[Flightgear-devel] Re: 737-300 re-entry question (JSBSim)

2006-04-03 Thread Melchior FRANZ
* Jon S. Berndt -- Tuesday 04 April 2006 07:54: > > The reason why I don't remember exactly is that I had tried the 737 a few > > dozens of times with AP before that, because I was working on an improved > > version of the autopilot.xml dialog. > Is this a new problem? Did it occur with 0.9.9? Wo

RE: [Flightgear-devel] Re: 737-300 re-entry question (JSBSim)

2006-04-03 Thread Jon S. Berndt
> The reason why I don't remember exactly is that I had tried the 737 a few > dozens of times with AP before that, because I was working on an improved > version of the autopilot.xml dialog. > > m. Is this a new problem? Did it occur with 0.9.9? Jon ---

[Flightgear-devel] Re: 737-300 re-entry question (JSBSim)

2006-04-03 Thread Melchior FRANZ
* Melchior FRANZ -- Tuesday 04 April 2006 07:36: > I didn't start on ground, but with this command line (relevant parts only): > > $ fgfs --aircraft=737-300 --airport=KSNS --altitude=3 --heading=320 > --vc=440 --prop:/controls/gear/gear-down=false --timeofday=noon > --disable-

Re: [Flightgear-devel] Textures update ...

2006-04-03 Thread Rob Oates
oh, not a problem then ^_^   -Rob     On 4/4/06, Ron Jensen <[EMAIL PROTECTED]> wrote: On Mon, 2006-04-03 at 22:53 -0400, Rob Oates wrote:> and I think would be acceptable to make them a little darker. Please don't make them darker.  One of the thing I like about yourtexture set vs. the old one is

[Flightgear-devel] Re: Taxiway signs, howto?

2006-04-03 Thread Melchior FRANZ
* Robicd -- Tuesday 04 April 2006 01:30: > > You need entries for the letters in materials.xml: [...] > > and entries like this in the *.stg files: [...] > There's nothing like that in materials.xml and no Letter*.rgb in my FGFS > installation. Should I create the Letters.rgb files by myself and

[Flightgear-devel] Re: 737-300 re-entry question (JSBSim)

2006-04-03 Thread Melchior FRANZ
* Jon S. Berndt -- Tuesday 04 April 2006 01:29: * > Melchior FRANZ wrote: > > I reached ~310,000 ft, but an unexpected shortage of fuel forced me > > down again (with Mach 1.5). > Can you do this without the autopilot? Could this make a difference? Doesn't the autopilot just operate the normal co

Re: [Flightgear-devel] Textures update ...

2006-04-03 Thread Ron Jensen
On Mon, 2006-04-03 at 22:53 -0400, Rob Oates wrote: > and I think would be acceptable to make them a little darker. Please don't make them darker. One of the thing I like about your texture set vs. the old one is I can actually make out details over forests its not all one black blob. See the mo

RE: [Flightgear-devel] Reminder: upcoming v0.9.10 release

2006-04-03 Thread Ron Jensen
On Mon, 2006-04-03 at 19:18 +0100, Vivian Meazza wrote: > Curtis L. Olson > > > Ron Jensen wrote: > > > > >At the risk of repeating myself, TACAN is broken for everything but the > > >carriers. Replacing the two files below makes it work perfectly. > > > > > >Can someone submit them to CVS befor

Re: [Flightgear-devel] Textures update ...

2006-04-03 Thread Rob Oates
Scenery Updated!   Now includes Mark Akermann's updates to Glaicer, Snow, and Packice. :)   I'll currently looking at changing the hue to the forest textures to match the nothern european area. Mine seems to be a bit too emerald, and I think would be acceptable to make them a little darker.   -Rob 

Re: [Flightgear-devel] Graphics load (was Possible contribution for someone)

2006-04-03 Thread Ampere K. Hardraade
For starter, I think it would be best to switch to a more mature rendering engine. Ampere --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webc

RE: [Flightgear-devel] Re: 737-300 re-entry question (JSBSim)

2006-04-03 Thread Jon S. Berndt
> > * Stefan Seifert -- Monday 03 April 2006 21:49: > > > Melchior FRANZ wrote: > > > > flying with Mach 1.00 at 250,000 ft, > > > > > a little higher, and you won't come back. > > > > I reached ~310,000 ft, but an unexpected shortage of fuel forced me > > down again (with Mach 1.5). > > > > m. > >

Re: [Flightgear-devel] collision detection.

