Re: [Audyssey] saitek pro flight system?

2014-08-13 Thread Thomas Ward
Hi Dark, Yeah, I know what you mean. When the Grue was mysterious you could imagine anything you wanted to. However, when Infocom decided to start describing them and even offered a drawing in some of their later guides it kind of ruined the experience of having something mysterious and unknown

Re: [Audyssey] saitek pro flight system?

2014-08-13 Thread dark
Steven King actually makes the same point in It if I remember rightly, that anything horrible is much worse when you don't really know what it is, idneed my sighted friends who have played shades of doom and swamp said that was part of the appeal, not being able to see the mutant humans or

Re: [Audyssey] Impressions paladin of the sky

2014-08-13 Thread Aaron Baker
Hello, The game goes for content and music rather than sound, although more sound effects may be added in future releases. On 8/12/14, Josh joshknnd1...@gmail.com wrote: where can I get this game and does it have lots of sounds? is it very big? The hungry robot ate my signature so that is why

Re: [Audyssey] game controller question

2014-08-13 Thread Jim Kitchen
Hi Charles, Besides all of the things that Thomas said, the biggest problem that I have is that the code that I found only finds the left stick. I just could not figure out how to get it to find two sticks. So it finds ten buttons and one stick. Now with the Logitech MOMO Racing steering

Re: [Audyssey] Impressions paladin of the sky

2014-08-13 Thread william lomas
hi ok i defeated the man in the casino so i will as u say keep exploring On Aug 13, 2014, at 1:09 PM, Aaron Baker theultimatemasterofarc...@gmail.com wrote: Hello, The game goes for content and music rather than sound, although more sound effects may be added in future releases. On

Re: [Audyssey] game controller question

2014-08-13 Thread Thomas Ward
Hi Jim, Just for your info accessing both sticks on a gamepad is actually quite simple with DirectInput. The joystates are lX and lY for the left stick and rX and RY for the right stick. My memory of the correct VB code is a bit fuzzy but it should look something like this. ' declare variables

Re: [Audyssey] game controller question

2014-08-13 Thread Thomas Ward
Hi Charles, I posted that review right here on Audyssey. It should be in the list archives, but not sure quite when as it was ages ago when I wrote it. However, if you go to the list archive page on mailarchive.org, of which there is a link to it on our site, you should be able to search for the

Re: [Audyssey] game controller question

2014-08-13 Thread Thomas Ward
Hi Valiant, That sounds about right. Although, that unit was out more like 8 years ago rather than 10. However, as far as controllers goes it is getting long in the tooth. However, it still works fine with a lot of games. I've plugged it in on systems running Windows 8.1 and Windows finds it,

[Audyssey] force feedbackwas: Re: game controller question

2014-08-13 Thread dark
I remember when force feedback started to be a thing on the ps 1 it looked like an interesting extra idea for games, but as it stood it never really seemed to get much use as it was basically just a vibration switch in the stick rather like a phone's vibration. I always thought it had more

Re: [Audyssey] game controller question

2014-08-13 Thread Charles Rivard
I'll let you know, off list. Thanks in advance. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday,

Re: [Audyssey] game controller question

2014-08-13 Thread Charles Rivard
I didn't even know that it had force feedback. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday,

Re: [Audyssey] force feedback was: Re: game controller question

2014-08-13 Thread Thomas Ward
Hi Dark, Well, I agree that force feedback is definitely one of those features that has never really lived up to its full potential. It is something that a game developer could use to add a new and much more unique experience to any game, but has largely been ignored or misused. Therefore it

Re: [Audyssey] game controller question

2014-08-13 Thread Thomas Ward
Hi Charles, Yep. It sure does. Although, one has to install Philips drivers and software to use the force feedback feature. I haven't had XP for ages so have been running the Microsoft generic Windows drivers which work okay, but lack force feedback support for the device. Cheers! On 8/13/14,

