Re: [Freevo-devel] Back in the game

2007-01-17 Thread Richard van Paasen
- Oorspronkelijk bericht - From: Michael Beal <[EMAIL PROTECTED]> > This is the straw that broke the camel's back... > > It seems so few actually listen to the comments being made. This > thread has gone several different directions and has gone way off track > from it's original intent.

Re: [Freevo-devel] Back in the game

2007-01-17 Thread Dirk Meyer
Michael Beal wrote: > Before _anyone_ reads any further, open up and read the source code for > "mixer.py" and then answer the following question: Does mixer.py "mix" > audio channels or does it only adjust volume? It is not a mixer. > Dischi, you wrote "mixer.py" and it seems you've forgotten

Re: [Freevo-devel] Back in the game

2007-01-17 Thread Jason Tackaberry
On Tue, 2007-01-16 at 21:52 -0800, Michael Beal wrote: > This is the straw that broke the camel's back... > > It seems so few actually listen to the comments being made. This > thread has gone several different directions and has gone way off track > from it's original intent. This tells me no o

Re: [Freevo-devel] Back in the game

2007-01-16 Thread Duncan Webb
is no longer streamlined and even happens if your are the only developer; how many times have I looked at some old code that I wrote and wondered what I was thing about when I wrote it. :) Cheers, Duncan > > -- Forwarded message -- > From: Michael Beal <[EMAIL PROTE

Re: [Freevo-devel] Back in the game

2007-01-16 Thread Gorka Olaizola
On Tue, Jan 16, 2007 at 09:42:13PM -0800, Michael Beal wrote: > > Before _anyone_ reads any further, open up and read the source code for > "mixer.py" and then answer the following question: Does mixer.py "mix" > audio channels or does it only adjust volume? Dischi, you wrote > "mixer.py" and it

Re: [Freevo-devel] Back in the game

2007-01-16 Thread mike lewis
t of idea's that can be incorporated down the track. Mick -- Forwarded message -- From: Michael Beal <[EMAIL PROTECTED]> Date: Jan 17, 2007 2:52 PM Subject: Re: [Freevo-devel] Back in the game To: freevo-devel@lists.sourceforge.net This is the straw that broke the c

Re: [Freevo-devel] Back in the game

2007-01-16 Thread Michael Beal
This is the straw that broke the camel's back... It seems so few actually listen to the comments being made. This thread has gone several different directions and has gone way off track from it's original intent. This tells me no one is _really_ listening and I cannot abide this level of communi

Re: [Freevo-devel] Back in the game

2007-01-16 Thread Gorka Olaizola
On Tue, Jan 16, 2007 at 09:02:02PM +0100, Duncan Webb wrote: > > There is another way to do this which may only work with MPlayer and > that is to use the -af pan option. > I did an mplayer wrapper script that copied the front channels to the rear channels an added center and subwoofer. It also ad

Re: [Freevo-devel] Back in the game

2007-01-16 Thread Michael Beal
Guys and Gals, this is what I'm talking about when I speak of not reading and understanding the whole post... Before _anyone_ reads any further, open up and read the source code for "mixer.py" and then answer the following question: Does mixer.py "mix" audio channels or does it only adjust volume?

Re: [Freevo-devel] Back in the game

2007-01-16 Thread Richard van Paasen
- Oorspronkelijk bericht - From: Dirk Meyer <[EMAIL PROTECTED]> > Michael Beal wrote: > > I feel that Freevo has become overly complicated and needs to be > > streamlined. > > That is what Freevo 2.0 is doing. Freevo 1.x is very complex with too > many dependencies and modules accessing

Re: [Freevo-devel] Back in the game

2007-01-16 Thread Duncan Webb
Michael Beal wrote: > I don't want to seem like I'm jumping back in and complaining from the > start but > > Where did everyone get the idea that I'm working on an audio re-encoder? > > I'm building an audio _control_ not a re-encoder. My motherboard > supports 6-channel audio out via shar

Re: [Freevo-devel] Back in the game

2007-01-16 Thread Jason Tackaberry
On Tue, 2007-01-16 at 20:49 +0100, Dirk Meyer wrote: > Yes, this is also what I plan. But other config tools like a gtk app > could also be possible. kaa.config has everything we need: name, type > and description. Fair enough. And a mozilla about:config style configurator would be trivial to bui

Re: [Freevo-devel] Back in the game

2007-01-16 Thread Dirk Meyer
Jason Tackaberry wrote: >> I don't see much hope for Freevo 1.x to get an easy config app. It is >> just because that we use python code as config file. To keep it >> simple, we have kaa.config for 2.0 and it should be easy to write a >> config gui for it. > > I disagree with the direction of a gtk

Re: [Freevo-devel] Back in the game

2007-01-16 Thread Jason Tackaberry
On Tue, 2007-01-16 at 20:20 +0100, Dirk Meyer wrote: > That is what Freevo 2.0 is doing. Freevo 1.x is very complex with too > many dependencies and modules accessing some stuff from others. Like > you wrote before, some plugins access internal stuff of the mixer. To > avoid that we moved many part

