Ok, this is for those that would rather see a screen shot than the
real thing. :-)
Here's a 60 second, 12Mb movie to watch:
http://www.flightgear.org/tmp/fgfs-movie1.avi
Director's notes:
- The scene is the YF-23 flying between 64S and KSEA.
- The movie is .avi format and plays very nicely
Erik Hofman wrote:
> Ivo participating?
>
> I don't know if you've seen this page already, but we are allowed to use
> their work as textures since we credit them in out documentation:
>
> http://skyscraperpage.com
>
> It covers quite some buildings from The Netherlands.
>
> I don't know if I can h
On Monday 08 September 2003 22:47, David Megginson wrote:
> Ivo writes:
> > Not too bad at all for a texture that's only 150 pixels high. I have
>
> 32 pixels is usually fine for a generic building, and 64 pixels for a
> customized one -- maybe 128 for something really prominent and
> detailed. C
> Could you not replace all 'default' coverage with one of the coverages
> bounding the area of default cover?
I thought about that too, but I think it will destroy some detail. There's a
small lake in the west of Amsterdam that turns up as default coverage. I
use it when I fly around the place,
On Monday 08 Sep 2003 16:15, Curtis L. Olson wrote:
> Alex Perry writes:
> > From: Erik Hofman <[EMAIL PROTECTED]>
> > > http://www.a1.nl/~ehofman/fgfs/gallery/test/san_francisco_natural.jpg
> > > http://www.a1.nl/~ehofman/fgfs/gallery/test/san_francisco_fgfs.jpg
> >
> > Someone was complaining ab
I'd like to have a copy, if you don't mind.
Thanks,
On Mon, 2003-09-08 at 08:49, Alex Perry wrote:
> From: Alex Perry <[EMAIL PROTECTED]>
> > I've just been reading the April 2003 issue of EAA's Sport Aviation magazine
> > and pages 50 through 58 are a nice article titled "Virtual Building" about
Erik Hofman <[EMAIL PROTECTED]> said:
> Jim Wilson wrote:
> > Erik Hofman said:
> >
> >
> >>Erik Hofman wrote:
> >>
> >>
> >>>I experimented with the values ac3d uses for all it's default colors and
> >>>in the end I'm happier with them and would like to commit it to CVS.
>
> >
> > Are you t
Jim Wilson wrote:
Erik Hofman said:
Erik Hofman wrote:
I experimented with the values ac3d uses for all it's default colors and
in the end I'm happier with them and would like to commit it to CVS.
Are you talking about changing light properties or material properties?
This will change the am
David Megginson wrote:
Jim Wilson writes:
> Would elevation be helpful in splitting into different "default"
> types? Ocean shoreline vs. everything else?
It won't help you with lakes, and it might turn the whole of the
Netherlands into shoreline.
Neh, just some islands. On the other hand, ther
Can we use anything like this? If so, where would the best place be
to put it?
--- Begin Message ---
Mr. Curtis Olson,
Enclosed is a desktop icon for Flight Gear, using an image off of your
own website.
<>--- End Message ---
Curt.
--
Curtis Olson HumanFIRST Program FlightGear Pr
Ivo writes:
> But tonight I tried one anyway and I am surprised about how it looks. Not
> too bad at all for a texture that's only 150 pixels high. I have put some
> sample images here:
>
> http://ivop.free.fr/fgfs/fgfs_rembrandt1.jpg
> http://ivop.free.fr/fgfs/fgfs_rembrandt2.jpg
32 pix
Julian Foad writes:
> Norman Vine wrote:
> >
> > Also for water area delineation the Hydrographic database in the message
> > I forwarded to the terragear list should be quite good as it has had *lots* of
> > corrections applied
>
> The fact that something has had lots of corrections applied does
The default C172 is 3d clickable, so is the P51d and the cub? Also
I think the C310 is too???
Wow, hold on now. Are you telling me I can click the buttons and roll
knobs in 3d view (not the panel, but the 3d cockpit itself) in Cessna
172 already??
Have to try it!
- Matevz
_
On Monday 08 September 2003 10:37, Erik Hofman wrote:
> I don't know if you've seen this page already, but we are allowed to use
> their work as textures since we credit them in out documentation:
> http://skyscraperpage.com
> It covers quite some buildings from The Netherlands.