Re: [Audyssey] force feedback was: Re: game controller question

2014-08-13 Thread Charles Rivard
A handheld game that used force feedback immediately comes to my mind. Lunker Bass had a fairly realistic feel of a fish taking the bait and fighting back as you tried to reel it in. I would also think that force feedback could be used in a racing game when you drive into the marbles on a

[Audyssey] monopoly in 21 seconds

2014-08-13 Thread shaun everiss
Hi all. Read this and go lol. Aparently it can be done http://www.npr.org/blogs/thetwo-way/2010/06/how_to_win_monopoly_in_21_seco.html --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update

[Audyssey] Aetolia

2014-08-13 Thread Joshua Tubbs
Hi all, So, I figured out how the path system works. I wonder how long that feature has been implemented, as I don’t remember it when I played a few years ago. Nevertheless, I intend to try it again, joining the Orlirani. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the

Re: [Audyssey] force feedback was: Re: game controller question

2014-08-13 Thread Thomas Ward
Hi Charles, Yes, using force feedback to determine if a car is on the track or in the marbles is an excellent example of a good use for force feedback technology. When racing on the track the racing wheel could lightly vibrate, a steady and smooth feeling, but when a car is in the marbles the

Re: [Audyssey] saitek pro flight system?

2014-08-13 Thread shaun everiss
I may look at that tom thanks. At 10:40 p.m. 11/08/2014, you wrote: Hi Shaun, Interesting enough I haven't had a lot of formal computer training myself. Truth is most of what I know is through direct experimentation, trial, and error. It was only when I went to college that I got some formal

Re: [Audyssey] Iron realms munds

2014-08-13 Thread Joshua Tubbs
I’m not sure if my last message came through, but the abridged version is, how does the pathing system work in Aetolia? On Aug 12, 2014, at 3:06 AM, dark d...@xgam.org wrote: Hi Shanon. that does sound interesting, particularly the no pvp thing. the description of imperion struck me as

Re: [Audyssey] game controller question

2014-08-13 Thread shaun everiss
Hmmm I remember that a controler was discussed by philips the model was 940 or something I don't remember now. At 03:02 a.m. 12/08/2014, you wrote: Rummaging through a box of stuff I had packed when moving into this house, I have come across a game controller. I think that Thomas Ward did a

Re: [Audyssey] saitek pro flight system?

2014-08-13 Thread Thomas Ward
Hi Dark, I don't recall the comment you are talking about Stephen King making in It, but in any case it is quite accurate. Things are always much worse when imagined than seen. As for the grues while other games have borrowed the concept they have not stuck to the original concept Infocom

Re: [Audyssey] monopoly in 21 seconds

2014-08-13 Thread Thomas Ward
Hi Shaun, thanks for sharing this. Definitely quite interesting. The odds of this ever happening in someone's life time are slim to none, but its nice to know the game can be played and won so quickly if lady luck happens to shine on the player at just the right time. Cheers! On 8/13/14, shaun

Re: [Audyssey] game controller question

2014-08-13 Thread Thomas Ward
Hi Shaun, The review I wrote was for the Philips SGC2909 which is the USB version of that controller. Philips also had a wireless version out called the Philips SGC-2910 which was the same but was completely wireless as I recall. Anyway, the SGC-2909 is the one people are talking about here.

Re: [Audyssey] Aetolia

2014-08-13 Thread dark
Hi Joshua. If your familiar with Etolia, as I said i'D APPRECIATE SOME INFORMATION ABOUT THE GAME, PARTICULARLY WHAT THE QUESTS ARE LIKE, HOW much the game has rp or pvp elements, and what sort of Vi related adaptations there ar. Beware the grue! Dark. - Original Message - From:

[Audyssey] Paladin for Mac?