2006-04-03 Thread Josh Babcock
Andy Ross wrote: > I think the original report might have been that you can "bury" a fast > moving aircraft under the ground. The 100 Hz granularity of the FDM > computations isn't able to detect the exact moment of collision. > That's a much harder issue to solve; you'd have to extrapolate > bac

RE: [Flightgear-devel] Re: 737-300 re-entry question (JSBSim)

2006-04-03 Thread Jon S. Berndt
> * Stefan Seifert -- Monday 03 April 2006 21:49: > > Melchior FRANZ wrote: > > > flying with Mach 1.00 at 250,000 ft, > > > a little higher, and you won't come back. > > I reached ~310,000 ft, but an unexpected shortage of fuel forced me > down again (with Mach 1.5). > > m. This kind of sucks. I'

FW: [Flightgear-devel] collision detection.

2006-04-03 Thread Jon S. Berndt
> > Any possiblity of collision detection in the near future ? > > I.e. instead of the aircraft falling through the ground it > just stop dies explodes whatever. > > Also would it be a big job to stop the aircraft going through > 3d models as if they were ghosts ? > > Cheers > Justin Smithies JSBS

Re: [Flightgear-devel] Re: Taxiway signs, howto?

2006-04-03 Thread Robicd
You need entries for the letters in materials.xml: LetterA.rgb Signs/LetterA.rgb ... and entries like this in the *.stg files: # use letters <>AZaz, for example: 3 'A' signs OBJECT_TAXI_SIGN AAA -122.357357 37.613917 0 150 # texture name from material.xml OBJECT_RUNWAY_

Re: [Flightgear-devel] collision detection.

2006-04-03 Thread Arnt Karlsen
On Mon, 03 Apr 2006 16:04:30 -0700, Andy wrote in message <[EMAIL PROTECTED]>: > David Megginson wrote: > > Collision detection and explosion animation are two different > > things. With JSBSim, better collision detection is, if I remember > > correctly, simply a matter of defining more contact p

Re: [Flightgear-devel] FG ftp for scenery problems

2006-04-03 Thread Arnt Karlsen
On Tue, 04 Apr 2006 00:11:44 +0200, Christian wrote in message <[EMAIL PROTECTED]>: > -BEGIN PGP SIGNED MESSAGE- > Hash: SHA1 > > Arnt Karlsen schrieb: > > ..and rightfully so, amule has a search function and the first 2 > > boxes I looked at, had ahem copyrighted music etc in when I fet

Re: [Flightgear-devel] collision detection.

2006-04-03 Thread Andy Ross
David Megginson wrote: > Collision detection and explosion animation are two different things. > With JSBSim, better collision detection is, if I remember correctly, > simply a matter of defining more contact points around the aircraft > body (e.g. in the nose, the end of the empennage, the wingtip

Re: [Flightgear-devel] FG ftp for scenery problems

2006-04-03 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Arnt Karlsen schrieb: > ..and rightfully so, amule has a search function and the first 2 boxes I > looked at, had ahem copyrighted music etc in when I fetched K5dvd, > the second time I looked, everybody behaved like I was RIAA or BSA > or FBI or some

Re: [Flightgear-devel] collision detection.

2006-04-03 Thread Arnt Karlsen
On Mon, 3 Apr 2006 16:20:36 -0400, David wrote in message <[EMAIL PROTECTED]>: > On 03/04/06, Justin Smithies <[EMAIL PROTECTED]> wrote: > > > Any possiblity of collision detection in the near future ? > > > > I.e. instead of the aircraft falling through the ground it just stop > > dies explodes

Re: [Flightgear-devel] collision detection.

