[Flightgear-devel] 60 seconds of flightgear

2003-09-08 Thread Curtis L. Olson
Ok, this is for those that would rather see a screen shot than the real thing. :-) Here's a 60 second, 12Mb movie to watch: http://www.flightgear.org/tmp/fgfs-movie1.avi Director's notes: - The scene is the YF-23 flying between 64S and KSEA. - The movie is .avi format and plays very nicely

Re: [Flightgear-devel] Dutch Scenery

2003-09-08 Thread kreuzritter2000
Erik Hofman wrote: > Ivo participating? > > I don't know if you've seen this page already, but we are allowed to use > their work as textures since we credit them in out documentation: > > http://skyscraperpage.com > > It covers quite some buildings from The Netherlands. > > I don't know if I can h

Re: [Flightgear-devel] Dutch Scenery

2003-09-08 Thread Ivo
On Monday 08 September 2003 22:47, David Megginson wrote: > Ivo writes: > > Not too bad at all for a texture that's only 150 pixels high. I have > > 32 pixels is usually fine for a generic building, and 64 pixels for a > customized one -- maybe 128 for something really prominent and > detailed. C

Re: [Flightgear-devel] San Francisco city lake

2003-09-08 Thread Ivo
> Could you not replace all 'default' coverage with one of the coverages > bounding the area of default cover? I thought about that too, but I think it will destroy some detail. There's a small lake in the west of Amsterdam that turns up as default coverage. I use it when I fly around the place,

Re: [Flightgear-devel] San Francisco city lake

2003-09-08 Thread Lee Elliott
On Monday 08 Sep 2003 16:15, Curtis L. Olson wrote: > Alex Perry writes: > > From: Erik Hofman <[EMAIL PROTECTED]> > > > http://www.a1.nl/~ehofman/fgfs/gallery/test/san_francisco_natural.jpg > > > http://www.a1.nl/~ehofman/fgfs/gallery/test/san_francisco_fgfs.jpg > > > > Someone was complaining ab

Re: [Flightgear-devel] EAA Sport Aviation - article

2003-09-08 Thread Tony Peden
I'd like to have a copy, if you don't mind. Thanks, On Mon, 2003-09-08 at 08:49, Alex Perry wrote: > From: Alex Perry <[EMAIL PROTECTED]> > > I've just been reading the April 2003 issue of EAA's Sport Aviation magazine > > and pages 50 through 58 are a nice article titled "Virtual Building" about

Re: [Flightgear-devel] By god, we're good!

2003-09-08 Thread Jim Wilson
Erik Hofman <[EMAIL PROTECTED]> said: > Jim Wilson wrote: > > Erik Hofman said: > > > > > >>Erik Hofman wrote: > >> > >> > >>>I experimented with the values ac3d uses for all it's default colors and > >>>in the end I'm happier with them and would like to commit it to CVS. > > > > > Are you t

Re: [Flightgear-devel] By god, we're good!

2003-09-08 Thread Erik Hofman
Jim Wilson wrote: Erik Hofman said: Erik Hofman wrote: I experimented with the values ac3d uses for all it's default colors and in the end I'm happier with them and would like to commit it to CVS. Are you talking about changing light properties or material properties? This will change the am

Re: [Flightgear-devel] By god, we're good!

2003-09-08 Thread Erik Hofman
David Megginson wrote: Jim Wilson writes: > Would elevation be helpful in splitting into different "default" > types? Ocean shoreline vs. everything else? It won't help you with lakes, and it might turn the whole of the Netherlands into shoreline. Neh, just some islands. On the other hand, ther

[Flightgear-devel] forwarded message from Christian Kocmick

2003-09-08 Thread Curtis L. Olson
Can we use anything like this? If so, where would the best place be to put it? --- Begin Message --- Mr. Curtis Olson, Enclosed is a desktop icon for Flight Gear, using an image off of your own website. <>--- End Message --- Curt. -- Curtis Olson HumanFIRST Program FlightGear Pr

Re: [Flightgear-devel] Dutch Scenery

2003-09-08 Thread David Megginson
Ivo writes: > But tonight I tried one anyway and I am surprised about how it looks. Not > too bad at all for a texture that's only 150 pixels high. I have put some > sample images here: > > http://ivop.free.fr/fgfs/fgfs_rembrandt1.jpg > http://ivop.free.fr/fgfs/fgfs_rembrandt2.jpg 32 pix

RE: [Flightgear-devel] San Francisco city lake

2003-09-08 Thread Norman Vine
Julian Foad writes: > Norman Vine wrote: > > > > Also for water area delineation the Hydrographic database in the message > > I forwarded to the terragear list should be quite good as it has had *lots* of > > corrections applied > > The fact that something has had lots of corrections applied does

Re: [Flightgear-devel] By god, we're good!

