Curtis L. Olson writes:
> Norman Vine writes:
> > Jim Wilson writes:
> > >
> > > Norman Vine <[EMAIL PROTECTED]> said:
> > >
> > > > This came from Siggraph 2003 as did this cloud paper from MS
> > > > http://ofb.net/~eggplant/clouds/CloudsInGames_NinianeWang.pdf
> > >
> > > Hmmm...some interes
Norman Vine writes:
> Jim Wilson writes:
> >
> > Norman Vine <[EMAIL PROTECTED]> said:
> >
> > > This came from Siggraph 2003 as did this cloud paper from MS
> > > http://ofb.net/~eggplant/clouds/CloudsInGames_NinianeWang.pdf
> >
> > Hmmm...some interesting hints in there.
>
> Indeed, I esp l
Jim Wilson writes:
>
> Norman Vine <[EMAIL PROTECTED]> said:
>
> > This came from Siggraph 2003 as did this cloud paper from MS
> > http://ofb.net/~eggplant/clouds/CloudsInGames_NinianeWang.pdf
>
> Hmmm...some interesting hints in there.
Indeed, I esp like the super impostor
i.e the 'distant'
Norman Vine <[EMAIL PROTECTED]> said:
> This came from Siggraph 2003 as did this cloud paper from MS
> http://ofb.net/~eggplant/clouds/CloudsInGames_NinianeWang.pdf
Hmmm...some interesting hints in there.
Best,
Jim
___
Flightgear-devel mailing list
Christopher S Horler writes:
>
> Just moved house, having all kinds of problems... but I have still get a
> deep sense of curiousity about all this.
>
> Is the scene calculated in the main loop? - Do we check these buildings
> are there every cycle?
>
> Or is the implementation more along the
Hi,
Just moved house, having all kinds of problems... but I have still get a
deep sense of curiousity about all this.
Is the scene calculated in the main loop? - Do we check these buildings
are there every cycle?
Or is the implementation more along the lines of; calculated in advance
and setti
Frederic BOUVIER writes:
>
> BTW, what are the good trade-off, performance wise ?
> - big texture vs small repeated texture,
> - texture vs geometry
> - colour vs texture
Good questions !
Rule of thumb is fewer is better but it all depends on
your GFX card and what else you are displaying :-)
Martin Spott writes:
>
> "Norman Vine" <[EMAIL PROTECTED]> wrote:
>
> > It's disturbing that even at take off from KSFO that the FPS drops
> > so dramatically when looking in the 'right' direction when these things
> > are so far away
>
> In my opinion this is the only annoyance in FlightGear th
"Norman Vine" <[EMAIL PROTECTED]> wrote:
> It's disturbing that even at take off from KSFO that the FPS drops
> so dramatically when looking in the 'right' direction when these things
> are so far away
In my opinion this is the only annoyance in FlightGear that really hurts
noticeably. Even when
Norman Vine wrote:
> Frederic BOUVIER writes:
> >
> > Norman Vine wrote:
> > > I noticed a *very* significant fps drop with the new scenry objects
> > > in San Francisco which may be due to having many small textures
> > > rather then having the small textures combined into one as is done
> >
Frederic BOUVIER writes:
>
> Norman Vine wrote:
> > I noticed a *very* significant fps drop with the new scenry objects
> > in San Francisco which may be due to having many small textures
> > rather then having the small textures combined into one as is done
> > with the Panel
>
> I use textu
Norman Vine wrote:
> I noticed a *very* significant fps drop with the new scenry objects
> in San Francisco which may be due to having many small textures
> rather then having the small textures combined into one as is done
> with the Panel
I use texture repetition for the buildings. Is it pos
David Megginson writes:
>
> I've noticed a substantial (>50%) framerate drop with the recent
> revisions to FlightGear. I'll try some profiling when I have time,
> but is it possible that some of the recent changes to airport handling
> have introduced some slow code into the main loop? It could
David Megginson writes:
> I've noticed a substantial (>50%) framerate drop with the recent
> revisions to FlightGear. I'll try some profiling when I have time,
> but is it possible that some of the recent changes to airport handling
> have introduced some slow code into the main loop? It cou
14 matches
Mail list logo