RE: [Flightgear-devel] Framerate drop

2003-09-04 Thread Norman Vine
Curtis L. Olson writes: > Norman Vine writes: > > Jim Wilson writes: > > > > > > Norman Vine <[EMAIL PROTECTED]> said: > > > > > > > This came from Siggraph 2003 as did this cloud paper from MS > > > > http://ofb.net/~eggplant/clouds/CloudsInGames_NinianeWang.pdf > > > > > > Hmmm...some interes

RE: [Flightgear-devel] Framerate drop

2003-09-04 Thread Curtis L. Olson
Norman Vine writes: > Jim Wilson writes: > > > > Norman Vine <[EMAIL PROTECTED]> said: > > > > > This came from Siggraph 2003 as did this cloud paper from MS > > > http://ofb.net/~eggplant/clouds/CloudsInGames_NinianeWang.pdf > > > > Hmmm...some interesting hints in there. > > Indeed, I esp l

RE: [Flightgear-devel] Framerate drop

2003-09-04 Thread Norman Vine
Jim Wilson writes: > > Norman Vine <[EMAIL PROTECTED]> said: > > > This came from Siggraph 2003 as did this cloud paper from MS > > http://ofb.net/~eggplant/clouds/CloudsInGames_NinianeWang.pdf > > Hmmm...some interesting hints in there. Indeed, I esp like the super impostor i.e the 'distant'

RE: [Flightgear-devel] Framerate drop

2003-09-03 Thread Jim Wilson
Norman Vine <[EMAIL PROTECTED]> said: > This came from Siggraph 2003 as did this cloud paper from MS > http://ofb.net/~eggplant/clouds/CloudsInGames_NinianeWang.pdf Hmmm...some interesting hints in there. Best, Jim ___ Flightgear-devel mailing list

RE: [Flightgear-devel] Framerate drop

2003-09-02 Thread Norman Vine
Christopher S Horler writes: > > Just moved house, having all kinds of problems... but I have still get a > deep sense of curiousity about all this. > > Is the scene calculated in the main loop? - Do we check these buildings > are there every cycle? > > Or is the implementation more along the

Re: [Flightgear-devel] Framerate drop

2003-09-02 Thread Christopher S Horler
Hi, Just moved house, having all kinds of problems... but I have still get a deep sense of curiousity about all this. Is the scene calculated in the main loop? - Do we check these buildings are there every cycle? Or is the implementation more along the lines of; calculated in advance and setti

RE: [Flightgear-devel] Framerate drop

2003-09-02 Thread Norman Vine
Frederic BOUVIER writes: > > BTW, what are the good trade-off, performance wise ? > - big texture vs small repeated texture, > - texture vs geometry > - colour vs texture Good questions ! Rule of thumb is fewer is better but it all depends on your GFX card and what else you are displaying :-)

RE: [Flightgear-devel] Framerate drop

2003-09-02 Thread Norman Vine
Martin Spott writes: > > "Norman Vine" <[EMAIL PROTECTED]> wrote: > > > It's disturbing that even at take off from KSFO that the FPS drops > > so dramatically when looking in the 'right' direction when these things > > are so far away > > In my opinion this is the only annoyance in FlightGear th

Re: [Flightgear-devel] Framerate drop

2003-09-02 Thread Martin Spott
"Norman Vine" <[EMAIL PROTECTED]> wrote: > It's disturbing that even at take off from KSFO that the FPS drops > so dramatically when looking in the 'right' direction when these things > are so far away In my opinion this is the only annoyance in FlightGear that really hurts noticeably. Even when

Re: [Flightgear-devel] Framerate drop

2003-09-02 Thread Frederic BOUVIER
Norman Vine wrote: > Frederic BOUVIER writes: > > > > Norman Vine wrote: > > > I noticed a *very* significant fps drop with the new scenry objects > > > in San Francisco which may be due to having many small textures > > > rather then having the small textures combined into one as is done > >

RE: [Flightgear-devel] Framerate drop

2003-09-02 Thread Norman Vine
Frederic BOUVIER writes: > > Norman Vine wrote: > > I noticed a *very* significant fps drop with the new scenry objects > > in San Francisco which may be due to having many small textures > > rather then having the small textures combined into one as is done > > with the Panel > > I use textu

Re: [Flightgear-devel] Framerate drop

2003-09-02 Thread Frederic BOUVIER
Norman Vine wrote: > I noticed a *very* significant fps drop with the new scenry objects > in San Francisco which may be due to having many small textures > rather then having the small textures combined into one as is done > with the Panel I use texture repetition for the buildings. Is it pos

RE: [Flightgear-devel] Framerate drop

2003-09-01 Thread Norman Vine
David Megginson writes: > > I've noticed a substantial (>50%) framerate drop with the recent > revisions to FlightGear. I'll try some profiling when I have time, > but is it possible that some of the recent changes to airport handling > have introduced some slow code into the main loop? It could

re: [Flightgear-devel] Framerate drop

2003-09-01 Thread David Megginson
David Megginson writes: > I've noticed a substantial (>50%) framerate drop with the recent > revisions to FlightGear. I'll try some profiling when I have time, > but is it possible that some of the recent changes to airport handling > have introduced some slow code into the main loop? It cou