Re: [Audyssey] looking for programming advice:cyntaxdifferencebetween bgt and java

2013-08-18 Thread Cara Quinn
Hi Thomas, just a quick one for now as I'm super sleepy. Yes, this is essentially correct but way over simplified. What I mean is this: while (running) { // Update player movement and position UpdatePosition(); // Get input getPlayerInput(); //

Re: [Audyssey] does anybody know why Kitchensinc games don't workright with windows 7

2013-08-18 Thread Charles Rivard
It is always helpful to give some indication of what errors you get rather than to just say that you get errors. Thomas Ward probably gave the two most common reasons, but that might be guesswork, although it is good guesswork based on his expertise. -- If guns kill people, writing implements

Re: [Audyssey] A question related to RTS games

2013-08-18 Thread Thomas Ward
Hi James, I would certainly like to. I've got too many irons in the fire, so to speak, to start on one. Still, if I did I think I would like to make an accessible version of Galaxy Civilization. You would start out at the beginning of space flight, slowly upgrade through first space flights, devel

Re: [Audyssey] does anybody know why Kitchensinc games don't work right with windows 7

2013-08-18 Thread Thomas Ward
Hi James and all, Well, it would help to provide the list with an error message and a description of the problem. We don't have ESP, and can not read peoples' minds. That said, Jim Kitchen's games do run fine on Windows 7, but the most common problems are either do to User Account Control or missi

Re: [Audyssey] looking for programming advice:cyntaxdifferencebetween bgt and java

2013-08-18 Thread Thomas Ward
Hi Cara, Interesting. I guess this is up to personal style, but as I understand it you would separate the movement functions from the collision detection function like this. while (running) { // Update player movement and position UpdatePosition();

Re: [Audyssey] looking forprogrammingadvice:cyntaxdifferencebetween bgt and java

2013-08-18 Thread James Bartlett
hI l o l that would be funny though. r o f l have you ever seen the movie Spaceballs be for? if not you need to. bfn James -- From: "john" Sent: Sunday, August 18, 2013 4:35 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] looking forprog

Re: [Audyssey] does anybody know why Kitchensinc games don't work right with windows 7

2013-08-18 Thread James Bartlett
Hello there The same here. I don't know why. I just play them on my xp pc. bfn James -- From: "Bryan and Chris" Sent: Sunday, August 18, 2013 8:04 AM To: "Gamers Discussion list" Subject: [Audyssey] does anybody know why Kitchensinc games don

Re: [Audyssey] looking for programmingadvice:cyntaxdifferencebetween bgt and java

2013-08-18 Thread Cara Quinn
Absolutely! Also, as I mention to Jon, I may not know what I may want later on so having your code be modular is very desirable. Especially as your game grows larger… I know you understand. :) Talk soon and have an awesome evening! Cara :) --- View my Online Portfolio at: http://www.onemodelp

Re: [Audyssey] A question related to RTS games

2013-08-18 Thread James Bartlett
hI Thomas I wish you would create a game in that genre. I think that would be great. bfn James -- From: "Thomas Ward" Sent: Sunday, August 18, 2013 5:19 AM To: "Gamers Discussion list" Subject: Re: [Audyssey] A question related to RTS games

Re: [Audyssey] looking for programmingadvice:cyntaxdifferencebetween bgt and java

2013-08-18 Thread Cara Quinn
HI John, I'm not referring to a specific situation but I will say that Phil brings up a great point. My point though is that since I cannot predict what I might want later on, it is a very good practice to keep your code modular. YOu want to know exactly what you are calling at any given time a

Re: [Audyssey] A question related to RTS games

2013-08-18 Thread James Bartlett
Hello there I know what you are saying. I posted a similar post be for, ON turn based strategy games. I like real time to, but I can't find anything like what I had be for I went blind. I've played civ 1 through 3 or 4 and Age of empire to. It has been 3 almost 4 years now. So if you have any

Re: [Audyssey] help with mud client for mac.

2013-08-18 Thread Jesse Gaona
Hi Harmony. Does tintin++ work well with VoiceOver? If so, how would I go about installing it? Thanks. Sent from my jPhone 5 On Aug 18, 2013, at 11:22 AM, Harmony Neil wrote: > If you want to pay for one, sure. If you want to use a terminal based > client, I can help you install tintin++ for

Re: [Audyssey] looking for programmingadvice:cyntaxdifferencebetween bgt and java

2013-08-18 Thread Phil Vlasak
Hi Cara, One reason to have Collision detection turned off when moving is to allow you to move through walls. In game development mode this is handy so you don't automatically pick up objects or interact with other creatures. Phil - Original Message - From: "Cara Quinn" To: "Gamers

Re: [Audyssey] looking for programmingadvice:cyntaxdifferencebetween bgt and java

2013-08-18 Thread john
I'm not sure I follow you here. What type of a situation are you referencing? Even if I wanted to teleport the player, I wouldn't want to teleport them into a wall. - Original Message - From: Cara Quinn Subject: Re: [Audyssey] looking for programmingadvice:cyntaxdifferencebetween bgt a

Re: [Audyssey] looking for programming advice:cyntaxdifferencebetween bgt and java

2013-08-18 Thread Cara Quinn
Hi again John, Just as a follow-up to my own note here, I thought I'd add that I personally prefer not to have collision detection called from within any movement code. I think it's good practice to have your methods only doing what they say they will. I.E. movement only moves. Collision detect

Re: [Audyssey] help with mud client for mac.

