Re: [Audyssey] Important MOTA News

2010-06-27 Thread Thomas Ward
Hi, Actually, if you read the original stories about Pandora it is actually a clay jar she opens that lets all the evils out into the world. From some historical things I've read on that particular myth ancient Greeks would have thought of this as the type of large clay burial jars they use to keep

Re: [Audyssey] Important MOTA News

2010-06-27 Thread Bryan Peterson
AM Subject: Re: [Audyssey] Important MOTA News Hi, Does somebody want to clue me in as to what you guys are talking about? What's the difference if a developer calls the difficulty level normal, intermediate, medium, whatever? Smile. On 6/27/10, Bryan Peterson wrote: It's called N

Re: [Audyssey] Important MOTA News

2010-06-27 Thread Hayden Presley
Ward Sent: Sunday, June 27, 2010 9:06 AM To: Gamers Discussion list Subject: Re: [Audyssey] Important MOTA News Hi Hayden, Lol! That would definitely be pretty unwinable. Hopeless in fact. Imagine several gamers trying that boss battle not realising it is a lose, lose, lose situation. 'gri

Re: [Audyssey] Important MOTA News

2010-06-27 Thread Thomas Ward
Hi Hayden, Lol! That would definitely be pretty unwinable. Hopeless in fact. Imagine several gamers trying that boss battle not realising it is a lose, lose, lose situation. 'grin. On 6/27/10, Hayden Presley wrote: > Hi Thomas, > For the ultimate unwinnable situation, how about Typhon? No, don'

Re: [Audyssey] Important MOTA News

2010-06-27 Thread Hayden Presley
lto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, June 27, 2010 9:02 AM To: Gamers Discussion list Subject: Re: [Audyssey] Important MOTA News Hi Bryan, Well, some might call what Athena does cheating, but others might also see it as being clever and sneeky. For example, the Tr

Re: [Audyssey] Important MOTA News

2010-06-27 Thread Thomas Ward
Hi Bryan, Well, some might call what Athena does cheating, but others might also see it as being clever and sneeky. For example, the Trojan Horse, was her idea, and of course that was the deciding factor in the Trojan War. It was a sneeky and underhanded trick to get a small force of armed men insi

Re: [Audyssey] Important MOTA News

2010-06-27 Thread Hayden Presley
boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Sunday, June 27, 2010 5:26 AM To: Gamers Discussion list Subject: Re: [Audyssey] Important MOTA News You don't dash around in MOTA either. Enemies, cliffs, spikes, firepits, things like that. We are the Knights who

Re: [Audyssey] Important MOTA News

2010-06-27 Thread Hayden Presley
Bryan Peterson Sent: Sunday, June 27, 2010 5:25 AM To: Gamers Discussion list Subject: Re: [Audyssey] Important MOTA News It's called Normal difficulty, not Slightly more than Easy. We are the Knights who say...Ni! - Original Message - From: "Muhammed Deniz" To: "Gamers Discu

Re: [Audyssey] Important MOTA News

2010-06-27 Thread Hayden Presley
erson Sent: Sunday, June 27, 2010 5:31 AM To: Gamers Discussion list Subject: Re: [Audyssey] Important MOTA News Although she did have something of a temper from what I recall, and a tendency to cheat in all the contests I've ever read about. Arachne was a case in point, although you're ri

Re: [Audyssey] Important MOTA News

2010-06-27 Thread Hayden Presley
list Subject: Re: [Audyssey] Important MOTA News Hi Dark, Yes, in deed. The Titans usually show up as giants in most books, movies, and cartoons, but Athena would never use one of them as a guardian for a temple. They are the enemies of the Olympian gods. They are far more than a regular human

Re: [Audyssey] Important MOTA News

2010-06-27 Thread Thomas Ward
Hi Bryan, Now, that you mention it I do vaguely remember that myth. Of course that would all depend on if we want to include immortal creatures in the game. You couldn't kill them and could only stay alive by evading them or out smarting them. On 6/27/10, Bryan Peterson wrote: > I do seem to reme