2006-04-03 Thread alexis bory
Justin Smithies a écrit : >Any possiblity of collision detection in the near future ? > just try the bo105, it crashes on ground and looks distroyed after that :) >I.e. instead of the aircraft falling through the ground it just stop dies >explodes whatever. > >Also would it be a big job to stop

Re: [Flightgear-devel] Real-time flight information

2006-04-03 Thread Josh Babcock
Buchanan, Stuart wrote: > > I doubt any vendor would allow us just to download their data for our own > use, but with a suitable begging letter, they might consent to giving us a > dump of a days worth of data. > Or possibly a 24 hour old feed. Josh --

[Flightgear-devel] Re: Taxiway signs, howto?

2006-04-03 Thread Melchior FRANZ
* Roberto Inzerillo -- Monday 03 April 2006 22:55: > I've seen there's some code to get taxyway signs with simple ascii > files (http://www.flightgear.org/Gallery-v0.9.8/Link/KSJC-signex4.html), > does that still work? Where can I know more? You need entries for the letters in materials.xml:

[Flightgear-devel] Taxiway signs, howto?

2006-04-03 Thread Roberto Inzerillo
Hi, I've seen there's some code to get taxyway signs with simple ascii files (http://www.flightgear.org/Gallery-v0.9.8/Link/KSJC-signex4.html), does that still work? Where can I know more? I'd like to make some taxyway signs for EDDF airport (http://www.flight-gear.de/index.php?option=com_sm

Re: [Flightgear-devel] FG ftp for scenery problems

2006-04-03 Thread Arnt Karlsen
On Mon, 3 Apr 2006 16:30:39 -0400, Rob wrote in message <[EMAIL PROTECTED]>: > p2p isn't that evil :) ..agreed ;o) , however Microsoft is: http://groklaw.net/ > > .._if_ we go the P2P way, we would need to scare off anyone who > > isn't squeaky clean, by turning them into RIAA, BSA, FBI etc o

Re: [Flightgear-devel] FG ftp for scenery problems

2006-04-03 Thread Rob Oates
> Bittorrent is faster when it comes to distributing large files. Also> it doesn't have a search engine (though some clients do, but it's not > the same as eMule)...ok, details or urls so I can form an informed opinion?-   Sorry I should have posted this:   "BitTorrent transfers are typically very

Re: [Flightgear-devel] Re: 737-300 re-entry question (JSBSim)

2006-04-03 Thread Arnt Karlsen
On Mon, 3 Apr 2006 22:52:45 +0200, Melchior wrote in message <[EMAIL PROTECTED]>: > * Stefan Seifert -- Monday 03 April 2006 21:49: > > Melchior FRANZ wrote: > > > flying with Mach 1.00 at 250,000 ft, > > > a little higher, and you won't come back. > > I reached ~310,000 ft, but an unexpected s

Re: [Flightgear-devel] Textures update ...

2006-04-03 Thread Rob Oates
Wow, those textures look great! I'll definately include them into the texture pack later today :)   Also, thanks for the copyright file, I'll append the list of my files and include it with the texture pack.   -Rob     On 4/3/06, Mark <[EMAIL PROTECTED]> wrote: Another issue I was thinking about is

[Flightgear-devel] Re: 737-300 re-entry question (JSBSim)

2006-04-03 Thread Melchior FRANZ
* Stefan Seifert -- Monday 03 April 2006 21:49: > Melchior FRANZ wrote: > > flying with Mach 1.00 at 250,000 ft, > a little higher, and you won't come back. I reached ~310,000 ft, but an unexpected shortage of fuel forced me down again (with Mach 1.5). m. --

Re: [Flightgear-devel] collision detection.

