Ah... well then. MVC 3 and Super Street Fighter 4 should be a target
for you, if I do say so myself... that is, if you're into fighting
games. There's a few more I can think of shared between the ps3 and
xbox360 that aren't fighters, but most games I play are ps3
exclusives. Out of curiocity th
Hi,
I imagine they do some sort of miner adjustments to the 3d listener in
order to create a smoth pan from left to right. I'm no expert on 3d
audio, myself, so my implementation could be completely wrong. It
doesn't help that Windows 7 and DirectSound don't work well together,
and I really need s
Hi,
Well, my wife and I are looking at investing in an XBox 360, and of
course I'm keeping my eyes and ears pealed for any games I might enjoy
for the platform. As I have liked the MVC games in the past I'm
obviously curious to take a look at MVC 3.
On 1/30/11, Clement Chou wrote:
> And we have
Okay. Something else I learned today... but how do games like Shades
of Doom, GMA tank commander and various PC mainstream games manage to
have that effect?
At 10:42 PM 29/01/2011, you wrote:
Hi,
No, you can't do that. With DirectSound, FMOD, and various other audio
APIs I have used once 3d a
Hi,
No, you can't do that. With DirectSound, FMOD, and various other audio
APIs I have used once 3d audio is enabled on a specific buffer you can
not use stereo panning. Same is true for panning. If you create a
stereo buffer and set panning to true you can not apply 3d positioning
to that buffer.
Hi Ken,
Oh, I do understand your point of view. That is one principle reason I
wrote my own game engine, G3D, instead of investing in something like
BGT. I have the skills to write things my way so there isn't any
reason not to do it.
However, my issue with VB has to do with the fact the technolo
A question from someone who knows all squat about programming... but
could you not set the audio to pan while you were turning? Say you
have the game programmed to turn someone around in a full circle
rather than having each tap of the arrow key turn a certain number of
degrees, could you not t
Hi Philip,
What you say about 3d audio is quite true. I have been working on a 3d
engine, and unfortunately the test games I've created using 3d audio
don't sound quite right;. Especially, the bit where if you turn a
sound source will skip from the left speaker to the right just like
that. It make
Hi Ken,
A few comments about vb.net if you don't mind. I'm not objecting to it
so much as pointing out some long term issues you may encounter with
going with vb.net you probably don't know about.
Although, there is a ffree Visual Basic .net compiler, Visual Basic
Express, the latest version isn'
Hi,
I still think that the volume difference is too much...
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ken the Crazy
Sent: Saturday, January 29, 2011 11:19 PM
To: Gamers Discussion list
Subject: Re: [Audysse
Hi Ken,
What you say makes perfect sense. I am pretty sure that BGT will not support
full 3d graphics anytime soon, though one never knows what might happen in
the future. As for 3d audio it is something that I will certainly implement,
though I am not a big fan of it myself. At least, not of
Well, it is a portable helicopter. It's not going to sound like a life-size
helicopter would sound when it's ten feet in the air.
Also, the reason you're not hearing the 3d side is because both the enemy
and TV are in front of you and off to one side. Switch your point of view,
and you'll appr
And we have virtually the same view... though the problem is of
course, since you have no ps3 or xbox360 that we know if you won't be
spending time with either game. Though forking out money for a ps3
might be easier now... since they're only a couple hundred nowadays.
I've scene deals for as l
Hi,
Skeleton with sword? Sounds like a name I might give a sculpture.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Saturday, January 29, 2011 11:09 PM
To: Gamers Discussion list
Subject: Re
It's not that BGT doesn't at all interest me. There are a lot of appealing
features, and I know I won't be able to resist once the 3d audio is
implemented. Delving into BGT as I doubtless will, I seriously doubt it
will be my only method of programming for games.
For one thing, as much as I d
Hi,
Oh, my vote is definitely for MVC 3. I'm a big comic book fan, and
have been something of a fan of the MVC games. Plus as you pointed out
the last few MK games weren't really that impressive. I've pretty much
lost interest in that series, and unless there is something really
steller I'm gnot f
That's exactly what I was getting at as well.
We are the Knights who say...Ni!