Re: [Audyssey] Important MOTA News

2010-06-27 Thread Thomas Ward
Hi Dark, Yes, in deed. The Titans usually show up as giants in most books, movies, and cartoons, but Athena would never use one of them as a guardian for a temple. They are the enemies of the Olympian gods. They are far more than a regular human could handle in any case. Unless, of course, you ar

Re: [Audyssey] Important MOTA News

2010-06-27 Thread Thomas Ward
Hi, Does somebody want to clue me in as to what you guys are talking about? What's the difference if a developer calls the difficulty level normal, intermediate, medium, whatever? Smile. On 6/27/10, Bryan Peterson wrote: > It's called Normal difficulty, not Slightly more than Easy. > We are the

Re: [Audyssey] Important MOTA News

2010-06-27 Thread dark
The titans as I recall are often portrayed as Giants, hence requiring someone like Hercules to give them a good kicking, but it'd make litle sense for Athena to have one of the enemies of the Gods in her temple. Beware the grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If

Re: [Audyssey] Important MOTA News

2010-06-27 Thread dark
s and was invading the city with a hoard of undead was rather fun! ;D. Beware the grue! Dark. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Sunday, June 27, 2010 11:31 AM Subject: Re: [Audyssey] Important MOTA News Although sh

Re: [Audyssey] Important MOTA News

2010-06-27 Thread Bryan Peterson
And if you need it there's still the View command if you need confirmation. We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, June 27, 2010 4:15 AM Subject: Re: [Audyssey] Important MOTA Ne

Re: [Audyssey] Important MOTA News

2010-06-27 Thread Bryan Peterson
e are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, June 27, 2010 4:06 AM Subject: Re: [Audyssey] Important MOTA News Hi Muhammed and all, I appreciate your opinion and suggestions but what you a

Re: [Audyssey] Important MOTA News

2010-06-27 Thread Bryan Peterson
I find the idea extremely intriguing. We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, June 27, 2010 3:37 AM Subject: Re: [Audyssey] Important MOTA News Hi Shaun, Sorry, but I have decided

Re: [Audyssey] Important MOTA News

2010-06-27 Thread Bryan Peterson
ts who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, June 27, 2010 3:15 AM Subject: Re: [Audyssey] Important MOTA News Hi muhammed, Correction. I didn't say the boss battle between you and Athena wouldn't be a battle.

Re: [Audyssey] Important MOTA News

2010-06-27 Thread Bryan Peterson
Hmmm, sword fighting. That's a battle. We are the Knights who say...Ni! - Original Message - From: "Muhammed Deniz" To: "Gamers Discussion list" Sent: Sunday, June 27, 2010 3:00 AM Subject: Re: [Audyssey] Important MOTA News How about at the finel rele

Re: [Audyssey] Important MOTA News

2010-06-27 Thread Bryan Peterson
You don't dash around in MOTA either. Enemies, cliffs, spikes, firepits, things like that. We are the Knights who say...Ni! - Original Message - From: "Muhammed Deniz" To: "Gamers Discussion list" Sent: Sunday, June 27, 2010 2:55 AM Subject: Re: [Audyssey]

Re: [Audyssey] Important MOTA News

2010-06-27 Thread Bryan Peterson
It's called Normal difficulty, not Slightly more than Easy. We are the Knights who say...Ni! - Original Message - From: "Muhammed Deniz" To: "Gamers Discussion list" Sent: Sunday, June 27, 2010 2:52 AM Subject: Re: [Audyssey] Important MOTA News Well, so

Re: [Audyssey] Important MOTA News

2010-06-27 Thread Thomas Ward
Hi Charles, Basicly, that is the idea. Easy is sort of a training level where you will get the handy little hints to jump over a fire, spikes, whatever and if you beat the game at that level and move on to a higher difficulty level well the warnings etc go away. You are on your own from that point

Re: [Audyssey] Important MOTA News

2010-06-27 Thread Thomas Ward
Hi Muhammed and all, I appreciate your opinion and suggestions but what you are suggesting does not in anyway enhance the theme or story for this particular game. Understand this game takes place in an ancient Greek tomb therefore the enemies you encounter have to have some relationship to greek my

