* Jon S. Berndt -- Tuesday 04 April 2006 07:54:
> > The reason why I don't remember exactly is that I had tried the 737 a few
> > dozens of times with AP before that, because I was working on an improved
> > version of the autopilot.xml dialog.
> Is this a new problem? Did it occur with 0.9.9?
Wo
> The reason why I don't remember exactly is that I had tried the 737 a few
> dozens of times with AP before that, because I was working on an improved
> version of the autopilot.xml dialog.
>
> m.
Is this a new problem? Did it occur with 0.9.9?
Jon
---
* Melchior FRANZ -- Tuesday 04 April 2006 07:36:
> I didn't start on ground, but with this command line (relevant parts only):
>
> $ fgfs --aircraft=737-300 --airport=KSNS --altitude=3 --heading=320
> --vc=440 --prop:/controls/gear/gear-down=false --timeofday=noon
> --disable-
oh, not a problem then ^_^
-Rob
On 4/4/06, Ron Jensen <[EMAIL PROTECTED]> wrote:
On Mon, 2006-04-03 at 22:53 -0400, Rob Oates wrote:> and I think would be acceptable to make them a little darker.
Please don't make them darker. One of the thing I like about yourtexture set vs. the old one is
* Robicd -- Tuesday 04 April 2006 01:30:
> > You need entries for the letters in materials.xml:
[...]
> > and entries like this in the *.stg files:
[...]
> There's nothing like that in materials.xml and no Letter*.rgb in my FGFS
> installation. Should I create the Letters.rgb files by myself and
* Jon S. Berndt -- Tuesday 04 April 2006 01:29:
* > Melchior FRANZ wrote:
> > I reached ~310,000 ft, but an unexpected shortage of fuel forced me
> > down again (with Mach 1.5).
> Can you do this without the autopilot?
Could this make a difference? Doesn't the autopilot just operate the normal
co
On Mon, 2006-04-03 at 22:53 -0400, Rob Oates wrote:
> and I think would be acceptable to make them a little darker.
Please don't make them darker. One of the thing I like about your
texture set vs. the old one is I can actually make out details over
forests its not all one black blob.
See the mo
On Mon, 2006-04-03 at 19:18 +0100, Vivian Meazza wrote:
> Curtis L. Olson
>
> > Ron Jensen wrote:
> >
> > >At the risk of repeating myself, TACAN is broken for everything but the
> > >carriers. Replacing the two files below makes it work perfectly.
> > >
> > >Can someone submit them to CVS befor
Scenery Updated!
Now includes Mark Akermann's updates to Glaicer, Snow, and Packice. :)
I'll currently looking at changing the hue to the forest textures to match the nothern european area. Mine seems to be a bit too emerald, and I think would be acceptable to make them a little darker.
-Rob
For starter, I think it would be best to switch to a more mature rendering
engine.
Ampere
---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webc
> > * Stefan Seifert -- Monday 03 April 2006 21:49:
> > > Melchior FRANZ wrote:
> > > > flying with Mach 1.00 at 250,000 ft,
> >
> > > a little higher, and you won't come back.
> >
> > I reached ~310,000 ft, but an unexpected shortage of fuel forced me
> > down again (with Mach 1.5).
> >
> > m.
>
>
Andy Ross wrote:
> I think the original report might have been that you can "bury" a fast
> moving aircraft under the ground. The 100 Hz granularity of the FDM
> computations isn't able to detect the exact moment of collision.
> That's a much harder issue to solve; you'd have to extrapolate
> bac
> * Stefan Seifert -- Monday 03 April 2006 21:49:
> > Melchior FRANZ wrote:
> > > flying with Mach 1.00 at 250,000 ft,
>
> > a little higher, and you won't come back.
>
> I reached ~310,000 ft, but an unexpected shortage of fuel forced me
> down again (with Mach 1.5).
>
> m.
This kind of sucks. I'
>
> Any possiblity of collision detection in the near future ?
>
> I.e. instead of the aircraft falling through the ground it
> just stop dies explodes whatever.
>
> Also would it be a big job to stop the aircraft going through
> 3d models as if they were ghosts ?