2003-09-08 Thread Matevz Jekovec
The default C172 is 3d clickable, so is the P51d and the cub? Also I think the C310 is too??? Wow, hold on now. Are you telling me I can click the buttons and roll knobs in 3d view (not the panel, but the 3d cockpit itself) in Cessna 172 already?? Have to try it! - Matevz _

Re: [Flightgear-devel] Dutch Scenery

2003-09-08 Thread Ivo
On Monday 08 September 2003 10:37, Erik Hofman wrote: > I don't know if you've seen this page already, but we are allowed to use > their work as textures since we credit them in out documentation: > http://skyscraperpage.com > It covers quite some buildings from The Netherlands. I did came across

Re: [Flightgear-devel] San Francisco city lake

2003-09-08 Thread Julian Foad
Norman Vine wrote: Also for water area delineation the Hydrographic database in the message I forwarded to the terragear list should be quite good as it has had *lots* of corrections applied The fact that something has had lots of corrections applied does not necessarily mean it is quite good ... i

RE: [Flightgear-devel] San Francisco city lake

2003-09-08 Thread Norman Vine
David Megginson writes: > Curtis L. Olson writes: > > > The real issue here is what texture should we choose for "default" > > areas for which vmap0 has no coverage opinion? > > It would be nice if we could do some kind of weighted average of the > surrounding areas, excluding water. At least

Re: [Flightgear-devel] San Francisco city lake

2003-09-08 Thread David Megginson
Curtis L. Olson writes: > The real issue here is what texture should we choose for "default" > areas for which vmap0 has no coverage opinion? It would be nice if we could do some kind of weighted average of the surrounding areas, excluding water. At least we'd be less likely to get something o

RE: [Flightgear-devel] scenery update

2003-09-08 Thread Jim Wilson
David Megginson <[EMAIL PROTECTED]> said: > Curtis L. Olson writes: > > > They are simply data files. There's nothing executable in there at > > all. As far as I know, MS hasn't added VB script support to > > .tar.gz files [ yet :-) ] so I can't imagine how they could ever be > > infected w

Re: [Flightgear-devel] scenery update

2003-09-08 Thread Cameron Moore
Richard, The file in question needs to be sent to the software maker so they can fix this false positive. Thanks * [EMAIL PROTECTED] (Richard Bytheway) [2003.09.08 09:02]: > More info... > > See http://sucs.org/~mocelet/fgfs/fake_virus.png for a screen shot (10KB) of the > error message. > It a

Re: [Flightgear-devel] By god, we're good!

2003-09-08 Thread Jim Wilson
Erik Hofman <[EMAIL PROTECTED]> said: > Erik Hofman wrote: > > > I experimented with the values ac3d uses for all it's default colors and > > in the end I'm happier with them and would like to commit it to CVS. > > Some screenshots: > > > http://www.a1.nl/~ehofman/fgfs/gallery/test/new_dawn.j

Re: [Flightgear-devel] scenery update

2003-09-08 Thread Mally
> I hate virus checkers with a passion only slightly less than the > passion with which I hate a certain e-mail program that I won't name > again. While the initial fault lay with the e-mail program, it was > all the false virus-warning e-mail messages from that idiotic software > that finally phy

Re: [Flightgear-devel] By god, we're good!

2003-09-08 Thread Jim Wilson
David Megginson <[EMAIL PROTECTED]> said: > Jim Wilson writes: > > > Would elevation be helpful in splitting into different "default" > > types? Ocean shoreline vs. everything else? > > It won't help you with lakes, and it might turn the whole of the > Netherlands into shoreline. > What I w

Re: [Flightgear-devel] By god, we're good!

2003-09-08 Thread Jim Wilson
David Megginson <[EMAIL PROTECTED]> said: > Jim Wilson writes: > > > Would elevation be helpful in splitting into different "default" > > types? Ocean shoreline vs. everything else? > > It won't help you with lakes, and it might turn the whole of the > Netherlands into shoreline. > gui keys

Re: [Flightgear-devel] By god, we're good!

