Re: [Flightgear-devel] static friction patch

2013-04-15 Thread Diogo Kastrup
Hi, Thanks for the testing and support guys. The sliding helicopters where really frustrating for me too. I liked Alex's screenshot, that requires some skill... I will go through some comments below: Brandano wrote: As far as keyboard brake input, i believe this calls for some sort of

[Flightgear-devel] static friction patch

2013-04-14 Thread Diogo Kastrup
Hi, A long time ago I started working on a different implementation for YASim static friction. With help from Csaba and Mathias Fröhlich the patch worked but I never finished polishing it to submit a final version. I finally got back to it and, although it is working on my tests, I am not sure it

Re: [Flightgear-devel] [OT] Bizarre Experiment

2010-03-16 Thread Diogo Kastrup
Durk Talsma wrote: Hi Curt, A shakey power supply would indeed be my alternative hypothesis. Hi Durk, I am not an electronics expert but I guess the temperature will affect the power supply too. And I think modern CPU/MB have temperature check built in and slow the clock to compensate.

Re: [Flightgear-devel] Shader issue on ATI cards

2010-02-11 Thread Diogo Kastrup
jean pellotier wrote: Are you seeing any error messages in the console at all? Usually if there is a shader issue, then some error messages are displayed there. However the colour problems you are seeing are quite strange. Hi, I just upgraded my computer and got an ATI video card for

Re: [Flightgear-devel] Shader issue on ATI cards

2010-02-11 Thread Diogo Kastrup
Diogo Kastrup wrote: On an unrelated issue, I am not sure if this is a problem with ATI cards, but I got frustrated with the frame-rate I got after the upgrade. I was getting around 30-40 fps with the old machine and now it is around 35-45 with a intel I-7 860, ATI HD4890, 4gB DDR3

Re: [Flightgear-devel] Shader issue on ATI cards

2010-02-11 Thread Diogo Kastrup
Strange indeed. The details of the pall seem to depend on time of day (angle of sun?). The pall depends very stronly on direction of view. For some directions, the pall is not noticeable, but panning the view a tiny amount brings the pall back in full force. I am not familiar with

Re: [Flightgear-devel] Shader issue on ATI cards

2010-02-11 Thread Diogo Kastrup
Tim Moore wrote: One thing to try is #ifdef ing out the parts of the fragment shaders that refer to OpenGL state. So, turn off 3D clouds and trees. In default.frag and mat-anim.frag, #ifdef or comment out the clause that begins if (gl_FrontMaterial.shininess 0) I just tried this with no

[Flightgear-devel] groundcache get_body() question

2009-10-28 Thread Diogo Kastrup
Hello Mathias, I am trying to use the get_body method in that old gear friction patch of mine but I am having some trouble. I think the returned bodyToWorld matrix is just the orientation of the carrier, without the translation. Is this correct or is just my lousy math bugging me? If this is the

Re: [Flightgear-devel] YASim static friction

2009-05-18 Thread Diogo Kastrup
Mathias Fröhlich escreveu: Prototyped and checked in. I don't claim that it is bug free. So help chasing them :) Feel free to ask if something is too bad documented or does not work as expected. Hi Mathias, I am sorry for the delay, finally I could get back to this. Besides moving to a

Re: [Flightgear-devel] YASim static friction

2009-03-05 Thread Diogo Kastrup
Hello, Mathias Fröhlich wrote: Ok, I am working on a major overhaul to speed up and generalize the ground intersection stuff. So parts of what you code is already covered by that more general approach. When I look at your patch, the only thing that is missing so far in the ground

Re: [Flightgear-devel] YASim static friction

2009-02-23 Thread Diogo Kastrup
Csaba, thank you very much for testing. See my comments below. Em Seg, 2009-02-23 às 04:59 +0100, Csaba Halász escreveu: I tested with the bo105 on solid ground first. It doesn't move an inch with engines shut down. During startup, it doesn't turn either. The s76c (which has wheels instead of

Re: [Flightgear-devel] YASim static friction

2009-02-23 Thread Diogo Kastrup
Em Seg, 2009-02-23 às 17:58 -0300, Diogo Kastrup escreveu: The carrier sailing out from underneath is strange, it looks like the groundcache can't finding a intersection with the ground for these aircrafts and it is using a fallback value. Can someone check if this happens without my patch

[Flightgear-devel] YASim static friction

2009-02-22 Thread Diogo Kastrup
Hello, I finally got this working with the carrier, here is the patch. Please let me know what you guys think about it. Features: - No more sliding when should be stopped. - better behavior when cornering - better braking behavior * Problems: - More information about the brake system is needed

Re: [Flightgear-devel] YASim sliding helicopters bug

2009-02-05 Thread Diogo Kastrup
Em Qui, 2009-02-05 às 11:34 +, Martin Spott escreveu: To put it a bit provoking (no personal offense intended!) for the sake of getting the status right, this looks to me that we're never going to have this feature of proper tire/ground reaction simulation in FlightGear simply because the

Re: [Flightgear-devel] YASim sliding helicopters bug (+ ugly fix)

2009-02-02 Thread Diogo Kastrup
Hello, I have posted on this list before but I guess I never introduced myself. I am a Brazilian system analyst with experience in C programming and a little C++. I have no real pilot experience and no physics formation. I have a crude patch to improve gear friction in yasim using the method

Re: [Flightgear-devel] YASim sliding helicopters bug (+ ugly fix)

2009-02-02 Thread Diogo Kastrup
Em Seg, 2009-02-02 às 20:02 +0100, Melchior FRANZ escreveu: The problem is that I have to keep the stuck point moving with the carrier but the carrier update is not on the same frequency than the FDM update. A dependency on the AI update rate would probably not be very welcomed. BTW: I

Re: [Flightgear-devel] trees

2008-02-06 Thread Diogo Kastrup
Em Qua, 2008-02-06 às 16:57 +0100, Frederic Bouvier escreveu: Are you aware of this tool : http://dryad.stanford.edu/ Or this one: http://arbaro.sourceforge.net/ Diogo - This SF.net email is sponsored by: Microsoft Defy

[Flightgear-devel] YASim gear friction

2007-10-12 Thread Diogo Kastrup
Hi, This is a revival of the old thread small bug in YASim-gears. I'm trying to improve the static gear friction using the damped spring (1 cm length) around a stuck point method cited by Andy Ross. The patch is already in the works and somewhat functional, but I could use some help in the

Re: [Flightgear-devel] Re: night slowdown with nvidia GeForce 6200 on linux

2006-01-28 Thread Diogo Kastrup
Alex Romosan wrote: still trying to figure out the real reason why the nvidia driver is slow when we enable GL_POINT_SMOOTH in fgfs (and learning a lot more about openGL then i ever wanted to know). I've modified your test program to follow what is done in flightgear, and looks like the

Re: [Flightgear-devel] Re: night slowdown with nvidia GeForce 6200 on linux

2006-01-26 Thread Diogo Kastrup
Erik Hofman wrote: Ok, I've added support for point sprites. I does indeed increase the framerate in my PC. I find this a rather peculiar extension though. Especially since SGI has always been using point sprites without naming them. You know, there's this thing about points, if you