i may trya dn put linux on to my imac under fusion if i can work out why i
can't get it to work at the moment then to play on the mac
On 25 May 2011, at 22:20, Thomas Ward wrote:
> Hi Will,
>
> First, I understand your frustration, but you must have missed my
> message to Phil about my plans f
Hi,
I'd like to say a few things about what I experienced when trying the latest
beta of mota.
First and foremost the change of the sound library seriously does affect
accouracy of positioning of sounds relative to you. Best examples for this
are collectable objects like torches in level 1. I h
Hmmm thats true.
A scary thing is that no one really reads those.
I don't even read those unless I need to I just install the program.
Mostly its ok but well what layman can translate those into real
english anyway.
At 04:26 p.m. 26/05/2011, you wrote:
Hi Charles,
Having "I Disagree" automatic
well I have tried to sell as many mice as I can.
Failing that watch your rabbit numbers.
If your numbers are just below say 1-2 shy of the required number
pause the game immediately.
I found it possable to buy what I needed, hit space to unpause the mission.
They don't have to survive for more t
well the engine is quite stable and sounds are real cool.
At 11:26 a.m. 26/05/2011, you wrote:
Hi Phil,
As Willem and I were just discussing off list the issue is that FMOD
and DirectSound use two completely different mathematical scales to
pan sounds and control volume. DirectSound uses a Linea
The volume in alter aeon is controlled by the f11 and f12 keys.
As for materia magica you need to import mushReader so it will talk.
To do this you hit ctrl shift p, add alt a and look for mushreader.xml
hth
On 5/26/11, The Addictor wrote:
> I went on PCSGames website and, seeing the link for Ma
Hi thomas.
In my opinion you inform the community very well and publishing your roadmap
online is not necisary, so if you change your mind people will not jump onto
your case as they already do.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Thursday, May
Hi Charles,
Having "I Disagree" automatically checked by default is standard
installation procedure, and for one very good reason. The main one is
that in order to continue with the installation of the software you
must implicitly agree to the terms of the license agreement and then
are bound by i
I went on PCSGames website and, seeing the link for Materiamagica, I decided to
try it. I have the mush-z client, so I pointed it to the site and it connected
fine, but I had to use the mouse to read the output window, something that's
done automatically when I play Alteraeon. I'm using NVDA,
I just installed beta 19 of MOTA, and a thought crossed my mind. Did you
notice that the "I do not agree" radio button was checked by default? I've
noticed this during other game installations as well, and wonder why the "I
agree" button isn't the one that is usually checked. Just a thought o
hey guys
I just started playing the lunimals game a couple days ago. I'm not normally
into strategy games but this one looked kinda cool so I thought I'd give it
a try and I really like it. but I can't get past the first quest of mission
3. I think what is happening is that the mice are overpopulat
Hi Charles,
Yeah, in Ten Pin Alley if you don't hit a key, eventually the announcer will
go off to the bathroom, I think.
Or he will fall asleep and snore.
It is quite an Easter egg.
Phil
- Original Message -
From: "Charles Rivard"
To: "Gamers Discussion list"
Sent: Wednesday, May 2
Hi Thomas,
I am all for having a keyboard ini file like the GMA engine has.
But I like the feature for re-mapping hot keys as part of the game rather
than forcing them to manually alter a text file.
Phil
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: We
Hey, does anyone know if inform 7 will let me have a game do random
things? Example when you play a dice game or a card or board game
random things happen.
If you play blackjack you might get a five to start with but some of
the I.F. games I have play the same thing happens.
I am still going to
Hmm. What a way to get into Tenpin Alley, which must be purchased
separately? (grin)
---
Laughter is the best medicine, so look around, find a dose and take it to
heart.
- Original Message -
From: "Phil Vlasak"
To: "Gamers Discussion list"
Sent: Monday, May 23, 2011 7:10 PM
Subjec
Hi Phil,
Yeah, some kind of remapping would be essential for laptops. The one
you mentioned sounds like a good compromise. I myself am running a
notebook most of the time and the del, insert, home, end, and page
up/down keys are nowhere near each other making Red Dragon impossible
to play on my la
I think he was talking about the User's Gide.
We are the Knights who say...Ni!
- Original Message -
From: "Thomas Ward"
To: ; "Gamers Discussion list"
Sent: Wednesday, May 25, 2011 5:32 PM
Subject: Re: [Audyssey] MOTA beta 19 released!
