Re: [Audyssey] game speech

2012-01-29 Thread dark
Hi tom. well broardly speaking that is what I try to do, though often to me it seems people are on the other side of the fense, ie, they expect audio games to be like mainstream console games rather than indi ones, which is simply not possible due to the budgit. Perhaps it might help if

Re: [Audyssey] game speech

2012-01-29 Thread Thomas Ward
Hi Dark, Yeah, perhaps so. In fact, I thought about taking a look at retroremakes.com myself and seeing if I could work with some of the devs to see if accessibility could be added to their titles as indi developers are pretty open minded to accessibility when approached nicely about it.

Re: [Audyssey] game speech

2012-01-29 Thread dark
: [Audyssey] game speech Hi Dark, Yeah, perhaps so. In fact, I thought about taking a look at retroremakes.com myself and seeing if I could work with some of the devs to see if accessibility could be added to their titles as indi developers are pretty open minded to accessibility when approached

Re: [Audyssey] game speech

2012-01-28 Thread dark
To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 28, 2012 7:41 AM Subject: Re: [Audyssey] game speech Hi Dark, While I take your point I think the problem here is as much a lack of information as it is money. For example, you mentioned why not look around on songplanet.com

Re: [Audyssey] game speech

2012-01-28 Thread Michael Gauler
What? I know at least one friend with a Windows 7 Netbook (X86) who has the european Version of the JAWS RealSpeak CD and he had no problems in installing and running them. However because he has the European version, he has only Daniel and not Emily or Serena... You only get into technical

Re: [Audyssey] game speech

2012-01-28 Thread Charles Rivard
machines? Something to do with the OS? --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 27, 2012 10:08 PM Subject: Re: [Audyssey] game speech

Re: [Audyssey] game speech

2012-01-28 Thread Thomas Ward
Hi Michael and all, Sorry, I should have clarified my statement. I am not talking about the x86 version of Windows 7. I am talking specifically about the x64 version of Windows 7. If you insert the Freedom Scientific cd containing the SAPI 5 version of the Real Speak voices, the one that came

Re: [Audyssey] game speech

2012-01-28 Thread Thomas Ward
Hi Charles, No. The problem is with the Freedom Scientific installer for the voices. It detects what operating system you are running and if you are running an x64 version of Windows it will come up and tell you that this version of Windows is incompatible with the software, tells you to contact

Re: [Audyssey] game speech

2012-01-28 Thread Thomas Ward
Hi Dark, Hard to say. I've found a lot of royalty free sounds as well just by Googling for them, and I can usually find sounds if I look hard enough for them. However, I throw away everything I don't think is of a decent quality. Perhaps, the issue here is nothing more or less than some audio

Re: [Audyssey] game speech

2012-01-27 Thread Jim Kitchen
Hi Thomas, Yeah, I love building random objects or the descriptions of them. You know like in Triple J Shooter. This is at least as many combinations. Actually way way more. Not for this game, but for a Simpson's game, the voice actors for the Simpsons are voice actors making millions a

Re: [Audyssey] game speech

2012-01-27 Thread Jim Kitchen
Hi Dark, One day I was putting in numbers for where to start the playing of and for how long to play and the frequency to play the wave file and the sound that came out sounded cool, and I was like, wow, I could use that for a pong ball sound. I actually had wanted to make a game of pong,

Re: [Audyssey] game speech

2012-01-27 Thread Thomas Ward
Hi Charles, I have to agree with that. Tom is definitely one of my favorite SAPI voices. Its just too bad Nuance decided to get all proprietary with their license and won't sell a SAPI version without charging an arm or a leg for it. To make it worse attempting to install the SAPI version that

Re: [Audyssey] game speech

2012-01-27 Thread Thomas Ward
Hi Dark, While I take your point I think the problem here is as much a lack of information as it is money. For example, you mentioned why not look around on songplanet.com. Until you mentioned it I had never heard of it. I hadn't heard of voices.com until Philip Bennefall brought them to my

Re: [Audyssey] game speech

2012-01-26 Thread dark
a lot of sense to me, --- whatever gives you inspiration for something seems fine. Beware the gRue! Dark. - Original Message - From: Jim Kitchen j...@kitchensinc.net To: dark Gamers@audyssey.org Sent: Thursday, January 26, 2012 10:52 AM Subject: Re: [Audyssey] game speech Hi Dark

Re: [Audyssey] game speech

2012-01-26 Thread Thomas Ward
Hi Dark, Oh, yeah. I often feel its the lack of funding that keeps audio game developers behind the mainstream. I've got the skills to write something like WWE 12, which came out for the XBox recently, but skills don't mean Jack if I don't have the human voice actors to do the commentary, ring

Re: [Audyssey] game speech

2012-01-26 Thread Phil Vlasak
- Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 26, 2012 6:22 AM Subject: Re: [Audyssey] game speech Hi Jim. I agree that sapi does have the advantage of being very vercetile for creating and manipulating different sets