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Saturday, January 29, 2011 9:59 PM
Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA
Hi,
Personally, I'm in fa
Hi Greg,
Yes, they are. Most Greek legends have it that a harpy's claws are
extremely poisonness, and therefore that's not something I intend to
change. It makes the game, well, more realistic and true to the Greek
legends.
Smile.
On 1/29/11, Greg Steel wrote:
> Hi Tom this sounds awesome do t
Hi,
Personally, I'm in favor of names like skeletal archer, skeletal
swordsman, skeletal mage, etc as that is both descriptive and cool. A
name like skeleton with sword is, well, pretty lame. Skeletal
swordsman for a skeleton with a sword sounds cooler. Zombies could
have similar names like undead
For those who are going to answer because of audio differences,
please don't bother. This is an honest question for some discussion,
not to convert people or start a flame war. Which game interests you
more at the moment? Marvel Vs. Capcom 3 or MK 9?
Personally, MVC 3 is looking a lot better t
Hi Phil,
Oh, I see. That's doable, but probably won't get done right away. I've
got some bugs and things to finish working out of beta 17 before I
make a public release.
On 1/29/11, Phil Vlasak wrote:
> Hi Thomas,
> I was talking about having the weapon description attached to the monster
> name
Yes, that was just released by the NFB today.
--
Alfredo C.
Skype: Casta947
Twitter: Casta947
Facebook: http://www.facebook.com/TheAudioGamer
Klango: casta947
Aim: calfrd26
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True. Lol.
Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112
On Jan 29, 2011, at 10:41 PM, Clement Chou wrote:
> IF you play online, you play to compete... and sighted people are not going
> to do that. lol. At least, not if they're the typical gamer type.
>
> At
IF you play online, you play to compete... and sighted people are not
going to do that. lol. At least, not if they're the typical gamer type.
At 06:35 PM 29/01/2011, you wrote:
Hey all,
Here's a video I recently found that features two players on the 360
playing the new YDKJ, coming out next
Hi Folks,
The NFB introduced this car as a game simulation in last year's July
convention.
Blind Man Drives Car Independently
Avoids Dynamic Obstacles
Daytona Beach, Florida
(January 29, 2011):
The National Federation of the Blind (NFB), the oldest and largest
organization of blind people in th
I hope you get forever lost in the rooms of MOTA.
---
Laughter is the best medicine, so look around, find a dose and take it to
heart.
- Original Message -
From: "Hayden Presley"
To: "'Gamers Discussion list'"
Sent: Saturday, January 29, 2011 6:21 PM
Subject: Re: [Audyssey] Getting m
Max is a guide dog that can either be a dog, a cane, or a ring. It gives
textual information about the second life environment. but I'm having
trouble getting it working within second life.
On 1/29/2011 9:21 PM, Mike Maslo wrote:
What does max do for second life?
-Original Message-
Fr
Hey all,
Here's a video I recently found that features two players on the 360 playing
the new YDKJ, coming out next Tuesday for 360, PS3, PC, and DS and I dunno if
there's more.
Anyway, it seems nice and accessible as always, except the Jack attack. Ah
well. I think when playing online with si
What does max do for second life?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Casey Mathews
Sent: Saturday, January 29, 2011 6:05 PM
To: Philip Bennefall; Gamers Discussion list
Subject: [Audyssey] Second Life and Max guidedog
Doe
Hi Ken,
VB.Net has its disadvantages over BGT, mainly that the end user has to
install the .net framework on their systems. I do not even have VB.Net on my
system either.
Regards,
Damien.
- Original Message -
From: "Ken the Crazy"
To: "Gamers Discussion list"
Sent: Saturday, Janua
Hi,
I was wondering the same thing...I don't hear it. Though if you ask me the
motor volume adjusting needs some work as it sounds as if I'm sending my
helicopter to the top of Mount Everest.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...
Hi Charles,
So you say...this is a free country, right? So I can disagree; and I shall.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Saturday, January 29, 2011 10:13 AM
To: Gamers Discuss
Hi,
Umm...this will be the first time a "cardiovascular" has existed. That is
not a noun, Muhammed. Though yes--I assume that would be cardiac arrest.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivar
Does anyone know how to get Max working in second Life? I can't login. I
just keep getting the same logon screen. I can logon to the web for SL,
but can't with Max running.
Thanks for any ideas.