Re: [Freevo-devel] Back in the game

2007-01-16 Thread Dirk Meyer
Michael Beal wrote: > I feel that Freevo has become overly complicated and needs to be > streamlined. That is what Freevo 2.0 is doing. Freevo 1.x is very complex with too many dependencies and modules accessing some stuff from others. Like you wrote before, some plugins access internal stuff of

Re: [Freevo-devel] Back in the game

2007-01-16 Thread Dirk Meyer
Michael Beal wrote: > Although I think the idea of an on-the-fly audio reencoder would be > great, the practicalities of such a tool aren't realistic, at least > not to me. In math terms, X-channel_audio -> mplayer -> remixing > app -> ffmpeg -> Audio_out = MASSIVE CPU time. My target for > devel

Re: [Freevo-devel] Back in the game

2007-01-16 Thread Michael Beal
Not all sound files will contain the requested number of channels. Most MP3's and OGG files are 2-channel. Many US television broadcasts are also 2-channel while the majority are still 1-channel. DVD's, SVCD's and VCD's which have been recorded in 5.1 or 6.0 audio will have the requisite numb

Re: [Freevo-devel] Back in the game

2007-01-16 Thread Michael Beal
Dirk Meyer <[EMAIL PROTECTED]> wrote: "mike lewis" wrote: > I use hwac3 in mplayer and most things sound fine. Ig uess things are > different when mixing to six chanel out as opposed to coax or > optical??? > > I use my amp to decoe the ac3 and control each channels volume. That > being said, I

Re: [Freevo-devel] Back in the game

2007-01-16 Thread Michael Beal
I don't want to seem like I'm jumping back in and complaining from the start but Where did everyone get the idea that I'm working on an audio re-encoder? I'm building an audio _control_ not a re-encoder. My motherboard supports 6-channel audio out via shared audio jacks. I have

Re: [Freevo-devel] Back in the game

2007-01-16 Thread Dirk Meyer
Gorka Olaizola wrote: > On Tue, Jan 16, 2007 at 02:54:32PM +0100, Dirk Meyer wrote: >> >> I always wonder if there would be some alsa setting (or something >> else) that would transform a x channel sound to AC3 on-the-fly. >> > It seems that from Alsa 1.0.14-rc1 on there is an a52 plugin that > en

Re: [Freevo-devel] Back in the game

2007-01-16 Thread Gorka Olaizola
On Tue, Jan 16, 2007 at 02:54:32PM +0100, Dirk Meyer wrote: > > I always wonder if there would be some alsa setting (or something > else) that would transform a x channel sound to AC3 on-the-fly. > It seems that from Alsa 1.0.14-rc1 on there is an a52 plugin that encodes AC3 in realtime. It uses l

Re: [Freevo-devel] Back in the game

2007-01-16 Thread Gorka Olaizola
On Tue, Jan 16, 2007 at 02:54:32PM +0100, Dirk Meyer wrote: > > I always wonder if there would be some alsa setting (or something > else) that would transform a x channel sound to AC3 on-the-fly. > I tried to do something like that with jackd and ac3jack[1] but ac3jack segfaulted on my system. It

Re: [Freevo-devel] Back in the game

2007-01-16 Thread Michael Beal
Duncan Webb <[EMAIL PROTECTED]> wrote: May I suggest that any enhacements that you would like to do for the release 1 series of Freevo are done against the svn branch rel-1, see the contributing section of the freevo wiki for details on how to get it. I don't commit any changes except bug fixe

Re: [Freevo-devel] Back in the game

2007-01-16 Thread Dirk Meyer
"mike lewis" wrote: > I use hwac3 in mplayer and most things sound fine. Ig uess things are > different when mixing to six chanel out as opposed to coax or > optical??? > > I use my amp to decoe the ac3 and control each channels volume. That > being said, I am not avert to a 'sound' menu to manua

Re: [Freevo-devel] Back in the game

2007-01-16 Thread Michael Beal
mike lewis <[EMAIL PROTECTED]> wrote: I use hwac3 in mplayer and most things sound fine. Ig uess things are different when mixing to six chanel out as opposed to coax or optical??? I use my amp to decoe the ac3 and control each channels volume. That being said, I am not avert to a 'sound' menu

Re: [Freevo-devel] Back in the game

2007-01-15 Thread Duncan Webb
On Mon, 15 January, 2007 7:59 pm, Michael Beal wrote: > Hey everyone! It's been a while since I've done anything with Freevo > but, now that I have a PC that works right and a stable development > station, I'm gearing up to jump back in! Well, sort of Read on. > > First, my quibbles and ques

Re: [Freevo-devel] Back in the game

2007-01-15 Thread mike lewis
On 1/16/07, Michael Beal <[EMAIL PROTECTED]> wrote: > Hey everyone! It's been a while since I've done anything with Freevo but, > now that I have a PC that works right and a stable development station, I'm > gearing up to jump back in! Well, sort of Read on. > > First, my quibbles and questi

[Freevo-devel] Back in the game

2007-01-15 Thread Michael Beal
Hey everyone! It's been a while since I've done anything with Freevo but, now that I have a PC that works right and a stable development station, I'm gearing up to jump back in! Well, sort of Read on. First, my quibbles and questions... Freevo has a lot of great development going o