Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-02 Thread QuentinC
Hello Ben and all, Because iPhone, iPad and iPod touch all run the same OS namely iOS, a release for iPhone implient necessarily a release for iPad and iPod touch in the same time as well. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-02 Thread Thomas Ward
Hi Willem, As far as the javax.sound.sampled API goes you are right about it not being very good. However, there are some decent alternatives like Joal, a Java implimentation of OpenAL, which I've heard is pretty good for cross-platform audio support. Since Mac OS, Linux, etc uses OpenAL using

Re: [Audyssey] recruiting people for online tabletop rpg

2011-12-02 Thread Ian McNamara
Hi i've emailed you i'm deffinatly interested in this. love roleplaying smiley. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] Swamp, version 1.6b update

2011-12-02 Thread Steady Goh
How about every text message sent have some experience and reputation points deducted? As for field kit, I think it should also heal the zombies near by which was hit but not dead yet. 锦发/Steady Goh - Original Message - From: Kelvin Tan k...@weiliankelvin.com To: Gamers Discussion

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-02 Thread QuentinC
Hi Thomas, You are going to a central point here. As you know, I'm still a big java fan, I wrote past games in java, and upcoming games outside of the playroom will very likely to be in java again. Why I haven't written the playroom in java ? There is two reasons for this: 1. You might have

Re: [Audyssey] Audyssey babble report for November 2011

2011-12-02 Thread Jim Kitchen
Hi Christina, You are quite welcome. I'm glad that you also enjoy the Audyssey list babble and thread reports. BFN Jim The Bureau of Incomplete Statistics reports that one out of three j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers

Re: [Audyssey] Audyssey babble report for November 2011

2011-12-02 Thread Jim Kitchen
Hi Alfredo_The_Music_maker, No, the twice a week game chat robot is no longer there, but the once a month list rules robot is. BFN Jim Not breaking the rules, just testing the elasticity... j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-02 Thread Willem Venter
Hi quentinC. Your choice and reasoning regarding java is quite sound. I would also not consider using java's ui with access bridge. Even using grid layout or some other layout results are unpredictable and different on different os's. If you ever consider using your screen reader API from java,

Re: [Audyssey] Swamp, version 1.6b update

2011-12-02 Thread Darren Duff
_ NOD32 EMON 6677 (20111202) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6677 (20111202) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-02 Thread QuentinC
If you ever consider using your screen reader API from java, take a look at the java native interface (jni). Once you've created a wrapper it is easy to use. JNI wrapper for my screen reader API is already under construction. I carefully though on this and that's why I said in last post that

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-02 Thread Willem Venter
Hi. It's good to hear. Like I said, swig almost does all the work of making your java wrapper for you. I've seen object oriented code in c, but I agree that it is not really suited for object oriented programs. In theory you could use structs. On 12/2/11, QuentinC quent...@cfardel.net wrote:

[Audyssey] Friday's Out of Sight events

2011-12-02 Thread Charles Rivard
Here are the events scheduled for Friday, December 1st: Scategories 8:00 PM eastern Hosted by Rick and Julie Location: Game Zone Join Rick and Julie for a game. It's called Scatagories. We will have 3 teams and once the category is given, each team will have 30 seconds to give their answer to

Re: [Audyssey] Swamp, version 1.6b update

2011-12-02 Thread lenron brown
(20111202) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6677 (20111202) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-02 Thread QuentinC
Like I said, swig almost does all the work of making your java wrapper for you. NO. Swing has nothing to do with JNI wrappers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your

[Audyssey] am way excited! starbase orion!

2011-12-02 Thread Darren Harris
Ok people, So i don't know if any of you remember my saying that am helping to beta test a game for the iphone called starbase orion. Well in the first beta build I have seen some real improvements to the game. The basic idea of the game is to build up your empire by either

Re: [Audyssey] Swamp, version 1.6b update

2011-12-02 Thread Jeremy Kaldobsky
In the next update I'm going to let you change the channel of your radio. If your friends know you'll be using channel 4 then you can all switch to that one and not hear people on the other channels. I don't plan to give official rules to the different channels, but I expect that the players

Re: [Audyssey] am way excited! starbase orion!