---
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Hi Ken,
I realize that you are not interested in BGT in its current state, but I
have some news in case they interest you for the future. I am going to add
3d sound to BGT in a release fairly soon, and I have already added mouse
support as well as a bunch of other things like pathfinding for a
There is a vb.net studio called Sharp Develop. I have no idea how to use
vb.net, but if someone would port what I have to vb.net, then I imagine many
more people could work on it, and not have to buy anything either. Plus,the
latest version of Direct Audio could be used instead of DirectX 8, a
hi Anouk.
As I said to David, the game is produced by gma games, www.gmagames.comm.
For future reference though, if you look on www.audiogames.net you will find
entries for the vast majority of available accessible games, each with a
(hopefully comprehensive), review and links to it's homepage
hi anouk,
it's made by gma games, the full title is time of conflict and the website
is www.gmagames.com
- Original Message -
From: "Anouk Radix"
To: "Gamers Discussion list"
Sent: Sunday, January 30, 2011 12:28 AM
Subject: [Audyssey] rime of conflict wasRe: RSW strategy game
Hi
Hi Dark,
Can you give me the manufacturer and full title of time of conflict. Quite
interested in this game but cant find it via google.
Greetings, Anouk,
- Original Message -
From: "dark"
To: "Gamers Discussion list"
Sent: Saturday, January 29, 2011 11:51 PM
Subject: Re: [Audyssey]
Hi David.
well it is certainly possible to use xl, though I must confess mapping is
not a personal strong point, and indeed I myself find games like chess quite
difficult to play without a tactile board physically in front of me.
the one exception to this rule which i have found is time of co
Hi Dark,
Yes, the graphical map available to sighted players is the biggest
potential barrier.
Now, in the heyday of the play-by-mail games that RSW is inspired from,
there was no such thing as a graphical map for anyone, and all players
had to make their own maps out by hand, or go without.
Hi David.
i've read the core rules and commands, and believe I understand both the
game logic and order system, - actually i love the symplistic orders.
Also, as an interesting point, we've had requests for an accessible version
of risk for quite a long time, and this may well qualify, so
Or Skeletal Archer or Skeletal Swordsman.
We are the Knights who say...Ni!
- Original Message -
From: "Phil Vlasak"
To: "Gamers Discussion list"
Sent: Saturday, January 29, 2011 1:18 PM
Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA
Hi Thomas,
I was talking about
Hi Thomas,
I was talking about having the weapon description attached to the monster
name file in the view function.
Instead of
Enemy_Skeleton.wav
just saying
Skeleton
it could say
Skeleton with sword.
You would need to have separate sound files for each monster and weapon
combo.
So you would
Hi Tom this sounds awesome do the harpys still poison you?
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Saturday, January 29, 2011 6:59 AM
Subject: [Audyssey] Getting my butt royally kicked in MOTA
Hi all,
Okay, as the subject states I am seriously ge
Hi Shaun,
No. It isn't that kind of game.
On 1/29/11, shaun everiss wrote:
> will boss monsters like this have stuff you can grab off like in some games?
> ie night of parasite or some sighted games, you kill the bos or miner
> boss or whatever and you can search them, get their oh so powerfull
I don't care what it is, its all the same to me, I find them and they die!
At 06:17 a.m. 30/01/2011, you wrote:
Hi Thomas,
How will we know if the skeleton is an archer without being hit by
an arrow first?
You could add the monster weapon to the view description.
I. E . skeleton with sword, ske
no, the future is now with game engines.
If you want an easy ride then use one, get your game and keep the
engines up to date.
At 04:42 a.m. 30/01/2011, you wrote:
Hi Damien,
Well, for me I'm not so concerned with installing VB 6 legacy
libraries as I am with the fact that legacy software will
I don't mind loading dotnet on my system or any system.
I still load the vb stuff anyway even on xp to update the components.
Then again I have always loaded everything incase a user found
something on the network they couldn't run program or whatever, this
makes sure they have everything and th
will boss monsters like this have stuff you can grab off like in some games?
ie night of parasite or some sighted games, you kill the bos or miner
boss or whatever and you can search them, get their oh so powerfull
weapon and amo and go nuts.
That would really rock.
It would be another insentiv
well I always put all the extras on all the systems.
