Re: [Audyssey] speaking of Change Reaction - Re: Accessible methods for locating special items ingames.(reply to last message more readable)

2007-07-19 Thread Trenton Matthews
Ok, well, that didn't come out right! Lets try writing this again, shall we? What i was thinking for the way objects should be announced, is just like in "change reaction," you can toggle an option in the "options" menu from "words" (same like in sarah,) to "sounds" )like in "Monkey Business" o

Re: [Audyssey] Accessible methods for locating special itemsin games.

2007-07-19 Thread Mich
o ok well i like the idea of beeps like the way it is in sod. That is my thoughts on this. from Mich Verrier from New Liskeard Ontario Canada. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Friday, July 20, 2007 12:32 AM Subject: Re: [Audy

Re: [Audyssey] Accessible methods for locating special items in games.

2007-07-19 Thread Thomas Ward
Hi Andy, I do know what you mean. (Smile) Some things like ropes, chains, swords can be given loops that sound exactly like they are. They also fit into the background environment very well. Even old scrolls etc can be crumpling and shuffling paper which again is very destinctive and would fit i

Re: [Audyssey] Accessible methods for locating special items in games.

2007-07-19 Thread Andy Smith
HI I think, that a sound would be best for an item. You know like in troopanum and sod, and I think pipe2 as well the toolboxes. So by all measn, sounds because you can tell what they are, and you know an annoying voice gets really annoying, like you know the "game paused" in ailiens in the outback

Re: [Audyssey] Monty Patch install

2007-07-19 Thread Thomas Ward
Hi dean, Are you getting this message with the installer or with the actual game? Dean Masters wrote: > I downloaded patch 1 but when I enter on it I get a message that it is not a > win32 program. It won't run then. > > Dean > I personally know someone who literally is older than dirt. > If you

Re: [Audyssey] Montezuma's Revenge Patch 1 released.

2007-07-19 Thread Thomas Ward
Hi Trenton, Hmmm... As for the system pull down I'll check and see if I can disable that. As for adjusting background and music volumes that shouldn't be a problem. Trenton Matthews wrote: > Hmm. > I'm also wondering, in a later Monty patch, if there could be a way to > "disable" the menu

Re: [Audyssey] Accessible methods for locating special items in games.

2007-07-19 Thread Thomas Ward
Hi trenton, The problem with using both words and sounds is it will add quite a bit of size to games that are already large. The Star Wars game is already around 150 MB, and I've already collected almost that much for Tomb Raider effects. Let's just say when either game, Star Wars or Tomb Raider

Re: [Audyssey] Toomb Raider was new game

2007-07-19 Thread Thomas Ward
Hi Trenton, Yeah, they have had a few different actresses do Lara, but i believe 3 and 4 used the same actress. At least they sound similar to me. I've been going over the sounds I have, and I think doing a Tomb Raider game is a very feasible possability after Monty and Raceway are finished. I'm

Re: [Audyssey] Accessible methods for locating special items in games.

2007-07-19 Thread Thomas Ward
Hi Trouble, As it happens I have a beep very similar to the SOD beep in the sound archives I own. Yeah, I think using the o key or control o combo like in SOD is good enough to identify what the object is. Trouble wrote: > Would use a sound like in SOD, and also the identify key. So you get > t

Re: [Audyssey] Accessible methods for locating special items in games.

2007-07-19 Thread Willem
I prefer an object locater, but I think it may very widely from person to person. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: Sent: Thursday, July 19, 2007 9:54 PM Subject: [Audyssey] Accessible methods for locating special items in games. > Hi all, > All of us kno

Re: [Audyssey] Montezuma's Revenge Patch 1 released.

2007-07-19 Thread Thomas Ward
Hi Trenton, Well, I could add such a message, but that isn't exactly at what point it saves your game. It saves a game right after the door slams closed at the beginning of each level. Trenton Matthews wrote: > Shockingly enough, I've noticed that only happens on level 2, not level 1, > and a

Re: [Audyssey] Play Harry Potter Guess the Voices Game

2007-07-19 Thread Willem
there is. - Original Message - From: "Niall" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Friday, July 20, 2007 2:04 AM Subject: Re: [Audyssey] Play Harry Potter Guess the Voices Game > There is no guess the voices game link on the page > - Original Message - > From:

Re: [Audyssey] patch 1 of monty

2007-07-19 Thread Thomas Ward
Hi William, Technically speaking it is not a win32 application, but a .Net application. In any case you shouldn't be getting that error. Is your Montezuma's Revenge installed to c:\program files\usa games because the install should have just unpacked the files into that directory and overwrote th

Re: [Audyssey] Montezuma's Revenge Patch 1 released.

