Hi,
How cool is that. Maybe we should call this either 1000 ships or battle miles?
Well, this surely got me thinkking what one could do to merge those two games.
And if I ever come up with anything, I'll most likely try to code it myself.
This is interesting, thanks for the mind boost. Lol
Sent
Hi,
*sighs*
That was so totally not what I was trying to say.
All I really wanted to do is add my opinion on the scam deal, and not talk
about Autoit's Problems (Which I'm fully aware about BTW).
I was just trying to say that it is possible to throw something together,
promissing
Enouhg for so
Hi,
This is a really, really nice explanation and sum-up of everything. Very well
written, I couldn't have done it any better.
Sure, to write a basic concept of a game very quickly, BGT would be enough. But
then, to compile it, you would have to purchase the lite version ($30) already.
Of cours
Hi,
I'm not sure if this was planned, but I can't really see any message body. Is
this supposed to be?
Sent from my iPhone
On 13.06.2011, at 20:23, "dark" wrote:
>
> All the best,
>
> Dark.
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
Hi,
All things considered, it sounds really neat. Funny, of course. But... I feel
specially drawn to the idea. I really don't know why. But... But it sounds like
something to be done when extremely bored and having nothing to do. Lol! :)
Sent from my iPhone
On 13.06.2011, at 18:41, Jeremy Ka
Hi,
To be honest, I never had a problem with the game at all.
I loved playing it (When I still had it). I loved the thrill of always
finding your way quickly because of all the random health drops,
touching walls and still standings. The sounds are great, too.
Of course there were some little m
Hi,
I myself never used an xBox 360 controller with a windows PC, but I
would like to. What I did use though is some standard controllers that
either plug in via USB and stay connected with a cable, or a wireless
one, but I wasn't that impressed as I always had some lag. I don't know
if it wa
Hi.
On 1/8/2011 11:46 PM, Thomas Ward wrote:
Hi everyone,
This is a friendly notice to let everyone know what we are up to, and
to get a little feedback from those customers planning to purchase our
games. At the time being we at USA Games are involved in adding
multiple input devices to the G
Hi,
I also love the mouse as a gaming device. For example, if it allows you to
turn by moving the mouse around, sometimes it just can be hours faster
than with the keyboard.
Kevin
- Original Message -
From: Shiny protector
To: "Gamers Discussion list"
Date: Sun, 12 Dec 2010 11:07:56
Hi,
I am really really dissapointed by this. I was looking forward to the game
for many many months. And now this info? Does this mean, all this waiting
was for nothing?
This leaves me in great sadness and many many more months to wait until I
can get my iPhone. I am really unhappy with this i
Hi,
Nice idea. I am testing it out right now. And as far as I have tested it,
it works great. And, it is free! That is cool.
Kevin
- Original Message -
From: Jeremy Kaldobsky
To: 'Gamers Discussion list'
Date: Sat, 4 Dec 2010 01:49:00 -0800 (PST)
Subject: [Audyssey] Color idenfitying
Hi,
I also find the prices you have to pay redicolously high.
Question
Why does it have to be open source for them to ignore the fact that you
made the game? What if you make it freeware?
Kevin
- Original Message -
From: Thomas Ward
To: Gamers Discussion list
Date: Wed, 1 Dec 2010 11:
Hi,
Well I am not sure if $30 wouldn't be to high?
On the easy difficulty it takes me about 25 minutes to finish the game
This says nothing about the other difficulty levels, but just saying.
I would get the game however, since I enjoy playing TJ as it is already.
*smiles*.
Yeah, the thing I don'
Hi,
Just curious, since there are graphics options, how do the graphics look
like?
Kevin
- Original Message -
From: "dark"
To: "Gamers Discussion list"
Date: Sun, 31 Oct 2010 14:36:24 -
Subject: Re: [Audyssey] Extant - Control Configuration Feedback
> Hi.
>
> found the control d
Hi,
What do you mean with semi-blue screen? I am interested since I never get
any errors, what's o ever.
