Hi Ampere
See JPG for how the MD11 appeared in FG9.2 and 9.4.
Maybe someone on the list has a simple answer.I don't
think it is anything at my end.
Cheers
Innis
_
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On Friday 07 May 2004 07:56, Innis Cunningham wrote:
Hi Ampere
See JPG for how the MD11 appeared in FG9.2 and 9.4.
Maybe someone on the list has a simple answer.I don't
think it is anything at my end.
Innis,
You just beat me by about 30 seconds posting a screenshot. :-)
Anyways, here's
From: Durk Talsma
Sent: 07 May 2004 7:20 am
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] MD-11
On Friday 07 May 2004 07:56, Innis Cunningham wrote:
Hi Ampere
See JPG for how the MD11 appeared in FG9.2 and 9.4.
Maybe someone on the list has a simple answer.I
No, I think you two just crashed it :-)
pipped at the post...
Is this the plane where the three hydraulics systems pass adjacent to each
other next to the tail engine?
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Flightgear-devel mailing list
[EMAIL PROTECTED]
Innis Cunningham wrote:
Hi Ampere
See JPG for how the MD11 appeared in FG9.2 and 9.4.
Maybe someone on the list has a simple answer.I don't
think it is anything at my end.
I got exactly the same when importing it in AC3D ...
Erik
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Flightgear-devel
Innis Cunningham wrote:
See JPG for how the MD11 appeared in FG9.2 and 9.4.
Maybe someone on the list has a simple answer.I don't
think it is anything at my end.
Plib's 3DS loader tends to mess up the geometry -- I remember that from
experiments a year or two ago. I think that our only
Chris Horler wrote:
Is this the plane where the three hydraulics systems pass adjacent to each
other next to the tail engine?
It was its predecessor, the DC-10, that had the crash because of that; I'm
not sure what changes they made in the MD-11.
It is the plane that was involved in the
I just did my first recompile in a few months and everything seemed to build fine including openal,
but at runtime I get this:
[EMAIL PROTECTED] SimGear]$ fgfs
fgfs: error while loading shared libraries: libopenal.so.0: cannot open shared object file: No such
file or directory
[EMAIL PROTECTED]
Josh Babcock wrote:
I just did my first recompile in a few months and everything seemed to
build fine including openal, but at runtime I get this:
[EMAIL PROTECTED] SimGear]$ fgfs
fgfs: error while loading shared libraries: libopenal.so.0: cannot open
shared object file: No such file or
Josh Babcock wrote:
I just did my first recompile in a few months and everything seemed to
build fine including openal, but at runtime I get this:
fgfs: error while loading shared libraries: libopenal.so.0: cannot
open shared object file: No such file or directory
$ ls -l
Josh,
Add /usr/local/lib (or where ever you installed libopenal.so) to
/etc/ld.so.conf and run ldconfig.
Curt.
Josh Babcock wrote:
I just did my first recompile in a few months and everything seemed to
build fine including openal, but at runtime I get this:
[EMAIL PROTECTED] SimGear]$ fgfs
Yeah, isn't it cool how an Aussie and a Dutchman manage to crash crash this
bird on opposite sides of the planet simultaneously, and manage to scatter
the debris around in _exactly_ the same pattern?? :-)
Cheers,
Durk
On Friday 07 May 2004 09:07, Richard Bytheway wrote:
From: Durk Talsma
hmm everything is coming out of left handed... I think I know what might
be the problem. I think I may know a way to fix it.
Regards,
Ampere
On May 7, 2004 03:14 am, Innis Cunningham wrote:
Hi Durk
I have converted it to AC3D to allow me to move it around.
It appears that for what ever
Andy Ross wrote:
Josh Babcock wrote:
I just did my first recompile in a few months and everything seemed to
build fine including openal, but at runtime I get this:
fgfs: error while loading shared libraries: libopenal.so.0: cannot
open shared object file: No such file or directory
$ ls -l
On 5/6/04 at 10:18 PM Jon Berndt wrote:
Was the OpenAL/Cygwin issue ever cleared up? I can't update my FlightGear
codebase.
It should build OK now if you download and install the openal libs from
Norman. Sound was tolerable, although there is a pause every now and then.