2007-07-19 Thread Thomas Ward
Hi Robin, There has been some discussion about some sort of level editing tools for Montezuma's Revenge in the future,but it won't make it into the 1.0 release. The reason is I have gotten too far into the existing development now to go back and totally rewrite the way the levels are created and

Re: [Audyssey] Accessible methods for locating special items in games.

2007-07-19 Thread Thomas Ward
Hi Mich, Sure they will work, but my question was to determine which method most felt was the better way of doing this. (Smile) Mich wrote: > hi tom and all. I think that all those things would work. from Mich. > ___ Gamers mailing list .. Gamers@

Re: [Audyssey] speaking of Change Reaction - Re: Accessible methods forlocating special items ingames.

2007-07-19 Thread Trenton Matthews
*smiles.* Actually, I was refering to the two modes that it has: "Blip mode," beeps. "Coin mode," spoken words. So acctually, instead of depending on the difficulty of the player, just have an option in the "options" menu to have object findings use noises to zero-in on the object, and "words

Re: [Audyssey] speaking of Change Reaction - Re: Accessible methods forlocating special items ingames.

2007-07-19 Thread Karl
;>> No virus found in this incoming message. >>> Checked by AVG Free Edition. >>> Version: 7.5.476 / Virus Database: 269.10.9/907 - Release Date: >>> 7/18/2007 >>> 3:30 PM >>> >>> >> >>

Re: [Audyssey] Play Harry Potter Guess the Voices Game

2007-07-19 Thread Niall
Strange it seems to be the same accept for the one link I need to play the game. - Original Message - From: "Charles Rivard" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, July 19, 2007 11:19 PM Subject: Re: [Audyssey] Play Harry Potter Guess the Voices Game Compare

Re: [Audyssey] Play Harry Potter Guess the Voices Game

2007-07-19 Thread Charles Rivard
Compare this with what you found: Harry Potter On Sale July 21 Play Guess the Voices Game Harry Potter and the Deathly Hallows Harry Potter Harry Potter and the Deathly Hallows Pre-Order Book 7 CD | Cassette Narrated by Grammy Award winner Jim Dale PRE-ORDER Harry Potter and the Sorcerer's Ston

Re: [Audyssey] Play Harry Potter Guess the Voices Game

2007-07-19 Thread Niall
Hi Thanks for helping me but it still doesn't come up. The link simpley isn't there here is a copy of the page I get it isn't too large so I hope the e-mail still gets through. Harry Potter Table with 5 columns and 10 rows On Sale July 21 [Opens in pop-up window] Harry Potter and the Deathly

[Audyssey] speaking of Change Reaction - Re: Accessible methods for locating special items ingames.

2007-07-19 Thread Charles Rivard
How the heck do you get a high score, and how do you clear the board to get to play the bonus round. When playing, what do you look for, and what are the most beneficial keys when searching? A lot of times, I explode loads of coins only to find my score to only be a couple of bucks. Thanks. -

Re: [Audyssey] Spam: RE: Montezuma's Revenge Patch 1 released.

2007-07-19 Thread Trenton Matthews
Hmm. I'm also wondering, in a later Monty patch, if there could be a way to "disable" the menu bar, so that when you're running, then "system" menu doesn't pop-up unexpectedly? Also in the next patch, I'm wondering, instead of having the backround music and sounds as question prompts, why no

Re: [Audyssey] Accessible methods for locating special items in games.

2007-07-19 Thread Trenton Matthews
I myself like the "Change Reaction" myself. Have two diffenrt modes. Easy difficulty with words, and harder difficulties use sound. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: Sent: Thursday, July 19, 2007 1:54 PM Subject: [Audyssey] Accessible methods for locating s

Re: [Audyssey] Accessible methods for locating special items in games.

2007-07-19 Thread Casey
I like the style in Monty and SOD the best for identifying objects. I think sounds make things very easy to pick out even if it does take some time and practice to learn. To me that's part of playing the game... Casey - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: S

Re: [Audyssey] Play Harry Potter Guess the Voices Game

2007-07-19 Thread Charles Rivard
Using the original post, maybe the problem can be tracked down. Here it is, with questions that might help: >> Hi Folks, >> There is a Harry Potter Guess the Voices Game. >> It is flash based and quite accessible. This might be your first clue as to why it doesn't work: Can you work

Re: [Audyssey] Montezuma's Revenge Patch 1 released.

