Re: [Flightgear-devel] FlightGear in IVAO network

2008-11-09 Thread Pep Ribal
Thanks for your comments and suggestions. In the first place, I need to tell you that personally, I'm a "free software guy", and I agree that the best possible solution is always the GPL license. But this is personal. BTW, you can find information about IVAO at www.ivao.aero, for those that asked

Re: [Flightgear-devel] FlightGear in IVAO network

2008-11-09 Thread Csaba Halász
On Mon, Nov 10, 2008 at 12:11 AM, Pep Ribal <[EMAIL PROTECTED]> wrote: > > We are not willing to publish our server protocol. That means that a > possible module for connecting FG to the servers shouldn't be open source. > > We have developed a shared library called the INL (IVAO Network Library),

Re: [Flightgear-devel] FlightGear in IVAO network

2008-11-09 Thread Arnt Karlsen
On Mon, 10 Nov 2008 01:11:01 +0200, Pep wrote in message <[EMAIL PROTECTED]>: > Hi all, > > my name is Pep Ribal. I belong to the Software Development department ..this is a business enterprise, no? > of the IVAO network. Some of you might remember me, as I was involved > in a project regardi

Re: [Flightgear-devel] FlightGear in IVAO network

2008-11-09 Thread Csaba Halász
On Mon, Nov 10, 2008 at 1:00 AM, Martin Spott <[EMAIL PROTECTED]> wrote: > BTW, I'm not sure if I really should trust the statistics on this page: > > http://www.ivao.org/network/servers.php Nope. Try: http://network.ivao.aero/ao/aio.cgi Currently (01:25 UTC) 24 controllers and 202 pilots. -- C

Re: [Flightgear-devel] FlightGear in IVAO network

2008-11-09 Thread James Sleeman
On Sun, 2008-11-09 at 18:40 -0600, Curtis Olson wrote: > It occurs to me that you might not like this option since it would > reduce the level of control you have over individual clients in the > FlightGear world. One might suggest that this would be easily resolved by IVAO by simply ignoring th

Re: [Flightgear-devel] FlightGear in IVAO network

2008-11-09 Thread Curtis Olson
Hi Pep, I haven't personally flown in the IVAO network, but if it is staffed by realistic real world controllers and maintains similar standards of professionalism as in the real aviation world, then I could see this being a really nice option for FlightGear pilots. The biggest challenge here is

Re: [Flightgear-devel] FlightGear in IVAO network

2008-11-09 Thread Martin Spott
"Pep Ribal" wrote: > We are not willing to publish our server protocol. That means that a > possible module for connecting FG to the servers shouldn't be open source. BTW, I'm not sure if I really should trust the statistics on this page: http://www.ivao.org/network/servers.php According to

Re: [Flightgear-devel] FlightGear in IVAO network

2008-11-09 Thread Martin Spott
"Pep Ribal" wrote: > We have developed a shared library called the INL (IVAO Network Library), > freely available at no charge (IVAO freeware), but not open source, that > would encapsulate all accesses to our servers. A potential FG module for > connecting to the IVAO servers should link and u

[Flightgear-devel] FlightGear in IVAO network

2008-11-09 Thread Pep Ribal
Hi all, my name is Pep Ribal. I belong to the Software Development department of the IVAO network. Some of you might remember me, as I was involved in a project regarding IVAO-FlightGear interconnection time ago. That specific project was discontinued, but we at IVAO have not forgotten about t

Re: [Flightgear-devel] Improved 3D Clouds patch

2008-11-09 Thread Stuart Buchanan
Heiko Schulz wrote: > For now I which a bit more documentation about making the cloudshapes. > I did understand that there are layers with Boxes with a set of clouds. > But I have problems with these coordinates: > > >3200 >0 >2400 >st-large > > > and grid sizes.

Re: [Flightgear-devel] SimGear SGMutex -> OpenThreads patch by

2008-11-09 Thread Martin Spott
Martin Spott wrote: > Well, this patch to SimGear is one piece of a set of two, of which the > FlightGear-related part had been applied long ago - and which, > apparently, lead to no implications at all: > > > http://mapserver.flightgear.org/git/gitweb.pl?p=flightgear;a=commitdiff;h=baa5a4adc4

Re: [Flightgear-devel] SimGear SGMutex -> OpenThreads patch by

2008-11-09 Thread Martin Spott
"Curtis Olson" wrote: > On Sun, Nov 9, 2008 at 9:44 AM, Martin Spott wrote: > > Martin Spott wrote: > > > for a rather long time now I have always been applying this patch to my > > > SimGear builds: > > > > > > http://blaniel.free.fr/pub/flightgear/patches/ot_simgear.patch > My opinion which I

Re: [Flightgear-devel] Improved 3D Clouds patch

2008-11-09 Thread gerard robin
On dimanche 09 novembre 2008, Stuart Buchanan wrote: > Gerard Robin wrote: > > I do like that new version , i hope that the next one without that > > ordering problem will be perfect. > > It appears that Manuel has solved the ordering bug. Yeah, change nothing it is perfect, and the textures are

Re: [Flightgear-devel] Improved 3D Clouds patch

2008-11-09 Thread Stuart Buchanan
Tatsuhiro Nishioka wrote: > By the way, I found a very interesting thing that the clouds always face to > the > aircraft. > I placed ufo in the middle of clouds and made a spin by pressing left cursor. > Then all the clouds were turning toward me, changing their order. > I don't complain about t

