Re: [Flightgear-devel] MD-11

2004-05-07 Thread Innis Cunningham
Hi Ampere See JPG for how the MD11 appeared in FG9.2 and 9.4. Maybe someone on the list has a simple answer.I don't think it is anything at my end. Cheers Innis _ Get Extra Storage in 10MB, 25MB, 50MB and 100MB options now! Go to

Re: [Flightgear-devel] MD-11

2004-05-07 Thread Durk Talsma
On Friday 07 May 2004 07:56, Innis Cunningham wrote: Hi Ampere See JPG for how the MD11 appeared in FG9.2 and 9.4. Maybe someone on the list has a simple answer.I don't think it is anything at my end. Innis, You just beat me by about 30 seconds posting a screenshot. :-) Anyways, here's

RE: [Flightgear-devel] MD-11

2004-05-07 Thread Richard Bytheway
From: Durk Talsma Sent: 07 May 2004 7:20 am To: FlightGear developers discussions Subject: Re: [Flightgear-devel] MD-11 On Friday 07 May 2004 07:56, Innis Cunningham wrote: Hi Ampere See JPG for how the MD11 appeared in FG9.2 and 9.4. Maybe someone on the list has a simple answer.I

Re: [Flightgear-devel] MD-11

2004-05-07 Thread Chris Horler
No, I think you two just crashed it :-) pipped at the post... Is this the plane where the three hydraulics systems pass adjacent to each other next to the tail engine? ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] MD-11

2004-05-07 Thread Erik Hofman
Innis Cunningham wrote: Hi Ampere See JPG for how the MD11 appeared in FG9.2 and 9.4. Maybe someone on the list has a simple answer.I don't think it is anything at my end. I got exactly the same when importing it in AC3D ... Erik ___ Flightgear-devel

Re: [Flightgear-devel] MD-11

2004-05-07 Thread David Megginson
Innis Cunningham wrote: See JPG for how the MD11 appeared in FG9.2 and 9.4. Maybe someone on the list has a simple answer.I don't think it is anything at my end. Plib's 3DS loader tends to mess up the geometry -- I remember that from experiments a year or two ago. I think that our only

Re: [Flightgear-devel] MD-11

2004-05-07 Thread David Megginson
Chris Horler wrote: Is this the plane where the three hydraulics systems pass adjacent to each other next to the tail engine? It was its predecessor, the DC-10, that had the crash because of that; I'm not sure what changes they made in the MD-11. It is the plane that was involved in the

[Flightgear-devel] openal lib problem

2004-05-07 Thread Josh Babcock
I just did my first recompile in a few months and everything seemed to build fine including openal, but at runtime I get this: [EMAIL PROTECTED] SimGear]$ fgfs fgfs: error while loading shared libraries: libopenal.so.0: cannot open shared object file: No such file or directory [EMAIL PROTECTED]

Re: [Flightgear-devel] openal lib problem

2004-05-07 Thread Josh Babcock
Josh Babcock wrote: I just did my first recompile in a few months and everything seemed to build fine including openal, but at runtime I get this: [EMAIL PROTECTED] SimGear]$ fgfs fgfs: error while loading shared libraries: libopenal.so.0: cannot open shared object file: No such file or

Re: [Flightgear-devel] openal lib problem

2004-05-07 Thread Andy Ross
Josh Babcock wrote: I just did my first recompile in a few months and everything seemed to build fine including openal, but at runtime I get this: fgfs: error while loading shared libraries: libopenal.so.0: cannot open shared object file: No such file or directory $ ls -l

Re: [Flightgear-devel] openal lib problem

2004-05-07 Thread Curtis L. Olson
Josh, Add /usr/local/lib (or where ever you installed libopenal.so) to /etc/ld.so.conf and run ldconfig. Curt. Josh Babcock wrote: I just did my first recompile in a few months and everything seemed to build fine including openal, but at runtime I get this: [EMAIL PROTECTED] SimGear]$ fgfs

Re: [Flightgear-devel] MD-11

2004-05-07 Thread Durk Talsma
Yeah, isn't it cool how an Aussie and a Dutchman manage to crash crash this bird on opposite sides of the planet simultaneously, and manage to scatter the debris around in _exactly_ the same pattern?? :-) Cheers, Durk On Friday 07 May 2004 09:07, Richard Bytheway wrote: From: Durk Talsma

Re: [Flightgear-devel] MD-11

2004-05-07 Thread Ampere K. Hardraade
hmm everything is coming out of left handed... I think I know what might be the problem. I think I may know a way to fix it. Regards, Ampere On May 7, 2004 03:14 am, Innis Cunningham wrote: Hi Durk I have converted it to AC3D to allow me to move it around. It appears that for what ever

Re: [Flightgear-devel] openal lib problem

2004-05-07 Thread Josh Babcock
Andy Ross wrote: Josh Babcock wrote: I just did my first recompile in a few months and everything seemed to build fine including openal, but at runtime I get this: fgfs: error while loading shared libraries: libopenal.so.0: cannot open shared object file: No such file or directory $ ls -l

Re: [Flightgear-devel] Cygwin and OpenAL

2004-05-07 Thread David Luff
On 5/6/04 at 10:18 PM Jon Berndt wrote: Was the OpenAL/Cygwin issue ever cleared up? I can't update my FlightGear codebase. It should build OK now if you download and install the openal libs from Norman. Sound was tolerable, although there is a pause every now and then. I'm on low-end sound

