Hello James ,
Just tried the b1900d after a long while , and I have no idea how to
use my own KLN90B anymore ... any pointers on how I can fix this ?
In particular , I cant set the destination waypoint , though it
appears with a search.
Thanks.
After the last commit , emissive materials work again ,
but all "chrome" animations are still emissive ... I used to have this
problem long ago if I didnt remove any texture from the object before
exporting from Blender.
Are default textures being applied to these objects somehow ?
Cheers
On 11/15
On 11/16/2009 02:30 AM, Victhor Foster wrote:
> FG works again here, but there are bugs with your code. Some models are
> untextured, some are textured, and the shading is weird. Like when you have
> the ambient value lower than rgb on a material setting on a model. The side
> away from the ligh
Curt: "I think we also need a good slogan or motto ... I kind of like:
'FlightGear: Educate, Entertain, Inspire.'"
Gijs: "On the FSweekend posters, we had printed out: 'Naturally flying is
free'. I like it ;)"
Curt: "I think this might be a phrase that doesn't quite sounds as smooth in
Engli
Seperate ports are gonna be a problem with firewalls.
Is there a way to create a group using the callsign? eg my_group:callsign ?
just a thought.
Pete
Jacob Burbach wrote:
> Trying to fit everyone into a few "pre-defined" groups is not a very
> good idea in my opinion. Peoples wants, needs, and
Trying to fit everyone into a few "pre-defined" groups is not a very
good idea in my opinion. Peoples wants, needs, and uses are to varied
to be known ahead of time. It also doesn't address the need for an
ignore chat / ignore model feature, as having a group doesn't not
mean people will behave ap
FG works again here, but there are bugs with your code. Some models are
untextured, some are textured, and the shading is weird. Like when you have the
ambient value lower than rgb on a material setting on a model. The side away
from the light is dark.
---
Material animation lighting works here , but ac objects with an
emmisive setting no longer 'emit' , (as already reported on IRC)...
On 11/15/09, Tim Moore wrote:
> On 11/15/2009 08:21 PM, Vivian Meazza wrote:
>> Csaba Halász wrote:
>>
>>>
>>> On Sun, Nov 15, 2009 at 11:18 AM, Hans Janssen
>>> wr
On 11/15/2009 08:21 PM, Vivian Meazza wrote:
> Csaba Halász wrote:
>
>>
>> On Sun, Nov 15, 2009 at 11:18 AM, Hans Janssen
>> wrote:
>>>
>>> I just did a build from cvs and did a quik run on KSFO with the c172
>>> witch seems to be ok, but running at an airport that is not in the base
>>> pkg, lik
Hi Vivian
I think that a majority of users configures MP through a launcher interface,
so the convention would be enforced through the UI.
The launcher (fgrun or other) would show a drop-down menu with the Groups
(their name) that a user can join.
The port numbers that I showed were an example, I
Hi James, hi Jon
Why geek-appeal, if I must ask?
My idea was to provide a very clean interface for the user.
In Fgrun, beside the multiplayer check flag, you would have a drop-down menu
specifying the Group that you want to join instead of the current port
number.
Pretty natural as far as user ex
Csaba Halász wrote:
>
> On Sun, Nov 15, 2009 at 11:18 AM, Hans Janssen
> wrote:
> >
> > I just did a build from cvs and did a quik run on KSFO with the c172
> > witch seems to be ok, but running at an airport that is not in the base
> > pkg, like EHLE or EDDI, it starts but stays at the splash s
On Sun, 2009-11-15 at 07:35 -0600, Gene Lege wrote:
> I like: Freedom in Flight
Hmm... "FlightGear: 7 Degrees of Freedom"
--
Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day
trial. Simplif
Hmm
...
>
> Torsten
>
> P.S.:
> Don't wait to long. No deadline is set, but the winner may
> be declared at any
> time within the next days or so.
>
Woulden't be it much more fair, if we would set a deadline?
--
I have just started a new poll for the next winner of a FlightGear T-Shirt
sponsored by Curt.
Candidates were nominated by users of the Forum during the last week.
Please hop over to the forum and vote! May the best one win!
http://www.flightgear.org/forums/viewtopic.php?f=10&t=6352
Torsten
P
On Sun, Nov 15, 2009 at 11:18 AM, Hans Janssen wrote:
>
> I just did a build from cvs and did a quik run on KSFO with the c172
> witch seems to be ok, but running at an airport that is not in the base
> pkg, like EHLE or EDDI, it starts but stays at the splash screen and
> it's beginning to eat me
Given the number of airfields in the US I think this is a good idea as long as
we can implement it without breaking genapts,
I'm going to go forward with heuristically-defining other runway markings since
there shouldn't be any problems with defining single-wide markings for some
European count
On 11/15/2009 06:05 AM, Anders Gidenstam wrote:
> Hi John,
>
> Can you check if
>
> aptitude install libboost-all-dev
>
> doesn't upgrade your system to boost 1.40?
Wow. Thanks for the clue.
Simgear and FGFS compile OK here now.
> It did here. I had at some previous time explicitly installe
On Sat, Nov 14, 2009 at 2:01 AM, Stuart Buchanan <
stuart_d_bucha...@yahoo.co.uk> wrote:
> Curtis Olson wrote:
> >On Fri, Nov 13, 2009 at 1:34 AM, Gijs de Rooy wrote:
> >>> Curt Olson wrote:
> >>> I think we also need a good slogan or motto ... I kind of like:
> >>>
> >>> FlightGear: Educate, Ent
On 11/15/2009 06:08 AM, Curtis Olson wrote:
> On Sun, Nov 15, 2009 at 12:28 AM, John Denker wrote:
>
>> On 11/14/2009 11:36 AM, Curtis Olson wrote:
>>
>>> I suppose we could use some heuristic such as:
>>>
>>> 4 character airport code that do not start with "K" or "P" use a leading
>>> zero, and
On Sunday 15 Nov 2009, Alasdair Campbell wrote:
> On Sun, 2009-11-15 at 05:11 -0700, John Denker wrote:
> > 2) The following observations may be useful, even though they
> > don't directly respond to the question that was asked.
