[Flightgear-devel] New buildings models

2003-06-18 Thread Frederic Bouvier
Hello, here is the transcript of a mail conversation I just have with a guy at SkyscraperPage.com . After asking to the members of its site, he agreed to let us use their nice and accurate building diagrams ( see the thread link below, they are enthusiastic ). So I made 2 models that are visible

Re: [Flightgear-devel] buildings and textures and blender2.25

2003-06-18 Thread Frederic Bouvier
WillyB wrote: I'm trying to make some buildings for my local airport using Blender-2.25 then converting them to .ac format via a python sript. I am still using blender 2.23 with the old python script (on windows). No problem here. The models export ok, but when I try to put texture on them

re: [Flightgear-devel] Is it me or the HSI

2003-06-18 Thread Innis Cunningham
Thanks David Will have a play and see what I can figure out. Cheers Innis David Megginson writes Innis Cunningham writes: The heading bug on the HSI does not seem to work.When you select a new heading the bug just stays were it is ie: does not grab the compass card and move with it as

Re: [Flightgear-devel] buildings and textures and blender2.25

2003-06-18 Thread WillyB
On Tuesday 17 June 2003 23:28, Frederic Bouvier wrote: WillyB wrote: I'm trying to make some buildings for my local airport using Blender-2.25 then converting them to .ac format via a python sript. I am still using blender 2.23 with the old python script (on windows). No problem here.

Re: [Flightgear-devel] buildings and textures and blender2.25

2003-06-18 Thread Frederic BOUVIER
WillyB wrote: ... and error time! I only use the UV editor and it is very practical. Is that in Blender, or a seperate program? In blender. First, split the main window ( right click on the window separator ) then in on window, choose the face icon, load your .rgb file. In the 3D

Re: [Flightgear-devel] buildings and textures and blender2.25

2003-06-18 Thread Frederic BOUVIER
I wrote: In blender. First, split the main window ( right click on the window separator ) then in on window, choose the face icon, load your .rgb file. The face icon is in the bar that show up when you click on the leftmost icon. -Fred ___

Re: [Flightgear-devel] main.cxx fails to build in recent checkin

2003-06-18 Thread Erik Hofman
Alex Perry wrote: The changes that have appeared since -Done day ago break my build. Note that the gl.h included is the file that is provided with Utah-GLX. The error message is pretty self-evident. Let me know any questions. I was already afraid of that. I fine tuned it down to a much more

[Flightgear-devel] Re: [Flightgear-cvslogs]

2003-06-18 Thread Martin Spott
Erik Hofman [EMAIL PROTECTED] wrote: Update of /var/cvs/FlightGear-0.9/data/Scenery/w130n30/w123n37 In directory baron:/tmp/cvs-serv1601/Scenery/w130n30/w123n37 Modified Files: 942066.stg Added Files: bofa-sf-fb.ac bofa-sf.rgb transamerica-fb.ac transamerica-fb.rgb

[Flightgear-devel] Re: [Flightgear-cvslogs]

2003-06-18 Thread Melchior FRANZ
* Martin Spott -- Wednesday 18 June 2003 12:51: OBJECT_STATIC transamerica-fb.ac -122.40226 37.79503 29.2525 80 I believe there is no scenery in the base package at this location. At least I've been flying aroung looking at the position mentioned here (I'm using the coordinate display in the

Re: [Flightgear-devel] buildings and textures and blender2.25

2003-06-18 Thread WillyB
On Wednesday 18 June 2003 02:00, Frederic BOUVIER wrote: WillyB wrote: ... and error time! I only use the UV editor and it is very practical. Is that in Blender, or a seperate program? In blender. First, split the main window ( right click on the window separator ) then

[Flightgear-devel] Re: [Flightgear-cvslogs]

2003-06-18 Thread Melchior FRANZ
* Melchior FRANZ -- Wednesday 18 June 2003 13:07: Probably, yes. Works here. Both buildings are at reasonable places in SF. (not that I've ever been there and checked the coords with a GPS receiver :-) Try this: $ fgfs --lon=-122.40 --lat=37.79 --heading=320 --altitude=500 --aircraft=ufo m.

