[Flightgear-devel] SimGear CVS build error

2004-02-27 Thread Roy Vegard Ovesen
I get this error when building SimGear: if gcc -DHAVE_CONFIG_H -I. -I. -I../../../../simgear -I../../../.. -pipe -O2 -Wall -DWIN32 -DNOMINMAX -D_REENTRANT -MT glut_shapes.o -MD -MP -MF .deps/glut_shapes.Tpo \ -c -o glut_shapes.o `test -f 'glut_shapes.c' || echo './'`glut_shapes.c; \ then

Re: [Flightgear-devel] SimGear CVS build error

2004-02-27 Thread Roy Vegard Ovesen
On Fri, 27 Feb 2004 09:39:14 +0100, Roy Vegard Ovesen [EMAIL PROTECTED] wrote: I should mention that I am using Cygwin. I get this error when building SimGear: if gcc -DHAVE_CONFIG_H -I. -I. -I../../../../simgear -I../../../.. -pipe -O2 -Wall -DWIN32 -DNOMINMAX -D_REENTRANT -MT

[Flightgear-devel] 2D EFIS Instrument

2004-02-27 Thread Roy Vegard Ovesen
Hi! I'm making an EFIS instrument, but I'm having trouble with a long pitchladder texture. It's a long texture that contain the entire pitchladder from -90 to 90 degrees. My problem is that it enxtends beyond the instrument: http://home.tiscali.no/rvovesen/Pitchladder.jpg How can I make the

Re: [Flightgear-devel] SimGear CVS build error

2004-02-27 Thread Erik Hofman
Roy Vegard Ovesen wrote: On Fri, 27 Feb 2004 09:39:14 +0100, Roy Vegard Ovesen [EMAIL PROTECTED] wrote: I should mention that I am using Cygwin. I think this is the problem where cygwin was installed together with XFree86. So far everybody has advised not to install XFree86 on cygwin, but

Re: [Flightgear-devel] SimGear CVS build error

2004-02-27 Thread Frederic BOUVIER
Roy Vegard Ovesen wrote: On Fri, 27 Feb 2004 09:39:14 +0100, Roy Vegard Ovesen wrote: I should mention that I am using Cygwin. I get this error when building SimGear: if gcc -DHAVE_CONFIG_H -I. -I. -I../../../../simgear -I../../../.. -pipe -O2 -Wall -DWIN32 -DNOMINMAX

Re: [Flightgear-devel] SimGear CVS build error

2004-02-27 Thread Roy Vegard Ovesen
On Fri, 27 Feb 2004 10:30:52 +0100, Erik Hofman [EMAIL PROTECTED] wrote: I think this is the problem where cygwin was installed together with XFree86. So far everybody has advised not to install XFree86 on cygwin, but recently someone suggested to configure using --without-x I'm sure I haven't

RE: [Flightgear-devel] 2D EFIS Instrument

2004-02-27 Thread Norman Vine
Roy Vegard Ovesen writes: I'm making an EFIS instrument, but I'm having trouble with a long pitchladder texture. It's a long texture that contain the entire pitchladder from -90 to 90 degrees. My problem is that it enxtends beyond the instrument:

Re: [Flightgear-devel] SimGear CVS build error

2004-02-27 Thread Roy Vegard Ovesen
On Fri, 27 Feb 2004 10:40:39 +0100 (CET), Frederic BOUVIER [EMAIL PROTECTED] wrote: A correct solution would be to find out why HAVE_WINDOWS_H is not defined Thanks for the tip! I added -DHAVE_WINDOWS_H to my CXXFLAGS environment variable, defining HAVE_WINDOWS_H. I think this is a better

Re: [Flightgear-devel] 2D EFIS Instrument

2004-02-27 Thread Roy Vegard Ovesen
On Fri, 27 Feb 2004 10:36:49 +0100, Erik Hofman [EMAIL PROTECTED] wrote: If it is a 3d model I was going to redirect you to the following link: http://cvs.flightgear.org/cgi-bin/viewcvs/viewcvs.cgi/docs/Model/fgfs-model-howto.html?rev=1.8cvsroot=FlightGear-0.9content-type=text/vnd.viewcvs-markup

Re: [Flightgear-devel] 2D EFIS Instrument

2004-02-27 Thread Erik Hofman
Roy Vegard Ovesen wrote: Basically you would move the texture offsets rather than the surface itself. Is this possible with 2D instruments too? I don't think so. About everybody want the 2D instruments gone ... Erik ___ Flightgear-devel mailing