Re: [Flightgear-devel] openal lib problem

2004-05-07 Thread Jim Wilson
Josh Babcock said: Josh Babcock wrote: I just did my first recompile in a few months and everything seemed to build fine including openal, but at runtime I get this: [EMAIL PROTECTED] SimGear]$ fgfs fgfs: error while loading shared libraries: libopenal.so.0: cannot open shared

Re: [Flightgear-devel] openal lib problem

2004-05-07 Thread Jim Wilson
Curtis L. Olson said: Josh, Add /usr/local/lib (or where ever you installed libopenal.so) to /etc/ld.so.conf and run ldconfig. Curt. On my system the install just didn't do the binding step, but yeah if that isn't there ldconfig won't work anyway. Best, Jim

Re: [Flightgear-devel] MD-11

2004-05-07 Thread Durk Talsma
Cool! Drop us a note, when you think you fixed it, and I'm sure Innis and I are eager to compete for the next round of screenshots. :-) Cheers, Durk On Friday 07 May 2004 18:58, Ampere K. Hardraade wrote: hmm everything is coming out of left handed... I think I know what might be the

Re: [Flightgear-devel] openal lib problem

2004-05-07 Thread Curtis L. Olson
Jim Wilson wrote: That reminds me...it appears that there are no releases so to speak of openal. I could only find cvs. Anyone know more about this? Will this be an issue for our *nix users or do the latest distros all include some form of openal? I was a little dismayed to discover this

Re: [Flightgear-devel] MD-11

2004-05-07 Thread Jon S Berndt
On Fri, 7 May 2004 19:26:22 +0200 Durk Talsma [EMAIL PROTECTED] wrote: Cool! Drop us a note, when you think you fixed it, and I'm sure Innis and I are eager to compete for the next round of screenshots. :-) Cheers, Durk Someone sent me an MD-11 FDM for JSBSim a couple of weeks ago. I don't

Re: [Flightgear-devel] MD-11

2004-05-07 Thread Durk Talsma
Hi Jon, That was me. The problem was that upon initialization the aircraft tumbles over and settles on the runway with a bang. Innis Cunningham discovered that we could solve the problem in part by moving the main gears and CoG forward to 850 units or less. We have a version in cvs now which

Re: [Flightgear-devel] MD-11

2004-05-07 Thread Jon S Berndt
On Fri, 7 May 2004 20:03:22 +0200 Durk Talsma [EMAIL PROTECTED] wrote: Hi Jon, That was me. The problem was that upon initialization the aircraft tumbles over and settles on the runway with a bang. Innis Cunningham discovered that we could solve the problem in part by moving the main gears

[Flightgear-devel] little tool

2004-05-07 Thread Josh Babcock
I got tired of chasing around errors in my animation file causing segfaults when I mess around with a .ac file, so I dusted off the old Perl Cookbook and wrote this: #!/usr/bin/perl -w # Quick dirty script to find booboos in FlightGear animation files # May 2004 Joshua Babcock [EMAIL

Re: [Flightgear-devel] MD-11

2004-05-07 Thread Arnt Karlsen
On Fri, 7 May 2004 18:45:56 +0200, Durk wrote in message [EMAIL PROTECTED]: Yeah, isn't it cool how an Aussie and a Dutchman manage to crash crash this bird on opposite sides of the planet simultaneously, and manage to scatter the debris around in _exactly_ the same pattern?? :-) ..wave

Re: [Flightgear-devel] MD-11

2004-05-07 Thread Ampere K. Hardraade
It is fixed: http://www.cs.yorku.ca/~cs233144/MD-11.3ds Regards, Ampere On May 7, 2004 01:26 pm, Durk Talsma wrote: Cool! Drop us a note, when you think you fixed it, and I'm sure Innis and I are eager to compete for the next round of screenshots. :-) Cheers, Durk

[Flightgear-devel] FlightGear news letter

2004-05-07 Thread Curtis L. Olson
For an upcoming newsletter article I am [hopefully] writing an introduction to modeling aircraft flight dynamics in YASim. For a subsequent issue of the newsletter I think I'd like to walk the reader through the process of creating a specific aircraft model in YASim. I have borrowed a POH for

[Flightgear-devel] animation troubles

2004-05-07 Thread Josh Babcock
I'm having trouble getting some animations that used to work to function with 0.9.4 (recent CVS, actually). I know that the animations should work, here is an example of one that used to work but doesn't. I haven't changed anything, except the .ac file. The objects definitely exist, and

Re: [Flightgear-devel] MD-11

2004-05-07 Thread Durk Talsma
Cool! This is a huge improvement already: http://members.chello.nl/d.talsma/md11-model-2.jpg I'm still seeing a bit of a displacement to the right on some parts. Most notably the wing flaps and some parts of the tail engine. Cheers, Durk On Friday 07 May 2004 23:29, Ampere K. Hardraade

Re: [Flightgear-devel] MD-11

2004-05-07 Thread Innis Cunningham
Hi Guys Yep beat me this time but then I have to sleep.LOL Great model Ampere. I hope you can texture it from 3DS because when I converted it to AC3D the file went from 120K to 1.2 meg and wound not reduce in size.I dont know if this has to do with any LOD structures you may have created.Did you

Re: [Flightgear-devel] MD-11

2004-05-07 Thread Ampere K. Hardraade
I hope you can texture it from 3DS because when I converted it to AC3D the file went from 120K to 1.2 meg and wound not reduce in size.I dont know if this has to do with any LOD structures you may have created. I think 3DS uses binary to store the data while AC3D uses ascii. That may explain