>
> Cheers
> Justin Smithies
JSBS
You need entries for the letters in materials.xml:
LetterA.rgb
Signs/LetterA.rgb
...
and entries like this in the *.stg files:
# use letters <>AZaz, for example: 3 'A' signs
OBJECT_TAXI_SIGN AAA -122.357357 37.613917 0 150
# texture name from material.xml
OBJECT_RUNWAY_
On Mon, 03 Apr 2006 16:04:30 -0700, Andy wrote in message
<[EMAIL PROTECTED]>:
> David Megginson wrote:
> > Collision detection and explosion animation are two different
> > things. With JSBSim, better collision detection is, if I remember
> > correctly, simply a matter of defining more contact p
On Tue, 04 Apr 2006 00:11:44 +0200, Christian wrote in message
<[EMAIL PROTECTED]>:
> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA1
>
> Arnt Karlsen schrieb:
> > ..and rightfully so, amule has a search function and the first 2
> > boxes I looked at, had ahem copyrighted music etc in when I fet
David Megginson wrote:
> Collision detection and explosion animation are two different things.
> With JSBSim, better collision detection is, if I remember correctly,
> simply a matter of defining more contact points around the aircraft
> body (e.g. in the nose, the end of the empennage, the wingtip
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Arnt Karlsen schrieb:
> ..and rightfully so, amule has a search function and the first 2 boxes I
> looked at, had ahem copyrighted music etc in when I fetched K5dvd,
> the second time I looked, everybody behaved like I was RIAA or BSA
> or FBI or some
On Mon, 3 Apr 2006 16:20:36 -0400, David wrote in message
<[EMAIL PROTECTED]>:
> On 03/04/06, Justin Smithies <[EMAIL PROTECTED]> wrote:
>
> > Any possiblity of collision detection in the near future ?
> >
> > I.e. instead of the aircraft falling through the ground it just stop
> > dies explodes
Justin Smithies a écrit :
>Any possiblity of collision detection in the near future ?
>
just try the bo105, it crashes on ground and looks distroyed after that :)
>I.e. instead of the aircraft falling through the ground it just stop dies
>explodes whatever.
>
>Also would it be a big job to stop
Buchanan, Stuart wrote:
>
> I doubt any vendor would allow us just to download their data for our own
> use, but with a suitable begging letter, they might consent to giving us a
> dump of a days worth of data.
>
Or possibly a 24 hour old feed.
Josh
--
* Roberto Inzerillo -- Monday 03 April 2006 22:55:
> I've seen there's some code to get taxyway signs with simple ascii
> files (http://www.flightgear.org/Gallery-v0.9.8/Link/KSJC-signex4.html),
> does that still work? Where can I know more?
You need entries for the letters in materials.xml:
Hi,
I've seen there's some code to get taxyway signs with simple ascii
files (http://www.flightgear.org/Gallery-v0.9.8/Link/KSJC-signex4.html),
does that still work? Where can I know more?
I'd like to make some taxyway signs for EDDF airport
(http://www.flight-gear.de/index.php?option=com_sm
On Mon, 3 Apr 2006 16:30:39 -0400, Rob wrote in message
<[EMAIL PROTECTED]>:
> p2p isn't that evil :)
..agreed ;o) , however Microsoft is: http://groklaw.net/
> > .._if_ we go the P2P way, we would need to scare off anyone who
> > isn't squeaky clean, by turning them into RIAA, BSA, FBI etc o
> Bittorrent is faster when it comes to distributing large files. Also> it doesn't have a search engine (though some clients do, but it's not
> the same as eMule)...ok, details or urls so I can form an informed opinion?-
Sorry I should have posted this:
"BitTorrent transfers are typically very
On Mon, 3 Apr 2006 22:52:45 +0200, Melchior wrote in message
<[EMAIL PROTECTED]>:
> * Stefan Seifert -- Monday 03 April 2006 21:49:
> > Melchior FRANZ wrote:
> > > flying with Mach 1.00 at 250,000 ft,
>
> > a little higher, and you won't come back.
>
> I reached ~310,000 ft, but an unexpected s
Wow, those textures look great! I'll definately include them into the texture pack later today :)
Also, thanks for the copyright file, I'll append the list of my files and include it with the texture pack.
