Hi,
Actually, if you read the original stories about Pandora it is
actually a clay jar she opens that lets all the evils out into the
world. From some historical things I've read on that particular myth
ancient Greeks would have thought of this as the type of large clay
burial jars they use to keep
AM
Subject: Re: [Audyssey] Important MOTA News
Hi,
Does somebody want to clue me in as to what you guys are talking
about? What's the difference if a developer calls the difficulty level
normal, intermediate, medium, whatever?
Smile.
On 6/27/10, Bryan Peterson wrote:
It's called N
Ward
Sent: Sunday, June 27, 2010 9:06 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Important MOTA News
Hi Hayden,
Lol! That would definitely be pretty unwinable. Hopeless in fact.
Imagine several gamers trying that boss battle not realising it is a
lose, lose, lose situation. 'gri
Hi Hayden,
Lol! That would definitely be pretty unwinable. Hopeless in fact.
Imagine several gamers trying that boss battle not realising it is a
lose, lose, lose situation. 'grin.
On 6/27/10, Hayden Presley wrote:
> Hi Thomas,
> For the ultimate unwinnable situation, how about Typhon? No, don'
lto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, June 27, 2010 9:02 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Important MOTA News
Hi Bryan,
Well, some might call what Athena does cheating, but others might also
see it as being clever and sneeky. For example, the Tr
Hi Bryan,
Well, some might call what Athena does cheating, but others might also
see it as being clever and sneeky. For example, the Trojan Horse, was
her idea, and of course that was the deciding factor in the Trojan
War. It was a sneeky and underhanded trick to get a small force of
armed men insi
boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Sunday, June 27, 2010 5:26 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Important MOTA News
You don't dash around in MOTA either. Enemies, cliffs, spikes, firepits,
things like that.
We are the Knights who
Bryan Peterson
Sent: Sunday, June 27, 2010 5:25 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Important MOTA News
It's called Normal difficulty, not Slightly more than Easy.
We are the Knights who say...Ni!
- Original Message -
From: "Muhammed Deniz"
To: "Gamers Discu
erson
Sent: Sunday, June 27, 2010 5:31 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Important MOTA News
Although she did have something of a temper from what I recall, and a
tendency to cheat in all the contests I've ever read about. Arachne was a
case in point, although you're ri
list
Subject: Re: [Audyssey] Important MOTA News
Hi Dark,
Yes, in deed. The Titans usually show up as giants in most books,
movies, and cartoons, but Athena would never use one of them as a
guardian for a temple. They are the enemies of the Olympian gods. They
are far more than a regular human
Hi Bryan,
Now, that you mention it I do vaguely remember that myth. Of course
that would all depend on if we want to include immortal creatures in
the game. You couldn't kill them and could only stay alive by evading
them or out smarting them.
On 6/27/10, Bryan Peterson wrote:
> I do seem to reme
Hi Dark,
Yes, in deed. The Titans usually show up as giants in most books,
movies, and cartoons, but Athena would never use one of them as a
guardian for a temple. They are the enemies of the Olympian gods. They
are far more than a regular human could handle in any case. Unless, of
course, you ar
Hi,
Does somebody want to clue me in as to what you guys are talking
about? What's the difference if a developer calls the difficulty level
normal, intermediate, medium, whatever?
Smile.
On 6/27/10, Bryan Peterson wrote:
> It's called Normal difficulty, not Slightly more than Easy.
> We are the
The titans as I recall are often portrayed as Giants, hence requiring
someone like Hercules to give them a good kicking, but it'd make litle
sense for Athena to have one of the enemies of the Gods in her temple.
Beware the grue!
dark.
---
Gamers mailing list __ Gamers@audyssey.org
If
s and was
invading the city with a hoard of undead was rather fun! ;D.
Beware the grue!
Dark.
- Original Message -
From: "Bryan Peterson"
To: "Gamers Discussion list"
Sent: Sunday, June 27, 2010 11:31 AM
Subject: Re: [Audyssey] Important MOTA News
Although sh
And if you need it there's still the View command if you need confirmation.
We are the Knights who say...Ni!
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Sunday, June 27, 2010 4:15 AM
Subject: Re: [Audyssey] Important MOTA Ne
e are the Knights who say...Ni!
