Hi,
That's possible. It is more a matter of figuring out what beep would
sound best for the doors.
Cheers!
On 12/14/10, shaun everiss sm.ever...@gmail.com wrote:
what about a different beep tom.
right now I think its an item to grab
---
Gamers mailing list __ Gamers@audyssey.org
If you
I'll have a look around. I'll have something I bet.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 10 December 2010 20:46
To: Gamers Discussion list
Subject: Re: [Audyssey] Short Mysteries of the Sith Preview
Hi
what sort of hum would you want.
I have sfx but I have no idea what a starwars door would sound like
without irratating or just making things take over the game.
At 09:46 a.m. 11/12/2010, you wrote:
Hi Ben,
Sigh...Unfortunately, I don't think I have any low hums etc for the
doors. That's why
Hi,
I honestly don't know. I looked through my own sound library. I have
hums, but nothing that really strikes me as appropriate. This seams to
be a classic case of where people are willing to offer a suggestion,
but have no idea how it should be implemented in reality.
Smile.
On 12/14/10,
what about a different beep tom.
right now I think its an item to grab
At 04:29 p.m. 15/12/2010, you wrote:
Hi,
I honestly don't know. I looked through my own sound library. I have
hums, but nothing that really strikes me as appropriate. This seams to
be a classic case of where people are
: Saturday, December 11, 2010 6:36 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Short Mysteries of the Sith Preview
Hey I've thought of one! Alt left arrow key to swing to the left, alt right
arrow key to swing to the right!
- Original Message -
From: Phil Vlasak p...@pcsgames.net
Good ideas there.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 10 December 2010 22:22
To: Gamers Discussion list
Subject: Re: [Audyssey] Short Mysteries of the Sith Preview
Hi Phil,
Well, i definitely don't want
I can get you one I think...
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 10 December 2010 20:46
To: Gamers Discussion list
Subject: Re: [Audyssey] Short Mysteries of the Sith Preview
Hi Ben,
Sigh
list
Subject: Re: [Audyssey] Short Mysteries of the Sith Preview
Hi Thomas,
I thought you had the alt key problem resolved with the alt key used for
jumping but that was in the last version of MOTA.
I prefer the mouse for light saber swings as that sounds like the most
realistic.
Phil
Subject: Re: [Audyssey] Short Mysteries of the Sith Preview
Hi Phil,
Ah yes, but what about those of us who use laptops?
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: Friday, December 10, 2010
: Saturday, December 11, 2010 6:36 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Short Mysteries of the Sith Preview
Hey I've thought of one! Alt left arrow key to swing to the left, alt right
arrow key to swing to the right!
- Original Message -
From: Phil Vlasak p...@pcsgames.net
AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Short Mysteries of the Sith Preview
Hi Hayden,
Then I guess you will be a little disabled only able to swing straight and
to one side.
I am sure if Thomas uses both alt keys he will be able to come up with a
laptop equivalent.
The same could
Discussion list
Subject: Re: [Audyssey] Short Mysteries of the Sith Preview
Hi Ben,
Ah, that would be the door locator signal. That helps you find the
doors. If I take it out the only way you could find the doors is to
use the view menu. If you want me to take the locator sound out I
will, but I don't
When you were deflecting blaster bolts it all seemed a bit too rhythmic in
my opinion.
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You can make changes or update your subscription via the web, at
Hi Thomas,
I think the quality of the light saber is good but it sounds like it is in
mono and uses the same file for each attack.
I think a stereo sound that sweeps across from side to side as you swing the
weapon is what people are expecting.
If several different light saber sounds are
PM
Subject: Re: [Audyssey] Short Mysteries of the Sith Preview
Hi Thomas,
I think the quality of the light saber is good but it sounds like it is in
mono and uses the same file for each attack.
I think a stereo sound that sweeps across from side to side as you swing
the weapon is what people
Hi Mich,
The link is:
http://www.usagamesinteractive.com/downloads/trailers/MOTS-Preview.mp3
Cheers!
On 12/10/10, Mich m...@ntl.sympatico.ca wrote:
Hi tom and all can some one please send the link to this preview? since I
think I missed it and would like to hear this. many thanks. from Mich.
: [Audyssey] Short Mysteries of the Sith Preview
Hi all,
The trailer I posted did use 44100 KHZ sounds. What do you mean by the
quality of the sounds in the trailer were poor?