Hi Alfredo,
Mind telling us what you are
Hi Charles,
Well, I think I do. The fact of the matter is most people don't really
know or fully realise how developers work, operate, etc. Most projects
have a roadmap, sort of a master todo list/schedule, that states what
needs to be done and when the developer plans to work on that
particular i
hi Tom. I think he is talking about the separations in the manuwil to
separate the different sections of the text. some of them use a +++ hth.
from Mich.
- Original Message -
From: "Thomas Ward"
To: ; "Gamers Discussion list"
Sent: Wednesday, May 25, 2011 7:32 PM
Subject: Re: [Audyss
Hi Greg,
That's very true. If we look atsay the US, UK, and Canadian markets
Windows is clearly the big winner, but if we look at foreign markets
Linux has had a dramatic inpact on home and industry software world
wide. In what we would call the third-world markets those people can
not afford top
Hi Alfredo,
Mind telling us what you are talking about? I haven't a clue what you
are asking.
Cheers!
On 5/25/11, Alfredo_The_Music_maker wrote:
> Hi, I have a question to ask. Could you explain how the === separator
> works? Why not use an html separator. I am sure that would work fine as
> w
Hi,
Yeah, but we aren't using SFML any more. The 3.0 G3D Engine uses SDL
1.2.13. That doesn't have any video issues that I am aware of. In
fact, over all the new 3.0 engine is rock solid stable. Other than the
audio and support for some game controllers like joysticks and mice
the engine is ready
Hi Phil,
As Willem and I were just discussing off list the issue is that FMOD
and DirectSound use two completely different mathematical scales to
pan sounds and control volume. DirectSound uses a Linear scale to roll
off where FMOD, OpenAL, and XAudio2 use a Logarithmic scale to roll
off. What I'
I know, from the beginning, that your reasoning for creating the game to
work on the format of your personal choice was so that you, in fact, could
play it using that platform. And, as you have numerously pointed out, that
market is still growing, and will be profitable. There aren't enough ga
Hello Thomas,
I completely understand where you are coming from. I have recently
installed Vinux on my old Acer Aspire 1 netbook. I may here soon download
and install your version for Linux and see how it goes. I am on the Vinux
and Orca lists and I am seeing new members all the time. I cou
Hi Shaun,
If you are talking about the analog jumps they aren't even in beta 19.
So you might have less problems playing beta 19. In any case from here
on out beta 19 will be the platform I'll be working from. I'll
probably release patches, updates, bug fixes for that release so
you'll need the ma
Hi Mattheus and all,
A few corrections. While it is true joystick and mouse support was
disabled in this release by no means did I say it was perminit. It was
merely removed until I could find time to either add a better
cross-platform design, or decide to add in some platform specific
support for
HI Charles,
Thank you. I'm glad you understand my point-of-view. As you said
non-Windows users need games too. We have been left out for far too
long and I intend to begin changing that by making more games
available for non-Windows platforms while maintaining some degree of
support for Windows as
Hi Bryan,
Yeah, but as I just explained to Will that's too much work. The G3D
Windows version and the cross-platform version are fairly different
which requires a number of changes to the MOTA code itself. Things
like panning, setting volume, changing pitch, initializing an
application window, etc
Hi Will,
First, I understand your frustration, but you must have missed my
message to Phil about my plans for beta 20 which will likely be 1.0
rc1. What I mean by that is now that I have finally merged the Windows
G3D Engine and the Linux G3D Engine into a single cross-platform
engine I can focus
Oh I'm all for that, but I almost feel it would have been better for him to
release the WIndows version first and then he could have worked on the Mac
version solidly without having to worry about possibly causing problems with
the WIndows version.
We are the Knights who say...Ni!
- Ori
Hi Phil.
I'm not usualy as much a fan of the letter keys for spacial functions, but
in this case I do think that's a good idea indeed if you ever make a windows
port of the game.
I'm not actually sure why my desktop keyboard has such a strange layout,
sinse it's not one of those tiny miner o
Lol it's always fun to hear animals get in each others way, you can go out
of reach and listen to the result :)
- Original Message -
From: "Philip Bennefall"
To: "Gamers Discussion list"
Sent: Wednesday, May 25, 2011 2:41 PM
Subject: Re: [Audyssey] Speech on Blastbay products
Hi Lor
If the vgame can be
made to be played on platforms other than Windows, I'd say to go for it, as
long as Windows users aren't left out. Gamers other than Windows users need
games, too.