Kevin
- Original Message -
From: shaun everiss
To: Gamers Discussion list
Date: Sun, 31 Oct 2010 15:05:17 +1300
Subject: Re: [Audyssey] Extant - game feadback
> I have several crash
Hi,
I do agree here in most points. I love the spherical world, I like the fact
that you can re-configure the keyboard.
I play with headphones, and it is pritty cool.
The only thing I am missing is turn with mouse. You can't move the mouse
left or right to turn, you can just shoot. Could that be
Hi,
yeah, sometimes it is hard to know when you have killed it, but if you do
it for a bit, you don't even need steps, since that adds to the
creepyness factor. Also, it is kind of hard to know when they are dead,
but again, after doing it for a while, you get to know how monsters die
and it w
Hi,
The PC version is at http://audiogames.net/download/6.
The mac version is at http://audiogames.net/download/5
HTH
Kevin
- Original Message -
From: Jose Lomeli
To: Gamers Discussion list
Date: Sat, 30 Oct 2010 17:14:47 -0700
Subject: Re: [Audyssey] Extant - game feadback
> Where ca
Hi,
This menu works like this. You hold control, and while still holding
control you press up and down, or left and right arrow, until you hear
the option you want to find. If you then release, it will for example
say: "mobi, find the gun.". You just follow the barks, and when the barks
stop,
Hi,
This concept confused me at first, but now I kind of like it. The only
thing you could do is possibly move the buildings a bit on the X-axes, a
bit to the left or right, so that you can't just walk forward and enter
the buildings. I like it if you have to search what you are looking for.
A
Hi,
The beeping only is for the health. The ammo packs, unfortunately, don't
seemt o be making any sort of noise, unless you picked one up.
Kevin
- Original Message -
From: "dark"
To: "Gamers Discussion list"
Date: Sun, 31 Oct 2010 03:51:36 -
Subject: Re: [Audyssey] Extant - game f
Hi,
I kind of agree here, but for now that there is not much to do, I would
respawn the enemies, so that there is some point of staying alive. Or
actually trying to do so, because it would be boring if, well in this
concept demo, tech demo thing, everything would be empty.
Kevin
- Origin
Hi,
well, I wouldn't say just let them be killed. I would say respawn them, but
at a random location, not at the same one everytime.
Kevin
- Original Message -
From: shaun everiss
To: Gamers Discussion list
Date: Sun, 31 Oct 2010 10:25:04 +1300
Subject: Re: [Audyssey] Extant - game f
Hi,
I seriously really badly love this concept and it should be continued. It
should never be forgotten about, or stopped in the middle of development.
You guys have to make something out of this. The sounds are amazing, the
gameplay is amazing, and it is crossplatform from what I gather. It is
Hi,
No, I didn't say it was a bug to not be able to close doors, but the one
step missing when you switch rooms. But if you don't want to implement
closing doors, that's fine.
Kevin
- Original Message -
From: "Bryan Peterson"
To: "Gamers Discussion list"
Date: Sat, 23 Oct 2010 13:32:
key as you walk, you will notice that a step is missing. That is
> > the
> > point at which you move from one room into another through an open
> > doorway.
> >
> > ---
> > Shepherds are the best beasts!
> > - Original Message -
> > From: "
Hi,
I would say that feature adds a bit more to the realism of the game. I
would find it interesting to have it.
Also it helps not getting lost sometimes. If you for example don't have a
torch and walk through one room and into the next, it is hard to tell
when the old room ends and the new roo
Hi,
I seriously have to get that game.
Kevin
- Original Message -
From: michael barnes
To: gamers@audyssey.org
Date: Fri, 22 Oct 2010 22:29:25 -0400
Subject: [Audyssey] update on papa sangre
> Hey everyone that have an iphone, the makers of papa sangre told me
> that this game shoul
Hi,
as far as I remember, this technique has been around 2008. I got my demo in
2008, in the summer of 2008 actually. It is not accessible, I tried it
with the newest jaws version then, and sonar 6. I couldn'T get it to work.
I hope someone get's it working, as I have some audio samples and like
Hi,
if you read under each e-mail, it tells you to send a message to
gamers-unsubscr...@audyssey.org.
