Re: [Flightgear-devel] 0.7.9 release schedule

2002-02-01 Thread Erik Hofman
Martin Spott wrote: Anyway, even if someone optimizes FlightGear's use of unusual graphics hardware there will ever be the lack of CPU cycles, as even modern SGI Workstations run at moderate CPU speed. This gets pretty obvious when comparing frame rates of FlightGear running LaRCsim or

Re: [Flightgear-devel] 0.7.9 release schedule

2002-02-01 Thread Erik Hofman
Christian Mayer wrote: PS: Is there a way to install FGFS (+SimGear + PLIB + GLUT) on a Indy w/o root privileges? I'd like to try it at the university. For source is easy, just place it in you home directory. For tardist packages: inst -r ~ this will change the root of the distribution to

Re: [Flightgear-devel] 0.7.9 release schedule

2002-02-01 Thread Erik Hofman
Curtis L. Olson wrote: I'm still not sure what special graphics features sgi provides (that something like a mid-hi level geforce card doesn't) that we'd be interested in. One thing I know of is default support for stereo glasses. The rest is almost completely implemented in the new (PC)

Re: [Flightgear-devel] LWCE notes

2002-02-01 Thread Erik Hofman
John Check wrote: There is a developer from Sony thats is looking at FGFS for PS/2. He's been by the booth a few times and was at the conference session. PS2 has it's own GL from what I gather so if anybody has anything to say about what kind of effort/problems he might be looking at, let

Re: [Flightgear-devel] 0.7.9 release schedule

2002-02-01 Thread Erik Hofman
Alex Perry wrote: Someone should actually go through all the entries and pick appropriate non-texture colors for each material. I thought it would be intresting to taket the average of all the pixels in the texture, but never got around to seeing how well that would work. But it's something

Re: [Flightgear-devel] Urgent: Network and external flight model

2002-02-01 Thread Erik Hofman
Roman Grigoriev wrote: Guys I propose to use multicast for multiply windows visualisation Now we can only use tcp and udp but it now very usefull to have same data on multiply image generators so I propose to include in simgear multicast networking for example for fdm server we can use this

Re: [Flightgear-devel] 0.7.9 release schedule

2002-02-01 Thread Erik Hofman
Alex Perry wrote: Alex, what sgi hardware features are you referring to, and are these available on any of the machines our developers have access to? I'm still not sure what special graphics features sgi provides (that something like a mid-hi level geforce card doesn't) that we'd be

RE: [Flightgear-devel] Post 0.7.9 priorities (lights)

2002-02-01 Thread VS Renganathan
Roman, If you know the light posns in runway (object) coords all you need to know is the lat, lon and alt of the centre/corner (0,0,0) of the runway. Construct transformation matrix as is done for dynamic objects in main.cxx. Rotate first for lat, lon and translate by Objtrans (see below).

RE: [Flightgear-devel] Urgent: Network and external flight model

2002-02-01 Thread VS Renganathan
Roman, This was dicussed earlier on this list. I found one disdavantage of using multicast. My packet size or structure kept growing as I added more computers on the network that are **not** image generators but pcs used as flight test engineer station or fcs monitoring station etc. Why should

RE: [Flightgear-devel] Urgent: Network and external flight model

2002-02-01 Thread VS Renganathan
Roman, but I think that for IGs - best is multicast (no delays between channels) Theoretically speaking, yes. But practically what delays are we talking about even with a 10 Mbps dedicated network. We will be fast enough for realtime. Synchronisation problems would not happen at the network

Re: [Flightgear-devel] Urgent: Network and external flight model

2002-02-01 Thread Erik Hofman
VS Renganathan wrote: Roman, This was dicussed earlier on this list. I found one disdavantage of using multicast. My packet size or structure kept growing as I added more computers on the network that are **not** image generators but pcs used as flight test engineer station or fcs

Re: [Flightgear-devel] JSBSim retractable gear problem

2002-02-01 Thread Erik Hofman
I've noticed both th c310 and c182 give a problem at load time. The problem is related to the retractable landing gear because it dumpt core right after: A test with the c310 changing RETRACT to FIXED did actually fix the problem. Alright, that one is fixed now. Thanks. Now there is

RE: [Flightgear-devel] Urgent: Network and external flight model

2002-02-01 Thread VS Renganathan
Erik, Yes I mean multicast and not broadcast. The destination address is the group still, unless I have different multicast groups - one for IG, one for the engineer etc. That would be a waste. Regards Ranga -Original Message- Are you shure you don't mean broadcast here? For what i

[Flightgear-devel] Re: Re: 0.7.9 release schedule

2002-02-01 Thread Melchior FRANZ
* Cameron Moore -- Thursday 31 January 2002 23:27: * [EMAIL PROTECTED] (Melchior FRANZ) [2002.01.31 16:24]: cvs up -p -r1.5 materials.xml materials.xml.1.5 m. That doesn't work for materials since it was deleted from the repository. Have you tried? ... No, obviously you haven't!