I did came across
Norman Vine wrote:
Also for water area delineation the Hydrographic database in the message
I forwarded to the terragear list should be quite good as it has had *lots* of
corrections applied
The fact that something has had lots of corrections applied does not necessarily mean it is quite good ... i
David Megginson writes:
> Curtis L. Olson writes:
>
> > The real issue here is what texture should we choose for "default"
> > areas for which vmap0 has no coverage opinion?
>
> It would be nice if we could do some kind of weighted average of the
> surrounding areas, excluding water. At least
Curtis L. Olson writes:
> The real issue here is what texture should we choose for "default"
> areas for which vmap0 has no coverage opinion?
It would be nice if we could do some kind of weighted average of the
surrounding areas, excluding water. At least we'd be less likely to
get something o
David Megginson <[EMAIL PROTECTED]> said:
> Curtis L. Olson writes:
>
> > They are simply data files. There's nothing executable in there at
> > all. As far as I know, MS hasn't added VB script support to
> > .tar.gz files [ yet :-) ] so I can't imagine how they could ever be
> > infected w
Richard,
The file in question needs to be sent to the software maker so they can
fix this false positive. Thanks
* [EMAIL PROTECTED] (Richard Bytheway) [2003.09.08 09:02]:
> More info...
>
> See http://sucs.org/~mocelet/fgfs/fake_virus.png for a screen shot (10KB) of the
> error message.
> It a
Erik Hofman <[EMAIL PROTECTED]> said:
> Erik Hofman wrote:
>
> > I experimented with the values ac3d uses for all it's default colors and
> > in the end I'm happier with them and would like to commit it to CVS.
>
> Some screenshots:
>
>
> http://www.a1.nl/~ehofman/fgfs/gallery/test/new_dawn.j
> I hate virus checkers with a passion only slightly less than the
> passion with which I hate a certain e-mail program that I won't name
> again. While the initial fault lay with the e-mail program, it was
> all the false virus-warning e-mail messages from that idiotic software
> that finally phy
David Megginson <[EMAIL PROTECTED]> said:
> Jim Wilson writes:
>
> > Would elevation be helpful in splitting into different "default"
> > types? Ocean shoreline vs. everything else?
>
> It won't help you with lakes, and it might turn the whole of the
> Netherlands into shoreline.
>
What I w
David Megginson <[EMAIL PROTECTED]> said:
> Jim Wilson writes:
>
> > Would elevation be helpful in splitting into different "default"
> > types? Ocean shoreline vs. everything else?
>
> It won't help you with lakes, and it might turn the whole of the
> Netherlands into shoreline.
>
gui keys
"Curtis L. Olson" <[EMAIL PROTECTED]> said:
> Matevz Jekovec writes:
> >
> > >simulators and are hot on the tail of the more recent. More cockpit
detail is
> > >needed on many of the other aircraft, which is on my short
> > >
> > >
> > Speaking of cockpits, do we have any 3D clickable cockpit
From: Alex Perry <[EMAIL PROTECTED]>
> I've just been reading the April 2003 issue of EAA's Sport Aviation magazine
> and pages 50 through 58 are a nice article titled "Virtual Building" about
> "Flight simulation for the homebuilder" by Chuck Bodeen. It includes a
> discussion comparing the benef
Matevz Jekovec <[EMAIL PROTECTED]> said:
>
> >simulators and are hot on the tail of the more recent. More cockpit detail is
> >needed on many of the other aircraft, which is on my short
> >
> >
> Speaking of cockpits, do we have any 3D clickable cockpits planned? I'm
> not aware of any sim s
James Turner <[EMAIL PROTECTED]> wrote:
> The impression I have is that no matter what texture is picked for
> 'default' landcover, it's going to be massively, obviously wrong much
> of the time.
This leads to the assumption that there is need for another source of
landcover data. The SRTM misi
On Monday, September 8, 2003, at 04:07 pm, Alex Perry wrote:
I suspect that, since the vmap data was collected, the dips were
drained
and thereby turned into the parkland that you see in the photo.
The problem is, that 'lake' is the Golden Gate Park. Having it be
anything other than green parkl
Alex Perry writes:
> From: Erik Hofman <[EMAIL PROTECTED]>
> > http://www.a1.nl/~ehofman/fgfs/gallery/test/san_francisco_natural.jpg
> > http://www.a1.nl/~ehofman/fgfs/gallery/test/san_francisco_fgfs.jpg
>
> Someone was complaining about the lake in the middle of the city.