2014-08-13 Thread Zachary Kline
Hi All, So I've seen contradictory information about this. There is apparently a version of Paladin of the Sky for Mac, according to some folks on my Twitter feed. On the other hand, I was pretty sure it was Windows-Only. Can anybody confirm this either way? If there is a Mac version, I’d

Re: [Audyssey] force feedback was: Re: game controller question

2014-08-13 Thread dark
Hi Tom. As I said, I do know that force feedback hasn't been used much but I find it interesting that the technology was there, at least in direct x 8 to make it a much more major part of games (audio or otherwise). I wonder if Ios development allows for the similar control of a phone's

[Audyssey] the grue was: Re: saitek pro flight system?

2014-08-13 Thread dark
Hi Tom. If I remember rightly the comment in It comes just after Bill and company meet up with the title character, and Bill remarks that though he'll never feel the same way about spiders, at least knowing that the monster behind all the disguises is a spider is a lot better than what he

Re: [Audyssey] monopoly in 21 seconds

2014-08-13 Thread dark
Lol, the amusing point is player 2 can't even get out of that scenario, if the fates decide that way he's dooomed! Of course, equally player one would be taking a damnable risk using such a big chunk of her money that early in the game. I assume board walk is the square I know in the British

Re: [Audyssey] game controller question

2014-08-13 Thread Charles Rivard
I've looked through the archives, and cannot find the review. I searched for Philips SGC2909 with you as the author of the post. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: Thomas Ward

Re: [Audyssey] monopoly in 21 seconds

2014-08-13 Thread Charles Rivard
I find this not very likely. Here's why: When player 1 landed on Illinois Avenue, it should have been bought. Not only is it the most expensive of that group, but there is a card that tells a player to go directly to it. This increases the odds of it being landed on. Then, Player 2: Roll:

Re: [Audyssey] monopoly in 21 seconds

2014-08-13 Thread john
But being smart about your playing wasn't the idea behind this game; its the *fastest* not smartest way to win that's being put forward. - Original Message - From: Charles Rivard wee1s...@fidnet.com To: Gamers Discussion list gamers@audyssey.org Date sent: Wed, 13 Aug 2014 13:48:42

Re: [Audyssey] Paladin for Mac?

2014-08-13 Thread Aaron Baker
Paladin of the Sky is only available for Windows operating systems. On 8/13/14, Zachary Kline zkl...@speedpost.net wrote: Hi All, So I've seen contradictory information about this. There is apparently a version of Paladin of the Sky for Mac, according to some folks on my Twitter feed. On the

Re: [Audyssey] Paladin for Mac?

2014-08-13 Thread dark
HI zac. Nope, the game is just for Windows as far as I know. if you go to http://www.vgstorm.com/paladin_of_the_sky.php you'll see there is just a windows version. Beware the Grue! Dark. - Original Message - From: Zachary Kline zkl...@speedpost.net To: Gamers Discussion list

Re: [Audyssey] monopoly in 21 seconds

2014-08-13 Thread Charles Rivard
Yep. You're right. Thanks for pointing this out. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: john jpcarnemo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, August

Re: [Audyssey] monopoly in 21 seconds

2014-08-13 Thread Thomas Ward
Hi Dark, Yes, Boardwalk and Park Place are the dark blue squares. Boardwalk is right next to go and is the most expensive property on the board. Cheers! On 8/13/14, dark d...@xgam.org wrote: Lol, the amusing point is player 2 can't even get out of that scenario, if the fates decide that way

Re: [Audyssey] monopoly in 21 seconds

2014-08-13 Thread Thomas Ward
Hi Charles, Agreed, but the point was the fastest game possible. Not necessarily the smartest decisions when playing or what would be a good over all strategy for a typical Monopoly game. The only goal being put forth by the people in the article was seeing how fast they could finish a Monopoly

Re: [Audyssey] monopoly in 21 seconds

2014-08-13 Thread Charles Rivard
Agreed. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, August 13, 2014 3:35 PM Subject: Re:

Re: [Audyssey] Aetolia

2014-08-13 Thread Shannon Dyer
Aetolia is pretty heavy into RP. You have to join a guild, and each guild has requirements you must meet in order to advance. A certain amount of RP is necessary. There is an option you can set in the beginning that modifies the way text is read for people who use screen readers. Due to the