HTH
Kevin
- Original Message -
From: Castanedagarcia_Alfredo
To: Gamers Discussion list
Date: Thu, 21 Oct 2010 14:12:32 -0700
Subject: [Audyssey] to email change?
> Hello,
> I would
Hi,
You can get those voices on nextup.com. And no they are not free, but I
think they should be reasonably priced.
Kevin
- Original Message -
From: "Ron Kolesar"
To: "Gamers Discussion list"
Date: Wed, 20 Oct 2010 14:42:21 -0400
Subject: Re: [Audyssey] I Notice the following for Jim
Hi,
try going to http://jlpo.free.fr/soundrts and try downloading it from there
Kevin
- Original Message -
From: "Sarah Haake"
To: "Gamers Discussion list"
Date: Mon, 18 Oct 2010 22:49:17 +0200
Subject: [Audyssey] What happened to Sound RTS?
> Hi,
> I just tried to download sound rts,
Hi,
Woops, I screwed up. I am getting confused with the two games being talked
about. Of course they do.
Kevin
- Original Message -
From: "Bryan Peterson"
To: "Gamers Discussion list"
Date: Mon, 18 Oct 2010 11:54:45 -0600
Subject: Re: [Audyssey] Q9 upcoming patch
> Actually they don'
Hi,
They do. They are not always at the same position, but if there are two
items, they are at the same position.
Take room 2 and 3 for example. The coordinates where they appear are the
same. There could be a potion and a scroll, but both would be at the same
position.
Kevin
- Original
Hi,
That is kind of sad. I wouldn't actually never do preorders for something
that isn't even released yet. I would wait uintil beta or osmething until
I would take pre-orders, because then it is fact that the thing will most
likely be released.
Kevin
- Original Message -
From: willi
Hi,
No, crazy tennis is the offline game, super tennis is online.
Kevin
- Original Message -
From: "Harmony Neil"
To: "'Gamers Discussion list'"
Date: Mon, 18 Oct 2010 12:37:42 +0100
Subject: Re: [Audyssey] Super Tennis Gamers Reunite!
> I thought super tennis was just a single player
Hi,
Moosic is weird, I still have it. In fact you could just jump over the
whole level without doing anything. You just would have to watch out
where you come back down to finish the level.
Kevin
- Original Message -
From: shaun everiss
To: Gamers Discussion list
Date: Mon, 18 Oct 20
Hi,
as I find answers like check the users guide unpolite, I'll tell you.
First you have to jump on it. You stand under it and hit alt up arrow, left
of it and hit alt right arrow, or right of it and hit alt left arrow. You
haear a rope swinging sound. Now hit up and down arrows to climb. Hit al
Hi,
look at it's speed. It calllops once, and then is airborn for a few
seconds. Well, no, not seconds but long enough to go over a pit.
Kevin
- Original Message -
From: "Yohandy"
To: "Gamers Discussion list"
Date: Sun, 17 Oct 2010 16:32:11 -0400
Subject: Re: [Audyssey] Q9 change log a
Hi,
Oh my god, imagine playing mota without any control.
That would be not, fun, at all.
Kevin
- Original Message -
From: Thomas Ward
To: Gamers Discussion list
Date: Sun, 17 Oct 2010 15:50:02 -0400
Subject: Re: [Audyssey] MOTA Good News/Bad News
> Hi Shaun,
> Well, as I said in my ea
ck window. Either that or scroll text on the screen
> > using the graphics engine that mirrors the speech output.
> >
> > Smile.
> >
> >
> > On 10/17/10, Kevin Weispfennig wrote:
> >> Hi,
> >>
> >> But that would look a little odd to me. A pow
Hi,
I assume Bats cannot fall into pits, as they fly overhead. And the rynos
are a bit to fast, I believe.
Kevin
- Original Message -
From: "Ryan Conroy"
To: phi...@blastbay.com, gamers@audyssey.org
Date: Sun, 17 Oct 2010 19:27:52 GMT
Subject: Re: [Audyssey] Q9 change log again
> Hey
Hi,
no, it's not ont eh webpage. But philip posted a link int he klango forums,
audio games, and then somewhere saying q9 full playthrough.