> I suspect it is the ag
From: Erik Hofman <[EMAIL PROTECTED]>
> http://www.a1.nl/~ehofman/fgfs/gallery/test/san_francisco_natural.jpg
> http://www.a1.nl/~ehofman/fgfs/gallery/test/san_francisco_fgfs.jpg
Someone was complaining about the lake in the middle of the city.
I suspect it is the age of the vmap dataset that is t
Curtis L. Olson writes:
> They are simply data files. There's nothing executable in there at
> all. As far as I know, MS hasn't added VB script support to
> .tar.gz files [ yet :-) ] so I can't imagine how they could ever be
> infected with anything.
>
> I'm guessing this has to be a fals
Jim Wilson writes:
> Would elevation be helpful in splitting into different "default"
> types? Ocean shoreline vs. everything else?
It won't help you with lakes, and it might turn the whole of the
Netherlands into shoreline.
All the best,
David
Matevz Jekovec writes:
> >simulators and are hot on the tail of the more recent. More
> >cockpit detail is needed on many of the other aircraft, which is
> >on my short
> >
> >
> Speaking of cockpits, do we have any 3D clickable cockpits planned? I'm
> not aware of any sim supporting th
Richard Bytheway writes:
> Just for info, I downloaded w130n30.tar.gz and w130n40.tar.gz and my
> virus scanner (Dr Solomon's VirusScan v4.5.0 on W2K) flagged both
> files as infected and uncleanable.
>
> I doubt that the files are actually infected since I trust Curt and
> they have not been on a
Ima Sudonim <[EMAIL PROTECTED]> wrote:
> OK, Shift-2 selects magneto for the second engine. Shift-1 the first.
> Shift-g is lower the gear.
[...]
> Next time I promise to re-read the documentation! 8-)
Concerning the gear the 'official' documentation is not up to date
because Shift-g
Matevz Jekovec writes:
>
> >simulators and are hot on the tail of the more recent. More cockpit detail is
> >needed on many of the other aircraft, which is on my short
> >
> >
> Speaking of cockpits, do we have any 3D clickable cockpits planned? I'm
> not aware of any sim supporting that (at
Jim Wilson writes:
> "Curtis L. Olson" <[EMAIL PROTECTED]> said:
>
> > Except for that big inland lake that now appeared in the middle of the
> > city!
> >
> > I think this is a losing battle. Every place that vmap doesn't have
> > a specific coverage area for get's left as "default". This real
"Jim Wilson" <[EMAIL PROTECTED]> wrote:
> [...] So the
> mapping actually _is_ shift+2 as opposed to @ or " or whatever the shift
> character on the 2 key happens to be.
No, in fact I have to use "@", on our keyboard this is "AltGr-q" to
select the second engine in FlightGear on the German keyboa
More info...
See http://sucs.org/~mocelet/fgfs/fake_virus.png for a screen shot (10KB) of the error
message.
It appears that it is opening the .gz and looking at the tar file, and having a
problem.
Note that it doesn't actually identify the virus that it has found (no wonder it
cannot clean it)
Just for info, I downloaded w130n30.tar.gz and w130n40.tar.gz and my virus scanner (Dr
Solomon's VirusScan v4.5.0 on W2K) flagged both files as infected and uncleanable.
I doubt that the files are actually infected since I trust Curt and they have not been
on a Windows system until they hit my P
simulators and are hot on the tail of the more recent. More cockpit detail is
needed on many of the other aircraft, which is on my short
Speaking of cockpits, do we have any 3D clickable cockpits planned? I'm
not aware of any sim supporting that (at least not Falcon 4, Flanker
2.x, LO-MAC,
"Curtis L. Olson" <[EMAIL PROTECTED]> said:
> Except for that big inland lake that now appeared in the middle of the
> city!
>
> I think this is a losing battle. Every place that vmap doesn't have
> a specific coverage area for get's left as "default". This really
> does mean default ground cov
Erik Hofman wrote:
I experimented with the values ac3d uses for all it's default colors and
in the end I'm happier with them and would like to commit it to CVS.
Some screenshots:
http://www.a1.nl/~ehofman/fgfs/gallery/test/new_dawn.jpg
http://www.a1.nl/~ehofman/fgfs/gallery/test/new_dawn_90deg.j
Curtis L. Olson wrote:
Except for that big inland lake that now appeared in the middle of the
city!