2003-09-08 Thread Jim Wilson
"Curtis L. Olson" <[EMAIL PROTECTED]> said: > Matevz Jekovec writes: > > > > >simulators and are hot on the tail of the more recent. More cockpit detail is > > >needed on many of the other aircraft, which is on my short > > > > > > > > Speaking of cockpits, do we have any 3D clickable cockpit

Re: [Flightgear-devel] EAA Sport Aviation - article

2003-09-08 Thread Alex Perry
From: Alex Perry <[EMAIL PROTECTED]> > I've just been reading the April 2003 issue of EAA's Sport Aviation magazine > and pages 50 through 58 are a nice article titled "Virtual Building" about > "Flight simulation for the homebuilder" by Chuck Bodeen. It includes a > discussion comparing the benef

Re: [Flightgear-devel] By god, we're good!

2003-09-08 Thread Jim Wilson
Matevz Jekovec <[EMAIL PROTECTED]> said: > > >simulators and are hot on the tail of the more recent. More cockpit detail is > >needed on many of the other aircraft, which is on my short > > > > > Speaking of cockpits, do we have any 3D clickable cockpits planned? I'm > not aware of any sim s

Re: [Flightgear-devel] San Francisco city lake

2003-09-08 Thread Martin Spott
James Turner <[EMAIL PROTECTED]> wrote: > The impression I have is that no matter what texture is picked for > 'default' landcover, it's going to be massively, obviously wrong much > of the time. This leads to the assumption that there is need for another source of landcover data. The SRTM misi

Re: [Flightgear-devel] San Francisco city lake

2003-09-08 Thread James Turner
On Monday, September 8, 2003, at 04:07 pm, Alex Perry wrote: I suspect that, since the vmap data was collected, the dips were drained and thereby turned into the parkland that you see in the photo. The problem is, that 'lake' is the Golden Gate Park. Having it be anything other than green parkl

Re: [Flightgear-devel] San Francisco city lake

2003-09-08 Thread Curtis L. Olson
Alex Perry writes: > From: Erik Hofman <[EMAIL PROTECTED]> > > http://www.a1.nl/~ehofman/fgfs/gallery/test/san_francisco_natural.jpg > > http://www.a1.nl/~ehofman/fgfs/gallery/test/san_francisco_fgfs.jpg > > Someone was complaining about the lake in the middle of the city. > I suspect it is the ag

[Flightgear-devel] San Francisco city lake

2003-09-08 Thread Alex Perry
From: Erik Hofman <[EMAIL PROTECTED]> > http://www.a1.nl/~ehofman/fgfs/gallery/test/san_francisco_natural.jpg > http://www.a1.nl/~ehofman/fgfs/gallery/test/san_francisco_fgfs.jpg Someone was complaining about the lake in the middle of the city. I suspect it is the age of the vmap dataset that is t

RE: [Flightgear-devel] scenery update

2003-09-08 Thread David Megginson
Curtis L. Olson writes: > They are simply data files. There's nothing executable in there at > all. As far as I know, MS hasn't added VB script support to > .tar.gz files [ yet :-) ] so I can't imagine how they could ever be > infected with anything. > > I'm guessing this has to be a fals

Re: [Flightgear-devel] By god, we're good!

2003-09-08 Thread David Megginson
Jim Wilson writes: > Would elevation be helpful in splitting into different "default" > types? Ocean shoreline vs. everything else? It won't help you with lakes, and it might turn the whole of the Netherlands into shoreline. All the best, David

Re: [Flightgear-devel] By god, we're good!

2003-09-08 Thread David Megginson
Matevz Jekovec writes: > >simulators and are hot on the tail of the more recent. More > >cockpit detail is needed on many of the other aircraft, which is > >on my short > > > > > Speaking of cockpits, do we have any 3D clickable cockpits planned? I'm > not aware of any sim supporting th

RE: [Flightgear-devel] scenery update

2003-09-08 Thread Curtis L. Olson
Richard Bytheway writes: > Just for info, I downloaded w130n30.tar.gz and w130n40.tar.gz and my > virus scanner (Dr Solomon's VirusScan v4.5.0 on W2K) flagged both > files as infected and uncleanable. > > I doubt that the files are actually infected since I trust Curt and > they have not been on a

Re: [Flightgear-devel] Question about dc

2003-09-08 Thread Martin Spott
Ima Sudonim <[EMAIL PROTECTED]> wrote: > OK, Shift-2 selects magneto for the second engine. Shift-1 the first. > Shift-g is lower the gear. [...] > Next time I promise to re-read the documentation! 8-) Concerning the gear the 'official' documentation is not up to date because Shift-g

Re: [Flightgear-devel] By god, we're good!

