Re: [Flightgear-devel] 3D aircraft model origins

2004-01-09 Thread Tony Peden
On Fri, 2004-01-09 at 17:29, Paul Surgeon wrote: > On Saturday, 10 January 2004 00:35, Erik Hofman wrote: > > No, sorry. AC_EARORP is the published offset from CG to where the forces > > act. For the F-16 that would be 35% chord (and CG is 25% chord). > > Just *maybe* I got it this time around. :

RE: [Flightgear-devel] 3D aircraft model origins

2004-01-09 Thread Jon Berndt
Paul: The root of the problem - though it is not really a "problem" - is that the FDM cares about modeling where the aircraft "is" in the world based on the aircraft CG, and the 3D model wants to be in the correct spot in the world, too, but how does one decide where to place it? Can one simply ta

Re: [Flightgear-devel] Aero Reference Point

2004-01-09 Thread Jim Wilson
Jon Berndt <[EMAIL PROTECTED]> said: > I asked Tony about the aero reference point and the aerodynamic center the > other day. Here is his response: > > > Tony writes: > > The idea of the aerodynamic center is similar to the idea of the center > of gravity. It is the location on the aircraft t

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-09 Thread Jim Wilson
Paul Surgeon <[EMAIL PROTECTED]> said: > On Saturday, 10 January 2004 00:35, Erik Hofman wrote: > > No, sorry. AC_EARORP is the published offset from CG to where the forces > > act. For the F-16 that would be 35% chord (and CG is 25% chord). > > Just *maybe* I got it this time around. :) > > So

[Flightgear-devel] Aero Reference Point

2004-01-09 Thread Jon Berndt
I asked Tony about the aero reference point and the aerodynamic center the other day. Here is his response: Tony writes: The idea of the aerodynamic center is similar to the idea of the center of gravity. It is the location on the aircraft through which the total lift and drag can be said to ac

RE: [Flightgear-devel] Autopilot in jsbsim

2004-01-09 Thread Jon Berndt
> How about adding a new flight control component: "PID controller"?! I've > been searching my textbooks on control systems and found a few PID > controller algorithms. I could begin to implement one that takes care of > the integrator windup problem and has some other usefull features. Well ... I

[Flightgear-devel] [Fwd: One time post to flightgear-devel]

2004-01-09 Thread William Earnest
Original Message Subject: One time post to flightgear-devel Date: Sat, 10 Jan 2004 02:17:45 +0100 From: Ralph Paul <[EMAIL PROTECTED]> To: [EMAIL PROTECTED] Dear Curt, would you mind posting my email on the [EMAIL PROTECTED] Thanks, Ralph Paul ---

RE: [Flightgear-devel] Re: Oh dear

2004-01-09 Thread Norman Vine
Roland Häder writes: > > On Saturday 10 January 2004 10:33 am, mat churchill wrote: > > Worrying times though, > > > > A Google search for "publicly available maps" revealed this article: > > > > http://www.govexec.com/dailyfed/0901/092501p1.htm > > > > hmm > > "Big Brother Is Watching Us" FW

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-09 Thread Paul Surgeon
On Saturday, 10 January 2004 00:35, Erik Hofman wrote: > No, sorry. AC_EARORP is the published offset from CG to where the forces > act. For the F-16 that would be 35% chord (and CG is 25% chord). Just *maybe* I got it this time around. :) So any distance in the FDM is just an offset from (0,0,0

Re: [Flightgear-devel] Re: Oh dear

2004-01-09 Thread Roland Häder
On Saturday 10 January 2004 10:33 am, mat churchill wrote: > Worrying times though, > > A Google search for "publicly available maps" revealed this article: > > http://www.govexec.com/dailyfed/0901/092501p1.htm > > hmm "Big Brother Is Watching Us" ___