Kevin
- Original Message -
From: Hayden Presley
To: "'Gamers Discussion list'"
Date: Sun, 17 Oct 2010 12:13:57 -0500
Subject: Re: [Audyssey] Ch
27;m
> > sure
> > it'll save up a little cash for the devs.
> >
> >
> >
> > - Original Message -
> > From: "Shane Lowe"
> > To: ; "Gamers Discussion list"
> >
> > Sent: Sunday, October 17, 2010 8
t good.
> >>
> >>
> >> -Original Message-
> >> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On
> >> Behalf Of Shane Lowe
> >> Sent: Sunday, October 17, 2010 7:29 AM
> >> To: weis...@googlemail.com; Gamers Disc
Hello,
I am wondering... Just curious, what makes the arrow keys so non-responcive
in the main menu? Not that I have a problem with it, which I don't, but I
am just wondering as to why this is...
Kevin
- Original Message -
From: Thomas Ward
To: Gamers Discussion list
Date: Sat, 16 Oc
Hi,
I think the graphics engine is what makes my computer go literarely hot.
The fan starts kicking in as if I were playing a super-high quality
graphic and video video game.
Kevin
- Original Message -
From: shaun everiss
To: Gamers Discussion list
Date: Sun, 17 Oct 2010 20:30:45 +13
Hi,
But that would look a little odd to me. A powerful, awesome game, in a
boring Commandline window? With probably status reports floating the
way... Oh wait, you could turn them off. Never mind. I like the window as
it is. Nice black background...
Kevin
- Original Message -
From: "
Hi,
Philip was talking about fortune fields, so you would have to literarely
jump in the pit and lose to get it.
Kevin
- Original Message -
From: "Ryan Strunk"
To: "'Philip Bennefall'" , "'Gamers Discussion list'"
Date: Sat, 16 Oct 2010 18:33:39 -0500
Subject: Re: [Audyssey] Q9 upcom
Hi,
As far as I am aware, you canot read blue screen with any screen reader, as
everything stops working as soon as the blue screen comes up, I guess for
security reasons.
Kevin
- Original Message -
From: Thomas Ward
To: Gamers Discussion list
Date: Sat, 16 Oct 2010 14:27:11 -0400
Su
Hi,
Yeah, they probably used game cheater, cheetahpack or something to increase
the value of the score. I wouldn't do that since it takes away all the
fun.
Kevin
- Original Message -
From: Hayden Presley
To: "'Gamers Discussion list'"
Date: Sat, 16 Oct 2010 08:39:16 -0500
Subject: Re
Hi,
This was the first thing I did when hearing others get blue screens. I
personally never got one, and didn't get a single error. I also
redirected the output to a file, though that was completely empty and no
errors occured.
Kevin
- Original Message -
From: Willem Venter
To: Gamer
Hello,
I also find it a pitty. I really liked the keys being as they were.
As I run most of the time and only slow down when I really must, since that
makes a hell of a lot more fun, and you don#t get bored so easily.
Couldn't be there an option to toggle that in the future? Or maybe even to
rea
Hi,
if you notice, listen while you are walking. sounds do pan, even though you
do not hear your footstep. If you are walking, you do continuasly move
forward. It would be so iritating only hearing things pan while your foot
is on the ground. For me, this adds more to the realism.
Kevin
-
Hi,
The voice he uses is the acapella heather voice.
You could buy it on nextup I do believe.
Kevin
- Original Message -
From: "Ben"
To: "'Gamers Discussion list'"
Date: Fri, 15 Oct 2010 11:48:02 +0100
Subject: Re: [Audyssey] voice in mota menus
> What voice do you use in the mota me
Hello,
I have a question. The codefactory games, as some of the other
experimental audio games, like drive and some others, including the audio
game maker, are written in something related with macromedia projector,
and I believe flash. And I have a question:
Does someone have a
tutorial or a
Hello,
Yesterday I said I was going to upload a Miriani sound pack for VipMud.