Re: [Flightgear-devel] Improved 3D Clouds patch

2008-11-09 Thread Stuart Buchanan
Ron Jensen wrote: > Well, that seems to have solved the alpha blending issues! Thanks! > > Is this applicable to the trees, too? The cloud code does a single bubble sort pass per frame, to avoid the performance penalty of sorting the entire cloud set each frame. We could do something similar f

Re: [Flightgear-devel] Improved 3D Clouds patch

2008-11-09 Thread Stuart Buchanan
Gerard Robin wrote: > I do like that new version , i hope that the next one without that ordering > problem will be perfect. It appears that Manuel has solved the ordering bug. > http://pagesperso-orange.fr/GRTux/3DClouds-img6.jpg > > with that screenshot we may identify where the problem is:

Re: [Flightgear-devel] Improved 3D Clouds patch

2008-11-09 Thread Stuart Buchanan
Manuel Massing wrote: > Attached is a small fix for the sorting in CloudShaderGeometry.cxx. > I think the sorting problem stems from the osg idiosyncracy > to store transposed matrices...so the intuitive > > osg::Vec4f p = vm * osg::Vec4f(_cloudsprites[i]->position.osg(), 1.0f); > > needs to

Re: [Flightgear-devel] Improved 3D Clouds patch

2008-11-09 Thread gerard robin
On dimanche 09 novembre 2008, Torsten Dreyer wrote: > > It is only first try, but its look like we can make it better than in > > plib-fg. > > Oh - they look good! > Thanks to all of you working on 3d clouds. I have assembled some in flight > pictures showing various types of clouds that might aid

Re: [Flightgear-devel] stall horn sound

2008-11-09 Thread Curtis Olson
I've done some work on the sound system in main.cxx and have attached a patch for folks to review if they want to look at what I did. I made a simplifying assumption that the listener is either stationary (stationary enough) or it is tracking with the aircraft model position. The existing code do

Re: [Flightgear-devel] Improved 3D Clouds patch

2008-11-09 Thread Torsten Dreyer
> It is only first try, but its look like we can make it better than in > plib-fg. Oh - they look good! Thanks to all of you working on 3d clouds. I have assembled some in flight pictures showing various types of clouds that might aid in creating textures. Find it here: http://www.t3r.de/flightpic

Re: [Flightgear-devel] SimGear SGMutex -> OpenThreads patch by Benoit

2008-11-09 Thread Curtis Olson
On Sun, Nov 9, 2008 at 9:44 AM, Martin Spott wrote: > Martin Spott wrote: > > > for a rather long time now I have always been applying this patch to my > > SimGear builds: > > > > http://blaniel.free.fr/pub/flightgear/patches/ot_simgear.patch > > > > I have to admit that I never made any perform

Re: [Flightgear-devel] Improved 3D Clouds patch

2008-11-09 Thread Curtis Olson
On Sat, Nov 8, 2008 at 10:30 PM, Manuel Massing wrote: > Hi Stuart, > > Attached is a small fix for the sorting in CloudShaderGeometry.cxx. > I think the sorting problem stems from the osg idiosyncracy > to store transposed matrices...so the intuitive > >osg::Vec4f p = vm * osg::Vec4f(_clo

Re: [Flightgear-devel] SimGear SGMutex -> OpenThreads patch by Benoit

2008-11-09 Thread Martin Spott
Martin Spott wrote: > for a rather long time now I have always been applying this patch to my > SimGear builds: > > http://blaniel.free.fr/pub/flightgear/patches/ot_simgear.patch > > I have to admit that I never made any performance comparison against > the previous state, nevertheless I have

Re: [Flightgear-devel] Improved 3D Clouds patch

2008-11-09 Thread Vadym Kukhtin
Here is my attempt to improve textures http://img.uz/images/128039fgfs-screen-055.jpg http://img.uz/images/958274fgfs-screen-057.jpg http://img.uz/images/614841fgfs-screen-060.jpg http://img.uz/images/853167fgfs-screen-059.jpg http://img.uz/images/876560fgfs-screen-068.jpg http://img.uz/images

Re: [Flightgear-devel] Improved 3D Clouds patch

2008-11-09 Thread gerard robin
On dimanche 09 novembre 2008, Heiko Schulz wrote: > > > Well, that seems to have solved the alpha blending > > > > issues! Thanks! > > > > Not 100% but way much better than the last one. > > I saw some unexpected sky/scenery blending, probably when a > > half of cloud is in front of another one an

Re: [Flightgear-devel] Improved 3D Clouds patch

2008-11-09 Thread Heiko Schulz
> > Well, that seems to have solved the alpha blending > issues! Thanks! > > Not 100% but way much better than the last one. > I saw some unexpected sky/scenery blending, probably when a > half of cloud is in front of another one and the other half > has nothing behind, but I'm not 100% sure on

Re: [Flightgear-devel] Improved 3D Clouds patch

2008-11-09 Thread Vadym Kukhtin
If thereis'nt other cloud layers, looks great from any angles, thanks! If any other cloud layer above, then from ground look same as without patch :( Now time to tune textures and xml, maybe -- --- WBR, Vadym. - This SF.Net

Re: [Flightgear-devel] Improved 3D Clouds patch

2008-11-09 Thread Tatsuhiro Nishioka
Hi, On Nov 9, 2008, at 3:30 PM, Ron Jensen wrote: > On Sun, 2008-11-09 at 05:30 +0100, Manuel Massing wrote: >> Hi Stuart, >> >> Attached is a small fix for the sorting in CloudShaderGeometry.cxx. >> I think the sorting problem stems from the osg idiosyncracy >> to store transposed matrices...so