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-09 Thread Andy Ross
Erik Hofman wrote: > Paul Surgeon wrote: > > Aha! > > So AC_AERORP = (0,0,0) in FlightGear's 3D aircraft model space? > > No, sorry. AC_EARORP is the published offset from CG to where the > forces act. For the F-16 that would be 35% chord (and CG is 25% > chord). Surely that's an approximation, no

Re: [Flightgear-devel] Autopilot in jsbsim

2004-01-09 Thread Roy Vegard Ovesen
On Fri, 09 Jan 2004 15:51:40 -0600, Jon S Berndt <[EMAIL PROTECTED]> wrote: Yes. And it is true there probably should be an initialization capability for filters, integrators, etc. I'll try and look into this very soon. How about adding a new flight control component: "PID controller"?! I've

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-09 Thread Paul Surgeon
On Saturday, 10 January 2004 00:35, Erik Hofman wrote: > No, sorry. AC_EARORP is the published offset from CG to where the forces > act. For the F-16 that would be 35% chord (and CG is 25% chord). How do I go about calculating where the forces act? Is this data supposed to be published or can I wo

[Flightgear-devel] More on cockpit hardware

2004-01-09 Thread Jon Stockill
The cadets of 127sqn ATC have decided they want to build themselves a flight sim, as I'm an instructor there, and they know of my involvement with flightgear the task has naturally fallen to me to help. I thought people may be interested in the basic cockpit structure that we're using - it's docume

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-09 Thread Erik Hofman
Paul Surgeon wrote: Aha! So AC_AERORP = (0,0,0) in FlightGear's 3D aircraft model space? No, sorry. AC_EARORP is the published offset from CG to where the forces act. For the F-16 that would be 35% chord (and CG is 25% chord). Maybe it's good to know that I had lots of troubles understanding thi

[Flightgear-devel] Re: Oh dear

2004-01-09 Thread mat churchill
Worrying times though, A Google search for "publicly available maps" revealed this article: http://www.govexec.com/dailyfed/0901/092501p1.htm hmm Mat ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listin

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-09 Thread Jon S Berndt
On Fri, 9 Jan 2004 23:58:35 +0200 Paul Surgeon <[EMAIL PROTECTED]> wrote: On Thursday, 8 January 2004 23:34, Jon S Berndt wrote: Paul: We (FDM) simply report the location of the reference point (I think we agreed it would be the forward-most position of the aircraft, like the prop hub tip, or nose

Re: [Flightgear-devel] Autocoordination

2004-01-09 Thread Tony Peden
On Fri, 2004-01-09 at 12:30, David Culp wrote: > > Take the A320 (on FG) and watch the ball. All I want to know, which > > property to use for trigger function to keep the ball centered. > > since you discussed this topic so deeply, I'm sure someone can name me the > > property... > > > Here's th

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-09 Thread Paul Surgeon
On Friday, 9 January 2004 16:41, Innis Cunningham wrote: > Exactly. > At the risk of putting my foot squarely in my mouth the FDM does not > care what the model looks like or where it is.The reference point for the > model is usually put somewhere close to the centre of the model so the > model wil

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-09 Thread Paul Surgeon
On Thursday, 8 January 2004 23:34, Jon S Berndt wrote: > Paul: > We (FDM) simply report the location of the > reference point (I think we agreed it would be the forward-most > position of the aircraft, like the prop hub tip, or nose tip) and > FlightGear places the reference point (tip of nose, for

Re: [Flightgear-devel] Autopilot in jsbsim

2004-01-09 Thread Jon S Berndt
On Fri, 09 Jan 2004 22:39:20 +0100 Roy Vegard Ovesen <[EMAIL PROTECTED]> wrote: I think this should be implemented in the jsbsim source code, not in the fdm_config xml file. Yes. And it is true there probably should be an initialization capability for filters, integrators, etc. I'll try and lo