RE: [Flightgear-devel] 2D EFIS Instrument

2004-02-27 Thread Norman Vine
Erik Hofman writes: Roy Vegard Ovesen wrote: Basically you would move the texture offsets rather than the surface itself. Is this possible with 2D instruments too? Sure it is jsut OpenGL underneath I don't think so. About everybody want the 2D instruments gone ... There will

Re: [Flightgear-devel] 2D EFIS Instrument

2004-02-27 Thread Erik Hofman
Norman Vine wrote: I don't think so. About everybody want the 2D instruments gone ... There will always be a place for a 2D instrument panels For Instructor panels and as the texture for flat 3D panels No need the 2D panel code for both of them. I'm not sure why you would advise on using 2d

Re: [Flightgear-devel] 2D EFIS Instrument

2004-02-27 Thread David Megginson
Roy Vegard Ovesen wrote: Basically you would move the texture offsets rather than the surface itself. Is this possible with 2D instruments too? As the original author of the 2D instrument code, I *strongly* advise against building 2D instruments. Since I switched to an all 3D panel in the plane

Re: [Flightgear-devel] 2D EFIS Instrument

2004-02-27 Thread David Megginson
Norman Vine wrote: There will always be a place for a 2D instrument panels For Instructor panels and as the texture for flat 3D panels What we mean, Norman, is using the 2D animation-support code instead of the 3D animation-support code. The 3D animation code can still animate a perfectly flat

RE: [Flightgear-devel] 2D EFIS Instrument

2004-02-27 Thread Norman Vine
Erik Hofman writes: Norman Vine wrote: I don't think so. About everybody want the 2D instruments gone ... There will always be a place for a 2D instrument panels For Instructor panels and as the texture for flat 3D panels No need the 2D panel code for both of them. I'm not sure why

Re: [Flightgear-devel] 2D EFIS Instrument

2004-02-27 Thread Erik Hofman
Norman Vine wrote: I realize that most on this list are after a 'first person' experience but this is by no means the only use of a simulator :-) Almost all of the time I keep the possibility of a full size professional simulator in the back of my mind. The good thing about FlightGear is that

Re: [Flightgear-devel] 2D EFIS Instrument

2004-02-27 Thread Roy Vegard Ovesen
On Fri, 27 Feb 2004 08:23:24 -0500, David Megginson [EMAIL PROTECTED] wrote: As the original author of the 2D instrument code, I *strongly* advise against building 2D instruments. Since I switched to an all 3D panel in the plane I'm working on, my framerate has gone from 10-15 fps to 20-30 fps

Re: [Flightgear-devel] 2D EFIS Instrument

2004-02-27 Thread David Megginson
Norman Vine wrote: except a bit of 'time' i.e. the 2D Panel is likely to be a bit faster due to simpler geometry, esp if your 3D instruments have things like bezels etc.. You can still use a single textured triangle (or rectangle) with a transparent background for the bezel with the 3D code if

Re: [Flightgear-devel] 2D EFIS Instrument

2004-02-27 Thread David Megginson
Roy Vegard Ovesen wrote: For the FPS Flat Panel Display System that I'm trying to make, a text feature is almost essential. Of course. You could do text currently by making a texture for each word (or letter) and animating them with the 3D code, but integrating plib's 3D text library would

[Flightgear-devel] Metakit?

2004-02-27 Thread Richard Bytheway
I noticed on the web site (http://www.flightgear.org/cvs/anoncvs.html) the assertion that Metakit is required: Metakit. A suitable version of MetaKit is included in the SimGear/src-libs/ subdirectory. If your distribution doesn't provide a Metakit (and Metakit-devel) package, you will have to

[Flightgear-devel] radar instrument (2D!)

2004-02-27 Thread David Culp
Here's a screenshot of a radar instrument: http://home.comcast.net/~davidculp2/radar.jpg It's a 2D instrument, radar.xml, that can be used by any aircraft, just add it to your current panel. The only targets that will appear are those of the AIAircraft class. In this screenshot the target is

RE: [Flightgear-devel] Metakit?