-Rob
On 4/3/06, Mark <[EMAIL PROTECTED]> wrote:
Another issue I was thinking about is
* Stefan Seifert -- Monday 03 April 2006 21:49:
> Melchior FRANZ wrote:
> > flying with Mach 1.00 at 250,000 ft,
> a little higher, and you won't come back.
I reached ~310,000 ft, but an unexpected shortage of fuel forced me
down again (with Mach 1.5).
m.
--
explodes whatever.
Also would it be a big job to stop the aircraft going through 3d models as if
they were ghosts ?
Cheers
Justin Smithies
As far as I know this his is only true for
a) random scenery objects (buildings, etc.), automatically placed by FG
b) AI objects with flightplan
c) us
p2p isn't that evil :)
> .._if_ we go the P2P way, we would need to scare off anyone who> isn't squeaky clean, by turning them into RIAA, BSA, FBI etc or face> litigation."
it's what you do with it that is :D
"BitTorrent, and peer-to-peer (P2P) are protocols, like HTTP and EMail. It is true tha
On 03/04/06, Justin Smithies <[EMAIL PROTECTED]> wrote:
> Any possiblity of collision detection in the near future ?
>
> I.e. instead of the aircraft falling through the ground it just stop dies
> explodes whatever.
Collision detection and explosion animation are two different things.
With JSBSi
Melchior FRANZ wrote:
I set the AP altitude-hold target higher and higher, and now I'm
flying with Mach 1.00 at 250,000 ft, and I'm a bit worried about heat
problems once I started the landing procedure.
vspeed ist constant at 2012. Contrails are shooting ahead ... even
faster than the 737 ... I
Hi Rob!
First of all let me thank you for your contribution.
I've been experimenting with textures in FGFS myself for a while and I
know how hard it is to get to such quality textures.
So keep up the good work ;-)
When I had a first look at the textures I initially liked them better
than the defa
Any possiblity of collision detection in the near future ?
I.e. instead of the aircraft falling through the ground it just stop dies
explodes whatever.
Also would it be a big job to stop the aircraft going through 3d models as if
they were ghosts ?
Cheers
Justin Smithies
I set the AP altitude-hold target higher and higher, and now I'm
flying with Mach 1.00 at 250,000 ft, and I'm a bit worried about heat
problems once I started the landing procedure.
vspeed ist constant at 2012. Contrails are shooting ahead ... even
faster than the 737 ... I'm no 737 expert, but th
On Mon, 3 Apr 2006 20:09:24 +0200, Paul wrote in message
<[EMAIL PROTECTED]>:
> On Monday 03 April 2006 19:11, Justin Smithies wrote:
> > But if your flying would it not be possible you could be in a
> > differnet region under an hour that has different weather
> > conditions. I would have though
On Mon, 03 Apr 2006 16:57:37 +0200, Christian wrote in message
<[EMAIL PROTECTED]>:
> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA1
>
> Curtis L. Olson schrieb:
> > Rob Oates wrote:
> >
> > > Is it possible we could use bittorrent as an alternate means of
> > > distributing the world scenery
There seems to be a problem with terrain following:
- the keyboard binding (Ctrl-t) uses "terrain-follow"
- the AP dialog uses "agl-hold"
- half of the aircraft use "terrain-follow"
- the other half uses "agl-hold"
- Generic/generic-autopilot.xml uses "agl-hold"
m.
-
Buchanan, Stuart wrote:
Hi All,
I was doing a bit of digging around with tools like flight-aware -
http://flightaware.com/ - which provide tracking of all IFR flights in the
USA. It's quite cool, as you can watch specific planes track across a map,
along with their actual altitude, assigned alt
Curtis L. Olson
> Ron Jensen wrote:
>
> >At the risk of repeating myself, TACAN is broken for everything but the
> >carriers. Replacing the two files below makes it work perfectly.
> >
> >Can someone submit them to CVS before the 0.9.10 release _please!_
> >
> >Last month I suggested a change[1]
On Monday 03 April 2006 19:11, Justin Smithies wrote:
> But if your flying would it not be possible you could be in a differnet
> region under an hour that has different weather conditions.
