Hi tom.
well broardly speaking that is what I try to do, though often to me it seems
people are on the other side of the fense, ie, they expect audio games to be
like mainstream console games rather than indi ones, which is simply not
possible due to the budgit.
Perhaps it might help if
Hi Dark,
Yeah, perhaps so. In fact, I thought about taking a look at
retroremakes.com myself and seeing if I could work with some of the
devs to see if accessibility could be added to their titles as indi
developers are pretty open minded to accessibility when approached
nicely about it.
: [Audyssey] game speech
Hi Dark,
Yeah, perhaps so. In fact, I thought about taking a look at
retroremakes.com myself and seeing if I could work with some of the
devs to see if accessibility could be added to their titles as indi
developers are pretty open minded to accessibility when approached
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 28, 2012 7:41 AM
Subject: Re: [Audyssey] game speech
Hi Dark,
While I take your point I think the problem here is as much a lack of
information as it is money. For example, you mentioned why not look
around on songplanet.com
What?
I know at least one friend with a Windows 7 Netbook (X86) who has the
european Version of the JAWS RealSpeak CD and he had no problems in
installing and running them.
However because he has the European version, he has only Daniel and not
Emily or Serena...
You only get into technical
machines? Something to do with the OS?
---
Shepherds are the best beasts, but Labs are a close second.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 27, 2012 10:08 PM
Subject: Re: [Audyssey] game speech
Hi Michael and all,
Sorry, I should have clarified my statement. I am not talking about
the x86 version of Windows 7. I am talking specifically about the x64
version of Windows 7.
If you insert the Freedom Scientific cd containing the SAPI 5 version
of the Real Speak voices, the one that came
Hi Charles,
No. The problem is with the Freedom Scientific installer for the
voices. It detects what operating system you are running and if you
are running an x64 version of Windows it will come up and tell you
that this version of Windows is incompatible with the software, tells
you to contact
Hi Dark,
Hard to say. I've found a lot of royalty free sounds as well just by
Googling for them, and I can usually find sounds if I look hard enough
for them. However, I throw away everything I don't think is of a
decent quality.
Perhaps, the issue here is nothing more or less than some audio
Hi Thomas,
Yeah, I love building random objects or the descriptions of them. You know
like in Triple J Shooter. This is at least as many combinations. Actually way
way more.
Not for this game, but for a Simpson's game, the voice actors for the Simpsons
are voice actors making millions a
Hi Dark,
One day I was putting in numbers for where to start the playing of and for how
long to play and the frequency to play the wave file and the sound that came
out sounded cool, and I was like, wow, I could use that for a pong ball sound.
I actually had wanted to make a game of pong,
Hi Charles,
I have to agree with that. Tom is definitely one of my favorite SAPI
voices. Its just too bad Nuance decided to get all proprietary with
their license and won't sell a SAPI version without charging an arm or
a leg for it. To make it worse attempting to install the SAPI version
that
Hi Dark,
While I take your point I think the problem here is as much a lack of
information as it is money. For example, you mentioned why not look
around on songplanet.com. Until you mentioned it I had never heard of
it. I hadn't heard of voices.com until Philip Bennefall brought them
to my
a lot of sense
to me, --- whatever gives you inspiration for something seems fine.
Beware the gRue!
Dark.
- Original Message -
From: Jim Kitchen j...@kitchensinc.net
To: dark Gamers@audyssey.org
Sent: Thursday, January 26, 2012 10:52 AM
Subject: Re: [Audyssey] game speech
Hi Dark
Hi Dark,
Oh, yeah. I often feel its the lack of funding that keeps audio game
developers behind the mainstream. I've got the skills to write
something like WWE 12, which came out for the XBox recently, but
skills don't mean Jack if I don't have the human voice actors to do
the commentary, ring
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 26, 2012 6:22 AM
Subject: Re: [Audyssey] game speech
Hi Jim.
I agree that sapi does have the advantage of being very vercetile for
creating and manipulating different sets
Hi Tom.
that is all absolutely true, however sometimes I do wonder if there are more
creative solutions to those sorts of problems such as those followed by
graphical indi developers.