2011-12-02 Thread fred olver
I'm sure you are very excited, but why did you post this if the game can not be used by most of us on the list? Is it like seeing the previews of up-coming movies that are coming to the theater that you won't remember after you leave the movie you are seeing? I'd rather you just told me when

Re: [Audyssey] Friday's Out of Sight events

2011-12-02 Thread joseph weakland
whats the gameszone - Original Message - From: Charles Rivard wee1s...@fidnet.com To: audyssey gamers list gamers@audyssey.org Sent: Friday, December 02, 2011 6:53 AM Subject: [Audyssey] Friday's Out of Sight events Here are the events scheduled for Friday, December 1st:

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-02 Thread Willem Venter
When I wrote swig, I meant swig. http://www.swig.org/Doc1.3/Java.html On 12/2/11, QuentinC quent...@cfardel.net wrote: Like I said, swig almost does all the work of making your java wrapper for you. NO. Swing has nothing to do with JNI wrappers. --- Gamers mailing list __

Re: [Audyssey] Swamp, version 1.6b update

2011-12-02 Thread Kelvin Tan
yes great idea man jeremy! looking forward to the next update. i'll be keep my weapons till the next update before i donate them because i'm afraid that i will not get the rep points again! is the radio toggle working for everyone here? so far i think only me and steady are facing the problem

Re: [Audyssey] Swamp, version 1.6b update

2011-12-02 Thread Kelvin Tan
yes. love this idea! but maybe deducting 1 rep point per chat msg may be too heavy, maybe ever 3 chat msgs in 1 minute will cost u 1 rep point? i.e. if u were to send more than 3 chat msgs in 1 minute, it will cost u 1 rep point! healing zombies will definitely make the game more fun. since u

Re: [Audyssey] Swamp, version 1.6b update

2011-12-02 Thread Kai
Reputation cost for sending chat messages? what? I can't see how this makes any gameplay sense. I agree the chats can get annoying, but I sincerely hope a different approach will be taken. I likewise don't really understand the medkits healing zombies... I think a limit needs to be drawn

Re: [Audyssey] Swamp, version 1.6b update

2011-12-02 Thread lenron brown
i agree cant wait to see where this game goes On 12/2/11, Kai kaixi...@sbcglobal.net wrote: Reputation cost for sending chat messages? what? I can't see how this makes any gameplay sense. I agree the chats can get annoying, but I sincerely hope a different approach will be taken. I likewise

Re: [Audyssey] playroom on other platforms

2011-12-02 Thread Jorge Gonçalves
For me the cool thing would be playroom on android. Android is growing a lot and more and more blind users are switching to android. I have one, love it and it's very accessible. I would love to have playroom on android. Cheers, Jorge Gonçalves jopo...@hotmail.com Skype: joport3 Twitter:

Re: [Audyssey] playroom on other platforms

2011-12-02 Thread lenron brown
agreed it should be on android On 12/2/11, Jorge Gonçalves jopo...@hotmail.com wrote: For me the cool thing would be playroom on android. Android is growing a lot and more and more blind users are switching to android. I have one, love it and it's very accessible. I would love to have

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-02 Thread Thomas Ward
Hi Quentin, You'll get no argument from me. I for one agree with you on all points, and that is why I don't use Java for any of my games. Especially, for the Genesis Engine. The accessibility of Java applications is too inconsistent between screen readers and different platforms to make it a

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-02 Thread Thomas Ward
Hi Willem, Yeah, C is not the best object oriented language. I like Microsoft's C# .Net because its very similar to Java, is simpler than C/C++, and is fully object oriented like Java. As far as that goes Microsoft's VB .Net has also gone a long ways to making Visual Basic into a pure object

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-02 Thread Thomas Ward
Hi Quentin, I've worked with JNI before on prior projects, but I don't think I want to convert my games to Java. What I am likely to do myself is upgrade the .Net version of my engine because its a lot easier to work with than the current C++ version of the engine. Its very object oriented like

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-02 Thread QuentinC
Plus as others have mentioned AWT Events are to slow for reliable keyboard/mouse support in games, and javax.sound.sampled leaves a lot to be desired. For AWT it's not true for all games. For a small game like magic blocks, or even for games like SoundRTS or emtombed, I think that's not a big