> I would have thought as most of us use adsl that the option to chage this
> would be better.
>
> Why else d
Oh, that. It does do that, at least mine does that, in fact there is a
metar seam on very short final into my favorite runway ( 14 at KHIF )
The weather changes at random spots between the middle marker and
halfway down the runway based on how fast the metar data comes off the
'net...
Are you us
For example Dyce EGPD to Edinburgh EGPH does not take 1 hour and if you look
at the ftp://weather.noaa.gov/data/observations/metar/stations/ site and
view their weather data they are totally different.
So being able to choose when the the system updates would be much better as
you could easil
Yes real weather on ..
Thought it only updated once every hour ?
Im at EGPD...
So you mean to say if i fly from EGPD to EGPH once im near EGPH FG will D/L a
new metar file for that location ??
Or will it wait 1 hour ?
Whats the param --- /environment/params/metar-max-age-min for ?
Re
On Monday 03 April 2006 15:37, Ralf Gerlich wrote:
> The point with blurring in MSFS is that they draw their roads onto a
> ground texture, which of course has limited resolution only. This also
> makes smooth river backs etc. easier, but also introduces a lot of
> possibly unwanted blurriness.
Cu
is it possible to make the weather check for updates more often than 1
hourly ?
Is there a file that can be modified or prop tree variable ?
Justin Smithies
---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that e
But if your flying would it not be possible you could be in a differnet region
under an hour that has different weather conditions.
I would have thought as most of us use adsl that the option to chage this
would be better.
Why else does x-plane and fs2004 have this option ?
Justin Smithies
On
* Justin Smithies -- Monday 03 April 2006 19:11:
> But if your flying would it not be possible you could be in a differnet
> region
> under an hour that has different weather conditions.
FlightGear checks once every minute for the nearest station and if it
has changed, updates weather accordingl
On Mon, 2006-04-03 at 18:24 +0200, Frederic Bouvier wrote:
> Quoting Julien Pierru :
>
> > I actually just found that out:
> > http://www.janes.com/transport/news/jawa/jawa000824_n_2.shtml
> > It says the nose gear deflection is +-75deg, i tried it out and it works
> > great.
>
> Do you have a pa
Hi All,
I was doing a bit of digging around with tools like flight-aware -
http://flightaware.com/ - which provide tracking of all IFR flights in the
USA. It's quite cool, as you can watch specific planes track across a map,
along with their actual altitude, assigned altitude and speed.
Obviousl
On Mon, 2006-04-03 at 17:58 +0100, Justin Smithies wrote:
> is it possible to make the weather check for updates more often than 1
> hourly ?
> Is there a file that can be modified or prop tree variable ?
>
> Justin Smithies
I believe the metar data is only updated hourly at the source so there
On Mon, 2006-04-03 at 11:29 -0500, Curtis L. Olson wrote:
> Ron Jensen wrote:
>
> >At the risk of repeating myself, TACAN is broken for everything but the
> >carriers. Replacing the two files below makes it work perfectly.
> >
> >Can someone submit them to CVS before the 0.9.10 release _please!_
Quoting Julien Pierru :
> I actually just found that out:
> http://www.janes.com/transport/news/jawa/jawa000824_n_2.shtml
> It says the nose gear deflection is +-75deg, i tried it out and it works
> great.
Do you have a patch ?
-Fred
--
Frédéric Bouvier
http://frfoto.free.fr Photo galle
Ima Sudonim wrote:
> I'm not defending what this person is doing,
For the record: there's absolutely nothing wrong with what this person
is doing. Providing duplication services for free software is a
useful service (although apparently not useful enough to get a bid) and
one worth supporting.
S
Just thought id share this link with Rob if its any help ?
http://www.alanmoar.flyer.co.uk/
Justin Smithies
---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. A
Hi Steve,
You picked two airplanes whose 3D instruments are not straight forward.
The c172p's entire 3D panel is its 2D panel mapped onto a rectangle.
The magic is done in Aircraft/c172p/Models/c172p.xml everything between
and .
The Citation-II is one unified model, all the bits and pieces are
Ron Jensen wrote:
At the risk of repeating myself, TACAN is broken for everything but the
carriers. Replacing the two files below makes it work perfectly.
