Re: [Audyssey] frogger questions - Re: a couple of new games outfromkidfriendlysoftware

2016-03-26 Thread Charles Rivard
! are! finished!! -Original Message- From: dark Sent: Saturday, March 26, 2016 10:26 AM To: Gamers Discussion list Subject: Re: [Audyssey] frogger questions - Re: a couple of new games outfromkidfriendlysoftware Hi. No need to use any sort of 3D sound, many of the windows games that used

Re: [Audyssey] frogger questions - Re: a couple of new games out fromkidfriendlysoftware

2016-03-26 Thread dark
for an arcade game anyway. All the best, Dark. - Original Message - From: "Marty Schultz" <ma...@kidfriendlysoftware.com> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Monday, March 21, 2016 2:46 AM Subject: Re: [Audyssey] frogger questions

Re: [Audyssey] frogger questions - Re: a couple of new games out fromkidfriendlysoftware

2016-03-26 Thread Marty Schultz
One of the limitations I have is that only stereo is available; I cannot do sounds in front of you versus behind you. By varying the amplitude, I can make a sound seem further away, and it usually sounds in front of you. I licensed the Something Else 3D audio engine for the iphone, but ran

Re: [Audyssey] frogger questions - Re: a couple of new games out fromkidfriendlysoftware

2016-03-20 Thread dark
Hi Marty. Obviously previous games of this type haven't had analogue control, but it's a cool idea. The simplest way would be for the frog to stay static and the cars move from side to side ahead of you and then a tap to hop past each car or set of cars when the coast was clear not using

Re: [Audyssey] frogger questions - Re: a couple of new games out fromkidfriendlysoftware

2016-03-20 Thread Marty Schultz
Thanks, but I still have a question how the audio game would be played. Would the frog sit still, and wait for the right moment to move up to the next object, or would you be able to swing the phone left and right, and then jump when its the right moment? With the lilypads, you can swing left

Re: [Audyssey] frogger questions - Re: a couple of new games out fromkidfriendlysoftware

2016-03-20 Thread dark
Hi Charlse. In the original frogger, you began at the bottom of the screen and had to make your way to the top. First, your frog had to pass several lanes of traffic moving from right to left without getting splatted, hence my suggestion, then when you finished hopping the traffic you had

Re: [Audyssey] frogger questions - Re: a couple of new games out fromkidfriendlysoftware

2016-03-20 Thread Bryan Peterson
Sent: Sunday, March 20, 2016 7:02 AM To: Gamers Discussion list Subject: [Audyssey] frogger questions - Re: a couple of new games out fromkidfriendlysoftware Was the idea of the original "frogger" game that you had to get your frog to safely hop from one side of a highway to

[Audyssey] frogger questions - Re: a couple of new games out from kidfriendlysoftware

2016-03-20 Thread Charles Rivard
Was the idea of the original "frogger" game that you had to get your frog to safely hop from one side of a highway to the other, with the highway getting more busy with different types of vehicles as you complete each round? Having been blind since birth, I never played the original. I like

[Audyssey] frogger

2014-05-25 Thread Jim Kitchen
Hi Dark and Thomas, I envision the airplane level of my Awesome Homer game as all of the airplanes are flying at the same altitude height) and then you jump from the wing of one airplane to the wing of another airplane just as they pass each other as they move horizontally left and right. So

Re: [Audyssey] frogger

2014-05-20 Thread Jim Kitchen
Hi Dark, I thought that one level of Frogger was where you are a frog on a moving log in the water and you have to jump to the next moving log, the next etc to get across the water. If you jump wrong you are in the water and eaten by an alligator. - Original Message - Hi Jim. I

Re: [Audyssey] frogger

2014-05-20 Thread Bryan Peterson
drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: Jim Kitchen Sent: Tuesday, May 20, 2014 3:45 AM To: dark Subject: Re: [Audyssey] frogger Hi Dark, I thought that one level of Frogger was where you

Re: [Audyssey] frogger

2014-05-20 Thread Thomas Ward
Hi Jim, Correct. At the end of the level there is a section of river where you have to jump from log to log to get to the other side of the river. However, the way in which the logs move and the way you have to jump to get to them is a bit different from Awesome Homer's plane jumping level which