2004-02-27 Thread Giles Robertson
This assertion also appears in the compile instructions. Giles Robertson -Original Message- From: Richard Bytheway [mailto:[EMAIL PROTECTED] Sent: 27 February 2004 14:02 To: FlightGear developers discussions (E-mail) Subject: [Flightgear-devel] Metakit? I noticed on the web site

[Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Aircraft/Instruments/Textures radar_misc.rgb, 1.1, 1.2

2004-02-27 Thread David Megginson
Erik Hofman wrote: Modified Files: radar_misc.rgb Log Message: Add support for a storm blib Excellent. As far as I know, civilian airliners carry radar that is capable only of detecting weather, not small things like aircraft. They also use a separate radar system for ground separation (the

RE: [Flightgear-devel] 2D EFIS Instrument

2004-02-27 Thread Richard Bytheway
I noticed that the new 3D instruments on pa28-161 causes my frame rate to drop to low single digits (2-3 fps) (Windows 2000, Cygwin, Celeron 600, GeForce2MX). Panning the view so that the instruments are not in view brings it back up to about 20fps. I cannot remember what I got with the 2D

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Aircraft/Instruments/Textures radar_misc.rgb, 1.1, 1.2

2004-02-27 Thread Erik Hofman
David Megginson wrote: Erik Hofman wrote: Modified Files: radar_misc.rgb Log Message: Add support for a storm blib Excellent. As far as I know, civilian airliners carry radar that is capable only of detecting weather, not small things like aircraft. They also use a separate radar system

Re: [Flightgear-devel] 2D EFIS Instrument

2004-02-27 Thread David Megginson
Richard Bytheway wrote: I noticed that the new 3D instruments on pa28-161 causes my frame rate to drop to low single digits (2-3 fps) (Windows 2000, Cygwin, Celeron 600, GeForce2MX). Panning the view so that the instruments are not in view brings it back up to about 20fps. I cannot remember what

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Aircraft/Instruments/Textures radar_misc.rgb, 1.1, 1.2

2004-02-27 Thread David Megginson
Erik Hofman wrote: I know that in Europe they recently added a requirement for collision detection after two civilian aircraft hit each other when the ATC had given inappropriate directions. Is that a requirement for TCAS, or for something else in addition to TCAS? The copilot on one of those

Re: [Flightgear-devel] SimGear CVS build error

2004-02-27 Thread Curtis L. Olson
Roy Vegard Ovesen wrote: On Fri, 27 Feb 2004 10:40:39 +0100 (CET), Frederic BOUVIER [EMAIL PROTECTED] wrote: A correct solution would be to find out why HAVE_WINDOWS_H is not defined Thanks for the tip! I added -DHAVE_WINDOWS_H to my CXXFLAGS environment variable, defining HAVE_WINDOWS_H. I

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Aircraft/Instruments/Textures radar_misc.rgb, 1.1, 1.2

2004-02-27 Thread Erik Hofman
David Megginson wrote: Erik Hofman wrote: I know that in Europe they recently added a requirement for collision detection after two civilian aircraft hit each other when the ATC had given inappropriate directions. Is that a requirement for TCAS, or for something else in addition to TCAS?

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Aircraft/Instruments/Textures radar_misc.rgb, 1.1, 1.2

2004-02-27 Thread Mathias Fröhlich
On Freitag, 27. Februar 2004 15:40, David Megginson wrote: That said, I'm sorry to hear that the Swiss controller died. Was it in any way related to the accident? It was not clear up to the yesterday evening news. Have not seen/heared news from today. Greetings Mathias -- Mathias

Re: [Flightgear-devel] Stepping and other inquisitions

2004-02-27 Thread Jorge Van Hemelryck
On Wed, 25 Feb 2004 22:55:50 +0100 Erik Hofman wrote: It should also be working with the latest version of FlightGear. And if they patched FlightGear to support their software they *must* send you the source at your request (GPL compatibility). How interesting... I was just about to ask

Re: [Flightgear-devel] SimGear CVS build error

2004-02-27 Thread Frederic BOUVIER
Curtis L. Olson wrote: Roy Vegard Ovesen wrote: On Fri, 27 Feb 2004 10:40:39 +0100 (CET), Frederic BOUVIER wrote: A correct solution would be to find out why HAVE_WINDOWS_H is not defined Thanks for the tip! I added -DHAVE_WINDOWS_H to my CXXFLAGS environment variable,

Re: [Flightgear-devel] Stepping and other inquisitions

2004-02-27 Thread Erik Hofman
Jorge Van Hemelryck wrote: On Wed, 25 Feb 2004 22:55:50 +0100 Erik Hofman wrote: It should also be working with the latest version of FlightGear. And if they patched FlightGear to support their software they *must* send you the source at your request (GPL compatibility). How interesting... I

