Hi Brian,
Brian Penix wrote:
Second, besides the B-29 stuff I do Geographic Information Systems (GIS) for
a
living and have loads of data where that is concerned. Who is the point of
contact for bettering the various layers in the scenery?
Yes, please ;-)
I'm the maintainer of this
--- Curtis Olson wrote:
More on this later, but here's a quick link:
http://www.bomots.de/flightgear/index.htm
Bomots has just published a FlightGear book in the German language. The
title is FlightGear kompakt, ISBN: 3-939316-12-1.
I have a copy in front of me and it it looks
There are objects with transparent textures - part of visual model or 3d
instruments. If two or more such objects overlaps, there is wrong appearance.
Objects behind transparent texture may disappear or lost transparency. Some
models from CVS has this effect (artefacts with windows, propeller
tangyong wrote:
Can anybody translate the book to English?I think there are more people c=
an read English than German language.
If you're looking for a manual in English language, please visit our
documentation pages and enjoy The FlightGear Manual, updated
yesterday, in PDF or HTML:
Am Donnerstag 25 Januar 2007 02:26 schrieb tangyong:
Can anybody translate the book to English?I think there are more people can
read English than German language.
I could but I don't have the book. From what I've read in the sample chapter
there are lots of slips and even errors in it. Looks
* Stuart Buchanan -- Thursday 25 January 2007:
I have previously investigated using some web-based print-on-demand
publisher to get a properly bound version of The FlightGear Manual. [...] If
there was enough interest, such a book might provide another little useful
revenue stream to cover
Melchior FRANZ wrote:
Yes. And let's call it the unofficial handbook. The official one
is the funny one with the archaic screenshots (2D panel, legacy GUI
style with text not fitting in buttons, etc.). :-}
Well, you certainly know that, aside from fixing it yourself, giving a
detailed bug
Melchior FRANZ wrote:
Umm, but how is it the official FlightGear-user handbook.
In which way is it official? Authorized in any way? Or is
it just TFM (The FlightGear Manual) translated? Just
marketing speak?! Yes probably ...
Yup, indeed this is just marketing speak, no official blessing at
* Martin Spott -- Thursday 25 January 2007:
Melchior FRANZ wrote:
Yes. And let's call it the unofficial handbook. The official one
is the funny one with the archaic screenshots (2D panel, legacy GUI
style with text not fitting in buttons, etc.). :-}
Well, you certainly know that, aside
Melchior FRANZ wrote:
* Martin Spott -- Thursday 25 January 2007:
Melchior FRANZ wrote:
Yes. And let's call it the unofficial handbook. The official one
is the funny one with the archaic screenshots (2D panel, legacy GUI
style with text not fitting in buttons, etc.). :-}
Well,
Stuart Buchanan wrote:
From what I recall, the cost of printing the manual through lulu.com was
something in the region of $20, though I don't recall if that was in BW
or colour.
Using a carefully picked set of images in The Manual would allow these
to look pretty decent in BW as well. Yet
On Thursday 25 January 2007 10:21, Yurik V. Nikiforoff wrote:
There are objects with transparent textures - part of visual model or 3d
instruments. If two or more such objects overlaps, there is wrong
appearance.
I found, that appearance of transparent objects depend from sequense this
В сообщении от 25 Январь 2007 19:44 AJ MacLeod написал(a):
There was also a simple ordering animation which could be done in the FG
XML file using a none animation type, but simply listing the objects in
object-name tags in the desired order. I'm not sure whether that still
works with OSG or
On Thursday 25 January 2007 14:07, Yurik V. Nikiforoff wrote:
I read handbook from FG distribution and here:
http://www.flightgear.org/Docs/fgfs-model-howto.html, but not found nothing
about ordering objects and transparency problem...
Yes, I can see why... that page seems quite out of date
I'm personally hoping a shuttlecraft will replace the ufo. Light and
maneuverable, excellent for flying close to the ground, up mountain canyons.
