Short Movie, starring Anmaster flying, and Helijah's music composition.
Various Download Sources.
files.ww
http://files.ww.com/files/37527.html
YouTube
http://www.youtube.com/watch?v=VaIa_YkbQIg
Google - link
http://video.google.com/videoplay?docid=-821828377268346433
Regards, from Aerotro
Confirmed, no changes to the source necessary. I also played with
less-intrusive solutions to the alut.h problem. Putting alut.h[1] in
e.g. /usr/local/include/OpenAL/alut.h works great.
So to summarize:
- You need a compiler, of course, and I think you may need XCode
Tools[2] installed for that.
There is a bug in JSBSim causing multiengine aircraft with counterrotating
props suffer from excessive yaw when engines are running. Significant aileron
deflection is required to fly straight and level.
I tracked down that issue and finally came to FGPropeller.cpp line 198:
vH(eX) =
On Tue 7 August 2007 17:57, Torsten Dreyer wrote:
There is a bug in JSBSim causing multiengine aircraft with counterrotating
props suffer from excessive yaw when engines are running. Significant
aileron deflection is required to fly straight and level.
I tracked down that issue and finally
Tuesday, August 07, 2007.
Hi Durk, Vivian, Reagan, et al ...
Thanks for the replies ... The reason my MSVC8 complains is simple now that
I think about it.
I use my OWN flightgear.vcproj file, which includes all modules in a single
line, as part of 'main'. Much easier to find sources in a
On Tue 7 August 2007 18:20, gh.robin wrote:
On Tue 7 August 2007 17:57, Torsten Dreyer wrote:
There is a bug in JSBSim causing multiengine aircraft with
counterrotating props suffer from excessive yaw when engines are running.
Significant aileron deflection is required to fly straight and
There is a bug in JSBSim causing multiengine aircraft with
counterrotating props suffer from excessive yaw when engines
are running. Significant aileron deflection is required to
fly straight and level.
I tracked down that issue and finally came to FGPropeller.cpp
line 198:
Hello,
With FG OSG Does somebody succeeded to get livery change ? , i have tried
bf109g, b1900d for instance, which does work.
Only FG PLIB gives the nice result.
I intend to implement some diff livery on Noratlas ant P-38L , i am not sure
that is a good idea.
Regards
--
GĂ©rard
If the rotational rates (returned by the function GetPQR()) are zero -
that is, at steady state - the angular momentum (vH) parameter will add
*nothing* to the total moment (vMn). The angular momentum introduces
gyroscopic effects.
If the effect is too strong, it could be that the Ixx value
May be i don't understand your remark, and i could be wrong,
but all aircraft propeller have not the same rotation direction ,
some are CCWon the same aircraft
some are CW on others aircraft.
Correct - and some aircraft have both of it: one CW and one CCW.
Sure there is no
Hello Gerard,
Am Dienstag, den 07.08.2007, 19:47 +0200 schrieb gh.robin:
Hello,
With FG OSG Does somebody succeeded to get livery change ? , i have tried
bf109g, b1900d for instance, which does work.
Only FG PLIB gives the nice result.
it used to work in OSG too, but sadly I
On 8/7/07, Torsten Dreyer [EMAIL PROTECTED] wrote:
Try yourself: Get the P-38L in the air and fly full throttle straight and
level, open the property-browser for controls/flight. I need a right aileron
deflection to keep the wings level. If I reduce power to idle, the aircraft
turns sharply to
Hans Fugal wrote:
Perhaps someone who has flown a counterrotating twin can weigh in.
Then Torsten is the right person here. Guess who does fly the real-life
counterpart of the Seneca in FlightGear?
Cheers,
Ralf
-
This
explained the Seneca's behavior to me. Perhaps someone who has flown a
counterrotating twin can weigh in.
The Seneca POH says:
Counter-rotation of the propellers provides balanced thrust during takeoff
and climb and eliminates the `critical engine` in single engine flight.
Not that much of
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA256
Hi,
for my living I'm developing powertrain modells for hardware in the loop
simulators (for a well known OEM...). As my part covers only
longitudinal dynamics I'm currently not using any 3D visualisation, but
my drivetrain colleagues are using
-- Forwarded Message --
Subject: Re: [Flightgear-devel] Bug in JSBSim FGPropeller.cpp
Date: Tue 7 August 2007 21:03
From: gh.robin [EMAIL PROTECTED]
To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net
On Tue 7 August 2007 20:00, Torsten Dreyer wrote:
Laurence Vanek schrieb:
Hans Fugal wrote:
Flying in the vicinity of KCSQ just now (KCSQ 062055Z AUTO 16006KT
10SM CLR 26/23 A2979 RMK AO2) in both the pa28-161 and j3cub, I
noticed some kind of weather-related problems. I'm afraid it was
probably weather interpolation-related.
My plane
OK can't make Anmaster happy, so I re-compiled the Video due to being nagged to
death.
(Extended) Short Movie, with some Ommisions from Anmasters so-called made up
remarks,
More focus on where the speach comes from to clear Anmasters name :o)
Now starring Ogel Anmaster flying, and Helijah's
I did some more investigating, and discovered that it is still
happening even fair weather, it's just that the wind speed is low
enough that the effect isn't very pronounced. Also, taxi up to a
windsock and watch the effect.
Incidentally, I was trying to add a layer of clouds with
On Aug 6, 2007, at 7:46 PM, Curtis Olson wrote:
I'd like to do a quick informal poll here.
My day job involves maintaining and managing an advanced research
driving simulator:
http://www.humanfirst.umn.edu/Facilities/index.html
There has been some vague discussions here in my lab about
Yes there is some differences needed to keep the right
heading , when we modify the throttle value, but it is not
exactly what you are describing.
I haven't been able to look too closely at this, yet, but I have a
suspicion. If you look in the function FGPropeller::GetPowerRequired()
there
I have just played a bit with Racer (http://www.racer.nl/) but it
seems pretty nice. It is an open source, cross platform driving sim,
much like FG. It seems to use some pretty reasonable physics and
have the ability to use different cars, again, much like FG. So it
is something else that
Hi Curt,
I've built both of these. (not the latest but ones as of a few
weeks ago)
Do you need binary packages or the URLs to the svn repository?
If you need binary packages, let me have some time. I'm going to make
it and post an announce here.
Though I'm a bit busy these days, I'll do my
Hans,
As I posted in this list, both osg/0.9.11-pre1 are ready to deliver
(ones as of a few weeks ago).
According to your post, there seems no further patches required for
building the latest source.
So I will make the latest packages for both cvs version and 0.9.11-
pre1 and will post the
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