2006-04-03 Thread Georg Vollnhals
explodes whatever. Also would it be a big job to stop the aircraft going through 3d models as if they were ghosts ? Cheers Justin Smithies As far as I know this his is only true for a) random scenery objects (buildings, etc.), automatically placed by FG b) AI objects with flightplan c) us

Re: [Flightgear-devel] FG ftp for scenery problems

2006-04-03 Thread Rob Oates
p2p isn't that evil :) > .._if_ we go the P2P way, we would need to scare off anyone who> isn't squeaky clean, by turning them into RIAA, BSA, FBI etc or face> litigation."   it's what you do with it that is :D   "BitTorrent, and peer-to-peer (P2P) are protocols, like HTTP and EMail. It is true tha

Re: [Flightgear-devel] collision detection.

2006-04-03 Thread David Megginson
On 03/04/06, Justin Smithies <[EMAIL PROTECTED]> wrote: > Any possiblity of collision detection in the near future ? > > I.e. instead of the aircraft falling through the ground it just stop dies > explodes whatever. Collision detection and explosion animation are two different things. With JSBSi

Re: [Flightgear-devel] 737-300 re-entry question (JSBSim)

2006-04-03 Thread Stefan Seifert
Melchior FRANZ wrote: I set the AP altitude-hold target higher and higher, and now I'm flying with Mach 1.00 at 250,000 ft, and I'm a bit worried about heat problems once I started the landing procedure. vspeed ist constant at 2012. Contrails are shooting ahead ... even faster than the 737 ... I

Re: [Flightgear-devel] Textures update ...

2006-04-03 Thread Mark
Hi Rob! First of all let me thank you for your contribution. I've been experimenting with textures in FGFS myself for a while and I know how hard it is to get to such quality textures. So keep up the good work ;-) When I had a first look at the textures I initially liked them better than the defa

[Flightgear-devel] collision detection.

2006-04-03 Thread Justin Smithies
Any possiblity of collision detection in the near future ? I.e. instead of the aircraft falling through the ground it just stop dies explodes whatever. Also would it be a big job to stop the aircraft going through 3d models as if they were ghosts ? Cheers Justin Smithies

[Flightgear-devel] 737-300 re-entry question (JSBSim)

2006-04-03 Thread Melchior FRANZ
I set the AP altitude-hold target higher and higher, and now I'm flying with Mach 1.00 at 250,000 ft, and I'm a bit worried about heat problems once I started the landing procedure. vspeed ist constant at 2012. Contrails are shooting ahead ... even faster than the 737 ... I'm no 737 expert, but th

Re: [Flightgear-devel] weather updates

2006-04-03 Thread Arnt Karlsen
On Mon, 3 Apr 2006 20:09:24 +0200, Paul wrote in message <[EMAIL PROTECTED]>: > On Monday 03 April 2006 19:11, Justin Smithies wrote: > > But if your flying would it not be possible you could be in a > > differnet region under an hour that has different weather > > conditions. I would have though

Re: [Flightgear-devel] FG ftp for scenery problems

2006-04-03 Thread Arnt Karlsen
On Mon, 03 Apr 2006 16:57:37 +0200, Christian wrote in message <[EMAIL PROTECTED]>: > -BEGIN PGP SIGNED MESSAGE- > Hash: SHA1 > > Curtis L. Olson schrieb: > > Rob Oates wrote: > > > > > Is it possible we could use bittorrent as an alternate means of > > > distributing the world scenery

[Flightgear-devel] AP messed up? agl-hold vs. terrain-follow

2006-04-03 Thread Melchior FRANZ
There seems to be a problem with terrain following: - the keyboard binding (Ctrl-t) uses "terrain-follow" - the AP dialog uses "agl-hold" - half of the aircraft use "terrain-follow" - the other half uses "agl-hold" - Generic/generic-autopilot.xml uses "agl-hold" m. -

Re: [Flightgear-devel] Real-time flight information

2006-04-03 Thread Curtis L. Olson
Buchanan, Stuart wrote: Hi All, I was doing a bit of digging around with tools like flight-aware - http://flightaware.com/ - which provide tracking of all IFR flights in the USA. It's quite cool, as you can watch specific planes track across a map, along with their actual altitude, assigned alt