Re: [Audyssey] frogger

2014-05-19 Thread Jim Kitchen
Hi Dark, I thought that one level of Frogger was where you are a frog on a moving log in the water and you have to jump to the next moving log, the next etc to get across the water. If you jump wrong you are in the water and eaten by an alligator. - Original Message - Hi Jim. I

Re: [Audyssey] frogger

2014-05-19 Thread dark
them when there is a close distance, not when they're exactly together. Of course I might be wrong on this. Beware the grue! Dark. - Original Message - From: Jim Kitchen j...@kitchensinc.net To: dark Gamers@audyssey.org Sent: Monday, May 19, 2014 11:43 PM Subject: Re: [Audyssey] frogger

Re: [Audyssey] frogger

2014-05-19 Thread Thomas Ward
Hi Jim, That is correct. the last part of the level in Frogger is where Frogger has to use the logs to get across the river. Cheers! On 5/19/14, Jim Kitchen j...@kitchensinc.net wrote: Hi Dark, I thought that one level of Frogger was where you are a frog on a moving log in the water and

Re: [Audyssey] frogger - Re: some suggestions and comments for betteraudio games

2014-05-18 Thread Shaun Everiss
hmmm somehow I don't imagine me keeping that game would keep my interest for long but thanks for explaining, at least I know. At 06:11 a.m. 17/05/2014, you wrote: Hi Shaun, Frogs and Flies was an old arcade game for the Atari. Basically, there wasn't much to it. You were a frog in a swamp and

Re: [Audyssey] frogger - Re: some suggestions and comments for betteraudio games

2014-05-18 Thread Shaun Everiss
hmmm that would be interesting if you could get it right I guess but to what end would be another thing. At 06:37 a.m. 17/05/2014, you wrote: Hi Shaun, A frog can't jump over a car. Let's be realistic here. Cars are many times larger than that frog, and the only way to avoid them is to jump

Re: [Audyssey] frogger - Re: some suggestions and comments for betteraudio games

2014-05-16 Thread Shaun Everiss
, see if I don't! -Original Message- From: Thomas Ward Sent: Wednesday, May 14, 2014 11:13 PM To: Gamers Discussion list Subject: Re: [Audyssey] frogger - Re: some suggestions and comments for betteraudio games Hi Dark, LOL. That is hilarious. If I ever made a Frogger game I'd have

Re: [Audyssey] frogger - Re: some suggestions and comments for betteraudio games

2014-05-16 Thread Shaun Everiss
Not only that tom but depending on the game it could do weird things to the system it was on. I have played various games on various systems. some with a lot of sounds. On my now dead xp system some of these games would totally crash the card, and freez the system, forcing a restart. In some

Re: [Audyssey] frogger - Re: some suggestions and comments for betteraudio games

2014-05-16 Thread Shaun Everiss
Subject: Re: [Audyssey] frogger - Re: some suggestions and comments for betteraudio games Hi Dark, LOL. That is hilarious. If I ever made a Frogger game I'd have to have the splat sound with the ribbit just for kicks. Sick joke I know, but also kind of cute. That said, an audio Frogger would

Re: [Audyssey] frogger - Re: some suggestions and comments for betteraudio games

2014-05-16 Thread dark
thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 15, 2014 3:54 PM Subject: Re: [Audyssey] frogger - Re: some suggestions and comments for betteraudio games Hi Dark, That's a real problem. I don't think one can accurately indicate where the cars

Re: [Audyssey] frogger - Re: some suggestions and comments forbetteraudio games

2014-05-16 Thread dark
Hi charlse. As I said, it was the closeness of the lanes that made the graphical game hard, isnse you weren't just reacting and running but actually having to judge the position of a number of moving objects. This is one reason why the audio versions of space invaders, though very unique in

Re: [Audyssey] frogger

2014-05-16 Thread Jim Kitchen
Hi Thomas, In level 2 of my Awesome Homer game you jump from airplane to airplane. I know that it is not as good as or exactly like the original Frogger game, but I thought of it as sort of a Frogger like level. BFN Jim You have a frog in your pocket? j...@kitchensinc.net

Re: [Audyssey] frogger - Re: some suggestions and comments for betteraudio games

2014-05-16 Thread Bryan Peterson
: Shaun Everiss Sent: Thursday, May 15, 2014 10:01 PM To: Gamers Discussion list Subject: Re: [Audyssey] frogger - Re: some suggestions and comments for betteraudio games what is that stuff about. frogs eating flies sounds a bit pointless to me but surely there is more than that surely. I don't mean