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Sunday, June 27, 2010 4:06 AM
Subject: Re: [Audyssey] Important MOTA News
Hi Muhammed and all,
I appreciate your opinion and suggestions but what you a
I find the idea extremely intriguing.
We are the Knights who say...Ni!
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Sunday, June 27, 2010 3:37 AM
Subject: Re: [Audyssey] Important MOTA News
Hi Shaun,
Sorry, but I have decided
ts who say...Ni!
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Sunday, June 27, 2010 3:15 AM
Subject: Re: [Audyssey] Important MOTA News
Hi muhammed,
Correction. I didn't say the boss battle between you and Athena
wouldn't be a battle.
Hmmm, sword fighting. That's a battle.
We are the Knights who say...Ni!
- Original Message -
From: "Muhammed Deniz"
To: "Gamers Discussion list"
Sent: Sunday, June 27, 2010 3:00 AM
Subject: Re: [Audyssey] Important MOTA News
How about at the finel rele
You don't dash around in MOTA either. Enemies, cliffs, spikes, firepits,
things like that.
We are the Knights who say...Ni!
- Original Message -
From: "Muhammed Deniz"
To: "Gamers Discussion list"
Sent: Sunday, June 27, 2010 2:55 AM
Subject: Re: [Audyssey]
It's called Normal difficulty, not Slightly more than Easy.
We are the Knights who say...Ni!
- Original Message -
From: "Muhammed Deniz"
To: "Gamers Discussion list"
Sent: Sunday, June 27, 2010 2:52 AM
Subject: Re: [Audyssey] Important MOTA News
Well, so
Hi Charles,
Basicly, that is the idea. Easy is sort of a training level where you
will get the handy little hints to jump over a fire, spikes, whatever
and if you beat the game at that level and move on to a higher
difficulty level well the warnings etc go away. You are on your own
from that point
Hi Muhammed and all,
I appreciate your opinion and suggestions but what you are suggesting
does not in anyway enhance the theme or story for this particular
game. Understand this game takes place in an ancient Greek tomb
therefore the enemies you encounter have to have some relationship to
greek my
Hi Ron,
Well, it depends on the type of chasm. Keep in mind the measurements
check the distance from the center of a fire, chasm, lava pit,
whatever so it is all relative to how big the trap is.
In this case there are two kinds of chasms small chasms and large
chasms. I need to know which chasm it
Hi Shaun,
Sorry, but I have decided to license the games separately. For one
thing that gives me two products to sell helping me raise capital for
more games I want to create. Plus the majority of those on preorder
status wanted a side-scroller so that is what they will get. The fps
version is some
Hi Muhammed,
Ah, have you ever tried the obvious thing, light a torch, and view the
wall? Angela can see it as long as a torch is burning and she is near
enough to it to see the hidden switch?
Smile.
On 6/27/10, Muhammed Deniz wrote:
> Aha. The way to pass that is a compleat hidden path. Here i
Hi muhammed,
Correction. I didn't say the boss battle between you and Athena
wouldn't be a battle. What I said is it is a contest of skills not a
battle to the death. If you knew a little more about Greek mythology
you would know Athena, the goddess of wisdom, likes engaging her
adversaries in a co
Hi William,
Oh, definitely. Mysteries of the Ancients has several different types
of traps. However, they don't all appear on the same level, and
obviously are slowly introduced into the game. To give you an idea of
what is coming here is a basic list of traps you will find in the
game.
bronze spi
ion.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message -
From: "Charles Rivard"
To: "Gamers Discussion list"
Sent: Sunday, June 27, 2010 12:17 AM
Subject: Re: [Audyssey] Important MOTA N
D HOPKINS"
To: "Gamers Discussion list"
Sent: Sunday, June 27, 2010 6:39 AM
Subject: Re: [Audyssey] Important MOTA News
Hello. This is Ron. On Mota, what do the cordinates mean? for example
it says the casm is below and to the right, how do I get to the poi
Discussion list"
Sent: Sunday, June 27, 2010 12:17 AM
Subject: Re: [Audyssey] Important MOTA News
Not only that, but a lot of the suggestions are too close to Harry Potter
stuff, which Thomas Ward has already made perfectly clear that he will!
not! put into the game, because he wants a p
n Peterson"
To: "Gamers Discussion list"
Sent: Sunday, June 27, 2010 12:10 AM
Subject: Re: [Audyssey] Important MOTA News
Especially not at this stage of the development process. That would add
months onto the timeline, and I'm sure Thomas doesn't want to do that. I
think
- Original Message -
From: "Bryan Peterson"
To: "Gamers Discussion list"
Sent: Saturday, June 26, 2010 9:34 PM
Subject: Re: [Audyssey] Important MOTA News
Most developers don't even bother with normal. Nor would I.