RE: [Flightgear-devel] Reminder: upcoming v0.9.10 release

2006-04-03 Thread Vivian Meazza
Curtis L. Olson > Ron Jensen wrote: > > >At the risk of repeating myself, TACAN is broken for everything but the > >carriers. Replacing the two files below makes it work perfectly. > > > >Can someone submit them to CVS before the 0.9.10 release _please!_ > > > >Last month I suggested a change[1]

Re: [Flightgear-devel] weather updates

2006-04-03 Thread Paul Surgeon
On Monday 03 April 2006 19:11, Justin Smithies wrote: > But if your flying would it not be possible you could be in a differnet > region under an hour that has different weather conditions. > I would have thought as most of us use adsl that the option to chage this > would be better. > > Why else d

Re: [Flightgear-devel] weather updates

2006-04-03 Thread Ron Jensen
Oh, that. It does do that, at least mine does that, in fact there is a metar seam on very short final into my favorite runway ( 14 at KHIF ) The weather changes at random spots between the middle marker and halfway down the runway based on how fast the metar data comes off the 'net... Are you us

Re: [Flightgear-devel] weather updates

2006-04-03 Thread Justin Smithies
For example Dyce EGPD to Edinburgh EGPH does not take 1 hour and if you look at the ftp://weather.noaa.gov/data/observations/metar/stations/ site and view their weather data they are totally different. So being able to choose when the the system updates would be much better as you could easil

Re: [Flightgear-devel] weather updates

2006-04-03 Thread Justin Smithies
Yes real weather on .. Thought it only updated once every hour ? Im at EGPD... So you mean to say if i fly from EGPD to EGPH once im near EGPH FG will D/L a new metar file for that location ?? Or will it wait 1 hour ? Whats the param --- /environment/params/metar-max-age-min for ? Re

Re: [Flightgear-devel] Graphics load (was Possible contribution for someone)

2006-04-03 Thread Paul Surgeon
On Monday 03 April 2006 15:37, Ralf Gerlich wrote: > The point with blurring in MSFS is that they draw their roads onto a > ground texture, which of course has limited resolution only. This also > makes smooth river backs etc. easier, but also introduces a lot of > possibly unwanted blurriness. Cu

[Flightgear-devel] weather updates

2006-04-03 Thread Justin Smithies
is it possible to make the weather check for updates more often than 1 hourly ? Is there a file that can be modified or prop tree variable ? Justin Smithies --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that e

Re: [Flightgear-devel] weather updates

2006-04-03 Thread Justin Smithies
But if your flying would it not be possible you could be in a differnet region under an hour that has different weather conditions. I would have thought as most of us use adsl that the option to chage this would be better. Why else does x-plane and fs2004 have this option ? Justin Smithies On

[Flightgear-devel] Re: weather updates

2006-04-03 Thread Melchior FRANZ
* Justin Smithies -- Monday 03 April 2006 19:11: > But if your flying would it not be possible you could be in a differnet > region > under an hour that has different weather conditions. FlightGear checks once every minute for the nearest station and if it has changed, updates weather accordingl

Re: [Flightgear-devel] Re: A320 nose gear steering

2006-04-03 Thread Ron Jensen
On Mon, 2006-04-03 at 18:24 +0200, Frederic Bouvier wrote: > Quoting Julien Pierru : > > > I actually just found that out: > > http://www.janes.com/transport/news/jawa/jawa000824_n_2.shtml > > It says the nose gear deflection is +-75deg, i tried it out and it works > > great. > > Do you have a pa

[Flightgear-devel] Real-time flight information

2006-04-03 Thread Buchanan, Stuart
Hi All, I was doing a bit of digging around with tools like flight-aware - http://flightaware.com/ - which provide tracking of all IFR flights in the USA. It's quite cool, as you can watch specific planes track across a map, along with their actual altitude, assigned altitude and speed. Obviousl