Can someone submit them to CVS before the 0.9.10 release _please!_
Last month I suggested a change[1] to TACAN_freq.dat and carrier_nav.da
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Curtis L. Olson schrieb:
> Rob Oates wrote:
>
>> Is it possible we could use bittorrent as an alternate means of
>> distributing the world scenery? This seems to be the P2P protocol of
>> choice that NASA and several Linux distros now use for distribu
here it is, patched to 75deg.
Regards,
Julien
--- A320.xml 2006-04-03 12:25:20.0 -0400
+++ A320.xml 2006-04-03 11:47:42.0 -0400
@@ -63,7 +63,7 @@
0.02
10
5000
- 5
+ 75
NONE
1
On Mon, 2006-04-03 at 08:01 -0500, Curtis L. Olson wrote:
> I would like to do the official v0.9.10 release this week. I hope to
> make the official tarballs earlier in the week so that ready to run
> binaries can start appearing by the end of the week.
>
> Regards,
>
> Curt.
>
Curt,
At the
I actually just found that out:
http://www.janes.com/transport/news/jawa/jawa000824_n_2.shtml
It says the nose gear deflection is +-75deg, i tried it out and it works great.
Julien
I recently tried to steer the A320 on the ground, it was nearly
impossible. AJ pointed out that the max-steer angle was set to 5 deg,
while that of the 737 for example is 35.
I don't know if it's a typo or not but changing it to 35 makes the A320
steerable again. I'm not sure if it's the correct va
Hi: In an attempt to understand the xml-based property tree, I've been
comparing, for example, the vastly different attitude indicators used on
the c172p vs. the Citation-II. I haven't been able to account for this
difference in any of the files or when browsing the properties during
simulation run
Hi,
Christian Mayer schrieb:
Stefan Seifert schrieb:
A little blurriness would not hurt in many areas. I still have to find a
river in reality with as sharp edges as in FlightGear ;) When generating
textures, one could do real curves and low resolution is a cheap way to
make banks smooth.
F
Rob Oates wrote:
Is it possible we could use bittorrent as an alternate means
of distributing the world scenery? This seems to be the P2P protocol
of choice that NASA and several Linux distros now use for distributing
very large files. Maybe we could use it too?
I have no problem if someo
On Mon, 3 Apr 2006 00:53:12 -0400, Rob wrote in message
<[EMAIL PROTECTED]>:
> Is it possible we could use bittorrent as an alternate means of
> distributing the world scenery? This seems to be the P2P protocol of
> choice that NASA and several Linux distros now use for distributing
> very large
I would like to do the official v0.9.10 release this week. I hope to
make the official tarballs earlier in the week so that ready to run
binaries can start appearing by the end of the week.
Regards,
Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program http://www.h
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Stefan Seifert schrieb:
> A little blurriness would not hurt in many areas. I still have to find a
> river in reality with as sharp edges as in FlightGear ;) When generating
> textures, one could do real curves and low resolution is a cheap way to
> ma
Ralf Gerlich wrote:
Hi,
Paul Surgeon schrieb:
Well I think the best bang for the buck would be via some sort of
terrain LOD mechanism. Using primitives to draw every single feature
just isn't going to scale well.
Terrain LOD and primitives for every feature is not necessarily a
contradictio
On Sunday 02 April 2006 15:15, Lee Elliott wrote:
> I occurred to me that if the multiplayer aircraft positions were
> exposed in the property tree it would be pretty (well,
> relatively) easy to to make a working radar instrument.
You mean something like the Lightning (and Crusader) already have?
On 3 Apr 2006, at 09:26, Ralf Gerlich wrote:thinking more about the issue and trying to get some distance to the "whohoo!"-attitude of some of the CLOD-papers I read in the last weeks, I'm more and more coming back to the conclusion "simple is beautiful". Perhaps we'd be best off slicing our tiles
Hi,
thinking more about the issue and trying to get some distance to the
"whohoo!"-attitude of some of the CLOD-papers I read in the last weeks,
I'm more and more coming back to the conclusion "simple is beautiful".
Perhaps we'd be best off slicing our tiles into subtiles - without
essential
73 matches
Mail list logo