Re: [Audyssey] Important MOTA News

2010-06-27 Thread Thomas Ward
Hi Ron, Well, it depends on the type of chasm. Keep in mind the measurements check the distance from the center of a fire, chasm, lava pit, whatever so it is all relative to how big the trap is. In this case there are two kinds of chasms small chasms and large chasms. I need to know which chasm it

Re: [Audyssey] Important MOTA News

2010-06-27 Thread Thomas Ward
Hi Shaun, Sorry, but I have decided to license the games separately. For one thing that gives me two products to sell helping me raise capital for more games I want to create. Plus the majority of those on preorder status wanted a side-scroller so that is what they will get. The fps version is some

Re: [Audyssey] Important MOTA News

2010-06-27 Thread Thomas Ward
Hi Muhammed, Ah, have you ever tried the obvious thing, light a torch, and view the wall? Angela can see it as long as a torch is burning and she is near enough to it to see the hidden switch? Smile. On 6/27/10, Muhammed Deniz wrote: > Aha. The way to pass that is a compleat hidden path. Here i

Re: [Audyssey] Important MOTA News

2010-06-27 Thread Thomas Ward
Hi muhammed, Correction. I didn't say the boss battle between you and Athena wouldn't be a battle. What I said is it is a contest of skills not a battle to the death. If you knew a little more about Greek mythology you would know Athena, the goddess of wisdom, likes engaging her adversaries in a co

Re: [Audyssey] Important MOTA News

2010-06-27 Thread Thomas Ward
Hi William, Oh, definitely. Mysteries of the Ancients has several different types of traps. However, they don't all appear on the same level, and obviously are slowly introduced into the game. To give you an idea of what is coming here is a basic list of traps you will find in the game. bronze spi

Re: [Audyssey] Important MOTA News

2010-06-27 Thread Muhammed Deniz
ion. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Sunday, June 27, 2010 12:17 AM Subject: Re: [Audyssey] Important MOTA N

Re: [Audyssey] Important MOTA News

2010-06-27 Thread Muhammed Deniz
D HOPKINS" To: "Gamers Discussion list" Sent: Sunday, June 27, 2010 6:39 AM Subject: Re: [Audyssey] Important MOTA News Hello. This is Ron. On Mota, what do the cordinates mean? for example it says the casm is below and to the right, how do I get to the poi

Re: [Audyssey] Important MOTA News

2010-06-27 Thread Muhammed Deniz
Discussion list" Sent: Sunday, June 27, 2010 12:17 AM Subject: Re: [Audyssey] Important MOTA News Not only that, but a lot of the suggestions are too close to Harry Potter stuff, which Thomas Ward has already made perfectly clear that he will! not! put into the game, because he wants a p

Re: [Audyssey] Important MOTA News

2010-06-27 Thread Muhammed Deniz
n Peterson" To: "Gamers Discussion list" Sent: Sunday, June 27, 2010 12:10 AM Subject: Re: [Audyssey] Important MOTA News Especially not at this stage of the development process. That would add months onto the timeline, and I'm sure Thomas doesn't want to do that. I think

Re: [Audyssey] Important MOTA News

2010-06-27 Thread Muhammed Deniz
- Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Saturday, June 26, 2010 9:34 PM Subject: Re: [Audyssey] Important MOTA News Most developers don't even bother with normal. Nor would I. We are the Knights who say...Ni! - Origi

Re: [Audyssey] Important MOTA News

2010-06-27 Thread shaun everiss
aah probably would go. However if you could have it so when you get your reg code for one it will run the other to then that would rock. I really like both. fps is my main thing but I have been liking the scroler more and more. I will probably buy the game but I'd like to have both versions rat

Re: [Audyssey] Important MOTA News

2010-06-26 Thread shaun everiss
24, 2010 11:04 AM Subject: Re: [Audyssey] Important MOTA News Hi Dark, Oh, its going to essentially be the same game. It will have the same story, same enemies, traps, puzzles, whatever. I could even make the 3d levels similar to there 2d counterparts simply by taking the same levels and simply

Re: [Audyssey] Important MOTA News

2010-06-26 Thread RONALD HOPKINS
1:29 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] Important MOTA News I couldn't agree more. When I get into developing more complex games with BGT I may use a few end user suggestions, but only those I feel would enhance the theme I want for a given game. We are