Re: [Flightgear-devel] Autopilot in jsbsim

2004-01-09 Thread Roy Vegard Ovesen
On Fri, 09 Jan 2004 09:13:33 -0600, Jon S Berndt <[EMAIL PROTECTED]> wrote: On Fri, 09 Jan 2004 14:52:28 +0100 Roy Vegard Ovesen <[EMAIL PROTECTED]> wrote: The solution to this is to stop the intergation when the actuator goes into saturation. Aha! Good explanation. Yes, I think this should n

[Flightgear-devel] Re: progress of dc-3 3d cockpit

2004-01-09 Thread Melchior FRANZ
* Ilja Moderau -- Friday 09 January 2004 21:59: > It is a 2d-panel, but it shines through the fuselage, so I removed > it for a short time. If it weren't for a short time only, I'd call this a not so bright idea. fgfs is a flight simulator. It is for flying the dc3, not for watching it fly from o

Aw: Re: [Flightgear-devel] progress of dc-3 3d cockpit

2004-01-09 Thread Ilja Moderau
Yes I am. Jim Wilson <[EMAIL PROTECTED]> > This is very cool. Especially the seat cushions. Nice job! Are you going > to > be doing 3D instrumentation as well? > > Best, > > Jim -- Men can´t fly? http://home.arcor.de/iljamod/fly.jpg _

Aw: [Flightgear-devel] Re: progress of dc-3 3d cockpit

2004-01-09 Thread Ilja Moderau
It is a 2d-panel, but it shines through the fuselage, so I removed it for a short time. > > The new dc3 doesn't have a panel any more. Did you leave out too much? -- Men can´t fly? http://home.arcor.de/iljamod/fly.jpg __

Re: [Flightgear-devel] Autocoordination

2004-01-09 Thread David Culp
> Take the A320 (on FG) and watch the ball. All I want to know, which > property to use for trigger function to keep the ball centered. > since you discussed this topic so deeply, I'm sure someone can name me the > property... Here's the yaw section from the T-38 FCS: INPUT

Re: [Flightgear-devel] Autocoordination

2004-01-09 Thread Alan King
Alan King wrote: John Wojnaroski wrote: Define 'level', if the wings are level, REALLY level, the rudder will Also load up the J3 Cub, it gives a really good clip with full right rudder and no bank. And pretty high left bank to even stop the right turn. Nothing different over what I descri

Re: [Flightgear-devel] Oh dear....

2004-01-09 Thread Christian Mayer
David Megginson schrieb: JD Fenech wrote: This is pretty sad. It's times like this when I start to consider relocating to Canadia to find a job and live there, much as I bash on it (jokingly, of course; it really wouldn't do to be bashing our 51st state). Here's a local (New England) version

Re: [Flightgear-devel] Oh dear....

2004-01-09 Thread Curtis L. Olson
We probably should steer away from the political discussion stuff (on this forum) before we forget we are working on an open source simulator. :-) Curt. Christian Mayer wrote: David Megginson schrieb: JD Fenech wrote: This is pretty sad. It's times like this when I start to consider relocatin

Re: [Flightgear-devel] Oh dear....

2004-01-09 Thread Alan King
David Megginson wrote: JD Fenech wrote: This is pretty sad. It's times like this when I start to consider relocating to Canadia to find a job and live there, much as I bash on it (jokingly, of course; it really wouldn't do to be bashing our 51st state). Here's a local (New England) version o

Re: [Flightgear-devel] Oh dear....

2004-01-09 Thread Jim Wilson
David Megginson <[EMAIL PROTECTED]> said: > JD Fenech wrote: > > > This is pretty sad. > > > > It's times like this when I start to consider relocating to Canadia to > > find a job and live there, much as I bash on it (jokingly, of course; it > > really wouldn't do to be bashing our 51st state

Re: [Flightgear-devel] Fw: Properties Tree and TSR2

2004-01-09 Thread Lee Elliott
On Thursday 08 January 2004 23:45, Richard Hornby wrote: > > - Original Message - > From: Richard Hornby > To: [EMAIL PROTECTED] > Sent: Wednesday, January 07, 2004 8:28 PM > Subject: Properties Tree and TSR2 > > > Can somebody help here? > > I am trying to see the properties tree us

Re: [Flightgear-devel] Oh dear....