2003-09-08 Thread Curtis L. Olson
Matevz Jekovec writes: > > >simulators and are hot on the tail of the more recent. More cockpit detail is > >needed on many of the other aircraft, which is on my short > > > > > Speaking of cockpits, do we have any 3D clickable cockpits planned? I'm > not aware of any sim supporting that (at

Re: [Flightgear-devel] By god, we're good!

2003-09-08 Thread Curtis L. Olson
Jim Wilson writes: > "Curtis L. Olson" <[EMAIL PROTECTED]> said: > > > Except for that big inland lake that now appeared in the middle of the > > city! > > > > I think this is a losing battle. Every place that vmap doesn't have > > a specific coverage area for get's left as "default". This real

Re: [Flightgear-devel] Question about dc3

2003-09-08 Thread Martin Spott
"Jim Wilson" <[EMAIL PROTECTED]> wrote: > [...] So the > mapping actually _is_ shift+2 as opposed to @ or " or whatever the shift > character on the 2 key happens to be. No, in fact I have to use "@", on our keyboard this is "AltGr-q" to select the second engine in FlightGear on the German keyboa

RE: [Flightgear-devel] scenery update

2003-09-08 Thread Richard Bytheway
More info... See http://sucs.org/~mocelet/fgfs/fake_virus.png for a screen shot (10KB) of the error message. It appears that it is opening the .gz and looking at the tar file, and having a problem. Note that it doesn't actually identify the virus that it has found (no wonder it cannot clean it)

RE: [Flightgear-devel] scenery update

2003-09-08 Thread Richard Bytheway
Just for info, I downloaded w130n30.tar.gz and w130n40.tar.gz and my virus scanner (Dr Solomon's VirusScan v4.5.0 on W2K) flagged both files as infected and uncleanable. I doubt that the files are actually infected since I trust Curt and they have not been on a Windows system until they hit my P

Re: [Flightgear-devel] By god, we're good!

2003-09-08 Thread Matevz Jekovec
simulators and are hot on the tail of the more recent. More cockpit detail is needed on many of the other aircraft, which is on my short Speaking of cockpits, do we have any 3D clickable cockpits planned? I'm not aware of any sim supporting that (at least not Falcon 4, Flanker 2.x, LO-MAC,

Re: [Flightgear-devel] By god, we're good!

2003-09-08 Thread Jim Wilson
"Curtis L. Olson" <[EMAIL PROTECTED]> said: > Except for that big inland lake that now appeared in the middle of the > city! > > I think this is a losing battle. Every place that vmap doesn't have > a specific coverage area for get's left as "default". This really > does mean default ground cov

Re: [Flightgear-devel] By god, we're good!

2003-09-08 Thread Erik Hofman
Erik Hofman wrote: I experimented with the values ac3d uses for all it's default colors and in the end I'm happier with them and would like to commit it to CVS. Some screenshots: http://www.a1.nl/~ehofman/fgfs/gallery/test/new_dawn.jpg http://www.a1.nl/~ehofman/fgfs/gallery/test/new_dawn_90deg.j

Re: [Flightgear-devel] By god, we're good!

2003-09-08 Thread Erik Hofman
Curtis L. Olson wrote: Except for that big inland lake that now appeared in the middle of the city! I think this is a losing battle. Every place that vmap doesn't have a specific coverage area for get's left as "default". This really does mean default ground cover ... not sand, not water. It co

Re: [Flightgear-devel] Question about dc3

2003-09-08 Thread Jim Wilson
Martin Spott <[EMAIL PROTECTED]> said: > "Jim Wilson" <[EMAIL PROTECTED]> wrote: > > > SHIFT+1 left engine select > > SHIFT+2 right engine select > > This is one thing we might internationalize sóomtime > > Martin. This is a simple diagram that covers mainly the western european or deriva

[Flightgear-devel] Question about dc

2003-09-08 Thread Ima Sudonim
Thanks, David, Martin, Erik, Jim and everyone who responded. Looks like I'm having one of those weeks/months/years. 8-) OK, Shift-2 selects magneto for the second engine. Shift-1 the first. Shift-g is lower the gear. dc3 is working fine and is a very nice plane! Next time I promise to re

Re: [Flightgear-devel] By god, we're good!