Shepherds are the best beasts!
On May 25, 2011, at 7:01 AM, "Matheus Rheine" wrote:
> hi will, i totaly agr
Hi Lori,
There is a little puzzle related to the food in level 1, in fact, so I won't
spoil it here just yet. The vultures are currently just a sound sequence
rather than actual game characters. They are primarily there to clean up
dead bodies, as they would otherwise pile up very quickly cons
I'll send that info to the list when I get home.
Shepherds are the best beasts!
On May 25, 2011, at 8:14 AM, "Jim Kitchen" wrote:
> Hi,
>
> Speaking of bowling, I've got a gentleman asking me if I know where he might
> buy a bowling rail. I was hoping that someone here might know.
>
> Thank
Hi,
Speaking of bowling, I've got a gentleman asking me if I know where he might
buy a bowling rail. I was hoping that someone here might know.
Thanks.
BFN
Jim
Shopping tip: You can get shoes for 85 cents at the bowling alley.
j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6
hi will, i totaly agree with you. look what has been changed in this
beta! removed joystick support and mouse support! it wasn't perfect but
at least it worked, pluss the audio with fmod, going back to sdl, i
think that you will create mota in all the programming languages
available, lol. just kidd
well I think beta 17 was easier the platforms especially the ones in
level2 are a real mennace.
To be honest though the old directx was good enough, after that maybe
you could convert.
This game has got tricky, but there is no real pan, now sound jumps
round like a rabbit.
The scope does not al
Well I played mota, and wll being in front of an item works but hmmm
Its hardish something I will have to get used to I guess.
At 11:16 p.m. 25/05/2011, you wrote:
Hi Thomas,
I suggest with FMOD Ex panning sounds from -1.0 to 1.0,
Then far right would be 1.0, and one step closer would be 0.5
t
hi all, remember the game that i was talking about yesterday?
now the manual is fixed and working, you can access it either by
connecting to the game or by accessing this dropbox link.
http://dl.dropbox.com/u/1695866/yugioh.txt
thanks and best regards
---
Gamers mailing list __ Gamers@audyssey.org
hi tom et al,
can't you just release mota as it was in beta 18 i.e. finish the levels and be
done with it?
all these betas are now getting rediculous, i know you and I want mac support
as well Thomas but most of us are on windows, not Linux.
I'll be dead by the time you release a game
Hi Dark,
When we picked that key combination, most keyboards had the six pack right
above the arrow keys so you could stab at any of the boxing keys with your
right hand, or left if you moved the keyboard over.
This would be a problem with newer keyboards and laptops or net books as
they don't
Hi Thomas,
I suggest with FMOD Ex panning sounds from -1.0 to 1.0,
Then far right would be 1.0, and one step closer would be 0.5
then, each step closer would be half, 0.25, 0.125, 0.0625, 0.03125, etc.
Is this what you tried to do?
Phil
- Original Message -
From: "Thomas Ward"
To: "Ga
Ah good new!
saygilar sevgiler.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Wednesday, May 25, 2011 4:19 AM
Subject: [Audyssey] MOTA beta 19 released!
Hello gamers,
USA Games would like to announce the immediate release of Mysteries of
the Ancients b
I think just a picture of the choices and how to make them. I just do
better with audio tutorials.
Thanks for any help you can give. A general overview of how to write a
gamebook would help.
Thanks
Tim
- Original Message -
From: "The Addictor"
To: "Gamers Discussion list"
Sent:
in beta 16 we had sfml which had videocard issues.
This shouldn't be a problem on most newer systems but laptops and
some other manufacturers are especially prone on having custom
drivers which can not be updated at all necessarily.
At 03:01 p.m. 25/05/2011, you wrote:
Hi Thomas,
I think in MO
great.
So again we have this issue.
I am downloading it now but wander if I should hold off I couldn't
finnish 18 anyway, beta 16 was the last one I could finnish or was it 17 or 15.
At 02:44 p.m. 25/05/2011, you wrote:
I noticed that the bug from a much earlier cross-platform beta is back,
nam
Hmmm michael I'm a litle confused at this question.
Mississippi is a game about trading and commerce primarily intended to be
played with other people at the same computer where you buy and sell stuff
and try to turn a prophit.
A game like trek 2000 or final conflict you control a number of s
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