well speaking about stfc2 etc.
We have all the missions for say science, battles, etc.
There has been no actual trek exploration type thing.
Would be good if there were research missions, or exploring missions, you
origionally set out to do things and either during your work or whatever
Well the sapi sdks are 500mb to.
One thing that I noticed that ever since java6.0 sun conciders it as a core
componant, so you can't uninstall it.
you can delete the machine manually after updating to the next version although
risidual bits still remain.
I then do a repair on the java access
I think it's twenty-five dollars but don't quote me on that. Your best
option for an exact price is to go check out the Draconis store.
Time is an illusion, lunchtime doubly so.
- Original Message -
From: aiden gardiner [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
The egg is actually quite easy. You just have to visit it once a day. As you
do it'll get bigger and bigger until it hatches. When it does it'll be gone
and there'll be a message on the cave wall. Take this to the Guildmaster in
Trithik and ask him about it. Just converse with him and type the
I will release this month an unstable and partially broken version
called beta 10a. It will include the architecture change that should
improve the multiplayer game.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes
hi, you got to take a running jump, hold down the up arrow or tap it fast
while jumping.
http://www.secretsthatwekeep.com/003
Simon
creator and owner of the winmx4theblind mailing list.
to find out more visit
http://groups.google.com/group/winmx4theblind
Group email address [EMAIL PROTECTED]
msn,
I'd say the Audyssey magazine will suffice.
If you put all 50 issues together you have a pretty neat book about game
accessibility.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of kelby carlson
Sent: Sunday, March 09, 2008 4:30 PM
To: gamers@audyssey.org
This is how I got the game.
I went to the Audyssey archives and from there I clicked on the link:
mailarchive.com.
And then I searched for super Mario.
And then it gave me an Audyssey posting with the super Mario link in it and
when I clicked on the link I immediately got the window asking me
what if you do use it to make free games?
josh
- Original Message -
From: James Scholes [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 09, 2008 4:49 PM
Subject: Re: [Audyssey] GMA Game Engine?
$2000? Sereously?
James Scholes
Spoiler
Space
For those of you who's memory is not so good, you can always keep your
mobile phone with you if you have one with a screen reader. Then each time
you encounter a spider you just pause the game, type in the number of the
spider on your phone.
And if the next spider comes up, you
Hi Phil,
Thanks for the info. If it were me I would have probably chosen the
percentage of sales option as well. Though, I imagine it is still pretty
expensive isn't it?
Phil Vlasak wrote:
Hi Tom,
A portion of each game sale of a game using the GMA engine goes to GMA.
As the percentage is
Hi Shaun,
Quote
One thing that I noticed that ever since java6.0 sun considers it as a
core component,
so you can't uninstall it.
End quote
It sounds to me like your Windows install is having registry issues. You
most certainly can add and remove the Sun JRE 6.0 from Add and Remove
programs.
You run otu of money. hth
James Scholes
http://www.jamesscholes.com
--
From: jeh [EMAIL PROTECTED]
Sent: Monday, March 10, 2008 3:22 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] GMA Game Engine?
what if you do use it
Hi Josh,
I did not ask David but I would guess that you need to create one commercial
game first before making a free game.
Even free games require a special code to unlock the development mode so you
need David's approval before doing them.
I created Pacman Talks before the free game of Super
Hi Tom,
As I had worked with David on Lone Wolf and Star Trek for DOS that sold
thrugh my company, and even did help him a bit on Shades of Doom, David did
not charge me the $50 for trying out the game engine.
I can get as much as 60 percent more on some of the different game deals.
One factor
Your lack of an introduction wasn't rude, but welcome to the list anyway.
What, so far, is your favorite game?
--
Only two defining forces have ever offered to die for you,
Jesus Christ, and the American Soldier.
- Original Message -
From: aiden gardiner [EMAIL PROTECTED]
To: Gamers
It would have to be updated every quarter.
--
Only two defining forces have ever offered to die for you,
Jesus Christ, and the American Soldier.
- Original Message -
From: Jose Lomeli [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 09, 2008 8:24 PM
thats not the issue.
I open the uninstaller.
there are the standard modify, and repair options, but the remove button is
greyed out.
This happens on 3 systems that use this.
I can remove other things just fine when the uninstaller comes up there is
always a remove button.
Maybe I was not being
That would be one heck of a long read! I prefer separate issues because
some were published around the Christmas season, geared toward what is out
there for purchase as gifts.
--
Only two defining forces have ever offered to die for you,
Jesus Christ, and the American Soldier.