Well, after a night and some hours, I Finally have gone through the
process of looking and seeing that the upload is complete. So, here ishte
link, for anyone who wants it. Readme's are included as far as I know, if
Hello everyone,
I have seen this going through the list, but I wanted to say it again,
since I am kind of getting annoyed at this. As Thomas Ward stated,
E-Mails are not Short messaging systems. E-Mail is just like writing a
letter to somebody over the internet. Now, I gotta ask you:
If you wr
HI there,
Yeah, that is... I mean talking about cracks on a list where even devs read
with, I mean... Hello?
My thoughts.
Kevin
- Original Message -
From: "Bryan Peterson"
To: "Gamers Discussion list"
Date: Sat, 24 Apr 2010 14:04:08 -0600
Subject: Re: [Audyssey] suggestion for the peop
HI there,
There is also a BGT version of Frogger, called RoadSplat done by the one in
all, umm nope. But done by Oriol Gomez, who did an awesome job on coding
that game. I have no idea if I should share it, but if one does then it
should be him because he is on this list too. So, there are many
Hi there,
I just wanted to give my honest opinion:
I have no clue!
All you can do is press UP arrow until you hear a beep. You can be driven
over as many times as you would ever have enagined, and the cars get so
fast you don't hear them anymore... Nothing against it but I don't get
it. Can som
HI,
But the description is a bit... Well, it sucks. Up and down arrow keys?
That is no description of a game, now is it? *lols* WIll try this game
out though.
- Original Message -
From: "Ken"
To: "Gamers Discussion list"
Date: Sun, 11 Apr 2010 03:32:06 -0400
Subject: Re: [Audyssey] f
HI there,
Actually, why not? This could be considered... Distributing software. I am
going to try that. I will throw a CD of... Let's say DOS 6.1 or GMA Mine
buster out the door. I wonder what would happen if someone tries to put
it in their Computer... Well, not much intrest I guess. And then
Wow, FIle has invalid data? SOunds like he used some illegal software...
Nah, just joking. It might be that not every system comes with the
components to run ClickTeam software, as the INstallation is made out of
that. Or does the install work and the game doesn't?
- Original Message -
F
Hi,
Exactly what I would have said. In Audio-gaming-terms, BGT si way way
more... Let's say advanced than AutoIT. I mean in GUI... But I wouldn't
use AutoIT even for gui stuff, It is to slow. But yeah. BGT si cool as it
is and I am gonna buy it right away.
- Original Message -
From: Th
What is WAGT anyway?
*smiles*
Aaaiiieee? Weird noise. Lol!
- Original Message -
From: "Hayden Presley"
To: "'Gamers Discussion list'"
Date: Sat, 10 Apr 2010 23:26:22 -0500
Subject: Re: [Audyssey] wagt
> Hi,
> Lol? That is strange.
> Best Regards,
> Hayden
>
> -Original Message-
Hi,
For some reason I start laughing whenever I read that message.
I should stop doing so!
- Original Message -
From: shaun everiss
To: Gamers Discussion list
Date: Sun, 11 Apr 2010 13:29:36 +1200
Subject: Re: [Audyssey] direckts.
> phill lol.
> At 11:58 a.m. 11/04/2010, you wrote:
>
HI,
Yeah, I am definetaly going to try the Wave form tone generator. I love
playing with such stuff. So amazing!
- Original Message -
From: "Casey Mathews"
To: "Gamers Discussion list"
Date: Sat, 10 Apr 2010 22:32:15 -0400
Subject: Re: [Audyssey] BGT Beta Version 0.2 released!
> I jus
Hi,
Wow, that got me. Amazing one, phil. Perhaps going public on the town
square next time... And out the windows? Good idea. I would come and pick
it up. *laughs*
Kevin
- Original Message -
From: "Phil Vlasak"
To: "Gamers Discussion list"
Date: Sat, 10 Apr 2010 19:58:26 -0400
Subjec
Using Direct X with Autoit is not that helpfull. YOu cannot do complex
stuff with it. But if you really need it go search on the auto it forums
there is much much stuff about Direct X and Direct Audio and that stuff.
- Original Message -
From: Muhammed Deniz
To: "Gamers Discussion list"
HI there,
It isn't a virus. I have no problems playing it here.