We are the Knights who say...Ni!
- Origi
aah probably would go.
However if you could have it so when you get your reg code for one it
will run the other to then that would rock.
I really like both.
fps is my main thing but I have been liking the scroler more and more.
I will probably buy the game but I'd like to have both versions
rat
24, 2010 11:04 AM
Subject: Re: [Audyssey] Important MOTA News
Hi Dark,
Oh, its going to essentially be the same game. It will have the same
story, same enemies, traps, puzzles, whatever. I could even make the
3d levels similar to there 2d counterparts simply by taking the same
levels and simply
1:29 PM
To: "Gamers Discussion list"
Subject: Re: [Audyssey] Important MOTA News
I couldn't agree more. When I get into developing more complex games with
BGT I may use a few end user suggestions, but only those I feel would
enhance the theme I want for a given game.
We are
;
To: "Gamers Discussion list"
Sent: Saturday, June 26, 2010 5:17 PM
Subject: Re: [Audyssey] Important MOTA News
Not only that, but a lot of the suggestions are too close to Harry Potter
stuff, which Thomas Ward has already made perfectly clear that he will!
not! put into the game, beca
quot;
To: "Gamers Discussion list"
Sent: Saturday, June 26, 2010 6:10 PM
Subject: Re: [Audyssey] Important MOTA News
Especially not at this stage of the development process. That would add
months onto the timeline, and I'm sure Thomas doesn't want to do that. I
think the
Charles Rivard"
To: "Gamers Discussion list"
Sent: Saturday, June 26, 2010 5:08 PM
Subject: Re: [Audyssey] Important MOTA News
No on all counts.
- Original Message -
From: "Muhammed Deniz"
To: "Gamers Discussion list"
Sent: Saturday, June 26, 2010 3
No on all counts.
- Original Message -
From: "Muhammed Deniz"
To: "Gamers Discussion list"
Sent: Saturday, June 26, 2010 3:35 PM
Subject: Re: [Audyssey] Important MOTA News
We think so. Personily, I think their should be water pits or pits which
have plants whic
No.
We are the Knights who say...Ni!
- Original Message -
From: "Muhammed Deniz"
To: "Gamers Discussion list"
Sent: Saturday, June 26, 2010 2:35 PM
Subject: Re: [Audyssey] Important MOTA News
We think so. Personily, I think their should be water pits or pits whic
sn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message -
From: "william lomas"
To: "Gamers Discussion list"
Sent: Saturday, June 26, 2010 9:02 PM
Subject: Re: [Audyssey] Important MOTA News
are there more traps to come then other tha
Most developers don't even bother with normal. Nor would I.
We are the Knights who say...Ni!
- Original Message -
From: "Muhammed Deniz"
To: "Gamers Discussion list"
Sent: Saturday, June 26, 2010 2:26 PM
Subject: Re: [Audyssey] Important MOTA News
My stra
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message -
From: "Bryan Peterson"
To: "Gamers Discussion list"
Sent: Saturday, June 26, 2010 8:37 PM
Subject: Re: [Audyssey] Important MOTA News
That would have been my strategy as well. As long as you're playi
are there more traps to come then other than spikes?
On Jun 26, 2010, at 7:28 PM, Thomas Ward wrote:
> Hi Charles,
> In deed. That's not the only thing. I've also included the trap
> warning messages people wanted so that will help as long as you are
> playing on something like beginner. I've dec
: Saturday, June 26, 2010 12:28 PM
Subject: Re: [Audyssey] Important MOTA News
Hi Charles,
In deed. That's not the only thing. I've also included the trap
warning messages people wanted so that will help as long as you are
playing on something like beginner. I've decided to disabl
.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Saturday, June 26, 2010 1:28 PM
Subject: Re: [Audyssey] Important MOTA News
Hi Charles,
In deed. That's not the only thing. I've also included the trap
warning messages people wanted so
Hi Charles,
In deed. That's not the only thing. I've also included the trap
warning messages people wanted so that will help as long as you are
playing on something like beginner. I've decided to disable them on
higher difficulty levels since after all if you are an advanced or
expert player you ce
It's good to know that such cues will be included. Otherwise, Holy Smoke!