Re: [Flightgear-devel] Re: [Flightgear-cvslogs]

2003-06-18 Thread Martin Spott
Melchior FRANZ [EMAIL PROTECTED] wrote: $ fgfs --lon=-122.40 --lat=37.79 --heading=320 --altitude=500 --aircraft=ufo Thanks, this shows the buildings as expected. Now I understand the matter: The HUD coordinates display degree and minute (the latter with decimals) - not degrees with decimals

Re: [Flightgear-devel] New buildings models

2003-06-18 Thread Martin Spott
Frederic Bouvier [EMAIL PROTECTED] wrote: I will post the model to Erik for inclusion in CVS. This looks really promising. I have a feature request now: _Before_ people start modelling the Golden Gate it would be tremendously useful if the empty space below an object would really remain empty.

Re: [Flightgear-devel] New buildings models

2003-06-18 Thread Frederic BOUVIER
Martin Spott wrote: Frederic Bouvier [EMAIL PROTECTED] wrote: I will post the model to Erik for inclusion in CVS. This looks really promising. I have a feature request now: _Before_ people start modelling the Golden Gate it would be tremendously useful if the empty space below an object

Re: [Flightgear-devel] Lindows.com

2003-06-18 Thread Jim Wilson
Cameron Moore [EMAIL PROTECTED] said: * [EMAIL PROTECTED] (Tina M. Stahlke) [2003.06.17 23:27]: Hey Jim: I was browsing the UMN website and saw your posting about LindowsOS. snip/ Tina M. Stahlke Business Development, Lindows.com This sort of came out of left field, but I wanted

Re: [Flightgear-devel] buildings and textures and blender2.25

2003-06-18 Thread Jim Wilson
Frederic Bouvier [EMAIL PROTECTED] said: Their is another gotcha in the plib ac loader that can not recognize sharp edge and interpolate normal that makes square look spherical. Shading is done per object (normals generated on the fly). If you need a square edge, split the adjacent sides

Re: [Flightgear-devel] New buildings models

2003-06-18 Thread Jim Wilson
Frederic BOUVIER [EMAIL PROTECTED] said: I already noted several weeks ago that it is not possible to taxi below the new KSFO terminal building. It would be a pity if it would not be possible to fly below The Bridge :-) I think that this is because the hit test routine looks for the

Re: [Flightgear-devel] New buildings models

2003-06-18 Thread Martin Dressler
On Wed 18. June 2003 15:09, you wrote: Frederic BOUVIER [EMAIL PROTECTED] said: I already noted several weeks ago that it is not possible to taxi below the new KSFO terminal building. It would be a pity if it would not be possible to fly below The Bridge :-) I think that this is

Re: [Flightgear-devel] New buildings models

2003-06-18 Thread Martin Spott
Jim Wilson [EMAIL PROTECTED] wrote: That's right. You aren't supposed to fly below the bridge anyway. :-) I can't accept this argument ;-)) BTW, I suppose you all know about the cockpit video of someone flying below the eiffel tower. I don't know if this video is real, but it looks pretty

Re: [Flightgear-devel] New buildings models

2003-06-18 Thread Major A
I can't accept this argument ;-)) BTW, I suppose you all know about the cockpit video of someone flying below the eiffel tower. I don't know if this video is real, but it looks pretty nice Where is it? Is it on the web somewhere? One of the best places for flying under a bridge is

Re: [Flightgear-devel] New buildings models

2003-06-18 Thread Frederic BOUVIER
Martin Spott wrote : Jim Wilson [EMAIL PROTECTED] wrote: That's right. You aren't supposed to fly below the bridge anyway. :-) I can't accept this argument ;-)) BTW, I suppose you all know about the cockpit video of someone flying below the eiffel tower. I don't know if this video is

