ew. Quark. Bleh!
On 2/4/11 1:14 AM, John R. Sweeney Jr wrote:
Mtropolis didn't fade into obscurity, it was purchased by Quark and was to
become part of QuarkImmedia. That became obscureŠ :)
And THAT's really showing my age. :P
___
Flashcoders
I know. The program from HELL :)
on 2/4/11 9:51 AM, Kevin Newman at capta...@unfocus.com wrote:
ew. Quark. Bleh!
John R. Sweeney Jr.
Interactive Multimedia Developer
OnDemand Interactive Inc
945 Washington Blvd.
Hoffman Estates, IL 60169
Office/Fax: 847.310.5959
Cellular: 847.651.4469
If you like mTropolis, you will love oTakhi platform.
http://www.otakhi.com
It is mTropolis built for the web.
Objects and behavior can be published and shared.
Complex apps can be built using mostly drag and drop.
It surpasses mTropolis in may ways.
For instance, 3D game authoring (OGRE
@chattyfig.figleaf.com
Subject: [Flashcoders] current consensus of available Flash 3D engines?
If you like mTropolis, you will love oTakhi platform.
http://www.otakhi.com
It is mTropolis built for the web.
Objects and behavior can be published and shared.
Complex apps can be built using mostly drag and drop
Sent: Thursday, February 03, 2011 12:56 PM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] current consensus of available Flash 3D engines?
If you like mTropolis, you will love oTakhi platform.
http://www.otakhi.com
It is mTropolis built for the web.
Objects and behavior can
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of steve lu
Sent: Thursday, February 03, 2011 12:56 PM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] current consensus of available Flash 3D engines?
If you like mTropolis, you will love oTakhi platform.
http
You can also publish web app and objects you built to the oTakhi app store
and charge money for it.
This is not a spam...
OK, so you're not a bot, but I don't see how this isn't spam. Your e-mail is
the very definition of spam. And no, I don't care to talk off-list to spammers.
Unless your
It is related to Flash, since flash is integral part of oTakhi. See:
http://www.otakhi.com/owiki/index.php/Flash_Molecule
Both Flash and QT can be drag and droped to the workspace of oTakhi
platform and become a scriptable part of the web app.
Merrill, Jason wrote:
You can also publish
Jason Merrill wrote:
What's funny is how you're marketing this product off of mTropolis, an
EXTREMELY obscure, EXTREMELY long dead software product which disappeared
from the market over 10 years ago, and hardly anyone even purchased and used.
---
When I was
OK, so you're not a bot, but I don't see how this isn't spam. Your e-mail is the very definition of spam. And no, I don't care to talk off-list to spammers. Unless your PRODUCT you posted about exports to .swf, this is not related to Flash, the purpose of this list.
That was why this is a
That was why this is a response to an existing thread in which someone
mentioned mTropolis and not a new thread.
Ironically, I believe it was me that mentioned mTropolis way back.
I mean to offer new information and option to the world of multi-media
authoring.
What you offer is a
well, fyi, oTakhi Platform is free... (for first 20MB storage, that is.)
What are you complaining about? The show is free! by David Letterman
Merrill, Jason wrote:
That was why this is a response to an existing thread in which someone
mentioned mTropolis and not a new thread.
What are you complaining about? The show is free! by David Letterman
And so are telemarketer calls, junk mail, banner ads, leaflets, and
infomercials. If you like, I'll call you at home tonight and spend an hour
reading the Wikipedia page entries on Area codes to you. That's free for you
Jason Merrill wrote:
If you like, I'll call you at home tonight and spend an hour reading the
Wikipedia page entries on Area codes to you.
He'll do it in a flash, too :-^|
___
Flashcoders mailing list
There is a huge difference between posting on a public forum and calling
someone at home.
And the difference is where the user option lies.
My forum post is to provide information, it turns into a spam when the
amount of information it provides
is reduced to 0 and becomes a war of words.