Re: [Audyssey] frogger

2014-05-16 Thread dark
Hi Jim. I enjoyed the airoplane jumping level, but I'm afraid I really didn't see how that was much like frogger, unless i missed something or am missremembering the original frogger. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,

Re: [Audyssey] frogger - Re: some suggestions and comments forbetteraudio games

2014-05-16 Thread dark
Hi Bryan. What were the mechanics like? Could you move in all directions sort of like the deakout and super egghunt style games, or did they work differently. And if you were a frog did this affect how you moved? If they were similar in design to Egghunt I could definitely imagine an audio

Re: [Audyssey] frogger - Re: some suggestions and comments forbetteraudio games

2014-05-16 Thread Bryan Peterson
You were a frog on a lily pad. I think you could jump by pushing the joystick up but I don't recall for sure. You could also fall off your lily pad into the water which would cost you time. Sent from my iPhone On May 16, 2014, at 10:44 AM, dark d...@xgam.org wrote: Hi Bryan. What were

Re: [Audyssey] frogger - Re: some suggestions and commentsforbetteraudio games

2014-05-16 Thread dark
Well, that does sounjd distinctly different from the egghunt style games. Beware the grue! Dark. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, May 16, 2014 5:54 PM Subject: Re: [Audyssey] frogger - Re

Re: [Audyssey] frogger - Re: some suggestions and comments for betteraudio games

2014-05-16 Thread Thomas Ward
Hi Shaun, Frogs and Flies was an old arcade game for the Atari. Basically, there wasn't much to it. You were a frog in a swamp and you hopped around eating flies. Although, the game sounds simplistic it was also challenging because catching the flies was easier said than done. Cheers! On

Re: [Audyssey] frogger - Re: some suggestions and comments forbetteraudio games

2014-05-16 Thread Thomas Ward
Hi Dark, No, you couldn't move in all directions. As I recall in Frogs and Flies you could basically move in one of three directions. That is left, right, or jump up to catch a fly. Like most games of the early 1980's it was fairly simplistic in terms of game mechanics. Cheers! On 5/16/14,

Re: [Audyssey] frogger - Re: some suggestions and comments for betteraudio games

2014-05-16 Thread Thomas Ward
position and so the game could be based on judgement rather than reaction. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 15, 2014 3:54 PM Subject: Re: [Audyssey] frogger - Re

Re: [Audyssey] frogger - Re: some suggestions and comments forbetteraudio games

2014-05-16 Thread dark
though. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, May 16, 2014 7:16 PM Subject: Re: [Audyssey] frogger - Re: some suggestions and comments forbetteraudio games Hi Dark, No, you

Re: [Audyssey] frogger - Re: some suggestions and comments forbetteraudio games

2014-05-16 Thread Thomas Ward
. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, May 16, 2014 7:16 PM Subject: Re: [Audyssey] frogger - Re: some suggestions and comments forbetteraudio games Hi Dark, No, you

Re: [Audyssey] frogger - Re: some suggestions and comments for betteraudio games

2014-05-16 Thread Thomas Ward
Hi Shaun, A frog can't jump over a car. Let's be realistic here. Cars are many times larger than that frog, and the only way to avoid them is to jump when the coast is clear per se. Cheers! On 5/16/14, Shaun Everiss sm.ever...@gmail.com wrote: Well I wouldn't think so. The only thing you

Re: [Audyssey] frogger - Re: some suggestions and comments for betteraudio games

2014-05-16 Thread Bryan Peterson
, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: Thomas Ward Sent: Friday, May 16, 2014 12:11 PM To: Gamers Discussion list Subject: Re: [Audyssey] frogger - Re: some suggestions and comments for betteraudio games Hi Shaun

Re: [Audyssey] frogger - Re: some suggestions and comments forbetteraudio games

2014-05-16 Thread Bryan Peterson
in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: Thomas Ward Sent: Friday, May 16, 2014 12:16 PM To: Gamers Discussion list Subject: Re: [Audyssey] frogger - Re: some suggestions and comments forbetteraudio games Hi Dark, No, you couldn't move in all