> > Squeeze (at the moment at least) is providing boost 1.35
> > wh
On Sun, Nov 15, 2009 at 12:28 AM, John Denker wrote:
> On 11/14/2009 11:36 AM, Curtis Olson wrote:
>
> > I suppose we could use some heuristic such as:
> >
> > 4 character airport code that do not start with "K" or "P" use a leading
> > zero, and all other airports omit the leading zero? We coul
On Sun, 2009-11-15 at 05:11 -0700, John Denker wrote:
>
> 2) The following observations may be useful, even though they
> don't directly respond to the question that was asked.
> Squeeze (at the moment at least) is providing boost 1.35
> which in turn provides
> /usr/include/c++/4.3/unord
On Sun, 15 Nov 2009, John Denker wrote:
> 2) The following observations may be useful, even though they
> don't directly respond to the question that was asked.
> Squeeze (at the moment at least) is providing boost 1.35
Hi John,
Can you check if
aptitude install libboost-all-dev
doesn't upgrad
On 11/15/2009 03:46 AM, Tim Moore wrote:
> The critical feature from 1.37 is unordered_map; does
> Debian stable have std::tr1::unordered_map (i.e.,
> /usr/include/c++//unordered_map)?
1) Talking about Debian "stable" is problematic, especially
in a discussion that will be archived. The cu
I wrote
> Tim Moore
>
>
> > On 11/15/2009 10:04 AM, Martin Spott wrote:
> > > "Vivian Meazza" wrote:
> > >> Tim Moore wrote
> > >
> > >>> This requires updating flightgear, simgear, and data. Also, version
> > 1.37 of Boost
> > >>> is now required.
> > >
> > >> Sounds good to me. I'll start to d
On 11/15/2009 04:11 AM, Martin Spott wrote:
> John Denker wrote:
>
>> If anybody is interested, I can provide a file "apt-state.dat"
>> that non-heuristically specifies which airports are in the
>> US -- and even specifies which state. This would lower the
>> error rate rather dramatically.
>
>
Ron Jensen wrote:
> Yes, I understand that. My vision was the flag would be set before
> genapts is ran. Or are all airports generated at a single pass?
For the World Scenery build: Yes as long as 'genapts' doesn't
randomly crash at some airfield.
Well, in theory we could call 'genapts' o
John Denker wrote:
> If anybody is interested, I can provide a file "apt-state.dat"
> that non-heuristically specifies which airports are in the
> US -- and even specifies which state. This would lower the
> error rate rather dramatically.
I think we're talking about a 'problem' which is seeking
Tim Moore
> On 11/15/2009 10:04 AM, Martin Spott wrote:
> > "Vivian Meazza" wrote:
> >> Tim Moore wrote
> >
> >>> This requires updating flightgear, simgear, and data. Also, version
> 1.37 of Boost
> >>> is now required.
> >
> >> Sounds good to me. I'll start to do battle with MSVC9 today. But w
Tim Moore wrote:
> [...] The critical feature from 1.37 is unordered_map; does
> Debian stable have std::tr1::unordered_map (i.e.,
> /usr/include/c++//unordered_map)?
jive: 11:56:47 ~> find /usr/include/ -name unordered_map\*|xargs ls -l
-rw-r--r-- 1 root root 8140 2. Jan 2009
/usr/inclu
Tim Moore wrote:
> I've just checked in code that applies effects to all models in FG. There's no
> documentation yet for how to use new features -- and not really any examples
> either; I want to shake out what the changes may have broken first.
> Animations,
> particularly material animations, m
On 11/15/2009 10:04 AM, Martin Spott wrote:
> "Vivian Meazza" wrote:
>> Tim Moore wrote
>
>>> This requires updating flightgear, simgear, and data. Also, version 1.37 of
>>> Boost
>>> is now required.
>
>> Sounds good to me. I'll start to do battle with MSVC9 today. But why Boost
>> 1.37 when 1.
> Tim Moore wrote
>>
>>
>>> I've just checked in code that applies effects to all models in FG.
>>> There's no
>>> documentation yet for how to use new features -- and not really any
>>> examples
>>> either; I want to shake out what the changes may have broken first.
>>> Animations,
>>> particularl
On 2009-11-15 09.38, Vivian Meazza wrote:
> Tim Moore wrote
>
>
>> I've just checked in code that applies effects to all models in FG.
>> There's no
>> documentation yet for how to use new features -- and not really any
>> examples
>> either; I want to shake out what the changes may have broken fir
"Vivian Meazza" wrote:
> Tim Moore wrote
>> This requires updating flightgear, simgear, and data. Also, version 1.37 of
>> Boost
>> is now required.
> Sounds good to me. I'll start to do battle with MSVC9 today. But why Boost
> 1.37 when 1.40 is available?
Indeed. To put it the sarcastic way (i
Tim Moore wrote
> I've just checked in code that applies effects to all models in FG.
> There's no
> documentation yet for how to use new features -- and not really any
> examples
> either; I want to shake out what the changes may have broken first.
> Animations,
> particularly material animatio
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