It might get befuddling!
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Saturday, June 26, 2010 12:13 PM
Subject: Re: [Audyssey] Important MOTA News
H
Hi Damien,
Well, there are lots of clues and navigation aids in games like Shades
of Doom if you use them. For example, there is the f key to tell you
what direction you are facing. If you are standing in a north/south
passage heading north if you get into a fight all you have to do to
keep yoursel
Hi Damien,
Shrug. Like I said that isn't the correct way to do it. Especially, if
you want to give a 3d vector to DirectSound. If using DirectSound 8 x
handles left/right movement of the sound, z handles the front/back
movement of the sound, and y positions it up/down. So since that is
how DirectSo
It's just a snitch.
We are the Knights who say...Ni!
- Original Message -
From: "Muhammed Deniz"
To: "Gamers Discussion list"
Sent: Saturday, June 26, 2010 10:13 AM
Subject: Re: [Audyssey] Important MOTA News
Is that snich the one which has the reserection
ammed
- Original Message -
From: "Hayden Presley"
To: "'Gamers Discussion list'"
Sent: Saturday, June 26, 2010 3:05 AM
Subject: Re: [Audyssey] Important MOTA News
Hi Phil,
Just what I need. Lol.
Best Regards,
Hayden
-Original Message-
From: gamers-boun.
2:00 AM
Subject: Re: [Audyssey] Important MOTA News
Hi Phil,
No. You are not crazy, but one thing that may or may not help is to
say 5 east, 11 up, and 15 north. That way you can keep it straight how
far you are east, north, and above the starting point of the axis and
which axis is which. No wonde
AM
Subject: Re: [Audyssey] Important MOTA News
Hi Hayden,
No. If it does David has it backwards because in a 3d coordinates
system y always handles your altitude/depth and z handles north/south
movement.
HTH
On 6/25/10, Hayden Presley wrote:
Hi Thomas,
Correct me if I am wrong but last time I check
g forwards and sideways at the same time without realising it, etc.
That's where I get hazy.
Regards,
Damien.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Saturday, June 26, 2010 1:38 AM
Subject: Re: [Audyssey] Important MOTA New
ot;Gamers Discussion list"
Subject: Re: [Audyssey] Important MOTA News
nds likes it in front of me.
Hi Charles,
HThe problem I have with that approach is 0 the point where
all the coordinates meet is the bottom lefthand corner so I'd have to
try and calculate a center for each
Hi Charles,
HThe problem I have with that approach is 0 the point where
all the coordinates meet is the bottom lefthand corner so I'd have to
try and calculate a center for each level which might be something
like 10, 10, 150. So if you were at 5, 1, 15 using your system it
would be somethi
Hi Dark,
Right. Well, that's what betas are for after all. To help work out
bugs, problems with the user interface, or flush out anything else
that might aid a gamer in playing the game.
Smile.
On 6/25/10, dark wrote:
> Hi Tom.
>
> Personally, I have no problem conceptualizing the x y z access b
Hi Phil,
No. You are not crazy, but one thing that may or may not help is to
say 5 east, 11 up, and 15 north. That way you can keep it straight how
far you are east, north, and above the starting point of the axis and
which axis is which. No wonder so many people are having problems with
fps ttype
Hi Hayden,
No. If it does David has it backwards because in a 3d coordinates
system y always handles your altitude/depth and z handles north/south
movement.
HTH
On 6/25/10, Hayden Presley wrote:
> Hi Thomas,
> Correct me if I am wrong but last time I checked the depth in Loan Wofl was
> the z ax
Hi Hayden,
Actually, in a 3d coordinates system y is the altitude so if you want
a 2d coordinate like Shades of Doom uses that would be the x axis and
z axis as those handle your east/west and north/south axis of
movement.
HTH
On 6/25/10, Hayden Presley wrote:
> Hi Thomas,
> Possibly, three sepa
Hi Hayden,
What about Monkey Business? That's a game i find using coordinates in
quite useful at times. Although the game seams to have the axis
reversed as 0 is at the top of the grid instead of the bottom lefthand
corner as it should be.