Re: [Audyssey] Important MOTA News

2010-06-26 Thread Bryan Peterson
; To: "Gamers Discussion list" Sent: Saturday, June 26, 2010 5:17 PM Subject: Re: [Audyssey] Important MOTA News Not only that, but a lot of the suggestions are too close to Harry Potter stuff, which Thomas Ward has already made perfectly clear that he will! not! put into the game, beca

Re: [Audyssey] Important MOTA News

2010-06-26 Thread Charles Rivard
quot; To: "Gamers Discussion list" Sent: Saturday, June 26, 2010 6:10 PM Subject: Re: [Audyssey] Important MOTA News Especially not at this stage of the development process. That would add months onto the timeline, and I'm sure Thomas doesn't want to do that. I think the

Re: [Audyssey] Important MOTA News

2010-06-26 Thread Bryan Peterson
Charles Rivard" To: "Gamers Discussion list" Sent: Saturday, June 26, 2010 5:08 PM Subject: Re: [Audyssey] Important MOTA News No on all counts. - Original Message - From: "Muhammed Deniz" To: "Gamers Discussion list" Sent: Saturday, June 26, 2010 3

Re: [Audyssey] Important MOTA News

2010-06-26 Thread Charles Rivard
No on all counts. - Original Message - From: "Muhammed Deniz" To: "Gamers Discussion list" Sent: Saturday, June 26, 2010 3:35 PM Subject: Re: [Audyssey] Important MOTA News We think so. Personily, I think their should be water pits or pits which have plants whic

Re: [Audyssey] Important MOTA News

2010-06-26 Thread Bryan Peterson
No. We are the Knights who say...Ni! - Original Message - From: "Muhammed Deniz" To: "Gamers Discussion list" Sent: Saturday, June 26, 2010 2:35 PM Subject: Re: [Audyssey] Important MOTA News We think so. Personily, I think their should be water pits or pits whic

Re: [Audyssey] Important MOTA News

2010-06-26 Thread Muhammed Deniz
sn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: "william lomas" To: "Gamers Discussion list" Sent: Saturday, June 26, 2010 9:02 PM Subject: Re: [Audyssey] Important MOTA News are there more traps to come then other tha

Re: [Audyssey] Important MOTA News

2010-06-26 Thread Bryan Peterson
Most developers don't even bother with normal. Nor would I. We are the Knights who say...Ni! - Original Message - From: "Muhammed Deniz" To: "Gamers Discussion list" Sent: Saturday, June 26, 2010 2:26 PM Subject: Re: [Audyssey] Important MOTA News My stra

Re: [Audyssey] Important MOTA News

2010-06-26 Thread Muhammed Deniz
Skype: muhammed.deniz Klango username. muhammed - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Saturday, June 26, 2010 8:37 PM Subject: Re: [Audyssey] Important MOTA News That would have been my strategy as well. As long as you're playi

Re: [Audyssey] Important MOTA News

2010-06-26 Thread william lomas
are there more traps to come then other than spikes? On Jun 26, 2010, at 7:28 PM, Thomas Ward wrote: > Hi Charles, > In deed. That's not the only thing. I've also included the trap > warning messages people wanted so that will help as long as you are > playing on something like beginner. I've dec

Re: [Audyssey] Important MOTA News

2010-06-26 Thread Bryan Peterson
: Saturday, June 26, 2010 12:28 PM Subject: Re: [Audyssey] Important MOTA News Hi Charles, In deed. That's not the only thing. I've also included the trap warning messages people wanted so that will help as long as you are playing on something like beginner. I've decided to disabl

Re: [Audyssey] Important MOTA News

2010-06-26 Thread Charles Rivard
. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, June 26, 2010 1:28 PM Subject: Re: [Audyssey] Important MOTA News Hi Charles, In deed. That's not the only thing. I've also included the trap warning messages people wanted so

Re: [Audyssey] Important MOTA News

2010-06-26 Thread Thomas Ward
Hi Charles, In deed. That's not the only thing. I've also included the trap warning messages people wanted so that will help as long as you are playing on something like beginner. I've decided to disable them on higher difficulty levels since after all if you are an advanced or expert player you ce

