Re: [Audyssey] project yugioh - english version ready, need testers!

2011-05-25 Thread dark
I'll be interested to see where this one goes matheus sinse other than the combat in metroplexities, no ccgs or similar are available at all in an accessible form, thoug- I'd imagine though translating all! rules and such into a game cvould be quite a time consuming process. I'll be glad

Re: [Audyssey] pcs games question?

2011-05-25 Thread dark
Hi Phil. though I'm not sure how easy it would be to just get into a reaction mode this doesn't actually sound much like savage gambit, especially with the key combos to block and ability to move forward and back. I'd be interested to try it, though on my current keyboard the six pack

Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-25 Thread dark
Hi tom. Well that is a pest regarding the harpies flight, though on the pluss side having the ability to include vertical combat elements in a 2D game would be highly needed in the genesis engine I think if you were planning on creating games similar to mega man, castlevania etc. So it

Re: [Audyssey] What is the differance between these games?

2011-05-25 Thread dark
Hmmm michael I'm a litle confused at this question. Mississippi is a game about trading and commerce primarily intended to be played with other people at the same computer where you buy and sell stuff and try to turn a prophit. A game like trek 2000 or final conflict you control a number of

Re: [Audyssey] MOTA beta 19 released!

2011-05-25 Thread shaun everiss
great. So again we have this issue. I am downloading it now but wander if I should hold off I couldn't finnish 18 anyway, beta 16 was the last one I could finnish or was it 17 or 15. At 02:44 p.m. 25/05/2011, you wrote: I noticed that the bug from a much earlier cross-platform beta is back,

Re: [Audyssey] MOTA beta 19 released!

2011-05-25 Thread shaun everiss
in beta 16 we had sfml which had videocard issues. This shouldn't be a problem on most newer systems but laptops and some other manufacturers are especially prone on having custom drivers which can not be updated at all necessarily. At 03:01 p.m. 25/05/2011, you wrote: Hi Thomas, I think in

Re: [Audyssey] audio tutorial please

2011-05-25 Thread Tim Kilgore
I think just a picture of the choices and how to make them. I just do better with audio tutorials. Thanks for any help you can give. A general overview of how to write a gamebook would help. Thanks Tim - Original Message - From: The Addictor kenwdow...@neo.rr.com To: Gamers

Re: [Audyssey] MOTA beta 19 released!

2011-05-25 Thread burakyuksek
Ah good new! saygilar sevgiler. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 25, 2011 4:19 AM Subject: [Audyssey] MOTA beta 19 released! Hello gamers, USA Games would like to announce the

Re: [Audyssey] MOTA beta 19 released!

2011-05-25 Thread Phil Vlasak
Hi Thomas, I suggest with FMOD Ex panning sounds from -1.0 to 1.0, Then far right would be 1.0, and one step closer would be 0.5 then, each step closer would be half, 0.25, 0.125, 0.0625, 0.03125, etc. Is this what you tried to do? Phil - Original Message - From: Thomas Ward

Re: [Audyssey] pcs games question?

2011-05-25 Thread Phil Vlasak
Hi Dark, When we picked that key combination, most keyboards had the six pack right above the arrow keys so you could stab at any of the boxing keys with your right hand, or left if you moved the keyboard over. This would be a problem with newer keyboards and laptops or net books as they don't

[Audyssey] mota

2011-05-25 Thread william lomas
hi tom et al, can't you just release mota as it was in beta 18 i.e. finish the levels and be done with it? all these betas are now getting rediculous, i know you and I want mac support as well Thomas but most of us are on windows, not Linux. I'll be dead by the time you release a game

[Audyssey] yugioh manual

2011-05-25 Thread Matheus Rheine
hi all, remember the game that i was talking about yesterday? now the manual is fixed and working, you can access it either by connecting to the game or by accessing this dropbox link. http://dl.dropbox.com/u/1695866/yugioh.txt thanks and best regards --- Gamers mailing list __

Re: [Audyssey] MOTA beta 19 released!

2011-05-25 Thread shaun everiss
Well I played mota, and wll being in front of an item works but hmmm Its hardish something I will have to get used to I guess. At 11:16 p.m. 25/05/2011, you wrote: Hi Thomas, I suggest with FMOD Ex panning sounds from -1.0 to 1.0, Then far right would be 1.0, and one step closer would be 0.5

Re: [Audyssey] mota

2011-05-25 Thread shaun everiss
well I think beta 17 was easier the platforms especially the ones in level2 are a real mennace. To be honest though the old directx was good enough, after that maybe you could convert. This game has got tricky, but there is no real pan, now sound jumps round like a rabbit. The scope does not

Re: [Audyssey] mota

2011-05-25 Thread Matheus Rheine
hi will, i totaly agree with you. look what has been changed in this beta! removed joystick support and mouse support! it wasn't perfect but at least it worked, pluss the audio with fmod, going back to sdl, i think that you will create mota in all the programming languages available, lol. just