[Flightgear-devel] Re: Post 0.7.9 priorities

2002-02-01 Thread Melchior FRANZ
* Cameron Moore -- Friday 01 February 2002 04:56: - the telnet and httpd property browsers don't understand indexed objects The telnet interface =does= list indices. Addressing them was never a problem. m. ___ Flightgear-devel mailing list [EMAIL

Re: [Flightgear-devel] Urgent: Network and external flight model

2002-02-01 Thread Roman Grigoriev
- Original Message - From: VS Renganathan [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, February 01, 2002 1:57 PM Subject: RE: [Flightgear-devel] Urgent: Network and external flight model Roman, but I think that for IGs - best is multicast (no delays between channels)

Re: [Flightgear-devel] 0.7.9 release schedule

2002-02-01 Thread Curtis L. Olson
Erik Hofman writes: This aproach gives us a bonus level of detail: Create a treshold altitude at which all textures are removed (like F9 was pressed) to gain some extra speed (fps). On some hardware :-) the video card can do all the texture calculations in parallel with everything else, so

RE: [Flightgear-devel] Post 0.7.9 priorities

2002-02-01 Thread BERNDT, JON S. (JON) (JSC-EX) (LM)
Aside from stabilizing our current flight models, I think that the absolute top priority for 0.8 should be at least a minimal level of runway lighting. While the general scenery lighting makes night flying nice (and makes roads look great), landing at night is too hard Does this include

Re: [Flightgear-devel] 0.7.9 release schedule

2002-02-01 Thread David Megginson
Curtis L. Olson writes: On some hardware :-) the video card can do all the texture calculations in parallel with everything else, so there is very little performance difference with textures off vs on. Perhaps more usefully, we could replace entire tiles with appropriately-coloured

RE: [Flightgear-devel] Post 0.7.9 priorities

2002-02-01 Thread David Megginson
BERNDT, JON S. (JON) (JSC-EX) (LM) writes: Aside from stabilizing our current flight models, I think that the absolute top priority for 0.8 should be at least a minimal level of runway lighting. While the general scenery lighting makes night flying nice (and makes roads look great),

Re: [Flightgear-devel] LWCE notes

2002-02-01 Thread Christian Mayer
John Check wrote: There is a developer from Sony thats is looking at FGFS for PS/2. He's been by the booth a few times and was at the conference session. PS2 has it's own GL from what I gather so if anybody has anything to say about what kind of effort/problems he might be looking at, let

Re: [Flightgear-devel] Post 0.7.9 priorities

2002-02-01 Thread Roman Grigoriev
- Original Message - From: David Megginson [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, February 01, 2002 6:08 PM Subject: RE: [Flightgear-devel] Post 0.7.9 priorities BERNDT, JON S. (JON) (JSC-EX) (LM) writes: Aside from stabilizing our current flight models, I think

Re: [Flightgear-devel] 0.7.9 release schedule

2002-02-01 Thread Erik Hofman
David Megginson wrote: Curtis L. Olson writes: On some hardware :-) the video card can do all the texture calculations in parallel with everything else, so there is very little performance difference with textures off vs on. Perhaps more usefully, we could replace entire tiles

Re: [Flightgear-devel] 0.7.9 release schedule

2002-02-01 Thread Curtis L. Olson
Erik Hofman writes: Curtis L. Olson wrote: Erik Hofman writes: This aproach gives us a bonus level of detail: Create a treshold altitude at which all textures are removed (like F9 was pressed) to gain some extra speed (fps). On some hardware :-) the video card can do all the

Re: [Flightgear-devel] Post 0.7.9 priorities

2002-02-01 Thread John Wojnaroski
BERNDT, JON S. (JON) (JSC-EX) (LM) writes: Aside from stabilizing our current flight models, I think that the absolute top priority for 0.8 should be at least a minimal level of runway lighting. While the general scenery lighting makes night flying nice (and makes roads look

Re: [Flightgear-devel] 0.7.9 release schedule

2002-02-01 Thread Curtis L. Olson
David Megginson writes: Curtis L. Olson writes: Getting the tile edges to match without gaps is always the challenge there. At a sufficient distance, the problem might not be noticable. What you really are talking about is an LOD scheme. From my experience, the gaps end up being