2007-07-19 Thread Charles Rivard
No need, in my opinion, for it to tell you that your game was saved. It's in the user's guide, so this would be unnecessary redundancy. -- God loves everyone, but probably prefers "fruits of the spirit" over "religious nuts!" - Original Message - From: "Trenton Matthews" <[EMAIL PROTEC

[Audyssey] Sound RTS Server now up

2007-07-19 Thread Robert Montowski
I put my Sound RTS server back up on Thursday July 19, 8PM eastern US time. I am going to leave it up for 3 hours. it is under the name of RCM. I was going to use the robertm that I had used before but I saw there is already 2 servers up with the same name, not sure why? Robert ___

Re: [Audyssey] Play Harry Potter Guess the Voices Game

2007-07-19 Thread Niall
There is no guess the voices game link on the page - Original Message - From: "Charles Rivard" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, July 19, 2007 7:20 PM Subject: Re: [Audyssey] Play Harry Potter Guess the Voices Game > It is the > Guess the Voices Game >

[Audyssey] Spam: RE: Montezuma's Revenge Patch 1 released.

2007-07-19 Thread Robin Kipp
Hi Trenton, Here that happened on level 1 as well. I'm not sure about level 2 yet because I haven't died there... Robin > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Trenton Matthews > Sent: Friday, July 20, 2007 1:27 AM > To: Gamers Discussion li

Re: [Audyssey] Montezuma's Revenge Patch 1 released.

2007-07-19 Thread Trenton Matthews
Shockingly enough, I've noticed that only happens on level 2, not level 1, and also, would it be a nice idea to have the sapi voice say: "Game Saved" after every level is complete? - Original Message - From: "Robin Kipp" <[EMAIL PROTECTED]> To: "'Gamers Discussion list'" Sent: Thursday

Re: [Audyssey] Play Harry Potter Guess the Voices Game

2007-07-19 Thread Charles Rivard
It is the Guess the Voices Game link you want to use from the page. -- God loves everyone, but probably prefers "fruits of the spirit" over "religious nuts!" - Original Message - From: "Niall" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, July 19, 2007 6:08 PM Su

Re: [Audyssey] Toomb Raider was new game

2007-07-19 Thread Trenton Matthews
Hmm. I'll see what I can dig up! As you know, several people have done the voice of Lara, however I'll try and find the voices from the first original 2. The versions of the Tomb Raider games I have as follows: Tomb Raider 1 Tomb Raider 2 Tomb Raider 3 (Gratest Hits) Tomb Raider 4 (Gratest hits)

Re: [Audyssey] Play Harry Potter Guess the Voices Game

2007-07-19 Thread Niall
But when I get to that page I can't find the game. - Original Message - From: "Charles Rivard" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, July 19, 2007 2:48 PM Subject: Re: [Audyssey] Play Harry Potter Guess the Voices Game > Scroll down to the original message. T

Re: [Audyssey] Accessible methods for locating special items in games.

2007-07-19 Thread Trouble
Would use a sound like in SOD, and also the identify key. So you get the sound until you pick up, and if want to know what the object is you hit a key and it says name of object. At 03:54 PM 7/19/2007, you wrote: >Hi all, >All of us know there are several ways to make an inanimate object >access

Re: [Audyssey] Accessible methods for locating special items in games.

2007-07-19 Thread Shadow Dragon
Beeps, most definitely. If that's what you have to resort to, then so be it, even if it breaks the setting. Have the words spoken repetatively tends to grate on my nerves. Just my two cents. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: Sent: Thursday, July 19, 2007 1

[Audyssey] patch 1 of monty

2007-07-19 Thread william lomas
hi when i unzipped patch one of monty into the default directory i cant run monty now it says it isn't a valid program montyzoomas.exe ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visi

Re: [Audyssey] Accessible methods for locating special items in games.