I keep hearing people say the quality of the sounds in the MOTS
preview were poor but I found the best sounds i could
Hi Phil,
Hmmm...Well, I can definitely tell you that there are more than one
saber attack sound and they are randomized. That said, they do sound a
lot alike and if you aren't listening carefully it does sound like the
same thing over and over again. Perhaps I should check my saber sounds
for a
Hi Muhammed,
Actually, the light saber sounds are not mono. All of the saber sounds
are 44100 KHZ 16-bit stereo samples. So why do you think they are
mono? Is it because I didn't pan them left, right, etc?
Okay, you said you didn't like the background ambience. What
specifically is wrong with
you would actually move the weapon.
Phil
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 10, 2010 3:35 PM
Subject: Re: [Audyssey] Short Mysteries of the Sith Preview
Hi Phil,
Hmmm...Well, I can
Hi Ben,
Sigh...Unfortunately, I don't think I have any low hums etc for the
doors. That's why I used a beep. If you have such a sound send it to
me. Otherwise your out of luck. I'm creating this game on a $0.00
budget and I either get sounds, music, etc for free or not at all.
Cheers!
On
Hi Phil,
Well, i definitely don't want to pan the sounds themselves as that
simply is not in the game plan. My plan is to add in some advanced
saber moves like being able to spin the saber, swing left/right,
block, etc. Most of this would be well suited for th mouse or
joystick, but i suppose I
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 10, 2010 5:21 PM
Subject: Re: [Audyssey] Short Mysteries of the Sith Preview
Hi Phil,
Well, i definitely don't want to pan the sounds themselves as that
simply is not in the game plan. My plan is to add in some advanced
: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 10, 2010 5:21 PM
Subject: Re: [Audyssey] Short Mysteries of the Sith Preview
Hi Phil,
Well, i definitely don't want to pan the sounds themselves as that
simply is not in the game plan. My
: [Audyssey] Short Mysteries of the Sith Preview
Hi Thomas,
I thought you had the alt key problem resolved with the alt key used for
jumping but that was in the last version of MOTA.
I prefer the mouse for light saber swings as that sounds like the most
realistic.
Phil
- Original Message
Hi Phil,
As of the moment no. I've never fixed the problem with the alt key. I
just moved the jump keys to control for the time being until I can fix
the issue. I know what the problem is, but it will likely require
using a different window manager as the default Win32 API window class
creates a
I have a gb of sfx from various starwars stuff.
hmmm tom, if possible if you could shove me a copy of the game I can
run sounds through it for different things and then shove you a pack of things,
I don't have the space for that many sfx all at once.
If you have any sound issues and other
Hi,
Not only that but mice are also universally supported where joysticks
aren't. You can create a cool 3d game for Linux using say SDL for
input, as your window manager, and use OpenAL or FMOD for killer 3d
audio, but your support for certain joysticks will be really hit or
miss. Not a lot of
Hi Ben,
Yes, I know that, but if you look in the manual you'll see that a, s,
d, and w are alternate arrow keys for MOTS. Those were there for
lefthanded users as well as they were helpful in allowing you to use
the left hand for movement and the mouse for other stuff too.
Which brings up
Hi William,
I absolutely have no idea. Obviously my main priority is to get MOTA
out the door and then tackle Raceway. If I squeeze a little time in
now and then for this game great, but right now I just did a little
experimentation with the G3D engine to see what needs to be done to
create a
-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, December 08, 2010 7:44 PM
To: gamers@audyssey.org
Subject: [Audyssey] Short Mysteries of the Sith Preview
Hi everyone,
As some of you have asked to hear this I have created a short 1
, 2010 3:14 AM
Subject: Re: [Audyssey] Short Mysteries of the Sith Preview
Hi Hayden,
That's why I'm busy replacing the original Mysteries of the Sith
sounds with 44100 KHZ sounds I have found from other sources. I want
this to sound like a movie with cd quality effects and not some game
from
: 09 December 2010 08:54
To: Gamers Discussion list
Subject: Re: [Audyssey] Short Mysteries of the Sith Preview
Hi William,
I absolutely have no idea. Obviously my main priority is to get MOTA
out the door and then tackle Raceway. If I squeeze a little time in
now and then for this game great
] On
Behalf Of william lomas
Sent: Thursday, December 09, 2010 1:05 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Short Mysteries of the Sith Preview
when will this be out then lol
mota
raceway Mysteries of the syth
smile how many more games u tackling?