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Aircraft/Instruments/Textures radar_misc.rgb, 1.1, 1.2

2004-02-27 Thread Josh Babcock
Erik Hofman wrote: David Megginson wrote: Erik Hofman wrote: I know that in Europe they recently added a requirement for collision detection after two civilian aircraft hit each other when the ATC had given inappropriate directions. Is that a requirement for TCAS, or for something else in

[Flightgear-devel] Re: [Flightgear-cvslogs] CVS: source/src/Main fg_init.cxx, 1.86,

2004-02-27 Thread Martin Spott
David Megginson wrote: Update of /var/cvs/FlightGear-0.9/source/src/Main In directory baron:/tmp/cvs-serv25641/src/Main Modified Files: fg_init.cxx main.cxx Log Message: Add the aircraft model, model manager, view manager, and scenery manager to the standard subsystem collection

RE: [Flightgear-devel] 2D EFIS Instrument

2004-02-27 Thread Richard Bytheway
I think it is 32MB. I don't think it is a texture issue since the frame rate goes up when I pan away. I might try switching to the lowres scenery textures and see whether that makes a difference. Richard -Original Message- From: David Megginson [mailto:[EMAIL PROTECTED] Sent: 27

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: source/src/Main fg_init.cxx, 1.86,

2004-02-27 Thread David Megginson
Martin Spott wrote: Great idea - unfortunately 'fgfs' now dies with a segmentation fault just a split second after the FlightGear window appears (Linux), Yes, I was using the wrong executable to test it. Give me about an hour, and I'll revert if I cannot fix the problem. All the best, David

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: source/src/Main fg_init.cxx, 1.86,

2004-02-27 Thread Erik Hofman
David Megginson wrote: Martin Spott wrote: Great idea - unfortunately 'fgfs' now dies with a segmentation fault just a split second after the FlightGear window appears (Linux), Yes, I was using the wrong executable to test it. Give me about an hour, and I'll revert if I cannot fix the

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: source/src/Main

2004-02-27 Thread Martin Spott
David Megginson wrote: Martin Spott wrote: Great idea - unfortunately 'fgfs' now dies with a segmentation fault just a split second after the FlightGear window appears (Linux), Yes, I was using the wrong executable to test it. Give me about an hour, and I'll revert if I cannot fix the

Re: [Flightgear-devel] Stepping and other inquisitions

2004-02-27 Thread Curtis L. Olson
Jorge Van Hemelryck wrote: How interesting... I was just about to ask about this kind of thing. First of all, congrats to Curt and to the mother for the baby. And now to my question. Thanks. :-) Today is a day I'm struggling to get through with very little sleep so hopefully no one will ask me

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: source/src/Main fg_init.cxx, 1.86,

2004-02-27 Thread Frederic BOUVIER
Erik Hofman wrote: David Megginson wrote: Martin Spott wrote: Great idea - unfortunately 'fgfs' now dies with a segmentation fault just a split second after the FlightGear window appears (Linux), Yes, I was using the wrong executable to test it. Give me about an hour, and

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: source/src/Main

2004-02-27 Thread David Megginson
Martin Spott wrote: The idea is good - don't dump it, Thanks, but it's going to be too much work for now -- there are some bizarre interdependencies. For example, FGInterface, the FDM base class that should know nothing about 3D models, pokes around inside the aircraft model when the FDM is

Re: [Flightgear-devel] 2D EFIS Instrument

2004-02-27 Thread Jim Wilson
David Megginson said: The 2D and 3D animation codes work almost exactly the same way -- the XML configuration syntax transfers over with only a few minor changes. There's really no advantage at all to keeping around the 2D code, except for maintaining legacy instruments until people have

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: source/src/Main

2004-02-27 Thread David Luff
On 2/27/04 at 11:56 AM David Megginson wrote: The way to fix all this is to decouple the subsystems using properties so that there is no init-order dependency (and no need for unrelated subsystems to know about other subsystems' internals), but I see at least 4-8 hours' work sorting out the

[Flightgear-devel] thunderstorm 3D model

2004-02-27 Thread David Culp
Any of you 3D modeler guys know if making a thunderstorm model for FlightGear is feasible? I tried to load the WRL model found here: http://cybervox.org/j/oldsite/vrml/trwrl/ but it crashes the loader. Would a model about 30K feet wide and 40K feet tall work in FlightGear? What would be the

RE: [Flightgear-devel] 2D EFIS Instrument

2004-02-27 Thread Jim Wilson
Richard Bytheway said: I think it is 32MB. I don't think it is a texture issue since the frame rate goes up when I pan away. I might try switching to the lowres scenery textures and see whether that makes a difference. Well, it isn't going to be swapping in textures that aren't displaying. I

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: source/src/Main

2004-02-27 Thread Curtis L. Olson
David Luff wrote: Whilst on the subject of initialisation order, currently the tile manager gets initialised before an initial position is set. This means that it loads a set of tiles centered on lat/lon of 0,0, and then loads a set of tiles at the correct location. In conditions of limited

Re: [Flightgear-devel] TrafficGear?