RE: [Flightgear-devel] New buildings models

2003-06-18 Thread Richard Bytheway
I would not like to think about flying anything larger than a model aircraft along the Clifton gorge. http://images.google.co.uk/images?q=clifton+suspension+bridge Richard -Original Message- From: Major A [mailto:[EMAIL PROTECTED] Sent: 18 June 2003 3:33 pm To: FlightGear

Re: [Flightgear-devel] New buildings models

2003-06-18 Thread Jon S Berndt
On Wed, 18 Jun 2003 16:00:22 +0200 Martin Dressler [EMAIL PROTECTED] wrote: You should be able hide your aircraft in Hangar. If I remember it. Even new hits routine has some support for this. Madr I think Norman may know the answer to this one. However, JSBSim simply gets a terrain height

Re: [Flightgear-devel] New buildings models

2003-06-18 Thread Mally
One of the best places for flying under a bridge is Bristol (UK), there's a lot of space beneath the Clifton Suspension Bridge (some 250m long, ~75m above the water). Allegedly, hot-air balloons used to fly underneath the bridge occasionally, but that must have been before my time. More

Re: [Flightgear-devel] New buildings models

2003-06-18 Thread Martin Spott
Richard Bytheway [EMAIL PROTECTED] wrote: I would not like to think about flying anything larger than a model aircraft along the Clifton gorge. http://images.google.co.uk/images?q=clifton+suspension+bridge Didn't you know this is the primary application for a simulator like FlightGear ? ;-)

Re: [Flightgear-devel] New buildings models

2003-06-18 Thread Martin Spott
Major A [EMAIL PROTECTED] wrote: Where is it? Is it on the web somewhere? I just put it on ftp://ftp.ihg.uni-duisburg.de/FlightGear/Devel/eiffel.qt It's very short but it looks like it were real Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are !

RE: [Flightgear-devel] New buildings models

2003-06-18 Thread Richard Bytheway
Oh I am quite happy to crash a simulated aircraft. It is much less painful. When are we getting 10m DEM data for the UK though? Richard -Original Message- From: Martin Spott [mailto:[EMAIL PROTECTED] Sent: 18 June 2003 4:24 pm To: [EMAIL PROTECTED] Subject: Re: [Flightgear-devel]

Re: [Flightgear-devel] New buildings models

2003-06-18 Thread Major A
I just put it on ftp://ftp.ihg.uni-duisburg.de/FlightGear/Devel/eiffel.qt It's very short but it looks like it were real Looks real, but it stops at the wrong place... in any case, I can easily imagine someone flying through there, given proper clearance by ATC etc. Not in an Airbus, but

[Flightgear-devel] Re: main.cxx fails to build in recent checkin

2003-06-18 Thread Alex Perry
Alex Perry wrote: The changes that have appeared since -Done day ago break my build. Note that the gl.h included is the file that is provided with Utah-GLX. The error message is pretty self-evident. Let me know any questions. From: Erik Hofman [EMAIL PROTECTED] I was already afraid of

Re: [Flightgear-devel] New buildings models

2003-06-18 Thread Michael Selig
At 6/18/03, Frederic BOUVIER wrote: Martin Spott wrote: Frederic Bouvier [EMAIL PROTECTED] wrote: I will post the model to Erik for inclusion in CVS. This looks really promising. I have a feature request now: _Before_ people start modelling the Golden Gate it would be tremendously useful

[Flightgear-devel] [PATCH] Simgear OS X getProcAddress()

2003-06-18 Thread Darrell Walisser
Here's a patch to simgear that implements gl function pointer lookup: http://homepage.mac.com/walisser/downloads/simgearglprocaddress.diff ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] New buildings models

2003-06-18 Thread Arnt Karlsen
On Wed, 18 Jun 2003 11:33:03 -0500, Michael Selig [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: At 6/18/03, Frederic BOUVIER wrote: Martin Spott wrote: Frederic Bouvier [EMAIL PROTECTED] wrote: I will post the model to Erik for inclusion in CVS. This looks really

[Flightgear-devel] [PATCH] unsupported extensions on Mac OS X

2003-06-18 Thread Darrell Walisser
The point parameters extensions are unsupported in Apple's GL stack. The fix I've chosen is #ifdef GL_SGIS_point_parameters // do stuff here #endif http://homepage.mac.com/walisser/downloads/flightgearpointparams.diff ___ Flightgear-devel mailing

Re: [Flightgear-devel] New buildings models

2003-06-18 Thread Arnt Karlsen
On 18 Jun 2003 15:24:17 GMT, Martin Spott [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: Richard Bytheway [EMAIL PROTECTED] wrote: I would not like to think about flying anything larger than a model aircraft along the Clifton gorge.