But you probably guessed that already. ;)
Perhaps the Klingon Bird of Prey is small enough to fly near the ground.
If it doesn't have too many
I'm having several problems with the OSG branch. Actually, it's
still unusable for me. Some problems are only transient and rather
cosmetic, though still horrible for me and my bo105 (broken
material animation, no volumetric shadows), but others are
quite substantial. I don't mention this here to
On Thursday 25 January 2007 03:57, Brian Penix wrote:
Now on to the real reason for this post. I have access to loads of data for
the B-29 Super Fortress mostly dealing with the electrical components used
and the meters for control panels. I have been crawling all over the wiki
(and will
No problem to me regarding GPL...
I'll wait for your contact.
Thanks.
On 1/25/07, Pep Ribal [EMAIL PROTECTED] wrote:
Thanks for the interest, Thiago.
Of course all help is welcome, and I'm sure I can learn from your Linux
experience.
However I must stick to the guidelines of the IVAO
Hi all,
I'll explain what brings me here: I'm a member of the IVAO network
(http://www.ivao.aero), which provides a background for flight simmers
and virtual controllers. Perhaps many of you already know about what I'm
going to explain.
Virtual pilots connect to the network either as virtual
Pep Ribal wrote:
What I'm asking to you is some help regarding communication between
Flightgear and the client, which will have to produce an information
flow between the simulator and the server, regarding weather, planes
position, and so on.
Hi Pep,
Over the past few years we've tried
Hi Pep.
I've been working with Linux for a long time, but I'm new with FG stuff.
I can't be your mentor, but I'd like to help you developing this
interface. I think this is an excelent learning oportunity. Can I join your
team?
Thanks.
Thiago Drechsel
On 1/25/07, Pep Ribal [EMAIL PROTECTED]
Thanks for the interest, Thiago.
Of course all help is welcome, and I'm sure I can learn from your Linux
experience.
However I must stick to the guidelines of the IVAO staff, as there are
chances that they host the project (not confirmed yet). But there
should be no problem.
The only
Thanks a lot John, be sure I'll start shooting questions really soon. ;)
I didn't know about the proprietary protocol of VATSIM being such a
problem. Fortunately I've talked to the IVAO dev team, and despite
their protocol is private as well, they keep their old protocol which
they can make
Am Donnerstag 25 Januar 2007 21:09 schrieb Pep Ribal:
lots of HTML
please post no HTML mails to this list
Thanks,
Thomas
--
PhD Student, Dept. Animal Physiology, HU Berlin
Tel +49 30 2093 6498, Fax +49 30 2093 6375
-
Greetings,
X-Ivap is the client from x-plane, and since 0.17, it's GPL, might be a
good start ...
http://xivap.linuxpunk.org/index.php/Main_Page
Pep Ribal a écrit :
Thanks a lot John, be sure I'll start shooting questions really soon. ;)
I didn't know about the proprietary protocol of
Hi all,
I am not sure, but maybe we have the cause for the segfaults/failed
assert (big thanks at Joacim for finding the point).
The _effectTexture is loaded by ssgTexture*
ssgLoaderOptions::createTexture. If the texture is already loaded, a
pointer to this texture is returned.
But
Hi,
the same thing with _condition.
It's systematically done wrong.
_textureData could be done correctly :-)
Maik
Maik Justus schrieb am 25.01.2007 22:58:
Hi all,
I am not sure, but maybe we have the cause for the segfaults/failed
assert (big thanks at Joacim for finding the point).
On Thursday 25 January 2007 02:46, Dene wrote:
With or without cloaking device?
Oooh... I wonder what sort of methods could pull that off. :)
Wouldn't a Klingon warbird be a nice alternative to the UFO?
I would assume so. :)
Ampere
On 1/25/07, Ampere K. Hardraade wrote:
Actually, it wouldn't be hard to implement a cloaking device. Just make
every object an animation, and turn it off...
Ah, but on the shows, the ships don't disappear suddenly; they fade out
with
that characteristic cloaking noise. :)
Kind of defeats
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