2007-07-19 Thread Mich
hi tom and all. I think that all those things would work. from Mich. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: Sent: Thursday, July 19, 2007 3:54 PM Subject: [Audyssey] Accessible methods for locating special items in games. > Hi all, > All of us know there are se

Re: [Audyssey] Play Harry Potter Guess the Voices Game

2007-07-19 Thread Ron Schamerhorn
15 as well here. Ron - Original Message - From: "gmail" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, July 19, 2007 3:46 PM Subject: Re: [Audyssey] Play Harry Potter Guess the Voices Game it was good, and i got all fifteen questions right. Brandon - Original Mes

Re: [Audyssey] Accessible methods for locating special items in games.

2007-07-19 Thread Charles Rivard
I think that the game, and it's environment, would determine the method. For example, in Raceway, why use speech to signify a turn when Jim Kitchen's echo off the wall approach would work and fit very well into the game without ruining the ambiance? The sounds in Monty work very well. No need

Re: [Audyssey] Play Harry Potter Guess the Voices Game

2007-07-19 Thread Charles Rivard
I got all of them right, and loved the word play Jim Dale used during the game. I'm anxiously awaiting the final book, but sorry to know that it will be the final book. -- God loves everyone, but probably prefers "fruits of the spirit" over "religious nuts!" - Original Message - From:

Re: [Audyssey] Accessible methods for locating special items in games.

2007-07-19 Thread Robin Kipp
Hi Tom, Well I'd like an object locator sound that is easy to make out even when you're in the middle of a battle. I also like it when objects can be destroyed accidentally, for example by shooting them. Also a great idea would be if an enemy close to you could also try to pick up the object and us

Re: [Audyssey] Accessible methods for locating special items in games.

2007-07-19 Thread gmail
i like the spoken word best. Brandon - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: Sent: Thursday, July 19, 2007 2:54 PM Subject: [Audyssey] Accessible methods for locating special items in games. > Hi all, > All of us know there are several ways to make an inanimate

[Audyssey] Accessible methods for locating special items in games.

2007-07-19 Thread Thomas Ward
Hi all, All of us know there are several ways to make an inanimate object accessible in a game for a blind gamer, but I am wondering which way is best. For example, in Shades of doom when you wish to find a door, datacard, security chip, etc you can locate the object by listening for a continuo

Re: [Audyssey] Montezuma's Revenge Patch 1 released.

2007-07-19 Thread Robin Kipp
Hi Tom, Ah OK, didn't know that. I just completed the demo and I really love it! I still remember the buggy Alchemy version and I'm impressed how far it has gone. I really can't wait until it's released! Btw, will you make it possible for other players to create their own levels? That would also be

[Audyssey] Sound RTS settingup a 2 hour server

2007-07-19 Thread Robert Montowski
I am going to try to setup a Sound RTS server again this morning for 2 hours. It is now 11AM Eastern US time. I am not going to be in the game just open a public server. Let me know if you can't login or any other problem [EMAIL PROTECTED] my server name will be robertm

Re: [Audyssey] Play Harry Potter Guess the Voices Game

2007-07-19 Thread gmail
it was good, and i got all fifteen questions right. Brandon - Original Message - From: "Jennifer Thompson " <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, July 19, 2007 2:13 PM Subject: Re: [Audyssey] Play Harry Potter Guess the Voices Game > game is really fun. I got

Re: [Audyssey] Play Harry Potter Guess the Voices Game

2007-07-19 Thread Jennifer Thompson
game is really fun. I got number 3 wrong. It was Reemis Lupin. I guessed Serious Black. That was a tuff one for some reason. I got number 7 wrong it was supposed to be Bellatrix Lestrange. I guessed Amelia Bones. I have not read the books for awhile. This was another tuff one. I got all th

[Audyssey] Monty Patch install

2007-07-19 Thread Dean Masters
I downloaded patch 1 but when I enter on it I get a message that it is not a win32 program. It won't run then. Dean I personally know someone who literally is older than dirt. If you would like to meet him, please write to me or join us on the Masters List: [EMAIL PROTECTED]

Re: [Audyssey] anyone for a game of sound rts?

2007-07-19 Thread Robert Montowski
Some of the features I might like to see in future versions of Sound RTS? A game save option in single player mode. When hosting the games.. some sort of logging system to see who logged in..for how long...and who they played against. and who won the game. Perhaps some sort of simple chat system be

Re: [Audyssey] anyone for a game of sound rts?

2007-07-19 Thread Robert Montowski
I put my robertm server up today for 2 hours..but will leave it up longer.. I heard about 18 people log in and out. Also saw a bunch of invites being given. But I have no idea if any games were played to conclusion? Can anyone who played on my server let me know if the server ran well? at his point

Re: [Audyssey] Montezuma's Revenge Patch 1 released.