[Audyssey] Bowling

2011-05-25 Thread Jim Kitchen
Hi, Speaking of bowling, I've got a gentleman asking me if I know where he might buy a bowling rail. I was hoping that someone here might know. Thanks. BFN Jim Shopping tip: You can get shoes for 85 cents at the bowling alley. j...@kitchensinc.net http://www.kitchensinc.net (440)

Re: [Audyssey] Bowling

2011-05-25 Thread Charles Rivard
I'll send that info to the list when I get home. Shepherds are the best beasts! On May 25, 2011, at 8:14 AM, Jim Kitchen j...@kitchensinc.net wrote: Hi, Speaking of bowling, I've got a gentleman asking me if I know where he might buy a bowling rail. I was hoping that someone here might

Re: [Audyssey] Speech on Blastbay products

2011-05-25 Thread Philip Bennefall
Hi Lori, There is a little puzzle related to the food in level 1, in fact, so I won't spoil it here just yet. The vultures are currently just a sound sequence rather than actual game characters. They are primarily there to clean up dead bodies, as they would otherwise pile up very quickly

Re: [Audyssey] Speech on Blastbay products

2011-05-25 Thread Lori Duncan
Lol it's always fun to hear animals get in each others way, you can go out of reach and listen to the result :) - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 25, 2011 2:41 PM Subject: Re: [Audyssey]

Re: [Audyssey] pcs games question?

2011-05-25 Thread dark
Hi Phil. I'm not usualy as much a fan of the letter keys for spacial functions, but in this case I do think that's a good idea indeed if you ever make a windows port of the game. I'm not actually sure why my desktop keyboard has such a strange layout, sinse it's not one of those tiny miner

Re: [Audyssey] mota

2011-05-25 Thread Bryan Peterson
Oh I'm all for that, but I almost feel it would have been better for him to release the WIndows version first and then he could have worked on the Mac version solidly without having to worry about possibly causing problems with the WIndows version. We are the Knights who say...Ni! -

Re: [Audyssey] mota

2011-05-25 Thread Thomas Ward
Hi Will, First, I understand your frustration, but you must have missed my message to Phil about my plans for beta 20 which will likely be 1.0 rc1. What I mean by that is now that I have finally merged the Windows G3D Engine and the Linux G3D Engine into a single cross-platform engine I can focus

Re: [Audyssey] mota

2011-05-25 Thread Thomas Ward
Hi Bryan, Yeah, but as I just explained to Will that's too much work. The G3D Windows version and the cross-platform version are fairly different which requires a number of changes to the MOTA code itself. Things like panning, setting volume, changing pitch, initializing an application window,

Re: [Audyssey] mota

2011-05-25 Thread Thomas Ward
HI Charles, Thank you. I'm glad you understand my point-of-view. As you said non-Windows users need games too. We have been left out for far too long and I intend to begin changing that by making more games available for non-Windows platforms while maintaining some degree of support for Windows

Re: [Audyssey] mota

2011-05-25 Thread Thomas Ward
Hi Mattheus and all, A few corrections. While it is true joystick and mouse support was disabled in this release by no means did I say it was perminit. It was merely removed until I could find time to either add a better cross-platform design, or decide to add in some platform specific support

Re: [Audyssey] MOTA beta 19 released!

2011-05-25 Thread Thomas Ward
Hi Shaun, If you are talking about the analog jumps they aren't even in beta 19. So you might have less problems playing beta 19. In any case from here on out beta 19 will be the platform I'll be working from. I'll probably release patches, updates, bug fixes for that release so you'll need the

Re: [Audyssey] mota

2011-05-25 Thread Greg Wocher
Hello Thomas, I completely understand where you are coming from. I have recently installed Vinux on my old Acer Aspire 1 netbook. I may here soon download and install your version for Linux and see how it goes. I am on the Vinux and Orca lists and I am seeing new members all the time. I

Re: [Audyssey] mota

2011-05-25 Thread Charles Rivard
I know, from the beginning, that your reasoning for creating the game to work on the format of your personal choice was so that you, in fact, could play it using that platform. And, as you have numerously pointed out, that market is still growing, and will be profitable. There aren't enough

Re: [Audyssey] MOTA beta 19 released!

2011-05-25 Thread Thomas Ward
Hi Phil, As Willem and I were just discussing off list the issue is that FMOD and DirectSound use two completely different mathematical scales to pan sounds and control volume. DirectSound uses a Linear scale to roll off where FMOD, OpenAL, and XAudio2 use a Logarithmic scale to roll off. What

Re: [Audyssey] MOTA beta 19 released!

2011-05-25 Thread Thomas Ward
Hi, Yeah, but we aren't using SFML any more. The 3.0 G3D Engine uses SDL 1.2.13. That doesn't have any video issues that I am aware of. In fact, over all the new 3.0 engine is rock solid stable. Other than the audio and support for some game controllers like joysticks and mice the engine is ready

Re: [Audyssey] MOTA beta 19 released!