As you know, I am a huge fan of the Turrican games, a set of 2D exploration
platform shooters originally
I like recorded speech.
While on win7 it sounds good and if you happen to legally or
otherwise have something like realspeak its passable I guess.
but ms sam in a game just isn't a voice to get you into anything really.
And if sapi dies, well you can't play.
At 06:22 a.m. 26/01/2012 -0500, you
Hi,
Oh, that is an under statement. Microsoft Sam is absolutely terrible.
I can't stand playing games or doing anything with that voice. I'm
glad Microsoft finally got rid of it and replaced it with Anna.
Windows 8 actually even has better voices than Anna available now.
However, as Dark has
Personally I'm the opposite as far as eloquence goes. Its UK accent just
sounds wrong to me for some reason. The interesting part though is that
I totally think the reverse with eSpeak. I like its UK accent but can't
stand the US one.
As far as the more natural voices, my favourites would
.
- Original Message -
From: Pitermach piterm...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 24, 2012 3:03 AM
Subject: Re: [Audyssey] game speech
Personally I'm the opposite as far as eloquence goes. Its UK accent just
sounds wrong to me for some reason
Hi Dark,
Sorry about the Hi Dark subject. Don't know how I did that.
I see what you mean, but Homer Simpson is almost not like a Human voice to me.
He is a cartoon voice. Kind of like if I had been more of a Flintstones fan
and used Fred Flintstones voice rather than Homer's.
I do see
Hi Charles,
I think that all of the different accents of people and voice actors across the
U. S. and the rest of the world might be part of my problem with human speech
in games. Some accents do really get on my nerves. Not so much talking with a
person on the phone, but over and over in a
.
Beware the grue!
Dark.
- Original Message -
From: Jim Kitchen j...@kitchensinc.net
To: dark Gamers@audyssey.org
Sent: Tuesday, January 24, 2012 10:14 AM
Subject: [Audyssey] game speech
Hi Dark,
Sorry about the Hi Dark subject. Don't know how I did that.
I see what you mean, but Homer
Hi Dark,
Agreed. Back when I originally created STFC I scrounged the internet
plus wwent through my TNG shows to get decent recordings of Picard
saying things like fire photon torpedoes, fire phasers, on screen,
engage, and so on. It made the game extremely realistic as the orders
to perform
Sent: Wednesday, January 25, 2012 4:58 AM
Subject: Re: [Audyssey] game speech
Hi Dark,
Agreed. Back when I originally created STFC I scrounged the internet
plus wwent through my TNG shows to get decent recordings of Picard
saying things like fire photon torpedoes, fire phasers, on screen,
engage
While I prefer human speech in games, I don't mind a good quality SAPI voice
that has the proper accent. It's a personal preference, but when the word
are is to be pronounced, I want to hear are, not ah, heart instead
of hot, and so on. There's an R there, so pronounce it. enter, not
enTuh.
, January 23, 2012 12:39 PM
Subject: [Audyssey] game speech
While I prefer human speech in games, I don't mind a good quality SAPI
voice that has the proper accent. It's a personal preference, but when
the word are is to be pronounced, I want to hear are, not ah,
heart instead of hot, and so
. That is why
i use orphius Alan as my main Hal voice, and realspeak daniel as my sapi
voice.
Beware the grue!
Dark.
- Original Message -
From: Charles Rivard wee1s...@fidnet.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 23, 2012 12:39 PM
Subject: [Audyssey] game
Hi Charles,
Yeah, that is a personal preference thing. I remember originally when
I designed MOTA I used Real Speak Caren because I love her voice and
Australian accent. However, you and a couple of others requested a
strict American female which I did. Although, I like Heather I still
think
Hi Bryan,
Oh, I like the U.K. version of Eloquence as well. I like to leave it
set on Justin because I think he sounds better than Reed.
I also agree I can put up with almost any SAPI voice for menus and
things like that, but not for cutscenes and game commentary. One of
the things that bothers
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