So,
Use oTakhi or not is your call it is just one more option to your tool
set.
...that you're blatantly and unapologetically trying to use this list to
market. This list is to ask and answer Flash questions, not market products.
So you're right about one thing, we've gone on about this
Hi, I'm the list admin.
My forum post is to provide information, it turns into a spam when the
amount of information it provides is reduced to 0 and becomes a war of words.
This list has a fairly narrow focus. It's about Flash coding. Posts
about how to use the Flash IDE are off-topic.
Dave Watts wrote:
Hi, I'm the list admin.
If you do this again, yes, this will be your last post. Please don't
do this again.
Bravo. Thank you, Dave.
And now, back to our regular programming.
Cordially,
Kerry Thompson
___
Flashcoders mailing
Sent from losPhone
On Feb 3, 2011, at 2:58 PM, Kerry Thompson al...@cyberiantiger.biz
wrote:
And now, back to our regular programming.
Lol. like a bad episode of all my childNodes();
Karl
___
Flashcoders mailing list
Mtropolis didn't fade into obscurity, it was purchased by Quark and was to
become part of QuarkImmedia. That became obscure :)
And THAT's really showing my age. :P
Later,
John
on 2/3/11 12:40 PM, Matt S. at mattsp...@gmail.com wrote:
I KNEW mTropolis sounded familiar!! I hate to admit this
unity also exports to wii and soon android (
http://unity3d.com/company/news/unity-unveils-3rd-generation-platform-press.html)
although sadly the much lauded support for iphone is now gone
these factors make it highly likely that unity will stick around for a bit
longer than the previous 3d web
ah and ps3 and xbox 360
On 15 April 2010 10:04, allandt bik-elliott (thefieldcomic.com)
alla...@gmail.com wrote:
unity also exports to wii and soon android (
http://unity3d.com/company/news/unity-unveils-3rd-generation-platform-press.html)
although sadly the much lauded support for iphone is
aaah Blender.. *shudders* It completely frustrated the hell out of me, in
terms
of UI and user experience.
but still once you know it.. I guess.. people do make cool things with it
and it is free.
On Wed, Apr 14, 2010 at 8:38 PM, Merrill, Jason
jason.merr...@bankofamerica.com wrote:
Now I'd
The UI is a PITA in Blender, but once you get the hang of it, you can
work faster and the cheat sheets you can find are useful. My major
grievance with Blender is why they don't make the save shortcut
automatically save rather than showing a popup confirmation dialog under
your mouse - we
...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Glen
Pike
Sent: Thursday, April 15, 2010 7:14 AM
To: Flash Coders List
Subject: Re: [Flashcoders] current consensus of available Flash 3D
engines?
The UI is a PITA in Blender, but once you get the hang of it, you can
work
when discussing options with a
client.
Date: Sun, 11 Apr 2010 17:20:52 +0200
Subject: Re: [Flashcoders] current consensus of available Flash 3D
engines?
From: mei...@gmail.com
To: flashcoders@chattyfig.figleaf.com
from the website:
Unity supports three scripting languages: JavaScript, C
Karl DeSaulniers wrote:
Well if Unity 3d is a good 3d program to use, then I am going to learn.
Just take a look at this. Wow.. nice functionality.
Unity is good. Real good. They're doing a lot of things right over there.
Just to keep perspective, though, there are some downsides.
- Plug-in
, 14 Apr 2010 11:13:17 -0400
Subject: Re: [Flashcoders] current consensus of available Flash 3D engines?
From: al...@cyberiantiger.biz
To: flashcoders@chattyfig.figleaf.com
Karl DeSaulniers wrote:
Well if Unity 3d is a good 3d program to use, then I am going to learn.
Just take a look
consensus of available Flash 3D
engines?
Karl DeSaulniers wrote:
Well if Unity 3d is a good 3d program to use, then I am going to
learn.
Just take a look at this. Wow.. nice functionality.
Unity is good. Real good. They're doing a lot of things right over
there.