Its no big deal to me.
Simply I put all the stuff on, I just do.
If anything is needing to get done then its already on.
I wouldn't put extra stuff on just to play a game but the fact i use
loads of stuff ot just gaming and windows update loadi
wow tom this rocks.
I have been quite fast at a quickdraw thing,
I will definately be looking for my blade.
At 03:59 a.m. 30/01/2011, you wrote:
Hi all,
Okay, as the subject states I am seriously getting my butt kicked in
Mysteries of the Ancients beta 17. I'm playing the new level 1 right
now,
The URL is:
http://rswgame.com
Or send the word "hello" in the body (not the subject) to r...@rswgame.com .
David
On 1/29/11 9:46 AM, blindle...@aol.com wrote:
what is the url to the stradigy game?lee
ki4qlv
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what is the url to the stradigy game?lee
ki4qlv
In a message dated 1/29/2011 8:44:51 A.M. Eastern Standard Time,
ti...@gmx.net writes:
Hi David,
cool thing, I just signed up. I'll take the time to read the rules
before you start the game.
Best regards
Sarah
---
Gamers mailing lis
Hi,
I have Frotz installed on my PC. Are there any scripts for it, or settings
to make it read only what's new on the screen, or anything like that?
Thanks.
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You can ma
Hi Anouk,
Yes, everyone should receive an email when the game begins, which will
be at 4:00 PM PST (1:00 AM CET). Of course it isn't necessary for you
to be online at that late hour; the game will wait for you. :)
I'll see all of you in the game!
David
On 1/29/11 5:18 AM, Anouk Radix wrote
Hi Phil,
Good question. At the moment the only way you know what weapon it has
is when it attacks you. If it has a bow you hear a bow and arrow. If
it has a dagger you hear the dagger. If it uses a sword you hear a
sword slash. I don't think adding it to the sound descriptions menu
will help becau
Ah, sorry tom, it's been a while sinse I played Mota 16, hence me forgetting
about the skeletal archers.
I do like the idea of upgrading monsters' attacks though, rather like those
black fire breathing wolves in tomb raider guardian of light you mentioned,
a great way to keep the player on his
Hi Thomas,
How will we know if the skeleton is an archer without being hit by an arrow
first?
You could add the monster weapon to the view description.
I. E . skeleton with sword, skeleton with bow.
Phil
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Sat
Hi Dark,
Ummm...there are skeleton archers in MOTA already. They've been there
for ages. If you play MOTA beta 16 you'll soon discover some skeletons
cary bows, some daggers, and some swords.
On that note I am thinking of creating some more interesting
variations in later levels. For example, I c
Hi Charles,
Yes. One of my complaints with the random generation of things is that
it was too easy to cheat. You could save a game enter a room, find a
centaur or something in there, load your saved game, and get a
different monster to fight. You could do this any number of times to
litterally che
Hi tom.
Brilliant, I love extra monsters. Well as I said though, you could always
cheat a litle as far as sounds go.
For instance, right now your skeletons just attack with swords. mix in the
bow sound from the centaurs, and you have skeletal archers, or lower the
pitch of the harpies a bit
Jaws is better than hal. NVDA is the top gunner.
- Original Message -
From: "dark"
To: "Gamers Discussion list"
Sent: Friday, January 28, 2011 10:45 PM
Subject: Re: [Audyssey] Windows screen reader software?
Hi David.
hal, which i use is very useable, and reads your pages perfectly
Is that known as a heart attack?
---
Laughter is the best medicine, so look around, find a dose and take it to
heart.
- Original Message -
From: "Shiny protector"
To: "Gamers Discussion list"
Sent: Saturday, January 29, 2011 9:43 AM
Subject: Re: [Audyssey] Getting my butt royally kic
Don't listen to him. Keep it up! Being ornery is fun!
---
Laughter is the best medicine, so look around, find a dose and take it to
heart.
- Original Message -
From: "Hayden Presley"
To: "'Gamers Discussion list'"
Sent: Saturday, January 29, 2011 9:02 AM
Subject: Re: [Audyssey] Get
Sounds like a good balancing method, and it will be fair as far as saving
games is concerned. More of a challenge?? Uh, oh. Replay value, huh?