-
So far, i like Shades of doom. I like the idea of being able to navigate
around a building, and being scared out of my mind going through doors.
let's just say, when it comes to horror movies and games, there's not mutch
that can scare me, but as long as i've got the sound set to full 3D
That's an awesome game, I have the demo, and I haven't even been
able to beat that yet
- Original Message -
From: aiden gardiner [EMAIL PROTECTED]
To: Charles Rivard [EMAIL PROTECTED],Gamers Discussion
list gamers@audyssey.org
Date sent: Mon, 10 Mar 2008 19:13:44 -
Subject: Re:
It is probably possible, but 2000 dollars to make free games for
people doesn't seem adequate nor possible...
- Original Message -
From: jeh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Date sent: Mon, 10 Mar 2008 11:22:13 -0400
Subject: Re: [Audyssey] GMA Game
Heck I wanna know that as well, and it was not rude for lack of
introductions
- Original Message -
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Date sent: Mon, 10 Mar 2008 13:46:37 -0700
Subject: Re: [Audyssey] my intro
Your lack of an
yeah, me neither. I like all first person shooters really, well, unless you
count technoshock, which quite frankly frustrates the hell out of me. i
think with an update though, it could be pretty good.
Aiden
- Original Message -
From: Andy [EMAIL PROTECTED]
To: Gamers Discussion list
Actually, whenever I started Technoshoq up it froze the computer,
and I had to reboot, so I gave it up.
- Original Message -
From: aiden gardiner [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Date sent: Mon, 10 Mar 2008 20:10:27 -
Subject: Re: [Audyssey] my
Here's what I'M thinking the book would look like. (The
problem I see with having all the Audyssey issues lumped together
is simply that there's a lot of extraneous stuff in there. This
book would be for the public and an introduction for others
interested in the subject.)
--The book would
I couldn't even get past the first level. I've never really had enough
patients. What i've always wanted to do is to be a private beta tester, but
i don't have any programming knowledge. At least between now and September,
when i start college again, i'll have shades of doom and lone wolf to
Takes two steps on the mud, then press ctr+up arrow, let go of it when
you here the woosh, then press your up arrow many times.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of christopher huby
Sent: Saturday, March 08, 2008 10:42 AM
To: 'Gamers Discussion
hi phil,
Why is there a one-level limit built into the engine?
Josh
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 10, 2008 12:56 PM
Subject: Re: [Audyssey] GMA Game Engine?
Hi Phil,
Thanks for the info.
have any questions or concerns regarding the management of the
list,
please send E-mail to [EMAIL PROTECTED]
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Gamers mailing list __ Gamers@audyssey.org
Hi Phil,
Now, that makes sense. I always wondered how you managed to deal with
the cost of the engine. It sounds like you got some lucky deals on it
that someone else may or may not have gotten. I did however have to pay
the $50 for testing, and I really decided as a programmer there wasn't
Hi Aiden,
Yeah, I really like Shades of Doom myself. We have a FPS style game
under construction with similar navigation and exploration, but with a
treasure hunting theme in mind. Though, I don't figure the rate we are
going TH II will be out until 2009 or so.
aiden gardiner wrote:
So far,
Hi Shaun,
Still something is wrong. I removed Java 6 Update 1 a couple of months
ago and then installed Java Update 6 Update 3 with no problems on two
systems running Vista and one running XP SP2. In my case the remove
button worked normally.
shaun everiss wrote:
thats not the issue.
I open
Hi Josh,
That is because the GMA Game Engine was not designed for creating free
games. The way the GMA Engine currently works is that the first game
level is a free game demo. Later levels require a product key to unlock.
So in order to create a 10 level game with the engine the first level
Hi Andy and all,
Keep in mind you only have to pay $2000 if you want to use the GMA
Engine without having to pay licensing or royalty fees. Else there are
cheaper plans such as percentage of income or a flat yearly rate to use
the engine.
However, as the Engine seams not designed to make free
Hi Josh,
David put the one level limit for demos to keep someone from making a multi
level demo.
Going to the second level requires a registration key and David will not
generate those for a free game.
So if you want to create a multi level game, you must sell it or pay $2000.
It is
Hi Tom,
I am eagerly awaiting your game engine as the GMA engine was originally
written for Shades of Doom in 1999 and despite many revisions and
improvements over the years is still written in Visual Basic 6 and does not
have a lot of features I would like in a game engine.
Phil
-
Hi all
I could indeed see putting out a game to test a theory or aspect of
gameplay like Phil did, but to license the engine and only produce free
games is rediculous! Right off the top to be in the red $2000 or whatever
then considering potentially having to buy sounds and the time/effort
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