Hi Thomas, just a quick one for now as I'm super sleepy.
Yes, this is essentially correct but way over simplified.
What I mean is this:
while (running)
{
// Update player movement and position
UpdatePosition();
// Get input
getPlayerInput();
//
It is always helpful to give some indication of what errors you get rather
than to just say that you get errors. Thomas Ward probably gave the two
most common reasons, but that might be guesswork, although it is good
guesswork based on his expertise.
--
If guns kill people, writing implements
Hi James,
I would certainly like to. I've got too many irons in the fire, so to
speak, to start on one. Still, if I did I think I would like to make
an accessible version of Galaxy Civilization. You would start out at
the beginning of space flight, slowly upgrade through first space
flights, devel
Hi James and all,
Well, it would help to provide the list with an error message and a
description of the problem. We don't have ESP, and can not read
peoples' minds. That said, Jim Kitchen's games do run fine on Windows
7, but the most common problems are either do to User Account Control
or missi
Hi Cara,
Interesting. I guess this is up to personal style, but as I understand
it you would separate the movement functions from the collision
detection function like this.
while (running)
{
// Update player movement and position
UpdatePosition();
hI l o l that would be funny though. r o f l have you ever seen the movie
Spaceballs be for? if not you need to.
bfn
James
--
From: "john"
Sent: Sunday, August 18, 2013 4:35 PM
To: "Gamers Discussion list"
Subject: Re: [Audyssey] looking forprog
Hello there
The same here. I don't know why. I just play them on my xp pc.
bfn
James
--
From: "Bryan and Chris"
Sent: Sunday, August 18, 2013 8:04 AM
To: "Gamers Discussion list"
Subject: [Audyssey] does anybody know why Kitchensinc games don
Absolutely!
Also, as I mention to Jon, I may not know what I may want later on so having
your code be modular is very desirable. Especially as your game grows larger…
I know you understand. :)
Talk soon and have an awesome evening!
Cara :)
---
View my Online Portfolio at:
http://www.onemodelp
hI Thomas
I wish you would create a game in that genre. I think that would be
great.
bfn
James
--
From: "Thomas Ward"
Sent: Sunday, August 18, 2013 5:19 AM
To: "Gamers Discussion list"
Subject: Re: [Audyssey] A question related to RTS games
HI John, I'm not referring to a specific situation but I will say that Phil
brings up a great point.
My point though is that since I cannot predict what I might want later on, it
is a very good practice to keep your code modular.
YOu want to know exactly what you are calling at any given time a
Hello there
I know what you are saying. I posted a similar post be for, ON turn based
strategy games. I like real time to, but I can't find anything like what I
had be for I went blind. I've played civ 1 through 3 or 4 and Age of empire
to. It has been 3 almost 4 years now. So if you have any
Hi Harmony.
Does tintin++ work well with VoiceOver? If so, how would I go about installing
it? Thanks.
Sent from my jPhone 5
On Aug 18, 2013, at 11:22 AM, Harmony Neil wrote:
> If you want to pay for one, sure. If you want to use a terminal based
> client, I can help you install tintin++ for
Hi Cara,
One reason to have Collision detection turned off when moving is to allow
you to move through walls.
In game development mode this is handy so you don't automatically pick up
objects or interact with other creatures.
Phil
- Original Message -
From: "Cara Quinn"
To: "Gamers
I'm not sure I follow you here. What type of a situation are you
referencing? Even if I wanted to teleport the player, I wouldn't
want to teleport them into a wall.
- Original Message -
From: Cara Quinn Subject: Re: [Audyssey] looking for
programmingadvice:cyntaxdifferencebetween bgt a
Hi again John,
Just as a follow-up to my own note here, I thought I'd add that I personally
prefer not to have collision detection called from within any movement code.
I think it's good practice to have your methods only doing what they say they
will. I.E. movement only moves. Collision detect
Hi I don't mind paying for one or a free one I just want one that is really
accessible and can be used without a lot of trouble. I did get tintin++ but
could not work it out. It seems quite complicated to get working. I play alter
eon sometimes and i'm always looking for other muds to play.
Ian
S, i use that as my master plan, trigger off my voice, a player moves to
help me, and pow pow pow, got um!!!
-Original Message-
From: Johnny Tai
Sent: Sunday, August 18, 2013 5:48 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Swamp Tide
Heh even as a zombie, when I trigg
Heh even as a zombie, when I trigger a voice command it still does my human
voice :)
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If you want to pay for one, sure. If you want to use a terminal based client,
I can help you install tintin++ for which there are a couple of soundpacks.
Which muds do you play by the way?
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Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr
Wow, am just trying this out, it's so cool being a zombie, butwhat I don't
understand is why i can't stay one as long as I like. Is there a way to
switch between zombie and human in an update? Thanks from Lori.
-Original Message-
From: john
Sent: Sunday, August 18, 2013 1:29 PM
To:
Hi,
There are a couple of possible reasons. The first is if you have User
Account Control, (UAC,) active you will have to run the setup by
invoking it using the Run As Administrator option from the context
menu in Windows Explorer. The second is if you have a 64-bit machine
you need to make sure t
Hi all, is mudder still the best mud client out there for mac. If so how do I
set it up so it best works with voice over.
thanks very much.
Ian McNamara
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You can make chan
Without an idea of what the error messages are, no. Can you provide
details?
--
If guns kill people, writing implements cause grammatical and spelling
errors!
- Original Message -
From: "Bryan and Chris"
To: "Gamers Discussion list"
Sent: Sunday, August 18, 2013 7:04 AM
Subject: [A
Wow. I haven't (and won't for a while) had time to check this
out, but it sounds totally awesome. Would there be any chance you
could add something where when somebody wins a match, their
character on the actual game gets a random item? I feel like that
would give players some long-term incenti
Hi all. Does anybody know why kitchensinc games don't work correctly
for windows 7. Every time I try to install them I get error messages
all the time.
Talk later,
Bryan
The Forum radio show is on a new location! To hear it just dial
641-715-3900 when asked for an extention punch in 3-1-2-3-
Hi Mohsin,
Unfortunately, you are out of luck there. SoundRTS really is the only
real time strategy game of its type that is accessible. It happens to
be a genre of game I've been interested in developing myself when I
have the time and energy to do so, but for the moment real time
strategy isn't
on that note jeremy.
I'd like a way to set your char when you die, I'd like a way to
choose my resporn point when I die.
right now I tried to get to map2.
That was fine, I mostly got there, but died in the sewers.
I ended up on map 2.
However I really want to be back on map1, because I really do
Hi John, essentially yes, with a couple of caveats…
As long as you call your collision detection every frame, you don't necessarily
need to call it from within your movement methods. As long as it gets called to
check your objects' positions then you're fine. Does this make sense?
Also, when co
I'm going to do a stress test of some code during the
night as I sleep. Special thanks goes out to Saul, Jessicat, and
TrueZombie (listed in order by name length, from shortest to longest)
for helping me work out the bugs tonight!
As you guys may remember, it only took me half a day out of th
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