(grin)
---
Laughter is the best medicine, so look around, find a dose and take it to
heart.
- Original Message -
From: "Thomas Ward"
To:
Saturday, January 29, 2011
2:00 PM ET
Open Mike
Open Mike Room
Hosted by Ozzy
7:00 PM ET
Delma's music mix
Blind Spot Radio Broadcast
Hosted by DJ Delma
9:00 PM ET
Chain Reaction
Game Spot
Hosted by Velvet
Bring your thinking caps along and help your team put together the chains.
Hi Dark,
That's the general idea. I'm planning on rewriting the random item and
monster code to allow me to create level specific monsters and things
like that. At the moment I'm short on sounds to actually do this
justice, but the option will be available if I want to add something
like spiders o
Uh, her cardiovascular is destroied.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Saturday, January 29, 2011 3:12 PM
Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA
Hi Hayden,
Oh, in that case I don't suppose you want to know about the
Hi Damien,
Well, for me I'm not so concerned with installing VB 6 legacy
libraries as I am with the fact that legacy software will only go so
far. Once official support is dropped, as is the case with Visual
Basic 6 libraries, you run the risk of developing legacy software that
mmay not run on the
Hi,
From what I have seen the game doesn't exactly require 3d sound. When you
ascend, the motor gets higher, when you descend the motor gets lower. When
you go forwards or backwards the room sounds change accordingly, and when
you turn left or right the room sounds pan accordingly. Is there any
Hi Tom.
Glad you found a way to preserve some randomization. however, will this also
mean you can have level and area specific monsters? or is that waiting for
another game.
I always like more enemies to discover and fight, and it'd be great to have
undead warriors in full armour, evil crake
Hi Thomas,
I agree. Before BGT came out, I could've accepted that it is quite hard to
find an alternative if VB is all you are used to, but I don't think there is
any excuse now. If people still want to use VB6, that's their problem, but
they will have a small customer base since they will have
Hi Hayden,
In Greek mythology the Lamia was suppose to be a half-snake half-woman
creature who prayed upon children. Although, there have been various
renderings of what the Lamia is suppose to look like the version i
used for MOTA has a lower half of a snake, and an upper half of a
woman. Of cour
Hi Jeremy,
Yes, I have had the same problems. However, as it is meant to be a community
project, those who cannot use VB6 for whatever reason are left out of the
loop, only being able to make basic contributions when they have skill at
actually taking part in the development process.
Regards,
Hi Thomas,
Agreed. Although the newer Windows libraries are currently no use to me,
still running XP, I certainly agree with the fact that extra runtimes should
not have to be installed on a system just to use a program. If the VB
runtimes do not come with newer versions of Windows, then I agre
Hi,
I like it! I must ask you; apparently I seem to not know quite
everything about Greek mythology ; so what is a lamia? I don'tbelieve
I've heard of those.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thoma
Hi Hayden,
No, you weren't suppose to. Although, once and a while some items
would get reset in rooms you visited. Not cool, or maybe it is cool.
Depending on your perspective. Either way it was an annoying bug that
is going to be no more.
On 1/29/11, Hayden Presley wrote:
> Hi,
> Wait...wait...
Hi Hayden,
Oh, in that case I don't suppose you want to know about the fact there
is a new trap on level 1. One that wasn't in previous MOTA betas. It
is mmm... well... tricky to get past if you aren't quick. That is
assuming you survive the battle with the Lamia.
Oh, and if you would like to kno
Hi Damien,
Yep...anyone who doesn't believe that just join the blastbay forum.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Damien Pendleton
Sent: Saturday, January 29, 2011 9:10 AM
To: Gamers Discussion list
Hi,
Wait...wait...let's see if I understand this. In the old BETAs, it was
possible to get items in rooms yo've already visited?
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Pitermach
Sent: Saturday, January
Hi Hayden,
Exactly right. More and more people are now getting into the swing of BGT,
even people who don't know anything about programming or scripting I am
seeing doing quite well for themselves.
Regards,
Damien.
- Original Message -
From: "Hayden Presley"
To: "'Gamers Discussion
lol. Nice idea about that randomisation part, I think that's a great
compromise.