2004-01-09 Thread David Megginson
JD Fenech wrote: This is pretty sad. It's times like this when I start to consider relocating to Canadia to find a job and live there, much as I bash on it (jokingly, of course; it really wouldn't do to be bashing our 51st state). Here's a local (New England) version of the same story, with det

Re: [Flightgear-devel] Oh dear....

2004-01-09 Thread JD Fenech
This is pretty sad. It's times like this when I start to consider relocating to Canadia to find a job and live there, much as I bash on it (jokingly, of course; it really wouldn't do to be bashing our 51st state). David Megginson wrote: Jon Stockill wrote: US developers/users need to be carefu

Re: [Flightgear-devel] Oh dear....

2004-01-09 Thread David Megginson
Jon Stockill wrote: US developers/users need to be careful - you'll be marked as terrorists. http://www.theregister.co.uk/content/28/34776.html The sad part is not the anti-aviation hysteria, bad as it is, but the idea of a government that encourages citizens to spy on each other and report rou

Re: [Flightgear-devel] Autocoordination : Derivatives in FCS

2004-01-09 Thread Hof Markus
> > Quoting Jon S Berndt <[EMAIL PROTECTED]>: > > > Markus: > > > For JSBSim, you can use the flight control components. This is a > > > quick reply, so maybe I have not thought this all the way out, yet. > > > But, I suspect you can get a derivative control like this: > > > > > > In LaPlace space

Re: [Flightgear-devel] illuminated baybridge

2004-01-09 Thread David Megginson
Curtis L. Olson wrote: Yes, it's a subtle effect and you may not notice it unless you are looking for it specifically, but all runway lighting in FlightGear is directional. In other words the lights are brightest when viewed along the direction they are pointing and dim out as you move perpend

[Flightgear-devel] YASim turbulence in CVS

2004-01-09 Thread Andy Ross
I just commited a turbulence model that I wrote over the vacation. It seems to work pretty well, but I'd be curious to see what other people think. Tuning it is more subjective than I had expected. Basically, this is a a Perlin noise based scale-invariant vector field that gets added to the loca

[Flightgear-devel] Re: illuminated baybridge

2004-01-09 Thread Melchior FRANZ
* Melchior FRANZ -- Friday 09 January 2004 15:33: > I could live with dot lights for runway/taxiway, but vasi/papi look > ridiculous without 'enhanced-lighting'. And here's the remedy: put the attached file into $FG_ROOT/Nasal/. It turns enhanced_lighting on at day (for beautiful VASI/PAPI), but o

Re: [Flightgear-devel] Autopilot in jsbsim

2004-01-09 Thread Roy Vegard Ovesen
On Fri, 09 Jan 2004 09:15:53 -0600, Jon S Berndt <[EMAIL PROTECTED]> wrote: On Fri, 09 Jan 2004 15:24:15 +0100 Roy Vegard Ovesen <[EMAIL PROTECTED]> wrote: This is the solution I'm looking to implement, but sadly my knowlege about the jsbsim structure is so limited that I could not think of a

Re: [Flightgear-devel] illuminated baybridge

2004-01-09 Thread Curtis L. Olson
David Megginson wrote: Actually, if you're approaching a runway from about 90 degrees, it's the taxiway lights that you can see -- the runway lights are invisible until you're right overhead. Yes, it's a subtle effect and you may not notice it unless you are looking for it specifically, but all

Re: [Flightgear-devel] Autopilot in jsbsim

2004-01-09 Thread Jon S Berndt
On Fri, 09 Jan 2004 14:52:28 +0100 Roy Vegard Ovesen <[EMAIL PROTECTED]> wrote: Also, note that the derivative part of the example wing leveler control was a complete guess - and I think it actually may not play a large part (or *any* part) in the maintaining wings-level at all. I have also con