I'm on low-end sound
Josh Babcock said:
Josh Babcock wrote:
I just did my first recompile in a few months and everything seemed to
build fine including openal, but at runtime I get this:
[EMAIL PROTECTED] SimGear]$ fgfs
fgfs: error while loading shared libraries: libopenal.so.0: cannot open
shared
Curtis L. Olson said:
Josh,
Add /usr/local/lib (or where ever you installed libopenal.so) to
/etc/ld.so.conf and run ldconfig.
Curt.
On my system the install just didn't do the binding step, but yeah if that
isn't there ldconfig won't work anyway.
Best,
Jim
Cool! Drop us a note, when you think you fixed it, and I'm sure Innis and I
are eager to compete for the next round of screenshots. :-)
Cheers,
Durk
On Friday 07 May 2004 18:58, Ampere K. Hardraade wrote:
hmm everything is coming out of left handed... I think I know what
might be the
Jim Wilson wrote:
That reminds me...it appears that there are no releases so to speak of
openal. I could only find cvs. Anyone know more about this? Will this be an
issue for our *nix users or do the latest distros all include some form of openal?
I was a little dismayed to discover this
On Fri, 7 May 2004 19:26:22 +0200
Durk Talsma [EMAIL PROTECTED] wrote:
Cool! Drop us a note, when you think you fixed it, and I'm sure Innis
and I are eager to compete for the next round of screenshots. :-)
Cheers,
Durk
Someone sent me an MD-11 FDM for JSBSim a couple of weeks ago. I
don't
Hi Jon,
That was me. The problem was that upon initialization the aircraft tumbles
over and settles on the runway with a bang. Innis Cunningham discovered that
we could solve the problem in part by moving the main gears and CoG forward
to 850 units or less. We have a version in cvs now which
On Fri, 7 May 2004 20:03:22 +0200
Durk Talsma [EMAIL PROTECTED] wrote:
Hi Jon,
That was me. The problem was that upon initialization the aircraft
tumbles
over and settles on the runway with a bang. Innis Cunningham
discovered that
we could solve the problem in part by moving the main gears
I got tired of chasing around errors in my animation file causing segfaults when
I mess around with a .ac file, so I dusted off the old Perl Cookbook and wrote this:
#!/usr/bin/perl -w
# Quick dirty script to find booboos in FlightGear animation files
# May 2004 Joshua Babcock [EMAIL
On Fri, 7 May 2004 18:45:56 +0200, Durk wrote in message
[EMAIL PROTECTED]:
Yeah, isn't it cool how an Aussie and a Dutchman manage to crash crash
this bird on opposite sides of the planet simultaneously, and manage
to scatter the debris around in _exactly_ the same pattern?? :-)
..wave
It is fixed: http://www.cs.yorku.ca/~cs233144/MD-11.3ds
Regards,
Ampere
On May 7, 2004 01:26 pm, Durk Talsma wrote:
Cool! Drop us a note, when you think you fixed it, and I'm sure Innis and I
are eager to compete for the next round of screenshots. :-)
Cheers,
Durk
For an upcoming newsletter article I am [hopefully] writing an
introduction to modeling aircraft flight dynamics in YASim.
For a subsequent issue of the newsletter I think I'd like to walk the
reader through the process of creating a specific aircraft model in
YASim. I have borrowed a POH for
I'm having trouble getting some animations that used to work to function with
0.9.4 (recent CVS, actually). I know that the animations should work, here is
an example of one that used to work but doesn't. I haven't changed anything,
except the .ac file. The objects definitely exist, and
Cool! This is a huge improvement already:
http://members.chello.nl/d.talsma/md11-model-2.jpg
I'm still seeing a bit of a displacement to the right on some parts. Most
notably the wing flaps and some parts of the tail engine.
Cheers,
Durk
On Friday 07 May 2004 23:29, Ampere K. Hardraade
Hi Guys
Yep beat me this time but then I have to sleep.LOL
Great model Ampere.
I hope you can texture it from 3DS because when I
converted it to AC3D the file went from 120K to 1.2 meg
and wound not reduce in size.I dont know if this has to do
with any LOD structures you may have created.Did you
I hope you can texture it from 3DS because when I
converted it to AC3D the file went from 120K to 1.2 meg
and wound not reduce in size.I dont know if this has to do
with any LOD structures you may have created.
I think 3DS uses binary to store the data while AC3D uses ascii. That may
explain
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