2007-07-19 Thread Charles Rivard
You should be at the beginning of the level in which you died. To find out, press the r key and it will tell you which room you are currently in. HTH -- God loves everyone, but probably prefers "fruits of the spirit" over "religious nuts!" - Original Message - From: "Robin Kipp" <[EMA

Re: [Audyssey] Montezuma's Revenge Patch 1 released.

2007-07-19 Thread Thomas Ward
Hi Robin, When you die you are suppose to be sent back to the beginning of the level. That is the way the original game was, and the way this version is setup. (Smile) Robin Kipp wrote: > Hi Tom, > Just got my new Quat-Core 10GHZ PC and Monty was the first game I > installed. It's really cool,

Re: [Audyssey] Montezuma's Revenge Patch 1 released.

2007-07-19 Thread Robin Kipp
Hi Tom, Just got my new Quat-Core 10GHZ PC and Monty was the first game I installed. It's really cool, however I'm not sure if I found a bug in the game. Could it be that when you die and the game continues with a new life that you are somewhere else in the level than where you died? That's pretty

Re: [Audyssey] Toomb Raider was new game

2007-07-19 Thread Thomas Ward
Hi, As it happens since I wrote to the list on this topic I decided to dig around my hard drive and managed to dig up allot of effects. Mind you they aren't the original TR effects, but most of them would work in a pinch. For example, if I did TR Last Revelation I do have some very authentic cro

Re: [Audyssey] Montezuma's Revenge Patch 1 released.

2007-07-19 Thread Thomas Ward
Hi, Yes, I'm working on fixing that miner bug. Basically, what happen the menu boundry variable didn't get reset, and while the exit game option is still technically there the menu refuses to move to that option. It will be fixed in patch 2. Thanks for bringing this to my attention. (Smile) Tre

Re: [Audyssey] Play Harry Potter Guess the Voices Game

2007-07-19 Thread Charles Rivard
Scroll down to the original message. The link is there. -- God loves everyone, but probably prefers "fruits of the spirit" over "religious nuts!" - Original Message - From: "Niall" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, July 19, 2007 12:06 PM Subject: Re: [Aud

Re: [Audyssey] monte

2007-07-19 Thread Thomas Ward
Hi, Well, it would be hard to describe. It was just a computer generated bunch of tones like other Atari effects. Trenton Matthews wrote: > I wonder what the original diing sound was like. I don't think I've heard > the original Monty sound from the atari game. > > > - Original Message

[Audyssey] suggestion for the italian voice

2007-07-19 Thread nicol
Phil, I kindly suggest that you rather have an English voice speak the message when pressing x near the sleeping dragon. The message the Italian voice keep on saying, that is the hogwarts motto, that is not a problem, but the English words when you press x: A sleping dragon is not to be tickeld.

Re: [Audyssey] Play Harry Potter Guess the Voices Game

2007-07-19 Thread Niall
Hi How do you get this to work I don't have a link on the website to the game. Niall - Original Message - From: "Charles Rivard" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, July 19, 2007 11:26 AM Subject: Re: [Audyssey] Play Harry Potter Guess the Voices Game > Ah!

Re: [Audyssey] Play Harry Potter Guess the Voices Game

2007-07-19 Thread gmail
I got a perfect score on that game too. Looking forward to book seven. Brandon - Original Message - From: "Charles Rivard" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, July 19, 2007 9:55 AM Subject: Re: [Audyssey] Play Harry Potter Guess the Voices Game > If you thin

Re: [Audyssey] Play Harry Potter Guess the Voices Game

2007-07-19 Thread Wil James
I missed #7. I guessed Amelia Bones, and the actual answer was not Bones. I've only read the books once, so I would say that is pretty good. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Charles Rivard Sent: Thursday, July 19, 2007 12:06 PM To: Gamers

Re: [Audyssey] Play Harry Potter Guess the Voices Game

2007-07-19 Thread Mich
i to can't wate for the final book and I also ordered the book on Tape as well. I can't wate it will be so fun to find out what really happens to Harry. from Mich Verrier. - Original Message - From: "Charles Rivard" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, July 1

Re: [Audyssey] Play Harry Potter Guess the Voices Game

2007-07-19 Thread Charles Rivard
Which one did you miss? Just curious. -- God loves everyone, but probably prefers "fruits of the spirit" over "religious nuts!" - Original Message - From: "Wil James" <[EMAIL PROTECTED]> To: "'Gamers Discussion list'" Sent: Thursday, July 19, 2007 10:48 AM Subject: Re: [Audyssey] Play