Re: [Flightgear-devel] Autopilot in jsbsim

2004-01-09 Thread Jon S Berndt
On Fri, 09 Jan 2004 15:24:15 +0100 Roy Vegard Ovesen <[EMAIL PROTECTED]> wrote: This is the solution I'm looking to implement, but sadly my knowlege about the jsbsim structure is so limited that I could not think of a way to do it. Maybe the SWITCH component could be used as an if structure? Ye

Re: [Flightgear-devel] Autopilot in jsbsim

2004-01-09 Thread Jon S Berndt
On Fri, 09 Jan 2004 14:52:28 +0100 Roy Vegard Ovesen <[EMAIL PROTECTED]> wrote: The solution to this is to stop the intergation when the actuator goes into saturation. Aha! Good explanation. Yes, I think this should not be too hard to fix, but I don't have time to play with that myself at this

Re: [Flightgear-devel] Autocoordination

2004-01-09 Thread John Wojnaroski
- Original Message - From: "Hof Markus" <[EMAIL PROTECTED]> To: "FlightGear developers discussions" <[EMAIL PROTECTED]> Sent: Friday, January 09, 2004 1:35 AM Subject: Re: [Flightgear-devel] Autocoordination > > Hof Markus wrote: > > >sorry guys, I don't know what to belive in anymore :

[Flightgear-devel] Oh dear....

2004-01-09 Thread Jon Stockill
Things are getting a little bit too silly now. US developers/users need to be careful - you'll be marked as terrorists. http://www.theregister.co.uk/content/28/34776.html -- Jon Stockill [EMAIL PROTECTED] ___ Flightgear-devel mailing list [EMAIL PROT

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-09 Thread Innis Cunningham
"Jon S Berndt" writes Paul Surgeon wrote: Shucks ... I must be tired or something because this is getting more and more confusing by the minute. What is this "arbitrary point" you are referring to? It is a location which you can choose. You can use the CG, the nose of the aircraft, the cente

[Flightgear-devel] Re: illuminated baybridge

2004-01-09 Thread Melchior FRANZ
* David Megginson -- Friday 09 January 2004 15:05: > Melchior FRANZ wrote: > > And BTW: I know that airport lighting can't easily be implemented > > in a similar way. Still, turning off all the taxiway lights when > > looking from further away might be desirable. :-) farther > Ac

Re: [Flightgear-devel] Autopilot in jsbsim

2004-01-09 Thread Roy Vegard Ovesen
On Fri, 9 Jan 2004 13:58:11 -, Richard Bytheway <[EMAIL PROTECTED]> wrote: Knowing nothing about the jsbsim structure, and only a little about PID control, could you arrange the control loop so that the Integral term is only updated when the output is between 2% and 98%? This is the solutio

Re: [Flightgear-devel] Re: illuminated baybridge

2004-01-09 Thread Frederic BOUVIER
Melchior FRANZ > * Frederic BOUVIER -- Friday 09 January 2004 14:02: > > That remind me that I don't have pictures of the GoldenGate nor > > the East span of Bay Bridge at night. If someone have some, > > I am interested. > > http://images.google.com/images?q=golden%20gate%20night Thanks, I sho

Re: [Flightgear-devel] illuminated baybridge

2004-01-09 Thread David Megginson
Melchior FRANZ wrote: And BTW: I know that airport lighting can't easily be implemented in a similar way. Still, turning off all the taxiway lights when looking from further away might be desirable. :-) Actually, if you're approaching a runway from about 90 degrees, it's the taxiway lights that y

RE: [Flightgear-devel] Autopilot in jsbsim

2004-01-09 Thread Richard Bytheway
> > When the wings are level and the actuator (roll trim) stays out of > saturation, this PI controller works great. It does not grow > a bias as > long as the actuator is able to do it's job, it only grows a > bias when the > actuator does not have enough power (deflection angle) to do it's

