[Flightgear-devel] Another FlightGear Movie short using MIBS

2007-08-07 Thread Forums Virgin Net
Short Movie, starring Anmaster flying, and Helijah's music composition. Various Download Sources. files.ww http://files.ww.com/files/37527.html YouTube http://www.youtube.com/watch?v=VaIa_YkbQIg Google - link http://video.google.com/videoplay?docid=-821828377268346433 Regards, from Aerotro

Re: [Flightgear-devel] 0.9.11-pre1 for Mac OS?

2007-08-07 Thread Hans Fugal
Confirmed, no changes to the source necessary. I also played with less-intrusive solutions to the alut.h problem. Putting alut.h[1] in e.g. /usr/local/include/OpenAL/alut.h works great. So to summarize: - You need a compiler, of course, and I think you may need XCode Tools[2] installed for that.

[Flightgear-devel] Bug in JSBSim FGPropeller.cpp

2007-08-07 Thread Torsten Dreyer
There is a bug in JSBSim causing multiengine aircraft with counterrotating props suffer from excessive yaw when engines are running. Significant aileron deflection is required to fly straight and level. I tracked down that issue and finally came to FGPropeller.cpp line 198: vH(eX) =

Re: [Flightgear-devel] Bug in JSBSim FGPropeller.cpp

2007-08-07 Thread gh.robin
On Tue 7 August 2007 17:57, Torsten Dreyer wrote: There is a bug in JSBSim causing multiengine aircraft with counterrotating props suffer from excessive yaw when engines are running. Significant aileron deflection is required to fly straight and level. I tracked down that issue and finally

Re: [Flightgear-devel] MSVC8 link problem - Missing function in gnnode.cxx?

2007-08-07 Thread Geoff Air
Tuesday, August 07, 2007. Hi Durk, Vivian, Reagan, et al ... Thanks for the replies ... The reason my MSVC8 complains is simple now that I think about it. I use my OWN flightgear.vcproj file, which includes all modules in a single line, as part of 'main'. Much easier to find sources in a

Re: [Flightgear-devel] Bug in JSBSim FGPropeller.cpp

2007-08-07 Thread gh.robin
On Tue 7 August 2007 18:20, gh.robin wrote: On Tue 7 August 2007 17:57, Torsten Dreyer wrote: There is a bug in JSBSim causing multiengine aircraft with counterrotating props suffer from excessive yaw when engines are running. Significant aileron deflection is required to fly straight and

Re: [Flightgear-devel] Bug in JSBSim FGPropeller.cpp

2007-08-07 Thread Berndt, Jon S
There is a bug in JSBSim causing multiengine aircraft with counterrotating props suffer from excessive yaw when engines are running. Significant aileron deflection is required to fly straight and level. I tracked down that issue and finally came to FGPropeller.cpp line 198:

[Flightgear-devel] OSG and material animation, livery change ??

2007-08-07 Thread gh.robin
Hello, With FG OSG Does somebody succeeded to get livery change ? , i have tried bf109g, b1900d for instance, which does work. Only FG PLIB gives the nice result. I intend to implement some diff livery on Noratlas ant P-38L , i am not sure that is a good idea. Regards -- GĂ©rard

Re: [Flightgear-devel] Bug in JSBSim FGPropeller.cpp

2007-08-07 Thread Torsten Dreyer
If the rotational rates (returned by the function GetPQR()) are zero - that is, at steady state - the angular momentum (vH) parameter will add *nothing* to the total moment (vMn). The angular momentum introduces gyroscopic effects. If the effect is too strong, it could be that the Ixx value

Re: [Flightgear-devel] Bug in JSBSim FGPropeller.cpp

2007-08-07 Thread Torsten Dreyer
May be i don't understand your remark, and i could be wrong, but all aircraft propeller have not the same rotation direction , some are CCWon the same aircraft some are CW on others aircraft. Correct - and some aircraft have both of it: one CW and one CCW. Sure there is no

Re: [Flightgear-devel] OSG and material animation, livery change ??

2007-08-07 Thread Detlef Faber
Hello Gerard, Am Dienstag, den 07.08.2007, 19:47 +0200 schrieb gh.robin: Hello, With FG OSG Does somebody succeeded to get livery change ? , i have tried bf109g, b1900d for instance, which does work. Only FG PLIB gives the nice result. it used to work in OSG too, but sadly I

Re: [Flightgear-devel] Bug in JSBSim FGPropeller.cpp

2007-08-07 Thread Hans Fugal
On 8/7/07, Torsten Dreyer [EMAIL PROTECTED] wrote: Try yourself: Get the P-38L in the air and fly full throttle straight and level, open the property-browser for controls/flight. I need a right aileron deflection to keep the wings level. If I reduce power to idle, the aircraft turns sharply to