Re: [Flightgear-devel] weather updates

2006-04-03 Thread Ron Jensen
On Mon, 2006-04-03 at 17:58 +0100, Justin Smithies wrote: > is it possible to make the weather check for updates more often than 1 > hourly ? > Is there a file that can be modified or prop tree variable ? > > Justin Smithies I believe the metar data is only updated hourly at the source so there

Re: [Flightgear-devel] Reminder: upcoming v0.9.10 release

2006-04-03 Thread Ron Jensen
On Mon, 2006-04-03 at 11:29 -0500, Curtis L. Olson wrote: > Ron Jensen wrote: > > >At the risk of repeating myself, TACAN is broken for everything but the > >carriers. Replacing the two files below makes it work perfectly. > > > >Can someone submit them to CVS before the 0.9.10 release _please!_

Re: [Flightgear-devel] Re: A320 nose gear steering

2006-04-03 Thread Frederic Bouvier
Quoting Julien Pierru : > I actually just found that out: > http://www.janes.com/transport/news/jawa/jawa000824_n_2.shtml > It says the nose gear deflection is +-75deg, i tried it out and it works > great. Do you have a patch ? -Fred -- Frédéric Bouvier http://frfoto.free.fr Photo galle

Re: [Flightgear-devel] OT: ebay

2006-04-03 Thread Andy Ross
Ima Sudonim wrote: > I'm not defending what this person is doing, For the record: there's absolutely nothing wrong with what this person is doing. Providing duplication services for free software is a useful service (although apparently not useful enough to get a bid) and one worth supporting. S

[Flightgear-devel] Real photo scenery

2006-04-03 Thread Justin Smithies
Just thought id share this link with Rob if its any help ? http://www.alanmoar.flyer.co.uk/ Justin Smithies --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. A

Re: [Flightgear-devel] XML files, FC4, FG ver. 0.9.9 (pre-compiled, from the FG web site).

2006-04-03 Thread Ron Jensen
Hi Steve, You picked two airplanes whose 3D instruments are not straight forward. The c172p's entire 3D panel is its 2D panel mapped onto a rectangle. The magic is done in Aircraft/c172p/Models/c172p.xml everything between and . The Citation-II is one unified model, all the bits and pieces are

Re: [Flightgear-devel] Reminder: upcoming v0.9.10 release

2006-04-03 Thread Curtis L. Olson
Ron Jensen wrote: At the risk of repeating myself, TACAN is broken for everything but the carriers. Replacing the two files below makes it work perfectly. Can someone submit them to CVS before the 0.9.10 release _please!_ Last month I suggested a change[1] to TACAN_freq.dat and carrier_nav.da

Re: [Flightgear-devel] FG ftp for scenery problems

2006-04-03 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Curtis L. Olson schrieb: > Rob Oates wrote: > >> Is it possible we could use bittorrent as an alternate means of >> distributing the world scenery? This seems to be the P2P protocol of >> choice that NASA and several Linux distros now use for distribu

Re: [Flightgear-devel] Re: A320 nose gear steering

2006-04-03 Thread Julien Pierru
here it is, patched to 75deg. Regards, Julien --- A320.xml 2006-04-03 12:25:20.0 -0400 +++ A320.xml 2006-04-03 11:47:42.0 -0400 @@ -63,7 +63,7 @@ 0.02 10 5000 - 5 + 75 NONE 1

Re: [Flightgear-devel] Reminder: upcoming v0.9.10 release

2006-04-03 Thread Ron Jensen
On Mon, 2006-04-03 at 08:01 -0500, Curtis L. Olson wrote: > I would like to do the official v0.9.10 release this week. I hope to > make the official tarballs earlier in the week so that ready to run > binaries can start appearing by the end of the week. > > Regards, > > Curt. > Curt, At the

[Flightgear-devel] Re: A320 nose gear steering

2006-04-03 Thread Julien Pierru
I actually just found that out: http://www.janes.com/transport/news/jawa/jawa000824_n_2.shtml It says the nose gear deflection is +-75deg, i tried it out and it works great. Julien

[Flightgear-devel] A320 nose gear steering

2006-04-03 Thread Julien Pierru
I recently tried to steer the A320 on the ground, it was nearly impossible. AJ pointed out that the max-steer angle was set to 5 deg, while that of the 737 for example is 35. I don't know if it's a typo or not but changing it to 35 makes the A320 steerable again. I'm not sure if it's the correct va

[Flightgear-devel] XML files, FC4, FG ver. 0.9.9 (pre-compiled, from the FG web site).