On 6/25/10, Hayden Presley wrote:
> Hi,
> I've found co
Hi Damien,
I see. Well, that's certainly understandable. Although, it is nothing
less than a crime that your primary school didn't properly educate you
when you were young. That's there purpose regardless if you are blind,
sighted, stupid, a genious, whatever. It is not up to them to decide
who doe
ayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, June 25, 2010 12:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Important MOTA News
Hi Phil,
Yeah, I know. Its a tough decision. Especially, since we are i
Discussion list
Subject: Re: [Audyssey] Important MOTA News
Hi Thomas,
I am ashamed to say I am one of those. I hardly learned much at primary
school, which meant I was very much behind at secondary school. My primary
school always used the excuse that because I am blind what's the use in
tea
-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Friday, June 25, 2010 1:12 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Important MOTA News
In my mind, I always have a problem remembering which coordinate is which.
Is 5 meaning 5 units alon
Hi Phil,
Just what I need. Lol.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: Friday, June 25, 2010 1:35 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Important MOTA News
Hi Hayden
Yes, but that's another matter. (grin)
---
In God we trust.
- Original Message -
From: "Phil Vlasak"
To: "Gamers Discussion list"
Sent: Friday, June 25, 2010 1:48 PM
Subject: Re: [Audyssey] Important MOTA News
Hi Thomas,
The altitude number is quite a puz
Ward"
To: "Gamers Discussion list"
Sent: Friday, June 25, 2010 1:09 PM
Subject: Re: [Audyssey] Important MOTA News
Hi Phil,
Yeah, I know. Its a tough decision. Especially, since we are in the
market of creating accessible games and sometimes that means just
doing something a
;Hayden Presley"
To: "'Gamers Discussion list'"
Sent: Friday, June 25, 2010 12:42 PM
Subject: Re: [Audyssey] Important MOTA News
Hi Phil,
After listening to the audio tutorial (of sorts) you did for Sarah that's
on
the draconis site, I recall hearing the snitch
as
north, south, east, west, up, or down.
---
In God we trust.
- Original Message -
From: "dark"
To: "Gamers Discussion list"
Sent: Friday, June 25, 2010 1:38 PM
Subject: Re: [Audyssey] Important MOTA News
Hi Tom.
Personally, I have no problem conceptualiz
ginal Message -
From: "Charles Rivard"
To: "Gamers Discussion list"
Sent: Friday, June 25, 2010 7:11 PM
Subject: Re: [Audyssey] Important MOTA News
In my mind, I always have a problem remembering which coordinate is which.
Is 5 meaning 5 units along the north/south grid o
al Message -
From: "Thomas Ward"
To: "Charles Rivard" ; "Gamers Discussion list"
Sent: Friday, June 25, 2010 6:52 PM
Subject: Re: [Audyssey] Important MOTA News
Hi Charles,
Essentially yes. I think we should introduce this style of game to
gamers slowly an
Hi Tom.
Personally, I have no problem conceptualizing the x y z access business,
however I have difficulties in understanding how that access changes
relative to my characters' movement.
While I can get that going up and northeast will cause all coordinates to
increase, i find it extremely d
ginal Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Friday, June 25, 2010 12:09 PM
Subject: Re: [Audyssey] Important MOTA News
Hi Phil,
Yeah, I know. Its a tough decision. Especially, since we are in the
market of creating accessible games and someti
with
me.
Regards,
Damien.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Friday, June 25, 2010 10:32 AM
Subject: Re: [Audyssey] Important MOTA News
Hi Dark,
I see. Well, the reason I asked is one thing I've noticed is several
Hi Charles,
Essentially yes. I think we should introduce this style of game to
gamers slowly and not introduce everything at once. Even sighted games
often start off simple in the beginning and grow more complex as you
advance through the game.
For example, I have a Xena Warrior Princess game for P
Hi Dark,
I see. Well, the reason I asked is one thing I've noticed is several
gamers seam to lack some very basic math skills like understanding
coordinates such as an x, y, and z axis. For me it seams very basic,
but for some they just don't get it at all. I can try and explain it
as best as I can
Hi Hayden,
Well, given that this will be the first accessible 3d type game of its
kind and that some people would like some continuity between the two
versions I've elected to keep the levels more or less the same, but in
the 3d version the rooms will be in 3d instead of 2d. Fortunately or
unfortun
eely admit my spacial abilities aren't great as I've said
before.