Re: [Flightgear-devel] New buildings models

2003-06-18 Thread Arnt Karlsen
On 18 Jun 2003 15:24:17 GMT, Martin Spott [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: Richard Bytheway [EMAIL PROTECTED] wrote: I would not like to think about flying anything larger than a model aircraft along the Clifton gorge.

Re: [Flightgear-devel] Re: [Flightgear-cvslogs]

2003-06-18 Thread WillyB
On Wednesday 18 June 2003 04:32, Martin Spott wrote: Melchior FRANZ [EMAIL PROTECTED] wrote: $ fgfs --lon=-122.40 --lat=37.79 --heading=320 --altitude=500 --aircraft=ufo Thanks, this shows the buildings as expected. Now I understand the matter: The HUD coordinates display degree and

Re: [Flightgear-devel] New buildings models

2003-06-18 Thread WillyB
I would love to be able to land on a modeled aircraft carrier :D I used to do touch and go landings on them when I played one of Jane's sims a few years ago... I was even the commander of my online squadron! Re's Lt. Col. WillyB vmf 214 - commander IC On Wednesday 18 June 2003 09:33,

[Flightgear-devel] is it me or hsi

2003-06-18 Thread paul mccann
Innis There are a lot of problems with the hsi, the nav does not work correctly either. I did work on fixing some of this and making a more correct set-up and put it on the c310-ifr aircraft if you want to try it. That one is still working in the cvs version. I think if you just replace

Re: [Flightgear-devel] Re: main.cxx fails to build in recentcheckin

2003-06-18 Thread Richard A Downing FBCS
Seems I can't build FG since yesterday either: Making all in Main make[2]: Entering directory `/usr/build/FlightGear/source/src/Main' if g++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src -I/opt/F Gcvs/include -I/usr/X11R6/include -DPKGLIBDIR=\/opt/FGcvs/lib/FlightGear\ -g - O2

Re: [Flightgear-devel] Re: main.cxx fails to build in recent checkin

2003-06-18 Thread Erik Hofman
Richard A Downing FBCS wrote: Seems I can't build FG since yesterday either: Ehm, I suppose you all have installed the latest version of SimGear? Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED]

[Flightgear-devel] Missing OpenGL definitions

2003-06-18 Thread Frederic Bouvier
Erik, with the new GL extension code, MSVC says : Compiling... main.cxx src\Main\main.cxx(778) : error C2065: 'GL_DISTANCE_ATTENUATION_EXT' : undeclared identifier src\Main\main.cxx(779) : error C2065: 'GL_POINT_SIZE_MIN_EXT' : undeclared identifier I found these defines are in clouds3d/extgl.h

[Flightgear-devel] FW: [Freeglut-developer] contributions and status

2003-06-18 Thread Norman Vine
FYI -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Mike A. Harris Sent: Wednesday, June 18, 2003 11:25 AM To: [EMAIL PROTECTED] Subject: Re: [Freeglut-developer] contributions and status On Tue, 17 Jun 2003, Eric Sandall wrote: Brian Paul

RE: [Flightgear-devel] New buildings models

2003-06-18 Thread Norman Vine
Jon S Berndt writes: On Wed, 18 Jun 2003 16:00:22 +0200 Martin Dressler [EMAIL PROTECTED] wrote: You should be able hide your aircraft in Hangar. If I remember it. Even new hits routine has some support for this. Madr I think Norman may know the answer to this one. However,

