Re: [Audyssey] bgt registration

2010-12-24 Thread Liam Erven
le. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ben Sent: Friday, December 24, 2010 2:29 AM To: 'Gamers Discussion list' Subject: Re: [Audyssey] bgt registration Hi liam, I'll only say this once. A lot of people are

Re: [Audyssey] bgt registration

2010-12-24 Thread Ben
amers-boun...@audyssey.org] On Behalf Of Liam Erven Sent: 22 December 2010 18:38 To: 'Gamers Discussion list' Subject: Re: [Audyssey] bgt registration I am giving it some serious thought. I can't say right now, but it's possible. -Original Message- From: gamers-boun...@au

Re: [Audyssey] bgt registration

2010-12-24 Thread Ben
Sorry if I sounded a bit harsh. It wasn't meant that way -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Liam Erven Sent: 22 December 2010 18:38 To: 'Gamers Discussion list' Subject: Re: [Audyssey] bgt registration

Re: [Audyssey] bgt registration

2010-12-23 Thread Hayden Presley
1:25 AM To: 'Gamers Discussion list' Subject: Re: [Audyssey] bgt registration I'll say. Have already started converting super egg hunt over to BGT, and I have to sayt he whole process is much faster due to the fact that I haven't had to write functions for things. They are all pro

Re: [Audyssey] bgt registration

2010-12-22 Thread Liam Erven
ubject: Re: [Audyssey] bgt registration will all your games go bgt? At 06:24 a.m. 23/12/2010, you wrote: >I'll say. Have already started converting super egg hunt over to BGT, >and I have to sayt he whole process is much faster due to the fact that >I haven't had to write functions for

Re: [Audyssey] bgt registration

2010-12-22 Thread shaun everiss
--Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Wednesday, December 22, 2010 11:12 AM To: Gamers Discussion list Subject: Re: [Audyssey] bgt registration Hi Tom, Yes, commercial game developers have special tools, an engine,

Re: [Audyssey] bgt registration

2010-12-22 Thread Liam Erven
amers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Wednesday, December 22, 2010 11:12 AM To: Gamers Discussion list Subject: Re: [Audyssey] bgt registration Hi Tom, Yes, commercial game developers have special tools, an engine, that takes some of the drudge work out of developing games, but ther

Re: [Audyssey] bgt registration

2010-12-22 Thread Thomas Ward
--Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of Thomas Ward > Sent: Tuesday, December 21, 2010 10:34 AM > To: Gamers Discussion list > Subject: Re: [Audyssey] bgt registration > > > Hi Josh, > > Well, you are out

Re: [Audyssey] bgt registration

2010-12-22 Thread shaun everiss
on that note tom I have a fingerprint scanner. I've never managed to get it to work in fact I have rendered it and its software completely unusable unless I reformat. I wouldn't recomend any of these devices, I tried them and they get in the way. At 05:28 a.m. 23/12/2010, you wrote: Oh, yeah? W

Re: [Audyssey] bgt registration

2010-12-22 Thread Tom Randall
y, December 21, 2010 10:34 AM To: Gamers Discussion list Subject: Re: [Audyssey] bgt registration Hi Josh, Well, you are out of luck there. There is really no way to effectively create games without using some type of programming language on some level. In this case with BGT games are scripted which gi

Re: [Audyssey] bgt registration

2010-12-22 Thread Thomas Ward
Oh, yeah? Well, anything that secure, finger print scan, DNA identification, etc included is just looking to be cracked by its very nature. One thing Josh totally missed in his security/registration scheme is how to protect the binary itself from being reverse engineered. Unless a developer uses so

Re: [Audyssey] bgt registration

2010-12-21 Thread Yohandy
rofl. hey, at least it's as full proof as it can get. haha. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, December 21, 2010 1:58 PM Subject: Re: [Audyssey] bgt registration Hi Josh, Oh, I think the electronic

Re: [Audyssey] bgt registration

2010-12-21 Thread Clement Chou
I agree whole-heartedly. That's not called being careful anymore... that would be known as needless hastle and a waste of time. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subsc

Re: [Audyssey] bgt registration

2010-12-21 Thread Thomas Ward
Hi Josh, Oh, I think the electronic freedom foundation would absolutely love you. What you are talking about is several levels worse than anything Microsoft or Freedom Scientific has created yet. Trust me, if anyone starts doing that I'll never buy another product from them again. i won't stand fo

Re: [Audyssey] bgt registration

2010-12-21 Thread Thomas Ward
Hi Josh, Well, you are out of luck there. There is really no way to effectively create games without using some type of programming language on some level. In this case with BGT games are scripted which gives you the flexability of a programming language while at the same time effectively reducing

Re: [Audyssey] bgt registration

2010-12-21 Thread Ben
OOH... THAT'LL BE TRUE BUT NOT IN OUR LIVES -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Josh Kennedy Sent: 20 December 2010 22:41 To: gamers@audyssey.org Subject: [Audyssey] bgt registration Hi here's a better way. in

Re: [Audyssey] bgt registration

2010-12-21 Thread Damien Pendleton
Hi, Wow, now we're talking about real paranoia. Lol. Regards, Damien. - Original Message - From: "Josh Kennedy" To: Sent: Monday, December 20, 2010 10:40 PM Subject: [Audyssey] bgt registration Hi here's a better way. in edition to a username and key an

Re: [Audyssey] bgt registration

2010-12-20 Thread Clement Chou
Taking things to the extreme are we? Doesn't sound like something the average consumer would be able to do in this day and age... At 02:40 PM 20/12/2010, you wrote: Hi here's a better way. in edition to a username and key and all the stuff you provide. how about requiring a voice print? you s

Re: [Audyssey] bgt registration

2010-12-20 Thread Liam Erven
: 'Gamers Discussion list' Subject: Re: [Audyssey] bgt registration Hi, Ahem...you need to explain that. I think there may be templates, but they're just that; templates. You are going to have to learn the language, no questions asked. Best Regards, Hayden -Original Message- Fr

Re: [Audyssey] bgt registration

2010-12-20 Thread Hayden Presley
g] On Behalf Of Josh Kennedy Sent: Monday, December 20, 2010 4:06 PM To: gamers@audyssey.org Subject: [Audyssey] bgt registration Hi Well seeing as how I baught the lite version which makes lets me make free games that won't be an issue. I just hope that there is a way for me to make games, a

Re: [Audyssey] bgt registration

2010-12-20 Thread shaun everiss
gees if I want that I may as well get a mac or make my system trek like. Hmmm a conversation may go like this. WHat do you use, I use an apple. Well I use borg computing network its everywhere. Just find a cube and register its easy, you just can't leave thats all. At 11:40 a.m. 21/12/2010, you

[Audyssey] bgt registration

2010-12-20 Thread Josh Kennedy
Hi here's a better way. in edition to a username and key and all the stuff you provide. how about requiring a voice print? you speak a sentence or your name and a computer compares that to your real voice. No better yet. how about registration through DNA. when you want to register every compu

[Audyssey] bgt registration

2010-12-20 Thread Josh Kennedy
Hi Well seeing as how I baught the lite version which makes lets me make free games that won't be an issue. I just hope that there is a way for me to make games, at least at first, without learning the scripting language head on. Josh --- Gamers mailing list __ Gamers@audyssey.org If you wa