- Original Message -
From: "Damien Pendleton"
To: "Gamers Discussion list"
Date: Sat, 10 Apr 2010 16:09:40 +0100
Subject: [Audyssey] Night of Parasites?
> Hey,
> I did an update of my audiogames collection to see if I woul
over to a virtual
> stranger as they're essentually my property and will be commercially
> sold when completed. So I'm not sure how I can help presently.
>
> Cheers!
>
> On 4/8/10, Kevin Weispfennig wrote:
> > HI there,
> > C# .net looks like it would be a
*lols*
Exactly, well said. Actually, it might be...
- Original Message -
From: "Phil Vlasak"
To: "Gamers Discussion list"
Date: Fri, 9 Apr 2010 23:06:20 -0400
Subject: Re: [Audyssey] curious about terminology - Re: Football game please
> So the motorbike might have had a flat tire in h
As I said I will stop working ont he game for some months maybe until I can
get the full hang of BGT
- Original Message -
From: michael barnes
To: gamers@audyssey.org
Date: Fri, 09 Apr 2010 15:19:55 -0400
Subject: [Audyssey] another one to kevin
> hi i was wondering if there is going to
Hello,
Well, as I said the discontinued.exe as the file says, is discontinued and
it rather stupid, I wouldn't recommend doing so because you are not able
to close the game during fights.
- Original Message -
From: Muhammed Deniz
To: "Gamers Discussion list"
Date: Fri, 9 Apr 2010 20:0
2010 15:02:08 -0400
Subject: Re: [Audyssey] to kevin
> now all we need are fatalities haha. actually to clear some things up,
the
> latest mk games have 3d elements to them. meaning you can actually
sidestep
> attacks. Just so you know!
>
> - Original Message -
> Fr
HI,
Yes, I think we should also think about how much it costs developers to
code such a power full tool kit. It is not cheap, I have no idea on what
we have to write or buy for that, but I gues sit is not cheap. Also the
time Phillip sits behind his... Well infront of his keyboard smashing his
Hi there,
I have no Idea on what I did, but I was out of mind. I ment in BGT coding,
and also the subject was completely wrong,s orry folks! *laughs*
Kevin
- Original Message -
From: "Kevin Weispfennig"
To: "Gamers Discussion list"
Date: Fri, 09 Apr 2010 13:40:
Hello folks,
For anyone who ever wanted to program in Pure Basic, and wants to see how
an audio game is done, I am making quiet a simple game called "Skeeball".
In this game, which is, indeededly very simple, you have to roll 7 balls
down a lane and the ball will randomly hit a ring. For each r
Hi,
Well, porting the game to VB6 would be much easier because I kind of do
have an understanding on how it works, though... Well, I dunno. I am
getting drawn here, and there, use this use that. I need some more time.
But I still thinking of porting to BGT is a good idea, is it? Well, I've
los
ommercial games.
>
> Kind regards,
>
> Philip Bennefall
> - Original Message -
> From: "Kevin Weispfennig"
> To: "Gamers Discussion list"
> Sent: Friday, April 09, 2010 11:15 AM
> Subject: Re: [Audyssey] news Request
>
>
> > Hi,
Well, doing graphics with autoit. Neh! It will fail bad bad badly!
- Original Message -
From: Muhammed Deniz
To: "Gamers Discussion list"
Date: Fri, 9 Apr 2010 10:37:57 +0100
Subject: Re: [Audyssey] news Request
> Really, i'm planning to right my city attack game in auto it or Bgt. But
Hi,
I would say MK vs dc is like my game that I am trying to make.
You move left and right and your oponent is there too. All of that is in...
I would call it Side-Scroller-Environment. The stereo field pans
depending on where you are.
- Original Message -
From: michael barnes
To: gamers
HI Shaun,
As I posted in some posts earlier, I cannot continue BB in autoit. I am
porting it over to BGT, though I have simply NO single idea on how I
would go about making the enemy move... And I am still not that far, I
must say, I still need to learn quiet a lot, or maybe not that much but
Hi,
Yes, indeed. I didn't say that is is, over priced, I only said that I don't
have enough money, and personally I fully agree with the $800 Price,
because if you looked down the list that thom gave us... OH my! 20
Thousand dollars for the Playstation SDK! But then again the big big
companies
7;ll be glad to help you port
to
> BGT, should you decide to take that root. Remember that for freeware
games,
> BGT will only sell for some 65 USD.