2006-04-03 Thread Stephen Miller
Hi: In an attempt to understand the xml-based property tree, I've been comparing, for example, the vastly different attitude indicators used on the c172p vs. the Citation-II. I haven't been able to account for this difference in any of the files or when browsing the properties during simulation run

Re: [Flightgear-devel] Graphics load (was Possible contribution for someone)

2006-04-03 Thread Ralf Gerlich
Hi, Christian Mayer schrieb: Stefan Seifert schrieb: A little blurriness would not hurt in many areas. I still have to find a river in reality with as sharp edges as in FlightGear ;) When generating textures, one could do real curves and low resolution is a cheap way to make banks smooth. F

Re: [Flightgear-devel] FG ftp for scenery problems

2006-04-03 Thread Curtis L. Olson
Rob Oates wrote: Is it possible we could use bittorrent as an alternate means of distributing the world scenery? This seems to be the P2P protocol of choice that NASA and several Linux distros now use for distributing very large files. Maybe we could use it too? I have no problem if someo

Re: [Flightgear-devel] FG ftp for scenery problems

2006-04-03 Thread Arnt Karlsen
On Mon, 3 Apr 2006 00:53:12 -0400, Rob wrote in message <[EMAIL PROTECTED]>: > Is it possible we could use bittorrent as an alternate means of > distributing the world scenery? This seems to be the P2P protocol of > choice that NASA and several Linux distros now use for distributing > very large

[Flightgear-devel] Reminder: upcoming v0.9.10 release

2006-04-03 Thread Curtis L. Olson
I would like to do the official v0.9.10 release this week. I hope to make the official tarballs earlier in the week so that ready to run binaries can start appearing by the end of the week. Regards, Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.h

Re: [Flightgear-devel] Graphics load (was Possible contribution for someone)

2006-04-03 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Stefan Seifert schrieb: > A little blurriness would not hurt in many areas. I still have to find a > river in reality with as sharp edges as in FlightGear ;) When generating > textures, one could do real curves and low resolution is a cheap way to > ma

Re: [Flightgear-devel] Graphics load (was Possible contribution for someone)

2006-04-03 Thread Stefan Seifert
Ralf Gerlich wrote: Hi, Paul Surgeon schrieb: Well I think the best bang for the buck would be via some sort of terrain LOD mechanism. Using primitives to draw every single feature just isn't going to scale well. Terrain LOD and primitives for every feature is not necessarily a contradictio

Re: [Flightgear-devel] Multiplayer radar

2006-04-03 Thread AJ MacLeod
On Sunday 02 April 2006 15:15, Lee Elliott wrote: > I occurred to me that if the multiplayer aircraft positions were > exposed in the property tree it would be pretty (well, > relatively) easy to to make a working radar instrument. You mean something like the Lightning (and Crusader) already have?

Re: [Flightgear-devel] Graphics load

2006-04-03 Thread James Turner
On 3 Apr 2006, at 09:26, Ralf Gerlich wrote:thinking more about the issue and trying to get some distance to the "whohoo!"-attitude of some of the CLOD-papers I read in the last weeks, I'm more and more coming back to the conclusion "simple is beautiful". Perhaps we'd be best off slicing our tiles

Re: [Flightgear-devel] Graphics load (was Possible contribution for someone)

2006-04-03 Thread Ralf Gerlich
Hi, thinking more about the issue and trying to get some distance to the "whohoo!"-attitude of some of the CLOD-papers I read in the last weeks, I'm more and more coming back to the conclusion "simple is beautiful". Perhaps we'd be best off slicing our tiles into subtiles - without essential