Just to keep perspective, though
I'm not a unity3d dev, but from my point of view:
. Penetration is low but installation is easy. And the fact that a
first-time instalation don't usually need a browser restart is a huge plus;
since it's supposed to be used to more advanced experiences like games, I
think it's a small barrier of
Yeah, it got sucked into Quark (argh). That was ONE bad product.
on 4/14/10 10:33 AM, Merrill, Jason at jason.merr...@bankofamerica.com
wrote:
mTropolis - that brings back memories - that was a really really cool
app. Too bad it died.
John R. Sweeney Jr.
Interactive Multimedia Developer
Now I'd really like to get my hands on Lightwave or 3DS Max.
Honestly.
Karl
Sent from losPhone
On Apr 14, 2010, at 10:48 AM, Zeh Fernando z...@zehfernando.com wrote:
I'm not a unity3d dev, but from my point of view:
. Penetration is low but installation is easy. And the fact that a
Now I'd really like to get my hands on Lightwave or 3DS Max.
Blender is free and almost as good and in some areas equal (and in a few
areas, better than those tools).
Lynda.com has some really great Blender tutorials which will get you
over the Blender interface (which is not intuitive)
Jason
To: Flash Coders List
Subject: Re: [Flashcoders] current consensus of available Flash 3D
engines?
I've used Papervision. It's not too hard to use once you get over the
learning curve. It's very well documented - why I choose to use it over
Away. There are books on Papervision
...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Matt
Perkins
Sent: Friday, April 09, 2010 8:14 AM
To: Flash Coders List
Subject: Re: [Flashcoders] current consensus of available Flash 3D
engines?
I've used Papervision. It's not too hard to use once you get over the
learning
% for flash. I think you
can use a few different languages in it, pretty sure that includes JavaScript.
Check their website as there is plenty of info on there.
From: k...@designdrumm.com
Subject: Re: [Flashcoders] current consensus of available Flash 3D engines?
Date: Sun, 11 Apr 2010 03:59:38 -0500
use a few different languages in it, pretty sure that
includes JavaScript. Check their website as there is plenty of info on
there.
From: k...@designdrumm.com
Subject: Re: [Flashcoders] current consensus of available Flash 3D
engines?
Date: Sun, 11 Apr 2010 03:59:38 -0500
: Re: [Flashcoders] current consensus of available Flash 3D
engines?
Date: Sun, 11 Apr 2010 03:59:38 -0500
To: flashcoders@chattyfig.figleaf.com
Hello,
Has anyone used Unity 3D?
Does anyone know if it can port to Flash?
I just received a copy and was curious.
Thanks
will be happy to install it. But
it is something to bare in mind when discussing options with a client.
Date: Sun, 11 Apr 2010 17:20:52 +0200
Subject: Re: [Flashcoders] current consensus of available Flash 3D
engines?
From: mei...@gmail.com
To: flashcoders@chattyfig.figleaf.com
from the website:
Unity
hey guys
i'm currently researching 3d engines for a project that i might be working
and i was wondering which, if any, of the 3d engines that people have used
and which they value the most
papervision, sandy and away 3d seem to be the most prominent choices and i'm
leaning towards away 3d but i
I've used Papervision. It's not too hard to use once you get over the
learning curve. It's very well documented - why I choose to use it over
Away. There are books on Papervision and not any of the other ones, and
I learn best with a paper book beside me.
On 4/9/2010 5:25 AM, allandt
)
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Matt
Perkins
Sent: Friday, April 09, 2010 8:14 AM
To: Flash Coders List
Subject: Re: [Flashcoders] current consensus of available Flash 3D
engines?
I've
Of Matt
Perkins
Sent: Friday, April 09, 2010 8:14 AM
To: Flash Coders List
Subject: Re: [Flashcoders] current consensus of available Flash 3D
engines?
I've used Papervision. It's not too hard to use once you get over the
learning curve. It's very well documented - why I choose to use it over
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