Beware the grue!
Dark.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Friday, June 25, 2010 6:09 PM
Subject: Re: [Audyssey] Important MOTA News
Hi
Hi Phil,
Yeah, I know. Its a tough decision. Especially, since we are in the
market of creating accessible games and sometimes that means just
doing something automatically for the sake of accessibility verses a
bit of realism.
Speaking of altitude I've been thinking about that today. Since there
i
No.
---
In God we trust.
- Original Message -
From: "Hayden Presley"
To: "'Gamers Discussion list'"
Sent: Friday, June 25, 2010 11:42 AM
Subject: Re: [Audyssey] Important MOTA News
Hi Phil,
After listening to the audio tutorial (of sorts) you did for
-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: Friday, June 25, 2010 11:06 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Important MOTA News
Hi Hayden,
Your main objective is to find a way to get out of the castle.
Once out you have another challenge of catching the golden snitch.
inal Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, June 25, 2010 7:28 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Important MOTA News
Hi Phil,
Yeah, those are used too sometimes. I think in Tomb Raider, if I
remembe
om: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, June 25, 2010 4:29 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Important MOTA News
Hi Dark,
Maybe. However, I've already drawn a few rooms and there are also
things people will have to
-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, June 25, 2010 5:32 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Important MOTA News
Hi Damien,
That is where things like the object locator comes in handy. In Shades
of Doom if you press control+o, I think it is, it will tell y
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, June 25, 2010 6:13 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Important MOTA News
Hi Damien,
I wouldn't say complicated,
bject: Re: [Audyssey] Important MOTA News
Hi Dark,
Maybe. However, I've already drawn a few rooms and there are also
things people will have to unlearn to play the fps version just
because some concepts are different.
For example, in the side-scroller the rooms are aligned on an
east-west acces. You
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Friday, June 25, 2010 4:44 AM
Subject: Re: [Audyssey] Important MOTA News
Hi Charles,
Well, for one thing there will still be the view command. Obviously,
that will give you all of the infermation you need such as if it is
y.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, June 25, 2010 7:28 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Important MOTA News
Hi Phil,
Yeah, those are used too sometimes. I think in Tomb Raider, if I
remember correctly, the shift+control+down arrow combo causes
some point the faster you move the less time you have to listen for the
description of what is around you,unless it was done with avoidance beeps.
Phil
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Friday, June 25, 2010 8:28 AM
Sub
Hi Phil,
Yeah, those are used too sometimes. I think in Tomb Raider, if I
remember correctly, the shift+control+down arrow combo causes Lara to
do a reverse safety drop. Basicly, what that is is she turns around,
grabs hold of a ledge or something, and then drops to the ground. Of
course, not every
rtain
movements.
You could also use the insert key. as when Jaws is turned off will free up
this key.
Phil
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Friday, June 25, 2010 7:25 AM
Subject: Re: [Audyssey] Important MOTA News
Hi Shaun,
I've thought of that, but I think it should be separate installers.
For one thing the menu system is going to be slightly different
between the two versions which means multiple speech directories and
sound directories anyway. Plus if you have saved games, settings, etc
those would have t
Obviously not. But I would imagine it would probably use some of the same
basic principles.
We are the Knights who say...Ni!
- Original Message -
From: "dark"
To: "Gamers Discussion list"
Sent: Friday, June 25, 2010 2:40 AM
Subject: Re: [Audyssey] Important M
Hi Phil,
Yeah, I know. I purchased Sarah. Smile.
However, as you said you simulated a third dimmention rather than
created one. That's alright, but if the game were truly 3d something
like the basement, for example, would be below the main floor. The
kitchen would be below the Great Hall. It doesn'
Hi Damien,
I wouldn't say complicated, at least not from a visual aspect, but I'd
say conceptually different from most audio games. Games like Super
Liam and Q9 are good games in their own right, but would seam a little
primative to a mainstream gamer as they just lack features mainstream
gamers ta
"
To: "Gamers Discussion list"
Sent: Friday, June 25, 2010 6:27 AM
Subject: Re: [Audyssey] Important MOTA News
Hi Damien,
That's another thing people make a mistake about. Shades of doom is
actually a 2d fps not 3d fps because there is no up/down movement in
the game. There i
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