On Dec 9, 2010, at 5:17 AM, Thomas Ward
Hi all,
The trailer I posted did use 44100 KHZ sounds. What do you mean by the
quality of the sounds in the trailer were poor?
I keep hearing people say the quality of the sounds in the MOTS
preview were poor but I found the best sounds i could so far and I'm
still getting that complaint. If I
Hi Ben,
Ah, that would be the door locator signal. That helps you find the
doors. If I take it out the only way you could find the doors is to
use the view menu. If you want me to take the locator sound out I
will, but I don't think you would like that very much.
On 12/9/10, Ben
Hi Darren,
Mostly I was deflecting blaster shots while I was moving into saber
range to cut them down. You definitely know when I cut them down as
the troopers screamed when Mara scored a direct hit. As for saber
cut/hit sounds I have them, but just haven't added them in yet.
Remember that is
Subject: Re: [Audyssey] Short Mysteries of the Sith Preview
Hi all,
The trailer I posted did use 44100 KHZ sounds. What do you mean by the
quality of the sounds in the trailer were poor?
I keep hearing people say the quality of the sounds in the MOTS
preview were poor but I found the best sounds i
Hi Greg,
I don't know. That's exactly what I'm trying to find out. Some people
said the sounds were poor and I'm trying to find out what they are
talking about. If there are some they felt were not so hot I'd like
them to at least point it out so I could look for something perhaps
better.
Smile.
...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Thursday, December 09, 2010 9:00 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Short Mysteries of the Sith Preview
Hi Greg,
I don't know. That's exactly what I'm trying to find out. Some people
said the sounds were poor and I'm trying to find out what
Hi everyone,
As some of you have asked to hear this I have created a short 1 minute
preview of me playing the early Alpha of Star Wars Mysteries of the
Sith. So far I have part of level 1 created, but it is light years
from a finish game of course. I just thought some of you might want to
hear
sounds in mota.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: gamers@audyssey.org
Sent: Wednesday, December 08, 2010 4:43 PM
Subject: [Audyssey] Short Mysteries of the Sith Preview
Hi everyone,
As some of you have asked to hear this I have created a short 1
Hi Greg,
Yeah, that's right. I borrowed several sounds from MOTA for Mysteries
of the Sith, because a lot of the original effects for Mysteries of
the Sith were pretty low-fi 11025 KHZ mono. So what I basically did is
raded my extensive Star Wars sound effects collection and replaced a
number of
] On
Behalf Of Thomas Ward
Sent: Wednesday, December 08, 2010 6:44 PM
To: gamers@audyssey.org
Subject: [Audyssey] Short Mysteries of the Sith Preview
Hi everyone,
As some of you have asked to hear this I have created a short 1 minute
preview of me playing the early Alpha of Star Wars Mysteries
Hi Hayden,
That's why I'm busy replacing the original Mysteries of the Sith
sounds with 44100 KHZ sounds I have found from other sources. I want
this to sound like a movie with cd quality effects and not some game
from the mid 90's. So in that respect MOTS is getting a huge sound
upgrade from
: [Audyssey] Short Mysteries of the Sith Preview
Hi Hayden,
That's why I'm busy replacing the original Mysteries of the Sith
sounds with 44100 KHZ sounds I have found from other sources. I want
this to sound like a movie with cd quality effects and not some game
from the mid 90's. So in that respect
Hi Hayden,
Actually, I'm remastering the cut scenes as well. Unlike the first
Jedi Knight game in the series Mysteries of the Sith didn't use full
motion vidio. That means the cut scenes were actually animations,
instead of a movie, and the dialog, sounds, etc were stored in a
separate *.goo
when will this be out then lol
mota
raceway Mysteries of the syth
smile how many more games u tackling?
On Dec 9, 2010, at 5:17 AM, Thomas Ward wrote:
Hi Hayden,
Actually, I'm remastering the cut scenes as well. Unlike the first
Jedi Knight game in the series Mysteries of the Sith didn't
To: Gamers Discussion list
Subject: Re: [Audyssey] Short Mysteries of the Sith Preview
Hi Hayden,
Actually, I'm remastering the cut scenes as well. Unlike the first
Jedi Knight game in the series Mysteries of the Sith didn't use full
motion vidio. That means the cut scenes were actually
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