Re: [Audyssey] Important MOTA News

2010-06-26 Thread Charles Rivard
It's good to know that such cues will be included. Otherwise, Holy Smoke! It might get befuddling! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, June 26, 2010 12:13 PM Subject: Re: [Audyssey] Important MOTA News H

Re: [Audyssey] Important MOTA News

2010-06-26 Thread Thomas Ward
Hi Damien, Well, there are lots of clues and navigation aids in games like Shades of Doom if you use them. For example, there is the f key to tell you what direction you are facing. If you are standing in a north/south passage heading north if you get into a fight all you have to do to keep yoursel

Re: [Audyssey] Important MOTA News

2010-06-26 Thread Thomas Ward
Hi Damien, Shrug. Like I said that isn't the correct way to do it. Especially, if you want to give a 3d vector to DirectSound. If using DirectSound 8 x handles left/right movement of the sound, z handles the front/back movement of the sound, and y positions it up/down. So since that is how DirectSo

Re: [Audyssey] Important MOTA News

2010-06-26 Thread Bryan Peterson
It's just a snitch. We are the Knights who say...Ni! - Original Message - From: "Muhammed Deniz" To: "Gamers Discussion list" Sent: Saturday, June 26, 2010 10:13 AM Subject: Re: [Audyssey] Important MOTA News Is that snich the one which has the reserection

Re: [Audyssey] Important MOTA News

2010-06-26 Thread Muhammed Deniz
ammed - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Saturday, June 26, 2010 3:05 AM Subject: Re: [Audyssey] Important MOTA News Hi Phil, Just what I need. Lol. Best Regards, Hayden -Original Message- From: gamers-boun.

Re: [Audyssey] Important MOTA News

2010-06-26 Thread Damien Pendleton
2:00 AM Subject: Re: [Audyssey] Important MOTA News Hi Phil, No. You are not crazy, but one thing that may or may not help is to say 5 east, 11 up, and 15 north. That way you can keep it straight how far you are east, north, and above the starting point of the axis and which axis is which. No wonde

Re: [Audyssey] Important MOTA News

2010-06-26 Thread Damien Pendleton
AM Subject: Re: [Audyssey] Important MOTA News Hi Hayden, No. If it does David has it backwards because in a 3d coordinates system y always handles your altitude/depth and z handles north/south movement. HTH On 6/25/10, Hayden Presley wrote: Hi Thomas, Correct me if I am wrong but last time I check

Re: [Audyssey] Important MOTA News

2010-06-26 Thread Damien Pendleton
g forwards and sideways at the same time without realising it, etc. That's where I get hazy. Regards, Damien. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, June 26, 2010 1:38 AM Subject: Re: [Audyssey] Important MOTA New

Re: [Audyssey] Important MOTA News

2010-06-26 Thread RONALD HOPKINS
ot;Gamers Discussion list" Subject: Re: [Audyssey] Important MOTA News nds likes it in front of me. Hi Charles, HThe problem I have with that approach is 0 the point where all the coordinates meet is the bottom lefthand corner so I'd have to try and calculate a center for each

Re: [Audyssey] Important MOTA News

2010-06-26 Thread Thomas Ward
Hi Charles, HThe problem I have with that approach is 0 the point where all the coordinates meet is the bottom lefthand corner so I'd have to try and calculate a center for each level which might be something like 10, 10, 150. So if you were at 5, 1, 15 using your system it would be somethi

Re: [Audyssey] Important MOTA News

2010-06-26 Thread Thomas Ward
Hi Dark, Right. Well, that's what betas are for after all. To help work out bugs, problems with the user interface, or flush out anything else that might aid a gamer in playing the game. Smile. On 6/25/10, dark wrote: > Hi Tom. > > Personally, I have no problem conceptualizing the x y z access b

Re: [Audyssey] Important MOTA News

2010-06-26 Thread Thomas Ward
Hi Phil, No. You are not crazy, but one thing that may or may not help is to say 5 east, 11 up, and 15 north. That way you can keep it straight how far you are east, north, and above the starting point of the axis and which axis is which. No wonder so many people are having problems with fps ttype