I think this is a losing battle. Every place that vmap doesn't have
a specific coverage area for get's left as "default". This really
does mean default ground cover ... not sand, not water. It co
Martin Spott <[EMAIL PROTECTED]> said:
> "Jim Wilson" <[EMAIL PROTECTED]> wrote:
>
> > SHIFT+1 left engine select
> > SHIFT+2 right engine select
>
> This is one thing we might internationalize sóomtime
>
> Martin.
This is a simple diagram that covers mainly the western european or deriva
Thanks, David, Martin, Erik, Jim and everyone who responded.
Looks like I'm having one of those weeks/months/years. 8-)
OK, Shift-2 selects magneto for the second engine. Shift-1 the first.
Shift-g is lower the gear.
dc3 is working fine and is a very nice plane!
Next time I promise to re
Erik Hofman writes:
> Erik Hofman wrote:
>
> URL.
>
> > http://www.a1.nl/~ehofman/fgfs/gallery/test/san_francisco_natural.jpg
> > http://www.a1.nl/~ehofman/fgfs/gallery/test/san_francisco_fgfs.jpg
> http://www.a1.nl/~ehofman/fgfs/gallery/test/sand_tidal.jpg
Except for that big inland lake that n
Erik Hofman <[EMAIL PROTECTED]> said:
> Erik Hofman wrote:
>
> > http://www.a1.nl/~ehofman/fgfs/gallery/test/san_francisco_natural.jpg
> > http://www.a1.nl/~ehofman/fgfs/gallery/test/san_francisco_fgfs.jpg
> >
> > I have to note two things though:
> >
> > 1. I had to changes ambient lighting qu
Erik Hofman wrote:
http://www.a1.nl/~ehofman/fgfs/gallery/test/san_francisco_natural.jpg
http://www.a1.nl/~ehofman/fgfs/gallery/test/san_francisco_fgfs.jpg
I have to note two things though:
1. I had to changes ambient lighting quite a lot to show at least some
shade in mountainous areas
2. The
Erik Hofman wrote:
URL.
http://www.a1.nl/~ehofman/fgfs/gallery/test/san_francisco_natural.jpg
http://www.a1.nl/~ehofman/fgfs/gallery/test/san_francisco_fgfs.jpg
http://www.a1.nl/~ehofman/fgfs/gallery/test/sand_tidal.jpg
Erik
___
Flightgear-devel maili
On Monday, September 8, 2003, at 11:01 am, Erik Hofman wrote:
This gives a nice comparison:
http://www.a1.nl/~ehofman/fgfs/gallery/test/san_francisco_natural.jpg
http://www.a1.nl/~ehofman/fgfs/gallery/test/san_francisco_fgfs.jpg
I have to note two things though:
1. I had to changes ambient ligh
Erik Hofman <[EMAIL PROTECTED]> wrote:
> BTW. Did anyone think about creating a directory tree to store static
> scenery for world coverage? I think it is highly needed.
especially as we're now missing the embosomed buildings after
employing Curt's new scenery samples,
Martin.
--
Unix _I
Norman Vine wrote:
another view
http://svs.gsfc.nasa.gov/vis/a00/a000900/a000913/index.html
not that we are trying to do this but .
it makes for good comparison
This gives a nice comparison:
http://www.a1.nl/~ehofman/fgfs/gallery/test/san_francisco_natural.jpg
http://www.a1.nl/~ehofman/
On Mon, 8 Sep 2003, Ivo wrote:
> On Monday 08 September 2003 00:29, Ima Sudonim wrote:
> > I tried ~ but it still only seems to start the first (left) engine on
> > the dc3...
>
> ~ never worked for me either. I turn on the parking breaks (shift-B) and
> start the engines one by one with the middl
Erik Hofman wrote:
> I don't know if you've seen this page already, but we are allowed to use
> their work as textures since we credit them in out documentation:
>
> http://skyscraperpage.com
>
> It covers quite some buildings from The Netherlands.
>
> I don't know if I can help with creating b
Ivo wrote:
Next question is: Are there any people from Holland on this list
Zeker.
who want to
join me in creating add-on scenery (buildings, airports, et cetera) for The
Netherlands? I have only created a nameless flat in Amsterdam where I
happen to live and tonight I made the Carré Theatre.
David Culp wrote:
Even using 2, spacebar only the first engine ever starts...
Are you using shift-2? That selects the second engine.
Also, try shift-G to raise the wheels.
shift+G is lowering the landing gear.
g is raising the gear.
Erik
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