2011-05-25 Thread Thomas Ward
Hi Alfredo, Mind telling us what you are talking about? I haven't a clue what you are asking. Cheers! On 5/25/11, Alfredo_The_Music_maker birdlover2...@hotmail.com wrote: Hi, I have a question to ask. Could you explain how the === separator works? Why not use an html separator. I am sure

Re: [Audyssey] mota

2011-05-25 Thread Thomas Ward
Hi Greg, That's very true. If we look atsay the US, UK, and Canadian markets Windows is clearly the big winner, but if we look at foreign markets Linux has had a dramatic inpact on home and industry software world wide. In what we would call the third-world markets those people can not afford top

Re: [Audyssey] MOTA beta 19 released!

2011-05-25 Thread Mich
hi Tom. I think he is talking about the separations in the manuwil to separate the different sections of the text. some of them use a +++ hth. from Mich. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: birdlover2...@hotmail.com; Gamers Discussion list

Re: [Audyssey] mota

2011-05-25 Thread Thomas Ward
Hi Charles, Well, I think I do. The fact of the matter is most people don't really know or fully realise how developers work, operate, etc. Most projects have a roadmap, sort of a master todo list/schedule, that states what needs to be done and when the developer plans to work on that particular

Re: [Audyssey] MOTA beta 19 released!

2011-05-25 Thread Bryan Peterson
I think he was talking about the User's Gide. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: birdlover2...@hotmail.com; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 25, 2011 5:32 PM Subject: Re: [Audyssey]

Re: [Audyssey] pcs games question?

2011-05-25 Thread Thomas Ward
Hi Phil, Yeah, some kind of remapping would be essential for laptops. The one you mentioned sounds like a good compromise. I myself am running a notebook most of the time and the del, insert, home, end, and page up/down keys are nowhere near each other making Red Dragon impossible to play on my

Re: [Audyssey] pcs games question?

2011-05-25 Thread Charles Rivard
Hmm. What a way to get into Tenpin Alley, which must be purchased separately? (grin) --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent:

[Audyssey] question on inform 7

2011-05-25 Thread michael barnes
Hey, does anyone know if inform 7 will let me have a game do random things? Example when you play a dice game or a card or board game random things happen. If you play blackjack you might get a five to start with but some of the I.F. games I have play the same thing happens. I am still going

Re: [Audyssey] pcs games question?

2011-05-25 Thread Phil Vlasak
Hi Thomas, I am all for having a keyboard ini file like the GMA engine has. But I like the feature for re-mapping hot keys as part of the game rather than forcing them to manually alter a text file. Phil - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers

Re: [Audyssey] pcs games question?

2011-05-25 Thread Phil Vlasak
Hi Charles, Yeah, in Ten Pin Alley if you don't hit a key, eventually the announcer will go off to the bathroom, I think. Or he will fall asleep and snore. It is quite an Easter egg. Phil - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list

[Audyssey] Lunimals mission 3?

2011-05-25 Thread Cary
hey guys I just started playing the lunimals game a couple days ago. I'm not normally into strategy games but this one looked kinda cool so I thought I'd give it a try and I really like it. but I can't get past the first quest of mission 3. I think what is happening is that the mice are

[Audyssey] game installation curiosity

2011-05-25 Thread Charles Rivard
I just installed beta 19 of MOTA, and a thought crossed my mind. Did you notice that the I do not agree radio button was checked by default? I've noticed this during other game installations as well, and wonder why the I agree button isn't the one that is usually checked. Just a thought of

[Audyssey] Materiamagica and Alteraeon questions

2011-05-25 Thread The Addictor
I went on PCSGames website and, seeing the link for Materiamagica, I decided to try it. I have the mush-z client, so I pointed it to the site and it connected fine, but I had to use the mouse to read the output window, something that's done automatically when I play Alteraeon. I'm using NVDA,

Re: [Audyssey] game installation curiosity

2011-05-25 Thread Thomas Ward
Hi Charles, Having I Disagree automatically checked by default is standard installation procedure, and for one very good reason. The main one is that in order to continue with the installation of the software you must implicitly agree to the terms of the license agreement and then are bound by it

Re: [Audyssey] mota

2011-05-25 Thread Willem
Hi thomas. In my opinion you inform the community very well and publishing your roadmap online is not necisary, so if you change your mind people will not jump onto your case as they already do. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list

Re: [Audyssey] Materiamagica and Alteraeon questions

2011-05-25 Thread Oriol Gómez
The volume in alter aeon is controlled by the f11 and f12 keys. As for materia magica you need to import mushReader so it will talk. To do this you hit ctrl shift p, add alt a and look for mushreader.xml hth On 5/26/11, The Addictor kenwdow...@neo.rr.com wrote: I went on PCSGames website and,