Re: [Flightgear-devel] Autopilot in jsbsim

2004-01-09 Thread Roy Vegard Ovesen
On Fri, 9 Jan 2004 06:31:23 -0600, Jon Berndt <[EMAIL PROTECTED]> wrote: First of all, let me know how you played with the JSBSim wing-leveler example - I mean, did you use JSBSim in its standalone mode, or did you somehow integrate this with JSBSim within FlightGear. I ask, because I have neve

Re: [Flightgear-devel] Re: CVS: data/Scenery/w130n30/w123n37 light-pat-1.rgb, NONE, 1.1 baybridge-e-fb.ac, 1.1, 1.2 baybridge-fb.ac, 1.6, 1.7 baybridge-fb.xml, 1.4, 1.5 ggb-fb.xml, 1.3, 1.4

2004-01-09 Thread Frederic BOUVIER
Curtis L. Olson wrote: > Frederic BOUVIER wrote: > > Thanks, glad to see you like it and it doesn't kill all the framerate. > > For people that are not following CVS updates, check out : > > http://perso.wanadoo.fr/frbouvi/flightsim/sanfran.htm > > The lights are brighter in FG than on jpeg but yo

[Flightgear-devel] Re: illuminated baybridge

2004-01-09 Thread Melchior FRANZ
* Frederic BOUVIER -- Friday 09 January 2004 14:02: > That remind me that I don't have pictures of the GoldenGate nor > the East span of Bay Bridge at night. If someone have some, > I am interested. http://images.google.com/images?q=golden%20gate%20night The bay bridge doesn't seem to be that pop

Re: [Flightgear-devel] Re: CVS: data/Scenery/w130n30/w123n37 light-pat-1.rgb, NONE, 1.1 baybridge-e-fb.ac, 1.1, 1.2 baybridge-fb.ac, 1.6, 1.7 baybridge-fb.xml, 1.4, 1.5 ggb-fb.xml, 1.3, 1.4

2004-01-09 Thread Erik Hofman
Curtis L. Olson wrote: I'm waiting for the reflections of the bridge lights in the water. I saw this in a commercial A320 sim once and it was a really neat effect. I think the way the aircraft shadows are draw makes this possible. It probably would look even better than the aircraft shadows rig

RE: [Flightgear-devel] Autocoordination : Derivatives in FCS

2004-01-09 Thread Jon Berndt
> Quoting Jon S Berndt <[EMAIL PROTECTED]>: > > > > Markus: > > > > For JSBSim, you can use the flight control components. This is a > > quick reply, so maybe I have not thought this all the way out, yet. > > But, I suspect you can get a derivative control like this: > > > > In LaPlace space, a de

Re: [Flightgear-devel] Re: CVS: data/Scenery/w130n30/w123n37 light-pat-1.rgb, NONE, 1.1 baybridge-e-fb.ac, 1.1, 1.2 baybridge-fb.ac, 1.6, 1.7 baybridge-fb.xml, 1.4, 1.5 ggb-fb.xml, 1.3, 1.4

2004-01-09 Thread Curtis L. Olson
Frederic BOUVIER wrote: Thanks, glad to see you like it and it doesn't kill all the framerate. For people that are not following CVS updates, check out : http://perso.wanadoo.fr/frbouvi/flightsim/sanfran.htm The lights are brighter in FG than on jpeg but you will have an idea. That remind me that I

[Flightgear-devel] illuminated baybridge (was: Re: CVS: data/Scenery/w130n30/w123n37 light-pat-1.rgb, NONE, 1.1 baybridge-e-fb.ac, 1.1, 1.2 baybridge-fb.ac, 1.6, 1.7 baybridge-fb.xml, 1.4, 1.5 ggb-fb.xml, 1.3, 1.4)