Re: [Audyssey] Important MOTA News

2010-06-26 Thread Thomas Ward
Hi Hayden, No. If it does David has it backwards because in a 3d coordinates system y always handles your altitude/depth and z handles north/south movement. HTH On 6/25/10, Hayden Presley wrote: > Hi Thomas, > Correct me if I am wrong but last time I checked the depth in Loan Wofl was > the z ax

Re: [Audyssey] Important MOTA News

2010-06-26 Thread Thomas Ward
Hi Hayden, Actually, in a 3d coordinates system y is the altitude so if you want a 2d coordinate like Shades of Doom uses that would be the x axis and z axis as those handle your east/west and north/south axis of movement. HTH On 6/25/10, Hayden Presley wrote: > Hi Thomas, > Possibly, three sepa

Re: [Audyssey] Important MOTA News

2010-06-26 Thread Thomas Ward
Hi Hayden, What about Monkey Business? That's a game i find using coordinates in quite useful at times. Although the game seams to have the axis reversed as 0 is at the top of the grid instead of the bottom lefthand corner as it should be. On 6/25/10, Hayden Presley wrote: > Hi, > I've found co

Re: [Audyssey] Important MOTA News

2010-06-26 Thread Thomas Ward
Hi Damien, I see. Well, that's certainly understandable. Although, it is nothing less than a crime that your primary school didn't properly educate you when you were young. That's there purpose regardless if you are blind, sighted, stupid, a genious, whatever. It is not up to them to decide who doe

Re: [Audyssey] Important MOTA News

2010-06-25 Thread Hayden Presley
ayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, June 25, 2010 12:10 PM To: Gamers Discussion list Subject: Re: [Audyssey] Important MOTA News Hi Phil, Yeah, I know. Its a tough decision. Especially, since we are i

Re: [Audyssey] Important MOTA News

2010-06-25 Thread Hayden Presley
Discussion list Subject: Re: [Audyssey] Important MOTA News Hi Thomas, I am ashamed to say I am one of those. I hardly learned much at primary school, which meant I was very much behind at secondary school. My primary school always used the excuse that because I am blind what's the use in tea

Re: [Audyssey] Important MOTA News

2010-06-25 Thread Hayden Presley
-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Friday, June 25, 2010 1:12 PM To: Gamers Discussion list Subject: Re: [Audyssey] Important MOTA News In my mind, I always have a problem remembering which coordinate is which. Is 5 meaning 5 units alon

Re: [Audyssey] Important MOTA News

2010-06-25 Thread Hayden Presley
Hi Phil, Just what I need. Lol. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Friday, June 25, 2010 1:35 PM To: Gamers Discussion list Subject: Re: [Audyssey] Important MOTA News Hi Hayden

Re: [Audyssey] Important MOTA News

2010-06-25 Thread Charles Rivard
Yes, but that's another matter. (grin) --- In God we trust. - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Friday, June 25, 2010 1:48 PM Subject: Re: [Audyssey] Important MOTA News Hi Thomas, The altitude number is quite a puz

Re: [Audyssey] Important MOTA News

2010-06-25 Thread Phil Vlasak
Ward" To: "Gamers Discussion list" Sent: Friday, June 25, 2010 1:09 PM Subject: Re: [Audyssey] Important MOTA News Hi Phil, Yeah, I know. Its a tough decision. Especially, since we are in the market of creating accessible games and sometimes that means just doing something a

Re: [Audyssey] Important MOTA News

2010-06-25 Thread Phil Vlasak
;Hayden Presley" To: "'Gamers Discussion list'" Sent: Friday, June 25, 2010 12:42 PM Subject: Re: [Audyssey] Important MOTA News Hi Phil, After listening to the audio tutorial (of sorts) you did for Sarah that's on the draconis site, I recall hearing the snitch

Re: [Audyssey] Important MOTA News

2010-06-25 Thread Charles Rivard
as north, south, east, west, up, or down. --- In God we trust. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Friday, June 25, 2010 1:38 PM Subject: Re: [Audyssey] Important MOTA News Hi Tom. Personally, I have no problem conceptualiz

Re: [Audyssey] Important MOTA News

2010-06-25 Thread dark
ginal Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Friday, June 25, 2010 7:11 PM Subject: Re: [Audyssey] Important MOTA News In my mind, I always have a problem remembering which coordinate is which. Is 5 meaning 5 units along the north/south grid o