Re: [Audyssey] Play Harry Potter Guess the Voices Game

2007-07-19 Thread Wil James
I just played it and got 14 out of 15, so I guess that's not too bad. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Phil Vlasak Sent: Thursday, July 19, 2007 8:08 AM To: Gamers Discussion list Subject: [Audyssey] Play Harry Potter Guess the Voices Game

Re: [Audyssey] Play Harry Potter Guess the Voices Game

2007-07-19 Thread Charles Rivard
Ah! ha! I'm a prefect. That was a fun game, and I like the word play Jim Dale used. -- God loves everyone, but probably prefers "fruits of the spirit" over "religious nuts!" - Original Message - From: "Phil Vlasak" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, July

Re: [Audyssey] anyone for a game of sound rts?

2007-07-19 Thread Che
I definately wouldn't try to play online until you have done all the games against the computer, including all 3 aggressive levels. Until you can beat the aggressive computer, most people online will wear you out. Regarding warcraft, the only thing that really applies are general tactics,

Re: [Audyssey] Play Harry Potter Guess the Voices Game

2007-07-19 Thread Charles Rivard
If you think you've read the books too many times, you're not a Potterite! (grin). I just finished listening to Jim Dale's reading of the first 6 books, in sequence of course, last night, and am anticipating the seventh which was preordered as a birthday present by a friend who is also a fan of

Re: [Audyssey] Play Harry Potter Guess the Voices Game

2007-07-19 Thread Sarah Haake
Hi Phil and everyone, well, I played and got everything right at once. Even though I never listened to the books read by Jim Dale. :-) Well, I guess I as well read the books too many times. *grin* But I like the game, the comments from Jim before every question are great. Regards Sarah -- "Amicu

[Audyssey] War Craft & Sound RTS?

2007-07-19 Thread Robert Montowski
Would it do any good to go google any tips on playing War Craft to learn how to better play Sound RTS? It is a most addictive game. Robert ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http:

Re: [Audyssey] beep

2007-07-19 Thread Andy Smith
Oooo! Sounds fuun! On 7/17/07, X-Sight Interactive <[EMAIL PROTECTED]> wrote: > hmm, it's changing from time to time as i'm constantly getting new ideas and > suggestions for it. the basic outline is you disarm bombs in buildings, > fight guards and robots, pick up objects and take par

Re: [Audyssey] anyone for a game of sound rts?

2007-07-19 Thread Robert Montowski
I was able to setup my system with a linksys router to act as a Sound RTS server. I setup the server so anyohne could start a game. I entered Game Map3 and someone else joined the game. I had my butt handed to me in less than 5 minutes. How is this possible? Don't all the players start off with the

Re: [Audyssey] clay pigeons

2007-07-19 Thread Andy Smith
whats clay pigin shooting? On 7/18/07, Karl <[EMAIL PROTECTED]> wrote: > Hi all, > I have so far gotten to round 26 with a score of 236 before losing on Clay > Pigeon shooting. Has anyone done better? > Karl > ___ > Gamers mailing list .. Gamers@audyssey

Re: [Audyssey] sound rts server start

2007-07-19 Thread Kelvin Tan
hi i can't seem to connect to your server too. my log in name is kelvin. - Original Message - From: "Dark" <[EMAIL PROTECTED]> To: Sent: Wednesday, July 18, 2007 1:59 PM Subject: [Audyssey] sound rts server start > Hi. > > as I have a stable connection I thought I'd try launching a serv

Re: [Audyssey] Play Harry Potter Guess the Voices Game

2007-07-19 Thread Yohandy
Took it, and got a perfect score. too easy. *grin*. I think I've read the books too many times. can't wait for deathly hallows. - Are you into Anime, manga, and video game music? If yes, take a look at this site. http://gh.ffshrine.org?r=16426 - Original Message - From:

[Audyssey] Play Harry Potter Guess the Voices Game

2007-07-19 Thread Phil Vlasak
Hi Folks, There is a Harry Potter Guess the Voices Game. It is flash based and quite accessible. You need to have read the Harry Potter books thoroughly and even better listened to Jim Dale reading them. If You answer 15 out of 15 questions correctly, You are a prefect! Here is the link to the page