>
> Kind regards,
>
> Philip Bennefall
> - Original Message -
> From: "Kevin Weispfennig"
> To:
> Se
Hello,
and now at least I found out that AutoIt is not capable of running so...
let's call it... Power full games, that it crashes. It has loats of
buffer errors and sound issues. I need to get it ported over to
something, I am not thinking of bgt, because that hasn't got a compiler
yset thoug
t the following error:
>
> Error graphic 412
> graphic 904 Could not load sounds\music\normal.ogg. Please make sure the
file exists.
> OK
>
> The file does exist, I see it there. What should I do next?
>
>
>
>
> -- Original Message --
> From:
Well, as though I posted the version of the script with the actual script
included, or at least I ment to do that, the dll should be included. If
not, just paste the dll file in the project folder:
http://dl.dropbox.com/u/1617788/PureAudio.dll
That must work.
- Original Message -
From:
Hi there folks,
Sorry for the long delay, but I have been away for ages until I finally got
around to post this. Here is the new battle boomer. The next time I
upload a new version ill make a set up and it will include a readme.
So go grab it at:
http://dl.dropbox.com/u/1617788/BattleBoomer.zip
Well, It was because of the bug. I found a new bug that I had to squash
before going public with it. And not because of my connection whish is
bad, I kmust admit, but the most delay is because of that bad bug I had
to fix but couldn't but finally got around to know what it was all about.
-
HI there,
After uploading I noticed that there were still some bugs which were
acomplished by not... Ur, compiling the script? That was stupid of me, I
know but now I am re uploading and it will be available. I tested and got
to level 21 without any erorrs, yeah I must be a freak. Lol. So atlea
Hi there,
Another update, everything is running fine, here at least. Also I have
gotten 2 voices already. Come Thanks to the people who submitted their
voice. ALso, the new version is uploading as we speak, or I mail. It will
only take one more hour and then youa ll will jhave the link. I also
You curently cannot do graphics with bgt
- Original Message -
From: "Reinhard Stebner"
To: "'Gamers Discussion list'"
Date: Tue, 6 Apr 2010 21:19:19 -0400
Subject: [Audyssey] Game idea (Wall Street), need guidance on where to start
> Below is a idea for a game that I am currently thinki
Hi, yeah I am currently running win 7 pro and your games work awesomely. I
have no idea, I was fiddeling with VB6 a little, I am planning on doing
some more with it, though not right now. I will see.
- Original Message -
From: "Jim Kitchen"
To: "Kevin Weispfennig"
Hi there,
Yes yes, I know, a little annoying but what can you do? I have been working
on the audio engine, and guess what? It works now! I will post a link
soon. BTW, I still need more voices. I've got one so far, but I need at
least 5 until I add character selection. Just mail me! Either at
k
with that.
So jsut wanted to give you an update that I am in fact right now owkring on
the project.
- Original Message -----
From: "Kevin Weispfennig"
To: "Gamers Discussion list"
Date: Thu, 08 Apr 2010 11:59:57 +0200
Subject: Re: [Audyssey] The new game
> HI jim,
HI jim,
I looked at that file, and I wanted to go to VB, but it seems like it isn#t
supported after win 7 anymore, or that is what I've read, if someone can
correct me on that I would switch.
- Original Message -
From: "Jim Kitchen"
To: "Kevin Weispfennig"
I am working on the errors. Right now I am switching audio engines and it
works pritty well so far. Already did the menus and the music, now let's
see if we can make it work with the in-game-sounds.
- Original Message -
From: Muhammed Deniz
To: "Gamers Discussion list"
Date: Thu, 8 Apr
HI,
If you can use it in autoit, which I suppose that it is a dll, I would
gladly switch to that. But I still need to learn how to use it, and more
importantly, where to get it. *smiles*
- Original Message -
From: Thomas Ward
To: Gamers Discussion list
Date: Wed, 7 Apr 2010 22:18:40 -
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