Re: [Flightgear-devel] Bug in JSBSim FGPropeller.cpp

2007-08-07 Thread Ralf Gerlich
Hans Fugal wrote: Perhaps someone who has flown a counterrotating twin can weigh in. Then Torsten is the right person here. Guess who does fly the real-life counterpart of the Seneca in FlightGear? Cheers, Ralf - This

Re: [Flightgear-devel] Bug in JSBSim FGPropeller.cpp

2007-08-07 Thread Torsten Dreyer
explained the Seneca's behavior to me. Perhaps someone who has flown a counterrotating twin can weigh in. The Seneca POH says: Counter-rotation of the propellers provides balanced thrust during takeoff and climb and eliminates the `critical engine` in single engine flight. Not that much of

Re: [Flightgear-devel] Informal poll: driving simulation

2007-08-07 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA256 Hi, for my living I'm developing powertrain modells for hardware in the loop simulators (for a well known OEM...). As my part covers only longitudinal dynamics I'm currently not using any 3D visualisation, but my drivetrain colleagues are using

[Flightgear-devel] Fwd: Re: Bug in JSBSim FGPropeller.cpp

2007-08-07 Thread gh.robin
-- Forwarded Message -- Subject: Re: [Flightgear-devel] Bug in JSBSim FGPropeller.cpp Date: Tue 7 August 2007 21:03 From: gh.robin [EMAIL PROTECTED] To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net On Tue 7 August 2007 20:00, Torsten Dreyer wrote:

Re: [Flightgear-devel] Severe Turbulence (Weather Interpolation Problem?)

2007-08-07 Thread Georg Vollnhals
Laurence Vanek schrieb: Hans Fugal wrote: Flying in the vicinity of KCSQ just now (KCSQ 062055Z AUTO 16006KT 10SM CLR 26/23 A2979 RMK AO2) in both the pa28-161 and j3cub, I noticed some kind of weather-related problems. I'm afraid it was probably weather interpolation-related. My plane

[Flightgear-devel] (Re-Edited-EXTENDED) Another FlightGear Movie short using MIBS

2007-08-07 Thread Forums Virgin Net
OK can't make Anmaster happy, so I re-compiled the Video due to being nagged to death. (Extended) Short Movie, with some Ommisions from Anmasters so-called made up remarks, More focus on where the speach comes from to clear Anmasters name :o) Now starring Ogel Anmaster flying, and Helijah's

Re: [Flightgear-devel] Severe Turbulence (Weather Interpolation Problem?)

2007-08-07 Thread Hans Fugal
I did some more investigating, and discovered that it is still happening even fair weather, it's just that the wind speed is low enough that the effect isn't very pronounced. Also, taxi up to a windsock and watch the effect. Incidentally, I was trying to add a layer of clouds with

Re: [Flightgear-devel] Informal poll: driving simulation

2007-08-07 Thread Adam Dershowitz
On Aug 6, 2007, at 7:46 PM, Curtis Olson wrote: I'd like to do a quick informal poll here. My day job involves maintaining and managing an advanced research driving simulator: http://www.humanfirst.umn.edu/Facilities/index.html There has been some vague discussions here in my lab about

Re: [Flightgear-devel] Fwd: Re: Bug in JSBSim FGPropeller.cpp

2007-08-07 Thread Berndt, Jon S
Yes there is some differences needed to keep the right heading , when we modify the throttle value, but it is not exactly what you are describing. I haven't been able to look too closely at this, yet, but I have a suspicion. If you look in the function FGPropeller::GetPowerRequired() there

Re: [Flightgear-devel] Informal poll: driving simulation

2007-08-07 Thread Mirko Stanisak
I have just played a bit with Racer (http://www.racer.nl/) but it seems pretty nice. It is an open source, cross platform driving sim, much like FG. It seems to use some pretty reasonable physics and have the ability to use different cars, again, much like FG. So it is something else that

Re: [Flightgear-devel] 0.9.11-pre1 for Mac OS?

2007-08-07 Thread Tatsuhiro Nishioka
Hi Curt, I've built both of these. (not the latest but ones as of a few weeks ago) Do you need binary packages or the URLs to the svn repository? If you need binary packages, let me have some time. I'm going to make it and post an announce here. Though I'm a bit busy these days, I'll do my

Re: [Flightgear-devel] 0.9.11-pre1 for Mac OS?

2007-08-07 Thread Tatsuhiro Nishioka
Hans, As I posted in this list, both osg/0.9.11-pre1 are ready to deliver (ones as of a few weeks ago). According to your post, there seems no further patches required for building the latest source. So I will make the latest packages for both cvs version and 0.9.11- pre1 and will post the