2004-02-27 Thread David Luff
On 2/25/04 at 8:34 PM Durk Talsma wrote: On Wednesday 25 February 2004 11:17, David Luff wrote: I'll had a quick glance at the code yesterday, but couldn't really figure out how it worked, given the time I had. So do you consider generating AI traffic that starts on the ground (i.e. parked

Re: [Flightgear-devel] 2D EFIS Instrument

2004-02-27 Thread David Megginson
Jim Wilson wrote: Basically I'm thinking about something that utilizes a font texture file in rgb format that follows a standard layout, (a square grid of ascii positions). This may appear to be an expensive approach, but it seems to work well with the 747 models and it could really give the 3D

Re: [Flightgear-devel] [OT] 747 Registration -or- does it run onlinux!?!

2004-02-27 Thread Arnt Karlsen
On Thu, 26 Feb 2004 17:16:50 -0600, David Culp [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: The same on the beach : http://www.jetphotos.net/viewphoto.php?id=134816 When I was with Pan Am we used to stay at that hotel. It's fun to watch the people get blasted when a 747 takes

Re: [Flightgear-devel] 2D EFIS Instrument

2004-02-27 Thread Jim Wilson
David Megginson said: Jim Wilson wrote: Basically I'm thinking about something that utilizes a font texture file in rgb format that follows a standard layout, (a square grid of ascii positions). This may appear to be an expensive approach, but it seems to work well with the 747 models

Re: [Flightgear-devel] 2D EFIS Instrument

2004-02-27 Thread Andy Ross
Jim Wilson wrote: Don't they use glut fonts? Anyway, I'm thinking the font texture would be with the model, and plib doesn't support that AFAIK. They use .txf fonts, which are another Mark Kilgard invention but not part of glut. They used to use glut bitmap fonts as well, but events of the

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: source/src/Main

2004-02-27 Thread Jim Wilson
Curtis L. Olson said: David Luff wrote: Whilst on the subject of initialisation order, currently the tile manager gets initialised before an initial position is set. This means that it loads a set of tiles centered on lat/lon of 0,0, and then loads a set of tiles at the correct

Re: [Flightgear-devel] [OT] 747 Registration -or- does it run onlinux!?!

2004-02-27 Thread Jim Wilson
Arnt Karlsen said: ..anyone else seen that priceless pop-up that went you are the 50,000,000'th visitor, contact some con office? (Off the initial F-GSEX picture) Ever since I started running firefox, which defaults to having popups off...I'm missing all the fun :-) Best, Jim

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: source/src/Main

2004-02-27 Thread Arnt Karlsen
On Fri, 27 Feb 2004 11:25:00 -0600, Curtis L. Olson [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: David Luff wrote: Whilst on the subject of initialisation order, currently the tile manager gets initialised before an initial position is set. This means that it loads a set of

Re: [Flightgear-devel] [OT] 747 Registration -or- does it run onlinux!?!

2004-02-27 Thread David Culp
..exhaust blast starting the takeoff from the beach end, or from the down draft as the plane comes out over the beach? From starting takeoff. Dave -- David Culp davidculp2[at]comcast.net ___

Re: [Flightgear-devel] thunderstorm 3D model

2004-02-27 Thread Jim Wilson
David Culp said: Any of you 3D modeler guys know if making a thunderstorm model for FlightGear is feasible? I tried to load the WRL model found here: http://cybervox.org/j/oldsite/vrml/trwrl/ but it crashes the loader. Would a model about 30K feet wide and 40K feet tall work in

Re: [Flightgear-devel] Stepping and other inquisitions

2004-02-27 Thread Arnt Karlsen
On Thu, 26 Feb 2004 11:24:19 -0500, Norman Vine [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: Martin Spott writes: Erik Hofman wrote: Too often companies don't really understand the power of Freeware/Open-Source software. If they don;t like the way the netFDM

