLASS
// ActivityMonitor
// Created by Chester McLaughlin on 2006-11-09.
import mx.utils.Delegate;
import mx.events.EventDispatcher;
class ActivityMonitor {
var nLatestActivity:Number;
onderdag 9 november 2006 22:45
Aan: Flashcoders mailing list
Onderwerp: [Flashcoders] Best way to detect an idle user?
My application starts with a user login/authentication. I want to
implement an idle user process that logs the user out after X amount of
time of no activity.
The most obvious way I
My application starts with a user login/authentication. I want to
implement an idle user process that logs the user out after X amount of
time of no activity.
The most obvious way I can think to do this is to start an interval
timer, and keep reseting it any time a widget is used. That means
ad
ns.pause();
to pause...and then...
ns.pause();
to play again. It works like a toggle. At least in AS3.
Sammi
Mendelsohn, Michael wrote:
Hi list...
How exactly do you pause and play a video? I'm trying to create a
play/pause toggle button that isn't quite working. When pausing a
video, sh
Hi list...
How exactly do you pause and play a video? I'm trying to create a
play/pause toggle button that isn't quite working. When pausing a
video, should you close the netstream? And if so, how is the best way
to reopen it to resume play?
Thanks,
- Michael M.
case ("playPause") :
>>I also
>>recommend downloading an Enterprise Architect trial
>>http://www.sparxsystems.com/ or Poseidon
Hmmm, I think however that software like Enterprise Architect is far too
complex and requires at least minimal UML knowledge for someone just
trying to wrap their head around OOP. It's a grea
FWIW, I thought this book did a good job of of getting me past the
jargon. Much more accessible to me than the Moock Essential AS2 has
been. The Moock book is really good, but, I find it tough read. I'm
not really a programmer though, it's just another hat I have to wear
sometimes...
http://www.f
quot;David Bellerive" <[EMAIL PROTECTED]>
To:
Sent: Friday, August 18, 2006 3:41 PM
Subject: [Flashcoders] Best way to learn OO Analysis and Design withActionScript
> Hi everyone!
>
> I'm having real difficulty understanding how to
> properly architect and structure Flash
Joe, that sounds like a really useful approach. I imaging it gets you on the
right track with distinct objects and duties. The way I understand MVC, I'd
guess that you'd use MVC to implement the *nouns* (if it seemed
appropriate). i.e. Pacman might have a model to store his state (e.g.
location, p
Hi David,
Like you, I didn't have any previous programming experience when I started
using ActionScript. I *think* I'm now pretty nifty with my OOP but still
feel like I have oodles to learn when it comes to structuring more complex
app's in a good way.
I'd echo the suggestions of learning a few
I'm sure a lot of excellent Flash developpers in this
mailing list didn't have previous coding experience
before they started Flash (like myself) and managed to
become the ActionScript 2.0 OO pros aroud here.
I'm not one of the pros here. I'm just another noob, lurking in his list
to read some
Back when I was at college studying CS we were taught that the way to
decide which objects to use was
to write a simple description of what your program should do. Then go
through the description and find all the nouns
- these are your main objects. You can also go through and find all
the verbs
tru tru...
Mike Mountain wrote:
I think (especially on forums and blogs
etc.) that some of this comes down to a basic good old fashioned I know
more oop than you do "dick measuring competition". Once initiated into
this clique it then gives us a warm feeling to perpetuate the problem by
showin
ts Societies problem, not just OOP developers if that's any
consolation!
M
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf
> Of James Marsden
> Sent: 18 August 2006 16:23
> To: Flashcoders mailing list
> Subject: Re: [F
I used to have a problem with this too, hating the 'verbal smokescreen'
as you put it, but it's crucial to be in sync with specialist language
and concepts in order to cut through misunderstanding between peers. I
don't think it's about making ourselves more important, but making sure
you're ab
explained within the bounds of this "jargon" -
One question inevitably leads to many more.
M
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf
> Of Mike Britton
> Sent: 18 August 2006 15:33
> To: Flashcoders mailing list
> Sub
I second James' recommendation of Headfirst Design Patterns. I also
recommend downloading an Enterprise Architect trial
http://www.sparxsystems.com/ or Poseidon
http://gentleware.com/index.php and learning some UML. It helps me to
step outside of the code and focus on the logic behind the busine
lf Of David Bellerive
>>Sent: Friday, August 18, 2006 9:41 AM
>>To: flashcoders@chattyfig.figleaf.com
>>Subject: [Flashcoders] Best way to learn OO Analysis and Design with
ActionScript
>>
>>Hi everyone!
>>
>>I'm having real difficulty understanding ho
t;>[EMAIL PROTECTED] On Behalf Of David Bellerive
>>Sent: Friday, August 18, 2006 9:41 AM
>>To: flashcoders@chattyfig.figleaf.com
>>Subject: [Flashcoders] Best way to learn OO Analysis and Design with
ActionScript
>>
>>Hi everyone!
>>
>>I'm having r
Hey,
It's a state of mind being able to separate tasks into object
relationships that only becomes natural with time and practice. I learnt
by following an AS 1.0 game tutorial*, transcoding to AS 2.0 as I
followed it. That way I didn't have to think at all about the actual
content or directi
Hi everyone!
I'm having real difficulty understanding how to
properly architect and structure Flash applications
using ActionScript 2.0.
I've read Colin Moock's excellent "Essential
ActionScript 2.0" and several other books and articles
on the topic and while I can safely say that I do
understand
hi.
- i'm building a scheduler app where a user picks a starting day, month, and
year for an infusion.
- then they can choose how frequently they want an infusion, i.e. every week,
every two weeks, etc..
- then i calculate every day for an infusion for the next year and throw all
these dates
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