[Flightgear-devel] SimGear CVS oddity

2003-06-18 Thread Alex Perry
? GLenum.patch ? sudo-make-install ? simgear/interpreter/.deps ? simgear/interpreter/Makefile ? simgear/interpreter/Makefile.in cvs server: Updating . cvs server: Updating simgear cvs server: Updating simgear/bucket cvs server: Updating simgear/compatibility cvs server: Updating simgear/debug cvs

Re: [Flightgear-devel] New buildings models

2003-06-18 Thread David Megginson
Michael Selig writes: Sounds like we need a new property: detect-building-collisions type=boolfalse/detect-building-collisions We don't distinguish between buildings and terrain, so this would also cause the plane to fall throught he surface of the earth when taxiing. All the best,

re: [Flightgear-devel] Re: Many thanks

2003-06-18 Thread David Megginson
Alex Perry writes: Congratulations, you have joined the ranks of the voluntarily poor 8-) Poor, but happy. I was in Manhattan yesterday, then did a midnight flight from Caldwell NJ back to Ottawa after giving an evening talk in downtown Manhattan. I left at 11:10 pm, watched the lights of

[Flightgear-devel] Re: main.cxx fails to build in recent checkin

2003-06-18 Thread Alex Perry
From: Erik Hofman [EMAIL PROTECTED] Ehm, I suppose you all have installed the latest version of SimGear? Yeah, but I didn't do a make clean. Apparently, that made a difference. I can now complete build to the binary image of the current CVS tree. ___

Re: [Flightgear-devel] New buildings models

2003-06-18 Thread Michael Selig
At 6/18/03, David Megginson wrote: Michael Selig writes: Sounds like we need a new property: detect-building-collisions type=boolfalse/detect-building-collisions We don't distinguish between buildings and terrain, so this would also cause the plane to fall throught he surface of the earth

[Flightgear-devel] screen/extensions.cxx Does not Build

2003-06-18 Thread Jonathan Polley
When I try to build under both MacOS X and Windows, I get the following errors in screen/extensions.cxx In file included from extensions.cxx:31: extensions.hxx: In function `void (* SGLookupFunction(const char*))()': extensions.hxx:58: `glXGetProcAddressARB' undeclared (first use this function)

Re: [Flightgear-devel] is it me or hsi

2003-06-18 Thread Innis Cunningham
Thanks Paul It is the HSI2 that I am using. The thing is If the problem is in the source code then I won't be able to do anything about it.But if it is in the property application in the instrument xml then I might have a chance. Cheers Innis paul mccann wrote There are a lot of problems with

[Flightgear-devel] is it me or hsi

2003-06-18 Thread paul mccann
Innis Oh ok, but I am some what confused now because I updated from cvs last night after reading your message, and do not get the error your talking about. You did the following fgfs --aircraft=c310-ifr , and you still get this? If so are using cvs version or 9.2? In either case its in the

Re: [Flightgear-devel] SimGear CVS oddity

2003-06-18 Thread Jim Wilson
What looks odd? That one cannot open directory message just indicates that you've got a directory in your local copy that was moved or deleted. Just remove it. Best, Jim Alex Perry [EMAIL PROTECTED] said: ? GLenum.patch ? sudo-make-install ? simgear/interpreter/.deps ?

[Flightgear-devel] glass cockpit

2003-06-18 Thread Jim Wilson
Here's a rough start on the PFD for the Boeing 747-400: http://www.spiderbark.com/fgfs/pfd01.png http://www.spiderbark.com/fgfs/pfd02.png As you can see there's quite a bit of detail missing and the roll arrow isn't animated yet. I'll be adding a little more detail for our current autopilot

[Flightgear-devel] glass cockpit

2003-06-18 Thread paul mccann
Jim looks great, just like the real thing. 1. they are ptich limit bars or symbol, you will get to stick shaker or stall if you pitch up to them. 2. On the 737 the dg or compass has 7 modes 1. nav (full)/ looks like hsi but really showing track not heading and relation to stored route not