Selon Lee Elliott :
> On Monday 24 April 2006 12:16, Martin Spott wrote:
> > Melchior FRANZ wrote:
> > > There's a reason why hardly any graphics professional uses a
> > > flatscreen for his work. Those people insist on CRTs. My CRT
> > > was quite cheap, and doesn't seem to have a linear
> > > vo
On Monday 24 April 2006 12:16, Martin Spott wrote:
> Melchior FRANZ wrote:
> > There's a reason why hardly any graphics professional uses a
> > flatscreen for his work. Those people insist on CRTs. My CRT
> > was quite cheap, and doesn't seem to have a linear
> > voltage/brightness curve, but color
On Mon, 24 Apr 2006, Jon Stockill wrote:
Martin Spott wrote:
Last year on the LinuxTag I met Harald Koenig again - formerly known as
"Mr. S3" :-)
He was displaying a system for handling and employing colour management
profiles. Maybe we can elaborate a recommendation for how to calibrate
Fligh
Martin Spott wrote:
Melchior FRANZ wrote:
There's a reason why hardly any graphics professional uses a flatscreen
for his work. Those people insist on CRTs. My CRT was quite cheap, and
doesn't seem to have a linear voltage/brightness curve, but colors are
OK.
Last year on the LinuxTag I met
Melchior FRANZ wrote:
> There's a reason why hardly any graphics professional uses a flatscreen
> for his work. Those people insist on CRTs. My CRT was quite cheap, and
> doesn't seem to have a linear voltage/brightness curve, but colors are
> OK.
Last year on the LinuxTag I met Harald Koenig aga
Yeah, I noticed that the colors seemed really close together on the mapsever too. I've been meaning to send you that file for the color mapping (I used the same color averaging method in GIMP as you used however the colors seemed close together).
-Rob
There's another thing: When picking colo
Melchior FRANZ wrote:
> ShrubCover
> ShrubGrassCover
> Terrain/shrub.rgb
> Terrain/shrub2.rgb
> Terrain/shrub3.rgb
>
> we are mapping two types to three different textures. Wouldn't it make
> more sense to map "ShrubCover" and "ShrubGrassCover" to different
> textures?
Pointing at this part
>we are mapping two types to three different textures. Wouldn't it make> more sense to map "ShrubCover" and "ShrubGrassCover" to different> textures? This wouldn't use more space, but possibly match reality
> better. I would assume that ShrubCover is greener than
> ShrubGrassCover.
The answer isn
Melchior FRANZ wrote:
> * Rob Oates -- Sunday 23 April 2006 22:23:
>> I think I need to get a new monitor :D lol
>
> Heh, maybe *I* need a new one. (Donations welcomed. ;-)
> I can only say for sure that I'm not color blind, but my monitor possibly
> is.
I'm now using a TFT after a customer opte
Hi Mel,
I think I need to get a new monitor :D lol
I like the color adjustments you've done to the city [1,2,3] textures, please feel free to commit it to CVS. As for the Default Shrub texture, well it's not really appropriate for my region either...but a slight concession had to be made for a
Melchior FRANZ wrote:
> ... but, yes, maybe a bit greener to match all sorts of shrubby areas.
> I have no clue if the landuse sources distinguish dry shrub and green
> shrub. If they do, then my complaint is invalid, of course.
Terra-/FlightGear is able to distinguish between the landcover types
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