Re: [Audyssey] Important MOTA News

2010-06-25 Thread dark
al Message - From: "Thomas Ward" To: "Charles Rivard" ; "Gamers Discussion list" Sent: Friday, June 25, 2010 6:52 PM Subject: Re: [Audyssey] Important MOTA News Hi Charles, Essentially yes. I think we should introduce this style of game to gamers slowly an

Re: [Audyssey] Important MOTA News

2010-06-25 Thread dark
Hi Tom. Personally, I have no problem conceptualizing the x y z access business, however I have difficulties in understanding how that access changes relative to my characters' movement. While I can get that going up and northeast will cause all coordinates to increase, i find it extremely d

Re: [Audyssey] Important MOTA News

2010-06-25 Thread Charles Rivard
ginal Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, June 25, 2010 12:09 PM Subject: Re: [Audyssey] Important MOTA News Hi Phil, Yeah, I know. Its a tough decision. Especially, since we are in the market of creating accessible games and someti

Re: [Audyssey] Important MOTA News

2010-06-25 Thread Damien Pendleton
with me. Regards, Damien. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, June 25, 2010 10:32 AM Subject: Re: [Audyssey] Important MOTA News Hi Dark, I see. Well, the reason I asked is one thing I've noticed is several

Re: [Audyssey] Important MOTA News

2010-06-25 Thread Thomas Ward
Hi Charles, Essentially yes. I think we should introduce this style of game to gamers slowly and not introduce everything at once. Even sighted games often start off simple in the beginning and grow more complex as you advance through the game. For example, I have a Xena Warrior Princess game for P

Re: [Audyssey] Important MOTA News

2010-06-25 Thread Thomas Ward
Hi Dark, I see. Well, the reason I asked is one thing I've noticed is several gamers seam to lack some very basic math skills like understanding coordinates such as an x, y, and z axis. For me it seams very basic, but for some they just don't get it at all. I can try and explain it as best as I can

Re: [Audyssey] Important MOTA News

2010-06-25 Thread Thomas Ward
Hi Hayden, Well, given that this will be the first accessible 3d type game of its kind and that some people would like some continuity between the two versions I've elected to keep the levels more or less the same, but in the 3d version the rooms will be in 3d instead of 2d. Fortunately or unfortun

Re: [Audyssey] Important MOTA News

2010-06-25 Thread dark
eely admit my spacial abilities aren't great as I've said before. Beware the grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, June 25, 2010 6:09 PM Subject: Re: [Audyssey] Important MOTA News Hi

Re: [Audyssey] Important MOTA News

2010-06-25 Thread Thomas Ward
Hi Phil, Yeah, I know. Its a tough decision. Especially, since we are in the market of creating accessible games and sometimes that means just doing something automatically for the sake of accessibility verses a bit of realism. Speaking of altitude I've been thinking about that today. Since there i

Re: [Audyssey] Important MOTA News

2010-06-25 Thread Charles Rivard
No. --- In God we trust. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Friday, June 25, 2010 11:42 AM Subject: Re: [Audyssey] Important MOTA News Hi Phil, After listening to the audio tutorial (of sorts) you did for

Re: [Audyssey] Important MOTA News

2010-06-25 Thread Hayden Presley
-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Friday, June 25, 2010 11:06 AM To: Gamers Discussion list Subject: Re: [Audyssey] Important MOTA News Hi Hayden, Your main objective is to find a way to get out of the castle. Once out you have another challenge of catching the golden snitch.