2003-09-08 Thread Curtis L. Olson
Erik Hofman writes: > Erik Hofman wrote: > > URL. > > > http://www.a1.nl/~ehofman/fgfs/gallery/test/san_francisco_natural.jpg > > http://www.a1.nl/~ehofman/fgfs/gallery/test/san_francisco_fgfs.jpg > http://www.a1.nl/~ehofman/fgfs/gallery/test/sand_tidal.jpg Except for that big inland lake that n

Re: [Flightgear-devel] By god, we're good!

2003-09-08 Thread Jim Wilson
Erik Hofman <[EMAIL PROTECTED]> said: > Erik Hofman wrote: > > > http://www.a1.nl/~ehofman/fgfs/gallery/test/san_francisco_natural.jpg > > http://www.a1.nl/~ehofman/fgfs/gallery/test/san_francisco_fgfs.jpg > > > > I have to note two things though: > > > > 1. I had to changes ambient lighting qu

Re: [Flightgear-devel] By god, we're good!

2003-09-08 Thread Erik Hofman
Erik Hofman wrote: http://www.a1.nl/~ehofman/fgfs/gallery/test/san_francisco_natural.jpg http://www.a1.nl/~ehofman/fgfs/gallery/test/san_francisco_fgfs.jpg I have to note two things though: 1. I had to changes ambient lighting quite a lot to show at least some shade in mountainous areas 2. The

Re: [Flightgear-devel] By god, we're good!

2003-09-08 Thread Erik Hofman
Erik Hofman wrote: URL. http://www.a1.nl/~ehofman/fgfs/gallery/test/san_francisco_natural.jpg http://www.a1.nl/~ehofman/fgfs/gallery/test/san_francisco_fgfs.jpg http://www.a1.nl/~ehofman/fgfs/gallery/test/sand_tidal.jpg Erik ___ Flightgear-devel maili

Re: [Flightgear-devel] By god, we're good!

2003-09-08 Thread James Turner
On Monday, September 8, 2003, at 11:01 am, Erik Hofman wrote: This gives a nice comparison: http://www.a1.nl/~ehofman/fgfs/gallery/test/san_francisco_natural.jpg http://www.a1.nl/~ehofman/fgfs/gallery/test/san_francisco_fgfs.jpg I have to note two things though: 1. I had to changes ambient ligh

Re: [Flightgear-devel] Dutch Scenery

2003-09-08 Thread Martin Spott
Erik Hofman <[EMAIL PROTECTED]> wrote: > BTW. Did anyone think about creating a directory tree to store static > scenery for world coverage? I think it is highly needed. especially as we're now missing the embosomed buildings after employing Curt's new scenery samples, Martin. -- Unix _I

Re: [Flightgear-devel] By god, we're good!

2003-09-08 Thread Erik Hofman
Norman Vine wrote: another view http://svs.gsfc.nasa.gov/vis/a00/a000900/a000913/index.html not that we are trying to do this but . it makes for good comparison This gives a nice comparison: http://www.a1.nl/~ehofman/fgfs/gallery/test/san_francisco_natural.jpg http://www.a1.nl/~ehofman/

Re: [Flightgear-devel] Question about dc

2003-09-08 Thread Jon Stockill
On Mon, 8 Sep 2003, Ivo wrote: > On Monday 08 September 2003 00:29, Ima Sudonim wrote: > > I tried ~ but it still only seems to start the first (left) engine on > > the dc3... > > ~ never worked for me either. I turn on the parking breaks (shift-B) and > start the engines one by one with the middl

Re: [Flightgear-devel] Dutch Scenery

2003-09-08 Thread Frederic BOUVIER
Erik Hofman wrote: > I don't know if you've seen this page already, but we are allowed to use > their work as textures since we credit them in out documentation: > > http://skyscraperpage.com > > It covers quite some buildings from The Netherlands. > > I don't know if I can help with creating b

Re: [Flightgear-devel] Dutch Scenery

2003-09-08 Thread Erik Hofman
Ivo wrote: Next question is: Are there any people from Holland on this list Zeker. who want to join me in creating add-on scenery (buildings, airports, et cetera) for The Netherlands? I have only created a nameless flat in Amsterdam where I happen to live and tonight I made the Carré Theatre.

Re: [Flightgear-devel] Question about dc

2003-09-08 Thread Erik Hofman
David Culp wrote: Even using 2, spacebar only the first engine ever starts... Are you using shift-2? That selects the second engine. Also, try shift-G to raise the wheels. shift+G is lowering the landing gear. g is raising the gear. Erik ___ Flightge