Fwd: Re: [Flightgear-devel] thunderstorm 3D model

2004-02-27 Thread David Culp
Here's the result of using Erik's thunderstorm model: Storm on weather radar about 15 miles out: http://home.comcast.net/~davidculp2/thunderstorm-on-wxradar.jpg Storm at about ten miles out: http://home.comcast.net/~davidculp2/thunderstorm1.jpg Storm at about 4 miles out:

[Flightgear-devel] Paraglider model

2004-02-27 Thread Gunnstein Lye
Hi all, (I'm new to this list, my apologies if this is the wrong forum for my questions.) I am a paraglider pilot who have been toying with the idea of modelling a paraglider in a flight simulator. I made a model in X-Plane first, but had to give up because X-Plane was too limited to be able

[Flightgear-devel] Re: [OT] 747 Registration -or- does it run onlinux!?!

2004-02-27 Thread Nick Coleman
On Fri, 27 Feb 2004 20:33, [EMAIL PROTECTED] wrote: From: Frederic Bouvier Jim Wilson wrote: In deference to America's recently recovered morality, check out the registration number on this 747-300: http://www.jetphotos.net/viewphoto.php?id=199730 The same on the beach :

Re: [Flightgear-devel] [OT] 747 Registration -or- does it run onlinux!?!

2004-02-27 Thread Arnt Karlsen
On Fri, 27 Feb 2004 21:15:07 -, Jim Wilson [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: Arnt Karlsen said: ..anyone else seen that priceless pop-up that went you are the 50,000,000'th visitor, contact some con office? (Off the initial F-GSEX picture) Ever since I

Re: [Flightgear-devel] Paraglider model

2004-02-27 Thread David Culp
Which FDM should I use? I'm thinking YASim but I'm not sure. Try running FlightGear with this script: #!/bin/bash cmdline= --fg-root=/home/dave/FlightGear/data --aircraft=paraglider-jsbsim --airport-id=KSFO --in-air --notrim --altitude=1000 --heading=280 --uBody=10 --wBody=8

Re: [Flightgear-devel] Re: [OT] 747 Registration -or- does it run onlinux!?!

2004-02-27 Thread Jim Wilson
Nick Coleman said: On Fri, 27 Feb 2004 20:33, [EMAIL PROTECTED] wrote: From: Frederic Bouvier Jim Wilson wrote: In deference to America's recently recovered morality, check out the registration number on this 747-300: http://www.jetphotos.net/viewphoto.php?id=199730 The

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Aircraft/Instruments/Textures radar_misc.rgb, 1.1, 1.2

2004-02-27 Thread Lee Elliott
On Friday 27 February 2004 14:02, David Megginson wrote: Erik Hofman wrote: Modified Files: radar_misc.rgb Log Message: Add support for a storm blib Excellent. As far as I know, civilian airliners carry radar that is capable only of detecting weather, not small things like

Re: [Flightgear-devel] 2D EFIS Instrument

2004-02-27 Thread Lee Elliott
On Friday 27 February 2004 10:36, Erik Hofman wrote: Roy Vegard Ovesen wrote: Basically you would move the texture offsets rather than the surface itself. Is this possible with 2D instruments too? I don't think so. About everybody want the 2D instruments gone ... Erik I really want

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: source/src/Main

2004-02-27 Thread Lee Elliott
On Friday 27 February 2004 17:25, Curtis L. Olson wrote: David Luff wrote: Whilst on the subject of initialisation order, currently the tile manager gets initialised before an initial position is set. This means that it loads a set of tiles centered on lat/lon of 0,0, and then loads a set

Re: [Flightgear-devel] thunderstorm 3D model

2004-02-27 Thread Lee Elliott
On Friday 27 February 2004 17:12, David Culp wrote: Any of you 3D modeler guys know if making a thunderstorm model for FlightGear is feasible? I tried to load the WRL model found here: http://cybervox.org/j/oldsite/vrml/trwrl/ but it crashes the loader. Would a model about 30K feet wide and

Re: [Flightgear-devel] 2D EFIS Instrument

2004-02-27 Thread Jim Wilson
Lee Elliott said: On Friday 27 February 2004 10:36, Erik Hofman wrote: Roy Vegard Ovesen wrote: Basically you would move the texture offsets rather than the surface itself. Is this possible with 2D instruments too? I don't think so. About everybody want the 2D instruments gone