Re: [Audyssey] game speech

2012-01-26 Thread dark
Hi Tom. that is all absolutely true, however sometimes I do wonder if there are more creative solutions to those sorts of problems such as those followed by graphical indi developers. As you know, I am a huge fan of the Turrican games, a set of 2D exploration platform shooters originally

Re: [Audyssey] game speech

2012-01-26 Thread shaun everiss
I like recorded speech. While on win7 it sounds good and if you happen to legally or otherwise have something like realspeak its passable I guess. but ms sam in a game just isn't a voice to get you into anything really. And if sapi dies, well you can't play. At 06:22 a.m. 26/01/2012 -0500, you

Re: [Audyssey] game speech

2012-01-26 Thread Thomas Ward
Hi, Oh, that is an under statement. Microsoft Sam is absolutely terrible. I can't stand playing games or doing anything with that voice. I'm glad Microsoft finally got rid of it and replaced it with Anna. Windows 8 actually even has better voices than Anna available now. However, as Dark has

Re: [Audyssey] game speech

2012-01-24 Thread Pitermach
Personally I'm the opposite as far as eloquence goes. Its UK accent just sounds wrong to me for some reason. The interesting part though is that I totally think the reverse with eSpeak. I like its UK accent but can't stand the US one. As far as the more natural voices, my favourites would

Re: [Audyssey] game speech

2012-01-24 Thread Charles Rivard
. - Original Message - From: Pitermach piterm...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 24, 2012 3:03 AM Subject: Re: [Audyssey] game speech Personally I'm the opposite as far as eloquence goes. Its UK accent just sounds wrong to me for some reason

[Audyssey] game speech

2012-01-24 Thread Jim Kitchen
Hi Dark, Sorry about the Hi Dark subject. Don't know how I did that. I see what you mean, but Homer Simpson is almost not like a Human voice to me. He is a cartoon voice. Kind of like if I had been more of a Flintstones fan and used Fred Flintstones voice rather than Homer's. I do see

Re: [Audyssey] game speech

2012-01-24 Thread Jim Kitchen
Hi Charles, I think that all of the different accents of people and voice actors across the U. S. and the rest of the world might be part of my problem with human speech in games. Some accents do really get on my nerves. Not so much talking with a person on the phone, but over and over in a

Re: [Audyssey] game speech

2012-01-24 Thread dark
. Beware the grue! Dark. - Original Message - From: Jim Kitchen j...@kitchensinc.net To: dark Gamers@audyssey.org Sent: Tuesday, January 24, 2012 10:14 AM Subject: [Audyssey] game speech Hi Dark, Sorry about the Hi Dark subject. Don't know how I did that. I see what you mean, but Homer

Re: [Audyssey] game speech

2012-01-24 Thread Thomas Ward
Hi Dark, Agreed. Back when I originally created STFC I scrounged the internet plus wwent through my TNG shows to get decent recordings of Picard saying things like fire photon torpedoes, fire phasers, on screen, engage, and so on. It made the game extremely realistic as the orders to perform

Re: [Audyssey] game speech

2012-01-24 Thread dark
Sent: Wednesday, January 25, 2012 4:58 AM Subject: Re: [Audyssey] game speech Hi Dark, Agreed. Back when I originally created STFC I scrounged the internet plus wwent through my TNG shows to get decent recordings of Picard saying things like fire photon torpedoes, fire phasers, on screen, engage

[Audyssey] game speech

2012-01-23 Thread Charles Rivard
While I prefer human speech in games, I don't mind a good quality SAPI voice that has the proper accent. It's a personal preference, but when the word are is to be pronounced, I want to hear are, not ah, heart instead of hot, and so on. There's an R there, so pronounce it. enter, not enTuh.

Re: [Audyssey] game speech

2012-01-23 Thread dark
, January 23, 2012 12:39 PM Subject: [Audyssey] game speech While I prefer human speech in games, I don't mind a good quality SAPI voice that has the proper accent. It's a personal preference, but when the word are is to be pronounced, I want to hear are, not ah, heart instead of hot, and so

Re: [Audyssey] game speech

2012-01-23 Thread BRYAN PETERSON
. That is why i use orphius Alan as my main Hal voice, and realspeak daniel as my sapi voice. Beware the grue! Dark. - Original Message - From: Charles Rivard wee1s...@fidnet.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 23, 2012 12:39 PM Subject: [Audyssey] game

Re: [Audyssey] game speech

2012-01-23 Thread Thomas Ward
Hi Charles, Yeah, that is a personal preference thing. I remember originally when I designed MOTA I used Real Speak Caren because I love her voice and Australian accent. However, you and a couple of others requested a strict American female which I did. Although, I like Heather I still think

Re: [Audyssey] game speech

2012-01-23 Thread Thomas Ward
Hi Bryan, Oh, I like the U.K. version of Eloquence as well. I like to leave it set on Justin because I think he sounds better than Reed. I also agree I can put up with almost any SAPI voice for menus and things like that, but not for cutscenes and game commentary. One of the things that bothers