2004-01-09 Thread Melchior FRANZ
* Frederic BOUVIER -- Friday 09 January 2004 14:02: > For people that are not following CVS updates, check out : > http://perso.wanadoo.fr/frbouvi/flightsim/sanfran.htm Here's another screenshot: http://www.unet.univie.ac.at/~a8603365/fgfs13.jpeg And BTW: I know that airport lighting can't easily

Re: [Flightgear-devel] Re: CVS: data/Scenery/w130n30/w123n37 light-pat-1.rgb, NONE, 1.1 baybridge-e-fb.ac, 1.1, 1.2 baybridge-fb.ac, 1.6, 1.7 baybridge-fb.xml, 1.4, 1.5 ggb-fb.xml, 1.3, 1.4

2004-01-09 Thread Frederic BOUVIER
Melchior FRANZ wrote: > * Erik Hofman -- Friday 09 January 2004 11:24: > > Modified Files: > > baybridge-e-fb.ac baybridge-fb.ac baybridge-fb.xml ggb-fb.xml > > Added Files: > > light-pat-1.rgb > > Log Message: > > Frederic Bouvier: > > here are some updates to the bridges : > > - GoldenGate : a

[Flightgear-devel] Re: CVS: data/Scenery/w130n30/w123n37 light-pat-1.rgb, NONE, 1.1 baybridge-e-fb.ac, 1.1, 1.2 baybridge-fb.ac, 1.6, 1.7 baybridge-fb.xml, 1.4, 1.5 ggb-fb.xml, 1.3, 1.4

2004-01-09 Thread Melchior FRANZ
* Erik Hofman -- Friday 09 January 2004 11:24: > Modified Files: > baybridge-e-fb.ac baybridge-fb.ac baybridge-fb.xml ggb-fb.xml > Added Files: > light-pat-1.rgb > Log Message: > Frederic Bouvier: > here are some updates to the bridges : > - GoldenGate : alpha test added > - Bay Bri

RE: [Flightgear-devel] Autopilot in jsbsim

2004-01-09 Thread Jon Berndt
> I played around with the wing-leveler example from "Automatic flight in > jsbsim". I noticed that the solution had the problem of intergator-windup. > I tried to limit and/or clip the intergator component, but that didn't do > what I thought it would. Does anyone have a solution to this problem?

Re: [Flightgear-devel] Autocoordination

2004-01-09 Thread Josh Babcock
John Wojnaroski wrote: Define 'level', if the wings are level, REALLY level, the rudder will produce a torgue to turn the nose until the counter-acting moment produced by beta is equal and there she'll stay, in a skid, but no turning. In fact, as Dave noted, you have to cross control with the

[Flightgear-devel] Autopilot in jsbsim

2004-01-09 Thread Roy Vegard Ovesen
I played around with the wing-leveler example from "Automatic flight in jsbsim". I noticed that the solution had the problem of intergator-windup. I tried to limit and/or clip the intergator component, but that didn't do what I thought it would. Does anyone have a solution to this problem? Note

Re: [Flightgear-devel] Autocoordination

2004-01-09 Thread Hof Markus
> Andy Ross wrote: > >John Wojnaroski wrote: > >>Believe it or not, what makes an airplane turn is LIFT... think > >>about it. Now I belive, sorry for my miss-understanding (if this is correct english ;-) ). Just thougt about and slept over... simply said: bank causes beta, and beta causes due to

Re: [Flightgear-devel] Autocoordination

2004-01-09 Thread Hof Markus
> Hof Markus wrote: > >sorry guys, I don't know what to belive in anymore :) no I know, after thinking and slept over a night. > You might try something like this: > > // Apply rudder as required to maintain coordinated flight (ie beta = 0) > // Treat this as a SAS that is always "on"We'll ad

Re: [Flightgear-devel] Autocoordination

2004-01-09 Thread Alan King
John Wojnaroski wrote: Define 'level', if the wings are level, REALLY level, the rudder will produce a torgue to turn the nose until the counter-acting moment produced by beta is equal and there she'll stay, in a skid, but no turning. In fact, as Dave noted, you have to cross control with the ailer