Re: [Audyssey] Important MOTA News

2010-06-25 Thread Phil Vlasak
inal Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, June 25, 2010 7:28 AM To: Gamers Discussion list Subject: Re: [Audyssey] Important MOTA News Hi Phil, Yeah, those are used too sometimes. I think in Tomb Raider, if I remembe

Re: [Audyssey] Important MOTA News

2010-06-25 Thread Hayden Presley
om: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, June 25, 2010 4:29 AM To: Gamers Discussion list Subject: Re: [Audyssey] Important MOTA News Hi Dark, Maybe. However, I've already drawn a few rooms and there are also things people will have to

Re: [Audyssey] Important MOTA News

2010-06-25 Thread Hayden Presley
-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, June 25, 2010 5:32 AM To: Gamers Discussion list Subject: Re: [Audyssey] Important MOTA News Hi Damien, That is where things like the object locator comes in handy. In Shades of Doom if you press control+o, I think it is, it will tell y

Re: [Audyssey] Important MOTA News

2010-06-25 Thread Hayden Presley
Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, June 25, 2010 6:13 AM To: Gamers Discussion list Subject: Re: [Audyssey] Important MOTA News Hi Damien, I wouldn't say complicated,

Re: [Audyssey] Important MOTA News

2010-06-25 Thread Charles Rivard
bject: Re: [Audyssey] Important MOTA News Hi Dark, Maybe. However, I've already drawn a few rooms and there are also things people will have to unlearn to play the fps version just because some concepts are different. For example, in the side-scroller the rooms are aligned on an east-west acces. You

Re: [Audyssey] Important MOTA News

2010-06-25 Thread Charles Rivard
From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, June 25, 2010 4:44 AM Subject: Re: [Audyssey] Important MOTA News Hi Charles, Well, for one thing there will still be the view command. Obviously, that will give you all of the infermation you need such as if it is

Re: [Audyssey] Important MOTA News

2010-06-25 Thread Hayden Presley
y.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, June 25, 2010 7:28 AM To: Gamers Discussion list Subject: Re: [Audyssey] Important MOTA News Hi Phil, Yeah, those are used too sometimes. I think in Tomb Raider, if I remember correctly, the shift+control+down arrow combo causes

Re: [Audyssey] Important MOTA News

2010-06-25 Thread Phil Vlasak
some point the faster you move the less time you have to listen for the description of what is around you,unless it was done with avoidance beeps. Phil - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, June 25, 2010 8:28 AM Sub

Re: [Audyssey] Important MOTA News

2010-06-25 Thread Thomas Ward
Hi Phil, Yeah, those are used too sometimes. I think in Tomb Raider, if I remember correctly, the shift+control+down arrow combo causes Lara to do a reverse safety drop. Basicly, what that is is she turns around, grabs hold of a ledge or something, and then drops to the ground. Of course, not every

Re: [Audyssey] Important MOTA News

2010-06-25 Thread Phil Vlasak
rtain movements. You could also use the insert key. as when Jaws is turned off will free up this key. Phil - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, June 25, 2010 7:25 AM Subject: Re: [Audyssey] Important MOTA News

Re: [Audyssey] Important MOTA News

2010-06-25 Thread Thomas Ward
Hi Shaun, I've thought of that, but I think it should be separate installers. For one thing the menu system is going to be slightly different between the two versions which means multiple speech directories and sound directories anyway. Plus if you have saved games, settings, etc those would have t

Re: [Audyssey] Important MOTA News

2010-06-25 Thread Bryan Peterson
Obviously not. But I would imagine it would probably use some of the same basic principles. We are the Knights who say...Ni! - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Friday, June 25, 2010 2:40 AM Subject: Re: [Audyssey] Important M

Re: [Audyssey] Important MOTA News

2010-06-25 Thread Thomas Ward
Hi Phil, Yeah, I know. I purchased Sarah. Smile. However, as you said you simulated a third dimmention rather than created one. That's alright, but if the game were truly 3d something like the basement, for example, would be below the main floor. The kitchen would be below the Great Hall. It doesn'

Re: [Audyssey] Important MOTA News

2010-06-25 Thread Thomas Ward
Hi Damien, I wouldn't say complicated, at least not from a visual aspect, but I'd say conceptually different from most audio games. Games like Super Liam and Q9 are good games in their own right, but would seam a little primative to a mainstream gamer as they just lack features mainstream gamers ta

Re: [Audyssey] Important MOTA News

2010-06-25 Thread Phil Vlasak
" To: "Gamers Discussion list" Sent: Friday, June 25, 2010 6:27 AM Subject: Re: [Audyssey] Important MOTA News Hi Damien, That's another thing people make a mistake about. Shades of doom is actually a 2d fps not 3d fps because there is no up/down movement in the game. There i

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