Re: [Audyssey] Swamp, version 1.6b update

2011-12-02 Thread Richard Sherman
HI, I too think that deducting rep points based on chat messages is not the answer. I worked too hard to get them up. and every now and then I like to do a little chatting. As for the radio stand by, it wasn't working for me. I just deleted the keyconfig.ini file, and it is now working like

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-02 Thread Thomas Ward
Hi Quentin, Actually, you can create cross-platform ports of your games using C# because it is largely cross-platform. I know for sure Mac OS and Linux have an open source .Net Framework called Mono that can run a number of Windows apps written in C# 2.0 and 3.0.I've even written several apps for

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-02 Thread Orin
Well, if you make the game for the iPhone, you're making it for iOS, which is all the iOS devices. So, there's no way to make it for a specific iPhone. If someone found a way to do that Apple would kill them. Orin orin8...@gmail.com Twitter: http://www.twitter.com/orinks Skype: orin1112 On

Re: [Audyssey] Swamp, version 1.6b update

2011-12-02 Thread Dallas O'Brien
i must agree. i see no point to making sending radio chatter cost points. that would be kinda like beeing in the battle field as a soldier, and beeing charged 5 bucks for every message you sent out! this is a game where you are a group of survivers, and the way you communicate to do things is

Re: [Audyssey] Swamp, version 1.6b update

2011-12-02 Thread Steady Goh
I suggested deducting rep points so to lessen the chat and knew that spammers will disagree. but since we will have different channels, is good. chat spammers have their own channel and those who are more into game play have our own channel. I hope to turn my message back on and hope to have

Re: [Audyssey] Swamp, version 1.6b update

2011-12-02 Thread Dakotah Rickard
I want to say that this game is amazing. I love it. I'm having issues with stuff working from time to time, but it's working pretty well. Also, news for interest's sake. A fellow playing by the name of Zander is a friend of mine. He's a sighted player, and he loves this game. Keep that in mind,

Re: [Audyssey] Swamp, version 1.6b update

2011-12-02 Thread Kelvin Tan
yes. agreed there steady. there will be a chit chat channel for chatters and another for those who are more into game play and less chat. - Original Message - From: Steady Goh stea...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 03, 2011 10:03 AM

Re: [Audyssey] Swamp, version 1.6b update

2011-12-02 Thread Kelvin Tan
once the channels system of the radio is up, all would be solved i believe. we can just switch to a channel that are not occupied by chat spammers. - Original Message - From: Dallas O'Brien dallas-obr...@bigpond.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-02 Thread QuentinC
I think I could try it out. I will download the SDK and try. Am I absolutely obliged to use visual studio ? I don't want to buy it and I have heard that express version was not compatible with jaws or NVDA. Some time ago I tried 2008 express for C++ but it was very annoying to use. Compared to

Re: [Audyssey] Swamp, version 1.6b update

2011-12-02 Thread Johnny Tai
I must second that-this is the first game in a long long time, maybe since shades of doom, that made my heart speed up and my blood flow faster. I actually looking forward to playing it- even with the aiming issue for me, that's saying alot. I've waited for over 15 years for a game like this-

Re: [Audyssey] Swamp, version 1.6b update

2011-12-02 Thread shaun everiss
well that would rock. You could have the people that wanted to game, and those that wanted to game and chat. At 10:03 a.m. 3/12/2011 +0800, you wrote: I suggested deducting rep points so to lessen the chat and knew that spammers will disagree. but since we will have different channels, is

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-02 Thread Thomas Ward
Hi Quentin, You should receive a private message from me on this subject in a few minutes. I agree we should take it off list so we don't fill the list with programming chit-chat. Cheers! On 12/2/11, QuentinC quent...@cfardel.net wrote: I think I could try it out. I will download the SDK and

[Audyssey] Swamp Connection Interrupted

2011-12-02 Thread Dakotah Rickard
I've got this thing going on. Connection interrupted. It's fixed now, but will things resynchronize? I've done a lot and I'm not sure when I last saved, but I've gained thousands of experience since I think I last did. I'm kind of freaking out. Sgned: Dakotah Rickard --- Gamers mailing list __