Re: [Flightgear-devel] 0.7.9 release schedule

2002-02-01 Thread David Megginson
Curtis L. Olson writes: Beyond that, if you are changing LOD of a tile, you have to consider what to do with all the objects on the surface of that tile. Do you let objects float or get buried, or do you let them float up and down as the underlying terrain changes ... none of these are

Re: [Flightgear-devel] 0.7.9 release schedule

2002-02-01 Thread Curtis L. Olson
David Megginson writes: Curtis L. Olson writes: Beyond that, if you are changing LOD of a tile, you have to consider what to do with all the objects on the surface of that tile. Do you let objects float or get buried, or do you let them float up and down as the underlying terrain

[Flightgear-devel] The CLOD argument [was: 0.7.9 release schedule]

2002-02-01 Thread Andrew Ross
Not to fan the LOD flames, but I gotta stick up for my favorite algorithm here. :) Curtis L. Olson wrote: Recently there has been a lot of work on continuous level of detail schemes. The stuff I've seen however has been great for demos and certain games, but there are serious issues in

[Flightgear-devel] [PATCH][RFC] httpd interface: make indices work

2002-02-01 Thread Melchior FRANZ
The attached patch adds the missing indices to ambiguous nodes, so that nodes with indices != 0 can actually be selected. httpd.cxx | 57 - httpd.hxx |5 + 2 files changed, 57 insertions(+), 5 deletions(-) The patched httpd

Re: [Flightgear-devel] The CLOD argument [was: 0.7.9 release schedule]

2002-02-01 Thread Curtis L. Olson
Andrew Ross writes: Not to fan the LOD flames, but I gotta stick up for my favorite algorithm here. :) Uh oh ... :-) Curtis L. Olson wrote: Recently there has been a lot of work on continuous level of detail schemes. The stuff I've seen however has been great for demos and certain

Re: [Flightgear-devel] Re: YASIM Options

2002-02-01 Thread Rick Ansell
On Mon, 28 Jan 2002 09:44:42 -, Richard Bytheway [EMAIL PROTECTED] wrote: I seeing on TV recently that they have only recently added full computer stabilisation to the Harrier. They had the presenter of the program (a qualified military pilot, but not on the Harrier) flying a two-seater.

[Flightgear-devel] Re: fgfs and exceptions (another telnet bug)

2002-02-01 Thread Melchior FRANZ
From the numerous replies I deduce that this topic isn't very popular, so I'm trying to answer the questions myself. :- * Melchior FRANZ -- Wednesday 30 January 2002 13:45: Why are exceptions thrown in SimGear not catchable in FlightGear? Am I missing something? Yes, I was missing

Re: [Flightgear-devel] LWCE notes

2002-02-01 Thread Brian D Heaton
Don't suppose you could enlighten me on the RH/Mesa bug? I've been through the FAQ, but didn't see an answer. I'm getting bit by it now. THX/BDH On Thu, 2002-01-31 at 21:11, John Check wrote: I'm getting a lot of positive responses in the booth to the current

Re: [Flightgear-devel] Post 0.7.9 priorities

2002-02-01 Thread Jonathan Polley
If I can put in my $0.02, I would like to see an effort de-couple the tasks that take place as a part of the IDLE loop. The process of loading tiles tends to slow down the frame rate quite considerably (by over 50%). Since I tend to try to stress the system, I do my test flights out of KSEA and

Re: [Flightgear-devel] Urgent: Network and external flight model

2002-02-01 Thread Jonathan Polley
Multicast has a defined IP address range (class D, I believe) so you shouldn't have to add the 'multicast' option the to --native= argument. On Friday, February 1, 2002, at 01:30 AM, Roman Grigoriev wrote: Guys I propose to use multicast for multiply windows visualisation Now we can only use

[Flightgear-devel] Re:

2002-02-01 Thread John Check
On Wednesday 31 December 1969 06:59 pm, you wrote: From: Christian Mayer [EMAIL PROTECTED] X-Mailer: Mozilla 4.77 [en] (Windows NT 5.0; U) X-Accept-Language: de,en MIME-Version: 1.0 To: [EMAIL PROTECTED] Subject: Re: [Flightgear-devel] LWCE notes References: [EMAIL PROTECTED]

[Flightgear-devel] Pitch/Yaw Problem with the Visuals?

2002-02-01 Thread Jonathan Polley
I have been playing with the external FDM interface and noticed something strange, that I was able to verify with the magic carpet FDM. It appears that both pitch and yaw are earth relative and not aircraft body relative. I can pause the FDM, roll the aircraft to 90 degrees (using the