- Original Message -
From: "Hayden Presley"
To: "'Gamers Discussion list'"
Sent: Saturday, January 29, 2011 4:02 PM
Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA
Hi Thomas,
Grrr...stop
Hi Jim,
As I also want to be involved in the development of this project, it must be
said that I no longer use, nor have an interest in using, VB6 any more.
Since coding in BGT I have been acquainted with a lot of freedom which VB
does not offer, such as global classes, the ability to mix and ma
Um damien, that won't work at the moment, as bgt doesn't have any 3d sound
capabilities.
- Original Message -
From: "Damien Pendleton"
To: "Gamers Discussion list"
Sent: Friday, January 28, 2011 9:55 AM
Subject: [Audyssey] Heli
Hi,
I'm thinking we should port Heli over to BGT. What
Hi,
Could someone do an Audio Review for Heli? I thought I had it figured out
but I'm obviously missing something somewhere.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ken the Crazy
Sent: Saturday, January 2
Hi Thomas,
Grrr...stop teasing us!
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, January 29, 2011 9:00 AM
To: Gamers Discussion list
Subject: [Audyssey] Getting my butt royally kick
Hi all,
Okay, as the subject states I am seriously getting my butt kicked in
Mysteries of the Ancients beta 17. I'm playing the new level 1 right
now, testing out the updated monsters, etc and I must say this version
is certainly more challenging than prior versions. I've updated the
stats for eve
Hi Hayden,
To be honest I just think some people are lazy. They dont want to take
the time to do
int myVariable = 0;
which would properly initialize an integer variable in most C-style
languages and would rather just create a variable on the fly like
myVariable = 0
rather than taking the extra
Hi,
What sort of help with Inno Setup do you need? I'm no expert, but I do
know enough to create installers with it for STFC, MOTA, and the other
games I create.
Cheers!
On 1/29/11, Ben wrote:
> Wizard ones? Of course! By the way. Anyone know how to get inosetup 5
> working properly - I can't
Hi David,
cool thing, I just signed up. I'll take the time to read the rules
before you start the game.
Best regards
Sarah
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You can make changes or update your subsc
Wizard ones? Of course! By the way. Anyone know how to get inosetup 5
working properly - I can't seem to get anywhere...
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: 25 January 2011 18:41
To: Gamers Discussion l
Hi
This is just to let epople know the state of play regarding empires and
dungeons 2.
the original game is inaccessible, but niels has said he is prepared to add
a screen reader access mode (along with an extra map), if there is
sufficient interest and enough preorders.
I'm not convinced of
Hi David,
an example game would be cool. You could give help and explainations on
list and we could learn the game without the presure of competing with
other players. I definately would try it out.
Best regards
Sarah
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the
Hi,
I'm not sure what the whole ruckess is about declaring variables. It just
takes a few more keystrokes. It's like we're telling you to program a new
wrapper each time you use DirectX.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audys
Auto it is rubbish. It can't do advanced programming.
- Original Message -
From: "Pitermach"
To: "Gamers Discussion list"
Sent: Saturday, January 29, 2011 12:53 PM
Subject: Re: [Audyssey] New Heli available for download
all I can say is, oh well. one thing I like about autoit is tha
Hi,
Well, I'm sure you know my opinion of AutoIt. To be canded the
language is absolute trash. It was never designed to do vidio games,
and isn't worth using for even generic programming let alone anything
as safisticated like a high quality vidio game.
Cheers!
On 1/29/11, Pitermach wrote:
> a
Hi, I registered via email yesterday evening (Netherlands time) will I now
get an email when the game starts?
Greetings, Anouk,
- Original Message -
From: "dark"
To: "Gamers Discussion list"
Sent: Saturday, January 29, 2011 1:52 PM
Subject: Re: [Audyssey] RSW strategy game
Hi David
Hi,
Unfortunately, no. There is nothing like Need for Speed Carbon, Grand
Theft Auto, etc for the VI market. That's an area of games we could
use some development in.
Cheers!
On 1/28/11, austin pinto wrote:
> hi all i have this real question since i got to know audio games and
> started gamei
all I can say is, oh well. one thing I like about autoit is that I'm not
forced to specify variable types. That's also true for vb or purebasic.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Saturday, January 29, 2011 8:47 AM
Subject: Re: [Audyssey] New
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