2013-08-18 Thread Ian McNamara
Hi I don't mind paying for one or a free one I just want one that is really accessible and can be used without a lot of trouble. I did get tintin++ but could not work it out. It seems quite complicated to get working. I play alter eon sometimes and i'm always looking for other muds to play. Ian

Re: [Audyssey] Swamp Tide

2013-08-18 Thread loriduncan
S, i use that as my master plan, trigger off my voice, a player moves to help me, and pow pow pow, got um!!! -Original Message- From: Johnny Tai Sent: Sunday, August 18, 2013 5:48 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Swamp Tide Heh even as a zombie, when I trigg

Re: [Audyssey] Swamp Tide

2013-08-18 Thread Johnny Tai
Heh even as a zombie, when I trigger a voice command it still does my human voice :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/m

Re: [Audyssey] help with mud client for mac.

2013-08-18 Thread Harmony Neil
If you want to pay for one, sure. If you want to use a terminal based client, I can help you install tintin++ for which there are a couple of soundpacks. Which muds do you play by the way? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr

Re: [Audyssey] Swamp Tide

2013-08-18 Thread loriduncan
Wow, am just trying this out, it's so cool being a zombie, butwhat I don't understand is why i can't stay one as long as I like. Is there a way to switch between zombie and human in an update? Thanks from Lori. -Original Message- From: john Sent: Sunday, August 18, 2013 1:29 PM To:

Re: [Audyssey] does anybody know why Kitchensinc games don't work right with windows 7

2013-08-18 Thread Thomas Ward
Hi, There are a couple of possible reasons. The first is if you have User Account Control, (UAC,) active you will have to run the setup by invoking it using the Run As Administrator option from the context menu in Windows Explorer. The second is if you have a 64-bit machine you need to make sure t

[Audyssey] help with mud client for mac.

2013-08-18 Thread Ian McNamara
Hi all, is mudder still the best mud client out there for mac. If so how do I set it up so it best works with voice over. thanks very much. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make chan

Re: [Audyssey] does anybody know why Kitchensinc games don't work right with windows 7

2013-08-18 Thread Charles Rivard
Without an idea of what the error messages are, no. Can you provide details? -- If guns kill people, writing implements cause grammatical and spelling errors! - Original Message - From: "Bryan and Chris" To: "Gamers Discussion list" Sent: Sunday, August 18, 2013 7:04 AM Subject: [A

Re: [Audyssey] Swamp Tide

2013-08-18 Thread john
Wow. I haven't (and won't for a while) had time to check this out, but it sounds totally awesome. Would there be any chance you could add something where when somebody wins a match, their character on the actual game gets a random item? I feel like that would give players some long-term incenti

[Audyssey] does anybody know why Kitchensinc games don't work right with windows 7

2013-08-18 Thread Bryan and Chris
Hi all. Does anybody know why kitchensinc games don't work correctly for windows 7. Every time I try to install them I get error messages all the time. Talk later, Bryan The Forum radio show is on a new location! To hear it just dial 641-715-3900 when asked for an extention punch in 3-1-2-3-

Re: [Audyssey] A question related to RTS games

2013-08-18 Thread Thomas Ward
Hi Mohsin, Unfortunately, you are out of luck there. SoundRTS really is the only real time strategy game of its type that is accessible. It happens to be a genre of game I've been interested in developing myself when I have the time and energy to do so, but for the moment real time strategy isn't

Re: [Audyssey] Swamp Tide

2013-08-18 Thread shaun everiss
on that note jeremy. I'd like a way to set your char when you die, I'd like a way to choose my resporn point when I die. right now I tried to get to map2. That was fine, I mostly got there, but died in the sewers. I ended up on map 2. However I really want to be back on map1, because I really do

Re: [Audyssey] looking for programming advice:cyntaxdifferencebetween bgt and java

2013-08-18 Thread Cara Quinn
Hi John, essentially yes, with a couple of caveats… As long as you call your collision detection every frame, you don't necessarily need to call it from within your movement methods. As long as it gets called to check your objects' positions then you're fine. Does this make sense? Also, when co

[Audyssey] Swamp Tide

2013-08-18 Thread Jeremy Kaldobsky
I'm going to do a stress test of some code during the night as I sleep.  Special thanks goes out to Saul, Jessicat, and TrueZombie (listed in order by name length, from shortest to longest) for helping me work out the bugs tonight!  As you guys may remember, it only took me half a day out of th