Re: [Audyssey] frogger - Re: some suggestions and comments forbetteraudio games

2014-05-16 Thread Bryan Peterson
Sent: Friday, May 16, 2014 12:33 PM To: Gamers Discussion list Subject: Re: [Audyssey] frogger - Re: some suggestions and comments forbetteraudio games Hi Dark, Yes, Frogs and Flies is quite a bit different from the games we have. It was definitely different from Pac-Man and even Space Invaders

Re: [Audyssey] frogger

2014-05-16 Thread Thomas Ward
Hi Dark, Yeah, I am afraid I don't get the connection either. While I enjoyed the airplane level in Awesome Homer myself I don't see any connection to Frogger. Cheers! On 5/16/14, dark d...@xgam.org wrote: Hi Jim. I enjoyed the airoplane jumping level, but I'm afraid I really didn't see

Re: [Audyssey] frogger

2014-05-16 Thread Bryan Peterson
with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: Thomas Ward Sent: Friday, May 16, 2014 1:27 PM To: Gamers Discussion list Subject: Re: [Audyssey] frogger Hi Dark, Yeah, I am afraid I don't get the connection

Re: [Audyssey] frogger

2014-05-16 Thread dark
Hi Bryan. That is true, but the logs in frogger were always going away from you so you had to jump forwards while moving sideways, where as on the plane stage, both planes are coming towards eachother sideways so you have sort of a standard side scroller view, which is why you need to jump

Re: [Audyssey] frogger

2014-05-16 Thread Thomas Ward
Hi Bryan, Ah, yes. Froggy did have to jump from log to log towards the end of the level so I do kind of see the similarities now. cheers! On 5/16/14, Bryan Peterson bpeterson2...@cableone.net wrote: Well Froggie did have to jump log to log during the river part did he not? That I believe was

Re: [Audyssey] frogger - Re: some suggestions and comments for betteraudio games

2014-05-15 Thread dark
Hi Tom. Well sounds and music would be an issue, and of course being busy is a problem, though my main concern with audio frogger would be the mechanics side of things sinse unless you were able to correctly create the somewhat unwieldy motions of the frog and represent to the player not just

Re: [Audyssey] frogger - Re: some suggestions and comments for betteraudio games

2014-05-15 Thread Bryan Peterson
foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: Thomas Ward Sent: Wednesday, May 14, 2014 11:13 PM To: Gamers Discussion list Subject: Re: [Audyssey

Re: [Audyssey] frogger - Re: some suggestions and comments for betteraudio games

2014-05-15 Thread Thomas Ward
Hi Dark, That's a real problem. I don't think one can accurately indicate where the cars, trucks, and other vehicles are by audio alone in a game like Frogger. Sure we can indicate speed by using pitch/frequency, we can measure distance somewhat by volume, and the direction left/right via

Re: [Audyssey] frogger - Re: some suggestions and comments for betteraudio games

2014-05-15 Thread Thomas Ward
Hi Bryan, Yeah, I can see why. Audio Game Maker didn't have the mechanics of making a decent version of Frogs and Flies let alone anything else. Biggest problem was no ability to script and modify the game mechanics the way one can with BGT. Cheers! On 5/15/14, Bryan Peterson

Re: [Audyssey] frogger - Re: some suggestions and comments for better audio games

2014-05-15 Thread Charles Rivard
, May 14, 2014 10:56 PM Subject: Re: [Audyssey] frogger - Re: some suggestions and comments for better audio games Hi Charles, Hahaha. Yeah, I guess when Froggy dies he croaks. However, usually he goes splat instead. Cheers! On 5/14/14, Charles Rivard wee1s...@fidnet.com wrote: I know that some

Re: [Audyssey] frogger - Re: some suggestions and comments for betteraudio games

2014-05-15 Thread Charles Rivard
thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 15, 2014 12:13 AM Subject: Re: [Audyssey] frogger - Re: some suggestions and comments for betteraudio games Hi Dark, LOL. That is hilarious. If I ever made a Frogger game I'd have to have the splat

Re: [Audyssey] frogger - Re: some suggestions and comments for better audio games

2014-05-15 Thread Thomas Ward
Hi Charles, Somehow I don't think there would be enough of old Froggy left for that. Especially, if he got smashed by a big truck. He would be a grease spot on the road. Go Froggy go. Hop your way to the top. Go Froggy go. Keep on hopping and don't stop. Go Froggy go. -Buckner Garsia, Froggy's

Re: [Audyssey] frogger - Re: some suggestions and comments for betteraudio games

2014-05-15 Thread Thomas Ward
Hi Charles, That's the problem. Having too many cars and trucks on the road would mean that in effect they would drown out the other sounds and that would make it hard to tell weather various cars were near or far. Especially, considering a large truck with a big diesel engine would naturally be

[Audyssey] frogger - Re: some suggestions and comments for better audio games

2014-05-14 Thread Charles Rivard
I know that some people that lived near me at one time had a handheld game of frogger. I have a question about the Atari game. If you don't win the game, do you croak? (rotten grin) --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished!

Re: [Audyssey] frogger - Re: some suggestions and comments for betteraudio games

2014-05-14 Thread Bryan Peterson
! -Original Message- From: Charles Rivard Sent: Wednesday, May 14, 2014 6:43 PM To: Gamers Discussion list Subject: [Audyssey] frogger - Re: some suggestions and comments for betteraudio games I know that some people that lived near me at one time had a handheld game of frogger. I have

Re: [Audyssey] frogger - Re: some suggestions and comments for better audio games

2014-05-14 Thread Thomas Ward
Hi Charles, Hahaha. Yeah, I guess when Froggy dies he croaks. However, usually he goes splat instead. Cheers! On 5/14/14, Charles Rivard wee1s...@fidnet.com wrote: I know that some people that lived near me at one time had a handheld game of frogger. I have a question about the Atari game.

Re: [Audyssey] frogger - Re: some suggestions and comments for betteraudio games

2014-05-14 Thread dark
easy to wait until a free space and peg it across the road. Beware the grue! Dark. - Original Message - From: Charles Rivard wee1s...@fidnet.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 15, 2014 1:43 AM Subject: [Audyssey] frogger - Re: some suggestions

Re: [Audyssey] frogger - Re: some suggestions and comments for betteraudio games

2014-05-14 Thread Ron Schamerhorn
in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: Charles Rivard Sent: Wednesday, May 14, 2014 6:43 PM To: Gamers Discussion list Subject: [Audyssey] frogger - Re: some suggestions and comments for betteraudio games I know that some people that lived near me

Re: [Audyssey] frogger - Re: some suggestions and comments for betteraudio games

2014-05-14 Thread Thomas Ward
Hi Dark, LOL. That is hilarious. If I ever made a Frogger game I'd have to have the splat sound with the ribbit just for kicks. Sick joke I know, but also kind of cute. That said, an audio Frogger would be pretty simple to make. Main thing is finding all the sounds/music I'd need. I'm sure I

Re: [Audyssey] frogger game

2010-04-11 Thread Ken
, 2010 8:56 AM Subject: [Audyssey] frogger game Hi Folks, There already is an accessible frogger game. Frogger Description: Audio version of frogger Developer: Nikki Kuppens Requirements: Flash Instructions: Up and down arrow keys Link: Play http://www.audiogames.net/playcenter/index_exp.php

Re: [Audyssey] frogger game

2010-04-11 Thread Kevin Weispfennig
:32:06 -0400 Subject: Re: [Audyssey] frogger game It's not nearly as advanced as a real frogger game though--just back and forth movements, and only cars as far as I know. I think it's a mod of the curb game unless there's a new one out I haven't seen. Do you live near Sandusky Ohio

Re: [Audyssey] frogger game

2010-04-11 Thread Kevin Weispfennig
someone please explain? - Original Message - From: Ken kenwdow...@neo.rr.com To: Gamers Discussion list gamers@audyssey.org Date: Sun, 11 Apr 2010 03:32:06 -0400 Subject: Re: [Audyssey] frogger game It's not nearly as advanced as a real frogger game though--just back and forth movements

Re: [Audyssey] frogger game

2010-04-10 Thread Hayden Presley
To: kevin.weispfen...@gmx.net; Gamers Discussion list Subject: [Audyssey] frogger game Hi Folks, There already is an accessible frogger game. Frogger Description: Audio version of frogger Developer: Nikki Kuppens Requirements: Flash Instructions: Up and down arrow keys Link: Play http

[Audyssey] frogger game

2010-04-08 Thread Phil Vlasak
Hi Folks, There already is an accessible frogger game. Frogger Description: Audio version of frogger Developer: Nikki Kuppens Requirements: Flash Instructions: Up and down arrow keys Link: Play http://www.audiogames.net/playcenter/index_exp.php --- Gamers mailing list __ Gamers@audyssey.org